Turn 15 (2128 IC)
- Location
- United Kingdom
Turn 15 (2128 IC)
"This planet," remarked Hath-Horeb to the others, "requires a higher form of war."
The Strategium display roiled under his touch, helioliths and holograms swirling to his command.
"A place of diversity, a place of danger. Upon one hand we have a abhuman sorcerer king, apparently thousands of years old, one who played some part in the destruction of a continent and, who according to tradition, weilded the Widowmaker itself, Khaela Mensha Khaine's own sword in a duel against no less than four Greater Daemons. On the other, we have mere feudal levies armed with bronze and hides. We have faced two Greater Daemons, and reports among the Sigmarites categorise many more summoned and banished over the years. Legends speak of the Everchosen of Chaos, mortal champions supposedly eclipsing Abbadon the Despolier, and yet, why have we never heard of this planet?"
The Warleaders of the Celestial Lions were silent before the Burning Sage, silent before their Bright Lord upon his high throne.
"Why in the annals of the Index Astartes, of the restricted sections of the Tactica Imperialis, why in any of the copied Inquisitorial records or even simply the stories of our brothers, have we never heard the name of this world? If so remote, why have so many events of significance occoured here? Why did a Greater Daemon of Nurgle appear not a score of years on this world after we did? One of the leuitenants of the Lord of Decay, one who fought our genesire at the Saturnine Gate upon Holy Terra itself..."
"I suppose you shall tell us?" Vakembi asked with a grin. The new Captain of the 1st Company was one of the most junior of the assembled, but he had been a veteran for centuries, and all there knew him.
Hath-Horeb smiled indulgently, for the Lions were never ones to hold rank above each other overmuch.
"I believe this world is a nexus within space. There is nothing outwardly unusual about this planet, no unique resources, especially unusual xenoforms or anything of the like. But, it's in history where it stands out. I believe an ancient power came here, established what I now understand to be a kind of stable portal into the Warp at the planet's poles, something I once thought impossible, and then seeded the world with life. To what end, I know not, but what results is the strange protective cloak about the whole system, the oddities of history and events. A Greater Daemon has the power to destroy a whole sector, let alone a city, yet many apparently have manifested on Mallus through the years. I believe Mallus is shielded as if within a great glass sphere, yet, as glass acts as a prism, so too does the protective shroud about the planet and it's attendants conversely restrict and magnify etheryic energies. A Greater Daemon may manifest more easily, yet be weaker. Psychic events, whether natural or artificial, are more prevanent, have greater effects, yet seem to have lesser impacts also."
"And therefore we must be more ready to contest them." grumbled Black Nassor.
Hath-Horeb nodded, "We must."
Tactics followed for hours. While a single Astartes Battle Company might contest a planet, and indeed had many times in history, the Codex Astartes organisation was generally designed to restrict the abilities of Astartes Chapters to particular levels of power, in fear of another Horus Hersey. Here on Mallus though, following the Chief Librarian's narration, the Warleaders came to realise that they needed more. Some argued for heavy armour, the deployment of larger fleets of vehicles of aircraft with their heavy munitions, others for simply larger numbers, to use the exceptional skill of the individual Battle Brother and combine it with the savage grace of numbers. Hath-Horeb for his part pushed for exotic weaponry, the deployment of his runecraft, even a new mark of runecrafted armour being struck, and to the surprise of some the Deathspeakers leant their voices to his cause.
Amra sat above it all. The Emperor had spoken to him, indeed, Him-on-Earth had spoken several times. No doubt this was due to Hath-Horeb's theory, the Prism of Mallus magnified the Astronomicon perhaps, allowing the Emperor's Light to better reach Amra's soul. Amra knew not what he'd done to deserve such a blessing, but he accepted it nevertheless.
But he was only one warrior, no matter how mgihty, and there were a legion of foes.
An enemy had revealed themselves, Nagash knew of the Chapter, and Amra would have weapons to contest that black sorcerer.
Note, I'm continuing with my guideline of 10% of thread participation. There are at least a hundred of you watching this quest, I expect to see more people voting. This quest cannot be sustained with a small number of participants, it just doesn't work.
