doesn't look like you did in this threadWait did I already do an incredibly tenuous link via Wizard's Ravnican material to MTG and New Phyrexia's weaponised anti-sexuality?
I can't remember.
I feel like I did, but I can't be sure!
Ah fuck now I have to not only remember where I put this down, but what I wrote....
Also what happens to Red, IE Emotion and Freedom.suborns Green, Blue, and Black to the task (religious order dictated by women tames virility, science, and politics respectively)
That does lead me to wonder about the inverse (heightening the tone of a notionally silly campaign), because my first RPG started very comedic, but we kinda slid into a more dramatic tone. (TBF, that was at the suggestion/instigation of multiple players, myself among them, and we never quite lost the comedy shenanigans, but I do wonder how @Iron Wolf (our GM) actually felt about it).
If you want the reverse version, there's a great story about an NPC ogre who wanted to be a dwarf.![]()
Relevant comic - 'Class Clown'
"Thus ends the tale of Slap-Happy Jack (Slappy for short), the Firbolg Barbarian who started life as a lowly orphan, raised by a roving pack of wild clowns. Let it never be said that he was a one-off joke character made by that one friend who likes to piss off the DM. Nay! When the chips were down and the temple was crumbling, he laid down his life for that which is more precious than even the finest of banana cream pies...the love of his friends."
Vampires can sort of work as a dramatic metaphor for the parasitism and inhumanity of wealthy aristocrats or capitalists where they become monstrous and powerful from living at the expense of others.
Cyberpunk cybernetics can have the dramatic metaphor of people becoming more of a utilitarian robot and being pushed to sacrifice more of themselves towards service and survival.
That particular metaphor has origins in the idea of cybernetics or other forms of body modification as being something of an analogue to the exploitation and dehumanisation of people by capitalism but tbh I personally have a lot of misgivings about that trope from a queer and trans perspective. I also would argue it very much has ableist implications. Is someone with a prosthetic limb less human than someone without prosthetics? If an elderly person gets a titanium hip replacement after an injury, do they move down a few rungs in the ladder of humanity and risk turning into heartless automatons? Do I personally lose humanity for taking HRT or getting gender-affirming procedures?
I feel like "body modification makes you less human" is a trope that is very exclusionary of those who are queer and/or disabled.
I much prefer this kind of narrative because the idea of "loss of self" isn't something imposed because of voluntary body modification but instead is entirely controlled by one's personal actions and choices.
Bram Stoker's Dracula pretty much explicitly embodies this, though I also feel like it's not by accident that the story is premised around the idea of Dracula as a rich foreign (specifically Romanian) nobleman who specifically takes interest in Mina, a white English woman from a wealthy family. Mina is also personally characterised as chaste and virtuous compared to her friend Lucy, who is entertaining multiple potential suitors to her hand. Mina embodies traditional Victorian morals and the idealised Victorian idea of female behaviour, whereas Lucy is bold by the standards of the time. I don't think it is entirely accidental that Lucy is Dracula's first victim and ultimately dies whereas the more chase Mina survives to the end of the story and ends up happily married.
Yeah same reason for Shadowrun though Shadowrun also needs it so that you cant be a magic Cyborg which is already insanely powerfulThe real reason for "Humanity Loss" in Cyberpunk 2020, I read many years ago in an interview with Mike Pondsmith (the creator) was that during playtesting some the players took on so much cyberware that he needed a way to get them to slow down for game balance purposes. I am absolutely certain (though here I don't have a primary source) that the "essence loss" in Shadowrun has the same origin -- to discourage powergamers, and have different character types be able to contribute to the party.
That said, you are completely right about the unfortunate implications for real world communities.
That particular metaphor has origins in the idea of cybernetics or other forms of body modification as being something of an analogue to the exploitation and dehumanisation of people by capitalism but tbh I personally have a lot of misgivings about that trope from a queer and trans perspective. I also would argue it very much has ableist implications. Is someone with a prosthetic limb less human than someone without prosthetics? If an elderly person gets a titanium hip replacement after an injury, do they move down a few rungs in the ladder of humanity and risk turning into heartless automatons? Do I personally lose humanity for taking HRT or getting gender-affirming procedures?
I feel like "body modification makes you less human" is a trope that is very exclusionary of those who are queer and/or disabled.
IIRC, at least part of the idea behind Cyber Psychosis/losing humanity in Cyberpunk is the part where you're actively changing your body to the extremes, or intentionally chopping off parts of yourself for such things. Medical-grade cybernetics (which function mechanically identically to normal fleshy human bits) don't incur any loss of humanity, so it's perfectly fine for things like "I lost my arm in an accident and got a replacement" or "I was born with non-functional legs and decided to have them replaced with prosthetics". There's no cost to that, it's fine to get yourself a hip replacement or a pacemaker, it doesn't reduce your humanity.
It's another thing entirely when you go "Well I'm replacing my arm anyways, so I want it to have built in sticky-fingers for climbing walls, and a multitool function, and also a giant retractable blade", or alternatively if you look at your perfectly functional normal human arm and decide to saw it off to get those features. These are, in fact, not normal functions of the human body, and generally not something a perfectly normal sane human is going to want or need. Even then unless you go really nuts like "gimme a mount for six spider arms" or the aforementioned blade arms, the humanity costs for a lot of things are fairly trivial, it just adds up when you're wholesale replacing and upgrading your body beyond the human norms, presumably the idea being that it's harder to identify with normal humans when you're so far above them. We already see the same thing psychologically in say, billionaires where normal people don't compute to them and lives are a statistic, now imagine how that goes when they can get their entire body replaced with cybernetics that make them actually superior to your Average Joe, able to rip a man in half with their bare hands, deflect bullets with their skin, and constantly live with a different time perception where almost everyone else is simply slower than they are.
At least, from my understanding that's the in-game explanations for it. I've no doubt that humanity loss and all that is also meant as a balancing mechanic to keep players from just borging up with every fancy piece of tech they want.
Yeah, that's also something of note when it comes to cybernetics! MJ12 mentioned it, and therapy to reduce or even remove humanity loss is totally a thing in setting; theoretically you could, over the course of years, borg up completely with all the bells and whistles you want by just going one replacement part at a time, taking the time needed to get used to "my body now works differently than it has all my life", and all that.This would be less of an issue if a PC used well-tested technology, didn't do everything all at once, minimized invasiveness, and only went for options that were basically already integrated into their mental self-image despite their body not matching. PCs never do this. They want the cool experimental technology, get loads of it at once, and get the most complicated shit possible because "it has good stats" and "it seemed neat." It doesn't surprise me that someone in that situation would have issues with mental stability.
CPRED then made most ware mid to add insult to injury. It is legitimately an entirely viable option to just play zero-cyberware John Wick in RED/2077 whereas even in Shadowrun 6 (let alone SR5 or 4) the no-ware no-magic mundane is unplayably dire.
Red pretended to be suborned and docile, only to rebel and lead an attack from within when outside forces attacked New Phyrexia, thus showing that Femcels will never be able to contain or control their primal emotions that sit deep in the heart of every god fearing woman!