Interlude 4: Necessity 04
Ajakai of the Jewels,

Dejis Prefecture, the Northern Blessed Isle


The city is a marvel in the summer sun. Grand structures and monuments gleam in marble and stained glass and jade inlay, dazzling the eye. Temples and museums that groan under the fruits of House Mnemon's many conquests dwarf the city's lesser buildings. Many people live in Ajakai. But, as Mnemon Keric's mother had once said, it was their matriarch's lavishly designed trophy case first, and a city second.

She'd said it in Mnemon's hearing, and the matriarch had laughed; Keric isn't certain he'd ever have that kind of nerve. Especially not after the past week.

Keric leans one hand onto the railing of the balcony he looks over, mind idly noting the architectural design on display. He half-heartedly tries to map out the network of Dragon Lines implied by the placement of manses standing like fantastical beacons amid their more mundane neighbours. Here's here, ostensibly, to study the city's geomancy, and to spend some weeks among master geomancers, making connections and learning from them as he can, under more practical circumstances than what the Heptagram allows.

Keric is too distracted, however. He finds himself studying a dip in the skyline, the cluster of ornate tombs that stand on a grassy hill to the north of the city's centre. There, he knows, lay those of Mnemon's siblings who failed to survive the infamous assassination spree Ragara had embarked on in Mnemon's youth. She had personally designed lavish resting places for each of them here, a sign of true compassion and sisterly love. In a city dedicated to showcasing her house's triumphs.

The second message is not subtle, but it isn't meant to be: I survived where others, older and more powerful, did not.

A knock carries through the space, coming from the direction of the front door to Keric's borrowed chambers. He frowns — he had specifically asked the servants not to disturb him for the next several hours, so that he might be alone with his thoughts. He entertains thoughts of a suitably unpleasant punishment for whichever fool is disturbing him, but is forced to discard them. As a Dragon-Blood, it would of course be within his rights to demand, but he's a guest, and insisting someone else's servant be beaten over such a triviality would be more than a little tacky.

Keric strides in through the open double doors, back into the silk-draped comforts of the sitting room he'd been given over for his use, floors intricately mosaiced in multi-hued mandala. He passes a floor-length mirror, pausing to examine his appearance — brush a hand through red hair, straighten his robe — before moving on to the door, opening it with a severe expression on his marble-coloured face. The look is completely undermined by his surprise at who he sees standing there.

"What are you doing here?" Keric hisses, taking a step back into his chambers.

"Oh, I'm just here to take in a few museums," says the boy standing in the hallway. He'd been leaning against one of the pillars flanking Keric's door, but takes Keric's slight retreat as an invitation to breeze right past him and into the room beyond. "Or maybe I'm on my way to see some other boy in this city, and I just stopped in to say hello. I'm here to see you, idiot."

Keric tries hard to glare, but glares work as well as cool, superior stares when they're directed at Simendor Deizil. Deizil continues to survey his surroundings, tall and lean and frustratingly rakish as ever, dressed garishly in the Chalan style. A chain of mingled white jadesteel and orichalcum links hangs around his neck, and as always, he looks as though he hasn't shaved in at least three days. "How did you even know I was going to be here?" Keric asks, knowing it's a silly question the moment it leaves his mouth.

"You told me you were coming here, after stopping in at Mnemon-Darjilis. I figured I'd get a better welcome here than in your hometown."

"You didn't say you were going to show up!" Keric says, watching Deizil fiddle with a glass ornament from a side table.

"Gods, Keric, you're fidgetier than normal," Deizil says.

"I do not fidget!" Any such habits had been corrected very thoroughly when Keric was a child.

Deizil waves this off. "Sure, not on the outside, unless I'm really invested in making you do it." Keric feels himself flushing faintly, and does his best to will his face to go back to blank disapproval. "What's wrong? Someone who matters finally say that I'm a bad influence on you?"

There's a silence then, as the worst of Keric's anger simply deflates. In lieu of answering, he leans back against the open door to the balcony, still leaving the chamber awash in sunlight. Deizil puts down the ornament, turning to face him. "Who? Your mother?"

"Worse," Keric says, miserable.

Deizil allows his eyes to widen just a little. They're outlined in kohl, making the expression more dramatic than usual. "Your great grandmother, then?" Keric nods, managing not to outright cringe at the memory. "What'd she say?" Deizil asks, voice filled with a morbid sort of curiosity.

"She commended me on my studies," Keric says, "but said that I should be mindful of the... low company she's heard I sometimes keep."

Deizil, far from being sympathetic, actually has the gall to grin in obvious amusement. As he does so, Keric is forced, quite against his will as ever, to notice that the beard looks good on Deizil, for all that the rainbow iridescence should render it a little silly. "Is that what Matriarch Mnemon said about my family?" Deizil asks, taking a step forward. "That we're 'low company'?"

Keric would like to take a step back, but he's very aware of the doorframe at his back. He considers simply leaving it at that -- simply saying yes, that this was the extent of things. He can't quite look away from Deizil's steady gaze, however, and so finds himself admitting slightly more than he should, voice a little miserable: "I mentioned that you come from an ancient bloodline. She may have said something to the effect of... 'impious, thin-blooded upstarts.'" He can't help but wince at the memory. She hadn't raised her voice, but she never has to.

Deizil stops short, his amused grin sliding down a few notches in his surprise. "You stood up for me?" he asks, "to Mnemon?"

"You are very good at making me do stupid things."

"Well, we both knew that," Deizil says. He finally closes the gap, but hesitates before touching Keric, hand half raised. "Do you want me to leave, Keric?" he asks, voice uncharacteristically serious. "Just say it, and I'm gone. I'm here to be the fun kind of trouble, not... Whatever you'd get if you got on her bad side."

Keric gives a small laugh at that. "Deizil, I'm her blood. She has plans for me, she... Takes pride in my accomplishments, when I follow them." Despite how mortifying that conversation had become, just the memory of his great grandmother's approving words on his course of study fill him with a sense of swelling elation. "If she thinks that you're an actual problem, I'm not the one who needs to worry for my future or my safety. It's good you're a man." Keric adds this last almost without thinking.

"Yes, I catch myself thinking that a lot, this past year," Deizil says, grinning again.

"That's not what I meant, and you know it!" Keric can feel the heat rising in his face again, infuriatingly. Keric is destined for a useful marriage to a suitable woman, and taking a boy from a lesser family as a lover would at least have the sense of practicality about it — like Ambraea and her patrician girl, although at least Erona Maia's family doesn't happen to be enough of a problem to entirely offset the benefit. "This is serious. She's not... a monster, but your family won't be able to protect you if she decides you're, yes, a 'bad influence.' Chalan is a Mnemon satrapy, and your family has no patron among the Great Houses or other particular allies."

"Are you asking me to leave, or not?" Deizil asks. He's standing very close now.

Keric just has to say yes. Just has to open his mouth, and form that one word. In the end, he's always been a selfish thing. "... No."

Deizil's smile takes on a bit more of a predatory cast, that infuriating, wolf-like edge that Keric has tried to talk himself out of being charmed by numerous times. "Well, you're not the only one who does stupid things," he says.

Then he shoves Keric hard against the wall, and kisses him.



City of Lord's Crossing,

Lord's Crossing Dominion, the Central Blessed Isle


Tepet Usala Sola looks out on ranks of soldiers clad in blue and white, and finds herself deeply torn between a heart-soaring pride and a bitterness she knows is unbecoming. Hadn't she yearned for this in private, the next truly grand campaign that the storied Tepet Legions embark upon coming in her lifetime? That she might see the might of her house march out in all its glory to destroy the enemies of the Realm and carry the guiding light of civilisation into the Threshold?

And here it is, happening mere years too soon.

"Am I boring you, sister?" The voice is quiet, deceptively gentle. Still, Sola straightens up as if struck by a lash.

"Apologies, eldest sister," she says, tearing her eyes away from the drilling soldiers, back to the other Dragon-Blood in the room. "I meant no disrespect."

"Meaning is only relevant in poetry or scripture, Sola. Have you decided to become a poet or a monk?" Seven decades Sola's elder, General Tepet Usala Sumara's brush doesn't still, nor do her eyes leave the page she's writing on. She's shorter than Sola or their mother, her build stockier, her complexion marginally lighter. Her clothes are fine enough to suit her station, but they have a practical, martial cut. The kind of thing that might be worn under armour at need — not that Sumara will be doing a great deal of that immediately. In the next room over, three servants work to carefully pack away the general's priceless jade plate for travel.

"No," Sola says, knowing exactly where Sumara is going with this, and also having no choice but to go along with it.

"Then do not waste both our time with what you didn't mean to do. You caused offense or you did not. You acted disrespectfully or you did not. If an apology is an excuse, it means nothing."

Sola suppresses the urge to make a face. "Then I apologise for the disrespect, elder sister," she amends.

Sumara's office is situated in a vast, shogunate era fortress located at what was once the outskirts of the city. Lord's Crossing has swollen beyond its original bounds several times over centuries of Tepet oversight, but the structure still serves as a more than adequate barracks for a legion's worth of assembled troops. On the wall behind Sumara's desk hangs the banner of her legion, held proudly in place by a sinuous air dragon carved into the wall itself. Sola tries to focus on the dragon — it makes things easier.

Sola is only here at all to receive instructions by proxy from her mother — how she is expected to spend the rest of her summer, who will see to preliminary marriage concerns in her mother and sisters' absence. Matriarch Tepet Usala is already departed. The Empress has ordered her to destroy a Northern warlord with her house's legions, and Sola's mother characteristically intends to be in the vanguard of the effort.

"Accepted," Sumara says. "You wish you were going as well."

"... Sister?" Sola asks, unsure how she was expected to respond to that.

"It's all over your face," Sumara says, "and what respectable Tepet girl your age wouldn't want that? But, as I'm sure you understand, we do not need a half-trained sorcerer so badly as to derail whatever passes for your education at the Heptagram."

Sola bristles at this, forcing her face to remain neutral. "I know," she says.

"But?" Sumara asks.

"... But, the last time the Tepet Legions put down a Solar Anathema worthy of the effort, it was hundreds of years ago. If I live to see another like this, I'll be an old woman." Tepet Arada, the Wind Dancer, made his name by personally slaying the Anathema Jochim, allowing the legions to scatter his unnatural armies and ending the devil warlord's threat to the nations of the Northern Threshold. He would be getting at least one last chance at glory himself, as Usala's second in command. Sola would be waiting here, back on the Blessed Isle.

Sumara snorts. "There will always be other battles, Sola. If you intend to be any use in them, you will stop sulking and see to the duties you do have."