Diplomacy (Choose 1)
Confessor Hermina is occupied ruling Medes, but still manages the Chapter's diplomatic efforts.
Stewardship (Choose 2)
While the Magi and the Techmarines maintain some view over various matters, Arch-Factor Galannus has also taken responsibility for various questions of internal organisation.
Martial (Choose 2)
Tuthmes Skytalon, Master of the Fleet, directs the military operations of the Imperium.
Intrigue (Choose 1)
Black Nassor, Master of the Watch, keeps a close eye on developments across the world which might threaten the Chapter.
Learning (Choose 2)
Hath-Horeb, the Chapter's Chief Librarian, is certainly the most learned Astartes in the Chapter, and is assisted by Explorator Magos Magna-Thal to investigate the various mysteries of Mallus.
Personal (Choose 1)
The Chapter Master has undergone many changes, but he remains a capable leader.
"This planet," remarked Hath-Horeb to the others, "requires a higher form of war."
The Strategium display roiled under his touch, helioliths and holograms swirling to his command.
"A place of diversity, a place of danger. Upon one hand we have a abhuman sorcerer king, apparently thousands of years old, one who played some part in the destruction of a continent and, who according to tradition, weilded the Widowmaker itself, Khaela Mensha Khaine's own sword in a duel against no less than four Greater Daemons. On the other, we have mere feudal levies armed with bronze and hides. We have faced two Greater Daemons, and reports among the Sigmarites categorise many more summoned and banished over the years. Legends speak of the Everchosen of Chaos, mortal champions supposedly eclipsing Abbadon the Despolier, and yet, why have we never heard of this planet?"
The Warleaders of the Celestial Lions were silent before the Burning Sage, silent before their Bright Lord upon his high throne.
"Why in the annals of the Index Astartes, of the restricted sections of the Tactica Imperialis, why in any of the copied Inquisitorial records or even simply the stories of our brothers, have we never heard the name of this world? If so remote, why have so many events of significance occoured here? Why did a Greater Daemon of Nurgle appear not a score of years on this world after we did? One of the leuitenants of the Lord of Decay, one who fought our genesire at the Saturnine Gate upon Holy Terra itself..."
"I suppose you shall tell us?" Vakembi asked with a grin. The new Captain of the 1st Company was one of the most junior of the assembled, but he had been a veteran for centuries, and all there knew him.
Hath-Horeb smiled indulgently, for the Lions were never ones to hold rank above each other overmuch.
"I believe this world is a nexus within space. There is nothing outwardly unusual about this planet, no unique resources, especially unusual xenoforms or anything of the like. But, it's in history where it stands out. I believe an ancient power came here, established what I now understand to be a kind of stable portal into the Warp at the planet's poles, something I once thought impossible, and then seeded the world with life. To what end, I know not, but what results is the strange protective cloak about the whole system, the oddities of history and events. A Greater Daemon has the power to destroy a whole sector, let alone a city, yet many apparently have manifested on Mallus through the years. I believe Mallus is shielded as if within a great glass sphere, yet, as glass acts as a prism, so too does the protective shroud about the planet and it's attendants conversely restrict and magnify etheryic energies. A Greater Daemon may manifest more easily, yet be weaker. Psychic events, whether natural or artificial, are more prevanent, have greater effects, yet seem to have lesser impacts also."
"And therefore we must be more ready to contest them." grumbled Black Nassor.
Hath-Horeb nodded, "We must."
Tactics followed for hours. While a single Astartes Battle Company might contest a planet, and indeed had many times in history, the Codex Astartes organisation was generally designed to restrict the abilities of Astartes Chapters to particular levels of power, in fear of another Horus Hersey. Here on Mallus though, following the Chief Librarian's narration, the Warleaders came to realise that they needed more. Some argued for heavy armour, the deployment of larger fleets of vehicles of aircraft with their heavy munitions, others for simply larger numbers, to use the exceptional skill of the individual Battle Brother and combine it with the savage grace of numbers. Hath-Horeb for his part pushed for exotic weaponry, the deployment of his runecraft, even a new mark of runecrafted armour being struck, and to the surprise of some the Deathspeakers leant their voices to his cause.
