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Interlude 4: Necessity 02
L'nessa: 26

Sola: 4

Amiti: 1

"Allow me to introduce my friend and classmate, V'neef L'nessa," you say. "L'nessa, this is Ophris Maharan Teran and Ophris Maharan Yavis — cousins, on my father's side." Rather more distantly in Yavis's case, you suspect, but there wasn't a great deal of cause to split hairs.

L'nessa smiles, the picture of a gracious lady. "Delighted to meet you both," she says, giving the two young Prasadi men a nod — deeper in Teran's case, shallower in Yavis's. Then she drops her voice conspiratorially, leaning forward to stage whisper: "I am also Ambraea's niece, if that helps you picture the relations a little more clearly."

"It's not exactly an exclusive club," you say, with perfect honesty. The full list of your living blood nieces and nephews is vast, including as it does Dragon-Blooded as far apart in age as L'nessa, multiple Great House matriarchs, and Ragara Bhagwei, dominie of the Heptagram. Addressing him in those terms would be ridiculous as well as ill-advised.

"The pleasure is mine," Teran says, bowing to her in the Prasadi style, his smile growing even more than usual.

"Likewise, my lady," Yavis says. The boy seems a little startled to have been addressed by you so quickly — he is trying hard not to keep stealing glances toward the third Dragon-Blood in the room. In Prasad, Dragon Caste is Dragon Caste. Here, mortal though he might be, Yavis is still a Dynast.

"And this is Erona Maia, another classmate from the Heptagram," you say, indicating Maia where she's stood small and quiet through this exchange.

Maia bows, but does not immediately speak, assessing both of them with a curious look. Once again she's dressed in a more masculine patrician style, dark greys and blues, the fit of the clothing making her look particularly slender in a graceful, androgynous way. It's a very good look for her. It's a stark contrast to L'nessa's lavender coloured gown, a subtle grape motif woven into the silk.

"You are... all sorcerers?" Teran asks. There is some unease there, as is perhaps natural.

"We're fifth year Heptagram students," you say, "I should hope so. I have heard that you have an equivalent in Kamthahar."

Teran shrugs. "The Mandir of Sixfold Insight teaches many strange things, beyond sorcery," he says, "but, I have little direct experience of such matters; your father's clan has adopted your practices of schooling, but mine prefers to tutor our own scions. Regardless, I will certainly not turn down help from women capable enough to meet with your approval, Lady Ambraea."

"I admit, I know little of Prasad myself. I look forward to you curing me of my ignorance," L'nessa says. She's the first to take a seat — the five of you are in the Imperial residence's small walled garden, a stone table near at hand, arranged to give a commanding view of the garden's fountain. Five dragons twine around a central pillar, water pouring from their mouths into a pool upon the surface of which live flames dance. It's pretty enough here in the day, but quite spectacular at night.

Teran follows suit, sitting across from you. "I would be pleased to tell you whatever you like about my homeland," he says. His smile turns self-effacing, then: "But, first, perhaps you could cure me of my ignorance? Prasad is far away, and perhaps I am unfamiliar with the names of every one of your great clans." He glances between L'nessa and Maia as he says this.

Fortunately, L'nessa doesn't take offense. "I won't hold that against you — Matriarch V'neef, my honoured mother, only ascended to founding our house eight years ago. We don't yet have the history that most of the others do."

"I'm not surprised that you don't know House Erona, my lord. We are not a major family," Maia says, finally speaking up.

Seeing Yavis's mild confusion, you clarify: "Maia is from a patrician family. Not unlike your Sage Caste clans." The Dragon-Clans each have Sage Caste members, like Yavis, a status enjoyed by all their scions who fail to Exalt. Others, though, particularly in jatis associated with scholarship or administration, represent their own independent families.

Yavis seems even more confused by this comparison. "She is Exalted, though?" he asks. The boy has remained standing where the rest of you have sat down.

"I am," Maia agrees.

"Exaltation does not automatically grant elevation to one of the Great Houses," you say.

L'nessa seems mildly baffled by this characterisation. "Does it in Prasad?"

"All those who bear the Dragons' divine Blood, regardless of birth Caste, are elevated to the Dragon Caste, and so must join a Dragon Clan, or take the vows of monkhood," Teran says. Nearby, the elaborately patterned iron teapot hung over one of the fountain's flames is beginning to steam noticeably. Yavis steps forward, carefully removing it from its hook with a cloth, and adding it to a wooden tray, which he presents before Teran. Teran adds tea leaves to every untouched cup, pouring water over top of each in turn, noticing the hot metal of the pot as little as any Fire Aspect might. You try not to let it remind you too much of your mother.

"A strange thought," L'nessa says.

"I'm sure it seems so," Teran says, tone diplomatic.

"Well," L'nessa says, "at any rate, Ambraea did her best to describe the situation to me, and of course I've agreed to help, but I feel that some of the... finer details may have escaped my understanding."

You certainly had done your best. It had been roughly as confusing for L'nessa as you'd expected — Maia had followed things a little better. Or maybe she'd just been less overt about her confusion.

Smiling with good humour, Teran launches into his explanation again; about his extended quest to join a famous Hearth. About what that even means, about the complex, centuries old grudge of a Prasadi goddess, and about the criminal god who Teran has come to the Blessed Isle seeking out.

"He's a god of... losing fights?" Maia asks, trying to puzzle this out.

Teran laughs. "Taste of Blood and Ashes is, or was, a god of defeat and the defeated," he says. "Now, he is a thief and a vagabond, hanging on to that which is no longer his."

Maia nods, thinking this over. "Why not go to the Immaculate Order with this, if he's a criminal god as you say?"

Teran shrugs uncomfortably. "While I will not question the skill of your monks, I do not have connections with the Order, and my clan is not... popular with them." This is certainly true — the Pure Way is a heresy, in the eyes of the Immaculate Order.

"And you're here acting on behalf of a foreign goddess that few in the Isle would recognise," L'nessa says. "I imagine this artifact is valuable? It's hard for you to know whether any given authority in the Realm would have a different opinion as to where it should end up."

Teran grimaces. "Just so," he says. "Burano Maharan Nazat is at least a countryman of my jati, and he told me I could trust Lady Ambraea."

"She's quite trustworthy, if she's made you a commitment," L'nessa says. Which is halfway flattering, at least. You suppose there's a reason why she might feel the need to qualify that, however.

Maia catches your eye, flicking her gaze at something over your shoulder. You turn to look — Peony is standing at the entrance to the garden, paused as if distracted in the middle of approaching the table.

"Yes, Peony?" You ask.

She gives a slight start, then takes a few steps forward, bowing. "The arrangements have been made as per your request, my lady. You will be able to depart tomorrow, at your leisure."

"Well done as always," you say. "We'll be departing relatively early — please try to get some rest."

The last is said with the slightest amount of emphasis, causing a flicker of embarrassment to cross Peony's face. "I will, my lady. Thank you for your concern."

You give her a nod, allowing her to consider herself dismissed. As you turn back to the group, you briefly catch a glimpse of Teran glancing after Peony with a small frown on his lips. It's short-lived, however. He looks back to you, smiling again. "Very well! I look forward to all your companionship in this journey."



You wake up early the next morning in a tangle of limbs, yours and Maia's, reluctantly extricating yourself in order to rise, wash, and get dressed for a long day ahead.

"I'll like getting a chance to see a bit more of the Northern Isle," Maia says, carefully braiding your hair for you. Ordinarily Peony's job, but Maia had volunteered, and you enjoy it — the feeling of her perched on the bench behind you, her slight weight leaning against your back while her clever hands carefully twine dark strands together. "It feels like I'm always only ever seeing the same parts, every year. The same families."

"How was the gala?" you ask.

"Pleasant," Maia says, meeting your eyes in the mirror. "House Pazal was hosting — I like the matriarch's youngest daughter well enough. She's still friendly, as long as we very deliberately don't talk about sorcery. So I have someone to talk to, at least."

"How did you fare as a suitor?" you ask.

Maia makes an ambivalent face. "Fine enough, I suppose? House Cirrus, so it would be an odd match at the moment — they're pulling away from Peleps at the same time as we're outright negotiating client status there. There are more than a few Cirruses in the Merchant Fleet, so ties to V'neef just make more sense from their perspective. I could get along with the man, I think, but he's a little full of himself."

You raise your eyebrows. "Full of himself how?"

"Oh, fancies himself a poet with an acid tongue. He recited a piece that was a veiled joke about one of the other guests present making horrible financial decisions. Her brother had to drag her away before she started a fight."

You give a brief laugh. "Well, it wouldn't make for a dull marriage, at least."

"Not quite the kind of excitement I'm looking for in my domestic life, sadly," Maia says. She puts the finishing touches on your hair, and then rises to drape herself over you from behind, resting her chin on your shoulder. "I'd at least want someone reliable, and capable of discretion. Hand is going to try something like this with the wrong person, some day, and I'd rather not be in the general vicinity. I told mother as much, and she agrees it's a reasonable objection, at least, even if she likes his mother being the head of the Imperial Purse."

Hearing her talk about her more mundane responsibilities to her family, it's almost possible to forget what you know about House Erona now, and just think of them as an ordinary patrician family. Almost. You find one of her wrists, closing a hand over it. "For my part, father wrote that he was going to have an evening with my mother to discuss preliminary options for marriage candidates in a month's time. She probably won't directly involve herself at this stage. Unless she does."

You might have quite a bit more say on who you end up with than many Dynasts; the primary concern will be your father's opinion and your own political interests. Of course, should your mother decide that a certain match suits her interests, it will be a very different matter.

"Higher stakes than patricians jockeying for sway in the Thousand Scales," she says.

"A little," you admit. Or much lower, if you really make a mess of things. "Father's letter said that he would tell me once there was anything meriting my concern. It's still very early now."

Maia plants a kiss against your neck. "Good luck," she says, quietly.

You entertain and regretfully discard thoughts about shoving her back into bed — it would mess your hair up all over again. You hold out your hand to the nearby pillow, and Verdigris slithers up your arm. "You as well," you say. "We shouldn't keep the others waiting too long."



Southern Chanos Prefecture,

Days later


You make for a modest enough traveling group, by Dynast standards. Four Dragon-Blooded, their body servants, a handful of house troops wearing V'neef colours for the sake of security and appearances — barely more than a dozen people and their mounts.

You've been heading south along the main road — it winds its way gently through a great pass in the mountains, eventually forking southwest toward the Imperial Mountain and East to the vast Dragon's Blanket plains that Perfection had carried you over the summer before. It's a vital artery that connects much of the interior of the eastern Blessed Isle's interior to the Shadowed Coast; as such, it's impressively well-maintained, and accommodations are found along it at regular intervals.

Now, though, you find yourself veering off into the foothills, surrounded on all sides by rocky slopes and scrubby brush. It's much rougher going, particularly for the mortals, and you're forced to slow your pace.

"Are you ordinarily left at your leisure to this degree, during the summers?" Teran asks L'nessa.

She laughs, channeling more than a little of her mother. "And what makes you think I'm not exactly where my house wants me to be?"

You're not trying to eavesdrop — in point of fact, you've been trying to keep your horse clear enough of Teran's simhata to ease some of its nervousness. Teran's beast is fairly well behaved, you think, but it's difficult to explain that to a horse. But you're in the lead at the moment, for good reason, and you can't get too far ahead.

"What, riding with me?" Teran asks.

L'nessa laughs again. "Oh, no, riding with you was my idea — but it isn't difficult to make my mother agree that an association with Ambraea could be useful." It isn't new or surprising information for you, but it's still strange to hear it explained to someone else as if you weren't present. You are continuing to demonstrate yourself as both a potential useful asset and a potential future rival, for a woman in V'neef's position. Acquiring you as the first means you're significantly less likely to become the latter.

It had only taken a few well placed comments about the simhata's grace and beauty, and how L'nessa had never ridden one before, for Teran to offer her the opportunity as if it had all been his idea. Glancing back to where he rides with L'nessa perched behind him, not doing anything untoward but certainly seemingly very cozy, you're quite certain that Teran knows what L'nessa is after, and that he's prepared to let her have it.

Do they have to be so blatant about it all, though?

Up ahead, revealed between one hill and the next, rises a rocky crag, a spur of stone split down the middle in a dark, yawning expanse. Nearby, you see a trail head, a tiny path snaking its way up the hills, marked by a tiny roadside Immaculate shrine. You hold up a hand for the others to see as you pull your horse to a stop, dismounting near the shrine. "That's it," you say.

Behind you, Teran dismounts and holds a hand out to help L'nessa down off the simhata. You notice he very carefully keeps a hand on the beast's reins the entire time, clearly not confident in how well behaved his familiar will continue to be for a rider other than himself.

"You're quite certain?" L'nessa asks, looking up at the hill.

"Yes," you say, glancing down at the trail. Just beyond the shrine, there are several stones laid across the start of the path. Characters of warning and of warding are etched there in High Realm, with a simpler message below it in Low Realm forbidding mortals to proceed past that point. "Perfection showed me an image of it, when I asked."

As the others catch up and climb down off their mounts, you look to the other Dragon-Blooded. "We'll want to go ahead on foot, I think — just the four of us. Give the mortals a chance to rest here." Where you're going isn't for them to begin with.

L'nessa nods. "There should be some manner of town nearby," she says, "we'll have somewhere to rest, after this."

You nod, glancing at Peony, who has appeared near at hand at some point in this conversation. While this much riding and travel is hardly restful for her, you can tell that she prefers it to either of the more supernatural means of transportation you've dragged her into over the past few years. "See to Lord Yavis," you instruct her, quietly.

Peony nods — the mortal Ophris's precise status continues to be awkward, and you've given her particular instructions to this effect more than once already. "Of course, my lady."

"We don't need to set up a full camp, thankfully, but try to get some rest as well."

"Understood, my lady."

"Where would I be without your singular grace and dedication?" you ask her, very nearly smiling.

Peony keeps her eyes humbly downcast. What she says, though, is: "somewhere in the mountains still, I'm sure."

You give a brief, quiet laugh, and turn back to the path.

"We had two lower caste servants, setting out from Kamthahar," Teran says, clearly in reference to your fist instruction for Peony, "it has been more difficult for poor Yavis since losing them."

"They both died?" Maia asks.

"Ahrmed did," Teran admits, something faintly like shame flashing over his face, "brigands, while crossing the Summer Mountains. An arrow struck him in the throat. The other, however, merely found love."

L'nessa's raises an eyebrow. "Found love?"

Teran smiles, clearly preferring this story to the first. "Yes — we had fallen in with a Guildswoman, for a time. Very eventful, I should tell you about the behemoth, later. Aadila fell for one of the caravan guards, and begged to be released from our service. I didn't have the heart to refuse."

L'nessa laughs, even as she's stringing her bow. L'nessa dressed for travel and riding, with the outside chance of combat, still manages to strike an elegant image. Even if you can see an autumnal leaf working its way free from her hair, bound up behind her head. "What a delightful attitude," she says. You're even sure that she means it.

Maia catches your eye, and you can tell that she's amused by the flirting. Which makes sense, you can't very well find it too annoying, considering what L'nessa has had to put up with having the two of you as roommates. It would be hypocritical of you.

"You are all very light-hearted about intruding on the court of strange spirits," Teran comments, as you begin the climb up the path. You've all dismounted, although Talent, the simhata, is padding along at Teran's side, briefly eying Verdigris with a yellow eye.

"Well, we are all sorcerers, as you remarked upon," L'nessa says. "The Isle of Voices is not exactly bereft of dangerous spirits. We get used to it, I suppose."

"And my particular sorcerous initiation gives me greater sway among earth elementals," you say. "There may be some posturing, but I'm certain we'll be able to find some information on your rogue god, if it's here to be found." Earth elementals are famously stubborn, but even spirits in such a remote part of the Blessed Isle as this are unlikely to seriously entertain picking a fight with four Exalted Dynasts, you assume.

The climb is slow and tedious, but not altogether difficult for you, however hot the sun is overhead. You walk ahead, Maia at your side, headed toward the crag in the distance. Along the path, weathered stones repeat the warning from its beginning in simplified form, as if to browbeat you all into obeying when you hadn't heeded the earlier ones. It's not until you reach the very crest of the hill, finally, that anything overtly supernatural happens. It certainly happens dramatically, however:

You feel a faint twinge in your third eye, enough warning to draw your sword, to give the others a chance to do the same, when a vast and shaggy form erupts out of the ground, giving a bugling call that sets the earth beneath your feet trembling. You brace yourself as it charges at you, eyes wild with anger, antlers lowered, vast and powerful — you don't have to intercept it in the end, however.

An arrow snaps off from over your shoulder, trailing fiery sparks and green Wood Essence, striking the beast's shoulder and erupting into vines that twine around it, tripping it up, and sending it sprawling to land at your feet. It struggles against the vines holding it, trying to push itself back up onto powerful legs, when it freezes:

Maia stands atop its flank, one hand braced against the centremost of its three antlers, the other pressing the tip of a spiral-bladed dagger into its throat. She'd moved past you so fast that you'd barely registered the motion. "Stay still," she says, voice very cold. It had been charging you, after all.

"I'd do as she says," you tell the elemental, looking down at it with a distinctly unimpressed expression. "Did you even look at who you were attacking before you leapt out?" Your attacker is a kri, the bulk of its stag body rendered awkward and ungainly by its current circumstances, the massive peasant robes it wears draped over itself knocked askew by the fall.

It looks up at you sullenly, muttering something about it being hard to tell who you were from underground, about the sun being in its eyes, about how it had never actually seen a Dragon-Blood before, and did you even look that different from ordinary humans? That it had only meant to scare you off, not actually to break too many bones. Kri are not known for their intelligence, caution, or friendly good nature.

You interrupt this string of excuses with a stern glare, pulling on the threads of your oath with Perfection. The scale hanging around your neck goes cold against your soul, and something of it enters your voice: "I am Ambraea, daughter of the Empress. My companions and I came here for information, treating with your court under our natural authority as divinely appointed intercessors — I am willing to overlook your transgression if your master will comply in good faith."

The words strike the kri like the weight of obligation, and it — he? There's something gruffly masculine about its intonation — tries hard not to cringe under it, salvaging what's left of his wounded pride. "I will need time to convey these words to my lord, and for it to contemplate your request."

L'nessa and Teran move more fully into view, arrows still nocked, but not yet drawn back. The simhata prowls behind Teran, not as large or as powerful as the spirit you're conversing with, but still tensed to leap into action. You're quite certain it was Teran's arrow that entangled the kri in vines.

You raise an eyebrow, looking down at the object hung around the kri's neck on a rough cord. An iridescent gem, its translucent colour changing with every minute movement the kri makes. It's shaped like a cut jewel, rather than the scale Perfection gave you — an eye from a true gemlord, not a dragon who was once one. "You're wearing one of its eyes, are you not?"

"... I am," the kri says with obvious reluctance.

"Then, perhaps, you could avoid wasting all of our time, and simply contact it?" Between you, being surrounded by so many Exalts, and Maia's knife in his throat, the elemental gives in.

"Very well, my lady. I will contact it."

"Good," you say, "that didn't need to be as hard for both of us as it was."



Echo Prefecture,

The Northern Blessed Isle


Echo Prefecture is not large, or prosperous, or particularly well known. Its soil is too rocky for good farmland, its forests too sparse and elevated for good lumber. Its main contribution to the Realm comes in the form of stone quarries universally agreed to be inferior in quality to those in neighbouring Dejis Prefecture. It's the kind of place that a human fugitive might go to ground; it's appropriate, you suppose, that a spiritual one might do the same.

The meeting with the kri's gemlord had been both tedious and brief, by Earth elemental standards. A combination of your sorcerous pact and the vast, mineral intelligence's lack of any desire to antagonise Exalted Dynasts had led to a terrible meal involving salt and mushrooms and cold cavern water, along with a conversation that makes Perfection look accommodating and easy to deal with. Cold, calculating, alien — in the end, it hadn't been too difficult to induce the gemlord to tell you of what it knows of a god named Taste of Blood and Ashes.

The god does not hold official rank in the eyes of the Immaculate Order. He'd been struck from the prayer calendars years ago after he'd been discovered fomenting a cult to his own glory, preying upon the poor and the helpless. The monks had broken the god himself, destroyed all symbols of his worship they could find, punished his followers, and left him to crawl away once he reformed, well aware of what might happen if he returned to his old ways of manipulating desperate mortals into worshiping him.

It's not quite how the gemlord explains it, but you can read between the lines.

Regardless, you are directed toward Echo Prefecture, where the disgraced criminal god has been hiding for the better part of a century, given the information in the interests of it being the best way to get you to simply leave and not come back.

Having left the major roads behind, it takes some careful navigation to get you there as quickly as possible, several times necessitating that you extract directions from local peasants. L'nessa does much of the talking herself, to your surprise. You could probably hold a conversation in the predominant Low Realm dialect spoken in Scarlet Prefecture -- if you needed to, for some reason -- and you can mostly understand the one spoken along the Shadowed Coast at this point, but you have genuine difficulty making out what these mountain peasants are saying. L'nessa, though, holds court amongst them with a gentle sort of grace, and they respond to her with an overawed wonder.

It's good she was free for this trip -- between Teran and Yavis being Prasadi and Maia coming from the southern Isle, you probably would have had to rely on one of the servants for translation, and the directions L'nessa comes away with are invariably more reliable than the maps Peony bought in Chanos, once you leave the major roads behind. You don't blame Peony for this; it's hard for a cartographer to match the intimacy with which the common people here know their lands, and impossible to know how accurate the minutiae of such maps are going to be beforehand.

Weeks later, it leads you to the prefecture's capital, Nightflower. The small city's modest stone structures struggle to live up to its poetic name, adorned by a scattering of temples as well as crumbling monuments hinting at past glories you're only dubiously certain you believe in. As such, it's not a surprise when your arrival is quickly noted. In a grander city, the invitation to be hosted by the local prefect herself would be an honour. Here, you'd almost be insulted if your presence weren't acknowledged somehow.

"Maia, do you know anything in particular about our host? You seemed to recognise the name." L'nessa stands in front of the mirror, already dressed in a gown of striking blue, one of her servants working on taming her thick, red hair with some difficulty. For expediency as well as for ease of gossip, you, Maia, and L'nessa are sharing a changing room in preparation for a meal. The walls are adorned by faded hangings depicting aniconic artwork centuries out of style — it's a running theme with the prefectorial estate, so far.

"The family, not Rose Laughter herself," Maia says. She is being assisted by one of the other House V'neef servants, but due to her short-cropped hair, she requires less attention from the woman. "House Rose has a great deal of sway in the Stewards of Imperial Assets, and are clients of House Mnemon. My cousin married one of their daughters five or six years ago"

"Is she out here as a reward, or a punishment?" you ask, noting your surroundings.

"Oh, a reward," Maia says, without hesitation. "Any prefectural office is very high for a mortal patrician to reach, and no one can reasonably expect to be granted one for a wealthier prefecture over a Dynast. A comfortable retirement, although I'm sure her house is profiting from it."

You nod — that much only seems reasonable. You'd met your host briefly the day before, a woman at least in her 50s, although canny despite it, and very obviously curious about what it is that brings you all out here to Echo Prefecture. You glance down at Peony's handiwork, as she finishes fastening the outer layer of your dress; not at all bad, for something that's been packed away on the road. "Hopefully, she'll be of some help," you say.

"We can presumably work something out," L'nessa says, "I'd hate to leave our Prasadi friends disappointed."

You would also not like that terribly much — Teran came to your father for help, obviously, and sending him home empty-handed would reflect poorly on both you and on Nazat. Admittedly, though, his affable, pleasant nature even under the circumstances has made him good enough company that it would feel bad on a personal level as well. You rather suspect that L'nessa's motives are increasingly less pure than your own, however. "Why are you making me feel as though I need to step in to defend my guest's virtue?" you ask, not entirely serious.

"Please," L'nessa says, tilting her head to allow her hair to be finished, "I have been a perfect lady. So far. And I know interested when I see it in a young man."

You raise your eyebrows. "Really? It was my understanding that you go through boys like candy, over the summers."

L'nessa quirks a smile, glancing up from where she admires herself in the mirror. "Well, I can make one last, when I put my mind to it."

Maia gives a sort of choking gasp, face going slowly bright red.

You subtly roll your eyes. "Honestly, L'nessa, must you be appalling on purpose?"

Fully armoured in finery and prepared for the evening, L'nessa raises a hand to gesture the servant attending her back a few steps, allowing her to turn in place. Satisfied, she glances from you to Maia. "I think that might have more to do with my audience than anything I'm doing," she says. Then she reaches into a crystal dish of candied almonds on a nearby table, carefully selects one, and deliberately puts it into her mouth with an audible pop before drifting out of the room.

You can't help but feel like you're being made fun of, somehow.

Maia lets out a nervous sort of giggle as L'nessa leaves, as much at your expression as anything. "Well," she says, trying to regain her composure, "you look beautiful — Peony does always have you looking your best, doesn't she?"

"She does," you agree, glancing at your servant. Then you frown. She's in the middle of stowing the travel box that she produced your jewelry from, staring into the mirror with a strange sort of expression. "Peony?" you ask.

Peony starts with surprise, slamming the lid of the box hastily down. "Yes, thank you, my lady, Mistress Maia. You are both very kind."

"Are you quite sure you're alright?" you ask.

"Yes, my lady," Peony says, "I must be tired from the road."

"And that's all it is?" You take a step closer to her, looking her over for any sense of a deeper malady than fatigue.

She looks down at the ancient carpet underfoot. "Yes, my lady. I thought...well, I suppose the road has seen me sleeping poorly."

Frowning, Maia steps over to the mirror, gently tapping its surface, eyes flicking over the room's reflection. You know what she's doing — even for a mortal, mirrors can sometimes reveal unseen things, and a quick sweep of the room for hidden spirits can't hurt anything. She gives a slight shake of the head, communicating that the room seems safe.

"Please get some rest while I'm at dinner, then," you say. You're starting to worry — you would hope she'd say something to you if something were really wrong, but this all just hasn't been like her.

"Yes, my lady. Thank you," Peony says, bowing a little lower than usual, before taking this as the dismissal that it is and busying herself with tidying up the rest of your things and hurrying out the chamber's side door. The other servants have already left.

You hold out a hand for Verdigris to slide up your arm from her nearby pillow. With the other, you follow L'nessa's example by taking a candied almond from the dish — unlike L'nessa, instead of eating it, you hold it out to Maia. After only a second or two of hesitation, she leans forward and takes it in her mouth. "Well, we shouldn't keep them all waiting," you say, already turning to leave.

"No, we shouldn't" Maia agrees. She follows you out, and crunches the almond.

Article:
You have arrived in Echo Prefecture, a remote part of the Northern Blessed Isle, where the criminal god that Ophris Maharan Teran is hunting has been hiding. You are currently a guest of the local prefect, the patrician Rose Laughter. While her position grants her respect and authority here, you outrank her socially by dint of your Exaltation and your birth, to say nothing of you being a sorcerer, along with two of your companions.

L'nessa will take point on assuring the prefect that you aren't here to cause her any trouble, as well as to obtain useful information on the precise whereabouts of Taste of Ash and Blood. In addition to this information, you'll come away with several potential leads. What approach do you take, going forward? You may vote for as many options as you like, but only the one with the most votes will be selected.

[ ] Aiding a holy cause

The prefect has another guest at the moment — an itinerant monk looking into suspected cult activity in the area. While Teran had avoided petitioning the Immaculate Order for help directly, this particular monk is more concerned with the spiritual health of Echo Prefecture's peasantry than any artifacts you might be searching for, and you suspect your criminal god and her cult activity are linked — once you pool your information, she will make it much easier to find and pin down the spirit you're looking for. The monk in question will remember your cooperation, and so will the Order. There will be some slight awkwardness with the Prasadis.


[ ] An instrument of vengeance

A prominent local deity is a guardian of the broken and the infirm — she will not be particularly pleased with a fugitive god with such a strongly overlapping purview to her own lurking around the region, particularly one with a track record of instigating direct worship in mortals. Teran's suggestion is to seek her out, and ask for her assistance in dealing with Taste of Ash and Blood. She will help greatly, but you cannot fully account for her own motivations.

[ ] Swallowing a spider

If you wish to avoid as much outside entanglement as possible, Maia's quiet suggestion is that she can summon a useful demon to hunt the god down — a spirit can go places a human can't, and there is no refuge in the immaterial against a demon. Such creatures always cause their own complications, however.
 
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Interlude 4: Necessity 03
Aiding a Holy Cause: 16

An instrument of vengeance: 9

Swallowing a spider: 7

Rose Laughter might be charming under other circumstances. Having five Dragon-Blooded and three sorcerers under her roof with so little warning puts a definite strain on it.

"That is quite a reason to come so far," she says, smiling graciously.

"It is a worthy undertaking, bestowed upon me by a hero of Prasad," Teran says. His mannerisms are considerably stiffer under the circumstances. It is not uncommon for mortals and Exalts to eat separately at formal dinners — in the same room, but at separate tables. With how few your numbers are, and with your host being herself one of the mortals present, the prefect has instead opted to give you the place of honour at her own table, taking a seat further down its length along with her quiet, amiable husband. You think that the more separate arrangements would have lined up better with Teran's and Yavis's upbringing.

"Of course, my lord," Laughter says, her smile growing just a little bit more strained.

The decor of this dining room is as dated as the rest of the estate, seemingly having last been updated before you were born, presumably by one of Laughter's more industrious predecessors. The food is good, at least, if not quite as elaborate as what you'd expect at an actual Dynast's table. It's warm and well-prepared, and a welcome change from the road. Of course, Teran, Yavis, and another guest, the fifth Dragon-Blood present at the table, are each eating somewhat differently than the rest of you, due to their various dietary restrictions.

"I'm certain Lord Teran means no offence, Prefect. It must be a difficult adjustment, being treated as merely your better, rather than a god," says Sister Briar. The Immaculate monk has the slightly shabby appearance of an itinerant, simple robes worn from years of travel. She's a short woman with laughing eyes and round features in both face and body, her Aspect Markings subtle in the manner of most outcastes, taking the form of fingernails of living wood. Otherwise, she could almost pass for any woman from the northern Blessed Isle who had taken the vows of the Immaculate Order.

Yavis tries, poorly, to disguise a frown. Teran gives Briar an annoyed look. He doesn't deny what she's saying, however. "I was aware of the... theological differences before I journeyed to the Realm," he says. "My family teaches us to be flexible, when traveling abroad. I will cleanse myself of impure influences when I return to Prasad." You very pointedly do not notice whether or not L'nessa's expression changes at the words 'impure influences'.

Briar gives a tilt of the head that seems interested, more than simply disapproving. She's older than you, looking to be at least in her mid twenties. In a Dragon-Blood, that could mean anything from twenty-five to her fifties. "And how, exactly, do you intend to do that?"

Teran shrugs uncomfortably. "A symbolic physical cleanse, followed by a month of secluded fasting and contemplation, under the supervision and instruction of a Pure monk of the Dragon Caste."