Sola knows she's correct in this, but that doesn't make it less infuriating to be told so so bluntly, or for her own feelings to be so transparent. "I understand, eldest sister," she manages.

"See that your secondary school days are well spent," Sumara says. She finishes whatever document she'd been composing, setting it aside to dry, and moving on to the next. For the first time, she looks up at Sola. Her eyes are sky blue, tiny clouds drifting across them here and there. She seems to decide something in that quiet moment, as decisively as anything else she does. "We will take losses in any case, even under the best circumstances. And this will be the last campaign for at least one of our sorcerers — he's nearing his twenty-fifth decade. When I return, if you impress me with what you've accomplished, we may speak with mother about a future in my legion."

Sola perks up dramatically, pleasant shock blooming inside her. Before she can respond with effusive thanks, however, Sumara cuts her off:

"This is not charity, sister. Be worth my time. Am I understood?"

Sola swallows the worst of her excitement. "Yes, eldest sister," she says, "I understand. I thank you for so much consideration."

Sumara fixes Sola with a long, piercing stare, as if looking straight to the heart of her. Then unsmiling, she gives a shallow nod, returning to her paperwork. "Good. Now that we've gotten that conversation out of the way, are you ready to heed me in the matters we actually came here to discuss?"

"Yes, eldest sister," Sola says, "I will not allow my attention to wander further."



Port of Chanos,

Chanos Prefecture


The forgotten girl sits on the steps to the servants' entrance to the Imperial Residence, and sobs out her grief and confusion.

Not a soul knows who she is, from Lady Ambraea to the household's lowest servant — she's checked with each of them. Worse than the initial blank stares, even if she tells someone who she is, they need to be told again less than an hour later, the next time she sees them. Her intent to plead her case before her lady, to try and make her understand, to beg her to use her vast supernatural powers to discover what's wrong and fix it for Peony, had died the second time she'd seen Ambraea that day. She'd had to introduce herself again.

For as long as Peony can remember, there has been that impossible to shake anxiety hanging over her relationship with her lady. The knowledge of their differing social statuses, that however close or distant they are, all the power between them is held by Ambraea. That for Peony, it is a relationship that is needed to ensure her safety and security, her future, her mother's future, that Ambraea's good will is not a thing she can afford to take for granted or to spurn. That Ambraea can simply cast her aside — if she grows bored of Peony, if Peony displeases her, if she decides that it is more convenient or desirable to choose a different handmaiden. That one day, the woman who had once been her childhood friend, who had once been an almost-sister in the days when they were both too young and stupid to know better, might look through her with the same blank, distracted courtesy that she uses for most servants.

Peony doesn't need to worry about whether or not that will happen someday, now.

"Hey."

Peony's head jerks up to find a woman standing over her. Tall and powerfully-built, dark-skinned and with a Northern lilt to her voice, hair cropped almost as short as a monk's. "... may I help you?" Peony manages, swallowing the last of her sobs.

"Probably the other way around, honestly. Rough day, huh?"

Peony blinks away tears, frowning up at the stranger. "I beg your pardon?"

"It was just as bad for me. Well, probably worse, in the particulars. You're lucky in some ways." There's an odd, genuine sympathy in her tone. It's a jaded sort of sympathy, however, the resignation of a long term prisoner greeting a new cellmate.

Regardless, it's impossible for Peony not to recoil at the words. "I don't think you know exactly what kind of day I've been having."

"You'd be surprised," the woman says. "You're Demure Peony."

"... I am," Peony says, jerking up straight. She's filled with a mix of bone deep relief at hearing that from someone, even a stranger, and an alarm she can't quite dismiss. She's never seen this woman before in her life. "Who are you?"

"Keening-Blade Sai," Sai says. She takes a step closer, practically looming over Peony now.

That isn't even remotely reassuring. "Do you know what's going on?" she asks.

"I know what's happened to you," Sai says. "And, you could say that I'm here to help."

Peony fights back the sense of warning that this gives her, seizing desperately onto the hope being offered. "You can help me? You can fix this? No one knows who I am!"

"I know," Sai says. "And no, I'm not here to fix it, I'm here to take you away."

Peony lurches up to her feet, stumbling back. She's fully conscious now of just how much taller than her Sai is, of the weapons on Sai's belt — how hadn't she noticed those straight away? "Did you do this to me?"

Sai frowns, taken aback. "No. That's not how it works."

"If you take a step closer to me, I'll... I'll..." Peony wavers, unsure what she can even say "... I'll scream! My lady won't stand for you harassing her handmaiden!"

"Your lady, the nineteen-year-old Dragon-Blood," Sai says, "the one who doesn't know you from a perfect stranger, just now? I'm not particularly afraid of Ambraea." Then she reaches out for Peony's shoulder — a gentle, conciliatory gesture, in retrospect. Peony is in no state of mind to interpret things this way.

"Stay away from me!" Peony jerks away from her touch, passing under Sai's grasp and once again breaking out into a run, fleeing across the tiny back courtyard, through the gate, and out onto the streets of Chanos.

Sai watches her go with a deeply annoyed expression on her face, hands massaging her temples. "'I'm here to take you away'," she repeats in an angry mutter. "Great job, Sai. Credit to the Fellowship, today." Then she follows after Peony, moving at a brisk walk. This isn't a manhunt, after all; she just wants to be there when the poor kid finally collapses.

Peony bursts out from the servants' entrance into the alleyway behind the manse, running headlong out onto the street beyond, directly out in front of a horse drawn carriage. The animals scream in alarm, and their driver curses at her, but she's already gone, slipping past the flailing hooves with shocking ease, if not much grace. She keeps running when she hits the other side of the street, scandalising well-to-do citizens, and very nearly knocking over an elderly patrician man.

This isn't like her, she knows. It's not smart, or particularly likely to be productive — but when she glances over her shoulder, she can see Sai coming steadily after her, and that's enough to spur the mad dash onward. It's not just the strange woman she's running from, but unlike everything else, Sai she might actually be able to escape.

She turns onto a narrow side street, making a beeline for the poorer, more crowded neighbourhoods bordering Emberswathe. The people here she darts around or shoves past make more of an active protest, hands grabbing after Peony once or twice. She always darts past them at just the right angle that they only grasp air, though, and so her flight continues. Within the hour, not a single one of the dozens of people who take note of her — a young woman in servants' attire, running as though her life depends on it — will have any memory of seeing her at all. Peony has fallen out of the world, and she doesn't yet know how entirely she is unable to escape that.

On and on she runs, pushing herself far and hard enough that she should have long ago collapsed, shattered from exertion. She's only starting to get winded when her foot finally comes down on a loose paving stone in a filthy backalley — her legs go out from under her, and she catapults forward, landing hard on her elbows and knees, hands landing in a puddle. The pain of the impact brings her back to herself, and she stays there for a moment, gasping, staring down at her reflection slowly becoming clearer as the ripples in the puddle still again.

At first, Peony thinks it's only a trick of the light, the blue of the sky reflecting off the water strangely. She can only tell herself that for so long, though — in her reflection, she can see a mark glowing in the centre of her brow, an astrological symbol in steady blue. Raising a hand to touch her forehead, she sees the glow from the mark illuminating her fingers. Gaze darting back to the reflection, she locks eyes with herself, seeing that that, too, is wrong — her mother's brown eyes are gone, replaced by an intense blue shot impossibly through with tiny points of light. Stars in miniature. Exactly like the older version of herself from the dreams.

"Okay, okay, I'm sorry," says a familiar voice, as booted feet trudge down the alley toward Peony's prone form. "I handled that badly. They only sent me for this in the first place because I was already in Chanos. It should have been someone from your Division explaining all this to you, at least — nobody breaks your heart kindly quite like a Joybringer."

Peony looks up in time to see Sai squat down beside her, a guilty, sympathetic expression in her face. This close, Peony can recognise that her eyes are like her own, only in a deep shade of violet. "What is this?" she asks, voice trembling.

"You're Exalted," Sai says.

Peony's mind goes momentarily blank, rebelling against the assertion despite the evidence of her eyes and all the strangeness of the day. "No I'm not." She has lived all her life in the shadow of the Exalted. The distance between herself and them is a fundamental fact of the word.

"Well, you weren't yesterday, but things change. I'll just cut to the chase," Sai shrugs awkwardly, "I work for heaven."

"... for heaven?" Peony asks, unable to completely banish her skepticism.

"Yeah, for heaven," Sai says. For an instant, a mark flashes on her brow as well, this one in the same purple as her eyes, "I didn't always, though. Years and years ago, when I was younger than you, I was an apprentice exorcist plying our clan's trade — worked with my father, helping to ward a mine beneath Uluiru." She pauses her, seeking some kind of recognition from Peony. Peony thinks she may have seen the name on a map at some point, but it's difficult to concentrate on anything at the moment.

Sai seems unoffended. "That's a place in the Northwest, don't worry about it. One day, I was helping my father make the standard offerings to one of the tunnel spirits. Some kind of Earth elemental. I think one of the miners cracked a joke, and this poor old thing just... snapped. Collapsed the tunnel on top of all of us, buried under rock. I was trapped in pitch darkness right beside Arvu, this miner about my age, and he told me all kinds of cryptic nonsense about my destiny, and what I was meant for. I just thought he was completely out of his mind. Then the rescuers finally dug me out five hours later, and I found out Arvu had had his skull crushed in the cave in; I'd been having a conversation with his corpse."

Peony shudders, pushing herself up to a kneeling position. Something about Sai's tone makes her not question the words. "Why are you telling me this?" she asks.

"Because, when I came out of that mine, I was changed," Sai says. "Like you. I had new abilities I couldn't understand, and not a soul remembered me — my father died in the cave in, but I still had my mother, my sisters, my cousins. I was a complete stranger to them all. I'd actually convinced myself I'd died back in the mines after all, that I was an unusually solid ghost, by the time someone from the Bureau found me. The same way I've been sent to find you."

"What did they tell you?" Peony asks.

"That I had been Chosen by Saturn, the Maiden of Endings. That I was Exalted. That they had a place for me, if I was willing to accept it."

"That's... that's what's happening to me?" Peony asks, mind still struggling for purchase. All she can dredge up from her childhood education about the Maidens was the barest of mentions, that along with the Sun and the Moon, they're too distant and powerful to care for the lives of mortals, infinitely less important to earthly matters than the Dragons and their Chosen.

"Really different Maiden in your case, but, yes," Sai says. "I can explain, but it's going to take a while."

Peony takes in a deep breath, trying to make any of this make sense. "If I say no, if you just... go away, can you take it back?"

