[X] Childhood memories, and how two people can view them very differently
She ritually cut out a piece of her soul and forged it into soulsteel, leaving a spiritual wound that will scar over but won't ever really heal entirely, so that part of her is like, already dead and she can use that hollow to gather Underworld Essence. A lot of necromantic initiation has this element of bringing yourself closer to the dead in order to wield power that's inimical to life. Her little soulsteel pendant is that part of herself, which is why it's tied into her necromancy and it just kind of screams and blood-curdlingly in her voice whenever she casts spells. Sai, her teacher, used the same method.
yup. some good old soul mutilation to forge it into a casting aid. good stuff. There is a part of me which will always regret missing our on a chance to assist her with that
since Sola's sword quest was available for several years.[ ] [Storyline] Swords and Legacy
You and Tepet Usala Sola are both driven to live up to the high standards of powerful and capable mothers. You can forge this into a deeper bond through dangerous misadventure, both growing in the process and finding someone you can rely on.
Availability: Years two to five
Central character: Tepet Usala Sola
Some people at the time went out of their way to avoid having to have anything to do with "instructor Sai" while she was at the school, because it was obvious to the readers that she was a Sidereal, and they were worried that if Ambraea had anything to do with a Sidereal that she would be drawn into an intricate web of manipulations because obviously Sai was at the school for sinister purposes.yup. some good old soul mutilation to forge it into a casting aid. good stuff. There is a part of me which will always regret missing our on a chance to assist her with that
since Sola's sword quest was available for several years.
Careful - that's how you end up with Nasuverse mages.A friend of mine has come up with an initiation that involves soulsteel tattoos... formed of the ghosts of their ancestors, each generation being added to the tattoos after death for their successor.
The other two at least had massive trauma going for them to push them into making bad decisions, what's your excuse?
So she committed knowing the alternative was suffering the stigma of abandonment (woth whatever consequences that would follow).
Ehhh... I think that's pretty unfair to Hope and the context she's operating in. It's not a matter of "popularity", sucking up, or trying to impress people. Amatha is an elder and likely mentor to whom Hope very possibly owes her life several times over. They're part of a society for whom favours, courage, and keeping your word are the currency of worth. Not only was her choice closer to "I can cut my losses here at the risk of gravely disappointing someone to whom I owe a very great deal and gaining a reputation as unreliable and self-interested in circles where being able to rely on others and reciprocate is vitally important", but Hound calling her a coward pushed her buttons hard for very good reasons....there's no real obligation to bend over backwards... which would have just gotten some shrugs and shaken heads and "Damn fool younglings", she decided that she wanted to triple down and help him out, because she wanted to look cool and important to other people so she'd be more popular... because she wanted to suck up to Hound and go for a Perfect Win instead of focus on actually living.
Huh, I'm surprised the narration is committing to that much that far ahead of the built-in crisis point of the quest (i.e., uh, right now).Before that can happen, she will hurt you as badly as you've hurt her, although it will not be her intent anymore than it was yours.
This is really tricky. There's a lot Ambraea could stand to learn here that she could never have learned from Peony within their original relationship, and I'm torn between the deepest/most fundamental stuff versus the stuff she might get the most real-world use out of in terms of character growth. "Lady and servant" applies to one of her big character flaws (her obliviousness towards mortals/servants) and to her relationship with Maia (or at least how it looks to others). "Mothers" is, well, it's hard to imagine how a conversation there could get very far past everyone's awareness of exactly who Ambraea's mother is, though part of me does enjoy choosing difficult options to see how Gazetteer will pull them off.[ ] The depth and limits of the bond that can be shared between a lady and a servant
[ ] Childhood memories, and how two people can view them very differently
[ ] Mothers
The Cult of the Illuminated is still a thing, being a persecuted religion that looks at Solars as "Shining Ones", promised saviours who they worship. Propping it up and guiding new Solars to it is still a major project for a significant chunk of the Gold Faction. It's not painted as being as nakedly exploitative as in previous editions, but at the end of the day, it's still Sidereals trying to steer Solars into a framework that makes them more sympathetic to their goals and direct them toward pursuits that are advantageous to the Gold Faction, even if Ayesha Ura genuinely believes in a lot of its teachings.Funnily enough there is/was (I don't know if 3e has retained it) an actual cult for newbie Solars that engages in the kinds of manipulations being discussed; it's run by Sidereals.
Nettle is one of two characters in this quest that I've actually played as a PC previously. I try to resist the urge to insert my old player characters just for its own sake, but it's fun to do when I have other reasons to. I wanted a slightly older Bronze Faction Sidereal to go along with Grace for this arc, and ideally one who mixed with her sensibilities like oil and water. Lets me do a few things with the eclectic nature of the Fivescore Fellowship and how Grace is settling into it.I am so so glad that we've gotten to see what is of Peony/Grace now that she is a Sidereal, and have her be so painfully entangled to this mess. I am liking Nettle a lot as well, it's as if she has gotten her own personal Deizil, lol.
Article: A true warrior sets aside everything but the fight, letting no errant idea stray onto the battlefield. The stylist helps enemies with a strike that unbinds unnecessary thoughts, expelling such beasts of the mind.