The Lighthouses and the Pit (Fantasy Mage Quest)

Since it looks like there's little interest in the builder option, I guess I'll switch.

[X] Untouched by Desire, Detached From Greed
 
I like the magic but I don't like the character trait that comes with it.
Personally, I like greedy characters. They are always willing to push themselves to get more, to go beyond what their limits to try to gain something that no other person would even try to obtain.

Like, a healer would likely not want money for their services, which means getting the supplies necessary to do big expeditions or set up new towns becomes harder, even if we can more easily attract people to work for us.
 
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The primary reason I didn't go Tremorfoot is because I played an earth mage elsewhere who went exactly that sort of way. It's neat, but it's more a RPG thing and not as suited for quests.
 
Those are the sorts of questions you'd really need a Second Ascension mage to even begin answering, and there aren't many of those..
Could two Fleshcrafter mages pair up and fleshcraft each other's body into immortality, using refinements they've practed upon the conjoined retinue?

[X] Untouched by Desire, Detached From Greed
Fleshcrafters are somewhat dependent on others but are literally the #1 rarest and most valued out of all of these choices.
Plus, just look at that one thread that hasn't been updated forever, w/ the summoner guy from that game. Fleshcrafting is powerful. Buy a couple of puppies, train them to obey your commands, and then heal/enhance them into monstrous protectors.
 
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I actually imagined Fleshcrafting limited to humans, but on that.. huh. That's big.

Can people re-try their attempts at a lighthouse? Can a Fleshcrafter heal maiming and such?
 
Actually, I wonder how many Fleshcrafters the city currently even has. When it says they are highly valued, is it on the level of 'we only have a few hundred or so fleshcrafters', or is it at the level of 'we've got 5-10 fleshcrafters for a population of seventy thousand'?
 
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Personally, I like greedy characters. They are always willing to push themselves to get more, to go beyond what their limits to try to gain something that no other person would even try to obtain.

Like, a healer would likely not want money for their services, which means getting the supplies necessary to do big expeditions or set up new towns becomes harder, even if we can more easily attract people to work for us.
I actually really like greedy characters and the Fleshcrafter's total lack of greed is a major turn-off.

I won't go so far as to say 'greed is good', but when you look hard for mutual advantage rather than simply offering charity, it often creates much more positive and sustainable business arrangements and living situations.

Sadly, earthmoving magic is kind of boring from my point of view.
 
Indigo seems to be around Love. Maybe?

Amelgynn was a Tremorfeet (Extreme Greed) and Fireeye (Violet Lighthouse, so mediated by compassion). I think Fireeye might be on the lower side of compassion? idk.
Actually, I wonder how many Fleshcrafters the city currently even has. When it says they are highly valued, is it on the level of 'we only have a few hundred or so fleshcrafters', or is it at the level of 'we've got 5-10 fleshcrafters for a population of seventy thousand'?
Our character has never seen a Fleshcrafter in his life. Granted, he's also never (as far as he knows) seen a Glimpse either.

Possibly because the lack of greed needed to be a Fleshcrafter makes them innately rare, and as for the Glimpse, I'm not entirely certain of the Yellow Lightouse fear distribution.. there are logical arguments for each of them.

I figure, though, that:

To fear nothing: Shaderunner (Darkness and fear, see? Shaderunners don't seem the afraid sorts, too.)
Normal Fear: Spellthief (Thievery..)
To hide from everything: Glimpse
 
I actually imagined Fleshcrafting limited to humans, but on that.. huh. That's big.

Can people re-try their attempts at a lighthouse? Can a Fleshcrafter heal maiming and such?
:( you're right... probably...

The power of healing, wielded by the Fleshcrafters. Those who heal and strengthen human flesh.

It's still useful, however. We can always buy some orphans from the outer ring and engrain obedience into their being. We'll have to practice to develop, anyways. Yes, it's "immoral" but a) they'd starve or be shoved into a tower anyways, b) it will help people.

Actually, I wonder how many Fleshcrafters the city currently even has. When it says they are highly valued, is it on the level of 'we only have a few hundred or so fleshcrafters', or is it at the level of 'we've got 5-10 fleshcrafters for a population of seventy thousand'?
From Orange, you see Bladebound with caravans occasionally, Tremorfeet doing repairs on the wall every now and then, but you've never seen a Fleshcrafter.
I would imagine that it is far more toward the 20-80 level, considering that maybe 1 in 60 (?) are a mage and Bladebound seem more common than Tremorfeet which seem more common than Fleshcrafters. Very few people want nothing for themselves, and fewer of those are likely to risk death or maiming by tower out of desperation or desire for power, which appears to be the only reason people risk it. But 5-10 seems somewhat unfeasibly low.
 