Briar maneuvers some rice into her mouth. "Fascinating how much your people have diverged, so far away from the Blessed Isle," she says, in a way that is ostensibly not supposed to be condescending, but can't help but be.

The prefect's smile is trending toward something closer to a rictus grin between this argument and Verdigris emerging from your sleeve to lap at the second cup of rice wine you'd requested. Fortunately, L'nessa steps in, smoothly changing the subject before anything can deteriorate further: "Do you always dine at prefectoral tables along your circuit, Sister, or are we all just lucky enough to receive the rare pleasure?"

Briar turns to her, quirking a smile. "No," she admits, "my ordinary route usually sends me only briefly through Echo. I am extending my stay a little longer in order to investigate some troubling rumours. I had hoped that our honoured prefect might have information to aid me in my task." You see Teran relax a little as the attention is drawn away from him, shooting L'nessa a grateful sort of look.

Rose Laughter takes a sip of her drink, when clearly she'd have preferred a gulp. "Unfortunately, I can only tell you that I believe they are only rumours. Or greatly exaggerated. We have had no significant trouble with illicit cult activity in Echo Prefecture."

"But, you have had some, then," Briar says, "insignificant as it might seem. That's already more than what my mortal colleagues heard, when last they paid you a visit! It's so good that they prevailed on me to try my own hand."

"Sister, every prefecture has some small amount of heresy, surely," Laughter says, not meeting Briar's gaze.

"I suppose so," the monk agrees, "but small heresy tends to grow, if ignored over long, and then correction becomes... messy."

The prefect nods. "I will bow to your greater wisdom, Sister," Laughter says.

It isn't difficult to decode the interaction — whatever problems with cult activity Laughter has in her prefecture, she would prefer they stay small and ignored, rather than risk the kind of reprisal or accusations of negligence that can come with too much scrutiny from the Immaculate Order. Faced with an Exalted monk, however, she is less able to brush off the concerns than she otherwise would have been able to. Barring something greater going on that you don't know about, it's a mundane sort of tension.

The rest of the meal passes like that, L'nessa periodically doing her best to rescue an awkward conversation, you speaking only a little, Maia barely speaking at all, unless directly asked about her family. You get the impression that the prefect is even more alarmed at the prospect of you all scouring her countryside in search of a rogue god than she is at the suggestion of cult activity. Throwing sorcery into the mix will do that, you suppose.

By the end of the meal, you're already considering what you might do to get actually useful help from official channels within the prefecture, when Sister Briar flags you down in the hall. "Lady Ambraea, might I have a word?"

You pause, halfway to your chambers, standing in front of a silk hanging featuring quotations from the Immaculate Texts — a little on the nose, frankly, given your current circumstances. "Yes, Sister?"

The monk gazes up at you as she approaches, unintimidated by both your height and Verdigris's curious stare. She has an almost startlingly pleasant smile, you decide. "Forgive me for speculating," she says, "but it occurs to me that my task and yours are not wholly unrelated."

"You think that your cult activity involves Taste of Blood and Ashes," you say. The thought has occurred to you as well, over the course of the meal.

"Oh, good, you understand," Briar says. "There are only ever so many criminal gods in one small prefecture, in my experience. Would you be willing to share what information you have with me? I promise you, whatever it is your cousin is intent on retrieving is not my concern. I am here to protect the spiritual health of Echo Precture's peasantry, not to treasure hunt."

You consider this, your eyes idly flicking over the scripture on the wall behind her; it's one of the most commonly quoted passages from the Texts, an extolment of industrious humility as demonstrated by Pasiap. "I would be happy to do so, sister. I am only concerned of potentially working at cross purposes from one another, if our goals are so closely connected."

Briar tilts her head. "What do you suggest instead?"

You choose your words carefully. You're almost certain that Briar is an outcaste; the careful, neutral tones of her High Realm speak more to an education at the Obsidian Mirror and the Cloister of Wisdom than they do a native speaker. It's never wise to adopt too much of an air of social superiority with an Exalted monk, however, particularly one potentially a decade or more your senior; the Order grants its own form of authority. You don't want to come across as though you're attempting to compel her to assist you. "I am certain your experience of hunting and dealing with criminal spirits is much greater than ours," you say, "however, we can be of some assistance as well, I would hope. We're young, but my classmates and I are already skilled sorcerers, and our companion is quite a capable young man. I wouldn't want to get in the way of your investigation. Surely, if we worked together, we could assist one another."

Briar considers this, sizing you up, curious as well as mildly surprised. "Nazat of Prasad is your father," she notes.

That she knows who you are isn't that unexpected. The Empress only has so many daughters and so many consorts, and from the perspective of the Immaculate Order, your father is... distinctive, even if you hadn't been traveling with two of his cousins. "I am," you say. You have a rough idea of where she's going with this. "My father still observes the faith of his homeland, which is his right as a Dragon-Blood; he is an honourable man and a dutiful consort, and I will brook no insult to him."

Briar puts her hands up. "I am not in the business of insulting a woman's father the first time I meet her," she says. "Particularly not a Dynast. I was merely curious if you share your father's viewpoint on matters of Immaculacy."

"I am my mother's daughter first," you say, "and she, of course, would never tolerate a child of hers to grow up without proper religious instruction. I may be a sorcerer, but I have only respect for the Immaculate Order, and the work that you do. As is only becoming. If you are concerned for Ophris Maharan Teran, I can assure you that he is exceptionally easy to travel and get along with. He would appreciate the assistance, I'm sure." At least given her declaration that she was uninterested in any lost heirlooms. You believe her; the priorities of an individual itinerant monk are not the same as what the Immaculate Order's administrative hierarchy might decide.

"It was curiosity, not accusation," Briar says. But she seems pleased enough by your answer. "I wouldn't say no, as long as you agree not to interfere in the way I intend to carry out my duties. I am here to break up a cult, if such a thing is required, but with a minimum of bloodshed and reprisal. I understand that young Dragon-Blooded can get... excited, in certain circumstances."

"We're not here to carry out a massacre," you say. "If violence occurs, it will not be at our wish."

Briar scrutinises you a while longer, still looking at you like a curiosity she's stumbled across. You suppose one doesn't meet a great deal of Imperial Daughters, as an itinerant monk traveling a route through the mountains. She gives you another smile, warmly infectious. "Very well, Lady Ambraea. It is my hope that we can all help each other, then."



An hour later, you're in your borrowed chambers, dressed for bed, but not yet planning to sleep. Quietly, you rise from the bedside chair in a bedchamber cluttered with ornamentation, quietly moving through the darkened chambers as quietly as possible. You can sense Maia out in the hall, waiting for you to quietly let her in as planned. She has her own accommodations in the prefect's estate, of course, but you doubt they'll see any use. The two of you are hardly going to pass up the opportunity a proper bed and a modicum of privacy provides.

As you make your way toward the door leading out onto the hall, however, you spy a light filtering out from a different door. It's half open, smaller and more humble, set into the wall opposite your bed chamber, space set aside for a personal body servant. You frown, glancing at it as you pass. You can see Peony inside in her bed clothes, hands curled around what looks like a cup of tea, looking out the narrow window her chamber allows. Her eyes are looking at something in the middle distance, however, as if she's not really looking out at the darkened world beyond the glass.

"Peony?" you ask, voice quiet.

Nonetheless, Peony gives a start, only avoiding spilling tea on herself by sheer luck. She turns to see you, setting her tea down on the windowsill, and hastily bowing low. "My lady!" she says, "I hope I didn't disturb you."

"You didn't," you say, frowning, "but I believe I told you to mind your rest."

Peony winces. "You have my deepest apologies, my lady," she says. "A... dream woke me."

You take a step into her room, examining her closely. "Has this been happening often?"

She hesitates, not wanting to lie, not wanting to make excuses for herself. Her shoulders slump as she admits: "Everytime I fall asleep, my lady. Since before we left Chanos."

You nod, frown deepening. "What kind of dreams are these?"

"I'm not sure, my lady," Peony says, honestly enough. "It's always the same, but I never remember much about it when I wake up. Just this music, and that I'm going to see someone important. It's been hard to sleep."

You take a step closer. She stiffens in surprise as you reach out to her, but it's only to lay a gentle hand against her forehead, doing what you can to try and detect any supernatural influence. "Do you ever get to the person you're going to see? Do you recall anyone asking your questions, giving you instructions?"

"No, my lady," Peony says. For once, through a combination of fatigue and stress, she's an open book, torn between discomfort at so much touch, and genuine relief at the fact that you're concerned rather than angry. "Just... the music. I don't think anyone's trying to make me do anything, in the dream. But I don't remember any details. Is it... not just a dream?"

You don't feel anything, but possession and other forms of mental ensnarement are very often tricky to detect. Hopefully, you're overreacting. "Tell me immediately if that changes," you say. "Is there anything else, beyond the dreams?"

Peony hunches in on herself a little more. "Sometimes, I think I hear the music while I'm awake, too. I think it's just how badly I've been sleeping."

You don't like that at all. "I'll ask Sister Briar to have a look at you tomorrow," you decide, pulling your hand away. Hopefully, it is just recurring dreams and fatigue, but the monk's training and experience may well pick up on something that you miss. "For now, get some sleep. I'll have need of you in the morning."

Peony seems more comforted by this last comment than the rest, looking torn between relief at having come out with it, and concern at how seriously you're taking the matter. "Yes, Lady Ambraea," she says. Then, after a pause, she adds: "... Thank you, my lady."

She should save the thanks for if there's actually anything to be done about it. "Goodnight, Peony." You step out of her room, and close the door behind you.

You don't head back toward the door to the hallway, as you'd originally planned. Instead, you simply cross the room back to the door to your bedchamber, opening it to confirm what you can already feel in your soul. Sure enough, Maia sits cross-legged on the bed, dressed down to the inner layers of her dinner outfit. In the brief window of time you spent speaking with Peony, she has somehow gotten into your chambers, past you, and into this room, even with your Hearth sense honed in on her.

She's holding Verdigris, the snake having happily slithered up to drape over Maia's arms. "Is everything alright with Peony?"

"I'm not sure," you say, "She says she's been having bad dreams. Hopefully, that's all it is. I'm going to ask the monk for help tomorrow. I've already suggested we work together to find our god and her cult."

Maia nods, expression thoughtful. "Sister Briar is not a lot like my brother," she decides.

Her brother, the monk. As always, though, whenever Maia mentions her family, there's a subtext there that neither of you need to voice out loud. "Is that a good thing?" you ask, closing the door behind you.

Maia shrugs, flashing you a little smile that doesn't quite make it to her eyes. "You could say that. He's a lot more... stern. Briar seems nice enough, though; hopefully, she'll be willing to help."

"I hope so," you agree. Hopefully, you're just overreacting when it comes to Peony. Someone casting some sort of magic on your personal handmaiden is both far from outside the realm of possibility, but at the same time simply not the most likely explanation for a young woman being kept up by bad dreams.

You really don't want to have to dwell on this all night, though, when you've already sent her back to bed, and there's nothing more to do about it before morning. You put an amused expression over your features, deliberately taking in the sight of Maia waiting for you here. "I don't know that I want to be talking about the comparative virtues of different monks while I'm looking at a beautiful girl in my bed, however."

As you hoped, after a moment's hesitation, Maia's smile becomes something more genuine, taking on a shyly playful edge. You're aware of her eyes on you in your nightgown, drinking in the sight of you now that serious matters have been addressed. "Well, then my lady should steer the conversation as it suits her, I think."

"I should," you agree. Then you cross the room to the bed.



Perhaps seeing through your stoic demeanor to the real anxiety beneath, Sister Briar takes your concerns with Peony quite seriously. Briar subjects her to several tests against possession by demons, ghosts, and even rogue gods, a surprisingly quick process that she carries out with a sort of gentle care that puts Peony far more at ease than she normally is with strange Dragon-Blooded.

At the end of it all, the monk is resigned as she takes you aside to explain. "I can't find evidence of any common supernatural compulsion on her," she says, "I'm sure that between the three of you, you and Lady L'nessa and Mistress Maia would be better equipped at ruling out the less common varieties. The girl may simply be working too hard — a mortal can only take on so much, especially when exposed to the... lifestyle of a sorcerer." Her eyes flick to Verdigris as she says this, and you try not to feel too guilty about how regularly you have Peony feed her during the summers.

"If I were not mindful of my own servants' wellbeing, would I have come to you for help at all?" you ask, stung.

Briar smiles, ostensibly a mollifying gesture, but there's something vaguely frustrating about it as well. Like you aren't entirely understanding what she's saying. "I am not accusing you of not caring for the wellbeing of a trusted servant," she says. "But these things look different, depending on what end of things you're on. You're a Dynast." You don't entirely know what she's getting at, but it reminds you enough of First Light that, combined with the lack of an immediate solution to Peony's problem, you find yourself in a bad mood for the rest of the day.

The temple that Briar takes you to is deceptively large, an unpretentious structure in dark stone with minimal ornamentation. While quaint compared to those you've seen in larger cities, you're forced to acknowledge to yourself that the place has a certain quiet dignity to it.

As you enter, you find the central hall empty save for a mortal monk, who two peasants are consulting with. They all stare for a split second at your group, consisting as it apparently does of five Dragon-Blooded. Then the monk bows low, and the peasants fall respectfully to their knees.

"A lovely day, Brother," Briar says to the monk, her smile reassuring.

"... Indeed, Sister," he says, straightening. "I hope your meeting with the prefect was satisfactory?"

"Not as much as may be desired, more than was feared," Briar says, expression ambiguous. "I apologise for interrupting you at your work, but if you would inform the abbot of my arrival, along with my young companions?"

From his sash, you can tell that the man is a monk of the First Coil, in addition to being a mortal, — Briar outranks him twice over. Though phrased as a request, as though coming from a guest to a respected host, the other monk treats it as having all the weight of an order. "Of course, Sister," he says, bowing again, before looking to the rest of you. "I hope you will make yourself welcome in our temple my ladies, my lord," he says, with equal politeness and slightly less deference. Then he's gone, heading through a door in the far wall.

Briar's eyes fall on the peasants still kneeling on the floor. "We thank you for your pious respect," she says, dropping into a low dialect you can just barely follow, "but I think the point has been made. It's a very hard floor for old knees, I think. My companions would not object to you rising and finding somewhere comfortable to wait for the brother to finish attending to my request."

"Of course not," L'nessa agrees before any of the rest of you have a chance to reply, her smile gentle and accommodating.

There is a great deal of additional respects given and thanks offered from the elderly couple as Sister Briar leads them away to a bench on the far side of the room, leaving you, L'nessa, and Teran to wait for the moment. Maia isn't here anymore, having replaced herself with an illusion during a moment of distraction. You're not sure you would have noticed, if it weren't for your Hearth sense telling you that she'd followed the young monk further into the temple. You'll have to ask her what he said to the abbot, later.

You're admiring the craftsmanship on the painted wood statues of the Dragons above the central shrine, when Teran speaks up, glancing from you to L'nessa. "You have so much contact with common mortals here," he says.

"You knew that the Realm is not Prasad," you remind him.

"Yes, I did," he agrees, "but knowing and seeing are different, are they not? It is... disconcerting."

"You might be more comfortable in Deijis, or Arjuf Dominion," L'nessa says, not unkindly. "Houses Mnemon and Ledaal believe very strongly in a harsher enforcement of the Perfected Hierarchy."

"Harsh?" For the first time that you can recall, Teran looks at L'nessa with something approaching actual displeasure. "It is better for the spiritual health of the Exalted, certainly, but is it not also kinder to allow those of the lower castes to better themselves ahead of their next life, according to their stations? Without interference from the powerful? Direct contact between a god and those of the common castes is improper, it inflicts pressures on them that they cannot hope to combat, with their low spiritual refinement."

You glance over to Briar, who you are very certain is catching at least the gist of this exchange. "I am not certain that an Immaculate temple is the best place to have this discussion," you say.

Teran grimaces. "Yes, apologies," he says. "The strangeness simply catches up to me, at times. Temples in Prasad have different entrances for different castes."

"Many of the grander temples have something similar here," L'nessa says, "but, things are simpler in the more rustic parts of the Isle. Have you been fretting about this often?"

"From time to time," Teran admits. He glances to you and to your surprise, says: "Your body servant..."

"What about Peony?" you ask, apprehension gripping you.

He hesitates, as though not knowing how to phrase something delicate. Then he ploughs ahead: "Is she a slave?"

You reel back a little in surprise. "What? No, she's a free retainer in my service!"

Teran looks distinctly awkward. "Ah. My apologies. I... was uncertain."

You swallow the worst of your indignance on Peony's behalf — from the way she addresses you to the manner of her dress, no one actually raised in the Dynasty would have mistaken her for a slave. Teran wasn't raised in the Dynasty, however. "I suppose you're not used to having to tell the difference," you say.

Teran shrugs with some discomfort. "The Dragon Caste does not keep slaves in Prasad. It is an unacceptably close association between the two ends of the Hierarchy."

You'd been aware of this, of course. L'nessa looks more than a little surprised, however, and may have asked about it. At approximately this moment, however, the monk from before reappears. Briar drifts back toward the three of you, looking curious.

"Is everything quite alright?" Briar asks. "It was hard to ignore the raised voices."

"Things are fine," you say. The others don't contradict you.

The monk from before approaches. "Sister, the abbot wishes to speak with you, as well as our honoured guests. She apologises for any inadequate preparations for your presence." The latter is directed at you. Presumably, even Exalted itinerant monks have unreasonably high expectations of such things less often than Dynasts famously do.

"There is no need for the abbot to apologise," you say. "I look forward to meeting with her."



"What did you mean, when you told the abbot that we needed guidance?"

A day later, Sister Briar walks ahead of you on a narrow road, night already beginning to fall around you. "Am I not proving to be a useful guide?" she asks. "I was born in Ventus Prefecture to the north of here, and I've passed through Echo on my circuit for years. I think I know where I'm going, at least!"

This much is true, and not what you asked. Which you're entirely sure she knows. "I mean the way you said it — that you think we could use guidance, 'for the sake of many people'."

Briar hums thoughtfully. She has a pretty, melodic voice when she wants to use it. "The Tale of the Careless Gardener," she says.

"... I am familiar with the children's fable," you say, struggling not to feel offended. Beside you, Maia gives Briar a fleetingly unfriendly look. Walking alongside several mortal monks, the V'neef house troops behind you are trudging along in silence. You imagine they'll tell L'nessa whatever you say here if she asks them to. Fortunately, you're not keeping secrets from her. Apart from your oath with Maia.

L'nessa and Teran are circling around the other direction, because of course they are — Teran's simhata is adept at climbing, even with riders, and so they have positioned themselves at the top of the towering cliffs up ahead.

"I think it's an important lesson no matter what your age," Briar says. "The careless gardener, who fails to mind the wisdom of Sextes Jylis, who tramples her own budding crops in her bid to uproot unsightly weeds, does as much harm as good."

"I don't like your implication," you say. "Do you think we're going to go around, carelessly unleashing demons and brutalising every peasant we meet if you're not here?" There is only so much insult you're willing to swallow, even from a monk.

"No," Briar says, "but situations like this have a tendency to... spiral, if not carefully contained. A harsher reprisal than necessary can come down on the heads of innocent and guilty alike, if the circumstances aren't carefully managed."

"So you want to keep an eye on us, and make sure that yours is the description of events that makes it back to the Immaculate Order?" you say.

"More or less," she says, not engaging with any note of accusation that may have been in your words. "The heresy can be dealt with without necessitating a wider reprisal; the abbot and I are of the same mind, on this subject. There's no need to frown like that, Lady Ambraea — we are all cooperating toward shared ends, after all, and it is the duty of an itinerant to serve as the Order's eyes and ears, so that it might best understand distant from its great missions.."

"We wouldn't have found out about this meeting without her," Maia says from your other side. "That man would never have volunteered to talk to us. Not even to Lady L'nessa. He'd have been too afraid." She's less formal in front of Briar than she might have been in front of a Dynast you don't know very well, but still more than when you're alone.

You're forced to acknowledge this — you'd been told about this place from a frightened former cultist throwing himself on the Immaculate Order's mercy. A poor farmer who had allowed himself to be deceived by a god who sounds a great deal like Teran's descriptions of Taste of Blood and Ashes. You would have had quite a bit of trouble tracking down such a convenient source of information on your own, although you're confident you would have gotten ahold of the god somehow through your own efforts.

The path you're going down wasn't easy to find, however, deliberately hidden from view as it is, winding through looming cliffs to either side, rough stones underfoot. Up ahead you see the faint flicker of firelight on stone, hear voices beginning to echo in from the distance. "Let me go ahead," Maia offers, checking her knives. "I'll see what it's like, then come back."

"Just scouting?" Briar asks.

Maia doesn't entirely meet her gaze, but says: "I'm not going to do anything unnecessary." She's looking to you, clearly willing to let you say yes or no.

You nod. "Good luck," you say, but she's already gone. You follow her with your Hearth sense as she slips into the shadows and moves out of sight. The silence stretches on, broken only by the sounds of distant people.

A few moments later you hear Maia's voice carried to your ear alone by the wind, as though she were standing beside you and leaning up to whisper into it: "You should all come now, but come quietly."

"She says to go on ahead. Quietly," you say, casting a stern glance at the mortals behind you in particular. The house troops are used to you by this point, and L'nessa has asked them to obey your instructions for the time being — they seem to take the order seriously enough. The monks, fortunately, simply take their cue from Briar, who is willing to follow your lead in this much, at least.

Slowly, quietly, you round the corner. There, you find Maia standing over the motionless corpse of a man dressed like a peasant. He has a red line arcing across his throat, a neat motion that managed to splatter arterial spray onto the rock behind Maia, but somehow, not onto Maia herself. At Briar's look, she shrugs, mouthing, "It was necessary", and then kicking at a strung hunting bow laying in the dirt. The man had presumably been a sentry, and would have alerted the gathering if he hadn't been silenced.

Just beyond this spot, you can see a bonfire, a voice lifted in prayer, echoed by many others. What you can understand of the Low Realm seems to be beseeching a deity to lift them up from a low place in the world and deliver them from misery. Briar looks away from Maia to take this in. "Be ready when we have Lady L'nessa's signal," she says, whispering, "arrest those who surrender, but be prepared for some to flee, or to fight, if they're particularly foolish — a god's hold on vulnerable mortals can be strong enough to drive them to deeply unwise action."

You draw your sword with one hand, and with the other, allow Verdigris to slither more securely from out of your sleeve and onto your shoulder. Beside you, Maia murmurs incantations under her breath, hands forming signs that bind together the moisture in the cool night air, condescending it into a second Maia, identical in every visual detail.

Then there's a flash of red light, and a new voice booms out above the crowd, Low Realm too colloquial for you to make out even so much as you did from the mortals. The kind of language that's understandable in a fieldhand, but which even a particularly shabby god really has no excuse for.

Then, L'nessa's Infallible Messenger is hovering in front of you, the tiny cherubic figure trailing miniature autumn leaves — you don't even bother to listen to the actual message, pre approved signal that it is. "They're in position," you whisper.

Briar nods once. She draws herself up to her full, less-than-impressive height, clasps her hands behind her back, and steps out into the hollow, in full sight of the gathering beyond. When her voice rings out, it's startlingly stern and forceful compared to her ordinary mannerisms, cutting over the noises of the assembled crowd and the god both:

"Taste of Blood and Ashes! You stand in violation of the law and of the Perfected Hierarchy itself, instigating mortals to direct worship! Surrender yourself to the Immaculate Order's justice, or be corrected by force!"

You step out around the corner in the scant half instant between Briar's proclamation, and the complete pandemonium that follows. Briar stands before a shocked crowd, all traces of levity gone from her unassuming frame, outlined with soft green Wood Essence. Beyond her is a crowd of mortals from humble walks of life, farmers and stone masons all down on their knees, twisted around to look at her with frightened eyes. Formerly, they had been led in devotion by several more wearing what might pass for vestments — garments that could be pulled off, or reversed to avoid detection by passing authorities under other circumstances, now clearly bearing a god's holy symbol.

Taste of Blood and Ashes himself is an impressive figure, a man at least seven feet tall, armour rent, clothes bloodied, one arm ending in a stump below the elbow, the other clutching a spear. His whole body exudes a charnel red glow, and he floats just barely above the meager offerings assembled at his feet. But past the god's intimidating appearance, you see something like genuine fear flash through his eyes at the sight of Briar, mingled with the more dignified anger. He turns to run, and a blazing arrow streaks down from a high cliff, spearing into his arm. A second later, another arrow from L'nessa's bow follows. The god screams, and his followers do likewise.

The smartest among them simply stay kneeling, prostrating themselves before you all. Others, especially on the edge of the gathering and those smart enough to come wearing masks, attempt to flee into the coming night. As Birar predicted, however, a rare few are more foolish or desperate even than that, armed and ready against some lesser raid — a few mortal monks, or perhaps a patrol of rural Black Helms. An arrow streaks toward Briar, loosed by panicked fingers, and she calmly sends the shaft spinning harmlessly away with a flick of one hand. The V'neef house troops and the mortal monks surge forward past you, following instructions to deal with any who would dare to raise a weapon against a Dragon-Blood, and to detain the rest.

The mortals aren't your immediate concern, however. Blood and Ashes struggles to dematerialise, the process slowed somehow by Teran's still-burning arrow. You can slow it further. You step forward toward the god with every expectation that the various assembled mortals will be smart enough to get out of your way. You hold your sword in one hand, the other flashing through the appropriate signs, drawing cold, still Earth Essence into you, curdling in your chest and filling your lungs. You exhale, and the hungry, pallid cloud of Breath of Wretched Earth surges forward to cover the god.

One of the priests, following a particularly stupid impulse, throws herself between your spell and her god, arms flung protectively wide. The cloud engulfs her, and him, and when it clears, they've both been petrified. The mortal stands utterly still, slate to her core. Behind her, the god falls to the ground, his own statue veined with rose quartz and shuddering with his attempts to escape the spell as it seeks to destroy him. You don't expect it to hold him forever, but it should for long enough.

You don't have time to contemplate the mortal woman's sightless, dead, stone eyes staring at you — one man wrenches himself out of the grasp of one of the monks to give a horrified cry at what you've done, and hurls a knife at you.

Maia, who had appeared to be at several places at once throughout the hollow, steps into its oncoming path, snatches the knife out of the air, and sends it spinning directly into the man's eye. There's a look of outrage and contempt on her face as she watches him fall to his knees, briefly trying to wrench the weapon out before he stops moving and simply slumps the rest of the way to the ground.

As outnumbered as you are, the actual fighting doesn't last long, after that. The priests are arrested or killed, the bulk of the other cultists are apprehended, the mortal monks taking charge of them along with L'nessa's bodyguards. You and Maia and Briar stand over the god's petrified form, watching cracks appear on his body as he tries to break out.

"That knife was not going to hurt me," you tell her. "I think he was going to miss by a good few feet."

"Yes," Maia agrees, "his form was horrible."

"I don't know that he'd have actually broken the skin even if he had hit me," you say, glancing at her.

"Ambraea, he threw a knife at you," Maia says, her formality burned away by a cold rage at the principle of the matter. "He threw a knife at you."

You glance at the woman you killed and the god that you just trapped, unsure what to say to that. Briar saves you the trouble: "He did," she agrees, "he threw a knife at an Exalted lady of the Dynasty, to say nothing of the Empress's daughter. He would have died for that regardless, and likely not well. That he didn't stand much of a chance at success is beside the point." Still, she gives Maia a look that's a little close to actual dislike for your comfort. Resigned to the necessity or not, that isn't the same thing as approving the almost nonchalant efficiency in which Maia takes a life.

It occurs to you, this is probably not the first time Maia has slit a throat or driven a blade into someone's skull. You're not entirely sure how you feel about having done it yourself, just yet.

"Many of the others, the ring leaders and those who fought, will die as well," Briar says, "others may redeem themselves through labour. The necessities of ridding a garden of disease."

As you watch, the stone cracks around the god's face enough to reveal spiritual flesh beneath, one eye wildly looking up to meet first yours, then Briar's.

"Can you speak?" Briar asks him, voice very cold.

The god is quiet for a moment, clearly assessing his options. Finally, in a deeply tired voice, he says: "Yes."

"Good," Briar says. "You have gone against the edicts of the Immaculate Order, not for the first time."

"What choice did I have?" he demands, finding his anger again, "the first time, I was made an example of, a lesson for the benefit of my peers who have done far worse than I ever have! I was struck from the Calendar, was I supposed to subsist on whatever scraps I can get when heaven actually remembers to pay me?"

"Your excuses do you no favours, spirit," Briar says, "you are giving me exceptionally little reason why you shouldn't be broken again for this."

There's a series of startled cries as a simhata carrying two riders leaps its way down the cliffs, landing adroitly in a clear patch near the fire. Teran dismounts, offering a hand to L'nessa, who accepts. Then he looks toward the three of you standing over the god, his eyes flashing with excitement.

"Taste of Blood and Ashes!" he calls, "I am here to right a wrong you committed long ago!"

"... what now?" Blood and Ashes demands, more stone falling away. He still can't quite get up.

"I, Ophris Maharan Teran, have quested long and far to recover an object you stole from the goddess Precious Sheltered Orchid of the Fecund Court. You will surrender it to me immediately, thief."

Somehow, this seems to only make the god more incensed. "Orchid did this to me?"

"In part," Briar says. "I dare say we would have had words regardless, but this task is what brought my young companions to tell me of your identity and nature, and save me a good deal of investigation."

"Sun burn that wretched woman!" Blood and Ashes snarls, "I thought I was rid of her centuries ago. Stolen, she says? As if she ever had any better claim on it than I do! She's not an orchid, she's a hemlock! Deadly nightshade!"

Teran's eyes narrow, and he speaks harshly before the god can think of a third kind of poison flower. "I will not hear this slander against a goddess of Prasad, let alone from a low criminal such as yourself."

"I would suggest you cooperate as fully as you can manage," Briar tells Blood and Ashes. "To do otherwise certainly can't help your situation."

"... It's at my belt," the god says, sighing heavily.

"You have it with you?" L'nessa asks, faintly surprised. "I didn't get the impression that it's the kind of thing that's particularly useful, day to day."

"I don't leave my valuables unattended, since the monks ransacked my sanctum," Blood and Ashes says, voice thick with venom. "Go on and take it, then. Rob me again and call it justice, you—" his words cut off in a wheeze, as Briar presses one sandaled foot into the newly revealed flesh of his throat.

"That is quite enough of that," she says, without any sign of the pity she holds for the human cultists.

You kneel to examine the god's belt, still petrified. His armour has been rendered to stone along with the rest of him, but one object has resisted your spell, hanging from the stone of his belt by a shining chain. You shatter the stone over the belt with the pommel of your sword, and cut free the leather, pulling the object up to examine the Mirror of Necessity:

It's a black jade bowl, small enough to hold flat in two hands, currently completely empty. A metal deceptively like steel shines along the rim, and in the Old Realm characters written within, reflecting a spectrum of colour in the firelight. Your eyes go wide.

"Valuable, I take it?" Briar asks, without evident interest. It seems you at least entrusted the right monk.

