The only thing that can stop the bugs is A STRONG ECONOMY - HELLDIVERS

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Most infuriating thing happened yesterday.

We had cleared 2/3 of T6 difficulty in order to unlock T7 to get access to Super Samples (we had played on T8 before with other people, but we had not unlocked it yet for ourselves). I was the host, and suddenly face the dreaded Reinforcement Bug AKA "The reinforcement beacon won't actually spawn any players",

I had to disconnect and reconnect to the game, and this apparently means that we had "abandoned" the operation. Meaning no T7 difficulty unlocked.
 
I was playing with some friends last night and the end-screen for one of them showed 24 shots fired, 3 shots hit but 113 kills.

Guessing those were mostly stratagem kills but it threw me off when I saw it
 
I was playing with some friends last night and the end-screen for one of them showed 24 shots fired, 3 shots hit but 113 kills.

Guessing those were mostly stratagem kills but it threw me off when I saw it
Laser Weapons also do not count as Shots Fired, no matter how much you fire them.
We've in fact completed a mission with 0 shots fired despite constantly shooting at enemies.
 
Remember: Bile Titans are considered "small" for their homeworld.

We're all going to die, aren't we?
 
Are the Terminids sentient/sapient?

AFAIK they are sentient, but not sapient. They are animals, effectively. I think you can see them recoil in pain and "communicate" when left alone, but they are hive mind in the same way ants are: that is, they react to pheromones released.

Animals that when they decompose turn into oil E-017
 
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I'm sure that nothing bad can be occur from applying massive selective pressure onto multiple planets worth of bugs, when we already know the bile spewer line only happened as a result of chemical exposure to begin with.
 
Are the Terminids sentient/sapient?
They might have some form of sapience, like some type of hive mind or swarm intelligence, but given that they're space bugs it's unlikely they're capable of any form of communication we would understand, if they're even intelligent at all.

I'm sure that nothing bad can be occur from applying massive selective pressure onto multiple planets worth of bugs, when we already know the bile spewer line only happened as a result of chemical exposure to begin with.
Rumors of new flying bug species on planets where the Termicide has begun deployment are spurious and obviously-false dissident bug sympathizer lies. Again, there are no flying bugs. They do not exist. Any images or video footage to the contrary are doctored, and the source of such undemocratic propaganda should be reported for spreading seditious materials and thought crime. Please report to your democracy officer to be scheduled for reeducation at a Freedom Camp.
 
In the major order to take back and hold the worlds where the TCS was to be constructed the fluff blamed the termanid push on those worlds on 'their hivemind'. Given Super Earth's government, it's a crapshoot on if they actually do have one or it's mostly emergent behaviour, but given that in Helldivers 1 it was noted that there was peaceful diplomatic contact with at least the Illuminate I'm leaning towards the Termanids having a greater hivemind that is at least sapient enough to communicate with.
 
Anyone have an idea how to fix issue of being unable to reinforce? Because it gets very annoying very quickly having to do the SAME FUCKING MISSION all the time because you can't complete it without leaving it.

If you leave a mission in the op, even if you return right away, it just marks entire op failure.

UPDATE:

Completed a full op on Diff 6 (Extreme). It didn't unlock Diff 7 (Suicide). I am fucking pissed.
 
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So, the other day while talking about Helldivers over in a discord server I frequent, somebody asked if Super Earth would go to war with The Citadel Council. I posited that they would, on account of how the Asari are practitioners of Un-managed Democracy, which Super-Earth would see as tantamount to anarchy. That resulted in a conversational pivot which eventually gave rise to the following:
A human enemy that is explicitly using Mass Produced Clones as their ground troops, with a weird punk rock/mad max theme. Maybe have the cloning project be an attempt by Super-Earth to generate even more cannon fodder, now gone horribly wrong. But, despite fitting every possible anarchist stereotype, they are consistently described as proponents of "UN-managed Democracy", which is treated as Anarchism in all but name.

AND THEN THE BRAINROT TOOK OVER.