Amra sat above it all. The Emperor had spoken to him, indeed, Him-on-Earth had spoken several times. No doubt this was due to Hath-Horeb's theory, the Prism of Mallus magnified the Astronomicon perhaps, allowing the Emperor's Light to better reach Amra's soul. Amra knew not what he'd done to deserve such a blessing, but he accepted it nevertheless.
But he was only one warrior, no matter how mgihty, and there were a legion of foes.
An enemy had revealed themselves, Nagash knew of the Chapter, and Amra would have weapons to contest that black sorcerer.
• Turns will take place over roughly 2 years worth of time. A single action should be considered to be 2 years worth of effort from a particular person or group, though there's a level of abstraction with all actions given the format of the quest. I have dispensed with the Economy Turn, instead I've written a 'Status' section for relevant information, which will be updated every few turns.
• Actions will have a difficulty rating which should be apparent from the text. Some actions are time sensitive. Actions can go wrong, based on dice, reactions of characters, and other effects. Some actions are pretty vague. If action is unspecific or has options listed, it's up to you to suggest something. If nothing is suggested the most logical and simplest action will be taken, from the perspective of the characters, which may not always be the most effective action.
• Write ins are permitted and encouraged, but require my approval to make sure they're sensible. These might be 'go there, fight that, talk to them, make this' and so on. I don't give all the best options, you're meant to discuss and find the best options out. Modifications or combinations are also permitted, and may result in greater efficiency of actions and voting. If logical, you can take an action more than once.
• Voting moratorium for 24 hours to encourage discussion, do not vote before this. Post only draft plans before this. Discussion and voting are very useful for the health of the quest in general, and both are encouraged. If you're making a plan, provide reasoning to guide my writing, be broad and strategic unless you have something very specific you want to address. If you're just voting though you don't need to provide lots of reasoning, not necessary.
• Actions will have a difficulty rating which should be apparent from the text. Some actions are time sensitive. Actions can go wrong, based on dice, reactions of characters, and other effects. Some actions are pretty vague. If action is unspecific or has options listed, it's up to you to suggest something. If nothing is suggested the most logical and simplest action will be taken, from the perspective of the characters, which may not always be the most effective action.
• Write ins are permitted and encouraged, but require my approval to make sure they're sensible. These might be 'go there, fight that, talk to them, make this' and so on. I don't give all the best options, you're meant to discuss and find the best options out. Modifications or combinations are also permitted, and may result in greater efficiency of actions and voting. If logical, you can take an action more than once.
• Voting moratorium for 24 hours to encourage discussion, do not vote before this. Post only draft plans before this. Discussion and voting are very useful for the health of the quest in general, and both are encouraged. If you're making a plan, provide reasoning to guide my writing, be broad and strategic unless you have something very specific you want to address. If you're just voting though you don't need to provide lots of reasoning, not necessary.
Note, I'm continuing with my guideline of 10% of thread participation. There are at least a hundred of you watching this quest, I expect to see more people voting. This quest cannot be sustained with a small number of participants, it just doesn't work.
Diplomacy (Choose 1)
Confessor Hermina is occupied ruling Medes, but still manages the Chapter's diplomatic efforts.
[ ] Sigmar's Heirs
The Imperium's position among the Sigmarites is relatively strong, but can be improved further. Note how you'd like to do this. This might include pushing for greater control in the Empire, especially among the armed forces, or for a religious council to further exposit the Imperial Creed.
[ ] Southern Realms
While Estalia seems closed for the moment due to Bretonnian machinations, Tilea and the Border Princes lie ripe for persuasion. Guarantee their safety in return for fealty and dispatch a diplomatic mission.
[ ] Sisterhood Training
Relations between the Missonia Galactica and Iterators are somewhat fractious, with unclear roles and responsibilities. This is partly by design, but is still less than ideal. Additionally, the relative lack of skill among many new members of the organisations is causing tensions in areas they're deployed. Now that the Chapter's missionary forces have been expanded, it would be well if they were trained.
