Act 1
Scene 4: The house and Underground
Viona's rooms. A large luxurious, wood floored space with large silken screens, and a huge lion skin rug. Viona's dress from the party is hung over one of the silken screens, which she's faintly visible behind. A large tub of steaming hot water and oil is in the process of running away.
Viona (to the audience): I'll just be a minute.
Viona steps out from behind the screen, pinning her wet hair up. She's now wearing a short red silk robe, with several runes on it that protect it from dust and dirt, and a long sword on her back. A small construct next to her carries her bag, which is rather overstuffed.
Viona (to audience): I hope we don't meet any other adventurers down here. It would be hard to explain this outfit without causing a scandal. Still, perhaps some scandal would help me out.
Viona walks out of her room, past two of her personal guards, all female, and wearing gleaming coats of plates and elaborate feathered helms. They come to attention as she passes. She walks down the stairs, past another security post with four more guards, then through a secret panel and down into a basement area. She pushes her fingers up into a hidden switch on the mostly closed door to disarm the pit trap on the stairs.
Viona (to the audience): This mansion was pretty cheap, because it's original owner put all kinds of crazy traps into it at regular intervals. You have to be careful to disarm them as you go, though we keep most of the one sin the main house in safe condition.
Meztil, Caroline, Selena and Munira are assembled waiting for her, standing around a massive iron bound door with a grill at the top. Selena is dressed as before, but has a golden staff, Meztil is wearing a full suit of gleaming metal armour, with a hood and face concealing wooden mask hanging free on her neck. Caroline is dressed more or less as she was earlier, but has various additional pouches and a load bearing vest on over it. Munira wears leather armour with two short swords strapped on, and various rogue's tools on her belt.
Viona: Sorry, it took me a while to change. Are you all ready?
Munira: Yes, Caroline was about to tell us the history of this place.
Caroline: In fact, nobody knows. The history of the undercity is just as mysterious as the city above.
Viona: What do you mean? Wasn't it all built by the Earthandi as a favour to the first king?
Caroline: According to human stories, sure, but Earthandi records do not speak of any such thing, and they are usually taken to be more accurate by scholars, in fact, the entire time zone around the city's construction is rather dark. Few records survive from any of the first three kings of the Central Kingdom. Even its name is strange, don't you think? There can have been few trade links in the time of Hero King. Why, we don't even know his name.
Then there are the artifacts that come from that era. For over three hundred years, there's a band of artefacts which look nothing like what came before or after them, strange, complicated clockworks of types we're still only starting to reproduce, compasses, asterolobes. Artefacts that shouldn't be where they are.
Viona frowns, thinking, but says nothing.
Caroline: I hope that in the under city we might find some answers. We should look especially for tombs of that era, which are very few. If we can find one, I can interrogate it for first hand knowledge of the period. Anyhow, this house is well placed to one of the more intact sections of the undercity, and one that has been relatively unexplored because of it's poor links to the surface. I'm hoping we can clear out the monsters, and use it to extend our base under the city. It would be useful if we could move the ritual chamber to a more secure location than simply the basement.
Be on the lookout for these.
Caroline holds up a small gem cog.
Caroline: These are the key gears for certain intricate clockworks you find in the under city, if we can locate them, we can unlock the ancient mechanisms down there. Also, watch out for traps and the like.
Selena: Just like old times.
Viona smiles. Munira pulls out a length of wood from her belt, and squeezes the middle, it extends to about ten foot in length. She pulls a slim jewelled mask down over her eyes. Meztil pushes the door open, fitting her own mask into place, and Munira moves through, sweeping the floor lightly with the poll. Caroline and Viona come next, with Selena at the back.
Viona says a word of power, and several small light globes rise around her, providing illumination.
The group move down into a round underground room about thirty feet across. A ten foot wide passage leads off to the north east, and three black basalt statues of women warriors stand at the corners. One wields a bow and spear, another two spears, and the third a spear and sword.
Munira's pole stops as the floor moves down slightly. She drops to her knees and begins to examine the pressure plate while the others look around the room.
Munira inserts a pair of thin spikes into the pressure plate, and tests it with the polle.
Munira: Safe.
She steps forward into the room proper and begins to search around, the group spreading out to look around too, walking only in areas Munira has already checked. Meztil moves over to secure the exit as soon as Munira has checked that area, while Caroline, Viona and Selena examines the statues.
Caroline: You see these three statute formations of women a lot in ruins of this age. Generally they seem to be mounted in the entry chambers of underground fortifications. This is probably a guard keep to a much larger dungeon below.
Selena: Are they goddesses? Heros? What?
Caroline: We don't know. As I said, most of the information is lost.
Caroline examines the statues.
Caroline: They seem like they were meant to move, but we don't know how to make them animate. Apparently some word or object was used to do it.
Viona: Alright, let's move on.
They follow the passage North East, until they come to a crossroads. A short passage heads to the East, ending in a large stone door, opposite it, another passage extends off to the West. wind can be faintly heard whistling in that direction. A third passage heads North West, and even over the wind, there seems to be the faint sound of snoring.
[ ] Go East
[ ] Go West
[ ] Go North West