The only thing that can stop the bugs is A STRONG ECONOMY - HELLDIVERS


View: https://www.youtube.com/watch?v=m053YyNixug



New Warbond drops on Halloween! Comes with armor that reduces stagger and a booster that lets you keep running even with 0 stamina at the cost of HP. Weapons: A shotgun that can switch between piercing flechettes and stun rounds, a heavy SMG, and a mini-Purifier pistol.

While I like the light armor's white hat, I much prefer the Imperial Royal Guard/Sith Trooper set, even if it is medium armor.
 
Last edited:
Neat, I just got over 1000 SC and was wondering if i should buy armor from store or save for warbond. This solved that issue.
 
Saturday is Liberty Day. Remember to login and participate in the MO once it's revealed to be awarded free stuff: Armor from Helldivers 1 as well as Constitution rifle.
 
Alright, Liberty Day MO is out. All we have to do to receive the... um... "new" DP-00 Tactical and R-2124 Constitution rifle (comes with functioning bayonett) is to hold Super Earth for a day.

Wait what?
 
Okay so... um... has anyone visited Meridia recently?

Thing is sucking up stuff and singing.
 
New patch is out!
PATCH 01.001.201

Overview

  • Balancing
  • Fixes
    • Resolved Top Priority issues
    • Crashes & Soft Locks
    • Helldiver Fixes
    • Weapons & Stratagems
    • Enemies
    • Missions & Difficulties
    • Social Issues & Galactic War Map
    • Miscellaneous Fixes
Balancing

Stratagems

  • Shield Generator Relay
    • Increased lifetime from 30 to 40 sec
Primary Weapons
  • SG-8P Punisher Plasma
    • In response to popular Helldiver demand, General Brasch has issued an administrative order to revert the production changes made to the SG-8P Punisher Plasma (from Patch 01.001.104)
      • We have reverted the latest changes so the SG-8P Punisher Plasma will now have a more noticeable arc in its projectile path, starting off slower and maintaining speed longer. This will affect its recoil, fire rate, and projectile behavior
    • To further improve its effectiveness, the magazine capacity has increased from 8 to 10
Fixes
Resolved Top Priority issues:

  • Fixed an issue where encounters would not end and enemy spawning was turned off for the rest of the mission
  • Fixed a bug where the hive breaker drill would become inaccessible when called in
  • Fixed an issue where terminals would lose functionality preventing completion of a mission
  • Dead bodies of Chargers no longer launch Helldivers into the air
  • Supply packs are no longer used when pressing the d-pad down button whilst calling in a stratagem
  • QWERTY keyboard numpad bindings now save correctly after the game restarts
  • The Service Technician is no longer mourning the death of her beloved pet goldfish "Goldie" and can now be interacted with again. Goldie received a dignified funeral and was laid to rest gracefully in a waste capsule, ejected towards the nearest planets atmosphere where the friction between the air and the capsule caused it to heat up, violently explode, and disintegrate
  • Fixed an issue so that other players can now join a lobby via Quickplay after any member of a 4-player party leaves
  • Fixed an issue where the social menu was stuck on 'Please Wait Democratically' for some players
  • Friends "Invite only" games can no longer be seen on the Galactic War Map and cannot be joined
    • Fixed an issue where uninvited friends could join Invite-Only games via the Social Menu
    • Invite-only lobbies are no longer shown in the hologram
Crashes & Soft Locks:
  • Fixed a crash on Difficulty 1 (Trivial) when approaching certain bug holes
  • Fixed a potential soft-lock when abandoning the mission with the squad while fighting bugs
  • Fixed Geological Survey mission soft-locking when players joined/left the mission
  • Fixed a soft-lock that could occur if you hot-joined a game in mission summary and all peers left
  • Fixed a rare crash while browsing the Armory or the Warbond store
  • Fixed a crash that could happen when fog was destroyed
  • Fixed a rare crash related to Flamethrowers and Gas weapons
  • Fixed a crash when repeatedly entering and leaving the tutorial
  • Fixed an issue where the Nuke Nursery could not be progressed if two players called down the drill at the same time
  • Resolved an issue where opening the menu while the Emote wheel was active would prevent players from moving
  • Fixed the Nuke Nursery terminals sometimes not being interactable
Helldiver Fixes:
  • Fixed an issue causing excessive ragdolling when diving or crawling on uneven terrain
    • We're currently working on further solutions to address the ragdolling issues
Weapons & Stratagems:
  • Fixed stim pistol incorrectly affecting the STIMS USED statistic in the mission end screen
  • Fixed dead corpses setting off the rockets from the RL-77 Airburst Rocket Launcher
  • Fixed an issue with the stratagem cooldown that allowed players to call down multiple resupplies or Hellbombs at the same time
  • Fixed an issue where switching to holding a grenade and picking up an artillery shell at the same time caused the artillery shell to become stuck in the Helldivers hands
  • The LAS-5 Scythe scope is now fully operational and can zoom in and out correctly
  • Empty expendable weapons cannot be picked up nor holstered anymore
  • The AR-23A Liberator Carbine now has the 0.5 sec shorter reload duration properly implemented, from 3 to 2.5 sec. It also has the correct magazine unit
  • The MG-43 Machine Gun now has the 0.5 sec shorter reload duration properly implemented
    • We mistakenly wrote that it was lowered from 4 to 3.5 sec when in reality we lowered it from 5 to 4.5 sec
  • Fixed a missing mesh for the P-11 Stim Pistol's syringes
Enemies:

  • Disabled the gas confusion effect on the Impaler due to odd behavior with its tentacles
  • Fixed an issue where the Impaler tentacles would sometimes not impact its target
  • Adjusted Shriekers pathing in tight spaces. They should now prefer to move around tall obstacles instead of trying to fly over them
Missions & Difficulties:

