You know how there's a little Muslim kid who happens to be the future Madhi of the People among TABRIS?
And that jinn are said to be creatures of smoke in Islamic mythology? And that Balrogs are nothing but fire and smoke in a sentient, monstrous package?
I present you with a possibility and an image:
A boy riding a Balrog into battle against the enemies of Mankind. Sort of like that one time Dresden did it with Sue the Rex, only better.
@Blackout. Just to be certain, there's a certain threshold when it comes to Slenderman's interaction with technology that he won't be able to simply techbane away. I'm not exactly certain where it is, but once you start playing with spacetime at will and creating bags of holding by technological means, I would say that starts to trump even his techbane ability.
How Slendy will interact with Necrontech is something we'll have to work out IC. Though I do point out that they have a habit of trapping beings much more powerful than Slendy and that just because he handles Earth tech with ease doesn't necessarily count for higher levels of tech.
Well yeah, but FriendlySlendy isn't an omniscient source of exposition, he's just saying what he thinks is true.
And as a counterpoint, Slendy is already pretty low down the totem pole when you consider the PCs. Teleport Jammers counter one of his main abilities and if you subvert his anti-technology field pretty soon you might be looking at something like this:
"A wild Slenderman appears!"
"I throw a Necron pokeball at him. Now what's for dinner?"
Well yeah, but FriendlySlendy isn't an omniscient source of exposition, he's just saying what he thinks is true.
And as a counterpoint, Slendy is already pretty low down the totem pole when you consider the PCs. Teleport Jammers counter one of his main abilities and if you subvert his anti-technology field pretty soon you might be looking at something like this:
"A wild Slenderman appears!"
"I throw a Necron pokeball at him. Now what's for dinner?"
Something the kid'll relish, though most likely, it'll be a bigger fight than that.
Ness is certainly pretty paranoid around eldritch beings, and for good reason indeed. He'd look for every advantage against them. And sleep with his bat within reach from now on.
Interlude #2 will be about that most famous of all secret societies: the Illuminati.
Short version is that they're an 18th Century organization that stole the name from the real one that was involved in a power struggle concerning Bavaria in order to attract bright, young and idealistic things into their cause. They're quite powerful, with political, economic and occult muscle to add to their mojo but they manipulate media and so on to make them more powerful than they actually are, a kind of fluffing of feathers but on a global scale.
They are indeed an organization dedicated to defending humanity, but on their terms. They want to lead the charge against the Infernal Realms and use the inevitable chaos to lead humanity through the fire and flames into a new age where they're the undisputed rulers, but Brazil screwed up their plans big time.
Now they hate us...but also see an opportunity to manipulate us. The interlude will reveal how.
BTW. It's a bit of a odd subject, but if you have Google Earth (and you should), take this little program in this site and plug it into your Google Earth:
Yeah, it's the ley lines of the Earth. Just found out about it today while doing research. Some guy apparently compiled the entire globe's ley lines. It may be weird, but it's awesome. I'll be using this nugget to further the story for the foreseeable future, so keep it in mind. Just ignore all the mumble jumble on the site.
Something else. If this is accurate, then the Infernal Realms invaded Brazil from a focal point that I never actually realized was a thing!
Fuck. Me. Sideways.
This will have interesting implications for the war with the Infernal Realms.
I have a feeling that my relative obscurity out of Japan is going to come in useful again. Heck, the Infernal Realms was unfamiliar enough with me to get my homeWorld's name wrong.
Interlude #2 will be about that most famous of all secret societies: the Illuminati.
Short version is that they're an 18th Century organization that stole the name from the real one that was involved in a power struggle concerning Bavaria in order to attract bright, young and idealistic things into their cause. They're quite powerful, with political, economic and occult muscle to add to their mojo but they manipulate media and so on to make them more powerful than they actually are, a kind of fluffing of feathers but on a global scale.
They are indeed an organization dedicated to defending humanity, but on their terms. They want to lead the charge against the Infernal Realms and use the inevitable chaos to lead humanity through the fire and flames into a new age where they're the undisputed rulers, but Brazil screwed up their plans big time.
Now they hate us...but also see an opportunity to manipulate us. The interlude will reveal how.
BTW. It's a bit of a odd subject, but if you have Google Earth (and you should), take this little program in this site and plug it into your Google Earth:
Yeah, it's the ley lines of the Earth. Just found out about it today while doing research. Some guy apparently compiled the entire globe's ley lines. It may be weird, but it's awesome. I'll be using this nugget to further the story for the foreseeable future, so keep it in mind. Just ignore all the mumble jumble on the site.
