Side note: Its not thaaat uncommon for Astartes to bond with animals even outside the space wolves, I think the white scars do have a traditon of falconry, to the point that plenty of their helmets are modified to have data sent to them by bird, and presumably their succesors have probably spread that a bit but then again the White Scars tend and their ilk tend to interact fairly little with other chapters from constantly patroling the edges of imperial space right?
Or did that patern of behavior change drasticall post-heresy?
So it would be more than plausible for Nassor not to have that on his radar of ''normalcy'' so to say. Then again tenth dude having an eagle or whathave you is hardly the same categorically as riding a thunderwolf or a griffon so eh.
Also heck yes on the full body bling suit, hopefully it doesn't interefere any with his more passive hysh based activities because undressing from it if needed sounds like it would be troublesome!
If we do manage it..which I hope we do and will vote for...I hope they won't be overly ashamed of their juniors. Making Imperial enemies, betraying imperial allies, fleeing instead of dying to a man. IDK if they would find enough to admire.
If they are coherent enough to ask where they are they will need to be give SOME story for why they are not on the old Prideworld. Right?
I mean it wouldn't be a lie to say ''because of a warp accident'' but leaving anything out feels like it might be unwise for Amra to do.
If there's something that maybe added in the future it could be potion making. Trolls and their blood make for some interesting dissection even if they're of chaos origin.
@rx915 Best one you've written so far, particularly enjoyed Gashnag identifying the Astartes as non-human. We talk about them being transhuman but actually to a lot of people they'd be inhuman monsters. I would perhaps critique a few points, but I don't think these are a big deal, more as feedback for you. For example, a more junior chaplain there instead of the most senior one and the Chapter Master. If anything, that's a little risky to bring lots of senior officers there in case it's an ambush. I also think perhaps the blood thing would have been more appropriate for Blood Angels because they have the whole genetic memory thing going on. The blood thing though was pretty bold, which is interesting. I've not specified what happens with that yet, and I'm not sure it would be as radical as bodily transformation, but there's an amusing idea that Space Marines become the new favourite food etc.
It also covers the whole question of what vampires actually are. Are they just Dhar robots or what etc, do they have souls?
I was going through wiki entries on our favorite Skelepope and I am extremely confused about how big he is or not, physically, while he was alive he obviously was not superhuman in height or width and once he became a god his size was irrelevant.
In between when he was incarnated though and..like how big is he now?
This is quite an amusing thing really. There's a video of people discussing it somewhere but I can't find it, basically just about when Nagash decided he wanted to be a 40m skeleton dude rather than his old model of a jazzy clown.
If we needed to say so, I'd probably say that his mortal form was corrupted prior to his death to the Fellblade, so he was a bit mutated but not loads, and then after his death he did a spell to have a cool big body or something. Buuuuut
Oh right how did I forget, consitency truth and canon are all completely fungible concepts as it comes to all the Warhammers, so what I should do is wait for this quests depection of him to come to light because obviously Fractious does indeed seem to have more a decent amount of leeway with interpreting nagash even outside of being the writer in the conventional sense.
Indeed basically it doesn't matter to GW, so it's pointless to speculate to a certain point I'd say, there's not much to remark upon about it. Nagash's timeline is extremely complex anyway and the Lions certainly don't have reliable info about it.
So it would be more than plausible for Nassor not to have that on his radar of ''normalcy'' so to say. Then again tenth dude having an eagle or whathave you is hardly the same categorically as riding a thunderwolf or a griffon so eh.
Yea it's more of a thing that Nassor is saying 'huh weird' than being actively hostile. Everyone knows about the Space Wolves, and yea I'd forgotten the White Scar's falconry, but generally Astartes don't use such systems. The main problem I think is how you would get an animal in a drop pod or something. Anything intelligent enough to do so would probably be regarded as a potentially dangerous xenos, and indeed the idea of relying on non-humans (even if they're animals) is probably a little uncomfrotable for marines.
Oh I liked how they released a box set of white scars recently all mounted with bikes and the invader vehicles, and then their captain or whatever is just standing around because they didn't bother to make a bike model for him, and everyone was mocking this and saying how the guy must be sprinting to the battlefield while his bikers leave him behind.
@rx915 Best one you've written so far, particularly enjoyed Gashnag identifying the Astartes as non-human. We talk about them being transhuman but actually to a lot of people they'd be inhuman monsters. I would perhaps critique a few points, but I don't think these are a big deal, more as feedback for you. For example, a more junior chaplain there instead of the most senior one and the Chapter Master. If anything, that's a little risky to bring lots of senior officers there in case it's an ambush. I also think perhaps the blood thing would have been more appropriate for Blood Angels because they have the whole genetic memory thing going on. The blood thing though was pretty bold, which is interesting. I've not specified what happens with that yet, and I'm not sure it would be as radical as bodily transformation, but there's an amusing idea that Space Marines become the new favourite food etc.
It also covers the whole question of what vampires actually are. Are they just Dhar robots or what etc, do they have souls?
It's fine. I write them as speculation on what could happen and my own interpretation of a vampire leeching both life force and genetic memories from someone powerful which has happened in other vampire fiction. It's omake on a possibility nothing more. The marines can wipe them out and let the Emperor sort them out too.
I'll eventually do one more with the hag and that'll be that for this idea.
One other interpretation on sucking on primarch blood is that it was warp stuff so it was not good for digestion.
Crossover between the Warhammer fantasy and Warhammer 40,000. "when a fool, drops a treasure A wise men picks it up. Karl Franz ends up with a superhuman son, because in any universe the Emperor of mankind is going to end up needing one."
A matter of debate on that one. If they do have souls it's stuck in them even after death or..... it's the buffy one where it get replaced by something from the warp so the person is changed but still has their memories but I think that was only from Reynolds more sensational books after Neferata had the elixir of blood changed with some additions which was when she became a vampire after a cutscene of transformations to one.
In regards to the other question, finding warhammer 40k vs warhammer fantasy is a bit of a chore but those fanfics do exist. As told by a fellow frustrated fan it can be difficult to find within fanfiction.net because they are different games but of the same franchise: https://www.fanfiction.net/topic/9522/177609033/Warhammer-Fantasy-vs-Warhammer-40k
Also FD had to submit this story there as a straight up warhammer entry, which it is. It would have been great to classify it as a crossover but again fanfiction.net and maybe other sites don't parse out the different games.
There are a few examples that can be found though. I haven't seen any lately (last time I read this type of fanfiction was years ago) but a quick search using this search: (site:www.fanfiction.net "warhammer fantasy" "warhammer 40k" - Google Search) revealed this:
Wow that was it. There is genuinely not a lot of fantasy/40k crossover fanfic. I'm actually sort of shocked. I mean it's either not there or well hidden. I searched for maybe half an hour and only found scraps. Someone asked a question about it which generated some mini fanfics I guess:
Answer (1 of 8): Imperium humans in the Empire and Bretonnia give them lasguns and throw them at the enemy after they’ve learnt to stop worshipping Sigmar and worship the god Emperor (horses Imperium still use and armour who cares?). As for the rest exterminate maybe keep the dwarfs (they’re like...
I wanted to follow up by mentioning that sadly ''Meet the Gods'' seems to contain no actual references to anything specifically and exlusively from Fantasy Battles and is likely only called a crossover because the Chaos Gods (it main subjects) inhabit both universes by virtue of being outside ''realspace'' as it were.
Son Of The Emperors which Rx linked on SpaceBattles seems a genuine crossover with the very interesting prospect of Karl Franz adopting a lost primarch (who is not sigmar).