  • Fixed Nuke Nursery drills getting dropped on top of bug corpses
  • Lowered the amount of Retrieve Data objectives spawning on the mission for Automatons to match the amount that spawns for the Terminids
  • The Escape Pod objective will now appear on difficulties 1-2 instead of 2-3
  • The Terminid eggs on Purge Hatcheries objectives are now tagged as objectives with correct VO and icons
  • Fixed an issue with Hellpods landing deep underground on edges of Bug Nurseries during the 'Nuke Nurseries' missions
Social Issues & Galactic War Map:
  • Resolved an issue in the Blocked Players tab where attempting to add a player via the search functionality would incorrectly indicate that the user was blocked
  • Can no longer join blocked players via the Galactic War hologram
  • Resolved an issue that allowed blocked players to continue speaking in voice chat
  • Fixed Emote, Drop and Comms wheel mouse sensitivity not being applied
  • PC players can now use left click to select radial menu options in the Emote and Comms radial menus
  • Resolved an issue where the maximum number of friends displayed in the social panel was limited to 100
  • Fixed an issue that was preventing the friend request widget from popping up
  • Fixed the display of sender names for session invitations that were not showing properly when multiple invites were received at the same time
  • Emotes can no longer be triggered while airborne, ragdolling or sliding. We are monitoring this change and appreciate your feedback for it!
  • Fixed multiple issues in the social system and improved its reliability
  • Added information in the loadout boosters menu screen showing which player has equipped what specific booster
  • Fixed an issue where unbound key/button bindings would stay unbound and not revert back to what they were by default
  • Fixed an issue that caused players to sometimes join the wrong friend when joining during a social menu refresh
  • Disabled the third-person player camera while navigating the map
  • Decreased the chances of player clients from attempting to join lobbies that are already full when using Quickplay
  • Fixed an issue where the host's player Title was incorrectly assigned to Helldivers who joined their session
  • Fixed an issue where changing the stamina width in the settings during a mission would not properly resize its frame
  • Fixed a case where carriables could no longer be picked up if they were picked up and dropped on the same frame
  • Fixed an issue of not being able to pick a new first stratagem if it had already been selected
  • Fixed Helldiver character customizations resetting after closing the game
  • Fixed an issue where certain Asian language characters were displayed as question marks in the Major order texts and briefings
  • Fixed an issue where an incorrect platform icon was shown when opening the report popup
  • Fixed missing "-" character in multi-line texts
  • Fixed a bug with camera getting disjointed if entering ADS (Aim Down Sights) as you ragdoll
  • Lowered the resolution of planets when space quality is set to Low and introduced a Medium space quality setting that matches the previous Low setting
  • Light intensity slightly reduced during the Fire Tornado weather effect
  • Fixed an issue where the visual appearance of the Stratagem Hero minigame terminal's arrows lost their colors if a player moved too far away from the terminal
  • Fixed dispatches sometimes showing as question marks for non-Latin language characters
  • Fixed an issue where encounters would still attempt to spawn even after being disabled due to reaching certain spawn limits
  • Fixed an issue where scrolling messages would move the camera
  • Fixed several issues related to Booster descriptions
  • Planets are now properly sorted behind effects like the aurora in the sky during missions
  • Fixed an issue where the crash reporter sometimes wouldn't show up
  • General Brasch and Jane Helldiver to award Patriotic Medal for Excellence in Patriotism to the members of the Freedom Alliance. * Due to budget cuts, these brave Helldivers will receive an extra 3 seconds of R&R which has now been used reading this note. Get back to work Helldivers
  • General performance optimizations
    • Cubemap, reflections och rendering performance improvements
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Top Priority:
  • Players may not receive Friend Requests sent from another platform
  • Excessive ragdolling can cause a feeling of helplessness and frustration
    • Note: We recognize that changes in this area could have a significant impact on the player experience, both positively and negatively, so we are moving forward cautiously. While we are more certain about some changes, others require further thought. These are the adjustments we are currently testing:
      • Allowing players to remain prone after ragdolling when there's no directional movement input
      • Enabling the use of stims while ragdolling
      • Addressing situations where explosions ragdoll players from behind cover
    • Further adjustments to enemy behavior and projectiles
      • Being considered prone when ragdolling on the ground
      • Stratagem balls bounce unpredictably off cliffs and some spots
      • The Reinforced Scout Strider does not telegraph it's rocket attacks
      • We are investigating how we can further improve the play experience against this enemy
Medium Priority:
  • Firebomb Hellpods can no longer destroy larger enemy types such as tanks
  • Players are unable to shoot properly while in the air using a jetpack
  • Reinforcement may not be available for players who join a game in progress
  • Players can get stuck on Pelican-1's ramp during extraction
  • High damage weapons will not detonate Hellbombs already present on the map
  • Players using the Microsoft IME languages are unable to type Korean, Japanese and Chinese language characters in chat
  • Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit


Key points:

Punisher Plasma changes have been reverted
We can now talk to Service Technician once more!
Tons of fixes
 
Huh, they didn't seem to address the issue with the Shield Relay taking damage from hellpods. Does that mean it's intentional, they don't know about it, or I've been lied to as I never actually tested it for myself?

Server Tech doesn't seem to have any new lines, boo.

"Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit."

What's the unintended behavior anyways?

Oh yeah and the Plasma Punisher (My beloved.) doesn't have 10 mags, it still got it's old 8. I'm not all too bothered by that though, I'm just glad they actually reverted the changes. They can keep the +2 mag buff, just don't touch my boo again.
 
Last edited:
Back
Top