"It doesn't work that way," Sai says, that horribly sympathetic expression on her face.

"Everyone forgot you? Everyone?"

"Yeah."

Peony gulps in a deep breath, feeling lightheaded. "... My mother, back in the Imperial City? I'm.... I'm all she has!"

"I'm sorry."

Panic begins to claw at the inside of Peony's chest again. "How do I make them remember me, though? Can't you do something? How long does this last?"

There's a painful silence, long enough that Peony knows the answer even before Sai breaks it to her, as gently as she knows how. She wishes she didn't believe it, that that weary, pained tone left more room for doubt in Peony's mind.

Sai lets her cry again, looking awkward, but not impatient as Peony sobs on her knees in the filthy alleyway. After a time — she doesn't know how long — her tears run out again. It takes her a few moments to see Sai's offered hand, and a second's hesitation before she accepts it, the woman's sword-calloused palm rough against her own.

"Well, you've stopped glowing at least," Sai says. "We've got a lot more to talk about. What do you like to drink? No, wait, don't answer that, I forgot that you're from the Imperial City. We'll go get tea. Hard to get a decent real drink in the Realm anyway."



You won't notice she's gone. Not really. It isn't your fault. If there's a twinge of wrongness now and again, a brief surge of understanding, a painful memory out of place, you'll get over them soon. But just like that, a quiet, unsung pillar of your life has been removed. Gone on to greater things, as she was always destined to. And how can you mourn what you simply don't recall ever having?

Life goes on, for you both.



Article:
What storyline would you like to follow in your fifth year? The characters named as central will appear very prominently within this storyline, but this doesn't mean you won't see other characters as well. Years six and seven will feature major upheavals for more than one character, Ambraea included, and their storyline choices will be specific to them.

We are more than halfway through this quest.

You may vote for as many as you like, but only the top vote will be picked. This vote is separate from the first:

[ ] Best Served Cold

In Ambraea's third year, her life and that of her friends' was put in danger by the actions of Peleps Nalri. While Ambraea wasn't the primary target, this is still not something that can be let stand. Ambraea and L'nessa find a way to get back at her before she graduates.

Availability: Year 5
Central character(s): Peleps Nalri, V'neef L'essa
Themes: Familial rivalry, House V'neef and House Peleps


[ ] Hard Lessons

Sola once stepped in when tensions between Ambraea and another student reached an unwise breaking point. Ambraea will have ample opportunity to return the favour, or to decline to.

Availability: Year 5
Central character(s): Cathak Garel Hylo, Tepet Usala Sola,
Themes: Familial rivalry, House Tepet and House Cathak


[ ] The Serpent Thief

An old annoyance has reemerged to trouble Diamond-Cut Perfection, slipping into their court to steal information and Essence. They would like to send a message that they are not to be trifled with in this way, asking Ambraea to kill or bind the thief. The thief's unique nature makes this no trivial task, however.

Availability: Year 5
Central character(s): ???, Diamond-Cut Perfection
Themes: Strange spirits, ruins
 
Last edited:
Vote closed, Interlude 4 04
Year 5: Hard Lessons 01
Hard Lessons: 21

The Serpent Thief: 19

Best Served Cold: 12

Descending Fire, Realm Year 762

One year, four months before the disappearance of the Scarlet Empress

The Port of Chanos, Chanos Prefecture


"You're late."

You give a slight sigh, gratefully accepting the chilled drink offered by one of the servers. "It takes entirely too long to get ready in the morning when I am being assisted by someone who jumps out of her skin everytime I twitch," you say. "I think I could have dressed myself faster."

L'nessa gives a sympathetic wince. "Are you breaking in a new girl?"

You're in a second floor room of an upscale teashop. Comfortable couches are arranged near tables laden with refreshments, served by a pair of silent boys with a far-northern look to them. The walls are painted with a bright, cascading pattern that reminds you of the sea one moment and a stormy sky the next. A large balcony overlooks the port itself, near enough to feel adventurous, not so near enough for the clientele to be bothered with the presence of sailors and dockhands. All in all, the sort of place that appeals to L'nessa for its fashionable elegance as well as Amiti for its relative quiet and privacy.

"Yes," you say, taking a seat.

You glance up as Maia steps into view from the direction of the door. "Why is that?" she asks.

No one heard her coming in, and so everyone but you starts a little. Sola hides it the best, but she still says: "Do you have to do that?" She isn't sitting down like the rest of you, instead learning against the wall with her drink, clearly distracted by something.

"Apologies," Maia says, dipping her head. "This room is normally reserved for Dynasts, and I just wanted to avoid the conversation about why I'm supposed to be here — being Exalted makes it worse, almost, they never feel like they can just come out and say it."

"... You didn't tell them we were expecting a patrician?" L'nessa asks, shooting Amiti an exasperated look.

"I forgot I was supposed to," Amiti says, wincing a little. She's got a book open on her lap, but doesn't seem to be reading it at the moment. "Sorry, Maia!"

There's very little use being upset with Amiti over such a thing, you tell yourself, although you're still privately annoyed. "It's fine," you tell Maia, "sit down."

Gratefully, Maia chooses the far end of the couch you're seated on, still notably less relaxed than everyone else but Sola. Things will be different once you simply tell people that she's your Hearthmate. You've just both been putting that off for a more appropriate time. "... Why do you have a new handmaiden, though?" Maia asks.

You shrug. "The previous one left my service." It's an unimportant enough turn of events that your mind skates over the details. You're not even sure why Maia is asking.

No one else blinks at this. Maia, however, bites her lip. "Wait," she says, "but, I thought she'd been with you since—" Looking at her, you inexplicably have the impression of someone who has charged their way up a steep hill only for their momentum to fall short, feet skidding briefly before they go out from under her. "... For a long time," she finishes, suddenly uncertain.

You frown slightly. "I'm not even sure I remember her name," you confess. There's something there, something ever so slightly off, the recollection just outside your reach.

Then L'nessa laughs, and it's gone so completely you can't even recall there'd been anything wrong in the first place. "Ambraea," she says, fondly disapproving, "you are awful with servants' names, do you know that? A small amount of grace for her servants costs a lady very little, and can pay off thrice over when you need to count on their loyalty. Or so my mother says."

Words with no clear origin or significance drift up to the surface of your memories. What would I do without your singular grace and dedication? It must have been something you heard somewhere, although you can't quite place where. "That does seem like her," you say, feeling that familiar, uncharitable stab of resentment you get whenever you think of V'neef in her person.

It's an increasingly inconvenient emotional reaction; your correspondences with members of L'nessa's house are getting more frequent and more cordial. You're also well aware that L'nessa did you and your father a considerable favour by dropping everything to assist Teran when you'd asked, apparently with the quiet approval of V'neef — easy enough for her to obtain, with Infallible Messenger being at the heart of her sorcery. Even now, you spot the tiny cherub flitting through the wave patterns on the wall, just over L'nessa's shoulder.

You glance over at Sola, presumably occupied with the departure of much of her house for the Threshold. A grand undertaking to crush some Anathema warlord in the Northeast. "I've been meaning to say," you tell her, "but I think you would have liked Ophris Maharan Teran."

"The Prasadi?" Sola asks. "It would have been interesting to meet him, at least. You're the closest thing to someone from that part of the world I've spoken to."

Which is very far away indeed, in every way that matters. "He had very interesting stories about his adventures in making his way to the Blessed Isle — he left less than a week before you arrived in Chanos; you may have passed each other on different roads." There's a pause, before you feel compelled to primly add: "Although, I didn't get along with him quite as well as L'nessa did."

Maia lets out a helpless sort of giggle. Sola glances at L'nessa, her eyebrows shooting up. "Did you really?"

"They were a little excessively obvious about it," you say.

L'nessa takes a slow, unflappable sip from her drink. "I don't think it's a crime to enjoy a young man's company. Teran has many qualities to admire." She somehow says this with both a slightly suggestive note and a completely straight face, much to Sola's amusement. "I don't quite understand my dear, venerable aunt's standards for excessive, however. I can't recall her bed ever being empty on our trip. Meaning no offense, of course, Maia, but you can see how she's being ridiculous."

Maia snatches up her own waiting drink from one of the servers and takes a deep gulp, apparently using it as an excuse to hide her face from further scrutiny. For your part, you cast L'nessa a coolly unimpressed look. It's obvious to everyone present, you're certain, how this is not even remotely the same thing. You're perfectly discreet.

"If we're going to talk about men, does it need to be this part?" Amiti asks, making a face from over the cover of her book.

"Did you have a particular man in mind, then?" L'nessa asks, "your cadet house boy from the Violet Coast, maybe?"

Amiti's face no longer seems to retain enough colour even to blush, but her reaction is still far more dramatic than Maia's had been. "No!" she splutters. "I mean— Huwen and I are just maintaining a scholarly correspondence! An exchange of information! Absolutely nothing untoward has—"

Honestly, she makes it all too easy, sometimes.

While Amiti continues to give her frantic explanation to L'nessa, you glance over to Sola, who is at least smiling now. "Three years left, Tepet," you tell her, "these are the years where we prove we've learned something."

"You don't need to keep me from sulking, if that's what you're doing," Sola says. "I know where my priorities have to be, Ambraea. It's not as though I can fight with my house in the Threshold — that's been made perfectly clear to me."

Reasonably enough, you think, although you don't say this. She would hardly be appreciative. "Well, if you did leave early, I'd have to find a new sparring partner," you say. "And who exactly would I find who could keep up with me as well as you do?"

Sola gives a light scoff. "'Keeping up with' is a strange way of saying 'can run circles around you.'"

"Speed isn't everything."

"Well, for your sake, Ambraea, I'm very glad to hear that."

Tomorrow, you'll all board the ship for the Isle of Voices once again, a process that has somehow almost become normal. Sola will be fine, you're sure, once the demands of school life have her fully in their grasp once again. You, yourself, have been looking forward to it more than normal. For some reason, you just haven't been enjoying these last weeks of the Academic break terribly much, and it has nothing to do with your father's cryptic updates on your potential marriage prospects. Something plays at the back of your mind sometimes, as if there's something that you've forgotten.

"Well," you say, raising your drink toward Sola, "to recognising our limits then."

She smiles, and raises her own glass. "To recognising your limits."

Whatever it is, it can't have been that important.



Year 5: Hard Lessons

Resplendent Air, 763

Fourteen months before the disappearance of the Scarlet Empress


Expectations shift for you in your fifth year. It is assumed, rightly or wrongly, that any student who has survived so long at the Heptagram is no longer a raw novice grasping for the basics. Rather, you are now honing your knowledge and refining your power toward true mastery. Before you graduate, as is tradition, you will be expected to be able to present a body of research, practical as well as theoretical. To this end, older students conduct experiments in the wilderness of the Isle of Voices.