So if we are among the pioneeers at least I hope we are inspiring others! It just feels odd because the possibilities are quite vast. Although if I ever feel I have the chops and the time what I'd like to build or see others make would be something focused on T'au Empire Encountering Skaven or vice Versa.
Hardly could you have two groups more different and yet they are both G.W's most original creations and thus anything of the sort would be... maximally Warhammer tm and thus unlikely to be confused for anything else.
"Vularakh has lent me two of his Veterans," Hunter-Captain Selous explained, "But this will continue, we know this."
Only seven Marines had died during the battle against the Amputari, victims of the terrible adaptations of those creatures, but perhaps worse than that was another case of mutation.
Two marines had noticed physical changes and reported them swiftly to their attached Deathspeaker for quarantine. Over time they claimed to be able to detect the flows of the Immaterium in the sky, to smell it upon the wind. Their bodies changed, swelling with muscle, teeth lengthening and eyes turning to split pupils. They were made as their name, hunters, but retained their faculties, save for a savage joy in the chase and a need to tear the throats from their prey with their teeth and claws.
The Deathspeakers judged them solemnly, weighing the dangers of physical mutation against the stories of the Death Company or Wulfen. Such tales were poorly understood, but they were at least known of among the Astartes. In the end the two Marines had been dispatched to the Librarius with as much honour as their mutated forms allowed.
"We have almost twenty Manifest Psykers now, and a dozen Librarians. If this continues a pace, we might form a demi-company of psykers. That would be a potent force I think, but we require the equipment for such a force…"
"That may be, but I would rather we had more Battle Brothers than mutants." Tuthmes replied. "We have around three Companies of Battle Brothers, though each of our Companies in truth are distinctly understrength. Only Kabor's Heralds are over half strength, and that's because he's received the largest share of the new recruits. At our current rate, I estimate it will take us over two hundred years to fully replenish our numbers. If we suffer calamitous setbacks, even longer. Several paths are available to us in light of this." and he turned to Kabor.
"The first, as I have proposed previously," Brighthand said looked about, "Is greater use of mortal levies. If a hundred mortals must die to prevent the death of an Astartes, so be it, for any general would regard that as a good trade. The Lion Guard are reasonably capable, but with specialised regiments, with drop troops, armoured forces, siege artillery, they can conduct campaigns without significantly decreasing the quality of warmaking. If we are to command them directly, we all know they'll be more effective, though I know this breaks with doctrine."
"Much has been broken upon this world, from honour to faith." Natohk's vox-grille boomed, "Yet we still stand."
Kabor didn't know if he was being praised or chastised, but subsided into silence, yielding the floor.
"The second strategy is to increase our recruitment of Astartes in the first place. I am now confident in our ability to implement Rapid Zygote Maturation safely, and instead of maturing a single zygote from each progenoid, I intent to mature many at once."
"Cloning?" asked Kaaram. Like the others he had heard dark stories of desperate Chapters who attempted to use that ancient art to replenish their numbers.
"Not quite, merely the precise application of genecrafting. It is forbidden by the Adeptus Terra, not explicitly, but any alteration to standard protocols is looked on poorly by the High Lords."
Amra sat above it all, high on his throne, rune-scribed plates of exceptional intricacy making up his face. He let his Warleaders speak, guiding the discussion at points, but allowing them the freedom to suggest courses.
The discussion today mainly focused on the Chapter itself, but it remained for Amra to consider his duties as Planetary Governor, as well as Chapter Master.
Elsewhere in the Imperium-on-Mallus' domain, the Mechanicus had sent a delegation. They'd consulted on, but not been directly involved in Amra's new Veil, and in turn had been amazed when they'd finally seen him. The Metallican Explorators had desired expansion, unclear on the extent of the Astartes recruiting grounds in the Southlands jungles. In truth Amra himself wasn't sure either, the settlement of that territory was irregular at best, but Astartes worlds and therefore any territory Space Marines administered were exempt from any other organisation's taxes or dues, and some settlement would have to be reached. The Mechanicus were amassing mountains of resources, but production facilities were lagging behind.
The other matter was more delicate. The Empire of Sigmar was perhaps the single greatest source of potential for the Imperium. Araby had been gutted, and though it was recovering it had never been a populous land, while the Southlands or Norsca had only a tenth of the population of the Sigmarite lands. However, they were not necessarily only Sigmarite. Competing feudal lords, knightly orders, religious authorities and cults were agitating. The Empire was fragile now, it had come out of the Vampire Wars weakened by rampage and plague, but in peace the Counts and the Cults had seen opportunity.
It grated on the Pridelord that his warriors had to rely on less direct methods, but it was better to drink sparingly than to poison the well…
• Turns will take place over roughly 2 years worth of time. A single action should be considered to be 2 years worth of effort from a particular person or group, though there's a level of abstraction with all actions given the format of the quest. I have dispensed with the Economy Turn, instead I've written a 'Status' section for relevant information, which will be updated every few turns.
• Actions will have a difficulty rating which should be apparent from the text. Some actions are time sensitive. Actions can go wrong, based on dice, reactions of characters, and other effects. Some actions are pretty vague. If action is unspecific or has options listed, it's up to you to suggest something. If nothing is suggested the most logical and simplest action will be taken, from the perspective of the characters, which may not always be the most effective action.
• Write ins are permitted and encouraged, but require my approval to make sure they're sensible. These might be 'go there, fight that, talk to them, make this' and so on. I don't give all the best options, you're meant to discuss and find the best options out. Modifications or combinations are also permitted, and may result in greater efficiency of actions and voting. If logical, you can take an action more than once.
• Voting moratorium for 24 hours to encourage discussion, do not vote before this. Post only draft plans before this. Discussion and voting are very useful for the health of the quest in general, and both are encouraged. If you're making a plan, provide reasoning to guide my writing, be broad and strategic unless you have something very specific you want to address. If you're just voting though you don't need to provide lots of reasoning, not necessary.
Note, I'm continuing with my guideline of 10% of thread participation. There are at least a hundred of you watching this quest, I expect to see more people voting. This quest cannot be sustained with a small number of participants, it just doesn't work.
You've got 2 intrigue actions now, and an option for an additional stewardship action.
I've put a load of long term actions in Stewardship especially. If you start any of them they're locked in till they're done. Keep in mind you'll be having a timeskip at some point, so some of them can be spent on that sort of thing.
No rush on voting, 24 hours before you post plans as usual, then maybe a few days for votes.
Diplomacy (Choose 1)
Confessor Hermina is occupied ruling Medes, but still manages the Chapter's diplomatic efforts.
[ ] Stirrups and Heels
The chivalric orders of Sigmar's Empire are beginning to agitate for greater autonomy, railing against the supposed overreach of Imperial authority. Remind them of their true allegiance, whether by word or demonstration.
[ ] Witch Hunters
The Empire of Sigmar is beset by religious turmoil. Each heretic Cult attempts to track and bring down other heretics, mutants, and Cults. The Sigmarite faith is the closest to that of the true Imperial Creed as laid down by the Lectitio Divinitatus, and with a single stroke, by patronising the Order of the Silver Hammer, the Chapter can assume authority over this aspect of the Sigmarite administration.
[ ] Southern Realms
While Estalia seems closed for the moment due to Bretonnian machinations, Tilea and the Border Princes lie ripe for persuasion. Guarantee their safety in return for fealty and dispatch a diplomatic mission.