"It would be difficult to assign a price, I think," you say, almost reluctantly handing the mirror over to Teran, who accepts it gratefully. Jade, you've seen in abundance through your life, orichalcum and moonsilver in lesser amounts. You don't know that you've seen this much starmetal in one piece very often, however.

"Thank you, cousin," Teran says, relief palpable, "I should never have recovered this so quickly, without your assistance, and those of your worthy companions." He glances particularly favourably at L'nessa, who smiles back.

"My father's honour could allow nothing less," you say, returning the bow. Then you look to Sister Briar. "And thank you, Sister. I will not forget your assistance."

"Nor I yours," she says, keeping a gimlet eye on Blood and Ashes. "I assure you, the Immaculate Order will not forget your service."

You nod, stroking Verdigris's head thoroughly. "I am honoured to hear that." There are far worse outcomes than this, to a summer's misadventure in the mountains.



Ascending Fire, Realm Year 762

One year, six months before the disappearance of the Scarlet Empress

The Port of Chanos


Your return journey was not so eventful, involving much less trekking through obscure mountain paths. Teran's spirits are, of course, incredibly high — he agrees to accompany you back to Chanos to properly see you all off before he departs, despite how clearly a part of him wishes to depart immediately for Prasad.

You assume that L'nessa has something to do with it. At least once, you've caught sight of a bright orange leaf tangled in his red hair. It's a little shameless, but you suppose you only have so much room to complain, all considered. And besides that, you have other things occupying your mind.

On your second night back at the Imperial Residence in Chanos, you're in the midst of reading a mildly insipid novel that Amiti pressed onto you, when you hear a loud crash from the hall outside your chambers. Alarmed, you toss the book down and stalk purposefully out to investigate. There, you find Peony kneeling in obvious distress amid the ruins of a large and very valuable vase.

"My lady, I apologise!" she says, looking up at you. "I was simply — I thought the flowers could use some straightening, and I lost focus, and, this is inexcusable, I know!" As far as you can tell, she'd been kneeling there, staring at the spreading puddle as it spread across the floor, surrounded by shards of pottery and bedraggled blue flowers.

"Did you fall asleep on your feet again?" you ask, frowning, "are you still hearing music?"

Peony lowers herself further, very nearly prostrate before you. "Yes, my lady."

"Has the ward I gave you done nothing?" you press. "Tell me the truth."

Peony hesitates, before slowly, she nods. "I've still been getting the dreams, my lady."

Annoyance at her keeping this from you wars with your concern. "... It's unlikely to be supernatural, then," you decide. "I'm going to send for a doctor."

"My lady should not have to go to such trouble on behalf of this servant," Peony says.

You sigh. "Get up." She does so, water soaked into her dress, looking tremulous. "You look awful," you say, noting the fatigue she's failing to hide.

Peony winces. "My apologies. I... hope you will see fit to garnish my wages, until the vase can be paid for."

That would likely take at least a decade. "Forget the vase," you tell her, although you'll certainly need to see about replacing it. "You need rest. Real rest. You're no good to me or anyone like this."

Peony stands frozen in place, shoulders hunched, clearly fighting back tears, and mortified by the lack of composure. "Forgive me, my lady," she says again.

A distant memory comes to mind from your early childhood, before expectations of decorum had been quite so fixed in either of you. Peony hugging you tightly while you cried over some long forgotten woe. You don't know why it should come to mind now. You take her by the shoulders, and her flinch sends a wave of frustration through you at your strange sense of uselessness. You're more forceful than you mean to be when you ask: "Am I not allowed to be concerned for your wellfare?"

Peony goes rigid, seeming to search your face for the correct answer to that question. The permitted answer, the one that wouldn't be some kind of breach on her part. It stings, as much as you know that you're the one who is acting badly. You pull back, taking a step away to put proper distance between the two of you. A chunk of porcelain cracks underfoot. "You don't have to answer that," you say, gentler. "Please, go to bed. We'll see about the doctor in the morning."

Relieved beyond words, Peony nods, and then bows deeply. "As you wish, my lady. What of the mess?"

"Inform one of the household servants on your way to bed," you say. "That will be all, Peony."

"Thank you, my lady," Peony says. She bows again, then leaves.

You watch her retreat down the hall for a few moments, not sure what you should have done to handle this situation better. What you should have said. Then, with barely a glance at the mess, or the unfortunate flowers underfoot, you retreat back to your rooms.

When most other details of this altercation have long since faded from your recollection, the one thing that will stick out is something that you pay very little attention to, in the moment. The flowers, round, full-petalled and fragrant, had been blue peonies.



Calming music drifts on the air, subtly sweetened with an almost intoxicating perfume. These are the sounds and smells that have been haunting her waking hours for weeks, finally rendered into sharp focus. Demure Peony knows she's dreaming as surely as she knows the beautiful woman walking ahead of her isn't human.

Peony has lived all her life amid the splendor of her betters, grown up in the incomparable opulence of the Imperial Palace. Here, though, in this strange place her dream takes her, she sees frescos that bring awed tears to her eyes, walks upon a floor mosaiced in turquoise and sapphire, follows her guide through halls and galleries so delightful that her dream-addled senses can scarcely take them in.

By the time the woman brings Peony to a stop, they've gone somewhere quieter, more subdued — the music is still here, though. She can still hear it in the distance. "Wait here," the woman says, her manner businesslike, her garb ephemeral, her gossamer wings folded politely at her back, "I'll let her know that you're here, finally." Then she crosses the hall to vanish behind a door marked by a name written in several languages.

Peony knows how to follow instructions — she doesn't have to think about it before she finds herself sitting on a navy upholstered sofa, rigid and proper, afraid that she'll be reprimanded by someone or another, if she looks too relaxed in such a setting. That someone will realise she doesn't belong here, demand to know what her business is, or where her lady is. She has no answer to either of these things, and so she sits there, quiet and still and poised.

In a minute or an hour, the woman returns, leading Peony to the door that she'd vanished into. "Try not to waste her time," she says, holding it open long enough for Peony to slip inside. The blue painted door swings shut behind her and she's faced with an office at once stranger and more familiar than anything else she's encountered so far.

"Have a seat," says the woman who sits behind the desk — resigned, but not unkind. She sets down an ornate writing brush, carefully puts the lid back on a crystal inkwell, and moves the board bearing the page she'd been writing on off to the side, giving Peony her full attention.

"I've never made it this far before," Peony says, obediently sitting down in front of the desk. All at once she knows that this is true, that this is not the first time she's come to this place in her dreams, only the first time stepping into the office hasn't immediately woken her.

"I know," the woman behind the desk says. She's dressed in the sort of ministerial robes that Peony associates with powerful patrician bureaucrats, the cut conservative, colours muted. Her bronze skin, Western features, and tight blue-green curls are only a little incongruous to that, her small frame exuding a quiet sort of confidence and authority. "Have some tea," the woman behind the desk says. Unlike the woman who led you here, she's speaking proper High Realm.

Peony reaches for the cup, although she knows she won't drink it. "Where am I?" she asks.

The woman shrugs delicately. "Where you were always going to end up, I'm afraid. It's been a long time coming."

Peony looks away from the reflection sitting across from her, instead staring down at the one looking back at her from her cup of tea. The sky blue porcelain is soothingly warm in her hands, but it fails to make the strange dread in her heart recede. "Something bad is coming, you mean," she says.

"Well," the woman says, tone sad, horribly sympathetic, "only the worst day of your life. It won't be their fault — they won't be trying to be cruel to you. The cruel part won't be because of anything anyone chose."

Hot tea sloshes onto Peony's hands, soaking into her sleeves. She tries to put the cup back down on the desk, but it tumbles out of her trembling fingers, cracking on the tile underfoot. She looks down at it for a long moment, before forcing herself to look back up into the eyes of the woman sitting behind the desk. They're the wrong colour. "Why?" she asks, the question too expansive for specifics.

The woman sighs, actually reaching across the desk to take Peony's hands in hers. "Because, you're needed more elsewhere. And love is hard."



Peony wakes up in a cold sweat, blankets tangled around her, staring up at the ceiling of her little room in the Imperial residence in Chanos. It takes her a moment or two to pin down what, precisely, feels so wrong.

Light streams through her narrow window, and she hears the sounds of the household already awake, the other servants going about their daily chores, talking quietly among themselves. She starts up to her feet, scrambling the short space to her wardrobe, pulling clothes on at several times her ordinary speed, sparing a moment to be impressed by how well she manages this trick.

Peony pauses for a moment to splash her face with water from the wash basin before she's out the door, hoping that it's not so late that Lady Ambraea will have risen and noticed her absence. She might not have — they've only just returned from the trip, and she tends to rise unpredictably late, depending on whether or not Mistress Maia is present. Peony doesn't pretend to be able to keep track of Erona Maia's increasingly obscure comings and goings.

It won't be until later that she registers her reflection. Or thinks at how rested she feels, how full of energy, all the tiny aches and pains of an ordinary life spent at work having melted away overnight.

The manse's servant passages are narrow, comparatively plain — barely room for two to pass without knocking shoulders, and not even that if one of those two is Robin, from the kitchens. But they are brightly lit by plainer versions of the sorcerous lights that illuminate the main rooms and passages, and well ventilated in a way that such spaces aren't always. Approaching her going in the other direction is Mountain Thrush, the older woman carrying a broom with her, destined for one of the currently-unused wings of the residence. Peony gives her a harried sort of smile — she likes Thrush, and has come to think of the woman as a friend over the past four years. "I'm running so late! I don't know what's come over me."

Thrush only blinks at her, her face falling into a frown of confusion, but she passes Peony without comment, and Peony is in too much of a hurry to question the uncharacteristic bit of rudeness.

Up ahead is a fork, the passages branching off in several directions and a narrow spiral staircase leading up to the floor above. Two young men talk there, Field and Placid Stream — Peony has always considered the latter's name slightly unfortunate, in light of his frequent vacant expressions. He's nice enough, and not nearly as slow as he seems.

Field, she actively tries to avoid, for reasons made obvious by the hungry quality of his eyes on her. Peony could end it very quickly, she knows, by simply telling Lady Ambraea of the unwanted attention, but you don't go carrying stories about someone to a Dragon-Blood when things haven't advanced beyond lingering glances and veiled hints.

Peony offers them both a smile on her way to the stairs, but is pulled up short as Field returns the smile, and asks: "Are you new?"

Peony looks between Field and Stream, seeing no more recognition on Field's companion face, and a tingle of surreal unease runs down her spine. Things from her strange dream linger at the back of her mind in a way that she can't immediately banish. "This isn't a funny joke, Field, I'm running late."

Field only looks perplexed. "It's not a joke. I haven't seen you before, I'm only trying to be friendly. Did someone already give you my name?"

"... We've known each other for four years," Peony says.

"I think I'd have remembered a pretty girl like you," says Field.

"Stream?" Peony says, turning to the other man. He only shrugs his broad shoulders, looking awkward and uncertain. "I'm Demure Peony," she says, "I'm Lady Ambraea's handmaiden."

The invocation of Ambraea's name, at last, has an effect, although not the one Peony is looking for — the two men stand up straighter, a look of mild alarm passing over their face. Exactly as if they'd been speaking carelessly to someone with a higher place than them without knowing it. "Apologies," Field says, "we shouldn't hold you up."

Peony doesn't flee up the stairs, of course — she moves with haste only because of her increasing lateness, seeking out conversation with no one on the way. Still in the grips of that last, desperate hope that she'll find some measure of normality in service to one of the two people in the world who has known her the longest.

The dream was right about one thing — you won't intend to be cruel to her. It won't be your fault. How can it be, when you won't even know what it is you're doing?

Peony slides open a wall panel, exiting the servants' passages for the lavishly appointed main halls. She walks up to the doors to her lady's chambers, forcing herself to knock firmly, and waiting with her hands clasped behind her back. After a brief delay, a familiar voice calls out, giving her exactly the command she'd been hoping for: "Enter."

Peony pulls the door open, slipping inside, and immediately giving an apologetic bow. "My lady, I apologise for my lateness," she says.

Ambraea stands ready before the dressing mirror, clad only in a nightgown, her hair long and unbound, a familiar canvas that Peony has worked on many times before. Behind Ambraea, the door to the bedchamber is closed — Peony barely spares a thought as to whether or not Maia is here. Nothing strange stirs on her stoic features. She only regards Peony for a long second, and says: "No matter. I've only just risen."

If she'd been of sounder mind, she'd have seen the warning signs then, noticed the lack of concern for Peony's health, despite the circumstances under which Ambraea had sent her to bed. If it had been possible for her to be of sounder mind, however, would any of this be a concern at all? As is, Peony chooses to take Ambraea's lack of reaction to her presence as a sign of nothing being amiss.

Peony sets to work garbing Ambraea in layers of dark silk, carefully brushes out Ambraea's hair, arranging it into a comparatively simple braid, fastened with a hair ornament of bright silver. Then she steps back, letting Ambraea admire her handiwork, as usual.

Ambraea is quiet for several seconds, looking at herself in the mirror, a faintest hint of a frown crossing her lips.

"Is something the matter, my lady?" Peony asks.

"No," Ambraea says. "You have dressed me before, have you not?" As if she hadn't really been sure, before seeing how good a job Peony had just done.

Peony freezes in place. "... Yes, my lady." Hundreds of times before.

Ambraea, who is in the process of lifting up Verdigris from the snake's nearby cushion, mistakes her reaction. She says, not unkindly: "She doesn't hurt strangers, unless she thinks they mean me harm. I'm afraid I don't recall your name, however. It is more than a little embarrassing."

That creeping sense of unease comes back to Peony, building in her chest until it becomes mounting horror. What is happening to her? "Demure Peony, my lady."

"Yes. Thank you... Peony. You are dismissed." During this entire exchange, Ambraea has barely looked at her. Peony stands there, rooted in place, mouth half open to say something, to protest this, to explain to Ambraea that something unnatural is happening — what other explanation can there be? But she can't find the words, and instead she simply hovers in the room for long enough for Ambraea to notice. She looks at Peony with slightly raised eyebrows, and says, with the barest hint of a sharp note in her voice: "You are dismissed."

"Yes, my lady." Peony's legs carry her out of the room at an ordinary speed, somehow. As she proceeds out into the hall, head spinning and vision blurring, she begins to go faster and faster, before breaking out into a full on run. Unfortunately, her problems aren't the kind one can simply flee from.



Due to the length of this update, for the sake of pacing, I will leave you on this note, and return with the second half ideally within the next few days. The vote will be in that update
 
Interlude 4: Necessity 04
Ajakai of the Jewels,

Dejis Prefecture, the Northern Blessed Isle


The city is a marvel in the summer sun. Grand structures and monuments gleam in marble and stained glass and jade inlay, dazzling the eye. Temples and museums that groan under the fruits of House Mnemon's many conquests dwarf the city's lesser buildings. Many people live in Ajakai. But, as Mnemon Keric's mother had once said, it was their matriarch's lavishly designed trophy case first, and a city second.

She'd said it in Mnemon's hearing, and the matriarch had laughed; Keric isn't certain he'd ever have that kind of nerve. Especially not after the past week.

Keric leans one hand onto the railing of the balcony he looks over, mind idly noting the architectural design on display. He half-heartedly tries to map out the network of Dragon Lines implied by the placement of manses standing like fantastical beacons amid their more mundane neighbours. Here's here, ostensibly, to study the city's geomancy, and to spend some weeks among master geomancers, making connections and learning from them as he can, under more practical circumstances than what the Heptagram allows.

Keric is too distracted, however. He finds himself studying a dip in the skyline, the cluster of ornate tombs that stand on a grassy hill to the north of the city's centre. There, he knows, lay those of Mnemon's siblings who failed to survive the infamous assassination spree Ragara had embarked on in Mnemon's youth. She had personally designed lavish resting places for each of them here, a sign of true compassion and sisterly love. In a city dedicated to showcasing her house's triumphs.

The second message is not subtle, but it isn't meant to be: I survived where others, older and more powerful, did not.

A knock carries through the space, coming from the direction of the front door to Keric's borrowed chambers. He frowns — he had specifically asked the servants not to disturb him for the next several hours, so that he might be alone with his thoughts. He entertains thoughts of a suitably unpleasant punishment for whichever fool is disturbing him, but is forced to discard them. As a Dragon-Blood, it would of course be within his rights to demand, but he's a guest, and insisting someone else's servant be beaten over such a triviality would be more than a little tacky.

Keric strides in through the open double doors, back into the silk-draped comforts of the sitting room he'd been given over for his use, floors intricately mosaiced in multi-hued mandala. He passes a floor-length mirror, pausing to examine his appearance — brush a hand through red hair, straighten his robe — before moving on to the door, opening it with a severe expression on his marble-coloured face. The look is completely undermined by his surprise at who he sees standing there.

"What are you doing here?" Keric hisses, taking a step back into his chambers.

"Oh, I'm just here to take in a few museums," says the boy standing in the hallway. He'd been leaning against one of the pillars flanking Keric's door, but takes Keric's slight retreat as an invitation to breeze right past him and into the room beyond. "Or maybe I'm on my way to see some other boy in this city, and I just stopped in to say hello. I'm here to see you, idiot."

Keric tries hard to glare, but glares work as well as cool, superior stares when they're directed at Simendor Deizil. Deizil continues to survey his surroundings, tall and lean and frustratingly rakish as ever, dressed garishly in the Chalan style. A chain of mingled white jadesteel and orichalcum links hangs around his neck, and as always, he looks as though he hasn't shaved in at least three days. "How did you even know I was going to be here?" Keric asks, knowing it's a silly question the moment it leaves his mouth.

"You told me you were coming here, after stopping in at Mnemon-Darjilis. I figured I'd get a better welcome here than in your hometown."

"You didn't say you were going to show up!" Keric says, watching Deizil fiddle with a glass ornament from a side table.

"Gods, Keric, you're fidgetier than normal," Deizil says.

"I do not fidget!" Any such habits had been corrected very thoroughly when Keric was a child.

Deizil waves this off. "Sure, not on the outside, unless I'm really invested in making you do it." Keric feels himself flushing faintly, and does his best to will his face to go back to blank disapproval. "What's wrong? Someone who matters finally say that I'm a bad influence on you?"

There's a silence then, as the worst of Keric's anger simply deflates. In lieu of answering, he leans back against the open door to the balcony, still leaving the chamber awash in sunlight. Deizil puts down the ornament, turning to face him. "Who? Your mother?"

"Worse," Keric says, miserable.

Deizil allows his eyes to widen just a little. They're outlined in kohl, making the expression more dramatic than usual. "Your great grandmother, then?" Keric nods, managing not to outright cringe at the memory. "What'd she say?" Deizil asks, voice filled with a morbid sort of curiosity.

"She commended me on my studies," Keric says, "but said that I should be mindful of the... low company she's heard I sometimes keep."

Deizil, far from being sympathetic, actually has the gall to grin in obvious amusement. As he does so, Keric is forced, quite against his will as ever, to notice that the beard looks good on Deizil, for all that the rainbow iridescence should render it a little silly. "Is that what Matriarch Mnemon said about my family?" Deizil asks, taking a step forward. "That we're 'low company'?"

Keric would like to take a step back, but he's very aware of the doorframe at his back. He considers simply leaving it at that -- simply saying yes, that this was the extent of things. He can't quite look away from Deizil's steady gaze, however, and so finds himself admitting slightly more than he should, voice a little miserable: "I mentioned that you come from an ancient bloodline. She may have said something to the effect of... 'impious, thin-blooded upstarts.'" He can't help but wince at the memory. She hadn't raised her voice, but she never has to.

Deizil stops short, his amused grin sliding down a few notches in his surprise. "You stood up for me?" he asks, "to Mnemon?"

"You are very good at making me do stupid things."

"Well, we both knew that," Deizil says. He finally closes the gap, but hesitates before touching Keric, hand half raised. "Do you want me to leave, Keric?" he asks, voice uncharacteristically serious. "Just say it, and I'm gone. I'm here to be the fun kind of trouble, not... Whatever you'd get if you got on her bad side."

Keric gives a small laugh at that. "Deizil, I'm her blood. She has plans for me, she... Takes pride in my accomplishments, when I follow them." Despite how mortifying that conversation had become, just the memory of his great grandmother's approving words on his course of study fill him with a sense of swelling elation. "If she thinks that you're an actual problem, I'm not the one who needs to worry for my future or my safety. It's good you're a man." Keric adds this last almost without thinking.

"Yes, I catch myself thinking that a lot, this past year," Deizil says, grinning again.

"That's not what I meant, and you know it!" Keric can feel the heat rising in his face again, infuriatingly. Keric is destined for a useful marriage to a suitable woman, and taking a boy from a lesser family as a lover would at least have the sense of practicality about it — like Ambraea and her patrician girl, although at least Erona Maia's family doesn't happen to be enough of a problem to entirely offset the benefit. "This is serious. She's not... a monster, but your family won't be able to protect you if she decides you're, yes, a 'bad influence.' Chalan is a Mnemon satrapy, and your family has no patron among the Great Houses or other particular allies."

"Are you asking me to leave, or not?" Deizil asks. He's standing very close now.

Keric just has to say yes. Just has to open his mouth, and form that one word. In the end, he's always been a selfish thing. "... No."

Deizil's smile takes on a bit more of a predatory cast, that infuriating, wolf-like edge that Keric has tried to talk himself out of being charmed by numerous times. "Well, you're not the only one who does stupid things," he says.

Then he shoves Keric hard against the wall, and kisses him.



City of Lord's Crossing,

Lord's Crossing Dominion, the Central Blessed Isle


Tepet Usala Sola looks out on ranks of soldiers clad in blue and white, and finds herself deeply torn between a heart-soaring pride and a bitterness she knows is unbecoming. Hadn't she yearned for this in private, the next truly grand campaign that the storied Tepet Legions embark upon coming in her lifetime? That she might see the might of her house march out in all its glory to destroy the enemies of the Realm and carry the guiding light of civilisation into the Threshold?

And here it is, happening mere years too soon.

"Am I boring you, sister?" The voice is quiet, deceptively gentle. Still, Sola straightens up as if struck by a lash.

"Apologies, eldest sister," she says, tearing her eyes away from the drilling soldiers, back to the other Dragon-Blood in the room. "I meant no disrespect."

"Meaning is only relevant in poetry or scripture, Sola. Have you decided to become a poet or a monk?" Seven decades Sola's elder, General Tepet Usala Sumara's brush doesn't still, nor do her eyes leave the page she's writing on. She's shorter than Sola or their mother, her build stockier, her complexion marginally lighter. Her clothes are fine enough to suit her station, but they have a practical, martial cut. The kind of thing that might be worn under armour at need — not that Sumara will be doing a great deal of that immediately. In the next room over, three servants work to carefully pack away the general's priceless jade plate for travel.

"No," Sola says, knowing exactly where Sumara is going with this, and also having no choice but to go along with it.

"Then do not waste both our time with what you didn't mean to do. You caused offense or you did not. You acted disrespectfully or you did not. If an apology is an excuse, it means nothing."

Sola suppresses the urge to make a face. "Then I apologise for the disrespect, elder sister," she amends.

Sumara's office is situated in a vast, shogunate era fortress located at what was once the outskirts of the city. Lord's Crossing has swollen beyond its original bounds several times over centuries of Tepet oversight, but the structure still serves as a more than adequate barracks for a legion's worth of assembled troops. On the wall behind Sumara's desk hangs the banner of her legion, held proudly in place by a sinuous air dragon carved into the wall itself. Sola tries to focus on the dragon — it makes things easier.

Sola is only here at all to receive instructions by proxy from her mother — how she is expected to spend the rest of her summer, who will see to preliminary marriage concerns in her mother and sisters' absence. Matriarch Tepet Usala is already departed. The Empress has ordered her to destroy a Northern warlord with her house's legions, and Sola's mother characteristically intends to be in the vanguard of the effort.

"Accepted," Sumara says. "You wish you were going as well."

"... Sister?" Sola asks, unsure how she was expected to respond to that.

"It's all over your face," Sumara says, "and what respectable Tepet girl your age wouldn't want that? But, as I'm sure you understand, we do not need a half-trained sorcerer so badly as to derail whatever passes for your education at the Heptagram."

Sola bristles at this, forcing her face to remain neutral. "I know," she says.

"But?" Sumara asks.

"... But, the last time the Tepet Legions put down a Solar Anathema worthy of the effort, it was hundreds of years ago. If I live to see another like this, I'll be an old woman." Tepet Arada, the Wind Dancer, made his name by personally slaying the Anathema Jochim, allowing the legions to scatter his unnatural armies and ending the devil warlord's threat to the nations of the Northern Threshold. He would be getting at least one last chance at glory himself, as Usala's second in command. Sola would be waiting here, back on the Blessed Isle.

Sumara snorts. "There will always be other battles, Sola. If you intend to be any use in them, you will stop sulking and see to the duties you do have."

Sola knows she's correct in this, but that doesn't make it less infuriating to be told so so bluntly, or for her own feelings to be so transparent. "I understand, eldest sister," she manages.

"See that your secondary school days are well spent," Sumara says. She finishes whatever document she'd been composing, setting it aside to dry, and moving on to the next. For the first time, she looks up at Sola. Her eyes are sky blue, tiny clouds drifting across them here and there. She seems to decide something in that quiet moment, as decisively as anything else she does. "We will take losses in any case, even under the best circumstances. And this will be the last campaign for at least one of our sorcerers — he's nearing his twenty-fifth decade. When I return, if you impress me with what you've accomplished, we may speak with mother about a future in my legion."

Sola perks up dramatically, pleasant shock blooming inside her. Before she can respond with effusive thanks, however, Sumara cuts her off:

"This is not charity, sister. Be worth my time. Am I understood?"

Sola swallows the worst of her excitement. "Yes, eldest sister," she says, "I understand. I thank you for so much consideration."

Sumara fixes Sola with a long, piercing stare, as if looking straight to the heart of her. Then unsmiling, she gives a shallow nod, returning to her paperwork. "Good. Now that we've gotten that conversation out of the way, are you ready to heed me in the matters we actually came here to discuss?"

"Yes, eldest sister," Sola says, "I will not allow my attention to wander further."



Port of Chanos,

Chanos Prefecture


The forgotten girl sits on the steps to the servants' entrance to the Imperial Residence, and sobs out her grief and confusion.

Not a soul knows who she is, from Lady Ambraea to the household's lowest servant — she's checked with each of them. Worse than the initial blank stares, even if she tells someone who she is, they need to be told again less than an hour later, the next time she sees them. Her intent to plead her case before her lady, to try and make her understand, to beg her to use her vast supernatural powers to discover what's wrong and fix it for Peony, had died the second time she'd seen Ambraea that day. She'd had to introduce herself again.

For as long as Peony can remember, there has been that impossible to shake anxiety hanging over her relationship with her lady. The knowledge of their differing social statuses, that however close or distant they are, all the power between them is held by Ambraea. That for Peony, it is a relationship that is needed to ensure her safety and security, her future, her mother's future, that Ambraea's good will is not a thing she can afford to take for granted or to spurn. That Ambraea can simply cast her aside — if she grows bored of Peony, if Peony displeases her, if she decides that it is more convenient or desirable to choose a different handmaiden. That one day, the woman who had once been her childhood friend, who had once been an almost-sister in the days when they were both too young and stupid to know better, might look through her with the same blank, distracted courtesy that she uses for most servants.

Peony doesn't need to worry about whether or not that will happen someday, now.

"Hey."

Peony's head jerks up to find a woman standing over her. Tall and powerfully-built, dark-skinned and with a Northern lilt to her voice, hair cropped almost as short as a monk's. "... may I help you?" Peony manages, swallowing the last of her sobs.

"Probably the other way around, honestly. Rough day, huh?"

Peony blinks away tears, frowning up at the stranger. "I beg your pardon?"

"It was just as bad for me. Well, probably worse, in the particulars. You're lucky in some ways." There's an odd, genuine sympathy in her tone. It's a jaded sort of sympathy, however, the resignation of a long term prisoner greeting a new cellmate.

Regardless, it's impossible for Peony not to recoil at the words. "I don't think you know exactly what kind of day I've been having."

"You'd be surprised," the woman says. "You're Demure Peony."

"... I am," Peony says, jerking up straight. She's filled with a mix of bone deep relief at hearing that from someone, even a stranger, and an alarm she can't quite dismiss. She's never seen this woman before in her life. "Who are you?"

"Keening-Blade Sai," Sai says. She takes a step closer, practically looming over Peony now.

That isn't even remotely reassuring. "Do you know what's going on?" she asks.

"I know what's happened to you," Sai says. "And, you could say that I'm here to help."

Peony fights back the sense of warning that this gives her, seizing desperately onto the hope being offered. "You can help me? You can fix this? No one knows who I am!"

"I know," Sai says. "And no, I'm not here to fix it, I'm here to take you away."

Peony lurches up to her feet, stumbling back. She's fully conscious now of just how much taller than her Sai is, of the weapons on Sai's belt — how hadn't she noticed those straight away? "Did you do this to me?"

Sai frowns, taken aback. "No. That's not how it works."

"If you take a step closer to me, I'll... I'll..." Peony wavers, unsure what she can even say "... I'll scream! My lady won't stand for you harassing her handmaiden!"

"Your lady, the nineteen-year-old Dragon-Blood," Sai says, "the one who doesn't know you from a perfect stranger, just now? I'm not particularly afraid of Ambraea." Then she reaches out for Peony's shoulder — a gentle, conciliatory gesture, in retrospect. Peony is in no state of mind to interpret things this way.

"Stay away from me!" Peony jerks away from her touch, passing under Sai's grasp and once again breaking out into a run, fleeing across the tiny back courtyard, through the gate, and out onto the streets of Chanos.

Sai watches her go with a deeply annoyed expression on her face, hands massaging her temples. "'I'm here to take you away'," she repeats in an angry mutter. "Great job, Sai. Credit to the Fellowship, today." Then she follows after Peony, moving at a brisk walk. This isn't a manhunt, after all; she just wants to be there when the poor kid finally collapses.

Peony bursts out from the servants' entrance into the alleyway behind the manse, running headlong out onto the street beyond, directly out in front of a horse drawn carriage. The animals scream in alarm, and their driver curses at her, but she's already gone, slipping past the flailing hooves with shocking ease, if not much grace. She keeps running when she hits the other side of the street, scandalising well-to-do citizens, and very nearly knocking over an elderly patrician man.

This isn't like her, she knows. It's not smart, or particularly likely to be productive — but when she glances over her shoulder, she can see Sai coming steadily after her, and that's enough to spur the mad dash onward. It's not just the strange woman she's running from, but unlike everything else, Sai she might actually be able to escape.

She turns onto a narrow side street, making a beeline for the poorer, more crowded neighbourhoods bordering Emberswathe. The people here she darts around or shoves past make more of an active protest, hands grabbing after Peony once or twice. She always darts past them at just the right angle that they only grasp air, though, and so her flight continues. Within the hour, not a single one of the dozens of people who take note of her — a young woman in servants' attire, running as though her life depends on it — will have any memory of seeing her at all. Peony has fallen out of the world, and she doesn't yet know how entirely she is unable to escape that.

