The Lighthouses and the Pit (Fantasy Mage Quest)

[X] I should go ahead.
We've been watching how to kill them let's put that in action 'I will protect'

You've seen Grand Axe kill them from afar with a big blade. You on the other hand have a mobility skill but no direct offensive powers, and your reach is limited to the length of a short sword. If you choose to distract the Spinewolves with your mobility you will be in considerable danger, but playing to your strengths. If you choose to fight them - the thread's last choice mean you don't have any real direct experience in killing them. Fighting them to kill is very dangerous and almost certainly consume a Fate Point.
 
I dislike the idea that we have to throw ourselves into excessively dangerous situations. That said, we've played it safe up until now so we should have avoided injury and have a decent understanding of our foe. If there was ever to be a time where it'd make sense to accept risk, it'd be now.

[X] I should go ahead.
 
Interlude: The First Night's Camp
Just a little snippet of conversation as the vote continues.



It was not something you had thought about overmuch, but it was your first night with Grand Axe when he had raised the point.

"Why not Blade Projection? It's the most common choice for a mage starting out. Infinite Sharpness is pretty common as well, Severing Distance is a bit of an odd choice for a newcomer."
You sit and think about this for a while, and to be honest you realise you didn't have perhaps the best thought out answer. You'd wanted to teleport, simple as that. You look at him and speak.

"It seemed… More impressive. Should I have selected something else?"

Grand Axe chuckles.

"It's not that. I guess when I started training there are a lot more of us. Normally they told us we should learn Blade Projection. Back then we'd sit in the back line and hack away to help increase our powers. Right now… Things are worse. I had thought Dagger would have pushed you into it, to try and keep you safe."

He stretches out under his blanket.

"I guess it's not the worst choice you could have made, not with things the way they are. To be honest I'm a little worried about myself. I am more experienced than you, but normally we have a Bladebound of three or four years experience leading one of these things. Defensively, I guess my skills aren't there yet."

You stand up and pace around the trees, there are only two as you picked a sleeping place in the open. This isn't exactly what you expected, though Grand Axe seems competent enough or at least aware of his own limitations. You speak.

"I mean, it's frustrating not to grow as quickly, but living seems more important. Besides, once we gain a little more synergy I think you may be able to leave some of them to me to kill. I'd prefer to get my feet under me for now."

He yawns, and nods and then finally closes his eyes. It has given you something to think about however, not only what you're doing for the moment where perhaps you should go in the future. Questions for later however, as right now you need to focus on simply clearing out the Spinewolves wherever you find them. You decided to do so before and were intent on making good on your self appointed task. Increasing your power could perhaps wait for another day.
 
[X]Understood.
This does nooot seem worth blowing a Fate point on, unless I'm highly overestimating the rarity of the things.
 
[X] I should go ahead.

High risk, high reward. It's still pretty early. Get ahead, stay ahead is still a thing, right?
 
Oh My God She Just Ran In
"No, we can't just leave them to die."

You look Grand Axe in the eye. He raises his hand and begins to speak. Before you can hear anything he says, you start swinging your sword, cutting distance away as you pace rapidly fought. He shouts something behind you, a little incoherent. You shout back at him.

"I'll go ahead! Follow me as fast as you can, back me up when you can."

With swift strikes of the sword you quickly outpace Grand Axe, and while he follows behind you, you are quickly into the fray. You have not moved like this, not yet. While you have advanced before, you have not advanced into combat unsupported. As you move towards the wagons, you see the faces of the merchants, filled with fear as the Spinewolves snap and snarl at them.

Each of the five Spinewolves looks different, some with lengthened muzzles, others with weird misshapen maws that almost seem as though they retract into their skulls. One stands tall in the rest, long gangly legs letting a tower foot or more above the others. They tear and hack into the wooden sides of the wagons, two merchants striking at them with swords to little effect. Another merchant jabs at them with a spear, and after a moment the spear gets stuck, caught in the scales of one of the Spinewolves. It rears up and tears across his face, leaving nothing but ragged bone behind.

As you run in, you find the Spinewolves turn on you with a frightening efficiency. Where five were harassing the merchants before, they now move towards you, spreading around in a half circle around you. You curse under your breath, cutting distance behind you and retreating for a moment. It does little good, as they approach towards you quickly, though one turns savaging the wagon once again.