[ ] Strigos
The ancient empire of Strigos once ruled over the Badlands as one of the first bastions of Humanity on Mallus, or so it is said in the ancient texts of Araby. The peoples of Strigos are scattered across the Old World, but some yet remain in their capital among the floating villages and fetid towns of the Marshes of Madness. While these places are hardly productive or populous, it is likely they hold great stores of arcane knowledge in their depths, and an initial diplomatic contact, with the promise of the new rise of Strigos under Imperial support, may prove useful.
The Imperium's position among the Sigmarites is relatively strong, but can be improved further. Note how you'd like to do this. This might include pushing for greater control in the Empire, especially among the armed forces, or for a religious council to further exposit the Imperial Creed.
[ ] Southern Realms
While Estalia seems closed for the moment due to Bretonnian machinations, Tilea and the Border Princes lie ripe for persuasion. Guarantee their safety in return for fealty and dispatch a diplomatic mission.
[ ] Sisterhood Training
Relations between the Missonia Galactica and Iterators are somewhat fractious, with unclear roles and responsibilities. This is partly by design, but is still less than ideal. Additionally, the relative lack of skill among many new members of the organisations is causing tensions in areas they're deployed. Now that the Chapter's missionary forces have been expanded, it would be well if they were trained.
[ ] Strigos
The ancient empire of Strigos once ruled over the Badlands as one of the first bastions of Humanity on Mallus, or so it is said in the ancient texts of Araby. The peoples of Strigos are scattered across the Old World, but some yet remain in their capital among the floating villages and fetid towns of the Marshes of Madness. While these places are hardly productive or populous, it is likely they hold great stores of arcane knowledge in their depths, and an initial diplomatic contact, with the promise of the new rise of Strigos under Imperial support, may prove useful.
Stewardship (Choose 2)
While the Magi and the Techmarines maintain some view over various matters, Arch-Factor Galannus has also taken responsibility for various questions of internal organisation.
[ ] Exotic Resource Extraction
Having identified the mountains around the Sour Sea as a good source of exotic materials such as Gromril, the Mechanicus wish to establish a Forge-Bastion on that decrepit shore.
[ ] Serf-Militarum Facility Expansion
While the Serf-Militarum has some mechanised elements, to increase their capabilities these could be expanded further, especially in longer range transport and expeditionary capability so that the Lion Guard can support the Chapter's operations further afield.
[ ] Regularise Uplift
Like many aspects of Imperial rule, the uplifting of populations is largely irregular, shallow, and inefficient. This must be made more regular, with careful attention and planning over time to push the project forward.
[ ] Open the Biologis Vaults!
The Divisio Biologis maintain extensive samples of various plants and animals from the wider Imperium. Unleash these vaults, introducing populations of Grox and other Imperial staples to Mallus. Note what sort of thing you want out of the Vaults.
[ ] Repair the Peregrin
The Vanguard Light Cruiser is the vessel in best condition of the Chapter's voidships. If it can be set to rights, it can provide a number of capabilities currently lacking for the Chapter.
[ ] Genetic Restructuring
The Magi Genetor propose genetic engineering the Imperial population in Pharos to emphasise the traits most beneficial to Astartes recruitment. This genetic restructuring will be a trial for other programmes of genetic tampering that the Genetors might conduct.
[ ] Terraforming Survey
Nehekhara is supposedly a cursed land. While the Mechanicus don't necessarily believe that, in any case it will be necessary to survey the Land of the Dead to determine the best way to bring it under cultivation.
Having identified the mountains around the Sour Sea as a good source of exotic materials such as Gromril, the Mechanicus wish to establish a Forge-Bastion on that decrepit shore.
[ ] Serf-Militarum Facility Expansion
While the Serf-Militarum has some mechanised elements, to increase their capabilities these could be expanded further, especially in longer range transport and expeditionary capability so that the Lion Guard can support the Chapter's operations further afield.