On and on she runs, pushing herself far and hard enough that she should have long ago collapsed, shattered from exertion. She's only starting to get winded when her foot finally comes down on a loose paving stone in a filthy backalley — her legs go out from under her, and she catapults forward, landing hard on her elbows and knees, hands landing in a puddle. The pain of the impact brings her back to herself, and she stays there for a moment, gasping, staring down at her reflection slowly becoming clearer as the ripples in the puddle still again.

At first, Peony thinks it's only a trick of the light, the blue of the sky reflecting off the water strangely. She can only tell herself that for so long, though — in her reflection, she can see a mark glowing in the centre of her brow, an astrological symbol in steady blue. Raising a hand to touch her forehead, she sees the glow from the mark illuminating her fingers. Gaze darting back to the reflection, she locks eyes with herself, seeing that that, too, is wrong — her mother's brown eyes are gone, replaced by an intense blue shot impossibly through with tiny points of light. Stars in miniature. Exactly like the older version of herself from the dreams.

"Okay, okay, I'm sorry," says a familiar voice, as booted feet trudge down the alley toward Peony's prone form. "I handled that badly. They only sent me for this in the first place because I was already in Chanos. It should have been someone from your Division explaining all this to you, at least — nobody breaks your heart kindly quite like a Joybringer."

Peony looks up in time to see Sai squat down beside her, a guilty, sympathetic expression in her face. This close, Peony can recognise that her eyes are like her own, only in a deep shade of violet. "What is this?" she asks, voice trembling.

"You're Exalted," Sai says.

Peony's mind goes momentarily blank, rebelling against the assertion despite the evidence of her eyes and all the strangeness of the day. "No I'm not." She has lived all her life in the shadow of the Exalted. The distance between herself and them is a fundamental fact of the word.

"Well, you weren't yesterday, but things change. I'll just cut to the chase," Sai shrugs awkwardly, "I work for heaven."

"... for heaven?" Peony asks, unable to completely banish her skepticism.

"Yeah, for heaven," Sai says. For an instant, a mark flashes on her brow as well, this one in the same purple as her eyes, "I didn't always, though. Years and years ago, when I was younger than you, I was an apprentice exorcist plying our clan's trade — worked with my father, helping to ward a mine beneath Uluiru." She pauses her, seeking some kind of recognition from Peony. Peony thinks she may have seen the name on a map at some point, but it's difficult to concentrate on anything at the moment.

Sai seems unoffended. "That's a place in the Northwest, don't worry about it. One day, I was helping my father make the standard offerings to one of the tunnel spirits. Some kind of Earth elemental. I think one of the miners cracked a joke, and this poor old thing just... snapped. Collapsed the tunnel on top of all of us, buried under rock. I was trapped in pitch darkness right beside Arvu, this miner about my age, and he told me all kinds of cryptic nonsense about my destiny, and what I was meant for. I just thought he was completely out of his mind. Then the rescuers finally dug me out five hours later, and I found out Arvu had had his skull crushed in the cave in; I'd been having a conversation with his corpse."

Peony shudders, pushing herself up to a kneeling position. Something about Sai's tone makes her not question the words. "Why are you telling me this?" she asks.

"Because, when I came out of that mine, I was changed," Sai says. "Like you. I had new abilities I couldn't understand, and not a soul remembered me — my father died in the cave in, but I still had my mother, my sisters, my cousins. I was a complete stranger to them all. I'd actually convinced myself I'd died back in the mines after all, that I was an unusually solid ghost, by the time someone from the Bureau found me. The same way I've been sent to find you."

"What did they tell you?" Peony asks.

"That I had been Chosen by Saturn, the Maiden of Endings. That I was Exalted. That they had a place for me, if I was willing to accept it."

"That's... that's what's happening to me?" Peony asks, mind still struggling for purchase. All she can dredge up from her childhood education about the Maidens was the barest of mentions, that along with the Sun and the Moon, they're too distant and powerful to care for the lives of mortals, infinitely less important to earthly matters than the Dragons and their Chosen.

"Really different Maiden in your case, but, yes," Sai says. "I can explain, but it's going to take a while."

Peony takes in a deep breath, trying to make any of this make sense. "If I say no, if you just... go away, can you take it back?"

"It doesn't work that way," Sai says, that horribly sympathetic expression on her face.

"Everyone forgot you? Everyone?"

"Yeah."

Peony gulps in a deep breath, feeling lightheaded. "... My mother, back in the Imperial City? I'm.... I'm all she has!"

"I'm sorry."

Panic begins to claw at the inside of Peony's chest again. "How do I make them remember me, though? Can't you do something? How long does this last?"

There's a painful silence, long enough that Peony knows the answer even before Sai breaks it to her, as gently as she knows how. She wishes she didn't believe it, that that weary, pained tone left more room for doubt in Peony's mind.

Sai lets her cry again, looking awkward, but not impatient as Peony sobs on her knees in the filthy alleyway. After a time — she doesn't know how long — her tears run out again. It takes her a few moments to see Sai's offered hand, and a second's hesitation before she accepts it, the woman's sword-calloused palm rough against her own.

"Well, you've stopped glowing at least," Sai says. "We've got a lot more to talk about. What do you like to drink? No, wait, don't answer that, I forgot that you're from the Imperial City. We'll go get tea. Hard to get a decent real drink in the Realm anyway."



You won't notice she's gone. Not really. It isn't your fault. If there's a twinge of wrongness now and again, a brief surge of understanding, a painful memory out of place, you'll get over them soon. But just like that, a quiet, unsung pillar of your life has been removed. Gone on to greater things, as she was always destined to. And how can you mourn what you simply don't recall ever having?

Life goes on, for you both.



Article:
What storyline would you like to follow in your fifth year? The characters named as central will appear very prominently within this storyline, but this doesn't mean you won't see other characters as well. Years six and seven will feature major upheavals for more than one character, Ambraea included, and their storyline choices will be specific to them.

We are more than halfway through this quest.

You may vote for as many as you like, but only the top vote will be picked. This vote is separate from the first:

[ ] Best Served Cold

In Ambraea's third year, her life and that of her friends' was put in danger by the actions of Peleps Nalri. While Ambraea wasn't the primary target, this is still not something that can be let stand. Ambraea and L'nessa find a way to get back at her before she graduates.

Availability: Year 5
Central character(s): Peleps Nalri, V'neef L'essa
Themes: Familial rivalry, House V'neef and House Peleps


[ ] Hard Lessons

Sola once stepped in when tensions between Ambraea and another student reached an unwise breaking point. Ambraea will have ample opportunity to return the favour, or to decline to.

Availability: Year 5
Central character(s): Cathak Garel Hylo, Tepet Usala Sola,
Themes: Familial rivalry, House Tepet and House Cathak


[ ] The Serpent Thief

An old annoyance has reemerged to trouble Diamond-Cut Perfection, slipping into their court to steal information and Essence. They would like to send a message that they are not to be trifled with in this way, asking Ambraea to kill or bind the thief. The thief's unique nature makes this no trivial task, however.

Availability: Year 5
Central character(s): ???, Diamond-Cut Perfection
Themes: Strange spirits, ruins
 
Last edited:
Year 5: Hard Lessons 01
Hard Lessons: 21

The Serpent Thief: 19

Best Served Cold: 12

Descending Fire, Realm Year 762

One year, four months before the disappearance of the Scarlet Empress

The Port of Chanos, Chanos Prefecture


"You're late."

You give a slight sigh, gratefully accepting the chilled drink offered by one of the servers. "It takes entirely too long to get ready in the morning when I am being assisted by someone who jumps out of her skin everytime I twitch," you say. "I think I could have dressed myself faster."

L'nessa gives a sympathetic wince. "Are you breaking in a new girl?"

You're in a second floor room of an upscale teashop. Comfortable couches are arranged near tables laden with refreshments, served by a pair of silent boys with a far-northern look to them. The walls are painted with a bright, cascading pattern that reminds you of the sea one moment and a stormy sky the next. A large balcony overlooks the port itself, near enough to feel adventurous, not so near enough for the clientele to be bothered with the presence of sailors and dockhands. All in all, the sort of place that appeals to L'nessa for its fashionable elegance as well as Amiti for its relative quiet and privacy.

"Yes," you say, taking a seat.

You glance up as Maia steps into view from the direction of the door. "Why is that?" she asks.

No one heard her coming in, and so everyone but you starts a little. Sola hides it the best, but she still says: "Do you have to do that?" She isn't sitting down like the rest of you, instead learning against the wall with her drink, clearly distracted by something.

"Apologies," Maia says, dipping her head. "This room is normally reserved for Dynasts, and I just wanted to avoid the conversation about why I'm supposed to be here — being Exalted makes it worse, almost, they never feel like they can just come out and say it."

"... You didn't tell them we were expecting a patrician?" L'nessa asks, shooting Amiti an exasperated look.

"I forgot I was supposed to," Amiti says, wincing a little. She's got a book open on her lap, but doesn't seem to be reading it at the moment. "Sorry, Maia!"

There's very little use being upset with Amiti over such a thing, you tell yourself, although you're still privately annoyed. "It's fine," you tell Maia, "sit down."

Gratefully, Maia chooses the far end of the couch you're seated on, still notably less relaxed than everyone else but Sola. Things will be different once you simply tell people that she's your Hearthmate. You've just both been putting that off for a more appropriate time. "... Why do you have a new handmaiden, though?" Maia asks.

You shrug. "The previous one left my service." It's an unimportant enough turn of events that your mind skates over the details. You're not even sure why Maia is asking.

No one else blinks at this. Maia, however, bites her lip. "Wait," she says, "but, I thought she'd been with you since—" Looking at her, you inexplicably have the impression of someone who has charged their way up a steep hill only for their momentum to fall short, feet skidding briefly before they go out from under her. "... For a long time," she finishes, suddenly uncertain.

You frown slightly. "I'm not even sure I remember her name," you confess. There's something there, something ever so slightly off, the recollection just outside your reach.

Then L'nessa laughs, and it's gone so completely you can't even recall there'd been anything wrong in the first place. "Ambraea," she says, fondly disapproving, "you are awful with servants' names, do you know that? A small amount of grace for her servants costs a lady very little, and can pay off thrice over when you need to count on their loyalty. Or so my mother says."

Words with no clear origin or significance drift up to the surface of your memories. What would I do without your singular grace and dedication? It must have been something you heard somewhere, although you can't quite place where. "That does seem like her," you say, feeling that familiar, uncharitable stab of resentment you get whenever you think of V'neef in her person.

It's an increasingly inconvenient emotional reaction; your correspondences with members of L'nessa's house are getting more frequent and more cordial. You're also well aware that L'nessa did you and your father a considerable favour by dropping everything to assist Teran when you'd asked, apparently with the quiet approval of V'neef — easy enough for her to obtain, with Infallible Messenger being at the heart of her sorcery. Even now, you spot the tiny cherub flitting through the wave patterns on the wall, just over L'nessa's shoulder.

You glance over at Sola, presumably occupied with the departure of much of her house for the Threshold. A grand undertaking to crush some Anathema warlord in the Northeast. "I've been meaning to say," you tell her, "but I think you would have liked Ophris Maharan Teran."

"The Prasadi?" Sola asks. "It would have been interesting to meet him, at least. You're the closest thing to someone from that part of the world I've spoken to."

Which is very far away indeed, in every way that matters. "He had very interesting stories about his adventures in making his way to the Blessed Isle — he left less than a week before you arrived in Chanos; you may have passed each other on different roads." There's a pause, before you feel compelled to primly add: "Although, I didn't get along with him quite as well as L'nessa did."

Maia lets out a helpless sort of giggle. Sola glances at L'nessa, her eyebrows shooting up. "Did you really?"

"They were a little excessively obvious about it," you say.

L'nessa takes a slow, unflappable sip from her drink. "I don't think it's a crime to enjoy a young man's company. Teran has many qualities to admire." She somehow says this with both a slightly suggestive note and a completely straight face, much to Sola's amusement. "I don't quite understand my dear, venerable aunt's standards for excessive, however. I can't recall her bed ever being empty on our trip. Meaning no offense, of course, Maia, but you can see how she's being ridiculous."

Maia snatches up her own waiting drink from one of the servers and takes a deep gulp, apparently using it as an excuse to hide her face from further scrutiny. For your part, you cast L'nessa a coolly unimpressed look. It's obvious to everyone present, you're certain, how this is not even remotely the same thing. You're perfectly discreet.

"If we're going to talk about men, does it need to be this part?" Amiti asks, making a face from over the cover of her book.

"Did you have a particular man in mind, then?" L'nessa asks, "your cadet house boy from the Violet Coast, maybe?"

Amiti's face no longer seems to retain enough colour even to blush, but her reaction is still far more dramatic than Maia's had been. "No!" she splutters. "I mean— Huwen and I are just maintaining a scholarly correspondence! An exchange of information! Absolutely nothing untoward has—"

Honestly, she makes it all too easy, sometimes.

While Amiti continues to give her frantic explanation to L'nessa, you glance over to Sola, who is at least smiling now. "Three years left, Tepet," you tell her, "these are the years where we prove we've learned something."

"You don't need to keep me from sulking, if that's what you're doing," Sola says. "I know where my priorities have to be, Ambraea. It's not as though I can fight with my house in the Threshold — that's been made perfectly clear to me."

Reasonably enough, you think, although you don't say this. She would hardly be appreciative. "Well, if you did leave early, I'd have to find a new sparring partner," you say. "And who exactly would I find who could keep up with me as well as you do?"

Sola gives a light scoff. "'Keeping up with' is a strange way of saying 'can run circles around you.'"

"Speed isn't everything."

"Well, for your sake, Ambraea, I'm very glad to hear that."

Tomorrow, you'll all board the ship for the Isle of Voices once again, a process that has somehow almost become normal. Sola will be fine, you're sure, once the demands of school life have her fully in their grasp once again. You, yourself, have been looking forward to it more than normal. For some reason, you just haven't been enjoying these last weeks of the Academic break terribly much, and it has nothing to do with your father's cryptic updates on your potential marriage prospects. Something plays at the back of your mind sometimes, as if there's something that you've forgotten.

"Well," you say, raising your drink toward Sola, "to recognising our limits then."

She smiles, and raises her own glass. "To recognising your limits."

Whatever it is, it can't have been that important.



Year 5: Hard Lessons

Resplendent Air, 763

Fourteen months before the disappearance of the Scarlet Empress


Expectations shift for you in your fifth year. It is assumed, rightly or wrongly, that any student who has survived so long at the Heptagram is no longer a raw novice grasping for the basics. Rather, you are now honing your knowledge and refining your power toward true mastery. Before you graduate, as is tradition, you will be expected to be able to present a body of research, practical as well as theoretical. To this end, older students conduct experiments in the wilderness of the Isle of Voices.

As usual, the winter months following Calibration are both miserable and clammy. For the past several weeks, the weather has alternated ceaselessly between snow and ice and periodic bouts of driving rain, the wet stealing whatever reprieve the slight warm spells should have provided. Such is life on the Shadowed Sea.

Verdigris lays curled up beneath the warmth of your cloak as you try to focus on your reading, which is hard, given that you're reading a very tedious volume while at the same time sitting adjacent to a considerably more interesting conversation.

Amiti, amid the strangeness of her usual studies and her own fifth year workload, has abruptly decided that this is the right time to seriously brush up on her tactical theory. It had been partially prompted by a letter from Kasi, who has suggested it as part of a general push to make Amiti and her highly embarrassing abilities seem like a unique asset to their mother and their house. To this end, she has managed to rope Sola into helping a little.

It doesn't exactly take a huge amount of convincing to get Sola to argue about historical battles with someone. The two of them sit at a cramped little library table near to you, a history book, a necromancy tome, and scrap of paper with a map scrawled on it between them.

"The reason they retreated was that the enemy was already digging in when they arrived," Sola says, "the position wasn't favourable."

"If they'd made the push anyway, they might not have lost that city," Amiti says, frowning down at the doodled map. "The losses would have been worth it in the end, wouldn't they?"

"You can't be that careless with your own soldiers, Amiti," Sola says, running a hand through her hair in quiet distress. "Our troops are worth more than the enemy's. Even Sesus troops."

You raise your eyebrows at Sola, but as usual, Amiti takes no notice of the slander against her house. "Oh, well, that wouldn't be a problem," she says. "I wouldn't have to put our living troops in that much danger. I could just reanimate the other side's once we kill them." Then, as if this isn't disquieting enough, she adds: "Or our dead in a pinch, I suppose. Victory must always come before moral niceties, doesn't it? Mother says that."

You can't say that this surprises you, coming from Amiti, but you'd be lying if you said it didn't shock you to hear it floated out loud. Desecrating the enemy dead is, of course, improper and morally suspect. Treating fallen soldiers of the Realm who have given their lives in battle this way is outright appalling.

Sola recoils, seemingly of a similar mind. Before either of you can directly respond, though, there's a disgusted scoff from behind you. "Bad enough that this school would allow anyone to openly study as debased a practice as necromancy, let alone a Sesus."

You glance behind you, taking note of the boy there. He's in the process of pushing his spectacles up his nose, a motion you're entirely sure he does to draw attention to their blue jade lenses rather than from any need. "I don't recall seeking your opinion on the matter, Cathak," you say. Now a fourth year, Cathak Garel Hylo has grown in his years at the Heptagram, although not terribly much. In your estimation, the few inches of height he's managed to muster only emphasise the scrawniness of his build, the prissy arrogance of his features. As ever, there's not a speck of dirt anywhere on his uniform, or a bright red hair out of place on his head.

"Nor do I," Sola says, glaring at him. Her hand doesn't actually go for the hilt of her daiklave, but you can read the impulse in her words. "Do you have anything actually constructive to add, beyond petty insults?"

Amiti doesn't say anything, seemingly absorbed as she is in her notes. You're starting to get better at telling the difference between when her distraction is genuine, and when it's a front to avoid an uncomfortable conversation.

"Is it a petty insult to acknowledge the plain truth of the matter?" Hylo asks. "What kind of horrors do you imagine her house might do with someone of her... talents?"

Sola glances at the notes, and tries to hide her obvious discomfort. "There's only so many insults directed at my friends that I'm willing to swallow, Cathak," she says, nonetheless.

"Your objections might be better carried if you kept a better hold on your temper," you say. "There's no cause for such an emotional outburst."

Hylo stiffens at this, and Sola gives a short laugh, for some reason. "That was uncalled for," he says, swallowing a degree of obvious indignation. "I'm merely saying what I'm sure you both already believe."

"Really, Cathak? You're here to tell me what I believe?" Sola asks.

Hylo regards her coolly. Then he glances back to you. "Ambraea, have you ever heard the old joke about the three generals tasked with taking a fortress?"

Sola sighs, but for your part, you honestly haven't. "No," you say, not sure where he's going with this.

Hylo doesn't seem to need more of an excuse than that. He pushes his glasses up his nose again. "Three generals are on campaign together at the head of a great army: A Cathak, a Tepet, and a Sesus. They come upon a mighty fortress, a valuable defensive point that they must take before going any further, and they fall to arguing about how to proceed.

"The Tepet, naturally, comes up with a bold and daring plan to storm the walls in a single day, a masterstroke that will save time and soldiers if properly executed.

"'And leave half our army dead if everything doesn't go to plan,' says the Cathak. She proposes that they lay siege to the fortress, slowly and carefully starve it out over the course of months. They would hardly take losses at all, in the end.

"The Tepet disagrees, however, and the two of them argue all day and all night. They only stop when they look up to see the Sesus general entering the tent, having left at some point during the night. They demand that she weigh in and break the impasse—"

Here, speaking up for the first time, Amiti cuts in. "And she laughs, and tells them 'there's no need for any of that, I've just gotten back from seeing about poisoning the fortress's water supply.'" She glances up from her notes, and smiles. "It's funny that we tell that one too, isn't it?"

Despite her earlier indifference to a joke she's heard before, Amiti's interjection makes Sola, at least, laugh. "I'm sure you do," she says, before her eyes flick over to Hylo. "If you've got an actual point, make it."

"My point has been made very well, both by me and by Lady Amiti," Hylo says. "Necromancy is the kind of weapon that's barely acceptable even to wield against barbarians, and even then it's suspect."

Amiti sighs, going back to her notes. "Well, who else would I be being sent to war against?" she asks.

"This is your last chance to drop this, however little she's willing to properly defend herself," Sola says, a warning note in her voice.

Hylo adjusts his glasses. "The company a woman keeps says much about her moral character, or so I'm told," he says. "I would have expected lack of judgment from a Tepet, but—"

As you rise to your feet, your hand comes down on your reading table hard enough to make the wood groan and the entire room shudder underfoot. "Leave us," you tell Hylo, "before I extract an apology you will not enjoy giving."

"I'd help," Sola adds.

Hylo looks at your face for a long moment, evidently reconsidering just who else's character he's just insulted along with Sola's. "Very well." Pushing his glasses up his nose a final time, Hylo secures his book under one reedy arm, and walks out of the room.

"That boy is going to say something he can't take back, some day," Sola says. "I honestly hope it's to me."

You don't think you disagree, in principle.

Amiti gives a sigh of relief as he goes. "Anyway," she says, "thank you, Sola, for your help. Did you still need someone to look over that wind mapping you've started on?"

Sola sighs, running a hand through her hair. "Yes. Dragons, I knew this part was going to be tedious, but I didn't really understand how tedious. Don't fall behind yourself, though."

Amiti shrugs. "I'm still gathering observations for the next several days, no real difficult work yet. And it's only the first year, so I'm trying to pace myself." This last is, as far as you're concerned, a great and monstrous lie. Amiti's standards have always been entirely her own, however, on this and many matters. You also don't entirely pretend to understand what, exactly, Amiti is studying — trying to parse a few of the signs she has present in her notes causes you a mild amount of physical pain.

Sola's experimentations into weather working, by contrast, are both unexciting and deeply practical. This is a running theme with her actual scholarship and sorcery, in stark difference from her swordsmanship. "Alright, then," Sola says, "just try not to wind up in the mess Peleps Nalri has."

Nalri, now in her seventh year, has hit a dead end on the research she's been conducting for the past several. So far, she has done nothing but confirm the work of previous scholars. Which is adequate work, of course, but what Dynast wants to be adequate? Naturally, the whole school knows — academic failure is as persistent a source of gossip among your peers as romantic entanglements are.

Things going so poorly for Nalri makes you feel a little vindicated about your decision to put off retribution against her until after graduation, with more options open to you, and no school to restrict your actions. If she's already desperate and miserable, it would only be twisting the knife at this point. Maia very obviously doesn't agree, but she respects the fact that it's your decision.

You think.

In any event, you have your own work to focus on.

Article:
What is the focus of your personal research, over the course of your last three years?

[ ] Elemental cultivation

The fact that elementals grow and change in power over time, gradually changing their nature until they eventually take the form of a lesser elemental dragon, is not a new observation. The exact processes can be mysterious, however, and you have access to sources on the subject that most others don't.

[ ] Spell tracings

The Isle of Voices has been home to sorcerers of various varieties for thousands of years, its landscape and geomancy affected by layer upon layer of workings and spellwork. You think you can examine some of the magical residue left behind to discover things about the nature of sorcery from the past.

[ ] Spirit modification

Workings to modify a spirit that you have in your power are a subtle and difficult art, although more forgiving than those for doing the same to a living human. Longterm, as a minor elemental permanently bound to you, Verdigris is a very convenient canvas for this kind of work.
 
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Year 5: Hard Lessons 02
So, this should not have taken as as it did to write, but unfortunately I abruptly no longer have a computer and had to type this up on my phone. It's kind of fucking with my creative process, a bit.



Spirit modification: 24

Elemental cultivation: 12

Spell tracings: 3

It takes you a moment to entirely recognise where you are.

The most convenient part of being Hearthmates with Maia continues to be the capacity to find each other at any time, no matter where you are in the school, with no prior arrangements. Today, your Hearth sense leads you to a door along an unremarkable passageway — it would have been unassuming, if it weren't for the advanced seal placed on it. As a fifth year, you know the sign however, tracing the appropriate pattern on the well-worn metal plate on the door's surface.

It clicks open, revealing a space you haven't seen since your first year — at the time, it had just seemed like a store room. Now, you recognise it as a small repository for artifacts in the Heptagram's possession that are not actively dangerous, but which can be misused in careless hands. Here the jadesteel spyglass, there the strange hourglass, a dozen minor oddities scattered around the room. There are also two Dragon-Blooded inside, and, of course, the deceptively harmless bird.

"Ah, Ambraea, it has simply been too long," says the demon in the cage. It looks exactly as it always did — a miniature raiton with red feathers and black scales, innocuous enough before it starts speaking. If you ignore the fact that the cage it's in is solid orichalcum, and has no obvious door or latch. Somehow, you're not surprised that it remembers your name.

"Hello, Ambraea," Maia says, looking up in pleasant surprise. She has a polish cloth in one hand, and is in the process of cleaning the massive hourglass's surface of dust or smudges. Still, she glances over at the other student in the room with a look of slight apprehension.

Ledaal Anay Idelle regards you coldly, an expression that ill suits the flickering red flame in her eyes. Moving carefully, she gathers up the blue jade spyglass, carrying it toward the door. "I shouldn't keep the dominie waiting," she says, briskly. "Goodbye, Erona. Ambraea." She gives you the shallowest nod that courtesy will allow.

"Ledaal," you say, returning the gesture. When she's gone, and the door clicks shut behind you, you glance back around at Maia and the demon. "I'm surprised to find you in here," you say.

It's not Maia who answers first. "You would be absolutely shocked," says Yoxien, the Directory Bound in Crimson, "how useful a source I am about demonically sourced magical compounds and reagents. And my rates for trading information are aggressively reasonable. Even if Erona Maia still won't give me the thing I'm really interested in."

Maia levels the little bird a dangerous sort of look. Yoxien has a fixation on names, you recall — presumably, he could always taste that the one Maia had given him in your first year wasn't the whole story, even if that doesn't tell him what the truth is. She glances back to you without responding to the provocation, however. "It's true," she says. "He's been giving me the names of obscure demons in exchange for the names of obscure books, believe it or not. Instructor Bashura noticed, however, and so she assigned me to maintain some of the artifacts while I'm in here."

You grimace. "The servants couldn't do that?"

Maia gives a helpless sort of shrug. "She says she doesn't trust the spirits with some of these. They're delicate instruments, so they usually assign it to an older student."

That makes some sense, although asking the one patrician currently in attendance is a little transparent. "You're certain trading information with the demon is a good idea?" you ask.

"I told you five years ago," Yoxien says, "I'm harmless like this. Bound in orichalcum and dread sorcery."

"It's true," Maia says. "Nearly all of his power is sealed that way. It's said he ran afoul of an Anathema demon queen who sealed him away for all time. He can only hoard knowledge, and dole it out when it suits him."

Yoxien clucks his tongue — a distressingly human sound from a raiton. "Lover's spat, if you can believe it. Never try to be the one to break things off first with a Solar — that's some entirely free wisdom for you girls."

"I'll remember that," you say, tone dry. Not letting yourself be seduced by an Anathema in the first place is obviously more intelligent, but even the most powerful of demons have very strange ways of looking at the world, and their judgment is not really to be trusted.

"It also wasn't meant to be forever, I don't think," he says, voice distantly wistful. "She couldn't bear the thought of anyone summoning me or winning my affections. I think she intended to let me out within a century or two — and in the event of her death, she very thoughtfully left a clause that the binding would fail the moment her successor came into their power. But, well, some issues with that mechanism were simply not foreseeable."

"Why are you telling us this?" you ask Yoxien.

The bird laughs, looking between you and Maia with a much slyer expression than he should have been able to manage with only raiton features. "I suppose," he says, "that young love simply makes me talkative, about certain things."

"I think I'm done," Maia says, stowing her polishing cloth in a particular cupboard. "Until next time," she says to Yoxien, with a passing amount of courtesy. You suppose she doesn't actually have a way to compel the demon to speak to her, if she gets on his bad side.

"I hope so," Yoxien says, pleasantly. "Lovely to see you again, Ambraea."

As you shut the door behind you and Maia begins the sealing rite, you admit: "I think I prefer Perfection's brand of insufferability to that thing's false friendliness."

"I don't think it's false," Maia says, "I think he's bored and lonely, most of the time. He enjoys conversation and hearing mundane details from beyond his prison. It might be more dangerous to give them to him if he ever got out."

"He's helping you find strange and unusual demonic venoms, I take it?" you ask.

"That's certainly something my research points me in the way of," Maia says, giving you a wry sort of smile.

You doubt you're the only one who's pieced that together. It's impressive, in a sense — your peers figure out, roughly, what Maia's intended career trajectory is with some basic scrutiny, and then proceed to wonder which Dynast her family intends her to spend her youth serving at the pleasure of without considering whether there's any more sinister secret at play.

You've heard the names of several well-placed Peleps scions floating around when students think Maia is out of earshot, and your name when people think you are. The funds necessary to buy out an Exalted patrician's fostering agreement would put you catastrophically in debt and likely make you enemies in House Peleps besides, but you'd be lying if you told yourself that a part of you doesn't like the idea of having her at your side as you establish your household. It's a bad idea for other, more serious reasons as well, but those ones are hardly avoidable now.

"I just wanted a chance to see you before the lecture," you say, following her around a corner.

"Well, it's not for another two hours," Maia says.

"I finally managed to schedule that session with Instructor Ovo," you say, grimacing.

She gives you a sympathetic look. "He'll probably be genuinely helpful, at least."

"I don't imagine I'd seek out his company otherwise," you say.

Nellens Ovo is the first Heptagram instructor you met, the man who had been guiding the ship on your first voyage to the Isle of Voices, who first led you up the cliffside path from the jetty. He's also easily one of your least favourite instructors — irritable, impatient, and exacting to a fault. Unfortunately, he's also a master of demonology and other spiritual studies, with many decades of experience relevant to your chosen field of study.

"I learned quite a bit, when I managed to get ahold of him for half an hour," Maia says, helpfully. "Between him and Yoxien, I've learned about at least three useful kinds of anhules the books I found on my own barely touched on."

"That is probably more spiders than I need in my life," you say.

"One of them is particularly good for stealth and assassination," she adds. "Or at least giving a victim an untraceably unpleasant day or two. Paralytic venom."

She gives you a meaningful sort of look that tells you exactly who she's thinking about you using this information against, and you sigh. "I have the situation under control, Maia." Nalri can wait.

Maia frowns. "You're too forgiving, sometimes."

"I'm not forgiving her for anything," you say.

"Too willing to let someone who's hurt you have the chance to do it again, then," Maia says, shrugging. It's a small, uncomfortable gesture, like this has been something that she's thought many times, and is now regretting giving voice to it. "I don't want to have to hear about you going over another cliff."

"I'm not some naive idiot, Maia," you say, a little sharper than you intend.

