I like the magic but I don't like the character trait that comes with it.Since it looks like there's little interest in the builder option, I guess I'll switch.
[X] Untouched by Desire, Detached From Greed
Personally, I like greedy characters. They are always willing to push themselves to get more, to go beyond what their limits to try to gain something that no other person would even try to obtain.I like the magic but I don't like the character trait that comes with it.
Definitely could build a pretty huge library of spells.It's worth noting that if other sorts of healers are as rare as fleshcrafters, then becoming a fleshcrafter now and advancing as a spellthief later would probably make us tremendously powerful.
Could two Fleshcrafter mages pair up and fleshcraft each other's body into immortality, using refinements they've practed upon the conjoined retinue?Those are the sorts of questions you'd really need a Second Ascension mage to even begin answering, and there aren't many of those..
I actually really like greedy characters and the Fleshcrafter's total lack of greed is a major turn-off.Personally, I like greedy characters. They are always willing to push themselves to get more, to go beyond what their limits to try to gain something that no other person would even try to obtain.
Like, a healer would likely not want money for their services, which means getting the supplies necessary to do big expeditions or set up new towns becomes harder, even if we can more easily attract people to work for us.
Our character has never seen a Fleshcrafter in his life. Granted, he's also never (as far as he knows) seen a Glimpse either.Actually, I wonder how many Fleshcrafters the city currently even has. When it says they are highly valued, is it on the level of 'we only have a few hundred or so fleshcrafters', or is it at the level of 'we've got 5-10 fleshcrafters for a population of seventy thousand'?
Other way around. Knowledge is the enemy of fear.To fear nothing: Shaderunner (Darkness and fear, see? Shaderunners don't seem the afraid sorts, too.)
Normal Fear: Spellthief (Thievery..)
To hide from everything: Glimpse
you're right... probably...I actually imagined Fleshcrafting limited to humans, but on that.. huh. That's big.
Can people re-try their attempts at a lighthouse? Can a Fleshcrafter heal maiming and such?
The power of healing, wielded by the Fleshcrafters. Those who heal and strengthen human flesh.
Actually, I wonder how many Fleshcrafters the city currently even has. When it says they are highly valued, is it on the level of 'we only have a few hundred or so fleshcrafters', or is it at the level of 'we've got 5-10 fleshcrafters for a population of seventy thousand'?
I would imagine that it is far more toward the 20-80 level, considering that maybe 1 in 60 (?) are a mage and Bladebound seem more common than Tremorfeet which seem more common than Fleshcrafters. Very few people want nothing for themselves, and fewer of those are likely to risk death or maiming by tower out of desperation or desire for power, which appears to be the only reason people risk it. But 5-10 seems somewhat unfeasibly low.From Orange, you see Bladebound with caravans occasionally, Tremorfeet doing repairs on the wall every now and then, but you've never seen a Fleshcrafter.
I'd figure that, though our Shaderunners don't seem to be that.. afraid. Or I might be misreading things.
Blue is hope/lessness. That or the sad.Red = Anger/wrath
Orange = Greed
Yellow = Fear
Green = Envy??
Blue = ??
Indigo = pride, probably.
It's DC power rings stuff. Indigo is compassion/callousness, green is willpower.Red = Anger/wrath
Orange = Greed
Yellow = Fear
Green = Envy??
Blue = ??
Indigo = pride, probably.
Remember that fear might not be about how afraid you are, but about what you are afraid of.
grossIt's DC power rings stuff. Indigo is compassion/callousness, green is willpower.
Well, pretty much people are forced to go to a lighthouse to keep the population down, and also to get mages.I would imagine that it is far more toward the 20-80 level, considering that maybe 1 in 60 (?) are a mage and Bladebound seem more common than Tremorfeet which seem more common than Fleshcrafters. Very few people want nothing for themselves, and fewer of those are likely to risk death or maiming by tower out of desperation or desire for power, which appears to be the only reason people risk it. But 5-10 seems somewhat unfeasibly low.
I actually imagined Fleshcrafting limited to humans, but on that.. huh. That's big.
Can people re-try their attempts at a lighthouse? Can a Fleshcrafter heal maiming and such?
you're right... probably...
It's still useful, however. We can always buy some orphans from the outer ring and engrain obedience into their being. We'll have to practice to develop, anyways. Yes, it's "immoral" but a) they'd starve or be shoved into a tower anyways, b) it will help people.
I would imagine that it is far more toward the 20-80 level, considering that maybe 1 in 60 (?) are a mage and Bladebound seem more common than Tremorfeet which seem more common than Fleshcrafters. Very few people want nothing for themselves, and fewer of those are likely to risk death or maiming by tower out of desperation or desire for power, which appears to be the only reason people risk it. But 5-10 seems somewhat unfeasibly low.
It's DC power rings stuff. Indigo is compassion/callousness, green is willpower.