As usual, the winter months following Calibration are both miserable and clammy. For the past several weeks, the weather has alternated ceaselessly between snow and ice and periodic bouts of driving rain, the wet stealing whatever reprieve the slight warm spells should have provided. Such is life on the Shadowed Sea.

Verdigris lays curled up beneath the warmth of your cloak as you try to focus on your reading, which is hard, given that you're reading a very tedious volume while at the same time sitting adjacent to a considerably more interesting conversation.

Amiti, amid the strangeness of her usual studies and her own fifth year workload, has abruptly decided that this is the right time to seriously brush up on her tactical theory. It had been partially prompted by a letter from Kasi, who has suggested it as part of a general push to make Amiti and her highly embarrassing abilities seem like a unique asset to their mother and their house. To this end, she has managed to rope Sola into helping a little.

It doesn't exactly take a huge amount of convincing to get Sola to argue about historical battles with someone. The two of them sit at a cramped little library table near to you, a history book, a necromancy tome, and scrap of paper with a map scrawled on it between them.

"The reason they retreated was that the enemy was already digging in when they arrived," Sola says, "the position wasn't favourable."

"If they'd made the push anyway, they might not have lost that city," Amiti says, frowning down at the doodled map. "The losses would have been worth it in the end, wouldn't they?"

"You can't be that careless with your own soldiers, Amiti," Sola says, running a hand through her hair in quiet distress. "Our troops are worth more than the enemy's. Even Sesus troops."

You raise your eyebrows at Sola, but as usual, Amiti takes no notice of the slander against her house. "Oh, well, that wouldn't be a problem," she says. "I wouldn't have to put our living troops in that much danger. I could just reanimate the other side's once we kill them." Then, as if this isn't disquieting enough, she adds: "Or our dead in a pinch, I suppose. Victory must always come before moral niceties, doesn't it? Mother says that."

You can't say that this surprises you, coming from Amiti, but you'd be lying if you said it didn't shock you to hear it floated out loud. Desecrating the enemy dead is, of course, improper and morally suspect. Treating fallen soldiers of the Realm who have given their lives in battle this way is outright appalling.

Sola recoils, seemingly of a similar mind. Before either of you can directly respond, though, there's a disgusted scoff from behind you. "Bad enough that this school would allow anyone to openly study as debased a practice as necromancy, let alone a Sesus."

You glance behind you, taking note of the boy there. He's in the process of pushing his spectacles up his nose, a motion you're entirely sure he does to draw attention to their blue jade lenses rather than from any need. "I don't recall seeking your opinion on the matter, Cathak," you say. Now a fourth year, Cathak Garel Hylo has grown in his years at the Heptagram, although not terribly much. In your estimation, the few inches of height he's managed to muster only emphasise the scrawniness of his build, the prissy arrogance of his features. As ever, there's not a speck of dirt anywhere on his uniform, or a bright red hair out of place on his head.

"Nor do I," Sola says, glaring at him. Her hand doesn't actually go for the hilt of her daiklave, but you can read the impulse in her words. "Do you have anything actually constructive to add, beyond petty insults?"

Amiti doesn't say anything, seemingly absorbed as she is in her notes. You're starting to get better at telling the difference between when her distraction is genuine, and when it's a front to avoid an uncomfortable conversation.

"Is it a petty insult to acknowledge the plain truth of the matter?" Hylo asks. "What kind of horrors do you imagine her house might do with someone of her... talents?"

Sola glances at the notes, and tries to hide her obvious discomfort. "There's only so many insults directed at my friends that I'm willing to swallow, Cathak," she says, nonetheless.

"Your objections might be better carried if you kept a better hold on your temper," you say. "There's no cause for such an emotional outburst."

Hylo stiffens at this, and Sola gives a short laugh, for some reason. "That was uncalled for," he says, swallowing a degree of obvious indignation. "I'm merely saying what I'm sure you both already believe."

"Really, Cathak? You're here to tell me what I believe?" Sola asks.

Hylo regards her coolly. Then he glances back to you. "Ambraea, have you ever heard the old joke about the three generals tasked with taking a fortress?"

Sola sighs, but for your part, you honestly haven't. "No," you say, not sure where he's going with this.

Hylo doesn't seem to need more of an excuse than that. He pushes his glasses up his nose again. "Three generals are on campaign together at the head of a great army: A Cathak, a Tepet, and a Sesus. They come upon a mighty fortress, a valuable defensive point that they must take before going any further, and they fall to arguing about how to proceed.

"The Tepet, naturally, comes up with a bold and daring plan to storm the walls in a single day, a masterstroke that will save time and soldiers if properly executed.

"'And leave half our army dead if everything doesn't go to plan,' says the Cathak. She proposes that they lay siege to the fortress, slowly and carefully starve it out over the course of months. They would hardly take losses at all, in the end.

"The Tepet disagrees, however, and the two of them argue all day and all night. They only stop when they look up to see the Sesus general entering the tent, having left at some point during the night. They demand that she weigh in and break the impasse—"

Here, speaking up for the first time, Amiti cuts in. "And she laughs, and tells them 'there's no need for any of that, I've just gotten back from seeing about poisoning the fortress's water supply.'" She glances up from her notes, and smiles. "It's funny that we tell that one too, isn't it?"

Despite her earlier indifference to a joke she's heard before, Amiti's interjection makes Sola, at least, laugh. "I'm sure you do," she says, before her eyes flick over to Hylo. "If you've got an actual point, make it."

"My point has been made very well, both by me and by Lady Amiti," Hylo says. "Necromancy is the kind of weapon that's barely acceptable even to wield against barbarians, and even then it's suspect."

Amiti sighs, going back to her notes. "Well, who else would I be being sent to war against?" she asks.

"This is your last chance to drop this, however little she's willing to properly defend herself," Sola says, a warning note in her voice.

Hylo adjusts his glasses. "The company a woman keeps says much about her moral character, or so I'm told," he says. "I would have expected lack of judgment from a Tepet, but—"

As you rise to your feet, your hand comes down on your reading table hard enough to make the wood groan and the entire room shudder underfoot. "Leave us," you tell Hylo, "before I extract an apology you will not enjoy giving."

"I'd help," Sola adds.

Hylo looks at your face for a long moment, evidently reconsidering just who else's character he's just insulted along with Sola's. "Very well." Pushing his glasses up his nose a final time, Hylo secures his book under one reedy arm, and walks out of the room.

"That boy is going to say something he can't take back, some day," Sola says. "I honestly hope it's to me."

You don't think you disagree, in principle.

Amiti gives a sigh of relief as he goes. "Anyway," she says, "thank you, Sola, for your help. Did you still need someone to look over that wind mapping you've started on?"

Sola sighs, running a hand through her hair. "Yes. Dragons, I knew this part was going to be tedious, but I didn't really understand how tedious. Don't fall behind yourself, though."

Amiti shrugs. "I'm still gathering observations for the next several days, no real difficult work yet. And it's only the first year, so I'm trying to pace myself." This last is, as far as you're concerned, a great and monstrous lie. Amiti's standards have always been entirely her own, however, on this and many matters. You also don't entirely pretend to understand what, exactly, Amiti is studying — trying to parse a few of the signs she has present in her notes causes you a mild amount of physical pain.

Sola's experimentations into weather working, by contrast, are both unexciting and deeply practical. This is a running theme with her actual scholarship and sorcery, in stark difference from her swordsmanship. "Alright, then," Sola says, "just try not to wind up in the mess Peleps Nalri has."

Nalri, now in her seventh year, has hit a dead end on the research she's been conducting for the past several. So far, she has done nothing but confirm the work of previous scholars. Which is adequate work, of course, but what Dynast wants to be adequate? Naturally, the whole school knows — academic failure is as persistent a source of gossip among your peers as romantic entanglements are.

Things going so poorly for Nalri makes you feel a little vindicated about your decision to put off retribution against her until after graduation, with more options open to you, and no school to restrict your actions. If she's already desperate and miserable, it would only be twisting the knife at this point. Maia very obviously doesn't agree, but she respects the fact that it's your decision.

You think.

In any event, you have your own work to focus on.

Article:
What is the focus of your personal research, over the course of your last three years?

[ ] Elemental cultivation

The fact that elementals grow and change in power over time, gradually changing their nature until they eventually take the form of a lesser elemental dragon, is not a new observation. The exact processes can be mysterious, however, and you have access to sources on the subject that most others don't.

[ ] Spell tracings

The Isle of Voices has been home to sorcerers of various varieties for thousands of years, its landscape and geomancy affected by layer upon layer of workings and spellwork. You think you can examine some of the magical residue left behind to discover things about the nature of sorcery from the past.

[ ] Spirit modification

Workings to modify a spirit that you have in your power are a subtle and difficult art, although more forgiving than those for doing the same to a living human. Longterm, as a minor elemental permanently bound to you, Verdigris is a very convenient canvas for this kind of work.
 
Last edited:
Vote closed, Year 5 01
Year 5: Hard Lessons 02
So, this should not have taken as as it did to write, but unfortunately I abruptly no longer have a computer and had to type this up on my phone. It's kind of fucking with my creative process, a bit.



Spirit modification: 24

Elemental cultivation: 12

Spell tracings: 3

It takes you a moment to entirely recognise where you are.

The most convenient part of being Hearthmates with Maia continues to be the capacity to find each other at any time, no matter where you are in the school, with no prior arrangements. Today, your Hearth sense leads you to a door along an unremarkable passageway — it would have been unassuming, if it weren't for the advanced seal placed on it. As a fifth year, you know the sign however, tracing the appropriate pattern on the well-worn metal plate on the door's surface.

It clicks open, revealing a space you haven't seen since your first year — at the time, it had just seemed like a store room. Now, you recognise it as a small repository for artifacts in the Heptagram's possession that are not actively dangerous, but which can be misused in careless hands. Here the jadesteel spyglass, there the strange hourglass, a dozen minor oddities scattered around the room. There are also two Dragon-Blooded inside, and, of course, the deceptively harmless bird.

"Ah, Ambraea, it has simply been too long," says the demon in the cage. It looks exactly as it always did — a miniature raiton with red feathers and black scales, innocuous enough before it starts speaking. If you ignore the fact that the cage it's in is solid orichalcum, and has no obvious door or latch. Somehow, you're not surprised that it remembers your name.