To your frustration, she flinches, "My apologies then," Maia says, tone going up several notches of formality, "I did not mean to overstep." For a moment, you're reminded forcibly of—

"No, I'm sorry." You reach out to her, your hand brushing against the back of her neck, soothing against the exposed skin. "I didn't mean to sound angry."

You feel her relax under your touch. "It's nothing," she says. "Everything will be fine, I'm sure." Something about the way she says that worried you, just a little.



Nellens Ovo's study is much like the man who works out of it — narrow, fastidious, and difficult to get comfortable around. Hulking bookshelves are crammed into every wall, looming over you from floor to ceiling. What furniture there is is concentrated in the centre of the room, creating the effect of cramped aisles. You're aware of how much smaller this room is than instructor Bashura's study. You don't bother wondering whether or not this is a sign of house Cynis's greater prestige than House Nellens' — it obviously is. First Light's study is on the smaller side as well, thinking back, although her spartan decorating decisions do more to disguise this. Seniority matters, of course, but blood is inescapable, even in this academically minded corner of Dynastic society.

"The greatest limiting factor, obviously, is that conventional spirit summoning — demonic, elemental — either has a shelf life or requires one to give up a great deal of direct control over the creature in question," Ovo says, "this limits the practical utility of extensive modification. The major exception is task-bound demons acting as glorified guard dogs. I believe the sorcerer princes of House Simendor have a long history of such workings, but something tells me you won't be seeking out your classmate for his expertise on this matter."

He doesn't have to sound so amused by it. "No, I suppose not," you say.

Ovo's eyes flick to Verdigris on your shoulder. "I suppose you have a less conventionally bound spirit on hand already. That is helpful, but don't be careless about trying things you can't take back."

Verdigris gives a faint hiss of distress in time to the pang of indignation you feel going through you. "I had not planned on doing so, Instructor," you say.

"So I've heard from many who later came to regret it," he says. "Your initial planning is an acceptable beginning, but you require more research. There is an adequate collection of case studies on the subject of sorcerous experimentation on elementals on the upper floors of the library tower, last I looked. Anonymous author."

You wait for a moment, before asking: "Do you have a title, or a location to help me find it?"

Ovo waves this off. "You're a fifth year student, Ambraea. Either you know your way around the libraries by now, or you've been very convincingly pretending to be a halfway competent scholar this whole time."

That is both unhelpful and also startlingly close to being a compliment. You're not entirely certain how to take it, at first. "Very well," you say.

"Give yourself as much ground work as possible before you start on actual rituals. You have three years to get something fruitful out of this, after all." He leans back in his chair, frowning a little deeper as he recalls the details of what you'd wanted to consult with him about. "The quasi solidity of elemental Essence," he decides.

"Yes," you say. "You brought it up in your lecture last month, but not in any great detail."

Ovo sighs. "Yes, I remember my own lectures," he says. "Listen closely, I don't like repeating myself..."



"Ambraea. Always a pleasure."

You don't let your shoulders visibly stiffen, although it's difficult. You recognise the voice before you see her standing there, infuriating smile on her lips, one hand playing with one of the kelp fronds that twists through her hair. "Peleps Nalri," you say.

"I don't know why you taunt her," her companion says. A young man of House Mnemon, one of the handful of other seventh year students, along with Nalri. "We'll all be done with school soon enough, you may live to regret it."

"Taunt her?" Nalri says, pressing a hand to her chest, "As I've told her before, I wish Ambraea nothing but the best."

The two of them are standing in an alcove off the main hallway, apparently comparing notes ahead of the coming lecture. Their work is illuminated by a nearby window half blocked by the snow that clings to its glass.

The Mnemon boy glances back the way you've just come, and at the notes in your arms. "You've been speaking to Nellens Ovo," he says. "My condolences." His tone is a little wry in a way you'd find passingly amusing, if Nalri weren't present.

"It was a productive consultation," you say, tone stiff.

"Hardly pleasant, though, I imagine," Nalri says. "I for one will be glad to have graduated, if only to not have to deal with him anymore. Careful about paying too close attention to his advice — The chip on that man's shoulder is exhausting to deal with."

It's a popular opinion among many students that the reason Instructor Ovo is as unfriendly as he is is because of how unprestigious his house or bloodline is compared to theirs. Privately, you doubt it; you've seen him bey as unfriendly or worse to those students of his own house. Sometimes, a man is just unpleasant on his own terms. You almost respect it. So instead, what you ask is: "Is that what happened to your research, Nalri? Bad advice?"

Her companion stifles a laugh, the sound causing Nalri's shoulders to stiffen as, for just a moment, all her false affability boils away. She glares at you with genuine, open dislike. "Something like that," she says, at length.

"Well, I wish you good luck in the future," you say. "I hope to see you both at Professor Bashura's lecture." You feel her glare on your back as you walk away down the hall. This is how you know you've won the exchange.

You try to hang onto the glow of the petty point you've just scored as you make your way down to the lecture hall, as opposed to Maia's more worrisome earlier sentiments.

It flees your mind entirely as you near the entrance to the lecture hall, noting the small knot of students hovering around it rather than entering. You realise that they're standing by to watch a confrontation between two students in particular. With a flash of irritation, you recognise that one of them is Sola, and the other is Cathak Garel Hylo.

"I was only repeating the tactical appraisal of my honoured grandmother, which she delivered in public. I'm certain you wouldn't dispute her qualifications to offer an opinion on the matter." Hylo carefully adjusts his glasses, not moving an inch or betraying any fear or alarm. Which is a little impressive, all things considered.

"I don't care what third hand gossip you've got about your grandmother," Sola says, "my mother is not careless just because she's moving with haste to carry out the Empress's will. You will apologise." Her hand is hovering treacherously close to the hilt of her sword. You've been training with Sola for going on five years now — you can tell just from the set of her shoulders that this is no idle threat, that once that daiklave clears its sheath, this will not be a petty squabble. The last thing Sola needs is for Instructor Bashura to arrive in the midst of that.

You hurry forward, not quite interposing yourself between the two of them, but placing a hand on Sola's shoulder. She tries to flinch away, but you stand firm, leaning in to murmur into her ear: "Not the time or the place. Whatever he said."

Unfortunately, you're not quiet enough for Hylo to avoid overhearing, and he's not smart enough to pretend otherwise. "Listen to Ambraea," he says. "Try to show a bit of feminine restraint, if you can."

Electricity crackles in Sola's eyes, and you're entirely convinced that she's about to cut Hylo in half after all — you're dramatically less inclined to stop her.

"Put the sword away, Tepet." a weary voice says from behind you.

You all turn around to see Cynis Bashura approaching, scrolls under one arm, a trail of smoke drifting up from the corner of one mouth. Here at precisely the right moment and not a second later. "Murder each other on your own time, if it pleases you, and not where I have to be responsible for it."

For a dangerous moment, you think that Sola isn't going to listen, and you're not sure how things are going to go after that. Slowly, she releases her grip on Storm's Eye's hilt, deliberately looking away from Hylo.

"Now, is there a problem?" Bashura asks.

"None, Instructor," Hylo says, turning on his heel to enter the lecture hall.

Bashura stares after him for a moment, shaking her head. She looks like she wants to say something, but she thinks better of it, entering the lecture hall herself.

"He needs to be taught a lesson," Sola says, voice quiet, but with a dangerous iron certainty, "sooner rather than later. I cannot let this slide — I'm not as patient as you, Ambraea."

You frown, but don't contradict her. Verdigris coils a little tighter around your throat. Does everyone think of you this way? You don't voice the question out loud, however. "Why do I feel like I'm going to get dragged into this?"

Sola laughs, although it's not entirely pleasant. "Because you have good instincts, sometimes."

You elect not to be offended by the qualifier.

Article:
Sola intends to teach Hylo a very pointed lesson — it will get out of hand. What circumstances does she choose to carry this out?

[ ] During a horrible storm

[ ] In the dead of night

[ ] During a demonstration that has the entire school distracted
 
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Year 5: Hard Lessons 03
During a horrible storm: 15

During a demonstration that has the entire school distracted: 10

In the dead of night: 2

No one needs Sola's particular area of study to see what's looming ahead of you all. Morning brings a red sky, towering dark clouds heavy on the horizon. It's in this spirit that Sola plots the downfall of Cathak Garel Hylo.

"I helped," Amiti explains. Her voice is pleasant as she turns the pages of her book — Chains of Love and Iron, a romance about a Legionary general falling for the barbarian princess who has taken her hostage. Amiti may have lent it to you after the first time she read it. Perhaps not the worst thing you've ever leafed through.

"Helped how?" you ask.

"He would have suspected something if he'd had me tell him," Sola says, leaning back against a pillar.

"... But no one is going to expect subterfuge from Amiti, of all people," L'nessa says, faintly impressed.

"Oh, yes, I'm absolutely useless at it," Amiti agrees. "Or, so my mother tells me. My sister got all the talent for that sort of thing."

"I think I'd like to meet her, eventually," L'nessa says, "as surreal an experience as it might be."

Amiti glances up from her book, frowning. "How do you mean? Kasi is the pleasant twin. Everyone says so."

"Perfectly pleasant," you agree. Which isn't quite the surreal part about meeting Amiti's sister, but this seems to be enough to mollify Amiti. "What exactly did you tell him?"

"Oh, about the storm guardian off the western coast," Amiti says. "It should be here again during this storm! Or the next."

"So... what does that mean for Hylo?" Maia asks from her place beside you.

Sola grins. "Supposedly, it's bestowed enlightenment on sorcerers before."

"... By striking them with lightning," you say, raising your eyebrows. "Does he know that?"

Sola waves this off. "He knows that you went out and did something stupid in your first year, and a spirit gifted you with power for your trouble. And that, in my second year, I uncovered an ancestral daiklave lost to the ages. He's here in his fourth, and what has he fucking done other than run his mouth? Boy's a Fire Aspect, it's not that hard to bait him, really."

"Is the goal to get him killed?" you ask.

Sola considers this for a moment, disconcertingly serious about the matter.

"Some insults are worth killing over," Maia says.

The five of you are arranged on the floor of a study room, books and notes spread out in a rough circle. L'nessa, who has claimed this room's only good cushion, gives a light sigh. "You seemed like such a sweet little mouse, before I really got to know you, Maia," she says. She shoots a sly sort of glance to Sola. "You should have seen some of what she got up to over the summer."

"She can be more than one thing," you say, frowning at L'nessa as Maia hunches in on herself slightly. You don't pull her in against you, although you'd like to.

"Well, if anyone is qualified to speak to Maia's sweet side, it's you," L'nessa allows.

This is, objectively, true. She doesn't need to be so insufferable about it, though. And as ruthless as Maia had been, that had been against mortal criminals — Hylo is an Exalted Dynast, one of your peers. It's a different situation.

"Honestly, though, I'll be fine with him getting stuck out overnight and crawling back like a bedraggled cat tomorrow." Sola sets her notes down, casually pulling her daiklave onto her lap, examining the Melaist designs on the sheath as if for the first time. "Can't enjoy his humiliation if the brat's dead."

"His grandmother is the commander of the Cathak Legions," L'nessa says. "Murder breeds rather more bad blood amongst great Dynastic households than childhood humiliation does."

"Assuming they can tie it back to you, anyway," Maia says.

Sola laughs. "We'll keep it in reserve. For the future."

"So, are you just counting on him going out on his own and getting lost?" you ask.

"A bit more involved than that," Sola says. "We know the island better than him — I'm hoping that your girl will help me get him turned around."

"Well, I would be very good at that," Maia ventures. She gives you a small smile.

You feel your own lips twitch up in return. You sigh. "And I'm not going to let you drag her out into something like that on your own."

"I thought you'd probably say something like that," Sola says.

"Apparently," you say, "I'm predictable."



Cathak Garel Hylo is by all accounts an intelligent young man. A gifted scholar, already a competent sorcerer. He is not, however, half as brilliant as he imagines himself to be. This makes him vulnerable to manipulation in the way of all young Exalts whose egos outstrip their abilities.

You're glad that you're more level-headed than that, at least.

By evening, the storm breaks over the Isle of Voices like the wrath of Mela. Black clouds roll over the sky, sending sheets of driving rain split by bolts of lightning. The wind moans against the towers of the Heptagram, icy drafts snaking their way through every gap and crevice in the building.

"Honestly, I'm surprised that he's going through with it," you say.

"You went through with it when it meant wandering out into a blizzard," Maia says.

"It wasn't quite a blizzard," you say. "And I would have been fine — you followed me out."

Maia's smile is barely visible in the darkness, but it warms you more than the cloak you have wrapped around yourself ever could.

"Can you two step it back a little?" Sola asks, voice dry, only a little strained from her ongoing efforts.

"I'm sure I have no idea what you mean," you say.

The three of you walk close together, the fury of the storm howling all around, but not quite touching you. Sola has her daiklave resting across her shoulders — even through its sheath, you can see a pulsing glow from the irregular lines of jadesteel on the blade. It fills the air around you all with a faint, electrical hum. Through the power of the sword, Sola maintains a sphere of calm weather large enough to enclose several people walking shoulder to shoulder. At least, when one of those people is as small as Maia.

Beyond the edge of the sphere, visibility is terrible, but you don't quite need your eyes to see, at the moment. One with the Earth underfoot, your senses extend outward through the ground in all directions, sketching your surroundings in your mind's eye in lines of white Essence. It shows you the path ahead of you, the steep hill to one side, and the figure of Hylo struggling against the wind and rain at the edge of your perception.

Sola, meanwhile, is walking with her eyes closed, relying on the daiklave's strange sight magic to extend her senses through the storm itself. Seeing how effortlessly she can move through the worst of storms — storms she can call with her sorcery — you can imagine exactly what she might do for a Tepet general willing to fully put her to use, in a few years. Especially if she can learn how to shield more than just a handful from the weather she summons.

Hylo is walking perilously close to the edge of the hill, battered at by lashing branches from the slope above.

"Why's he walking so blind?" you ask, frowning. "Are those eyeglasses he's always fiddling with just for show?" The lenses — made from razor thin pieces of crystalline blue jade — presumably have some capacity to do more than just correct his bad eyesight.

"He uses them to help him understand difficult texts, and to see hidden spirits," Sola says, with the air of someone who had done her groundwork. "If they could help him pierce the gloom here, he hasn't made the effort to find that power yet."

"That could let him see through the illusions, though," Maia says.

"Eventually," Sola agrees. "Not fast enough for his sake, though." Lightning lights up the sky, followed almost immediately by a peel of thunder, loud enough that you feel it in your bones. "Speaking of which... give him a start, Maia?"

Maia nods, stepping past Sola far enough to stare out through the pouring rain, frowning with concentration. Lacking the more advanced techniques that you and Sola are employing, she simply narrows her eyes and channels a bit of Water into her sight to help pierce the gloom. "Okay, I see him," she says.

Even hooded and cloaked, Hylo looks incredibly small and frail, in a way you're sure you never had in your younger years. His arms are wrapped tightly around himself, shoulders hunched, looking more like a drowned rat than a Prince of the Earth. Even the sorcerous flame circling doggedly around his head seems drastically inadequate in the face of the storm. Unsurprisingly, he has chosen to focus on other areas to the exclusion of his senses. He can't see the three of you, or hear Maia quietly chanting the words to her spell, even as her hands flash through a series of sorcerous signs.

Threads of rain condense into foam in the air in front of her, and then foam into a figure that slowly gains definition and partial solidity. Soon, a ghost floats in the air before you all, monstrously pallid, inhumanly wasted and skeletal, its mouth full of twisted fangs and its eyes full of hate.

Sola cracks an eye to regard Maia's handiwork. "Well, that's awful," she says. "You come up with him yourself?"

"It's copied from one of Amiti's research books," Maia says. "Some kind of terrible ghost. The sketch stuck in my head."

"There should be plenty of room for him to land safely down at the bottom of the slope he's coming up on," you say. "I don't see him getting back up again afterward. He'll be stuck down there."

"That's the idea," Sola says.

You watch Maia's illusion glide toward Hylo. Gliding intangibly over the ground as it is, it's visible only with your eyes, and you soon lose sight of it through the wind and rain. You see Hylo clear enough in your mind's eye, though. He tries to stay alert with his limited senses, head whipping back and forth, but the false spectre is right on top of him before he notices anything. It lets out a deeply convincing shriek — Hylo's hand shoots up, and the flame orbiting around his head leaps into it, forming a fiery sword. Unfortunately for him, as he falls into a basic defensive guard, he puts his foot down on the wrong spot, just as Sola intended. His feet fly out from under him and, with a yelp, he goes tumbling down the hillside in a trail of gravel and mud.

Through the vibrations in the ground, you see him land in a heap at the bottom of the slope, sprawled out on a narrow shelf between the hill and a sharper drop. The position leaves him sheltered from the very worst of the storm at least, but you doubt he's in much of a frame of mind to appreciate this as he furiously picks himself up. Even as you watch, Hylo tries to scramble back up the slope. He gets halfway, then slides back down with a cry of frustration.

Sola can't suppress a sharp, satisfied laugh. "That's almost as good as I'd hoped."

Maia, by contrast, doesn't even crack a smile. She stares through the rain at Hylo with that same cold expression you've seen from her a handful of times before. "This weather really is too dangerous to be going out in alone."

"We're not going to take it too far," Sola says.

"I can keep scaring him, then," Maia offers. "He might figure out that they're illusions if I keep it up too long, though."

"Maybe," you say. "It could take a good while, if you don't let him get a good look at them. Honestly, it's what he gets for neglecting his physical conditioning to this degree." You're not enjoying this quite as much as Sola is, but... Hylo is an incredibly aggravating man, after all.

"Only one way to find out," Maia says. Finally, she cracks the ghost of a smile.



Amiti sets her brush down with a satisfied sigh, having just spent the better part of an hour transcribing shorthand observations into long form documentation. She moves the filled notebook aside to dry, stretching in a contented sort of way.

Outside, the wind howls and the entire tower groans with the impact. The draft in this corner of the library is particularly vicious, knifing into exposed skin at unexpected intervals. Amiti is largely unbothered — somewhere between the element of her Aspect and the pocket of graveyard chill in her soul, the cold barely bothers her. This is normally a prime spot, and Amiti would never be able to have it to herself here normally; at least not without Ambraea onhand to give people stony stares.

Things are so much easier when one has friends.

By the light of the sorcerous lantern overhead, she pulls out some more recreational reading, and loses herself in it:

The tip of Nivada's own stolen daiklave was cool against her skin, blue jadesteel pressing mercilessly into her throat, tilting her face up by the chin. Nivada's icy blue eyes forcibly met the fiery crimson orbs of her victorious enemy. Queen Bloodstained Conquest, a towering woman who the Dragons had blessed once with beauty to make men weep, then twice with the blessings of Hesiesh. Fresh as she was from the thick of battle, flames crawled over a luscious body put scandalously on display by her barbarian garb. What covering she had was provided as much by the talismans and tattoos of her heathen faith as it was by straining leather.


"Well, General," Grin sneered, her expression vicious and lovely in equal measure, "Now I have defeated you twice. For defeating your forces in battle, I claim your sword by the customs of my people. For defeating you in honourable combat, however, instead I claim—"

"Pardon me, but is this seat taken?"

Amiti lets out a startled yelp, jumping a little in her seat. She bites down on her pendant in the process, the soulsteel giving slightly under her teeth, for a split second feeling like something much softer than metal. She stares up at the newcomer with wide eyes. "Mno?" she manages, before remembering to spit the pendant out. The taste of copper lingers in her mouth, her teeth marks already having vanished from the pendant. "I mean, no!"

Peleps Nalri barely waits for the invitation before she neatly slides into the seat opposite Amiti. "What a lovely place to wait out a storm," she probably lies.

Amiti stares for a long, quiet moment — probably too long, but she never can tell. Nalri is smiling at her in that way that means someone likes her, or that someone is pretending to like her. She decides from surrounding context that it's most likely the latter. It's rude to just ask someone what they want without at least exchanging a few niceties, however. "I think so," Amiti says, not returning the smile. Should she return it?

Nalri laughs, covering her mouth daintily with one hand. "Oh, I'm sorry, it's just your expression."

Amiti is never sure what this sort of comment means, or what to say to it. "Okay, then!" she offers. Then, waiting a few seconds, simply asks: "Can I help you with something?"

Nalri's eyebrows climb toward her hairline. "Maybe I'm just interested in your company."

This seems very unlikely. "You're not my friend," Amiti points out.

"Well," Nalri says, "I don't quite get along with some of your friends — V'neef L'nessa, and, regrettably, Ambraea. Perhaps this is my first opportunity to speak to you this year without one of them hovering around." Nalri steeples her fingers.

This is... slightly more plausible. Something still gives Amiti an obscure sense of foreboding. "What would you like to talk about?" she asks.

Nalri's smile widens. "Why, your research, of course!"

Amiti immediately brightens in spite of herself. "Oh, really?"

"Yes!" Nalri says, seemingly just as enthused. She leans across the table toward Amiti. "You've been studying geomancy as well, haven't you?"

"Yes," Amiti says, "its effects on necromantic workings — they're subtler than on conventional sorcery, but my preliminary findings are already quite promising!"

"That," Nalri says, "sounds fascinating. Everyone says you have the most impressive eye for detail. Would you be so kind as to tell me all about it?"

Amiti can't entirely shake the bad feeling she has about Nalri's intentions, but it's so rare for someone to show such an interest, and really, what could it hurt? So Amiti starts talking, cautiously at first. But when Nalri listens with rapt attention, asks intelligent and encouraging questions whenever Amiti pauses for breath, Amiti loses track of who, exactly, she's talking to.

She loses track of a lot of things.

Article:
Ambraea, Sola, and Maia are engaging in prolonged revenge against Cathak Garel Hylo. The situation has been manageable so far, if miserable for the boy. It's about to get out of hand.

Where does the complication originate?

[ ] [Complication] Something from the sea

[ ] [Complication] Something otherworldly

[ ] [Complication] The storm itself

Furthermore, when this complication puts Hylo in more danger than you'd all intended, do you intervene to help him?

[ ] [Help] Yes

[ ] [Help] No
 
Last edited:
Year 5: Hard Lessons 04
The complication

Something otherworldly: 10

The storm itself: 9

Something from the sea: 5

Help Hylo?

Yes: 18

No: 3



Hylo's sorcerously summoned sword swings through the air to ward off his phantasmal attacker. The false ghost seems to jerk back into the storm at the last possible moment. His voice thick with frustration, he shouts something that's lost somewhere between his mouth and your ears. You're still sensing his movements more than you're seeing them, with the wind and the rain. In your mind's eye, through the vibrations of the earth, you see the drops pounding the ground, the wind bowing the trees, and Hylo hunched alone on a ledge below the path.

"He's catching on," Maia says, faintly impressed. "Those glasses really aren't for show."

"I'd hope not," Sola says. "Boy's wearing at least an obol's worth of jade on his face, it shouldn't be for nothing."

Verdigris stirs beneath your cloak, tightening against your skin almost as if in warning. You can sense everything around you in a wide enough area that it can't be anything on the ground that's bothering her. Which leaves...

You're already reaching for Maia as Sola shouts: "Above us!"

The air fills with a charge that has nothing to do with Sola or her sword. You pull Maia to your chest and throw both of you to the ground, shielding her with your body. Immediately, you're beset by drenching bands of rain — you've put yourself outside Sola's circle of calm air. You barely notice this, however. A blinding flash comes down behind you, filling the air with the scent of ozone.

"Sola!" You twist around to check on her, but she's unharmed — she's pulled her daiklave free of the sheath in order to seemingly parry the lightning bolt. The lightning crawls over the surface of her blade now, as blue as the anima that outlines Sola's body.

"I'm fine," Sola says, "it's still moving!"

"What is it?" you demand, rising enough for Maia to roll out from under you. Her ability to repel unwanted water doesn't quite extend to mud.

"A.... cloud," Sola says. "Moving against the wind, toward Hylo."

You make a snap decision. "We're not going to leave him to whatever that is," you say. That ledge he's on is not actively dangerous, currently — that will change in an actual combat situation.

Sola barks a laugh. "We are, are we?"

You shoot her a look.

"Joke!" Sola says. "Joking. Right, not going to let the cocky little idiot get eaten by a cloud."

Maia flicks open the mirror she wears around her neck, the lid having protected it from the mud — you'd gifted it to her for her birthday. Angling it up and squinting in the Illumination of Sola's anima, she decides: "Not a cloud, a hellstorm." Seeing the lack of immediate recognition this draws, she elaborates: "A Radeken, progeny of the Vitriol Dragon. A minor demon. They steal weather to torment people with." She has a knife in her hand as she finishes, using her mirror to pinpoint the throw she intends to make.

"Keep it busy," Sola tells her. The lightning seems to sink into the surface of her daiklave, seeping up the sword's length and up into Sola's arm.

"Right," Maia says.

"I'll get him," you say. As you step back out into the biting rain, you can hear Sola chanting, one hand held against the flat of her blade.

In your mind's eye, you see Hylo dive away from a maliciously-aimed bolt of lightning, the ground exploding where he'd been and crumbling away down the cliffside. You break into a run.

Maia throws her knife and the cloud screams — a horrendous sound like a snake vocally strangling a cat, cutting through the basic howl of the storm.

"Cathak!" you shout, projecting your voice above the din.

Hylo jumps, whirling to stare up at you, his sorcerous blade poised defensively in front of him. He squints at you through the water running down his face, his hood fallen back to reveal red hair plastered to his head. Steam faintly rises around his scrawny frame. "Ambraea?"

"Grab my hand!" you say, letting yourself slide down the slope. A thread of Earth forces the mud underfoot to hold you fast in place, reaching a hand out to him.

He shoots you a look of mingled gratitude and suspicion, grabbing at your hand with slippery fingers. With a groan, the ground under his feet finally lets go, beginning to slide away down the cliff, sending a spike of alarm through your chest. Before he can fall, though, Verdigris shoots out of your sleeve, winding her length around both your wrists, a miniature bridge of living bronze.

The clouds part overhead in a strange whirl of wind and rain, sunlight lancing down mercilessly through the gap. As you haul Hylo's slight weight back up onto solid ground, you glance up and see it — something vast and insectoid overhead, arthropod legs on a massive scale looming out of the sky, stirring the storm with no effort at all, spreading an unnatural stillness all around, centred on Sola. Every cloud in the sky is swept aside by the thing her spell calls. Every cloud but one.

"What is going on?" Hylo demands. You and Verdigris both let go at once, and he very nearly slips in the mud. He's far enough away from the edge that it doesn't matter.

You see that Maia's bleeding — a drastic understatement. A semi-solid cord of dark red blood extends from a gash in her left hand, forming a wickedly barbed whip. She has it twined around a writhing, screeching shape that she's physically hauling free of the miniature storm cloud. It's halfway between a panther and a bird, with haphazard reptilian features tossed in here and there.

Before you can step in, Maia shouts: "Sola!"

"On it," Sola agrees. Then she takes a step forward and in a flash of lightning, she moves through the demon blade-first without any evident resistance, landing near you on the far side.

"Cathak," Sola says. "You look like you've had better nights."

He glares, shoving his glasses back down onto his face. Beside Sola, the demon is in two pieces, each still madly thrashing as the spirit gradually dies.

You step around the demon to reach Maia. She lets the lash vanish from her hand ss you reach for her wrist. The lash becomes mundane blood splattered in the mud at your feet. "You're hurt?" you ask.

"Only superficially," she says, letting you examine her hand without any resistance. "I did it on purpose, for the spell."

She's correct -- the gash in her hand is clean, and not deep enough to be serious for an Exalt. The loss of blood will have cost her a bit more, but it's not truly something to be concerned about. Still...

"You know what you're doing," you say, almost reluctantly letting her go. "I still don't like seeing you hurt."

She gives you an almost startled look at that, like it's a thought that hadn't quite occurred to her. The smile that spreads over her face is small, but affectionate. The air around her tastes like a different sort of rain from the storm Sola just banished — cold and heavy and drenching. For that moment, though, her eyes are warm. She says something too quiet to hear out loud, but a summoned breeze brings it to your ears anyway: "I love you."

The only response you have time for is a startled smile, before Sola approaches with Hylo sullenly in tow. "Don't think I don't understand what's going on here," Hylo says, glaring at you. "This was deliberate!"

"Are you accusing us of setting a demon on you, then killing it?" you asked, raising your eyebrows.

"Obviously not." He pushes his glasses up his nose pointedly. "The demon is branded with the mon of the Versino — you didn't summon that."

Sure enough, when you look at the demon's body, a large, circular burn is seared into the creature's flank — the mon of the Heptagram's predecessor school, lost to disaster more than three and a half centuries prior. "It broke free from the ruins?" you ask.

"Bindings fail, containments are breached," Hylo says. "These things don't last forever."

"It could have gone anywhere in the world, and it decided to lurk around this island to pick fights with Exalts?" Sola asks, resheathing her sword.

"They're particularly vicious and stupid, as demons go," Maia says, "and the storm would have excited it. It found a vulnerable looking person, and it took the opportunity."

"Foolish of it," Hylo says. "I could have taken it easily, had I been less distracted by petty illusions."

"Distracted by falling off a cliff?" you ask.

He stiffens, so indignant that it is impossible not to think of Sola's soaked cat comparison from earlier. "And who lured me out here to begin with? I should have known you put Sesus Amiti up to that conversation."

"You should have," Sola agrees, shrugging. "Let's be honest — blind ego lured you out here. Isn't it a good thing that I was there, with my companions? Always happy to save a helpless young man."

Hylo literally splutters at that. "How dare you—"

As you all begin to make your way back to the school, walking through the strange gap Sola's spell has carved through the storm, they continue in their increasingly heated exchange — Hylo is obviously losing.

Maia, walking beside you, sighs and glances at Hylo. "I'm glad we didn't leave him back there."

"Are you?" you ask, mildly surprised.

"He's annoying," Maia says, "I don't like him. That doesn't mean he has to die. There's... more than one way to handle things."

In spite of everything, a smile tugs at the corner of your mouth.

You tell the staff that you'd all been working on Sola's weather magic — miraculously, Hylo holds his tongue. He's weighted the satisfaction of accusing you of wrongdoing against the humiliation of admitting to fall for it, and acted accordingly.

You still get a lengthy chewing out for endangering a younger student, and additional busy work for the next month in the form of the least pleasant rituals they can ask you to maintain.

Still, you feel like you've all made out very well, until the next morning, when you see Amiti's face.



"What happened?"

Amiti sits on the edge of your bed, hunched in on herself. "It's gone!" she says again.

She and Sola are currently crammed into your dormitory along with yourself, Maia, and L'nessa.

"You're sure that you didn't misplace it?" you ask, although you don't really believe it. Amiti is flighty and absent-minded about many things, but never books or research. She's gone everywhere with those notes with her all year.

She doesn't even bother answering that. "I'd just finished putting my notes into longform and then... well, I had a conversation, and I almost missed lunch, because it ran so long, and I put everything into my bag, but then when I checked later there was a pair of blank notebooks in there instead of the full ones, and they're not in the library tower anywhere!" To your horror, she looks on the verge of tears. This tugs on your heartstrings, obviously, but... your lover in complete privacy is one thing, but you have no idea what you're supposed to do about a Dynastic lady who you're good friends with actually crying in front of you.