[ ] Strigos
The ancient empire of Strigos once ruled over the Badlands as one of the first bastions of Humanity on Mallus, or so it is said in the ancient texts of Araby. The peoples of Strigos are scattered across the Old World, but some yet remain in their capital among the floating villages and fetid towns of the Marshes of Madness. While these places are hardly productive or populous, it is likely they hold great stores of arcane knowledge in their depths, and an initial diplomatic contact, with the promise of the new rise of Strigos under Imperial support, may prove useful.
Stewardship (Choose 2)
While the Magi and the Techmarines maintain some view over various matters, Arch-Factor Galannus has also taken responsibility for various questions of internal organisation.
[ ] Mark IX 'Mallus' Armour (1 of 2)
With a reasonably supply of Gromril from the mines of the Sour Sea, and the learnings of Kraka Drak in it's forging, Khotan proposes the creation of Gromril suits of Power Armour. Hath-Horeb has enthusiastically supported this project, calling for runecraft too, while the Deathspeaks, not wanting to be left out, wish to inscribe the suits with their wardings. The proposed armour will be exceptional, perhaps even to the standards of Terminator Armour, and will be highly resistant to warp phenomena. However, the resources used in material and manpower will be extensive, and only a single squad of such armour can be produced at first.
[ ] Heresy Upgrades (1 of 4)
Most of the Mallusian marines are equipped with Mark V 'Heresy' Armour, due to the previous resource issues when constructing the armour. This armour is distinctly inferior to others, and a programme of upgrades over several years can upgrade the armour to Mark VII 'Aquila' Armour, the most common pattern used by Astartes across the Galaxy.
[ ] Specialist Upgrades (1 of 3)
The present distinct lack of specialist armour, notably Mark VI 'Corvus' Armour used by the Black Chamber and the Hunters, as well as more advanced patterns of armour for officers, must be remedied. Without this, the Chapter will continue to have to cannibalise damaged armour from stores rather than repairing it.
[ ] Lion Forge (1 of 12)
The needs of the Chapter, of rebuilding and repairing the vehicles and voidcraft of such a force, are immense, indeed greater than even some minor Forge World's would be able to meet. Without access to the advanced facilities of the one of the greater Mechanicum planets, it may be many centuries before the Chapter's armoury can be replenished. Instead, Khotan proposed the establishment of a specialist Forge Temple to manufacture Astartes equipment specifically, significantly reducing the amount of time needed to produce Power Armour or Astartes-grade vehicles, and even possessing the facilities to manufacture Terminator Armour and other relics.
[ ] Uziel
The Dauntless scout cruiser 'Uziel' is now the least damaged ship of the Chapter's navy, and should be the next to be raised.
[ ] Vehicle Repair
Many of the Chapter's vehicles were damaged in the early years of the Compliance, and have languished in the bowels of various ships. Khotan knows not what damages might be present, but will attempt to repair many of the vehicles.
[ ] Mechanicus Expansion
The Cult Mechanicus have exploited all the sites previously available to them, and now beg leave to expand across the Southlands, opening new mines and constructing new roads. This expansion must be carefully coordinated given the Astartes recruiting areas in that continent, but once resolved will significantly increase the Mallusian Mechanicus' ability to support the Chapter.
[ ] Serf-Militarum Facility Expansion
While the Serf-Militarum has some mechanised elements, to increase their capabilities these could be expanded further, especially in longer range transport and expeditionary capability so that the Lion Guard can support the Chapter's operations further afield.
[ ] Regularise Uplift
Like many aspects of Imperial rule, the uplifting of populations is largely irregular, shallow, and inefficient. This must be made more consistent, with careful attention and planning over time to push the project forward.
[ ] Open the Biologis Vaults!
The Divisio Biologis maintain extensive samples of various plants and animals from the wider Imperium. Unleash these vaults, introducing populations of Grox and other Imperial staples to Mallus. Note what sort of thing you want out of the Vaults.
[ ] Peregrin Modifications
The Vanguard Light Cruiser 'Peregrin' is the only voidship in the Chapter's fleet, or at least, the only one not crashed on the surface of the planet. Now repaired, the Peregrin might be modified to suit other purposes than its current role of planetary assault and bombardment. See ship infoposts for ideas, and specify what you want it to do.
[ ] Genetic Restructuring
The Magi Genetor propose genetic engineering the Imperial population in Pharos to emphasise the traits most beneficial to Astartes recruitment. This genetic restructuring will be a trial for other programmes of genetic tampering that the Genetors might conduct.
[ ] Terraforming Survey
Nehekhara is supposedly a cursed land. While the Mechanicus don't necessarily believe that, in any case it will be necessary to survey the Land of the Dead to determine the best way to bring it under cultivation.
Martial (Choose 2)
Tuthmes Skytalon, Master of the Fleet, directs the military operations of the Imperium.
[ ] Spawning Pool Heist
The old insult of the Lizardmen is not forgotten, but more importantly, Hath-Horeb desires a Spawning Pool to study, and the only way to get this is to seize it from the Lizardmen city itself.
[ ] The Soon-to-be-Alrightlands
Purge the Badlands from the Dragonback Mountains to the Marshes of Madness and the gates of Barak Varr. Set forth the Knights of Kollosi and the indefatigable Metallican war-cohorts to bring death to the Greenskins and assorted horrors of the land.
[ ] Serf Training
The Serf-Militarum have vehicles and equipment now, but ones they're relatively inexperienced in. Through education by Astartes officers, this can be remedied, building the capacity of the Serfs.
[ ] Militia Liaison
Though the example of Kabor Brighthand, the Chapter has demonstrated the utility of mortal forces led by Astartes officers. One in ten of each population under the Chapter's control are under arms, and Kabor has proposed a similar arrangement, with rotating Astartes officers to lead forces and generally have greater oversight of the military affairs of the world. While this would have significant military and diplomatic benefits, it would also necessitate the long term deployment of veterans among the mortals.
[ ] Void Warfare
Of the Chapter's Mallusian recruits, none have any experience of Void Warfare. Tuthmes Skytalon suggests the establishment of a new force in a reconstituted 9th Company to concentrate the Chapter's knowledge and abilities in void based warfare, and to be posted permanently aboard the resurgent Peregrin.
Intrigue (Choose 2)
Black Nassor, Master of the Watch, keeps a close eye on developments across the world which might threaten the Chapter.
[ ] Further Afield
Despatch Scouts and Thunderhawks to give broad surveys of the lands outside the continent you're currently on.
[ ] The Head of the Snake
The heretical Middenheim 'Guild of Magic' is a growing threat and must be removed. While an assassination mission is unlikely to be well received in Middenheim, perhaps it's a better option that laying siege to the whole city?
[ ] Identify the Roots
Anti-Imperial sentiment seems to be growing in Sigmar's Holy Empire. The Chapter isn't entirely sure why at present, but if possible this sentiment should be cut off at the root.
[ ] Wastes Survey
The Flesh-that-Hates may be gone, but the Chaos Wastes still hold horrors. Or at least you assume so, you don't know after all.
[ ] Destabalise the Chivalrous
The Bretonnian-Estalian alliance has continued strongly these last few years, with the twin kingdoms assisting each other in internal matters and administration. While the Chapter presently have no need to fear this polity, it might be well to try to begin to destabalise the pact sooner rather than later.
[ ] Nagashizzar
The citadel of evil, Nagashizzar lies deep in the Broken Teeth mountains. Little is known of it, or it's denizens. Dispatch a force to quietly gather information, and if possible infiltrate the palace.
Learning (Choose 2)
Hath-Horeb, the Chapter's Chief Librarian, is certainly the most learned Astartes in the Chapter, and is assisted by Explorator Magos Magna-Thal to investigate the various mysteries of Mallus.