"Hello, Ambraea," Maia says, looking up in pleasant surprise. She has a polish cloth in one hand, and is in the process of cleaning the massive hourglass's surface of dust or smudges. Still, she glances over at the other student in the room with a look of slight apprehension.

Ledaal Anay Idelle regards you coldly, an expression that ill suits the flickering red flame in her eyes. Moving carefully, she gathers up the blue jade spyglass, carrying it toward the door. "I shouldn't keep the dominie waiting," she says, briskly. "Goodbye, Erona. Ambraea." She gives you the shallowest nod that courtesy will allow.

"Ledaal," you say, returning the gesture. When she's gone, and the door clicks shut behind you, you glance back around at Maia and the demon. "I'm surprised to find you in here," you say.

It's not Maia who answers first. "You would be absolutely shocked," says Yoxien, the Directory Bound in Crimson, "how useful a source I am about demonically sourced magical compounds and reagents. And my rates for trading information are aggressively reasonable. Even if Erona Maia still won't give me the thing I'm really interested in."

Maia levels the little bird a dangerous sort of look. Yoxien has a fixation on names, you recall — presumably, he could always taste that the one Maia had given him in your first year wasn't the whole story, even if that doesn't tell him what the truth is. She glances back to you without responding to the provocation, however. "It's true," she says. "He's been giving me the names of obscure demons in exchange for the names of obscure books, believe it or not. Instructor Bashura noticed, however, and so she assigned me to maintain some of the artifacts while I'm in here."

You grimace. "The servants couldn't do that?"

Maia gives a helpless sort of shrug. "She says she doesn't trust the spirits with some of these. They're delicate instruments, so they usually assign it to an older student."

That makes some sense, although asking the one patrician currently in attendance is a little transparent. "You're certain trading information with the demon is a good idea?" you ask.

"I told you five years ago," Yoxien says, "I'm harmless like this. Bound in orichalcum and dread sorcery."

"It's true," Maia says. "Nearly all of his power is sealed that way. It's said he ran afoul of an Anathema demon queen who sealed him away for all time. He can only hoard knowledge, and dole it out when it suits him."

Yoxien clucks his tongue — a distressingly human sound from a raiton. "Lover's spat, if you can believe it. Never try to be the one to break things off first with a Solar — that's some entirely free wisdom for you girls."

"I'll remember that," you say, tone dry. Not letting yourself be seduced by an Anathema in the first place is obviously more intelligent, but even the most powerful of demons have very strange ways of looking at the world, and their judgment is not really to be trusted.

"It also wasn't meant to be forever, I don't think," he says, voice distantly wistful. "She couldn't bear the thought of anyone summoning me or winning my affections. I think she intended to let me out within a century or two — and in the event of her death, she very thoughtfully left a clause that the binding would fail the moment her successor came into their power. But, well, some issues with that mechanism were simply not foreseeable."

"Why are you telling us this?" you ask Yoxien.

The bird laughs, looking between you and Maia with a much slyer expression than he should have been able to manage with only raiton features. "I suppose," he says, "that young love simply makes me talkative, about certain things."

"I think I'm done," Maia says, stowing her polishing cloth in a particular cupboard. "Until next time," she says to Yoxien, with a passing amount of courtesy. You suppose she doesn't actually have a way to compel the demon to speak to her, if she gets on his bad side.

"I hope so," Yoxien says, pleasantly. "Lovely to see you again, Ambraea."

As you shut the door behind you and Maia begins the sealing rite, you admit: "I think I prefer Perfection's brand of insufferability to that thing's false friendliness."

"I don't think it's false," Maia says, "I think he's bored and lonely, most of the time. He enjoys conversation and hearing mundane details from beyond his prison. It might be more dangerous to give them to him if he ever got out."

"He's helping you find strange and unusual demonic venoms, I take it?" you ask.

"That's certainly something my research points me in the way of," Maia says, giving you a wry sort of smile.

You doubt you're the only one who's pieced that together. It's impressive, in a sense — your peers figure out, roughly, what Maia's intended career trajectory is with some basic scrutiny, and then proceed to wonder which Dynast her family intends her to spend her youth serving at the pleasure of without considering whether there's any more sinister secret at play.

You've heard the names of several well-placed Peleps scions floating around when students think Maia is out of earshot, and your name when people think you are. The funds necessary to buy out an Exalted patrician's fostering agreement would put you catastrophically in debt and likely make you enemies in House Peleps besides, but you'd be lying if you told yourself that a part of you doesn't like the idea of having her at your side as you establish your household. It's a bad idea for other, more serious reasons as well, but those ones are hardly avoidable now.

"I just wanted a chance to see you before the lecture," you say, following her around a corner.

"Well, it's not for another two hours," Maia says.

"I finally managed to schedule that session with Instructor Ovo," you say, grimacing.

She gives you a sympathetic look. "He'll probably be genuinely helpful, at least."

"I don't imagine I'd seek out his company otherwise," you say.

Nellens Ovo is the first Heptagram instructor you met, the man who had been guiding the ship on your first voyage to the Isle of Voices, who first led you up the cliffside path from the jetty. He's also easily one of your least favourite instructors — irritable, impatient, and exacting to a fault. Unfortunately, he's also a master of demonology and other spiritual studies, with many decades of experience relevant to your chosen field of study.

"I learned quite a bit, when I managed to get ahold of him for half an hour," Maia says, helpfully. "Between him and Yoxien, I've learned about at least three useful kinds of anhules the books I found on my own barely touched on."

"That is probably more spiders than I need in my life," you say.

"One of them is particularly good for stealth and assassination," she adds. "Or at least giving a victim an untraceably unpleasant day or two. Paralytic venom."

She gives you a meaningful sort of look that tells you exactly who she's thinking about you using this information against, and you sigh. "I have the situation under control, Maia." Nalri can wait.

Maia frowns. "You're too forgiving, sometimes."

"I'm not forgiving her for anything," you say.

"Too willing to let someone who's hurt you have the chance to do it again, then," Maia says, shrugging. It's a small, uncomfortable gesture, like this has been something that she's thought many times, and is now regretting giving voice to it. "I don't want to have to hear about you going over another cliff."

"I'm not some naive idiot, Maia," you say, a little sharper than you intend.

To your frustration, she flinches, "My apologies then," Maia says, tone going up several notches of formality, "I did not mean to overstep." For a moment, you're reminded forcibly of—

"No, I'm sorry." You reach out to her, your hand brushing against the back of her neck, soothing against the exposed skin. "I didn't mean to sound angry."

You feel her relax under your touch. "It's nothing," she says. "Everything will be fine, I'm sure." Something about the way she says that worried you, just a little.



Nellens Ovo's study is much like the man who works out of it — narrow, fastidious, and difficult to get comfortable around. Hulking bookshelves are crammed into every wall, looming over you from floor to ceiling. What furniture there is is concentrated in the centre of the room, creating the effect of cramped aisles. You're aware of how much smaller this room is than instructor Bashura's study. You don't bother wondering whether or not this is a sign of house Cynis's greater prestige than House Nellens' — it obviously is. First Light's study is on the smaller side as well, thinking back, although her spartan decorating decisions do more to disguise this. Seniority matters, of course, but blood is inescapable, even in this academically minded corner of Dynastic society.

"The greatest limiting factor, obviously, is that conventional spirit summoning — demonic, elemental — either has a shelf life or requires one to give up a great deal of direct control over the creature in question," Ovo says, "this limits the practical utility of extensive modification. The major exception is task-bound demons acting as glorified guard dogs. I believe the sorcerer princes of House Simendor have a long history of such workings, but something tells me you won't be seeking out your classmate for his expertise on this matter."

He doesn't have to sound so amused by it. "No, I suppose not," you say.

Ovo's eyes flick to Verdigris on your shoulder. "I suppose you have a less conventionally bound spirit on hand already. That is helpful, but don't be careless about trying things you can't take back."

Verdigris gives a faint hiss of distress in time to the pang of indignation you feel going through you. "I had not planned on doing so, Instructor," you say.

"So I've heard from many who later came to regret it," he says. "Your initial planning is an acceptable beginning, but you require more research. There is an adequate collection of case studies on the subject of sorcerous experimentation on elementals on the upper floors of the library tower, last I looked. Anonymous author."

You wait for a moment, before asking: "Do you have a title, or a location to help me find it?"

Ovo waves this off. "You're a fifth year student, Ambraea. Either you know your way around the libraries by now, or you've been very convincingly pretending to be a halfway competent scholar this whole time."

That is both unhelpful and also startlingly close to being a compliment. You're not entirely certain how to take it, at first. "Very well," you say.

"Give yourself as much ground work as possible before you start on actual rituals. You have three years to get something fruitful out of this, after all." He leans back in his chair, frowning a little deeper as he recalls the details of what you'd wanted to consult with him about. "The quasi solidity of elemental Essence," he decides.

"Yes," you say. "You brought it up in your lecture last month, but not in any great detail."

Ovo sighs. "Yes, I remember my own lectures," he says. "Listen closely, I don't like repeating myself..."



"Ambraea. Always a pleasure."

You don't let your shoulders visibly stiffen, although it's difficult. You recognise the voice before you see her standing there, infuriating smile on her lips, one hand playing with one of the kelp fronds that twists through her hair. "Peleps Nalri," you say.

"I don't know why you taunt her," her companion says. A young man of House Mnemon, one of the handful of other seventh year students, along with Nalri. "We'll all be done with school soon enough, you may live to regret it."

"Taunt her?" Nalri says, pressing a hand to her chest, "As I've told her before, I wish Ambraea nothing but the best."

The two of them are standing in an alcove off the main hallway, apparently comparing notes ahead of the coming lecture. Their work is illuminated by a nearby window half blocked by the snow that clings to its glass.

The Mnemon boy glances back the way you've just come, and at the notes in your arms. "You've been speaking to Nellens Ovo," he says. "My condolences." His tone is a little wry in a way you'd find passingly amusing, if Nalri weren't present.

"It was a productive consultation," you say, tone stiff.

"Hardly pleasant, though, I imagine," Nalri says. "I for one will be glad to have graduated, if only to not have to deal with him anymore. Careful about paying too close attention to his advice — The chip on that man's shoulder is exhausting to deal with."

It's a popular opinion among many students that the reason Instructor Ovo is as unfriendly as he is is because of how unprestigious his house or bloodline is compared to theirs. Privately, you doubt it; you've seen him bey as unfriendly or worse to those students of his own house. Sometimes, a man is just unpleasant on his own terms. You almost respect it. So instead, what you ask is: "Is that what happened to your research, Nalri? Bad advice?"