Fortunately, you don't have to. Maia sits down beside Amiti, putting a consoling hand on her shoulder. The rest of you are thus free to pretend that the tears in Amiti's eyes aren't there — for the sake of her dignity as much as anything.

"Who did you have the conversation with?" L'nessa asks, voice gentle. There's a certain narrow-eyed quality to her face, however. Like she suspects she already knows the answer and isn't particularly happy about it.

Confirming her suspicions, Amiti hesitates, not meeting L'nessa's gaze. "Please don't be angry?"

"... Who was it?" Sola asks, voice insistent.

"Peleps Nalri j— See, I know you'd act like that if I told you! I was just being polite, but then she asked about my research, and it was a really interesting conversation, and she made me feel like she was really fascinated, and no one ever seems that interested, and I know she's horrible and threw Ambraea off a cliff and hates L'nessa because of her family ruining her mother's career, but I'm..." the energy starts to go out of Amiti again, and she half slumps into Maia's hands. "This is exactly the sort of thing that Kasi was worried about. I'm always too trusting."

Objectively, she is — it's an exceptionally dangerous trait for a Dynast to have, and you can well imagine why her twin sister would have preferred Amiti be with her at the Spiral Academy instead. Nonetheless, a cold, protective fury blossoms in your chest. You don't have to look around the room to know thatit's reflected in everyone present, to one degree or another. You do see the look on Maia's face, though, and you understand that if you can't do something, she certainly will. You think about Maia's relief earlier at admitting that she's glad Hylo didn't die, and the contrast makes you all the angrier.



"Ambraea, I'm quite sure I have no idea what you're talking about. Perhaps she's just lost track of her things. You know how Amiti is." It's the smile that does it — that sympathetic twist of Nalri's lips, with just the hint of cruelty beneath. Whatever else she says to Ambraea after that barely matters. From that moment on, Peleps Nalri's fate is sealed.

Exaltation is rare enough among the patriciate as a whole that each child who joins the ranks of the Dragon-Blooded is an occasion. And so the dinner Maia's family had hosted to celebrate hers had been entirely normal, attended by a significant sampling of Incas Prefecture's patrician households. There had been gifts, an endless stream of congratulations, probing hints to her parents about sons near Maia's age and future marriage arrangements. As was the case in moments like these, it had been briefly possible to pretend that her family was no more than what it presents itself to be.

Then, late in the evening, when the food was eaten and the guests had gone to bed, Maia's grandmother had led her downstairs, through a hidden door and into one of the rooms that Maia ordinarily wasn't allowed free access to. There, a tied and bound woman had awaited her, and a knife had been pushed into her hand. When Maia had asked who the woman was, all anyone would tell her was, simply, "an enemy".

Afterward, Maia's grandmother had held Maia's hands by the wrists, making Maia look at the blood her grandmother had deliberately smeared there, and had told her: "Nothing can ever take this back. An instrument of vengeance, so anointed, may never be unstained again. Always, remember what you are."

As Maia had looked at Peleps Nalri's smile earlier that day, she had remembered. "The shade that you take refuge in, the water that soothes your wounds, the blade at your enemies' throats." In the end, perhaps Ambraea is right not to take immediate action herself. Why should she have to sully herself with such a sordid task? It is, after all, what Maia is for.

Even if, like that dinner, Ambraea makes her forget it sometimes for beautiful, fleeting moments.

Amiti... Maia understands that she should guard her heart better than she does, that anyone from one of the wretched bloodlines of the betrayers have already been marked for death long ago. But even more than L'nessa, Maia's dormmate of five years, something about the Sesus girl slips right through all her defences. Strange, morbid, guileless... and when it matters most, a good friend even when it doesn't benefit her directly. Fortunately enough, Pelep's Nalri's loathsome family is no less deserving of retribution, in the end. Not that her family would be pleased if they knew about her undertaking an unauthorised killing.

No one appreciates a weapon that picks its own targets.

Maia watches silently as Ambraea does her best, too late, to correct what's been done. To get Nalri to admit what she's done, return what she's stolen. Later, even appealing to the school staff at Amiti's urging.

Somewhere near the end of it all, Maia had left an illusion in her place, and slipped away. She almost thinks Ambraea notices when she does it, but if so, Ambraea doesn't say a word.

"She's not in the school."

Maia reminds herself not to go for a knife with some effort — it's been a while since anyone has really gotten the drop on her, Maia turns around to face the voice, recognising it before she sees the owner. "I'm not sure who you mean, my lord," she says.

Simendor Deizil smiles, unfolding himself from where he leans against the wall of the passageway. "You're here skulking alone, coming from the hallway where our Peleps friend's dorm is. Find anything useful, rifling through her things?"

Not particularly — banal correspondences, papers of a not-very-sensitive nature. Minor trinkets and keepsakes. Maia had minimally disturbed the place, as her training demands. She doesn't say this, though. Instead, eyes cast down, posture meek, she says: "I'm sorry, my lord, you must be mistaken."

Deizil's smile takes on a wry cast, and he takes a few steps toward her, looming over Maia. "Oh, you're good at that -- just a boyish little patrician mouse. Is that what Ambraea likes? Do you call her 'my lady' in bed, too?"

"... When it's fun," Maia says, so quietly that it's almost inaudible.

Deizil barks a startled laugh. "I didn't know you had a sense of humour."

"What is it that you want?" Maia asks.

Deizil leans in closer, the sorcerous lights of the hallways casting an irridescent gleam on his hair. "Nalri sent me over that cliff too, you know. Not all of us are as good at overlooking that as your girl is. You notice how frantic that smug bitch has gotten, how all her experiments go just a little bit wrong, or her results turn out unusable?"

Maia tilts her head, curious. "You?"

"Who is to say?" Deizil asks, smile gaining a self satisified twist. But, if it were me... I think I'd just let her graduate like that, a mediocre student from a family that demands excellence. You just know that eats at her. That it infuriates her like nothing else. I'd let her stew on that. Then, years down the line, when I'm a fully fledged sorcerer-prince of Chalan and she's a second-rate navy officer, I'd tell her: 'It was me.'" He pauses, then shrugs. "Just, hypothetically speaking."

Maia can respect it, in a sense. She might even have been satisfied with the knowledge that someone was taking such action already, before what Nalri had done to Amiti. "You know where she is," Maia says.

"Maybe," Deizil says, giving her a searching look. "Ambraea didn't put you up to this. Does she even know you're doing this?"

"She knows where I am," Maia says. Technically, this is always true, if Ambraea cares to check.

"Did you even tell her you were planning anything?" Deizil persists, more and more curious.

Maia hasn't, of course; she'd expressly told Ambraea she wouldn't, in point of fact. Things had simply changed since then. Ambraea would have to find a way to understand.

"My lord, please just tell me where she is," Maia says. As needlessly antagonistic as this boy had been toward Ambraea, Simendor is not necessarily part of the Vendetta, unlike nearly everyone else in the school, student or instructor.

"The entire school knows about Amiti," Deizil says. "What are you going to do if you find her?" There's odd reticence there, the hint of a frown coming through his amusement.

"Does it matter?" Maia asks. This time, she's the one who takes a sharp step forward, looking Deizil straight in the eye. "Is it your concern?"

Despite himself, Deizil takes a half step back. He looks down at her for a moment of further hesitation, then glances away, not meeting the intensity of her gaze. "If she were using Amiti's research to try and get something out of her project, there's a place she'd logically start..."

As he tells her, Maia smiles.



When Maia slips away, you notice quickly enough, although you don't draw attention to it. When it means, for hours afterward, you're accompanied to a lecture by a silent, trailing illusion. You're a little surprised that no one else notices, but you suppose that, day to day, not that many people pay close attention to Maia.

You spend that time distractedly checking her precise location through your Hearth sense, so when you put your hand on the latch of your dormitory late in the day, you sense her approach immediately.

"Where have you been?" you ask, frowning as you turn around to look at her.

Maia only flinches a little. "... Solving a problem," she says.

Your grip on the handle intensifies. "Inside," you say, slipping into the dorm. Maia obeys, silently follows you, closing the door behind her. "What did you do?" you ask her, face stern.

Maia doesn't quite meet your eyes. "Amiti is going to find one of her notebooks in her dorm. What's left of it. Water damage."

You narrow your eyes. "Nalri?"

Maia looks up into your face then, her gaze hard. "You won't have to worry about Nalri after this."

Your stomach lurches with alarm. Maia doesn't even flinch as you snatch up her hand, examining it — the cut she'd used to call up her direlash before has been opened again, and hastily bandaged. This close, the scent of salt hangs off of her; she's been in the sea.

"We agreed not to do this!" you hiss, mind racing at the implications.

Maia pulls her hand away from your grasp. "You told me not to," she says, "circumstances changed."

"And you decided this unilaterally?" you ask.

Her expression wavers for a moment, as if she almost loses her nerve. In the end, though, she plucks up her courage and asks: "Am I your Hearthmate, or am I your vassal?"

That stops you short. "What does that have to do with anything?" you ask.

"I love you," Maia says, "I know what's proper in public. I am happy to follow your lead, most of the time. But if you can't make this kind of choice, I'm happy to do that for you too. I swore to."

You just stare for long moments, gripped by a strange combination of indignation and wounded shock. You don't treat Maia like a vassal — you're the Dynast, and it's of course your responsibility to take the lead where required but surely that's not what this is about. "I'm not angry that you disobeyed me, Maia." You stop yourself — it tastes horribly like a lie. "... Well, not only that. I am upset that you'd do something like this behind my back! But, more than that, I am worried for you."

"I... wasn't seen," Maia says.

"You can't know that, Maia!" you say. "And people know that I had trouble with her. I can prove where I was, but how hard is it to think that you could have slipped away exactly like you did? You're fostered by her house! This was reckless!"

This seems to get through to her. She visibly deflates. "No one wants a weapon that chooses its own targets." They're so quiet, you barely make the words out.

"You're not a weapon to me!" You hiss. You feel Verdigris slither out of your sleeve. She lands on your bed, curling up miserably. You're so frustrated, you very nearly kick the wall. "Are we Hearthmates, Maia, or—"

You stop as a familiar knock on the door sounds through the room, polite but firm. A moment later, L'nessa steps through, her eyes widening as she takes in the two of you staring each other down, the abrupt, ragged silence hanging in the air. The three of you just stand like that as seconds crawl by.

Then, in a truly heroic display of polite avoidance, L'nessa changes the subject: "Well, I'm not entirely certain I understood everything about that scrying lecture. Would one of you be willing to lend me your notes?"

"... Of course," you say, trying and failing to relax as Maia does her best to simply fade into the background. You'll think of something.

Article:
Peleps Nalri is dead. Only parts of her body are ever found, washed up on the rocky shore of the Isle of Voices. Perhaps she grew careless, going out into the waters around the Isle alone without proper preparation, and was taken unawares by a spirit or a beast.

But Nalri was no raw Sacrifice taking stupid risks. She was an experienced Seventh Year student, with skills that should ward her against such dangers. That makes this being a tragic accident significantly less likely. Suspicion will fall where it will.

However, you have it in your power to give Maia a false alibi that no one will be able to contest without publicly calling you a liar: As Maia's Hearthmate, your word about where she was when Nalri went missing would carry great weight, should it come into question. This would, of course, require you to publicly announce it, as well as making you secretly complicit in the crime.

What will you do?

[ ] Announce your status as Maia's sworn kin, lie to protect her

[ ] Attempt to keep the secret for at least another year, stay out of it
 
Last edited:
Year 5: Hard Lessons 05
Announce your status as Maia's sworn kin, lie to protect her: 24

Attempt to keep the secret for at least another year, stay out of it: 19

The office takes up most of a full tower level, large windows along the curved outer walls providing a commanding prospect of the surrounding island as well as the slate grey sky above. The remaining walls are covered by bookshelves laden with the dominie's private collection. Tables holding complex sorcerous instruments, meticulously detailed maps and models, and enclosures for small, exotic beasts take up much of the floor space. You yourself sit in a handsome mahogany chair placed in front of a vast and imposing desk carved of the same wood.

"We try to maintain a hands off approach, relative to the other great schools," says the man sitting behind the desk. "The pursuit of sorcerous knowledge is not best undertaken while under smothering attentions, however well intended. You understand all this by now, I would hope."

"Dominie?" you ask, pretending not to know where he's going with this. You haven't had a great deal of personal contact with the dominie in your five years at the Heptagram. He's famously reclusive, of course, only offering personal tutoring to those particularly noteworthy students who catch his eye.There's a tiny part of you that has always been mildly affronted at apparently not qualifying.

"Still, there are times where the scholarly freedom we allow is abused." As he speaks to you, he holds an ornate brush in one hand, slowly twirling it in his fingers. Ragara Bhagwei, founder of the Heptagram, and one of the eldest sons of your eldest living sibling. You've never had the dubious pleasure of meeting Ragara himself in person, but Bhagwei does bear a passing resemblance to his father's likeness in portraits. His green eyes are remarkably cool for a Wood Aspect, evoking a tranquil forest more than vibrant greenery. His entire bearing reminds you of nothing so much as an old, solid oak: strong, deep-rooted, bending as it must, but no further. "You and Peleps Nalri were not friends, I understand, but one would hope that you would agree her death was a tragedy."

"I hope you aren't accusing me of anything too serious sir," you say, voice level.

"So far, only of callousness," he says, still calmly studying your impassive face. "You were seen by numerous students and several members of staff during the time when Peleps Nalri met with her accident. It couldn't be any clearer that you played no personal part in her death if it had been planned to deliberately absolve you of suspicion."

Which, of course, it had been. "I'm not sure why you're telling me this then, sir," you say, raising your eyebrows.

Bhagwei stops spinning his brush, setting it down on the desk in front of him. "Peleps Nalri was a Wood Aspect," he says, "but techniques for traveling and defending herself underwater and at sea were at the heart of her sorcery — by all appearances, she was nonetheless overcome in the water. The misfortunate that befell her would have had to possess both combatant prowess as well as the capacity to best her in that environment."

"I suppose that's true, sir." You're sure he knows that you know what he's driving at, but you're determined not to help him in arriving at it, or to lend his entirely accurate suspicions any credibility by acknowledging them. Instead, you spend the brief time you have left steeling your resolve for what you know will soon be necessary.

"There are entities that could have accomplished the deed, of course," Bhagwei says, "but, unfortunately, the most likely culprit would be a Water Aspect. There are only so many of those on the Isle of Voices, and fewer still who have the martial skill to have bested Peleps Nalri. I believe you're well acquainted with one of them."

"I think you'll find," you say, "that Erona Maia was seen in company with me during that time."

"There are fewer still who have made such a prestigious study of illusion magic as your young friend," Bhagwei says. "Or who have as a clear a motive as she does, in the form of objections to Peleps Nalri's treatment of you. If you did know anything that could cast light on this matter, I'm sure that you yourself will not be found to have done anything worthy of punishment." At this last, you finally observe his lip twitch in something close to distaste.

It's not hard evidence. You doubt the dominie would be here pressing you for details if he had that already. Maia has been reckless, but you're uncomfortably aware that she must be able to cover her tracks better than that, at least. Just the suspicion is dangerous enough to make you sick in the pit of your stomach, however. The branch of House Peleps that Nalri belonged to is not the same one that Maia is destined to spend years in service to, but Nalri's admiral mother could certainly make Maia's life miserable, if she so chose. At very worst, if Peleps finds an excuse to find Maia or her house to be in breach of their agreement, they're ultimately the ones who are paying for her to be at the Heptagram at all.

You dearly wish that Maia hadn't done this, that you'd made yourself clearer to her, taken closer heed of the warning signs, or even just taken less drastic action against Nalri before Maia had reached her breaking point. Still, what happened happened, and here you all are.

"I can vouch for her whereabouts," you say.

"You have a foolproof method of detecting when it's her beside you, and when it's a Seafoam Eidolon?" Bhagwei asks, frowning.

"Yes," you say. You give yourself the briefest of pauses before you plunge ahead with words you can never take back: "Erona Maia is my Sworn Kin. It would take a great deal more than simple Emerald Circle sorcery to prevent me from being certain of her location whenever I wished."

Bhagwei studies you, betraying no trace of his inner thoughts. "Is she really?"

"Do you doubt my word, Domine?" You ask.

Bhagwei gives you an exceptionally weary look. When he responds, his voice remains calm, conversational. "On the contrary, I harbour exceptionally few doubts about this situation. I make it a point to never underestimate my father's siblings -- I have met too many of you, as much as I wish it were otherwise."

The response you'd been formulating to the first half of his sentence dies in the back of your throat. You give him a faintly astonished look. "I beg your pardon?"

"If I wanted to waste my time with the intrigues and petty deceptions of the Great Houses, I would not be here, dedicating my life to my work and the fostering of young minds. You can't help but carry it with you, even worse than the others." He straightens the brush resting on his desk with an idle motion, correcting a minute misalignment you hadn't noticed.

"Should I feel insulted?" you ask. The question is genuine -- this exchange has left you entirely unmoored.

He dismisses the question with a slight shake of his head. "A statement of fact is not an insult. I mean exactly what I say."

You sit in stunned silence for a moment, unsure of what to say next. You have accomplished what you set out to do, but of all reactions, this wasn't what you expected. "Is that all, Domine?"

"If this is truly all you have to say on the matter, then yes," Bhagwei says. He sighs, glancing out the window. "Peleps Nalri was a gifted student. She might have been more of one, if she'd been willing to set aside petty familial grudges to focus on the work. But this is far from the first such time that such outside conflicts have invaded my school. And it will not be the last, I'm sure." When he turns back to you, for the first time, his eyes have a hard, sharp look. "It is simply a consequence of having to educate Dynasts. But, I trust that we will never have to have this conversation again during your time here, Ambraea, or there may be consequences you dislike. Am I understood?"

"... Perfectly, Dominie," you say, resisting the urge to flinch back from his expression.

He waves a hand toward the door behind you. "You may go."

You don't stop to resent his high-handed dismissal — you take the opportunity for what it is, and leave.



It's still a strange place for a romantic rendezvous. Fortunately, you're not feeling all that romantic, this time.

As you step under the shade of the Black Elder Tree, you feel her presence before you see her. "Well, it's done," you say.

"What's done?" Maia asks from overhead. She's almost lounging in the tree's branches, like a leopard lying in wait. Her face is nothing but concern, however, and you see her hesitate against dropping down to close the distance between you. Your recent argument hangs in the air between you, invisible but almost tangible. "What did he want?"

"He suspected that you had killed Nalri on my behalf, and was trying to see if I'd say so and sell you out to spare myself the censure." You can read between the lines. Ragara Bhagwei might prefer to cast himself as apolitical, but he's still a Dynast and the child of the only Imperial Son to be granted his own Great House.

Maia eyes you with apprehension, slowly pushing herself up to a sitting position on her branch. "What did you tell him?" You're not sure what answer she's dreading most.

You close your eyes, letting out a weary sigh. "That I am Sworn Kin to you, and that I can give my word that you were nowhere near the place where Nalri met her end."

Verdigris pokes her head up from your collar, her bronze-wire tongue flickering concernedly against your cheek. You can tell that she's casting her eyes between you and Maia.

"You what?" You can hear the expression of horror from the change in her voice. A second later, there's a barely noticeable crunch of dirt as she drops lightly to the ground in front of you.

You open your eyes, but continue to avoid her gaze, studying the sky overhead. "You're an intelligent woman, Maia. Do me the credit of not pretending otherwise." Your mother's words emerge from your mouth with less of her arch confidence, and rather more brittle frustration than you'd meant. You regret them immediately, but can't very well unsay them.

"You weren't supposed to do that!" Maia hisses, "it was supposed to just be me. My choice, my kill, my consequences!"

"I didn't ask any of this of you," you remind her. "My wishes were never consulted."

"That was the point!" Maia says, a desperate edge creeping into her voice. "Your enemy is gone, and no one could have said you had anything to do with it. At worst, it would have just been me! You know what I'm meant to be used for, Ambraea!"

Some final thread of restraint gives way in your chest, and you turn on her, almost glaring into Maia's wide, bewildered eyes. The sight of her looking so vulnerable makes you want to take her into your arms, even as you also just want to shake her. You find a compromise.

You step forward, reaching out to take her face in your hands, tilting her eyes up directly toward yours. "Listen to me." You lean in close, speaking so quietly that no one else could ever hope to overhear, even if it weren't just the two of you in this lonely, cursed place. Nonetheless, you can tell that you've startled her. "Listen to me. I am not your family. I am not my mother. You are not a weapon to me, you are the woman I love. If you throw yourself away by being reckless and stupid, it is not only you who gets hurt. Do you understand me, you absurd woman? You absurd, beautiful, stupid woman? 'To defend you against all others. To keep faith with you ahead of all others.' I swore an oath as well, Maia!"

Maia is visibly too overcome to speak. She stares at you for long enough that you begin to worry that only your anger reached her, rather than the true meaning of your words. Then, at the end of that small eternity, she slumps into you. "... I'm sorry."

The worst of the anger goes out of you, and you pull her close. "Next time, we talk about this. Properly. We don't make decisions for each other behind one another's back. Whatever happens, we're in this together. Can you promise me that, if I promise the same?" Your hand goes up into her impossibly dark hair, cradling her head against your chest.

You feel Maia nod, as Verdigris slithers down your arm to twine around it and Maia's neck both. "... I promise."

"Good," you say. Then you lean down and kiss the crown of her head.



Due to the nature of your admission to the dominie, the entire staff knows what you are to Maia within the hour. Naturally, by noon, all several dozen students know as well.

"When exactly did this happen?" Sola asks, looking between you and Maia incredulously.

You exchange a glance with Maia before replying. "Since the end of year four."

It's impossible to ignore Amiti — she's not even pretending to continue salvaging the contents of her rescued notebook. Instead, she's looking at you and Maia with hearts very nearly visibly dancing in her eyes. "That soon after you fell in love? It's like something out of a story!"

"It is... a little like something out of a story," you allow.

Sola laughs in disbelief, leaning back against her favourite patch of wall. "Well," she says, "good luck with that. Mela, Ambraea — I actually used to think you were practical."

"I will choose to ignore that remark," you say, laying your books carefully out on the floor and settling yourself down beside them. Maia drops down beside you, her own work cradled in her arms. You're in your favourite work room, all ostensibly working on different pieces of research. The semi-privacy of the familiar stone walls is reassuring, even if it's a little cramped.

"I'm a little surprised you let on so soon," L'nessa says. "I thought I'd have at least another year to decide whether or not to pretend I hadn't noticed, by the time you actually got around to telling me." Sure enough, there isn't much shock on her face, just a sort of almost weary exasperation for the two of you.

"How long have you known?" you ask, heart sinking. How obvious had you been?

"Since the summer," L'nessa says. "You keep not being surprised when she creeps into the room the way she does. I've lived with the two of you for going on five years, a quarter of our lives; obviously I'm going to notice that kind of change. The significant glances have gotten a little unbearable."

You, having been in the process of seeking Maia's eyes, abruptly glance away. "Well, we must apologise for your inconvenience."

Apology accepted," L'nessa says, deliberately ignoring your sarcasm. Her tone turns serious, though. "I hope you know what you're doing — Peleps may look on this as you poaching their investment, Ambraea. And that's without considering..."

She doesn't need to say 'Nalri'; you all fill in the missing word silently. Amiti gives an awkward sort of frown. Sola and L'nessa aren't looking directly at Maia. None of them can prove anything — doubtless they don't want to — but they know you both well enough by now to be able to guess. Of the latter two, Sola seems considerably more concerned about the moral dimension than L'nessa is. Somehow, you're not surprised.

"No one has anything actionable to complain of us about," you say.

"That doesn't mean it won't rankle," L'nessa says, "and there's no accounting for her immediate family. This isn't the first time you've made Peleps lose face, and your association with my family won't help matters."

"Consequences have a way of catching up eventually," Sola says, giving you a look. "However slippery one is about things."

Noting her continued silence and discomfort, you move slightly closer to Maia. "You have the most flattering way of describing me," you say.

Sola manages a smile of amusement. It's only a small one.

"Regardless," L'nessa says, "you'll need to consider where your allies are going to come from. Things are getting serious, and you can't rely on only the Empress's largesse forever."

You know that this is far from an idle comment, and what L'nessa would prefer to choose. That doesn't mean she's wrong, however. "I suppose I can't," you say.



"Does that make you nervous at all?"

You look up from your diagrams, casting the speaker a cool glance. "I'm not sure what you mean," you lie.

Simendor Deizil laughs. He always seems to do that when you're not trying to be funny.

"You're standing in my light," you tell him.

You're sitting on a bench in the school courtyard, a large, blank notebook page held open beside you by Verdigris' weight. The snake is stretched out as straight as she can on the bench, holding perfectly still to allow you to more accurately sketch her with charcoal. Amiti has been giving you pointers, but you're still not quite so deft a hand at drawing as she is.

It's not so bad a day; the usual cloud and fog are present, but in lighter quantities than usual, letting thin, pale sunlight down to you. It's not altogether unpleasant, and you're taking advantage of it during the scant hour you have between your noonday meal and a series of exceptionally dreary maintenance rituals. They're part of your punishment for the incident with Hylo, and unfortunately they'll keep you busy until dinnertime. You haven't been this desperately busy since your first year.

Deizil has sidled up to you in the middle of drawing up your reference sketches, his shadow falling over your drawing. "Sorry, sorry!" he says, hands half raised in mock surrender. "And I mean them."

Across the courtyard, Cathak Garel Hylo stands in hushed conversation with Ledaal Anay Idelle, their expressions both serious as always. As if sensing your watching Hylo glances in your direction, pushes his glasses up his nose, and frowns. Then he turns back to consulting with Idelle. "What about them should make me nervous, exactly?"

Deizil smiles. "Well, two temperaments that seem like they should be bad in combination. But that's Fire Aspects for you, right? I guess you know how to deal with people who don't like you, though."

"Are you going somewhere with this?" you ask, determinedly not reacting.

Deizil shrugs. "I know my family's reputation. It's pretty fair, mostly — Chalan is a nest of sorcerous vipers. No offence." He directs this last to Verdigris, who gives a soft, inscrutable hiss in response. "Sorcerer-princes, we go after each other hard. Public humiliation, undermining each others' work, subtle curses. Unsubtle curses. Attacking their favourite slaves and servants through deniable proxies. Our rivals' loss is our gain, you know? And it goes too far every once in a while, sure. There are fatal duels and assassinations, sometimes. But that's rare — we usually know where the line is, and stay on the right side of it. We're not a large house, you know? We don't kill each other."

You set down your charcoal. "Are you accusing me of something, Simendor?"

"Oh, I'm sure you didn't kill anyone either," he says. You don't like his tone, but you never have for as long as you've known him. "I'm just reflecting on how glad I am not to have stayed entirely on your bad side." You see a flash of something like discomfort go over his face, soon disguised again.

"Despite your best efforts," you say.

Deizil shrugs. "Well, I guess things are more different here from home than I thought they would be. They did warn me, you know." He smiles again, a little less sincerely. "Good luck, Ambraea. With your drawings, and everything else."

As he leaves, you force yourself not to visibly frown. There's something deeply unsettling about the feeling that you're being morally judged by Simendor Deizil, of all people.

You find yourself looking toward the summer with a mix of anticipation and dread. Leaving the Isle of Voices for a few months would do you good, at this point. All the same, people will have opinions on your recent decision, some of whom you will not be able to ignore.



Article:
Once again, you find yourself summoned to the Imperial Palace; among other things, your father has made good on his promise to consult with the Empress about potential marriage matches for you, and a series of preliminary meetings in relatively casual contexts await you in the capital.

You will also receive a surprise, however, something given to you in celebration of your recent twentieth birthday, and completion of your fifth year at secondary school, five being that most auspicious number.

Along with several other substantial gifts intended to help you in establishing a household, which are contingent upon your graduation in two years' time, you are being presented with an heirloom daiklave. What is its nature?

[ ] The Tidal Fang

Materials: Black jade, the fang of a lesser elemental dragon of Water

Themes: Water. Spirits, ebb and flow, teeth

Provenance: A Shogunate-era weapon, originally repaired and reforged during your mother's reign to honour a different Imperial daughter, one who promptly proved herself less than deserving

[ ] Where Earth Meets Sky

Materials: Blue and white jade

Themes: Air, Earth. Cutting, the parting of things great and small, emptiness and solidity

Provenance: Created to celebrate the conquest of Prasad, a famed Burano family heirloom Ambraea's father carried with him to the Blessed Isle. His clan has been increasingly blatant in their requests for him to send it back to Prasad.

[ ] The White Serpent

Materials: White jade, orichalcum accents

Themes: Earth. Sorcery. A young artifact of undefined potential that will be shaped alongside Ambraea, possibilities include curses, binding, resilience, and snakes.

Provenance: Commissioned in secret by the Empress from the famed swordsmith Ledaal Shigora, immediately after Ambraea's first year of school as a show of the Empress's faith in her abilities. Shigora blades are legendary, and ordinarily only granted to those who swear to honour the smith's former calling as a famed Anathema Hunter. Shigora wisely made an exception at the Empress's request.
 
Interlude 5: The Precipice 01
The White Serpent: 29

The Tidal Fang: 3

Where Earth Meets Sky: 2

Real close vote this time, as you can all see.

Descending Wood, Realm Year 763,
Seven Months before the disappearance of the Scarlet Empress

The Port of Chanos, the Northern Blessed Isle


"It can't be a coincidence," you say, frowning at the two letters laid out side-by-side.

"It might be," Maia offers. "My grandmother would have had words and instructions for me regardless. She may simply have been in the capital already, and it was convenient for me to go to her."

You nod, unconvinced.

The two letters rest on the same garden table where you once planned a trip with L'nessa and Ophris Maharan Teran. It's a pleasant, cloudy day, nice enough weather to take tea outdoors by Chanos standards. It really is appalling what the Storm Coast has done to your standards for what does and does not constitute good weather., One letter is another Imperial summons, this one instructing you in extremely flowery language to present yourself before the Throne within the month. The other is a much more innocuous seeming missive, requesting Maia's presence at her family residence in the Imperial City. From the way she frowns at the words, you take it that they contain coded meanings beyond your capacity to understand.

You're quite certain she wouldn't be showing the letter to you at all if it were otherwise, for your own safety as much as anything.

"Well, at least the journey will be made in good company this time," you say.

Maia smiles, a little guarded but still sincere. "I'm sure it will be the highlight of our summer."

You laugh. "Well, I hope we have a few moments together in the Imperial City that we enjoy more, but I'm sure we'll make the best of the journey."

"Is it just going to be the two of us?" Maia asks.

You sigh. "Well, it's not exactly proper, but I can hardly expect my handmaiden to come by the means we're likely to travel." The girl who has been fulfilling the role for you is still so skittish of you and anything relating to sorcery that you think it might outright kill her.

Maia leans forward across the table, her voice dropping lower, her smile taking on a shy quality. "If my lady requires someone to brush her hair, and help her out of her clothes at the end of the day..."