[ ] Regularise Uplift
Like many aspects of Imperial rule, the uplifting of populations is largely irregular, shallow, and inefficient. This must be made more regular, with careful attention and planning over time to push the project forward.
[ ] Open the Biologis Vaults!
The Divisio Biologis maintain extensive samples of various plants and animals from the wider Imperium. Unleash these vaults, introducing populations of Grox and other Imperial staples to Mallus. Note what sort of thing you want out of the Vaults.
[ ] Repair the Peregrin
The Vanguard Light Cruiser is the vessel in best condition of the Chapter's voidships. If it can be set to rights, it can provide a number of capabilities currently lacking for the Chapter.
[ ] Genetic Restructuring
The Magi Genetor propose genetic engineering the Imperial population in Pharos to emphasise the traits most beneficial to Astartes recruitment. This genetic restructuring will be a trial for other programmes of genetic tampering that the Genetors might conduct.
[ ] Terraforming Survey
Nehekhara is supposedly a cursed land. While the Mechanicus don't necessarily believe that, in any case it will be necessary to survey the Land of the Dead to determine the best way to bring it under cultivation.
Martial (Choose 2)
Tuthmes Skytalon, Master of the Fleet, directs the military operations of the Imperium.
[ ] Spawning Pool Heist
The old insult of the Lizardmen is not forgotten, but more importantly, Hath-Horeb desires a Spawning Pool to study, and the only way to get this is to seize it from the Lizardmen city itself.
[ ] The Soon-to-be-Alrightlands
Purge the Badlands from the Dragonback Mountains to the Marshes of Madness and the gates of Barak Varr. Set forth the Knights of Kollosi and the indefatigable Metallican war-cohorts to bring death to the Greenskins and assorted horrors of the land.
[ ] Strike the Amputari
The Amputari are adapting swiftly to the 9th Company's tactics, and while the Hunters have slowed their expansion, the Amputari's threat now necessitates a full deployment of a strike force to curtail them.
[ ] Serf Training
The Serf-Militarum have vehicles and equipment now, but ones they're relatively inexperienced in. Through education by Astartes officers, this can be remedied, building the capacity of the Serfs.
[ ] Militia Liaison
Though the example of Kabor Brighthand, the Chapter has demonstrated the utility of mortal forces led by Astartes officers. One in ten of each population under the Chapter's control are under arms, and Kabor has proposed a similar arrangement, with rotating Astartes officers to lead forces and generally have greater oversight of the military affairs of the world. While this would have significant military and diplomatic benefits, it would also necessitate the long term deployment of veterans among the mortals.
[ ] Sigmarite Reforms
Sigmar's 'Holy' Empire has a vast array of military forces, and the state in general remains critically weak due to poor organisation and coordination. Despatch Kabor's Heralds out across the Empire to remedy this issue.
The old insult of the Lizardmen is not forgotten, but more importantly, Hath-Horeb desires a Spawning Pool to study, and the only way to get this is to seize it from the Lizardmen city itself.
[ ] The Soon-to-be-Alrightlands
Purge the Badlands from the Dragonback Mountains to the Marshes of Madness and the gates of Barak Varr. Set forth the Knights of Kollosi and the indefatigable Metallican war-cohorts to bring death to the Greenskins and assorted horrors of the land.
[ ] Strike the Amputari
The Amputari are adapting swiftly to the 9th Company's tactics, and while the Hunters have slowed their expansion, the Amputari's threat now necessitates a full deployment of a strike force to curtail them.
[ ] Serf Training
The Serf-Militarum have vehicles and equipment now, but ones they're relatively inexperienced in. Through education by Astartes officers, this can be remedied, building the capacity of the Serfs.
[ ] Militia Liaison
Though the example of Kabor Brighthand, the Chapter has demonstrated the utility of mortal forces led by Astartes officers. One in ten of each population under the Chapter's control are under arms, and Kabor has proposed a similar arrangement, with rotating Astartes officers to lead forces and generally have greater oversight of the military affairs of the world. While this would have significant military and diplomatic benefits, it would also necessitate the long term deployment of veterans among the mortals.