Her companion stifles a laugh, the sound causing Nalri's shoulders to stiffen as, for just a moment, all her false affability boils away. She glares at you with genuine, open dislike. "Something like that," she says, at length.

"Well, I wish you good luck in the future," you say. "I hope to see you both at Professor Bashura's lecture." You feel her glare on your back as you walk away down the hall. This is how you know you've won the exchange.

You try to hang onto the glow of the petty point you've just scored as you make your way down to the lecture hall, as opposed to Maia's more worrisome earlier sentiments.

It flees your mind entirely as you near the entrance to the lecture hall, noting the small knot of students hovering around it rather than entering. You realise that they're standing by to watch a confrontation between two students in particular. With a flash of irritation, you recognise that one of them is Sola, and the other is Cathak Garel Hylo.

"I was only repeating the tactical appraisal of my honoured grandmother, which she delivered in public. I'm certain you wouldn't dispute her qualifications to offer an opinion on the matter." Hylo carefully adjusts his glasses, not moving an inch or betraying any fear or alarm. Which is a little impressive, all things considered.

"I don't care what third hand gossip you've got about your grandmother," Sola says, "my mother is not careless just because she's moving with haste to carry out the Empress's will. You will apologise." Her hand is hovering treacherously close to the hilt of her sword. You've been training with Sola for going on five years now — you can tell just from the set of her shoulders that this is no idle threat, that once that daiklave clears its sheath, this will not be a petty squabble. The last thing Sola needs is for Instructor Bashura to arrive in the midst of that.

You hurry forward, not quite interposing yourself between the two of them, but placing a hand on Sola's shoulder. She tries to flinch away, but you stand firm, leaning in to murmur into her ear: "Not the time or the place. Whatever he said."

Unfortunately, you're not quiet enough for Hylo to avoid overhearing, and he's not smart enough to pretend otherwise. "Listen to Ambraea," he says. "Try to show a bit of feminine restraint, if you can."

Electricity crackles in Sola's eyes, and you're entirely convinced that she's about to cut Hylo in half after all — you're dramatically less inclined to stop her.

"Put the sword away, Tepet." a weary voice says from behind you.

You all turn around to see Cynis Bashura approaching, scrolls under one arm, a trail of smoke drifting up from the corner of one mouth. Here at precisely the right moment and not a second later. "Murder each other on your own time, if it pleases you, and not where I have to be responsible for it."

For a dangerous moment, you think that Sola isn't going to listen, and you're not sure how things are going to go after that. Slowly, she releases her grip on Storm's Eye's hilt, deliberately looking away from Hylo.

"Now, is there a problem?" Bashura asks.

"None, Instructor," Hylo says, turning on his heel to enter the lecture hall.

Bashura stares after him for a moment, shaking her head. She looks like she wants to say something, but she thinks better of it, entering the lecture hall herself.

"He needs to be taught a lesson," Sola says, voice quiet, but with a dangerous iron certainty, "sooner rather than later. I cannot let this slide — I'm not as patient as you, Ambraea."

You frown, but don't contradict her. Verdigris coils a little tighter around your throat. Does everyone think of you this way? You don't voice the question out loud, however. "Why do I feel like I'm going to get dragged into this?"

Sola laughs, although it's not entirely pleasant. "Because you have good instincts, sometimes."

You elect not to be offended by the qualifier.

Article:
Sola intends to teach Hylo a very pointed lesson — it will get out of hand. What circumstances does she choose to carry this out?

[ ] During a horrible storm

[ ] In the dead of night

[ ] During a demonstration that has the entire school distracted
 
Last edited:
Vote closed, Year 5 02
Scheduled vote count started by Gazetteer on Aug 11, 2023 at 10:27 AM, finished with 42 posts and 27 votes.
 
Year 5: Hard Lessons 03
During a horrible storm: 15

During a demonstration that has the entire school distracted: 10

In the dead of night: 2

No one needs Sola's particular area of study to see what's looming ahead of you all. Morning brings a red sky, towering dark clouds heavy on the horizon. It's in this spirit that Sola plots the downfall of Cathak Garel Hylo.

"I helped," Amiti explains. Her voice is pleasant as she turns the pages of her book — Chains of Love and Iron, a romance about a Legionary general falling for the barbarian princess who has taken her hostage. Amiti may have lent it to you after the first time she read it. Perhaps not the worst thing you've ever leafed through.

"Helped how?" you ask.

"He would have suspected something if he'd had me tell him," Sola says, leaning back against a pillar.

"... But no one is going to expect subterfuge from Amiti, of all people," L'nessa says, faintly impressed.

"Oh, yes, I'm absolutely useless at it," Amiti agrees. "Or, so my mother tells me. My sister got all the talent for that sort of thing."

"I think I'd like to meet her, eventually," L'nessa says, "as surreal an experience as it might be."

Amiti glances up from her book, frowning. "How do you mean? Kasi is the pleasant twin. Everyone says so."

"Perfectly pleasant," you agree. Which isn't quite the surreal part about meeting Amiti's sister, but this seems to be enough to mollify Amiti. "What exactly did you tell him?"

"Oh, about the storm guardian off the western coast," Amiti says. "It should be here again during this storm! Or the next."

"So... what does that mean for Hylo?" Maia asks from her place beside you.

Sola grins. "Supposedly, it's bestowed enlightenment on sorcerers before."

"... By striking them with lightning," you say, raising your eyebrows. "Does he know that?"

Sola waves this off. "He knows that you went out and did something stupid in your first year, and a spirit gifted you with power for your trouble. And that, in my second year, I uncovered an ancestral daiklave lost to the ages. He's here in his fourth, and what has he fucking done other than run his mouth? Boy's a Fire Aspect, it's not that hard to bait him, really."

"Is the goal to get him killed?" you ask.

Sola considers this for a moment, disconcertingly serious about the matter.

"Some insults are worth killing over," Maia says.

The five of you are arranged on the floor of a study room, books and notes spread out in a rough circle. L'nessa, who has claimed this room's only good cushion, gives a light sigh. "You seemed like such a sweet little mouse, before I really got to know you, Maia," she says. She shoots a sly sort of glance to Sola. "You should have seen some of what she got up to over the summer."

"She can be more than one thing," you say, frowning at L'nessa as Maia hunches in on herself slightly. You don't pull her in against you, although you'd like to.

"Well, if anyone is qualified to speak to Maia's sweet side, it's you," L'nessa allows.

This is, objectively, true. She doesn't need to be so insufferable about it, though. And as ruthless as Maia had been, that had been against mortal criminals — Hylo is an Exalted Dynast, one of your peers. It's a different situation.

"Honestly, though, I'll be fine with him getting stuck out overnight and crawling back like a bedraggled cat tomorrow." Sola sets her notes down, casually pulling her daiklave onto her lap, examining the Melaist designs on the sheath as if for the first time. "Can't enjoy his humiliation if the brat's dead."

"His grandmother is the commander of the Cathak Legions," L'nessa says. "Murder breeds rather more bad blood amongst great Dynastic households than childhood humiliation does."

"Assuming they can tie it back to you, anyway," Maia says.

Sola laughs. "We'll keep it in reserve. For the future."

"So, are you just counting on him going out on his own and getting lost?" you ask.

"A bit more involved than that," Sola says. "We know the island better than him — I'm hoping that your girl will help me get him turned around."

"Well, I would be very good at that," Maia ventures. She gives you a small smile.

You feel your own lips twitch up in return. You sigh. "And I'm not going to let you drag her out into something like that on your own."

"I thought you'd probably say something like that," Sola says.

"Apparently," you say, "I'm predictable."



Cathak Garel Hylo is by all accounts an intelligent young man. A gifted scholar, already a competent sorcerer. He is not, however, half as brilliant as he imagines himself to be. This makes him vulnerable to manipulation in the way of all young Exalts whose egos outstrip their abilities.

You're glad that you're more level-headed than that, at least.

By evening, the storm breaks over the Isle of Voices like the wrath of Mela. Black clouds roll over the sky, sending sheets of driving rain split by bolts of lightning. The wind moans against the towers of the Heptagram, icy drafts snaking their way through every gap and crevice in the building.

"Honestly, I'm surprised that he's going through with it," you say.

"You went through with it when it meant wandering out into a blizzard," Maia says.

"It wasn't quite a blizzard," you say. "And I would have been fine — you followed me out."

Maia's smile is barely visible in the darkness, but it warms you more than the cloak you have wrapped around yourself ever could.

"Can you two step it back a little?" Sola asks, voice dry, only a little strained from her ongoing efforts.

"I'm sure I have no idea what you mean," you say.

The three of you walk close together, the fury of the storm howling all around, but not quite touching you. Sola has her daiklave resting across her shoulders — even through its sheath, you can see a pulsing glow from the irregular lines of jadesteel on the blade. It fills the air around you all with a faint, electrical hum. Through the power of the sword, Sola maintains a sphere of calm weather large enough to enclose several people walking shoulder to shoulder. At least, when one of those people is as small as Maia.

Beyond the edge of the sphere, visibility is terrible, but you don't quite need your eyes to see, at the moment. One with the Earth underfoot, your senses extend outward through the ground in all directions, sketching your surroundings in your mind's eye in lines of white Essence. It shows you the path ahead of you, the steep hill to one side, and the figure of Hylo struggling against the wind and rain at the edge of your perception.

Sola, meanwhile, is walking with her eyes closed, relying on the daiklave's strange sight magic to extend her senses through the storm itself. Seeing how effortlessly she can move through the worst of storms — storms she can call with her sorcery — you can imagine exactly what she might do for a Tepet general willing to fully put her to use, in a few years. Especially if she can learn how to shield more than just a handful from the weather she summons.

Hylo is walking perilously close to the edge of the hill, battered at by lashing branches from the slope above.

"Why's he walking so blind?" you ask, frowning. "Are those eyeglasses he's always fiddling with just for show?" The lenses — made from razor thin pieces of crystalline blue jade — presumably have some capacity to do more than just correct his bad eyesight.

"He uses them to help him understand difficult texts, and to see hidden spirits," Sola says, with the air of someone who had done her groundwork. "If they could help him pierce the gloom here, he hasn't made the effort to find that power yet."

"That could let him see through the illusions, though," Maia says.

"Eventually," Sola agrees. "Not fast enough for his sake, though." Lightning lights up the sky, followed almost immediately by a peel of thunder, loud enough that you feel it in your bones. "Speaking of which... give him a start, Maia?"

Maia nods, stepping past Sola far enough to stare out through the pouring rain, frowning with concentration. Lacking the more advanced techniques that you and Sola are employing, she simply narrows her eyes and channels a bit of Water into her sight to help pierce the gloom. "Okay, I see him," she says.