You laugh. "How good of you to endure such hardship on the behalf of your social betters, with no ulterior motives at all. Truly, you're a credit to the Patriciate."

Her face colours under your intent gaze, but she's still smiling, taking the time to savour the moment before she changes the subject to more practical matters. "That aside, how are we getting to the city?" Maia asks.

"One moment," you say. You close your eyes, reaching out to the dragon scale hanging around your neck.

"Ambraea." Diamond-Cut Perfection's voice is familiar in your head. As always, they seem like they're laughing at you. "Whatever can I do for my favourite Dragon-Blood?"

"I've been summoned to the Imperial City again,"
you send back. "I was hopeful that you could carry me in that direction again."

"Hm..."
Their presence is thoughtful for a moment, before they reply with: "I have business that requires I not stray quite so far. But, I would be pleased to fly you over the mountains, at the very least."

Less convenient than a full trip by dragonback, but still something that could cut your travel time but more than half. "That would do nicely, thank you," you send back.

"Well, I could never pass up an opportunity to see Peony again. You don't deserve her.

They say this with a typically insufferable air, as though it's something that should make you annoyed with them. Instead, you're only caught off guard by your complete lack of recognition. "Who?"

There's a moment of confusion on their end, before they say, suddenly uncertain: "Demure Peony. Your handmaiden. She's served you your entire life."

"I..."
It's almost there, something important that you've forgotten. Something you should never have forgotten in the first place. But whether by coincidence or the whims of fate, it once again slips through your fingers, and you're left only barely certain of what it is you're discussing. "I'm terrible with servants' names," you admit.

Perfection is silent for a long moment. By the time they answer, you've started to worry that they've already left. All they say is: "... Interesting." Based on how they say it, it's not a good kind of interesting.

"I beg your pardon?" you ask.

"It's nothing." they say. "Where shall we meet? I take it we don't want to meet that delightful monk again."



Interlude 5: The Precipice

Two weeks later,

Scarlet Prefecture, The Eastern Blessed Isle


In the middle of a lush field, the ground shakes, splits, and finally disgorges a massive serpent, its scales formed of overlapping pebbles. It opens an unhinged jaw large enough to admit a small house. Or, two Dragon-Blooded.

"Next time, I'm summoning an agata," Maia says, making a face.

You're not entirely certain why she's complaining — a siltwinder's mouth is entirely cool and dry, if dark. It's a perfectly viable method of travel. "On the way back, maybe," you say. Fortunately, the field doesn't appear to be active farmland this time. Which is a minor miracle, given how densely populated this part of the Isle is. You've frightened enough shepherds and villagers for one trip. Instead, you're standing on a low, rocky hill surrounded by grass.

"That's the city in the distance," you say, nothing the towers the horizon.

"Are we just going to arrive in the nearest town on foot and demand passage?" Maia asks.

"Yes, that was my thought," you say. "It's what I did last time, more or less. The elemental can guard the baggage until we can arrange for it to be collected. Why are you laughing?"

"Sorry," Maia says, smiling behind her hand, "I just love you."

"I'm not sure why the two things are related," you say with great dignity. Your hand goes to your hair. "How do I look?"

"Like a mad but beautiful sorceress descending from the mountains in the mouth of a monstrous snake," Maia says. Then, sobering: "You look like you've been on the road, travelling unconventionally. We're sorcerers, no one wants to think too hard about how you get around as fast as you do."

"I suppose not," you say, touching your hair, tightly coiled around your head. True to her word, Maia had done this for you. She's quite good, honestly. You'll still want a new handmaiden sooner rather than later; it will be easier to find one in the Imperial City than in Chanos, of course, but then comes the problem of bringing the poor girl back with you...

You begin walking, Maia falling in beside you. Verdigris emerges from your sleeve, wrapping around your arm to enjoy the sun. It's been very nice, just the three of you. You and Maia both know it won't last.

"I'll send word to you within a few days," you say.

"Hopefully whatever my family needs from me will leave time to see each other," Maia says. She frowns. "Assuming they don't invite you to come meet them. Which they might."

Accepting would mark something of a condescension on your part, but not an unexpected one, for the family of a Hearthmate. Of course, the fact that you know very well that the Erona are far from an ordinary patrician family does put a damper on things.

"Well, we'll see," you say. "Wish me luck." You're trying very, very hard not to think about how your mother might react to recent developments.

Maia puts a gentle hand on your shoulder for just a moment. "Me as well."



You arrive in the city late in the day when all is said and done, between wrangling suitable transportation and the journey itself. You'd parted ways soon after arriving, Maia to her family's home, you to the palace.

You're led immediately to your chambers for a quick meal, a hot bath, and a good night's sleep. This time, when you'd rather have a bit of time to gather your wits, there will be no appreciable delay: You are to present yourself early in the morning, before your mother and the entire court. Somehow, you sleep soundly and dream of nothing that you can recall.

You wake to sunlight filtering through the window of your bedchamber, birds singing in the garden outside, silk bedclothes smooth against your skin. You're able to lay like that, enjoying it all, for all of a minute and a half. That's when a knock comes on your door, quiet but oddly assertive.

You slide out of the bed, casting a frowning eye at your appearance in the nearest mirror — ignoring the sensation at the back of your mind that you're being watched which you get from most mirrors in the palace. You won't say you're presentable, but it's almost certainly just a servant.

"Enter," you say.

The door opens, admitting a tall, willowy young woman who immediately drops into an appropriately low bow, holding it as she introduces herself:

"My lady Ambraea, I am Teng Evening Garnet. It would be my great honour to assist you in preparing for your day."

"Very well," you say, stepping over to the mirror.

She takes this as the permission it is, straightening and closing the door behind her. You have a seat in front of the mirror, allowing her to begin on your hair. As her practiced hands begin unbraiding Maia's handiwork, you say: "You're not one of the palace servants." Neither her manner of dress nor the introduction pointed to that.

"No, my lady," she agrees. "My services have been procured for you by your lord father, if it pleases you."

That takes you by surprise — you'd mentioned the need for good help in one of your letters and asked him to keep an ear out, but you hadn't quite expected him to take this kind of initiative. Maybe you should have — he is always keenly aware of what's required to present you in the best possible light. It makes you feel a little guilty: He won't be pleased about what you did this year. It won't have made things easier for him. Obviously you'd do it again, but all the same.

"What are your qualifications?" you ask.

"I have the honour of having served as handmaiden to Winglord Sesus Lystra," Evening says, her eyes carefully averted, "as well as valet to her while she was on campaign with the Imperial Legions."

That makes you take a second look at her.

Evening Garnet is fetching more than pretty, her hair short and black, her high-collared dress made in a subtly foreign cut. Her voice has a trace of Flametongue — based on her features and light brown complexion, you'd guess Tengese. "How is it that you came to leave the winglord's service?"

"It is my lady Lystra's custom to free her valet at the end of a particularly... difficult campaign. Such that I might carry her bad luck away with me."

It doesn't surprise you that your father would think for you to take a freedwoman into your service. Long years in the Realm have made him inured to many things, but he's still not entirely comfortable with owning slaves. You suspect that Teran, or anyone else fresh from Prasad, would have been nearly as uncomfortable with a mortal woman of such low origins serving as a body servant to a Dragon-Blood to begin with, but time wears down even the highest mountains.

Not that you particularly mind; you've always had a free handmaiden. You think. What you say is: "Bad luck?"

"It is of course not my place to criticise my former mistress," Evening says, "but your lord father, at least, felt that I was unlikely to bring such misfortune to you." Her tone is perfectly, appropriately servile, but there's a certain dryness behind it. Not a trait everyone would appreciate in a servant.

You think of Lohna all at once — most of her life spent as a palace slave. It's your intention to eventually grant her a comfortable retirement. You can only imagine that at her age, it would be exceptionally difficult for her to find anything else if left at loose ends. Evening, though, must not even be ten years your elder. When her mistress had set her free, she might have returned to the Threshold, surely, or sought her fortunes elsewhere in the Realm. Instead, she's attempting to find someone who will pay her for the skills she learned as a slave. They do make for a useful combination, admittedly.

"You understand that I am a sorcerer, I hope," you tell her.

"I do, my lady," she says, not sure where you're going with this.

"If you went into my service, you would have to witness things that might frighten you. I have no use for a servant who falls apart or fails to maintain sensible distance when confronted with spirits or other parts of my craft."

On cue, Verdigris stirs on her cushion nearby, looking curiously at Evening. In the mirror, Evening's eyes flicker to the snake. She swallows, but doesn't stop preparing your hair. Her hands are confident and efficient. "I don't frighten easily, my lady. And I'm prepared to follow your instructions precisely, of course."

"We'll see." You're not yet certain, but your need is great enough to make you willing to give her a chance. "I assume your former lady's household provided you with a recommendation, at least."

"Yes, my lady," Evening says. "I can provide one."

It will be few enough years before you have someone else to vet your servants for you, but it's good to at least have a hand in it for a personal body servant.

"I have taken the liberty of laying out several gowns for you to choose between, my lady. In the interests of getting you ready for court on time. Forgive me if I don't yet know your tastes as well as I might."

"Very well," you say.




You don't regret your father's liberty, by the time Evening has you wrapped in the many layers of formal court attire. Apparently, someone told her you like black. The style of this gown is more form-flattering than the one you wore for your private audience with your mother two years past, both to chase current trends, and to give you a more mature look. Likewise, simpler hairstyles have come into fashion in the intervening time, but Evening has still found a way to incorporate your favourite serpentine ornament, threaded subtly into your hair.

The exchange with Evening Garnet had served as a pleasant enough distraction from the day ahead, but leaving for your audience, you're keenly aware of the butterflies dancing in your stomach. She walks behind you now, calm and poised, well used to playing accessory to a Dynastic lady.

You aren't that far down the hall when you spot a familiar face, and it's a relief, at least for a moment. You catch sight of Lohna down the hall, standing beside a set of ornate Dragon sculptures. You increase your speed ever so slightly, but pause as you see that she's in close conversation with someone you don't recognise, the other woman having been concealed partially behind the tail of the Sextes Jylis statue. She's a young woman of similar Western heritage to Lohna, her blue curls worn in a fashionably styled, her clothing marking her as above a common servant, without really marking her as someone of import. You wouldn't have looked twice, ordinarily, if she hadn't been speaking to Lohna so intimately. Although...

She glances up, her gaze meeting yours, and a look of startlement crosses her face. Then she darts in to give Lohna a swift hug, gives a hasty bow to you, and turns to walk away in a hurry.

"Wait!" You call after her, and whoever she is has the gall to ignore you, and slips away down a side passageway. Her eyes had been blue -- you're gripped by an absurd certainty that this is wrong, somehow.

Lohna, still plainly somewhat shocked by the hug and by your shout, quickly bows a little lower than normal. "Lady Ambraea! I apologise, I hadn't noticed you."

"You've done nothing wrong," you assure her, although you frown. "Who was that who was talking to you? She was being excessively familiar."

Lohna tilts her head slightly in confusion, obscuring the brand on her neck. "Who was I-- I apologise, my lady, but I'm not sure."

"She hugged you," you remind her. There are others entering the hall now, a group of clerks laden down with paperwork, but they're still a ways off.

"... Did she?" Lohna blinks, as if trying very hard to recall. "It might just be my old age catching up to me, my lady. I'm certain you're right, but I can't remember a word of that conversation. It's all fallen quite out of my head."

"Are you feeling unwell?" You ask her, feeling more concern than you permit yourself to voice.

"No, my lady. Why do you ask?"

"You're crying."



"Presenting Ambraea, Chosen of Pasiap, Twenty-Second daughter of the Scarlet Empress."

Face schooled and back straight, you step through massive, jade-barred doors and into one of the single most opulent rooms in all Creation. A great expanse of red marble and gold stretches before you, pillars rising up to the vaulted ceiling overhead, walls and ceiling and even the floor dripping with scenes of the Realm's glory and the Immaculate Dragons in relief and mosaic. Here, so close to the heart of the Empress's power, and with so much Immaculate imagery present, this amount of iconic artwork doesn't seem quite so spiritually dubious.

All around you is a respectable representation of the Realm's elite, Dynasts from every house, Exalted and mortal, along with the odd foreign dignitary. Enough silk and other fine fabric to smother a small Threshold Kingdom, enough tasteful jewelry to drive a lesser queen to despair. Every one of them is looking at you as you walk down the carpeted aisle at the centre of the room, all of them trying to decide what they make of you.

There, flanked by imagery of the Realm's founding and her closest advisors, is the Empress herself. Your mother sits on the Five Dragon Throne, garbed in full Imperial regalia, silently watching you with eyes that see much and betray nothing. You recognise most of the men and women standing near the throne. Your father has been afforded a place of honour today, dressed in a martial Prasadi style, looking at you with pride tinged with a veiled frustration — he'll certainly have words for you later. Beside him, to your surprise, is V'neef. You hadn't known she was in the capital. She actually gives you a small, encouraging smile. Despite how much it reminds you of L'nessa in her kinder moments, the sight of it sends a stab of irrational resentment through your chest.

Of course, even on a day when she is ostensibly honouring you, the Empress wants her favourite daughter close at hand.

As for the rest of the crowd, you also recognise Amon Mora, an aged Air Aspect who serves as Keeper of the First Imperial Seal, one of the few patricians in the room. He was apparently in conversation with a woman in the attire of a legionary general, who for some reason keeps sending discreet glares at your father. Near to them is someone you don't recognise — a thickset woman bearing the mon of House Ledaal sewn into the fabric of her gown, a detail you can just barely make out. Air Aspect Markings dust her clothes and hair with a fine layer of frost, despite the warm summer's day.

Just before you reach the dais of the throne, you catch sight of an elderly woman standing at the back of the crowd, as far from your mother's sight as possible without making it too obvious. Mnemon Rulinsei leans heavily on her cane, looking deeply unexcited by the court and the ceremony. Still, when she catches your eye, for just a moment her lined face twitches into something like a wry smile.

But then you're there, standing before the steps of the dais. On cue, you sink down to your knees, forehead nearly pressed to the floor as you prostrate yourself before the Imperial Presence. This is not a private audience between you and your mother. Today you are gazed down on by the rightful monarch of all Creation and the mother of the Dynasty. The weight of her presence falls over you like a blast of heat from a mighty flame.

"Ambraea," the Empress says, and her voice utterly silences the room without a shred of obvious effort. Everyone present is helpless to do anything but hang on her every word. "My daughter. This year, you are twenty years old, a woman grown who must soon look to the responsibilities of a woman. Today, I acknowledge your accomplishments, and prepare you for that responsibility. You may speak."

Without rising, you speak into the projected silence, raising your voice enough to let it carry despite your positioning. "I am honoured by my Empress's regard."

Taking up your phrasing without missing a beat, she continues: "As a symbol of that regard — that of a mother and a ruler both — the first gift I present you with is one to recognise your skill as a swordswoman. May you only ever wield it justly, to defend your life, your Hearth, your family, and your Realm against those villains who might threaten them. May you pass it down to your own daughters in turn. Ledaal Shigora."

You see an unfamiliar set of feet approach the dais, but the sound of the name sends a jolt of excitement through you. Ledaal Shigora is one of the Realm's most celebrated swordsmiths, as well as a heroic slayer of Anathema. You see Shigora kneel, holding something in her hands. With a rustle of fabric, your mother rises to her feet. "Look upon me, Ambraea," she says.

You raise yourself to your knees, looking up at your mother, crowned in gold and mantled in scarlet, the five solid jade dragon heads of her throne seeming to all peer down at you with an air of fierce judgment. On the dais, the Air Aspect woman you noticed before kneels, a large, ebony case held in her arms. A young man — an apprentice, you assume — steps forward with his head bowed, undoing the golden clasps, and reverently opening the case.

The Empress lifts the blade inside off the yellow satin it rests upon — a large, single-edged sabre of white jadesteel. She steps forward with it held across her hands. Literally, for just a moment, she's holding a sword over your head. But she's smiling as she offers you the weapon hilt-first.

You take it carefully, accepting the weapon's great weight into your hands. The blade is broad and gently curved, tip ending at a sharp diagonal point, the metal itself almost glowing a soft, glossy ivory under the sunlight streaming through the chamber's windows. At first you think the brighter metal decorating the over-sized hilt and the symbols etched into the blade are done in gold, but from that way they gleam, you recognise the ornamental elements as pure orichalcum. For a moment, it's heavy and unwieldy. Then your soul reaches out to touch the weapon's Essence — it feels cold, sharp, and dangerous. Still, the blade becomes light enough for you that you could easily wield it in one hand.

Or you might wield it in one hand later, perhaps, when you're not standing this close to the Scarlet Empress. You dearly want a chance to properly test the balance, but you're not about to do anything foolish. Instead, when the apprentice leans down to offer you the case, you gently set the sword back down in the box, beside its sleekly ornamented sheath.

It's a beautiful weapon, and even for a smith of Ledaal Shigora's calibre, it's one that would have taken at least several years to complete, under ordinary circumstances. Not only that, but the hilt meets the blade in the shape of a gilded serpent's mouth, as though it means to swallow the blade whole. Not only had your mother felt enough confidence in you to commission such a weapon much earlier in your academic career than this, she had also made such personal specifications as to include that. Even though proxies were almost certainly involved, it's the most thoughtful thing she's ever done for you. It does a great deal to drive out the worst of your anxiety. What you say is: "My Empress is very kind. It's beautiful."

Ledaal Shigora steals a look at you, coolly appraising. You can't say for certain what she's looking for in you, and you don't get the chance to ask.

The rest of the ceremony is more or less expected; a particularly generous stipend to establish yourself with, along with a demesne for your use, upon which you might have a manse constructed. Other, lesser gifts suitable for starting a Dynastic household, most of which will come into your possession once you graduate.

Above anything else, however, you'll remember that smile on her face for the rest of your life, always wondering what, exactly, she was thinking.



"No Tepets?"

"Ultimately, even this preliminary list was subject to Her Excellency's approval." Your father sits across from you, his expression blank and unreadable. His chambers are much the same as ever — the sitting room you're in is an almost bewildering array of Prasadi art and furniture, from the lush carpets underfoot to the elaborately carved writing desk in one corner. A series of paintings dominate the walls, imported at ruinous expense — landscapes, for the most part, showing scenes of verdant plains and glittering seawater and a great city of towers and gardens. Among all these is what looks like a copy of an official portrait depicting a woman with your father's stern bearing and Aspect Markings. An ornate, sheathed daiklave hangs over the empty fireplace, just as fine as the one you've recently received.

"As you say." You return to studying the list of potential marriage candidates. For most Dynastic households, it would not be normal for him to have this conversation with you at all at so early a stage, let alone to seek your input. It would be a matter handled by a young Dynast's mother and house matriarch working in concert, deciding what matches are best for both their family and their house. You have no house, however, and therefore no matriarch — you have your mother, who chooses to delegate a great deal of the minor decision making to your father. And you have yourself, who will be the founder of your own household at an exceptionally young age. As such, your father sees fit to consult you far sooner than would otherwise be sensible.

As your eyes skim down the list of young men from half a dozen Great Houses — V'neef, Cathak, Sesus, Mnemon, among others — you're aware that your father has other things on his mind. His cool and remote manner is a far cry from the warm welcome he'd given you the year before, and you can practically feel the unspoken issue hanging between you in the form of the oath you'd sworn to Erona Maia. Your determination to have him be the one to broach it finally pays off after several minutes of strained silence:

"When I was young in Kamthahar, I attended the Spire-Upon-the-Bank," he says. "I, too, had a lover. The son of an outcaste adopted into my clan. We cared very deeply for one another, in the manner of lovesick teenagers everywhere. Do you know what happened?"

You resist the urge to sigh. "I'm sure you did the prudent thing, and set him aside when the time is right."

Nazat actually scoffs, the first actual show of emotion you've had from him. "No, we fell out of love. We drifted apart. He married an Ophris woman and still serves honourably in her clan's legions, when last I heard. Young love is like beach sand, Ambraea. Easily worked, but you can't build anything on it to last."

You swallow your immediate response. Instead, you say: "It's too late to take anything back now. Maia is bound to me."

"I know," your father says, letting an actual frown mar his features, and he gives you a meaningful look. "I had thought you had more sense than this. I've heard it brought up by the mothers of two of the names on that list already."

You want to tell him that he simply doesn't understand, that he had no one back in Prasad who mattered enough to him to keep him there, but it would be both childish and cruel to voice such things. Your father will not bring himself to draw attention to it explicitly, but you understand the fundamental precarity of his situation. His status as consort and father to an Exalted Imperial daughter buys him some security here, but only so long as he retains the Empress's favour. Substantially, only so long as you retain the Empress's favour. She has set aside more than a few consorts in the past, and her moods are not reliable enough to be certain of her response to something like this. So what you say is: "It grieves me that you are disappointed."

Recognising your complete lack of apology, his frown deepens, and he leans forward. He only has time to open his mouth, however, when a sharp knock comes on the door. Whoever is on the other side doesn't wait to be let in.

A servant steps forward into the study, her hands clasped smartly behind her back, her eyes fixed on the space in the air somewhere between the two of you. "Her Imperial Excellency, the Scarlet Empress!" the woman announces.

Both you and your father are kneeling in an instant, the papers somehow having been placed on a nearby table as neatly as you had time for. True to the servant's words, your mother's presence enters the room ahead of her. This time, she at least doesn't make the two of you maintain this show of supplication for long. "Please, rise," she says, "I think we've had enough formality for one day." And she actually offers your father a gallant hand up. He of course takes it, her hand very small and pale in his.

"I am surprised to see you, My Empress," your father says, as you climb to your feet beside him. "I was told that you had an important engagement."

The Empress laughs as though at a private joke. She's less ostentatiously dressed than she had been at court earlier, but even in a more casual gown, she doesn't sacrifice an ounce of her authority. "Yes, I do have a private audience to attend," she freely admits, "but it's nothing that can't be postponed. I enjoy teaching that man the value of patience, sometimes — for old time's sake."

Something about the comment does not invite inquiry about who she means, although part of you burns with curiosity.

The Empress takes a seat on the sofa that your father had lately occupied, draping herself across one side of it like a lioness surveying its domain. "Please, both of you, have a seat," she says. She motions for the servant who announced her: "Pour two glasses of wine, set a third aside with the bottle, and then wait outside and close the door behind you," she says. The servant will hardly be waiting alone — a retinue of attendants, guards, and hangers-on wait outside the room, all studiously pretending not to have been eavesdropping on the conversation so far.

The servant follows her instructions to the letter, and soon, you're left alone with your parents, a novel experience that hasn't occurred in many years. Your father takes his seat beside the Empress and pours his own glass of wine while you sit down across from them on the sofa you'd previously occupied.

"Ambraea, why do you look so pensive?" she asks, breathing in the nose of her glass of white. She studies you from over the crystal rim like you're something fascinating. "Whatever could be bothering you?"

You sense that she knows very well, and so you don't bother with evasion. "You have my utmost apologies, my Empress," you say.

She arches her eyebrows at you. "For?"

"For failing to heed your advice."

The Empress takes a long drink, considering that. "Well, I won't pretend that I don't enjoy extracting an insincere apology from a proud woman now and then, but today, I find it tiresome."

"My Empress?"

"When I want to give you an order, Ambraea, I will give it. I gave you information that you were to use as you saw fit. I find that a daughter's character cannot truly be revealed unless she's given room to make her own decisions. Some choices may make her life harder, but such is the way of the world."

The pit of anxiety you'd been carrying in your stomach slowly eases. "... Thank you, my Empress," you tell her.

Your mother quirks a fond smile. "You're very welcome," she says. "I must say, I didn't expect you to flout my suggestions and seize what you desired in quite so dramatic a fashion, but honestly, it pleases me. I had always seen a great deal of your father in you; not without intelligence or wit, but solid, steady, reliable. Your passions safely hidden behind propriety. This took some fire, though. It seems you inherited more from me than just your looks after all."

You feel a disorientating mix of emotions — a swell of pride at the praise, along with a visceral rejection of your relationship with Maia being described as though you'd insisted on keeping an inconvenient pet. "Thank you," you say again.

Your mother turns her attention to your father, reaching out to put one hand against his jaw, tilting his face toward hers. "Nazat, my pet, don't frown so, it plays havoc on your beauty. Ambraea has made her decision, what's done is done."

Your father's frown had in fact been getting deeper and deeper through the exchange between you and the Empress, full as it was with veiled allusions to a conversation he had not been privy to. Now, though, he has little recourse but to let his objections go, their having been so thoroughly overruled. "As you say, my Empress." Despite his broad shoulders and his standing half a head taller than her, your father never seems quite so small as when he's next to her.

To seize what you desired... Who you desired. Is this how she sees herself in you? The thought leaves you deeply uncomfortable.

"Well, I'm glad we could clear a few things up," the Empress says, her gaze lingering on your father, before flickering back over to you. "I'll be interested to see what comes of your last two years at the Heptagram, daughter. I believe I shall have more words for you then."

"I'll look forward to it," you say, and you're not sure if it's the truth, a lie, or something in between the two.

"Good. Then we have all come to a necessary understanding," the Empress says, downing the rest of her wine as though it weren't the best the Realm could offer. She turns her attention entirely back to your father. "I hope whatever you were going over can wait — Nazat, would you walk with me for a few moments? I'm afraid that I can stay longer, and I find that I must know exactly what it is you told Marshal Azure Raven that's had her grinding her teeth at you over the past week. I've heard other versions, of course, but I always enjoy how you phrase these things."

"If it pleases you, then it would be my great honour," Nazat says, following her cue and finishing his own wine just as quickly. He glances to you. "We will have to reconvene later, daughter," he tells you.

You understand that, while your mother may have other reasons for doing this, you are being rescued from a deeply uncomfortable conversation that was unlikely to reach a satisfactory conclusion. You can only hope that, by the time you see your father next, the benefit of hours or days will have blunted the worst of his disappointment and frustration. There's very little he can do about it at this point, since your mother has decided that your actions please her after all.

You stand up to watch the two of them leave, your father walking along at your mother's side, exactly as instructed. "Enjoy the rest of your summer, Ambraea," she says, "and, I wish you luck with the paths you've chosen."

You have never spoken with your mother in private without it inducing a unique mix of positive and negative emotions. Whatever validation she gives you is always tempered by disquiet. At the same time, however, all considered, this might have been the best such encounter.

Fitting, almost, that it will also be the very last time you speak to her.

You finish your wine slowly, savouring it as it deserves. Then you take your leave.

Article:
While the assumption is currently that your marriage is still years away, you understand that it will be a complicated matter, even for a Dynast. As an Imperial daughter, you are by definition a desirable match for most young men, in theory. Your bloodline is beyond reproach — your mother goes without saying, and your father has provided meticulous records from Prasad demonstrating the Maharan jati's respectable lineage going back to their departure from the Blessed Isle. Your exact future is uncertain, but you're more likely to amount to something than not at this point, and if there is a House Ambraea someday, there are few Dynastic mothers who wouldn't wish to have useful ties to its foundations.

At the same time, you're a sorcerer, a dubious quality in a daughter-in-law. And well-bred or not, your father's family are viewed by the Dynasty as heretical cadet house members, utterly lost to barbarian influences. The business with Maia might speak to a certain unpredictable rashness of character. These are not things that many will voice too openly, for fear of offending the Empress, but the concerns are undeniable. They hang over the preliminary talks that your father has been carrying out with your mother's blessing.

Nothing will be decided yet, but these things can take a great deal of time to negotiate, and you are of an age where it is customary to at least see how you get along with several young men under casual but carefully-observed circumstances.

You understand that a suitable match is extremely important to your future in the Dynasty, and that refusing one is likely to make your life more difficult. Regardless, that decision will be a long way off, after it has been carefully weighed and measured against all factors. You cannot know how swiftly your mother's protection will be stripped away, or how gravely important whatever connections you can call upon will be in the years to come.

What such meetings will occur during your stay in the capital this summer? You may vote for as many options as you like, but only the two options with the most votes will be selected. This is not a binding decision about who Ambraea will marry, but they will have an effect on future marriage negotiations. Nor is this a romantic vote, or something that will directly affect Ambraea's relationship to Maia — they would both be confused by anyone drawing such a connection.

[ ] Cathak Isri

A Wood Aspect who has graduated from the Cloister of Wisdom several years' past, who you would speak to at length while on a tour of one of a grand manse owned by his family. Despite his religious education, he is far more dedicated to intellectual pursuits, rather than spiritual or martial, having a particular gift for finances and mathematics. His occasionally nervous disposition and failure to meet his mother's unreasonable standards mean that he would leap at the chance for a good match to remove himself from her direct influence. As is common for Cathak households, Isri has only a middling bloodline by the standards of the Dynasty, his family seeking marriages that bring useful talents into the household above breeding. This match would bring connections to a military house second only to Tepet in might, in addition to a pliant husband with a gift for household management.

[ ] Mnemon Tomon

An Earth Aspect, and a recent House of Bells graduate who you would meet at an otherwise unbearable gala. A quiet, serious, reliable young man, his household is only middlingly wealthy, but they have excellent ties to the Immaculate Order and an admirable history of service with the Imperial Legions. This match would bring your family respectability, military contacts, and a strong bloodline, as well as connections to a very powerful and well established Great House. Unfortunately, he may be a little too much like Ambraea in temperament.

[ ] Peleps Lai Vemi

An Air Aspect recently graduated from the House of Bells, and a grandson of Matriarch Peleps Lai, who you would participate in a religious festival alongside. Despite his naval-focused education, Vemi has the grace and frail beauty of a romance novel hero, paired strangely with a love of excitement and novelty. The Lai household is both well-established and very powerful, but its bloodline is unfortunately only middling — House Peleps has long prized excellence and accomplishment over blood purity. This match would go a very long way to smoothing over your budding issues with House Peleps, and it would make your situation with Maia less difficult after graduation. It would put a significant strain on your friendship with L'nessa.

[ ] Sesus Ambar

A Fire Aspect and a Spiral Academy student, who you would meet for a hunting trip that will prove rather more exciting than anyone intends. A young man with very pleasing manners and sharp instincts, with a trail of broken-hearted boys laying behind him to put L'nessa to shame. His immediate family is closely aligned with Amiti's, which is both positive in terms of bringing you closer to a friend, and complicated in terms of exposing you to clandestine activities that you can only guess at. This match would bring you connections to a great military house of the Realm, valuable social connections, and a strong bloodline.

[ ] V'neef Darting Fish

Your former classmate, a Water Aspect who has recently graduated from the Heptagram, who you would see on a several day long sailing trip on V'neef's private pleasure vessel. A talented sorcerer in his own right with a mother who is very influential in the Merchant Fleet, who Ambraea already likes, he would be able to match her skillset and balance out her temperament. Unfortunately, his bloodline is not particularly strong. This match would bring wealth, connections to a young and dynamic house, and the pooled resources of two sorcerers. It would make L'nessa pleased with you.
 