[ ] The Data Vaults
Magna-Thal proposes an expedition into the depths of the Data Vaults of the Kingmaker. The libraries of such an ancient vessel may hold any number of interesting Standard Template Construct plans! Indicate if you want the techpriests to look for something in particular.
[ ] Item Creation
Hath-Horeb wishes to conduct an experiment with what he's learnt so far, and plans to create something in the manner of the 'magical' items of Mallus. Specify what Hath-Horeb seeks to create.
[ ] Study the Abhumans
Study the cultures of the Abhuman populations of Mallus to learn more about them and their origins, as well as to inform future activities.
[ ] Acquire Abhuman Samples
Biological samples of abhumans, especially of those not extensively contacted by the Imperium yet, must be acquired to further study the Mallusian gene-craft.
[ ] Induce… Witchery?
The Spiritwalkers have proposed a horrific idea, a project to actually induce the psyker gene in matured Marines, instead of it manifesting supposedly randomly. The Deathspeakers support the project, if only to understand what's causing the process better.
[ ] Nehekharan Categorisation
Various artefacts have been seized from the ruins of conquered Nehekharan cities, and these must be examined.
[ ] The First Men
Nehekharans represent the original template for genetic manipulation of humans on Mallus, or so Thalis has concluded from an initial study among the tribes of Nehekhara. Those tribes are gone now, swallowed by Settra's storms, but genetic material is preserved in the various ritual jars and mummified bodies of the Tomb Kings, and much might be learnt from them.
[ ] Genewright
While tithing for Aspirants is easy enough, without the requisite gene-seed, recruits cannot become Astartes. Thalis proposes a bold project, using all the secret arts and knowledge he has to accelerate the maturation of Progenoids, implanting many Aspirants with the limited gene-seed available. If successful, this project could furnish the Chapter with at least a hundred Astartes, and provide the potential for significantly expanded recruitment in future.
[ ] Psy-Armour
The phenomena of 'Manifest Psykers' seems to show no sign of stopping, and though they receive training, there simply hasn't been sufficient time to give each Marine the appropriate psy-conductive equipment Librarians usually receive. The Librarius propose a project to upgrade the equipment of the Manifest Psykers you have currently, bringing them roughly on par with normal Librarians.
Personal (Choose 1)
The Chapter Master has undergone many changes, but he remains a capable leader.
[ ] Personal Attention
Amra directs an action from the other categories. Actions should be chosen in consideration to Amra's specific appearance and the effects this might have.
[ ] The Ancients
The Chapter maintains 5 of the ancients known as Dreadnoughts, yet the Tomb-Brothers seem to have succumbed to a malaise recently. Even the Venerable Ancient of the Chapter has become difficult to wake, unwilling to rouse himself to the fury that is necessary. Having investigated once, Natohk fears what might happen if the Deathspeakers fail again, and counsels against attempting it before the source of the Dreadnoughts' fugue is discovered.
[ ] Soulbinding
With the assistance of his officers, Amra intends to attempt to soulbind several psykers to himself, as a proxy for the Emperor of Mankind, and by this safeguard their souls.
[ ] Stirrups and Heels
[ ] Mark IX 'Mallus' Armour (1 of 2)
[ ] Mechanicus Expansion
[ ] The Soon-to-be-Alrightlands
[ ] Militia Liaison
[ ] Identify the Roots
[ ] Wastes Survey
[ ] Psy-Armour
[ ] Study the Abhumans
[ ] Personal Attention:
The Soon-to-be-Alrightlands
[ ] Lion Forge (1 of 12)
The needs of the Chapter, of rebuilding and repairing the vehicles and voidcraft of such a force, are immense, indeed greater than even some minor Forge World's would be able to meet. Without access to the advanced facilities of the one of the greater Mechanicum planets, it may be many centuries before the Chapter's armoury can be replenished. Instead, Khotan proposed the establishment of a specialist Forge Temple to manufacture Astartes equipment specifically, significantly reducing the amount of time needed to produce Power Armour or Astartes-grade vehicles, and even possessing the facilities to manufacture Terminator Armour and other relics.
This looks like the long term one that would solve all the requests for wargear.
Let's see in terms of priorities.
Diplomacy
[ ] Stirrups and Heels
The chivalric orders of Sigmar's Empire are beginning to agitate for greater autonomy, railing against the supposed overreach of Imperial authority. Remind them of their true allegiance, whether by word or demonstration.
This one we could have Amra support it.
Stewardship
[ ] Mark IX 'Mallus' Armour (1 of 2)
With a reasonably supply of Gromril from the mines of the Sour Sea, and the learnings of Kraka Drak in it's forging, Khotan proposes the creation of Gromril suits of Power Armour. Hath-Horeb has enthusiastically supported this project, calling for runecraft too, while the Deathspeaks, not wanting to be left out, wish to inscribe the suits with their wardings. The proposed armour will be exceptional, perhaps even to the standards of Terminator Armour, and will be highly resistant to warp phenomena. However, the resources used in material and manpower will be extensive, and only a single squad of such armour can be produced at first.
We've been clamoring for this one and given some of our foes a specialist squad to deal with them maybe just what they're needed to do it.
[ ] Vehicle Repair
Many of the Chapter's vehicles were damaged in the early years of the Compliance, and have languished in the bowels of various ships. Khotan knows not what damages might be present, but will attempt to repair many of the vehicles.
[ ] Mechanicus Expansion
The Cult Mechanicus have exploited all the sites previously available to them, and now beg leave to expand across the Southlands, opening new mines and constructing new roads. This expansion must be carefully coordinated given the Astartes recruiting areas in that continent, but once resolved will significantly increase the Mallusian Mechanicus' ability to support the Chapter.
This one hinges on whether we need more vehicles or expansion of the Mechanicus. I assume if they do expansion so does the stewardship.
Martial
[ ] Serf Training
The Serf-Militarum have vehicles and equipment now, but ones they're relatively inexperienced in. Through education by Astartes officers, this can be remedied, building the capacity of the Serfs.
We can do this one now.
Other than that if we do agree to the Mechanicus request to expand into the Southlands we might as well just nick that spawning pool that may put them in the way of expansion.
Expanding into the badlands that is greenskin territory? Lots of things that could happen from that or just implement Kabor's reforms? Do void warfare to fill up the Peregin?
Intrigue
[ ] The Head of the Snake
The heretical Middenheim 'Guild of Magic' is a growing threat and must be removed. While an assassination mission is unlikely to be well received in Middenheim, perhaps it's a better option that laying siege to the whole city?
[ ] Identify the Roots
Anti-Imperial sentiment seems to be growing in Sigmar's Holy Empire. The Chapter isn't entirely sure why at present, but if possible this sentiment should be cut off at the root.
We got this in the bag to do both and make sure this anti Imperial sentiment stops bothering us.
I'd like to check on Nagash in case we miss something in one turn but in case a certain vampire turns up but we have our hands full.
Learning
[ ] The First Men
Nehekharans represent the original template for genetic manipulation of humans on Mallus, or so Thalis has concluded from an initial study among the tribes of Nehekhara. Those tribes are gone now, swallowed by Settra's storms, but genetic material is preserved in the various ritual jars and mummified bodies of the Tomb Kings, and much might be learnt from them.
[ ] Genewright
While tithing for Aspirants is easy enough, without the requisite gene-seed, recruits cannot become Astartes. Thalis proposes a bold project, using all the secret arts and knowledge he has to accelerate the maturation of Progenoids, implanting many Aspirants with the limited gene-seed available. If successful, this project could furnish the Chapter with at least a hundred Astartes, and provide the potential for significantly expanded recruitment in future.