You swing at one desperately, your sword catching on the scales barely cutting to the surface. The Spinewolf looks at you curiously, before batting at you with a clawed and gnarled paw. You fall to the ground, any thought to cut through the distance gone, the Spinewolf diving to your throat. You raise your sword desperately barely keeping its jaws off you, and another paw crashes down next to your head, avoiding pulverising your skull by mere inches.

You jab upwardly, desperately hoping to hit something before it strikes again. You see your sword pierced the Spinewolf's throat, and well into its brain. You pull your short sword but it is decidedly stuck, and so you roll away taking your only sword with you. There are still four left, and the merchants do not seem inclined to leave the wagons to help. You look around you consider Spinewolves still closing on you, you dart to the left hoping to take out the one furthest from the others. It is the tallest and you hack its leg savagely, it falls to the ground wounded.

There are three left now, and you feel a little more confident. One of the Spinewolves dives at you, and with casual ease bats your sword out of your hand. It goes flying, and while you twist your head to look at it the approaching Spinewolves demand all your attention. You start retreating in earnest now, but know better than to turn your back to the creatures.
As you back away another Spinewolf jumps on you another paw throwing you to the ground again. You look up and see death in the shape of yellowed broken teeth. The creature widens its jaw, preparing to tear you into pieces. As it descends, it simply topples, one half falling one way - the other half falling another.

"HEY! I'M GRAND AXE, AND IF YOU THINK I'M GOING TO LET YOU IDIOTS KILL THAT IDIOT..."

The roar trails off for a moment. Another Spinewolf is simply obliterated, separated down the middle with one eye either side of the cut. The third comes rushing towards you, but before it can descend, it is thrown to the side by an axe which is then swung down repeatedly on its head leaving it whimpering and unable to move.

A massive hand comes down towards you and roughly pulls you up right.

"Then you got another thing coming."

Grand Axe's face, puffy and red with exertion looks down on you. He shakes his head, beads of sweat dripping off it as he gasps for breath.

"Now, Swallow, go get your swords."

You run over to your swords eager to rearm yourself, and feel much safer once they are in your hands again. Grand Axe merely nods at the two remaining Spinewolves.

"Do it."

You walk over to the first one, hand shaking with fear. Still you bring the sword down cutting through its throat and for the first time feel a trickle of… Something in the back of your mind. You realise now it happened before, when you killed the first Spinewolf but you had other things on your mind then.

The second Spinewolf is lying on the ground, the still slavering, still dangerous. Grand Axe hefts his axe and casually slices off both of its forepaws from thirty paces away. You walk over unevenly, and jam your swords into its eye sockets. It ceases moving within a few seconds, and if you feel another small trickle of something again.

Grand Axe looks you, and inhales before speaking.

"Idiot. Idiot! IDIOT!"

He takes a deep breath.

"Go see to the merchants - we will speak of this afterwards."

The merchants are still huddled in the wagons, looking at you to see if it's safe. You wave to them, and shout.

"Hey! Come down here. We're mages from Madalgia, come to clear the Darklings out of the area. Where are you headed?"

One man looks down at you and speaks.

"Back to Madalgia. We've come from Rosolin, bearing important goods."

You look at him critically. Important goods? If they were so important…

"Why have you no escort? If these goods are so important where are your mages?"

"Well, halfway through the trip they left us, heading south towards The Pit. Don't know why, just told us to get this to Madalgia."

You jump up onto the wagon, and see a series of tightly bound iron chests.

"What's in there?"

"Don't rightly know, just told us these are important and to get into the city. I know you've already saved us, but you mind helping us again?"


Grand Axe strides over to one of the chests before you can speak, cracking one open with the haft of his axe, revealing what is inside.

He raises an eyebrow. Small black spirals made of some curiously hard material are revealed, glinting in the sun.

"I've never seen these before, what are they?"

One of the merchants looks up at him nervously.

"I don't know, sorry. All I really know that they're important."

Grand Axe grunts.

"Sorry Swallow. Depends if these really are important, I guess."

He looks over the merchants with a critical eye.

"Though to be honest, I don't see a caravan with no escort being that important to begin with."

You look over to Grand Axe, hoping for his opinion. He shrugs his shoulders, clearly leaving it up to you.