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Interlude 5: The Precipice 02
As always, my planned two interlude updates simply did not fit the number of things I had in my outline in under ten thousand words, so in the interests of getting you this content sooner rather than later, I'm giving you the first half as its own update. This was the most sensible place to make the cut, I feel, but the end result is that there's no Ambraea in this update, so I'm not including a vote here either. The outcome of last update's vote will be depicted in update Int 5 03 along with our regularly scheduled voting content, so I hope you all enjoy this in the meantime.

One week ago

Entertainment district just beyond the Cerulean Lute of Harmony, headquarters of the Bureau of Destiny's Division of Serenity

Yu-Shan, the heavenly city


The Cerulean Lute shines like a precious jewel even among the glorious opulence of heaven. A pleasure manse of unsurpassed beauty, its gentle curves both pleasing to the eye and impossible to fully keep in the mind. Beyond the impossible blue of its walls lies a ring of fine parks and ornamental gardens featuring flora drawn from every corner of Creation, as well as some found nowhere but here. Beyond that, businesses hoping to cater to the Division's employees, or at least to bask in the reflective glow of the Cerulean Lute's many wonders — theatres, teahouses, eateries, brothels, and more. Music drifts through the air, and everywhere one chooses to walk, the scent of intoxicating spices seems to hang enticingly on the breeze. Gods great and small walk the streets here, some so deceptively ordinary they might pass for human on casual inspection, others bearing the shapes of beasts or more fantastical creatures. All solid and visible to the naked eye. The city beyond is grand beyond description, its spires and buildings and shining, metallic canals putting every great city of Creation utterly to shame.

For Singular Grace, Chosen of Serenity, a year spent living and working in this place has served to numb her to its overwhelming splendor, at times. At others the surreality of her situation hits her all over again, and she finds herself utterly overwhelmed. Even for a young woman who, in her previous life, had grown up in the Imperial Palace of the Scarlet Realm, worked in the personal service of an Exalted sorcerer, and been twice carried by a Lesser Elemental Dragon, it's beyond anything that she had been raised to expect.

"Darling, while I empathise deeply, there is a perfectly adequate window right there. It seems like a much faster way to escape this bottle than wearing a hole in the floor."

Grace stops short in her pacing, turning to stare at her companion. "... I'm sorry?" she asks.

The other woman inspects the contents of her cup with a vaguely disgusted air. "Dry, he called this. House Cynis should all be hanged for liars, along with the proprietor of this shop. I don't know why I expected anything different — Pangu Prefecture is Creation's finest producer of overrated dross, and this captures that quality perfectly." This doesn't stop her from finishing off her serving and holding the glass up for one of her servants to refill the cup from the bottle of alleged dross. Grace does her best not to look directly at them.

"You know, I was born there," Grace says, feeling a faint inclination to defend the honour of the Realm's most famed wine country. Although not, perhaps, that of the Great House that largely controls it.

"Present company excluded, then," her companion says.

Taking the hint, Grace crosses back to her vacated chair, sitting down, and taking up her abandoned glass. Unfortunately, it is a rather accurate likeness of a dry Pangu red, so she can't even offer Yula the excuse of blaming the ambrosia artist who'd shaped it. "Remind me to never drag you out for Realm cuisine again."

"It has its several saving graces," her companion acknowledges, if grudgingly. "Tragically, none of which include anything I'm likely to partake in from this establishment." She takes another long sip. "I suppose you won't have to settle for a facsimile of dreadful Blessed Isle wine soon enough, at least. Gate travel is very convenient to and from the Imperial City this time of year."

"I was in the middle of writing three reports for Tattered Veils!" Grace protests, a little weakly.

"I know for a fact that Tattered Veils' filing system consists of dropping reports directly into a 'to be sorted' drawer. Which of course means, 'to be sifted through every decade or so by some luckless assistant'. Don't look so scandalised, we are talking about a goddess of broken marriage vows, after all — one can only expect so much diligence. I'm sure your very important reports will keep for a few weeks while you take an actual break. It should do you some good."

Grace slumps in her seat. "I don't remember the last time I've taken more than a day off at a time," she admits. Even for the last few years in service, with Ambraea away at school, she'd kept herself busy during the school year by assisting the household staff at the Imperial residence.

"I think I may have surmised as much from the way you responded to an assignment to take a brief sabbatical as though you'd been ordered to set yourself alight." She gives Grace a wan smile.

They make an odd pair. Singular Grace with her unplaceable Western features and sea blue curls, dressed like a particularly conservative junior Thousand Scales minister, drab as a sparrow, the bright, sky blue of her starry eyes the only thing that betrays her nature. Beside the other Joybringer sitting across from her, she may as well be a background element, for all the attention she's drawing from the room at large. Yula Cerenye, formerly of Skullstone, is a gaunt woman with striking albino features. Her thin frame is draped in layers of black and grey silk, wrapped in a deep red shawl and a violet headscarf loose enough to leave white curls visible. Most arresting of all are her eyes — Bright blue, like any Joybringer's, but each surrounded by a ring of burst blood vessels. Her throat is usually obscured by her choice of clothing, but once or twice, Grace has caught sight of deep red imprints in her flesh; strangulation marks.

When Grace had first put two and two together about this, she'd thought back to her brief encounters with Sesus Amiti, with her Aspect twisted toward deathly chill and a piece of her soul willingly torn away for power, and she'd decided that, even more than sorcery, necromancy is a practice that Grace wants as little to do with as possible. But despite Yula's dark practices and unavoidable eccentricities, she is the next youngest member of the Division of Serenity after Grace, and has proven to be both friendly and sympathetic to Grace's own fresh woes. She's also surprisingly good company, and it would be hard not to like her, even if Grace were interested in trying. She's been far too lonely for that. Even if she's uncomfortably aware of just what the shrouded, masked servants that accompany Yula wherever she goes are.

"Yes, well, it seems a little excessive," Grace says. "I've only just completed my training."

"Sometimes, one requires a bit of a push," Yula says. She eyes the contents of her cup as though daring it to disappoint her again. "I spent most of my first year with the Bureau going between my office and my lodgings, drinking in my own company and working on my poetry and other writings in solitude. Not even my best work — what is even the point of being a tortured artist, I ask? Criminally overrated."

Truth be told, Grace doesn't go to her home in Yu-Shan for much more than to wash up and have a meal, ever since she'd figured out the trick to not having to sleep at all as long as she's actively working. Perhaps it's not the healthiest thing, completely burying herself in work whenever she's not being actively harassed to stop and enjoy the many pleasures of heaven by one of her colleagues. It is easy, though — as long as she's completely occupied by the petty details of committee minutes and destiny planning and diligently filing every report, she doesn't need to think about what she's lost.

Grace sighs. "It's..." she trails off at the sound of a muffled crash from the nearest table. They are sitting at the topmost level of the wine house, positioned on a balcony literally above the happy babble of drunken gods on the ground floor. The whole thing is fashioned in the likeness of a Realm eatery on a massive scale, serving food and drink that one might encounter in the Imperial City — at least, that the very wealthy might encounter. Peony is at least passingly fond of the place, on most days.

Unfortunately, tonight they have been sharing this balcony with a couple at a different table, a slight, nervous-looking lesser god Grace faintly recognises as an attendant of one of the Lute's galleries, and his companion, a fire elemental of some variety in the shape of a pretty young woman. Despite the decent amount of space between the tables, it has been increasingly difficult to ignore them the longer they've been there. Longing glances leading into meaningful whispers, meaningful whispers into cuddling. At this point, the two are physically occupying the same chair, kissing so intently that embers have started to drift up into the air from the elemental, surrounding them with motes of floating light, fireflies in the atmospheric gloom of the eatery. The noise that had drawn Grace's attention was an empty wine bottle being knocked over by an errant limb, hitting the floor and rolling away to rest against the railing.

It's more than a little unseemly, and Grace fights not to openly frown with discomfort. It's not as though she's opposed to physical intimacy — it is famously within Venus's purview, and arranging for predestined liaisons to occur or not is an important part of the work Grace has found herself doing — but she's never felt cause to partake herself, and there's something deeply inconsiderate about making others audience to it for one's own enjoyment.

She does her best to put it out of her mind, though, eyes going back to Yula, and not on what's occurring behind her. Yula, however, glances at Grace's face, follows where she'd been looking a moment before, and visibly rolls her eyes. Grace leans across the table, voice a tight whisper: "You don't have to—"

"If you don't mind," Yula says, her voice cutting through the background hum like a knife, "some of us are attempting quite heroically to enjoy our drinks in peace, which, given the piss we're drinking, is already a struggle without the sounds of your slathering over one another. I quite understand that the ambience might encourage otherwise, but if we could please refrain from public rutting, at the very least? I believe there is an animal pen outside — it might be a more appropriate venue." Horribly, as she punctuates her words with sharp hand motions, two of her zombie attendants ape the motions along with her.

The two spirits freeze in mortification. Then the god, his lime green complexion flushing several shades darker, very nearly shoves his date off of him, shooting to his feet, staring at first Yula and then Grace. When a minor Cerulean Lute functionary brings their lover to a nice wine house to impress her, very likely they do not anticipate being denounced for public indecency by two Joybringers. He gives the two of them a stricken, panicky look, his clothes still smouldering in places.

"You're not in trouble," Grace says, "go on." Looking immensely relieved, the god tosses some money on the table, and grabs the wrist of his increasingly irate companion, towing her toward the stairs. Grace has the abrupt memory of how terrified she'd been of interacting with Ambraea's elemental snake. Doing her level best to not look pleased at the couple's departure, she gives Yula a look. "You didn't have to do that," she says.

"What I didn't have to do was put up with that kind of behaviour in an eating establishment," Yula says. "One might hope for better behavior from the petty spirits of heaven, if she had spent very little time among them. Such a complete lack of regard for the common dignity would be considered disgraceful in Onyx, or anywhere the Sable Order held sway. I consider it my solemn duty to model something approaching proper morality, for the benefit of those in whom it is so insufficient." There's something meaningful about the sidelong glance she casts Grace, for all the haughty self-righteousness of this speech, as if to stress that Grace needn't put up with such behaviour either, if she were a bit more willing to impose herself. The kindness mixed in with Yula's overbearing presence is part of her strange charm, even if manners and strict courtesy have been Grace's best protection for too many years for her to so easily abandon them now.

"It wasn't exactly commonplace for me either, in my social circles," Grace admits. Seeing Yula arch a pale eyebrow, she frowns. "There is a time and a place for such things, and I made a point of never being around for either, where possible. It's not as though Lady Ambraea had a habit of dragging me to orgies."

"How considerate of her." Yula drains her cup again with a long sip, the motion somehow expressing every bit of real disdain she feels for the Dynasty. "Do you plan to see her as well?"

Grace follows suit, her own sip coming out as a bit of a gulp as a result. "No," she says. "Not to speak, anyway. I'll check in to see that she's well, if she's actually in the capital while I'm there, but... she's very nearly a grown lady. A grown Exalted lady. She doesn't need me." That's not quite adequate to articulate what, precisely, Grace feels toward Ambraea, the woman who she grew up alongside and served for most of her life. But for all that Yula is shockingly easy to talk to at times, she is very nearly the bottom of Peony's list for people to speak to about the subject. It's exactly the kind of complicated feeling that a noblewoman, any noblewoman, is utterly unprepared to understand, let alone empathise with. "I worry more about my mother," Grace admits. "She's... I'm all she had. Almost literally. All the hopes and aspirations she let herself have, she pushed it all onto me — as long as I was free and had a good place and a comfortable future, she was fine. I don't know how she's going to take having that all taken away from her."

"Well, it's good you'll get to see her soon enough, then," Yula says, voice quieting a touch.

"Seeing her isn't going to fix the problem," Grace says, shoulders tightening.

"I know, darling," Yula says. "It's an utterly barbaric custom." By which she means slavery — a sentiment Grace might find more compelling from someone whose own culture doesn't valorise reanimating the corpses of their own family members for cheap labour quite so much. Fortunately, Yula continues, her voice softening. "When I I visited Onyx again, it was in the company of friends. Companions who I could trust to help me bear the weight. It's always worse than you remember, seeing someone who should love you look at you like you're a stranger." There's an offer there, and a sincerely made one at that. It's genuinely touching, and catches Grace a little off guard.

"No," she says. "No, I think I should be alone for this, this time. I... wouldn't mind showing you the Imperial City, another time. Maybe you'd find something to like about it."

"I have witnessed greater miracles," Yula says, giving her a smile.

Maybe her superiors were right to force this time off — Grace would simply have to make the most of it.



The Imperial Palace, the Imperial City

The palace doesn't feel like home anymore.

Grace had felt it two years previous when she'd come here with Ambraea. Time and distance had made her forget just what the atmosphere was like here. The sense of being observed even when no one was present, the lingering weight of power and authority hanging on the air, reminding her of just how small she was and just how precarious her position had been. It had made her realise that the palace had never been her home — she'd just been permitted to live in it.

It's worse now with her senses fully awakened to the supernatural, layers of sorcerous Essence from centuries of great workings tingling against her skin, far more brash and open than what she's felt from the homes and offices of those similarly powerful Sidereals she'd had direct experience with. Grace hasn't been Exalted for long, but she can already appreciate the fact that even when they're being subtle or achieving complex effects, the magic of Dragon-Blooded has a natural tendency toward the straightforward. And the Empress is not being subtle in this place. It is very obviously her desire to make certain that anyone who enters this space knows whose palace they're standing in at all times.

The trip itself would have been pleasant, if not for her nerves. The well-traveled gate she'd chosen to journey back to Creation through is located near to the Eye of Heaven District, a deeply literal-minded thing of polished wood, barred and adorned with polished orichalcum. Unlike their behavior at smaller, less frequented celestial gates, the guards had been neither indolent nor lazy — but as intimidating as the massive lions and their lion dog subordinates might be, they had only eyed her briefly, heard her business explained in brief, and allowed her to pass. As a Sidereal Exalt and a heavenly official in good standing, travel to and from Creation is Grace's right.

The gate's location is deeply convenient, letting out into the midst of a glade just upstream from the Imperial River Basin. In the glory of a particularly warm summer, the scenery around the gate is pristine, almost overwhelmingly green. The land around the glade is forbidden to mortals for five miles in every direction, the area demarcated by a ring of Immaculate shrines, and well monitored by the Immaculate Order. As with most of the gates to heaven that they're aware of, the monks make no attempt to restrict the proper business of heaven, but they do keep a very wary eye out for improper behaviour on the part of visiting gods and other spirits. Grace is, of course, none of these things, but she'd be surprised if any of the observing monks remembered her after she'd left.

Grace had garbed herself in the destiny of a lesser official with business in the Palace. She had then hired a boat to carry her to the city, the influence of the constellation of the Messenger adding a sense of urgency that's obvious to anyone she tells of her task. She'd seen the way Sidereal power and resources could let someone slip seamlessly through the world before, but being on her own in the Realm, being treated as a person of authority and means, it had felt particularly stark to her. It somehow only heightens the feeling that she's utterly fallen out of the world in some crucial way.

The city itself had gone by in a blur, until hours later, Grace had found herself in front of the domineering jade gates of the palace itself. A great deal of patience and credentials thoughtfully provided to her by her superiors in the Division of Serenity eventually gain her admittance. There's a certain small pleasure in the fact that they trust her to be sensible with such access — it would be exceptionally easy, if also exceptionally foolish, to abuse if Grace were so inclined.

And then all at once, she's here, sooner than she'd expected. Up ahead, Grace sees Lohna Prince's Scribe, palace slave and the only family she has in the world, waiting quietly near the main entrance to Lady Ambraea's quarters, utterly dwarfed by the grandeur of her surroundings. She looks terrible alone, shockingly frail and delicate, for all the quiet strength Grace has always seen in her. She knows she should wait to speak to her mother, that Lohna is certainly here so early in the morning because Ambraea is in the palace — Grace barely knows what she wants to say to Lohna, and she certainly doesn't want to have that conversation with Ambraea present. Among other reasons she doesn't want to see her former lady just now. She should leave, and come back later.

Instead, Grace quietly slips off the destiny like shrugging out of a cloak. This doesn't coincide with any physical change. She's still herself, dressed like any of the many junior officials who visit the palace in the run of a month, but the air of purpose and urgency slides away as if they'd never been, the ineffable sense that Grace has something important to do for someone who matters wicking off into the morning air. She's left as just herself, exposed and unprotected in the halls of the palace, walking toward an aging mortal woman with as much trepidation as she feels for any of the great deities she's been forced to speak with over the past year.

She's still thinking of what she's going to say, when Lohna notices her first. Their eyes meet for just an instant, and the utter lack of recognition is like a knife to the heart. Nearly as bad, Lohna immediately flicks her eyes downward, and drops into a low bow.

The world reels around Grace, and for just a moment, her legs threaten to buckle beneath her. "You don't remember me," she says, like a perfect idiot. Because she has to say something.

Lohna tenses imperceptibly. She straightens, still not looking Grace in the eye. "I apologise, Miss," she says. "This slave's recollection fails her."

"It's Demure Peony," Grace says, speaking the name for the first time in months. A servant's name, ill-suited for the role she'd been thrust into. But there's an edge of desperate longing she can't quite hide as she repeats: "It's Peony."

There's still no flash of recognition from Lohna, no clear sign that she knows she's looking at her only child. But she reacts to that tone, to that need, as if something in her heart wants to remember, even where her mind won't let it. Her eyes briefly flick up to Grace's face and her hand twitches at her side, as if fighting the urge to offer physical comfort. "Are you alright, Miss?"

"No," Grace says, with an unwise degree of honesty. She tears her eyes away from her mother's face. Lohna is standing in front of a large bronze statue of Sextes Jylis, the Dragon's expression sympathetic, but somehow also mildly incredulous. It's a little much to feel judged by statuary, so Grace looks past it...

... And immediately sees Lady Ambraea approaching them down the hallway. Ambraea looks much the same as she had the year before, tall, imposing, darkly beautiful in the same way an impressive snake might be, pretty to look at, but with a hard to place sense of danger. Frustratingly, somewhere in the back of her mind, Grace takes note of at least three changes she'd have made to Ambraea's outfit, as serviceable as it otherwise is. At the sight of her, after a year amid the dizzying wonders of heaven, after having been forced to converse with great gods and millennia old Exalts as a near peer, Grace doesn't see quite so much of the intimidating sorcerer or mighty Prince of the Earth. She sees Ambraea in her mix of generosity and selfishness, protectiveness and petty grudges. The girl she'd been raised beside, been trained to serve.

"Do you need help, Miss?" Lohna asks, taking half a step toward Grace.

Yes, she does, more than anything. "No," Grace says, shaking her head. "No, I—"

She can't talk to Ambraea just now, doesn't want to deal with that same lack of recognition she'd just gotten from her own mother. Doesn't want to see the woman who had finally, painfully looked at her like she was nothing after knowing her all her life. Doesn't want to be confronted once again with the awful truth that, when Grace had finally needed Ambraea's protection, the supernatural forces that had come for Grace had been far beyond the power of one young Exalt to combat. She can't deal with the pain of seeing her mother and the irrational sense of betrayal at seeing Ambraea at the same time.

Fortunately, Grace doesn't need to. She doesn't need to be here. She doesn't need to have ever been here, as far as they're concerned. Under the heady influence of this lack of consequences, Grace gives in, looking Lohna right in the eye. "I love you, mama," she whispers.

"Who are—" the words catch in Lohna's throat as Grace swoops in for an impulsive hug. Grace can tell that it's affecting her, even if Lohna wouldn't be able to say why. She makes herself pull away despite the tears brimming in her mother's eyes, mind already scrabbling for the Scripture of the Hunted Maiden, her power subtly building inside her.

There once was a maiden who was driven from her land…

She sees the invisible threads of destiny that make up this coming conversation with her mother and Ambraea, and attempts to execute the impossible little sidestep that should remove her from it without a trace. She should have felt a strange shifting, and found herself somewhere nearby, completely forgotten as though she had never been present at all. The entire situation neatly dodged.

Instead, the power hovering in the air all throughout the palace becomes abruptly hard and unyielding, a bejeweled hand clamping down on her shoulder, keeping her trapped in the here and now. Grace is forced to look between Ambraea's approaching curiosity and Lohna's watery confusion, and take much more mundane matters into her own hands: her face burning, she turns on her heel, and begins to walk away. Briskly.

Ambraea calls after her in clear annoyance, but fortunately, she doesn't pursue. Grace is able to slip away into the great expanse of the palace, a small city in its own right. She had, in a real sense, already been regretting not accepting Yula's implicit offer of company. After this humiliating flight from Lady Ambraea, she feels it even more keenly.

Without thinking about it, her feet take her down a series of narrow side passages, and out into an odd little courtyard — small, ill-used, perpetually shabby in a way that is simply not allowed for the parts of the palace that the Empress's eyes might ever fall upon. The small space is almost entirely taken up by a piece of abstract statuary, a vertical slab of dusty white marble carved with a relief of stars hanging over what she'd always taken as the spires of a city, a Flametongue inscription running along the bottom. In the springtime, the blossoms of a nearby fruit orchard have a tendency to find their way here, brought by the wind to pile up in a small drift by the statue's feet. Grace has many memories of curling up on the plinth with a book or a bit of sewing, taking in the pleasant silence.

It's summer, though, and those blossoms crunch underfoot now, dried and desiccated under even the few hours of direct sunlight that this place receives. She approaches the statue, running a hand over its surface. The weary smile freezes on her lips all at once as recognition passes through her: The stars above the cityscape aren't merely arranged in a pleasing pattern, as a younger Grace had always assumed. They form the unmistakable shape of the Peacock, a constellation in the House of Serenity. Her Flametongue isn't good enough to make out the entire inscription, but she recognises the name "Urim" amid the rest of the flowing script — one of the Varang City-States, she recalls. Some monument to that distant city's glory, dragged all the way back to the Imperial City when the place had been made a satrapy, and put here, in the equivalent of an out of the way broom cupboard. And still she'd found it.

Grace slumps into her old spot at the base of the statue, the plinth harder and less comfortable than she remembers. How much of her mortal life had been like this? How many tiny signs had there been that she'd been unequipped to recognise, signs showing the entire thing head been just a prelude destined to be ripped away from her?

Something flutters out of one of her voluminous sleeves, landing amid the browned flowers at her feet. Frowning, Grace leans down to fish it out, finding a small, folded piece of paper. It's a note, written in neatly efficient High Realm, simple and to the point:

By sheer happenstance, Singular Grace is not the only Sidereal in the Imperial Palace today. Her senior colleague, no doubt here on urgent business, has nonetheless somehow learned of her presence, and is being courteous enough to invite her to tea later that afternoon. She stares at it for a long moment, conflicted by relief at the prospect of speaking with someone who even passingly knows who she is, and anxiety at receiving such an invitation from a man who she knows to be a truly great figure in heaven.

Slowly, she lays the paper out on the statue plinth beside her, and fishes around in the hidden pocket in one of her sleeves for what she's looking for — a graphite pencil and a friction match. There's a part of Grace embarrassed to not be able to use ink, but he must know that she's away from her desk, and that allowances must be made in circumstances like these. Carefully, she writes her reply in the space provided, strikes the match on the stone, and sets the note on fire. It goes up almost instantly, consuming the paper and text completely, a thin trail of smoke rising up into the blue sky overhead.

At any rate, it will be something to do.



House Erona Residence, The Imperial City

"Tell me about how she would have died, if you had committed such a thing."

"I would have killed her demons first. First one then the other, before they could alert her. They were lesser spawn of the Vitriol Dragon, native to the shallows of Ki—" registering the impatience in her grandmother's stoic bearing, Maia hastily course-corrects. "Aquatic demons, but not as dangerous to a trained Water Aspect as she might hope. Scavengers, not true hunters. A knife behind the gills for either. Then she would be alone."

Maia kneels on the hard floor, her body wound so tight that she's half worried something will give out in her chest. Standing over her, dressed in austere grey and blue, is her grandmother, Erona Vermillion Shore. The outcaste who'd married Maia's grandfather and renewed his flagging bloodline, who had filled his house with her descendants. She had never been a matriarch — Maia's grandfather had been succeeded by her aunt, who holds the title still — but from the moment she'd entered the family and taken in their name, it's unquestionably Vermillion Shore who has led House Erona from the shadows. She's small, deceptively thin, almost fragile, with eyes like the pitiless sea, after all these years still dressing in a faintly martial style, reminding all who meet her of her status as a decorated war hero. Despite her increasing age, Maia has never held any illusions about her grandmother's physical capabilities.

The training room the two of them are meeting in, kneeling across the small space from one another, is bare, even spartan, the blank faces of its walls seeming to close in around Maia. With her sorcerously-awakened senses, she'd noticed the subtle enchantment on the space almost instantly. At some point, someone had woven sorcery into the walls to swallow sound, assuring that nothing that occurs within them will be heard in the house beyond.

"You'd kill her pets. What then?" Vermillion Shore leans forward, gaze intent.

"Trail her for a time. Slowly, not disturbing the current. Get as close as possible without alerting her, gather sorcerous power. The spell she employed to stay underwater was useful and versatile — she wouldn't have been helpless, even if she couldn't match a Water Aspect."

"Do you imagine you would have been successful?" Vermillion Shore's eyes bore into Maia, daring her to lie.

For a moment, Maia is back in the sea off the shore of the Isle of Voices, hanging near motionless in the abyssal gloom, watching Peleps Nalri carefully following a dragon line along the seabed. A plant is wound around Nalri's body, its roots plunging into her mouth and nose to filter breathable air directly from the water, fronds twining her limbs like the fins of a strange fish. One of her hands carries a bespoke instrument of silver and black jade to guide her in her work.

Maia will never know what actually it is that betrays her presence, but one moment Nalri is none the wiser and the next she's wheeled around to see Maia, a human shape trailing her through the dark of the sea. There's a frozen moment as the two regard each other, one cold, the other openly alarmed. Then they both explode into motion at once.

Maia shoots forward through the water, one hand drawing her knife, a wound already opening on the palm of the other. The water churns with a storm of obsidian butterflies from Nalri's outstretched hand, but what would be lethal on dry land is rendered slower, more sluggish here as each razor sharp projectile drags its way through the water. Maia is already on her, the barbed whip formed from her own blood coiling mercilessly around Nalri's outstretched wrists, hauling her close enough for Maia's knife to sever the viridian stem of the plant keeping Nalri from outright drowning. There is a fight after this point, but the outcome is already decided.

"Well enough," Maia says, in the here and now. It may have gone differently, if she'd been a little bit slower.

"Good." With a slow, fluid motion, Vermillion Shore rises, standing over Maia with a dangerous expression on her face. "Hypothetically speaking, of course. Because, I do not recall permission being granted for you to claim the life of one of our enemies among your classmates. I am not privy to all that is done in our patron's name, however — am I mistaken?"

Maia forces herself not to look away. It will be worse if she looks away, or does anything to betray the helpless fear hammering in her chest. "You are not mistaken, grandmother."

"How curious, then, that she's dead. Why do you imagine that would be, granddaughter?"

Maia needs to answer this. Her tongue seems to have seized up, though, her mouth gone dry. "... She crossed Ambraea," she manages.

"Hm." Vermillion Shore looks down at Maia, her face horrible blank. "You were advised to ingratiate yourself to her. That girl's bed wasn't the place we'd planned for you, but it's too useful an opportunity to pass up — you've done well, in that regard. I expected you to please her long enough for the connection to be useful, not to inspire binding and public displays of devotion."

Maia is torn between a measure of genuine relief at this faint praise, and a tiny and extremely dangerous anger prickling into existence somewhere in the depths of her chest. What she has with Ambraea — the first thing that Maia's had that really belongs to her — being reduced to a cynical act of seduction sets her blood to boil. "... Thank you, grandmother."

"Don't thank me yet, girl." Maia's stomach drops as Vermillion Shore begins to slowly walk, moving around Maia in a leisurely, circular motion, her hands still clasped behind her back. It's a bit like being circled like a shark. "I'm not sure I believe you."

"I'm sorry?" Maia asks.

"The V'neef girl, whose family Peleps Nalri exercised her grudge against, your other roommate. The Sesus girl who helps you with your schoolwork, whose work she stole. What are they to you, Erona Maia?"

Maia closes her eyes briefly, not letting her shoulders slump. "... Enemies," she says, voice barely more than a whisper.

"Enemies." From almost directly behind Maia, where Vermillion Shore currently stands, something cold and metallic comes to rest on Maia's shoulder, the smooth length of a wrackstaff weighting heavily down on her. "What do we give to enemies?"

"Patience," Maia says automatically. "Patience, then vengeance."

"Correct," Vermillion Shore says. "Sesus, who were our enemies before ever we fell, who leapt at the chance to destroy us and slither into the void we left behind. V'neef, who eagerly snatched up our stolen holdings into undeserving hands before our corpses were cold. If either of them knew who and what you were, our little house would be utterly ruined. They are not our friends. We do not kill for them without good reason. Our Empress stands surrounded by wicked advisors and self serving children — we do not kill simply to please ourselves. Do you understand me, granddaughter?"

She does understand it. Maia has known it since before she set foot in the Heptagram, from before the moment she first met any of her school friends. She knows what's been done to her family, how many were killed or vanished or destroyed in more insidious ways at the hands of the Great Houses. How quickly the warmth that L'nessa and Sola show her would evaporate if they actually knew what she was. How singularly lucky she is that Ambraea loves her regardless. But it's all so much easier to remember when she's looking into Nalri's terrified eyes than when she's with L'nessa or Sola or Amiti. Particularly Amiti. But all she says is: "Yes, grandmother. I understand."

"I feel that your understanding may have grown more selective of late. Remember, child, if you ever resent the weight of our duty, if you ever look at your 'school friends' and see in them the wealth and power that you should have grown up taking for granted, if you ever envy them the vapid idleness of Dynastic youth, remember: they stole all this from you. It was snatched away from you before you were ever born. If you ever resent our secrecy, the harshness of my lessons, the hard life that is left to us to lead, the blood on your hands, remember who it was who pushed us to it. And how quickly they would do it again, and worse."

"I know!" It comes out sharper than Maia means for it to, angrier, and her heart stops for a moment. "Apologies," she hastily adds, "I meant no disrespect."

"I'm sure you didn't," Vermillion Shore says, her voice almost softening. "The anger is good. Keep it burning, but keep it in check. I don't doubt your commitment to our path, girl, but your discipline is slipping. Fortunately, I have time to help you with that."

"Help how?" Maia asks, whatever relief she'd felt plunging back down into icy dread.

The wrackstaff seems to grow heavier against her shoulder. "Unarmed self defence against an assailant with a deadly weapon is a valuable skill," Vermillion Shore says. "I also find that it is particularly good at sharpening the mind. At reminding you of the cost of discovery if any of us slip up for an instant. I do this for your own sake, child. Do you understand?"

"Yes, grandmother." Maia doesn't move yet, but her body slowly tenses, ready to dart aside from whatever blow is about t
o come, ignoring the spike of real terror in her heart.

"Good," Vermillion Shore says. "Defend yourself — you are forbidden to break any bones,"

Then, of course, there comes pain. But pain is an old teacher.
 
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