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Red = Anger/wrath
Orange = Greed
Yellow = Fear
Green = Envy??
Blue = ??
Indigo = pride, probably.

Remember that fear might not be about how afraid you are, but about what you are afraid of.
 
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[X] Not Owned By Avarice, Not Fool Enough to Disdain Wealth

Yep I want to explore the world and the Pit. This seems like the best choice for it of the three by far. Also seems like a good middle ground on the greed personality.
 
I would imagine that it is far more toward the 20-80 level, considering that maybe 1 in 60 (?) are a mage and Bladebound seem more common than Tremorfeet which seem more common than Fleshcrafters. Very few people want nothing for themselves, and fewer of those are likely to risk death or maiming by tower out of desperation or desire for power, which appears to be the only reason people risk it. But 5-10 seems somewhat unfeasibly low.
Well, pretty much people are forced to go to a lighthouse to keep the population down, and also to get mages.

The porportion of people going to the Orange Lighthouse is much less than the Yellow Lighthouse, and of the people who do go to the Orange Lighthouse, the majority have a balanced Greedy/Selfless alignment, because that's the normal outcome for most. Followed by those of extreme greed, because you might actually survive - And then finally by pure selflessness, which among the 3 is the least viable.

Basically like Mindscours and why they're so rare. Fleshcrafters are special snowflakes pretty much due to the circumstances needed to get one. (Need to want to go the Orange Lighthouse, which is unsafe, need to be selfless and free of greed (and survive), and need to make the 1/10 odds of surviving the lighthouse at all.) It wouldn't be a surprise if Madalgia only has like 10-20 Fleshcrafters.
 
[X] Untouched by Desire, Detached From Greed

I don't mind greed but actual selflessness is very rare in quests. usually it's a 'enlightened selfinterest' altruism that isn't actually altruism

also: is the MC male or female? I haven't been able to tell
 
I actually imagined Fleshcrafting limited to humans, but on that.. huh. That's big.

Can people re-try their attempts at a lighthouse? Can a Fleshcrafter heal maiming and such?

No to the first (re-entry is fatal invariably), though yes to the second. Healing maiming isn't easy, though.

:( you're right... probably...

It's still useful, however. We can always buy some orphans from the outer ring and engrain obedience into their being. We'll have to practice to develop, anyways. Yes, it's "immoral" but a) they'd starve or be shoved into a tower anyways, b) it will help people.

You can realistically go get combat trained militia - even the best of the well-trained militia, even. Superhuman abilities and healing on-tap is one hell of an offer - if you become talented enough at Fleshcrafting, you can conceivably have other mages in your retinue. Unless of course you want to do some horrifically unethical stuff ('hey, want to be an explosive acid bomb?'), in which case you may need to do some terrible things.

I would imagine that it is far more toward the 20-80 level, considering that maybe 1 in 60 (?) are a mage and Bladebound seem more common than Tremorfeet which seem more common than Fleshcrafters. Very few people want nothing for themselves, and fewer of those are likely to risk death or maiming by tower out of desperation or desire for power, which appears to be the only reason people risk it. But 5-10 seems somewhat unfeasibly low.

As a rough guide, Madalgia 'graduates' around 100 mages every year (and loses 900 orphans and the like to the Lighthouses), and around 80-90 of those come from the Yellow Lighthouse, depending on the year. The average mage is reasonably young (Shaderunners and Bladebound have a much, much higher mortality rate than Tremorfeet and Glimpses, for instance), though it's something of a bimodal distribution in terms of age.

It's DC power rings stuff. Indigo is compassion/callousness, green is willpower.

Yeah, I had my own emotional spectrum thing half-charted out and then I realised 'hey, everyone knows the DC stuff and it fits ~95% of what I want to do'. I went with it largely because it's very accessible. There's no actual connection to DC or power rings in the quest, it's just a convenient model people know about.

also: is the MC male or female? I haven't been able to tell

This is deliberate - a lot of your personal details aren't going to be filled in until we finish with the Lighthouse.
 
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