Even hooded and cloaked, Hylo looks incredibly small and frail, in a way you're sure you never had in your younger years. His arms are wrapped tightly around himself, shoulders hunched, looking more like a drowned rat than a Prince of the Earth. Even the sorcerous flame circling doggedly around his head seems drastically inadequate in the face of the storm. Unsurprisingly, he has chosen to focus on other areas to the exclusion of his senses. He can't see the three of you, or hear Maia quietly chanting the words to her spell, even as her hands flash through a series of sorcerous signs.

Threads of rain condense into foam in the air in front of her, and then foam into a figure that slowly gains definition and partial solidity. Soon, a ghost floats in the air before you all, monstrously pallid, inhumanly wasted and skeletal, its mouth full of twisted fangs and its eyes full of hate.

Sola cracks an eye to regard Maia's handiwork. "Well, that's awful," she says. "You come up with him yourself?"

"It's copied from one of Amiti's research books," Maia says. "Some kind of terrible ghost. The sketch stuck in my head."

"There should be plenty of room for him to land safely down at the bottom of the slope he's coming up on," you say. "I don't see him getting back up again afterward. He'll be stuck down there."

"That's the idea," Sola says.

You watch Maia's illusion glide toward Hylo. Gliding intangibly over the ground as it is, it's visible only with your eyes, and you soon lose sight of it through the wind and rain. You see Hylo clear enough in your mind's eye, though. He tries to stay alert with his limited senses, head whipping back and forth, but the false spectre is right on top of him before he notices anything. It lets out a deeply convincing shriek — Hylo's hand shoots up, and the flame orbiting around his head leaps into it, forming a fiery sword. Unfortunately for him, as he falls into a basic defensive guard, he puts his foot down on the wrong spot, just as Sola intended. His feet fly out from under him and, with a yelp, he goes tumbling down the hillside in a trail of gravel and mud.

Through the vibrations in the ground, you see him land in a heap at the bottom of the slope, sprawled out on a narrow shelf between the hill and a sharper drop. The position leaves him sheltered from the very worst of the storm at least, but you doubt he's in much of a frame of mind to appreciate this as he furiously picks himself up. Even as you watch, Hylo tries to scramble back up the slope. He gets halfway, then slides back down with a cry of frustration.

Sola can't suppress a sharp, satisfied laugh. "That's almost as good as I'd hoped."

Maia, by contrast, doesn't even crack a smile. She stares through the rain at Hylo with that same cold expression you've seen from her a handful of times before. "This weather really is too dangerous to be going out in alone."

"We're not going to take it too far," Sola says.

"I can keep scaring him, then," Maia offers. "He might figure out that they're illusions if I keep it up too long, though."

"Maybe," you say. "It could take a good while, if you don't let him get a good look at them. Honestly, it's what he gets for neglecting his physical conditioning to this degree." You're not enjoying this quite as much as Sola is, but... Hylo is an incredibly aggravating man, after all.

"Only one way to find out," Maia says. Finally, she cracks the ghost of a smile.



Amiti sets her brush down with a satisfied sigh, having just spent the better part of an hour transcribing shorthand observations into long form documentation. She moves the filled notebook aside to dry, stretching in a contented sort of way.

Outside, the wind howls and the entire tower groans with the impact. The draft in this corner of the library is particularly vicious, knifing into exposed skin at unexpected intervals. Amiti is largely unbothered — somewhere between the element of her Aspect and the pocket of graveyard chill in her soul, the cold barely bothers her. This is normally a prime spot, and Amiti would never be able to have it to herself here normally; at least not without Ambraea onhand to give people stony stares.

Things are so much easier when one has friends.

By the light of the sorcerous lantern overhead, she pulls out some more recreational reading, and loses herself in it:

The tip of Nivada's own stolen daiklave was cool against her skin, blue jadesteel pressing mercilessly into her throat, tilting her face up by the chin. Nivada's icy blue eyes forcibly met the fiery crimson orbs of her victorious enemy. Queen Bloodstained Conquest, a towering woman who the Dragons had blessed once with beauty to make men weep, then twice with the blessings of Hesiesh. Fresh as she was from the thick of battle, flames crawled over a luscious body put scandalously on display by her barbarian garb. What covering she had was provided as much by the talismans and tattoos of her heathen faith as it was by straining leather.


"Well, General," Grin sneered, her expression vicious and lovely in equal measure, "Now I have defeated you twice. For defeating your forces in battle, I claim your sword by the customs of my people. For defeating you in honourable combat, however, instead I claim—"

"Pardon me, but is this seat taken?"

Amiti lets out a startled yelp, jumping a little in her seat. She bites down on her pendant in the process, the soulsteel giving slightly under her teeth, for a split second feeling like something much softer than metal. She stares up at the newcomer with wide eyes. "Mno?" she manages, before remembering to spit the pendant out. The taste of copper lingers in her mouth, her teeth marks already having vanished from the pendant. "I mean, no!"

Peleps Nalri barely waits for the invitation before she neatly slides into the seat opposite Amiti. "What a lovely place to wait out a storm," she probably lies.

Amiti stares for a long, quiet moment — probably too long, but she never can tell. Nalri is smiling at her in that way that means someone likes her, or that someone is pretending to like her. She decides from surrounding context that it's most likely the latter. It's rude to just ask someone what they want without at least exchanging a few niceties, however. "I think so," Amiti says, not returning the smile. Should she return it?

Nalri laughs, covering her mouth daintily with one hand. "Oh, I'm sorry, it's just your expression."

Amiti is never sure what this sort of comment means, or what to say to it. "Okay, then!" she offers. Then, waiting a few seconds, simply asks: "Can I help you with something?"

Nalri's eyebrows climb toward her hairline. "Maybe I'm just interested in your company."

This seems very unlikely. "You're not my friend," Amiti points out.

"Well," Nalri says, "I don't quite get along with some of your friends — V'neef L'nessa, and, regrettably, Ambraea. Perhaps this is my first opportunity to speak to you this year without one of them hovering around." Nalri steeples her fingers.

This is... slightly more plausible. Something still gives Amiti an obscure sense of foreboding. "What would you like to talk about?" she asks.

Nalri's smile widens. "Why, your research, of course!"

Amiti immediately brightens in spite of herself. "Oh, really?"

"Yes!" Nalri says, seemingly just as enthused. She leans across the table toward Amiti. "You've been studying geomancy as well, haven't you?"

"Yes," Amiti says, "its effects on necromantic workings — they're subtler than on conventional sorcery, but my preliminary findings are already quite promising!"

"That," Nalri says, "sounds fascinating. Everyone says you have the most impressive eye for detail. Would you be so kind as to tell me all about it?"

Amiti can't entirely shake the bad feeling she has about Nalri's intentions, but it's so rare for someone to show such an interest, and really, what could it hurt? So Amiti starts talking, cautiously at first. But when Nalri listens with rapt attention, asks intelligent and encouraging questions whenever Amiti pauses for breath, Amiti loses track of who, exactly, she's talking to.

She loses track of a lot of things.

Article:
Ambraea, Sola, and Maia are engaging in prolonged revenge against Cathak Garel Hylo. The situation has been manageable so far, if miserable for the boy. It's about to get out of hand.

Where does the complication originate?

[ ] [Complication] Something from the sea

[ ] [Complication] Something otherworldly

[ ] [Complication] The storm itself

Furthermore, when this complication puts Hylo in more danger than you'd all intended, do you intervene to help him?

[ ] [Help] Yes

[ ] [Help] No
 
Last edited:
Vote closed, Year 5 03
Scheduled vote count started by Gazetteer on Sep 11, 2023 at 12:44 AM, finished with 27 posts and 23 votes.
 
Year 5: Hard Lessons 04
The complication

Something otherworldly: 10

The storm itself: 9

Something from the sea: 5

Help Hylo?

Yes: 18

No: 3



Hylo's sorcerously summoned sword swings through the air to ward off his phantasmal attacker. The false ghost seems to jerk back into the storm at the last possible moment. His voice thick with frustration, he shouts something that's lost somewhere between his mouth and your ears. You're still sensing his movements more than you're seeing them, with the wind and the rain. In your mind's eye, through the vibrations of the earth, you see the drops pounding the ground, the wind bowing the trees, and Hylo hunched alone on a ledge below the path.

"He's catching on," Maia says, faintly impressed. "Those glasses really aren't for show."

"I'd hope not," Sola says. "Boy's wearing at least an obol's worth of jade on his face, it shouldn't be for nothing."

Verdigris stirs beneath your cloak, tightening against your skin almost as if in warning. You can sense everything around you in a wide enough area that it can't be anything on the ground that's bothering her. Which leaves...

You're already reaching for Maia as Sola shouts: "Above us!"

The air fills with a charge that has nothing to do with Sola or her sword. You pull Maia to your chest and throw both of you to the ground, shielding her with your body. Immediately, you're beset by drenching bands of rain — you've put yourself outside Sola's circle of calm air. You barely notice this, however. A blinding flash comes down behind you, filling the air with the scent of ozone.

"Sola!" You twist around to check on her, but she's unharmed — she's pulled her daiklave free of the sheath in order to seemingly parry the lightning bolt. The lightning crawls over the surface of her blade now, as blue as the anima that outlines Sola's body.

"I'm fine," Sola says, "it's still moving!"

"What is it?" you demand, rising enough for Maia to roll out from under you. Her ability to repel unwanted water doesn't quite extend to mud.

"A.... cloud," Sola says. "Moving against the wind, toward Hylo."

You make a snap decision. "We're not going to leave him to whatever that is," you say. That ledge he's on is not actively dangerous, currently — that will change in an actual combat situation.

Sola barks a laugh. "We are, are we?"

You shoot her a look.

"Joke!" Sola says. "Joking. Right, not going to let the cocky little idiot get eaten by a cloud."

Maia flicks open the mirror she wears around her neck, the lid having protected it from the mud — you'd gifted it to her for her birthday. Angling it up and squinting in the Illumination of Sola's anima, she decides: "Not a cloud, a hellstorm." Seeing the lack of immediate recognition this draws, she elaborates: "A Radeken, progeny of the Vitriol Dragon. A minor demon. They steal weather to torment people with." She has a knife in her hand as she finishes, using her mirror to pinpoint the throw she intends to make.

"Keep it busy," Sola tells her. The lightning seems to sink into the surface of her daiklave, seeping up the sword's length and up into Sola's arm.

"Right," Maia says.

"I'll get him," you say. As you step back out into the biting rain, you can hear Sola chanting, one hand held against the flat of her blade.