Something else. If this is accurate, then the Infernal Realms invaded Brazil from a focal point that I never actually realized was a thing!
Fuck. Me. Sideways.
This will have interesting implications for the war with the Infernal Realms.
Not quite. These...nexus points, for want of a better term, are places of power. Like fountains that bubble up from underground streams, they are places where reality is more malleable than normal. As such, it's easier to enact the Great Workings at these points than it is through others and as interdimensional travel is considered a Great Working...
At more minor crossings, you get stuff like wandering magical creatures, depending on where the holes lead from. A herd of unicorn isn't uncommon in Europe, for example.
Fun thing though, it's possible to have a wandering portal running around because of the dense magical environment with all these ley lines running around. They're very annoying as they'll trap whatever they suck up into another world or spit out things from another time. There was an incident when a startled Apatasaur rampaged a small town in the Congo before it was shot by hunters, for example.
And of course, there's always the towns and villages with weird stuff going on, even far from a ley line.
Name: Paul Atrides/Muad'dib, called Usul by his people, the Kwisatz Haderach of the Bene Gesserit, the Mahdi of the Fremen, the Preacher of Arrakis and the Emperor of Humanity. Species: Human/Post-Human Age: 20 years of age Appearance:
Universe of Origin: Dune Powers and Abilities:
Muad'dib, as he would come to be known, was the final product of a millennia-long breeding project by the sisters of the Bene Gesserit. He was and is the Kwisatz Haderach, the Shortening of the Way, capable of accessing and viewing his genetic memories back to his most distant ancestors, on both sides of his genetic bloodline--male and female alike.
His ultimate gift, however, was Presience, the Endless Sight. Paul sees the future, all the waves and lines and points that may and will and could come to pass--and the price that must be paid for mankind to survive. Even when blinded physically, he saw the world around him through visions of the future, and could react and move unerringly. He is not perfect--there are humans who are invisible to his genetic sight, and their actions and movements blur and muddle the waves of the future. Paul spent his life shaping and molding the galaxy to follow his Golden Path, a complex and multilayered series of events stretching over a hundred thousand eons, predicted by Paul to be the only way to ensure the survival of the human race and the freedom of mankind from the tyranny of Prescience--at any cost.
As the Kwisatz Haderach, Paul is the super-being, the peak and apex of the human race. He is faster, stronger, smarter. His reflexes are quicksilver and his bones are steel, and he is a mentat, a human computer capable of solving and calculating incredibly complex mathematical equations and formulas at hundreds of times the speed of a mere machine.
Paul is a master swordsman and skilled warrior, capable of using his prescience to devastating effect in combat.
Items:
Honored Fremen Garb--Layered and light robed Fremen garb built to retain water at all costs and ensure survival in harsh environments like the surface of the desert deathworld Arrakis, better known as Dune. It is amended with ceremonial robes and trappings marking him as the Mahdi, He Who Shall Come To Lead Them.
Crysknife--A sacred milky white dagger hewn from the severed tooth of the fabled Shai-hulud--the Sandworms of Dune. It can slice through refined steel and honed titanium, and it's jagged blade rends flesh and bone like tissue.
Melange--Paul has a large pouch full of the Spice, Melange. Ingested in large doses, it's hallucinogenic qualities enable the user with the gift of light prescience and it is highly addictive. 'Cured' of his addiction for now, Paul can use the Spice to amplify his prescience and gaze unbound into the rippling future, but too much use will addict him--causing his death when it runs out.
Shai-Hulud--A small, meter-long worm contained in an unbreakable tube. This is Shai-Hulud, Shaitan, the Great Worm, the Worm that Is God--one of the Sandworms of Arrakis. It is the only source of the prescience-amplifying drug Melange, on which an entire galaxy once depended upon to fuel its prescient star Navigators and the trade they controlled. It is lost now, somewhere on Earth, or one of the realms that compromise it. When it is found and released into a desert, it will grow to its full, massive size, multiply without number, and the Spice will Flow again.
Holtzmann Shield: An invisible shield that hums lightly in the air and vibrates imperceptibly against the ground. It is highly resistant to ranged projectiles, and only melee weapons moving at a sufficiently slow pace can pass through it. In the deserts of Arrakis, it is death, for it's humming calls to the Worm, Shai-Hulud.
But more seriously, you're limited to Jedi-level precognitive abilities. Excellent in combat, but the Future is always in motion. The weakness to Holtzmann shields is as standard and I'll be the judge of what happens when energy weapons hit it. That and you'll run afoul of overzealous law enforcement for Melange's addictive properties.
Oh, and magic's interaction with the Spice is unknown, but likely to be rather strange.