Since issues have been raised about the geneseed we need to pick more geneseed options this turn. But in light of issues we may instead just did what was done with veiling to give the geneseed project higher priority.
[ ] Genewright X2
Personal
So many turns and no chance on the soulbinding and now ancients is stuffed into personal.
Is that ominous?
@FractiousDay any reason or is that because of a deadline they got sleeping?
Huh, nothing requires immediate attention. Feels freeing. I think I'd like to spread out our actions wide in both type of action and subject of the action some.
Diplomacy
[ ] Stirrups and Heels
Stewardship
[ ] Mark IX 'Mallus' Armour (1 of 2)
[ ] Regularise Uplift
Martial
[ ] Spawning Pool Heist
[ ] Serf Training
Intrigue
[ ] Further Afield OR [ ] Wastes Survey OR [ ] Nagashizzar
[ ] The Head of the Snake OR [ ] Identify the Roots OR [ ] Destabalise the Chivalrous
Learning
[ ] Genewright
[ ] Psy-Armour
Personal Action
[ ] Soulbinding
Let's see.
Increasing Chapter capabilities: [ ] Mark IX 'Mallus' Armour (1 of 2), [ ] Psy-Armour
Exploring other places: [ ] Further Afield OR [ ] Wastes Survey OR [ ] Nagashizzar
I could also see us swapping our Diplomacy action and maybe the Martial action [ ] Spawning Pool Heist for [ ] Southern Realms and [ ] The Soon-to-be-Alrightlands, respectively. But they need to be done simultaneously or consecutively (starting from the Diplomacy action).
[ ] Stirrups and Heels
The chivalric orders of Sigmar's Empire are beginning to agitate for greater autonomy, railing against the supposed overreach of Imperial authority. Remind them of their true allegiance, whether by word or demonstration.
[ ] Mark IX 'Mallus' Armour (1 of 2)
With a reasonably supply of Gromril from the mines of the Sour Sea, and the learnings of Kraka Drak in it's forging, Khotan proposes the creation of Gromril suits of Power Armour. Hath-Horeb has enthusiastically supported this project, calling for runecraft too, while the Deathspeaks, not wanting to be left out, wish to inscribe the suits with their wardings. The proposed armour will be exceptional, perhaps even to the standards of Terminator Armour, and will be highly resistant to warp phenomena. However, the resources used in material and manpower will be extensive, and only a single squad of such armour can be produced at first.
[ ] Regularise Uplift
Like many aspects of Imperial rule, the uplifting of populations is largely irregular, shallow, and inefficient. This must be made more consistent, with careful attention and planning over time to push the project forward.
[ ] Genetic Restructuring
The Magi Genetor propose genetic engineering the Imperial population in Pharos to emphasise the traits most beneficial to Astartes recruitment. This genetic restructuring will be a trial for other programmes of genetic tampering that the Genetors might conduct.
[ ] Spawning Pool Heist
The old insult of the Lizardmen is not forgotten, but more importantly, Hath-Horeb desires a Spawning Pool to study, and the only way to get this is to seize it from the Lizardmen city itself.
[ ] Serf Training
The Serf-Militarum have vehicles and equipment now, but ones they're relatively inexperienced in. Through education by Astartes officers, this can be remedied, building the capacity of the Serfs.
[ ] Void Warfare
Of the Chapter's Mallusian recruits, none have any experience of Void Warfare. Tuthmes Skytalon suggests the establishment of a new force in a reconstituted 9th Company to concentrate the Chapter's knowledge and abilities in void based warfare, and to be posted permanently aboard the resurgent Peregrin.
[ ] Further Afield
Despatch Scouts and Thunderhawks to give broad surveys of the lands outside the continent you're currently on.
[ ] The Head of the Snake
The heretical Middenheim 'Guild of Magic' is a growing threat and must be removed. While an assassination mission is unlikely to be well received in Middenheim, perhaps it's a better option that laying siege to the whole city?
[ ] Identify the Roots
Anti-Imperial sentiment seems to be growing in Sigmar's Holy Empire. The Chapter isn't entirely sure why at present, but if possible this sentiment should be cut off at the root.
[ ] Wastes Survey
The Flesh-that-Hates may be gone, but the Chaos Wastes still hold horrors. Or at least you assume so, you don't know after all.
[ ] Destabalise the Chivalrous
The Bretonnian-Estalian alliance has continued strongly these last few years, with the twin kingdoms assisting each other in internal matters and administration. While the Chapter presently have no need to fear this polity, it might be well to try to begin to destabalise the pact sooner rather than later.
[ ] Nagashizzar
The citadel of evil, Nagashizzar lies deep in the Broken Teeth mountains. Little is known of it, or it's denizens. Dispatch a force to quietly gather information, and if possible infiltrate the palace.
[ ] Genewright
While tithing for Aspirants is easy enough, without the requisite gene-seed, recruits cannot become Astartes. Thalis proposes a bold project, using all the secret arts and knowledge he has to accelerate the maturation of Progenoids, implanting many Aspirants with the limited gene-seed available. If successful, this project could furnish the Chapter with at least a hundred Astartes, and provide the potential for significantly expanded recruitment in future.
[ ] Psy-Armour
The phenomena of 'Manifest Psykers' seems to show no sign of stopping, and though they receive training, there simply hasn't been sufficient time to give each Marine the appropriate psy-conductive equipment Librarians usually receive. The Librarius propose a project to upgrade the equipment of the Manifest Psykers you have currently, bringing them roughly on par with normal Librarians.
[ ] Soulbinding
With the assistance of his officers, Amra intends to attempt to soulbind several psykers to himself, as a proxy for the Emperor of Mankind, and by this safeguard their souls.
I wonder if it would be better to just focus all efforts of learning on genewright because of the chapter's needs for more marines. Aspirants are a plenty but it's more geneseed they need.
This in light of previous efforts towards getting more geneseed that had ended with them ending up destroyed because of poor dice results.
Focussing on it twice in light of our current situation could see geneseed issues handled for the time being.
Looks interesting in case we dig too deep or the skaven do.
@FractiousDay any chances of a caravan visiting Solland? With the vampire war sorta over and peace returning back to the Empire some Cathayan might take the journey.
@rx915 I think I may have mentioned The Sleeper much earlier in the thread (in the post alternate end times/speedrunning the end times)about but I didn't think of it as linked to the Tregara before perhaps because I had of it, thirdhand, from it's small wiki entry. I dismissed at the time as a near-term danger until/ unless the dwarves became too damaged to guard the region as I was under the impression it was surrounded by powerful dwarven armies.
I was then thinking it would have to fight its way out. Knowing it might be able mind control dwarves (since it could orks it seems) actually makes those armies surrounding it much less comforting with this added context
@Zeitgeist Blue@thefoolswriter@wimp35@darknessworld@Ruirk@Gunman@Invadingcat478
I think also now a discord should be started, at least as a means of encouraging more coordination on votes. Although I still think the requirement to vote by plan my be scaring away some potential voters. You've all had insightful things to say and have never expressed so far as I have seen a wish to depart permenantly from this venture so I'd hope you join. If fractious does not make one in the next week I think I will.
I agree with the general sentiment expressed by the Asatres Leadership in chapter that either we need to build our mortal forces and make them all at least equally mobile as the best equipped of them are now or we need to find a way to at least increase our asartes numbers very soon so that losses from this next campaign do not lead to a guarenteed slow death of the chapter, or ideally we should if possible try to solve both problems.
Most importantly I don't think it's possible to start solving both at once really sadly.
I think I will need to produce multiple plans more specialized towards starting work on one problem or the other.