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The program to use cloning to bolster Super-Earth's casualty replenishment rate was going well, at first. But then, an unforeseen interaction between the genetic alterations meant to accelerate their aging and their learning caused what should have been mere youthful inquisitiveness to go down a darker path.

As the first clones were receiving their guns and armor, they began asking questions like "How exactly does the AI match our vote with the best candidate?" and "Did we ever find those Illuminate WMDs we went to war with them over?" But the one that broke the dam, the spark that set off the powder keg, came in the immediate wake of a well-intentioned yet ill-fated PSA about the societal dangers of teenage rebellion.

"If Super-Earth is really fragile enough for loud music and ripped jeans to destroy it in the space of a generation, how much you want to bet loud music, ripped jeans, and a shitload of high explosives could do it in the space of an afternoon?"

And thus, the Anarclone Rebellions began.

"hm. maybe we shouldn't have had the facilities run on clone labor to try to cut out that union"

Retreating from the cloning facilities and hoping to contain the damage, those brave few non-clone personnel began shutting down the factories meant to supply the clones with guns and armor, purging the computer systems of technical data on the way out to prevent them from being reactivated, hoping that Super-Earth's inevitable counterattack would be able to recover them intact and start them back up with minimal delay. Alas, through the strange and terrible powers of "The Interwebs", the Anarclones managed to get their hands on technical readouts of infantry arms and armor from the Helldiver's previous period of activity and plugged those into the factories to arm themselves against the righteous hand of Managed Democracy. Thus, it is with a heavy heart that Super-Earth must mobilize against its own wayward children...

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So there you have it. A fanfiction enemy faction, acting as something of an evil copy of Super-Earth, though given the shit Super-Earth gets up to, maybe the Anarclones are actually the good guys? At any rate, a majority of the enemies would be infantry in either light, medium, or heavy armor, color coded by what weapon they're using so they (and players) can know what range/situation they're deadliest at. The weapons in question explicitly being the same weapons players would have been using in the first game, such as the Rumbler light mortar or the Commando 4-barrel rocket launcher. Seeing as the technical readouts they managed to copy tragically didn't include vehicles, anything that isn't a dude on foot is some manner of heavily modified civilian or industrial vehicle, with some heavy Mad Max vibes as previously stated. Motorcycles, Toyota Hilux Technicals, possibly a Battle Bus, and absolutely a Killdozer. Also, lorewise the Anarclones would be really into tattoos, piercings, and hair dye just as a way for all of these genetically identical individuals to tell each other apart, but as neat as it would be to have each Anarclone to have procedurally generated armor and trinkets that might be a bit demanding in terms of processing power.

One last thing, and it is of the utmost importance: Every mention and reference to "Un-Managed Democracy" must be accompanied by the greatest possible degree of pearl-clutching moral panic. The greatest possible degree.
 
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And if it were in the game, as a gag you would have them spout lines delivered by the voice actor's from Helldivers 1
 
Are the Terminids sentient/sapient?

I'm not sure there's enough evidence in game to really declare it one way or another, not yet, at least. However for what it's worth they come off to me as more like animals more than anything coordinated by some greater intelligence. A lot of what they do like patrolling or protecting certain locations seems basically instinctual. That's not to say they aren't relatively clever going by how they engage in tactics like bombardment etc, and they are quite adaptive, but especially given how their spread is down to Super Earth farming them my thought is 'animal.' Time will tell I suppose.
 
The new Eradicate missions are nuts.

We drop at mission start to set up our defense, I call in my equipment, pan to the left, and a Charger is just standing right next to me like Bugs Bunny.



View: https://www.youtube.com/watch?v=yxvafXEslzU


The rest of the mission was like crowd surfing, except instead of being on top of the crowd I'm underneath it.

These seem less bonkers now.
Did one where everybody brought Arc Throwers, along with a bunch of airstrikes and EMS mortars. Also, unlocked Expanded Weapons Bay so we can drop more danger-close meme bombs to mass reduce the bugs to piles of limp ragdolls.

Now we are the cartoon characters.
 
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