[ ] Return to the City

If this is truly an important shipment, helping these merchants may be the most valuable thing. Of course there is a better than even chance that they are simply lying to you to make the return trip safer. In that case you'd just be failing your mission.

[ ] Continue Your Mission


The shipment is one thing, but you largely have cleared out the road behind you. More important is keeping this area clear, these are hardly going to be the only merchants on the road at this time of year.

YOU NOW HAVE ZERO FATE POINTS.
 
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[X] Return to the City

Yeah I wouldn't particularly mind opening one of the chests first, but given they're tightly bound I feel like they're legit.
 
Actually.. if the merchants are lying, then we'd just kill them, wouldn't we? No need to open the chests.

[X] Return to the City
 
I'm pretty happy with that use of Fate Point was a nice scene and an impressive update speed. I kinda wanna go halfway but write-ins that let you have your cake and eat it too can ruin quests so I'd rather stick to the mission and hope we've done enough.

[x] Continue Your Mission
 
[X] Continue Your Mission

Sorry merchants, but if your escorts wanted people to believe you they should at least have told you what you're transporting, gah.
 
I'd like to ask what kind of mages were those guys, personally...Then again, we're from Madalgia, city of sneaky mages.
Frankly? I'm thinking that what we want to do is:
[X]Continue the Mission
Because I don't trust these guys, but we're ALSO not in a position to make the call either way, since Grand Axe here also doesn't really know what those rocks are. Frankly, without anyone telling us it's important, I'm inclined to let them go on their own. Push come to shove we can look for their carcasses on the way back and the chests, assuming the local Darklings don't get them.
The problem is if it's important it's going to suck if they don't make it...But we're DEFINITELY in trouble if we round back for the first merchants we see. Them being unguarded by mages, or even worse ABANDONED by mages to go to the Pit, makes it even worse, though it's probably safe to bring them to the city as a result. Unless they can personally say there's no other merchant trains coming this way in the time it would take for us to gaurd them back to Madalgia and get back out here via word of Glimpses...We've got a trail path to clear, so that other merchants can have a chance at survival.
 
[X] Return to the City

My "this could be very plot-relevant"-sense is tingling. The mages suddenly left to the Pit and they instructed the merchants to carry the strange instruments to Madalgia in a matter of great importance. Whatever is in there is likely related to the Pit and the events transpiring in it. Besides, the mages accompanying them instructed them to bring it to Madalgia, there certainly ought to be someone equally important there to receive the shipment then? Unless it's all bluff of course, but the sequence of events seems to make that somewhat unlikely.
 
I'd like to ask what kind of mages were those guys, personally...Then again, we're from Madalgia, city of sneaky mages.
Frankly? I'm thinking that what we want to do is:
[X]Continue the Mission
Because I don't trust these guys, but we're ALSO not in a position to make the call either way, since Grand Axe here also doesn't really know what those rocks are. Frankly, without anyone telling us it's important, I'm inclined to let them go on their own. Push come to shove we can look for their carcasses on the way back and the chests, assuming the local Darklings don't get them.
The problem is if it's important it's going to suck if they don't make it...But we're DEFINITELY in trouble if we round back for the first merchants we see. Them being unguarded by mages, or even worse ABANDONED by mages to go to the Pit, makes it even worse, though it's probably safe to bring them to the city as a result. Unless they can personally say there's no other merchant trains coming this way in the time it would take for us to gaurd them back to Madalgia and get back out here via word of Glimpses...We've got a trail path to clear, so that other merchants can have a chance at survival.

Sure, but if those artifacts are important to the expedition, it's probably important that Madalgia gets them ASAP. After all, most important convoys would have mage escorts to begin with, this might be the only one that doesn't.

[X] Return to the City

My "this could be very plot-relevant"-sense is tingling. The mages suddenly left to the Pit and they instructed the merchants to carry the strange instruments to Madalgia in a matter of great importance. Whatever is in there is likely related to the Pit and the events transpiring in it. Besides, the mages accompanying them instructed them to bring it to Madalgia, there certainly ought to be someone equally important there to receive the shipment then? Unless it's all bluff of course, but the sequence of events seems to make that somewhat unlikely.

That's what we've been told. But the merchants really have a large incentive to keep you with them-they're more likely than not going to live if you escort them. They might not be strictly lying as such, but they do have every reason to exaggerate.
 
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