[ ] Sigmarite Reforms
Sigmar's 'Holy' Empire has a vast array of military forces, and the state in general remains critically weak due to poor organisation and coordination. Despatch Kabor's Heralds out across the Empire to remedy this issue.
Intrigue (Choose 1)
Black Nassor, Master of the Watch, keeps a close eye on developments across the world which might threaten the Chapter.
[ ] Further Afield
Despatch Scouts and Thunderhawks to give broad surveys of the lands outside the continent you're currently on.
[ ] The Head of the Snake
The heretical Middenheim 'Guild of Magic' is a growing threat and must be removed. While an assassination mission is unlikely to be well received in Middenheim, perhaps it's a better option that laying siege to the whole city?
[ ] Identify the Roots
Anti-Imperial sentiment seems to be growing in Sigmar's Holy Empire. The Chapter isn't entirely sure why at present, but if possible this sentiment should be cut off at the root.
[ ] Wastes Survey
The Flesh-that-Hates may be gone, but the Chaos Wastes still hold horrors. Or at least you assume so, you don't know after all.
[ ] The Black Chamber
While the Chapter presently lacks the capacity to develop an Assassinorum equivalent, Black Nassor intends to create a squad of Astartes dedicated to assassination and secret missions.
[ ] Hunting Nagash
The Lord of the Dead has stolen away the Black Pyramid. Now and only now, there remains a chance to follow the aetheric trail the structure leaves and find out where Nagash has sequestered it.
Despatch Scouts and Thunderhawks to give broad surveys of the lands outside the continent you're currently on.
[ ] The Head of the Snake
The heretical Middenheim 'Guild of Magic' is a growing threat and must be removed. While an assassination mission is unlikely to be well received in Middenheim, perhaps it's a better option that laying siege to the whole city?
[ ] Identify the Roots
Anti-Imperial sentiment seems to be growing in Sigmar's Holy Empire. The Chapter isn't entirely sure why at present, but if possible this sentiment should be cut off at the root.
[ ] Wastes Survey
The Flesh-that-Hates may be gone, but the Chaos Wastes still hold horrors. Or at least you assume so, you don't know after all.
[ ] The Black Chamber
While the Chapter presently lacks the capacity to develop an Assassinorum equivalent, Black Nassor intends to create a squad of Astartes dedicated to assassination and secret missions.
[ ] Hunting Nagash
The Lord of the Dead has stolen away the Black Pyramid. Now and only now, there remains a chance to follow the aetheric trail the structure leaves and find out where Nagash has sequestered it.
Learning (Choose 2)
Hath-Horeb, the Chapter's Chief Librarian, is certainly the most learned Astartes in the Chapter, and is assisted by Explorator Magos Magna-Thal to investigate the various mysteries of Mallus.
[ ] The Data Vaults
Magna-Thal proposes an expedition into the depths of the Data Vaults of the Kingmaker. The libraries of such an ancient vessel may hold any number of interesting Standard Template Construct plans! Indicate if you want the techpriests to look for something in particular.
[ ] Item Creation
Hath-Horeb wishes to conduct an experiment with what he's learnt so far, and plans to create something in the manner of the 'magical' items of Mallus. Specify what Hath-Horeb seeks to create.
[ ] The Ancients
The Chapter maintains 5 of the ancients known as Dreadnoughts, yet the Tomb-Brothers seem to have succumbed to a malaise recently. Even the Venerable Ancient of the Chapter has become difficult to wake, unwilling to rouse himself to the fury that is necessary. Having investigated once, Natohk fears what might happen if the Deathspeakers fail again, and counsels against attempting it before the source of the Dreadnoughts' fugue is discovered.
[ ] Study the Abhumans
Study the cultures of the Abhuman populations of Mallus to learn more about them and their origins, as well as to inform future activities.
[ ] Acquire Abhuman Samples
Biological samples of abhumans, especially of those not extensively contacted by the Imperium yet, must be acquired to further study the Mallusian gene-craft.