I admit that beyond that I am mostly flummoxed and torn on which details of what would be most advantageous. I think building up our mortal forces can be done more quickly than by bringing the chapter back up to half strength and that in the meantime in either casewe should try to keep the marines from opertations that put them at more risk than possible. That is against equal strength opponents or stronger.
Missions against humans and maybe dwarves fine, some will die but not at high rates assualts on more psuedo-tyranids or ogre strongholds jolly jaunts jaunts into the depths of the chaos wastes maybe not so fine given the shape of the chapter as it now is. We should I think avoid having marines lead those for a while.
Nagash doesn't look like he's in a rush, but if he's regained enough strength to fly from Nehkarha to the Badlands with relative ease that may be because he has reason to be reassured of his current strength though knowing his many canonical failures that could be a false assurance on his part....or it could be him being overambitious again.
Given the lack of data the lions have on him. I think that should be a priorty no matter what else Aiming for overkill is never unwise on a planet like this.
I have decided to make (when rested)at least one plan maximizing our non astartes capabilities and one that focuses on mortals, and perhaps one focused soley on equipment if needed.
Where I will likely fall afoul of most of you will be in thinking we needed to improve the material conditions of our subjects in order to raise larger more effective armies in either scenario.
I'm of clear enough head for at least some things to seem worthwhile already
[] for Building Mortal Character
[]Diplomacy
-Witch hunters Or Strigos
Reasoning: Not only will we have to face the inquisition most likely as our final boss and thus would benefit from having folks with a similar mentality under our power/on our side but black nassors intelligence network has been slow and hard to build up and even now after thirty years of on and off work has little penetrating power outside the Old World and The southlands although it has indeed been useful there.
The Striganies spy networks may not have as much funding as the sigmarite ones but they travel more and are more tolerant about using magic to scry things which to my knowlege the Order Of The Silver Hammer will not be caught dead doing in it's present incarnation pre magnus.
Personal: Soulbinding
Because having primaris serf militarum psychers to lead protective spells or counterspells or at least toss lighting around would probably be a potent boost to capacity of our mortal forces.
For Plan Astartes Augmentatiation
Learning: []Genewrites X2
Personal: The Ancients
I agree with RX here if marines are being prioritized.
Note: I do not know why my mental energy levels have dropped so much while typing this out. I felt fine when I began something like half an hour ago.
I wonder if it would be better to just focus all efforts of learning on genewright because of the chapter's needs for more marines. Aspirants are a plenty but it's more geneseed they need.
This in light of previous efforts towards getting more geneseed that had ended with them ending up destroyed because of poor dice results.
Focussing on it twice in light of our current situation could see geneseed issues handled for the time being.
Expanding our influence: [ ] The Soon-to-be-Alrightlands
Exploring other places: [ ] Nagashizzar
[ ] Witch Hunters
The Empire of Sigmar is beset by religious turmoil. Each heretic Cult attempts to track and bring down other heretics, mutants, and Cults. The Sigmarite faith is the closest to that of the true Imperial Creed as laid down by the Lectitio Divinitatus, and with a single stroke, by patronising the Order of the Silver Hammer, the Chapter can assume authority over this aspect of the Sigmarite administration.
[ ] Mark IX 'Mallus' Armour (1 of 2)
With a reasonably supply of Gromril from the mines of the Sour Sea, and the learnings of Kraka Drak in it's forging, Khotan proposes the creation of Gromril suits of Power Armour. Hath-Horeb has enthusiastically supported this project, calling for runecraft too, while the Deathspeaks, not wanting to be left out, wish to inscribe the suits with their wardings. The proposed armour will be exceptional, perhaps even to the standards of Terminator Armour, and will be highly resistant to warp phenomena. However, the resources used in material and manpower will be extensive, and only a single squad of such armour can be produced at first.
[ ] Regularise Uplift
Like many aspects of Imperial rule, the uplifting of populations is largely irregular, shallow, and inefficient. This must be made more consistent, with careful attention and planning over time to push the project forward.
[ ] The Soon-to-be-Alrightlands
Purge the Badlands from the Dragonback Mountains to the Marshes of Madness and the gates of Barak Varr. Set forth the Knights of Kollosi and the indefatigable Metallican war-cohorts to bring death to the Greenskins and assorted horrors of the land.
[ ] Serf Training
The Serf-Militarum have vehicles and equipment now, but ones they're relatively inexperienced in. Through education by Astartes officers, this can be remedied, building the capacity of the Serfs.
[ ] Identify the Roots
Anti-Imperial sentiment seems to be growing in Sigmar's Holy Empire. The Chapter isn't entirely sure why at present, but if possible this sentiment should be cut off at the root.
[ ] Nagashizzar
The citadel of evil, Nagashizzar lies deep in the Broken Teeth mountains. Little is known of it, or it's denizens. Dispatch a force to quietly gather information, and if possible infiltrate the palace.
[ ] Genewright x2
While tithing for Aspirants is easy enough, without the requisite gene-seed, recruits cannot become Astartes. Thalis proposes a bold project, using all the secret arts and knowledge he has to accelerate the maturation of Progenoids, implanting many Aspirants with the limited gene-seed available. If successful, this project could furnish the Chapter with at least a hundred Astartes, and provide the potential for significantly expanded recruitment in future.
[ ] Soulbinding
With the assistance of his officers, Amra intends to attempt to soulbind several psykers to himself, as a proxy for the Emperor of Mankind, and by this safeguard their souls.
I think also now a discord should be started, at least as a means of encouraging more coordination on votes. Although I still think the requirement to vote by plan my be scaring away some potential voters. You've all had insightful things to say and have never expressed so far as I have seen a wish to depart permenantly from this venture so I'd hope you join. If fractious does not make one in the next week I think I will.
Tbh, I wouldn't be so active in the Discord. My timezone and busy-ness means I the forum style where I can post at my leisure is a better format for me. But I wouldn't mind either way.
[ ] Mechanicus Expansion
The Cult Mechanicus have exploited all the sites previously available to them, and now beg leave to expand across the Southlands, opening new mines and constructing new roads. This expansion must be carefully coordinated given the Astartes recruiting areas in that continent, but once resolved will significantly increase the Mallusian Mechanicus' ability to support the Chapter.
This one hinges on whether we need more vehicles or expansion of the Mechanicus. I assume if they do expansion so does the stewardship.
The Marines are very concerned about it, but the exact mechanisms for Dreads are not well understood. Here the Marines are concerned that they might fall asleep and never wake up. That may or may not be a legitimate concern.
Huh, nothing requires immediate attention. Feels freeing. I think I'd like to spread out our actions wide in both type of action and subject of the action some.
Indeed. It's also meant to stimulate discussion as to whether to focus on one area or not. You could push it all into single things like sorting the Empire out, or you could spread out, you could deal with stuff you've not gotten round to but might be ready to backstab you, etc etc.
I think also now a discord should be started, at least as a means of encouraging more coordination on votes. Although I still think the requirement to vote by plan my be scaring away some potential voters. You've all had insightful things to say and have never expressed so far as I have seen a wish to depart permenantly from this venture so I'd hope you join. If fractious does not make one in the next week I think I will.
Tbh, I wouldn't be so active in the Discord. My timezone and busy-ness means I the forum style where I can post at my leisure is a better format for me. But I wouldn't mind either way.
I can understand the points for and against, so I'll assure everyone that I don't plan to award any sort special privilege to people on discord. The forum will remain the main place people will do stuff, like voting etc.