But more seriously, you're limited to Jedi-level precognitive abilities. Excellent in combat, but the Future is always in motion. The weakness to Holtzmann shields is as standard and I'll be the judge of what happens when energy weapons hit it. That and you'll run afoul of overzealous law enforcement for Melange's addictive properties.
Oh, and magic's interaction with the Spice is unknown, but likely to be rather strange.
His Prescience is weakened, so he only gets ominous cliche flashes/visions from the future, written, of course, by our favorite megalomaniacal tyrant. Said visions may or may not come to pass.
When he ingests a large amount of spice (say...one/fifths of the pouch's contents), his Prescience becomes awesome and enhanced for a few minutes (TABRIS/PCs and Important NPCs are invisible), and he sees the shortest path to his current goal...and the sacrifices/bad shit needed to achieve said goal. And, of course, he can't use too much because of those damn cops, and also the fact that it'll addict him, which, while permanently turning his Prescience 'on', will kill him once it runs out.
Does that work? I kinda just want to keep the Prescience aspect in there in a limited form. By the time he finds the Worm (maybe there could be several scattered through the world that he needs to gather in order to make a constant, unbroken supply of spice), it'll be late game and Raven will probably kicking down galaxies while a Bolo nukes continents.
I just figure what with all this talk of Children and Conga Lines and the looming feeling that I'm a Second Act Villain, I'd better have contingencies in place.
His Prescience is weakened, so he only gets ominous cliche flashes/visions from the future, written, of course, by our favorite megalomaniacal tyrant. Said visions may or may not come to pass.
When he ingests a large amount of spice (say...one/fifths of the pouch's contents), his Prescience becomes awesome and enhanced for a few minutes (TABRIS/PCs and Important NPCs are invisible), and he sees the shortest path to his current goal...and the sacrifices/bad shit needed to achieve said goal. And, of course, he can't use too much because of those damn cops, and also the fact that it'll addict him, which, while permanently turning his Prescience 'on', will kill him once it runs out.
Does that work? I kinda just want to keep the Prescience aspect in there in a limited form. By the time he finds the Worm (maybe there could be several scattered through the world that he needs to gather in order to make a constant, unbroken supply of spice), it'll be late game and Raven will probably kicking down galaxies while a Bolo nukes continents.
I just figure what with all this talk of Children and Conga Lines and the looming feeling that I'm a Second Act Villain, I'd better have contingencies in place.
His Prescience is weakened, so he only gets ominous cliche flashes/visions from the future, written, of course, by our favorite megalomaniacal tyrant. Said visions may or may not come to pass.
When he ingests a large amount of spice (say...one/fifths of the pouch's contents), his Prescience becomes awesome and enhanced for a few minutes (TABRIS/PCs and Important NPCs are invisible), and he sees the shortest path to his current goal...and the sacrifices/bad shit needed to achieve said goal. And, of course, he can't use too much because of those damn cops, and also the fact that it'll addict him, which, while permanently turning his Prescience 'on', will kill him once it runs out.
Does that work? I kinda just want to keep the Prescience aspect in there in a limited form. By the time he finds the Worm (maybe there could be several scattered through the world that he needs to gather in order to make a constant, unbroken supply of spice), it'll be late game and Raven will probably kicking down galaxies while a Bolo nukes continents.
I just figure what with all this talk of Children and Conga Lines and the looming feeling that I'm a Second Act Villain, I'd better have contingencies in place.
So, lets just kill Annatar.. with all his dramatic faults, Muad*Dib was a basically good person in a untennable situation driven to extremes ...and perhaps the victim of a disease , too...
Sauron is evil.
Not quite. These...nexus points, for want of a better term, are places of power. Like fountains that bubble up from underground streams, they are places where reality is more malleable than normal. As such, it's easier to enact the Great Workings at these points than it is through others and as interdimensional travel is considered a Great Working...
At more minor crossings, you get stuff like wandering magical creatures, depending on where the holes lead from. A herd of unicorn isn't uncommon in Europe, for example.
Fun thing though, it's possible to have a wandering portal running around because of the dense magical environment with all these ley lines running around. They're very annoying as they'll trap whatever they suck up into another world or spit out things from another time. There was an incident when a startled Apatasaur rampaged a small town in the Congo before it was shot by hunters, for example.
And of course, there's always the towns and villages with weird stuff going on, even far from a ley line.
Hmm, then I will place a base at each minor crossing...
Though most of them are in the ocean, bases there will be no fun, how about nearest point on land?
Hmm, then I will place a base at each minor crossing...
Though most of them are in the ocean, bases there will be no fun, how about nearest point on land?