[ ] Induce… Witchery?
The Spiritwalkers have proposed a horrific idea, a project to actually induce the psyker gene in matured Marines, instead of it manifesting supposedly randomly.
[ ] Nehekharan Categorisation
Various artefacts have been seized from the ruins of conquered Nehekharan cities, and these must be examined.
[ ] The First Men
Nehekharans represent the original template for genetic manipulation of humans on Mallus, or so Thalis has concluded from an initial study among the tribes of Nehekhara. Those tribes are gone now, swallowed by Settra's storms, but genetic material is preserved in the various ritual jars and mummified bodies of the Tomb Kings, and much might be learnt from them.
[ ] Veiling
While Amra's form is might and beautiful for many to look upon, the Chapter Master has still not revealed himself publicly to the Imperium-on-Mallus, directing matters from behind a screen or via intermediaries. If there's any hope for the Chapter Master to go out without accusations of heresy, he must have a veil. Hath-Horeb and Khotan set themselves to designing a suit of armour to conceal the Chapter Master's appearance. After failing once, the Chapter must make more significant efforts.
Magna-Thal proposes an expedition into the depths of the Data Vaults of the Kingmaker. The libraries of such an ancient vessel may hold any number of interesting Standard Template Construct plans! Indicate if you want the techpriests to look for something in particular.
[ ] Item Creation
Hath-Horeb wishes to conduct an experiment with what he's learnt so far, and plans to create something in the manner of the 'magical' items of Mallus. Specify what Hath-Horeb seeks to create.
[ ] The Ancients
The Chapter maintains 5 of the ancients known as Dreadnoughts, yet the Tomb-Brothers seem to have succumbed to a malaise recently. Even the Venerable Ancient of the Chapter has become difficult to wake, unwilling to rouse himself to the fury that is necessary. Having investigated once, Natohk fears what might happen if the Deathspeakers fail again, and counsels against attempting it before the source of the Dreadnoughts' fugue is discovered.
[ ] Study the Abhumans
Study the cultures of the Abhuman populations of Mallus to learn more about them and their origins, as well as to inform future activities.
[ ] Acquire Abhuman Samples
Biological samples of abhumans, especially of those not extensively contacted by the Imperium yet, must be acquired to further study the Mallusian gene-craft.
[ ] Induce… Witchery?
The Spiritwalkers have proposed a horrific idea, a project to actually induce the psyker gene in matured Marines, instead of it manifesting supposedly randomly.
[ ] Nehekharan Categorisation
Various artefacts have been seized from the ruins of conquered Nehekharan cities, and these must be examined.
[ ] The First Men
Nehekharans represent the original template for genetic manipulation of humans on Mallus, or so Thalis has concluded from an initial study among the tribes of Nehekhara. Those tribes are gone now, swallowed by Settra's storms, but genetic material is preserved in the various ritual jars and mummified bodies of the Tomb Kings, and much might be learnt from them.
[ ] Veiling
While Amra's form is might and beautiful for many to look upon, the Chapter Master has still not revealed himself publicly to the Imperium-on-Mallus, directing matters from behind a screen or via intermediaries. If there's any hope for the Chapter Master to go out without accusations of heresy, he must have a veil. Hath-Horeb and Khotan set themselves to designing a suit of armour to conceal the Chapter Master's appearance. After failing once, the Chapter must make more significant efforts.
Personal (Choose 1)
The Chapter Master has undergone many changes, but he remains a capable leader.
[ ] Personal Attention
Amra directs an action from the other categories. Actions should be chosen in consideration to Amra's specific appearance and the effects this might have.
[ ] Soulbinding
With the assistance of his officers, Amra intends to attempt to soulbind several psykers to himself, as a proxy for the Emperor of Mankind, and by this safeguard their souls.
Amra directs an action from the other categories. Actions should be chosen in consideration to Amra's specific appearance and the effects this might have.
[ ] Soulbinding
With the assistance of his officers, Amra intends to attempt to soulbind several psykers to himself, as a proxy for the Emperor of Mankind, and by this safeguard their souls.