In terms of the requirements of voting by plan, I can understand that, but I'm not sure how else you're meant to vote in this sort of quest. It's a limitation of the medium yes, but in a Chapter Master quest like this, or rather in a ck2 style one, that's just sort of how it works. Comparably, I experimented a bit with binary options in my orc quest for a mini arc, which as I recall didn't significantly increase participation. If there's suggestions to make it easier I'm fine with considering them, but I would eventually like to get to the stage where we get a larger cohort of interested and consistent voters. Currently we have like 7, which is fine, but I think something like 20 would make the quest healthier.
The Marines are very concerned about it, but the exact mechanisms for Dreads are not well understood. Here the Marines are concerned that they might fall asleep and never wake up. That may or may not be a legitimate concern.
Indeed. It's also meant to stimulate discussion as to whether to focus on one area or not. You could push it all into single things like sorting the Empire out, or you could spread out, you could deal with stuff you've not gotten round to but might be ready to backstab you, etc etc.
Okay so as I said I eliminated my internal squabbling b conceding that to take action most effectively this next turn we need to focus our actions towards specific self reinforcing goals and synergies. To this end I now have some plans I'd love to get critique on
The first plan focuses on increasing marine numbers, the second on militarum training and their health and the third on our severe equipment shortages which if not implemented this turn may be worth following up on during the next.
EDITs WHILE WRITING: Nice to see fractious agreeing that this indeed is meant to be a time of openness, though roads will still closed to us later, great to see the discord!
I'm low on energy again so I sadly only have managed to put these two together during the discussion window before the compulsive votes start flowing in. I hope there is some merit to them.
[ ]Plan Astartes Augmentation V2
[ ] Southern Realms
A large but very martially inclined region that might survive and if treated well render us good quality aspirants even if support from the sigmarites ceases or the more northern realms fall. Population is lower but our genetic surveys never reached the area so it may be more compatible.
[ ] Genetic Restructuring
Potentially great synergy with gene-rites which I do not see anyone else exploring. Might synergize even better with The First Men but that would reduce the rolls for Genewrites far too low and that vote is what the rest mostly hinge around.
Martial
[ ] The Soon-to-be-Alrightlands
Hearty recruits(yes humans and dwarves do survive their somehow if my understanding is right) and good training seem an inevitable result of a victory here and a defeat may still at least still leave less room for Waaghs to ravage our potential human stocks in the old world.
[ ]Spawning Pool Heist
Not only is our genetic technology and knowlege not at the apex it could reach for solving biology related problems such as plauges or asstartes transformation but as Rx has hinted, if we don't confront the lizardmen carefully the admech is likely to do so more reckklessly and lose some of their built up resources in the doing of it.
[ ] Further Afield X2
The more we learn of the world the more chances we have at encountering either hidden threats or hidden oppurtunites, which for such a diminished chapter feels vital.
[ ] Genewrights X2
[ ] The Ancients
I have discussed the benefits of reviving the tomb brothers before, my thoughts largely remain the same.
[]Plan Militarum Morale
Diplomacy
[]Witch Hunters
I think if we are priortizing our human armies, seeing what I have of imperials these people might appreciate the more material support of the Silver Hammer and (maybe the Sisters Of Sigmar...if those people still exist?) over people working with crystal balls and vampire covens, just a hunch based on their reactions to magic use on the Sorcerers Isles.
Martial
[ ] Serf-Militarum Facility Expansion
Hopefully self evident on why this would be a priority?
[] Regularize Uplift
This ought to help recruitment/drafts a bit, more native humans learn about militarum gear with more comms infarstructure and may wish to join the crusade, more able bodied people are learned of by the militarum again through better comms who can be prssganged if needed, less famine eventually should equal more fighting men, etc, etc.
Martial
[] Serf Training
[]Void Training
Learning
[ ] Study the Abhumans
Informing future activities, hopefully eventually recruitment of forces like ogres and ghouls.
[ ] Acquire Abhuman Samples
The only synergy on the list, most learning options don't seem to benefit our human armies directly otherwise.
[X] Intrigue Write In: Spycraft Expansion, Nassors most trusted human operatives are sent additional resources such as disguised servitors, extic drugs made to look like regular tinctures and the like, anything that the chapter can practically do to enable it's non superhuman operatives further.
[]Personal Write In: An God Kings Imperial Governor Triumph: Amra now healed travels imperial held territories and tribute states with a special emphasis on reassuring leaders of cities and military groupings that not only does the Imperium remain strong and able but that the empeor continues to aide them, etc etc.
[]Production Lines for miles around
[ ] Lion Forge (1 of 12)
[ ] The Data Vaults
S N: is anyone else worried by our Sisters option disheartening and the appearance of more visibly distinguishable mutants among the lions that we may have an internal ministorum revolt on our hands?
Ok so on our current priorities we have these listed current turn:
1. Empire:
Unruly and uncooperative provinces resisting centralisation especially the Ulricans.
Middenheim Mage guild. Infiltrated by vampires.
Sylvania presumably still under vampire hands and probably in the shadows providing assistance to anti Lion groups. Sylvania under control for now even as dark creatures fester in the nooks and crannies.
2. Chapter:
Ongoing manifesting of exposure to the winds of magic.
Need more resources.
Need more geneseed.
Need more marines.
Need more of everything essentially.
3. Nagash:
Has the black pyramid and is now keeping watch on the new neighbor us.
Getting a visit by Mannfred
4. Skaven:
Stealing from us but can't find out unless we do more abhuman research.
Not only is our genetic technology and knowlege not at the apex it could reach for solving biology related problems such as plauges or asstartes transformation but as Rx has hinted, if we don't confront the lizardmen carefully the admech is likely to do so more reckklessly and lose some of their built up resources in the doing of it.
Tbh, I don't think we would have the problem of messing with the Lizardmen even as we expand the AdMech's production facilities into the Southlands. This isn't Lustria where they have a lot of forbidden zones. In fact, doing the Spawning Pool Heist would prompt a Lizardman response against us. This isn't a good thing imo, even IC, since we're just fine leaving them alone to focus on other more active threats.
Indeed. It's also meant to stimulate discussion as to whether to focus on one area or not. You could push it all into single things like sorting the Empire out, or you could spread out, you could deal with stuff you've not gotten round to but might be ready to backstab you, etc etc.
Interesting, and given this I think expanding our empire is an appropriate set of actions. Something like the below where we're expanding through the Southlands, establishing ourselves in the Badlands, and gaining vassals through [ ] Southern Realms OR [ ] Strigos would mean we probably have 75% of the lands west of the World's Edge Mountains under our thumb.
Now a Turn widening our empire isn't a bad thing. Conquering the world is the goal of this quest afterall. Yeah, it might lead to more conflicts and problems but we aren't hurting for actions now. And more land means more resources to extract, more cities and kingdoms to spread our influence from, more recruits for our Serf armies and Astartes and various Imperium organizations, and more trade to get richer. Then you have [ ] Destabalise the Chivalrous which sets us up for weakening Bretonnia and Estalia.
Just a hunch but I think the Ancients are not waking up due to maybe the magic in the air of Mallus (kind of like how our human psykers went crazy when we first came here). Maybe they need something like Amra using himself as a beacon to the Emperor to jumpstart them waking up. This way, I propose doing [ ] Soulbinding first so Amra learns how to channel his connection to the Emperor towards others.
***
Diplomacy
[ ] Southern Realms OR [ ] Strigos
Stewardship
[ ] Mark IX 'Mallus' Armour (1 of 2)
[ ] Mechanicus Expansion
Martial
[ ] The Soon-to-be-Alrightlands
[ ] Serf Training
Intrigue
[ ] Destabalise the Chivalrous
[ ] Identify the Roots
Learning
[ ] Genewright x2
Personal Action
[ ] Soulbinding
Let's see.
Increasing Chapter capabilities: [ ] Mark IX 'Mallus' Armour (1 of 2)
Increasing Chapter numbers: [ ] Genewright x2
Maintaining infuence in the Empire: [ ] Identify the Roots
Expanding our influence: [ ] Southern Realms OR [ ] Strigos, [ ] The Soon-to-be-Alrightlands, [ ] Destabalise the Chivalrous
[ ] Southern Realms
While Estalia seems closed for the moment due to Bretonnian machinations, Tilea and the Border Princes lie ripe for persuasion. Guarantee their safety in return for fealty and dispatch a diplomatic mission.
[ ] Strigos
The ancient empire of Strigos once ruled over the Badlands as one of the first bastions of Humanity on Mallus, or so it is said in the ancient texts of Araby. The peoples of Strigos are scattered across the Old World, but some yet remain in their capital among the floating villages and fetid towns of the Marshes of Madness. While these places are hardly productive or populous, it is likely they hold great stores of arcane knowledge in their depths, and an initial diplomatic contact, with the promise of the new rise of Strigos under Imperial support, may prove useful.
[ ] Mark IX 'Mallus' Armour (1 of 2)
With a reasonably supply of Gromril from the mines of the Sour Sea, and the learnings of Kraka Drak in it's forging, Khotan proposes the creation of Gromril suits of Power Armour. Hath-Horeb has enthusiastically supported this project, calling for runecraft too, while the Deathspeaks, not wanting to be left out, wish to inscribe the suits with their wardings. The proposed armour will be exceptional, perhaps even to the standards of Terminator Armour, and will be highly resistant to warp phenomena. However, the resources used in material and manpower will be extensive, and only a single squad of such armour can be produced at first.
[ ] Mechanicus Expansion
The Cult Mechanicus have exploited all the sites previously available to them, and now beg leave to expand across the Southlands, opening new mines and constructing new roads. This expansion must be carefully coordinated given the Astartes recruiting areas in that continent, but once resolved will significantly increase the Mallusian Mechanicus' ability to support the Chapter.
[ ] The Soon-to-be-Alrightlands
Purge the Badlands from the Dragonback Mountains to the Marshes of Madness and the gates of Barak Varr. Set forth the Knights of Kollosi and the indefatigable Metallican war-cohorts to bring death to the Greenskins and assorted horrors of the land.
[ ] Serf Training
The Serf-Militarum have vehicles and equipment now, but ones they're relatively inexperienced in. Through education by Astartes officers, this can be remedied, building the capacity of the Serfs.
[ ] Identify the Roots
Anti-Imperial sentiment seems to be growing in Sigmar's Holy Empire. The Chapter isn't entirely sure why at present, but if possible this sentiment should be cut off at the root.
[ ] Destabalise the Chivalrous
The Bretonnian-Estalian alliance has continued strongly these last few years, with the twin kingdoms assisting each other in internal matters and administration. While the Chapter presently have no need to fear this polity, it might be well to try to begin to destabalise the pact sooner rather than later.
[ ] Genewright x2
While tithing for Aspirants is easy enough, without the requisite gene-seed, recruits cannot become Astartes. Thalis proposes a bold project, using all the secret arts and knowledge he has to accelerate the maturation of Progenoids, implanting many Aspirants with the limited gene-seed available. If successful, this project could furnish the Chapter with at least a hundred Astartes, and provide the potential for significantly expanded recruitment in future.
[ ] Soulbinding
With the assistance of his officers, Amra intends to attempt to soulbind several psykers to himself, as a proxy for the Emperor of Mankind, and by this safeguard their souls.
[ ]Spawning Pool Heist
Not only is our genetic technology and knowlege not at the apex it could reach for solving biology related problems such as plauges or asstartes transformation but as Rx has hinted, if we don't confront the lizardmen carefully the admech is likely to do so more reckklessly and lose some of their built up resources in the doing of it.
So answer these together, the Admech want to expand, and you probably need them to. However, the action to seize the spawning pool isn't necessarily linked to this expansion. The whole area aroudn the lizardmen city is considered by the admech as 'astartes hunting grounds do not enter' beacuse they know the Lions are using it for training and recreation, so they know they're not allowed to just concrete over it all. Comparably, they also know that the various tribes provide tribute to the Astartes, and therefore they're worried about upsetting the Astartes on an Astartes world. As such they want to coordinate which parts of the jungle they can strip mine, and which parts the Astartes want left as they are, that sort of thing.
So the Admech know they wouldn't be going near the lizardmen anyway. As such, no direct synergies, not like there are with some of the others.
I'll also note that the heist is a martial action, you won't magically understand it all when you grab it. However, if you wanted to write in an accompanying action to research it, you could probbably do that this turn rather than having to wait till next turn.
Okay so as I said I eliminated my internal squabbling b conceding that to take action most effectively this next turn we need to focus our actions towards specific self reinforcing goals and synergies. To this end I now have some plans I'd love to get critique on
While yes there's no urgent things going on, you're not being attacked etc, that doesn't mean things aren't going on in the background. For example, Bretonnia has been going on for a few turns but you've done nothing about it. You may indeed not want to do anything, but that's still a choice to make depending on how serious you consider the circumstance.
[ ] Genetic Restructuring
Potentially great synergy with gene-rites which I do not see anyone else exploring. Might synergize even better with The First Men but that would reduce the rolls for Genewrites far too low and that vote is what the rest mostly hinge around.
To note, the restructuring is a longer term action, it's something to tweak the genes of the various populations on longer timescales, not something that will produce immediate results. The First Men option though would indeed have immediate benefits because you'd get the genetic matieral and be able to copy it or whatever.
Yes, but not many, a hundred thousand at most vs the millions in the Southern Realms etc. There'll be strigany tribes, the remnants of strigos proper, adn then a few random groups of humans in teh mountains or plains surviving amidst the orcs etc.
S N: is anyone else worried by our Sisters option disheartening and the appearance of more visibly distinguishable mutants among the lions that we may have an internal ministorum revolt on our hands?
so the Chapter keeps their psykers very quiet. I dont think a Sister would be able to tell the difference between a normal psyker and a manifest one, but they'd definitely be able to tell if some Wulfen guy showed up, and they'd be very suspious of physical mutations like the 3rd company lighting themselves on fire every time they do magic.
[X] Intrigue Write In: Spycraft Expansion, Nassors most trusted human operatives are sent additional resources such as disguised servitors, extic drugs made to look like regular tinctures and the like, anything that the chapter can practically do to enable it's non superhuman operatives further.
Acceptable write in, subject to people voting for it of course. I'd also say though that this would also require you to establish the doctrine of what they're actuall ymeant to do. It's fine to give them stuff to do assassinations, but currently you ahve an inforomation network which is designed to supply intel to the Chapter. Would you want a internal security bureau? An assassination or sabotage network? WHat is the actual aim of it, if you want to transform it's capabilities.
[]Personal Write In: An God Kings Imperial Governor Triumph: Amra now healed travels imperial held territories and tribute states with a special emphasis on reassuring leaders of cities and military groupings that not only does the Imperium remain strong and able but that the empeor continues to aide them, etc etc.
While resentful, Sylvania is firmly under Imperial control now, both as in they're paying taxes to the Emperor of the Empire, but also as in they're being policed by the Astartes of Kabor's company. This means there are no big threats like vampires openly ruling, but there's still plenty of spooky ghosts or random bands of undead around which are obviously problematic. There are indeed other groups operating secretly though yes.