In your mind's eye, you see Hylo dive away from a maliciously-aimed bolt of lightning, the ground exploding where he'd been and crumbling away down the cliffside. You break into a run.

Maia throws her knife and the cloud screams — a horrendous sound like a snake vocally strangling a cat, cutting through the basic howl of the storm.

"Cathak!" you shout, projecting your voice above the din.

Hylo jumps, whirling to stare up at you, his sorcerous blade poised defensively in front of him. He squints at you through the water running down his face, his hood fallen back to reveal red hair plastered to his head. Steam faintly rises around his scrawny frame. "Ambraea?"

"Grab my hand!" you say, letting yourself slide down the slope. A thread of Earth forces the mud underfoot to hold you fast in place, reaching a hand out to him.

He shoots you a look of mingled gratitude and suspicion, grabbing at your hand with slippery fingers. With a groan, the ground under his feet finally lets go, beginning to slide away down the cliff, sending a spike of alarm through your chest. Before he can fall, though, Verdigris shoots out of your sleeve, winding her length around both your wrists, a miniature bridge of living bronze.

The clouds part overhead in a strange whirl of wind and rain, sunlight lancing down mercilessly through the gap. As you haul Hylo's slight weight back up onto solid ground, you glance up and see it — something vast and insectoid overhead, arthropod legs on a massive scale looming out of the sky, stirring the storm with no effort at all, spreading an unnatural stillness all around, centred on Sola. Every cloud in the sky is swept aside by the thing her spell calls. Every cloud but one.

"What is going on?" Hylo demands. You and Verdigris both let go at once, and he very nearly slips in the mud. He's far enough away from the edge that it doesn't matter.

You see that Maia's bleeding — a drastic understatement. A semi-solid cord of dark red blood extends from a gash in her left hand, forming a wickedly barbed whip. She has it twined around a writhing, screeching shape that she's physically hauling free of the miniature storm cloud. It's halfway between a panther and a bird, with haphazard reptilian features tossed in here and there.

Before you can step in, Maia shouts: "Sola!"

"On it," Sola agrees. Then she takes a step forward and in a flash of lightning, she moves through the demon blade-first without any evident resistance, landing near you on the far side.

"Cathak," Sola says. "You look like you've had better nights."

He glares, shoving his glasses back down onto his face. Beside Sola, the demon is in two pieces, each still madly thrashing as the spirit gradually dies.

You step around the demon to reach Maia. She lets the lash vanish from her hand ss you reach for her wrist. The lash becomes mundane blood splattered in the mud at your feet. "You're hurt?" you ask.

"Only superficially," she says, letting you examine her hand without any resistance. "I did it on purpose, for the spell."

She's correct -- the gash in her hand is clean, and not deep enough to be serious for an Exalt. The loss of blood will have cost her a bit more, but it's not truly something to be concerned about. Still...

"You know what you're doing," you say, almost reluctantly letting her go. "I still don't like seeing you hurt."

She gives you an almost startled look at that, like it's a thought that hadn't quite occurred to her. The smile that spreads over her face is small, but affectionate. The air around her tastes like a different sort of rain from the storm Sola just banished — cold and heavy and drenching. For that moment, though, her eyes are warm. She says something too quiet to hear out loud, but a summoned breeze brings it to your ears anyway: "I love you."

The only response you have time for is a startled smile, before Sola approaches with Hylo sullenly in tow. "Don't think I don't understand what's going on here," Hylo says, glaring at you. "This was deliberate!"

"Are you accusing us of setting a demon on you, then killing it?" you asked, raising your eyebrows.

"Obviously not." He pushes his glasses up his nose pointedly. "The demon is branded with the mon of the Versino — you didn't summon that."

Sure enough, when you look at the demon's body, a large, circular burn is seared into the creature's flank — the mon of the Heptagram's predecessor school, lost to disaster more than three and a half centuries prior. "It broke free from the ruins?" you ask.

"Bindings fail, containments are breached," Hylo says. "These things don't last forever."

"It could have gone anywhere in the world, and it decided to lurk around this island to pick fights with Exalts?" Sola asks, resheathing her sword.

"They're particularly vicious and stupid, as demons go," Maia says, "and the storm would have excited it. It found a vulnerable looking person, and it took the opportunity."

"Foolish of it," Hylo says. "I could have taken it easily, had I been less distracted by petty illusions."

"Distracted by falling off a cliff?" you ask.

He stiffens, so indignant that it is impossible not to think of Sola's soaked cat comparison from earlier. "And who lured me out here to begin with? I should have known you put Sesus Amiti up to that conversation."

"You should have," Sola agrees, shrugging. "Let's be honest — blind ego lured you out here. Isn't it a good thing that I was there, with my companions? Always happy to save a helpless young man."

Hylo literally splutters at that. "How dare you—"

As you all begin to make your way back to the school, walking through the strange gap Sola's spell has carved through the storm, they continue in their increasingly heated exchange — Hylo is obviously losing.

Maia, walking beside you, sighs and glances at Hylo. "I'm glad we didn't leave him back there."

"Are you?" you ask, mildly surprised.

"He's annoying," Maia says, "I don't like him. That doesn't mean he has to die. There's... more than one way to handle things."

In spite of everything, a smile tugs at the corner of your mouth.

You tell the staff that you'd all been working on Sola's weather magic — miraculously, Hylo holds his tongue. He's weighted the satisfaction of accusing you of wrongdoing against the humiliation of admitting to fall for it, and acted accordingly.

You still get a lengthy chewing out for endangering a younger student, and additional busy work for the next month in the form of the least pleasant rituals they can ask you to maintain.

Still, you feel like you've all made out very well, until the next morning, when you see Amiti's face.



"What happened?"

Amiti sits on the edge of your bed, hunched in on herself. "It's gone!" she says again.

She and Sola are currently crammed into your dormitory along with yourself, Maia, and L'nessa.

"You're sure that you didn't misplace it?" you ask, although you don't really believe it. Amiti is flighty and absent-minded about many things, but never books or research. She's gone everywhere with those notes with her all year.

She doesn't even bother answering that. "I'd just finished putting my notes into longform and then... well, I had a conversation, and I almost missed lunch, because it ran so long, and I put everything into my bag, but then when I checked later there was a pair of blank notebooks in there instead of the full ones, and they're not in the library tower anywhere!" To your horror, she looks on the verge of tears. This tugs on your heartstrings, obviously, but... your lover in complete privacy is one thing, but you have no idea what you're supposed to do about a Dynastic lady who you're good friends with actually crying in front of you.

Fortunately, you don't have to. Maia sits down beside Amiti, putting a consoling hand on her shoulder. The rest of you are thus free to pretend that the tears in Amiti's eyes aren't there — for the sake of her dignity as much as anything.

"Who did you have the conversation with?" L'nessa asks, voice gentle. There's a certain narrow-eyed quality to her face, however. Like she suspects she already knows the answer and isn't particularly happy about it.

Confirming her suspicions, Amiti hesitates, not meeting L'nessa's gaze. "Please don't be angry?"

"... Who was it?" Sola asks, voice insistent.

"Peleps Nalri j— See, I know you'd act like that if I told you! I was just being polite, but then she asked about my research, and it was a really interesting conversation, and she made me feel like she was really fascinated, and no one ever seems that interested, and I know she's horrible and threw Ambraea off a cliff and hates L'nessa because of her family ruining her mother's career, but I'm..." the energy starts to go out of Amiti again, and she half slumps into Maia's hands. "This is exactly the sort of thing that Kasi was worried about. I'm always too trusting."

Objectively, she is — it's an exceptionally dangerous trait for a Dynast to have, and you can well imagine why her twin sister would have preferred Amiti be with her at the Spiral Academy instead. Nonetheless, a cold, protective fury blossoms in your chest. You don't have to look around the room to know thatit's reflected in everyone present, to one degree or another. You do see the look on Maia's face, though, and you understand that if you can't do something, she certainly will. You think about Maia's relief earlier at admitting that she's glad Hylo didn't die, and the contrast makes you all the angrier.



"Ambraea, I'm quite sure I have no idea what you're talking about. Perhaps she's just lost track of her things. You know how Amiti is." It's the smile that does it — that sympathetic twist of Nalri's lips, with just the hint of cruelty beneath. Whatever else she says to Ambraea after that barely matters. From that moment on, Peleps Nalri's fate is sealed.

Exaltation is rare enough among the patriciate as a whole that each child who joins the ranks of the Dragon-Blooded is an occasion. And so the dinner Maia's family had hosted to celebrate hers had been entirely normal, attended by a significant sampling of Incas Prefecture's patrician households. There had been gifts, an endless stream of congratulations, probing hints to her parents about sons near Maia's age and future marriage arrangements. As was the case in moments like these, it had been briefly possible to pretend that her family was no more than what it presents itself to be.

Then, late in the evening, when the food was eaten and the guests had gone to bed, Maia's grandmother had led her downstairs, through a hidden door and into one of the rooms that Maia ordinarily wasn't allowed free access to. There, a tied and bound woman had awaited her, and a knife had been pushed into her hand. When Maia had asked who the woman was, all anyone would tell her was, simply, "an enemy".

Afterward, Maia's grandmother had held Maia's hands by the wrists, making Maia look at the blood her grandmother had deliberately smeared there, and had told her: "Nothing can ever take this back. An instrument of vengeance, so anointed, may never be unstained again. Always, remember what you are."

As Maia had looked at Peleps Nalri's smile earlier that day, she had remembered. "The shade that you take refuge in, the water that soothes your wounds, the blade at your enemies' throats." In the end, perhaps Ambraea is right not to take immediate action herself. Why should she have to sully herself with such a sordid task? It is, after all, what Maia is for.

Even if, like that dinner, Ambraea makes her forget it sometimes for beautiful, fleeting moments.

Amiti... Maia understands that she should guard her heart better than she does, that anyone from one of the wretched bloodlines of the betrayers have already been marked for death long ago. But even more than L'nessa, Maia's dormmate of five years, something about the Sesus girl slips right through all her defences. Strange, morbid, guileless... and when it matters most, a good friend even when it doesn't benefit her directly. Fortunately enough, Pelep's Nalri's loathsome family is no less deserving of retribution, in the end. Not that her family would be pleased if they knew about her undertaking an unauthorised killing.

No one appreciates a weapon that picks its own targets.

Maia watches silently as Ambraea does her best, too late, to correct what's been done. To get Nalri to admit what she's done, return what she's stolen. Later, even appealing to the school staff at Amiti's urging.

Somewhere near the end of it all, Maia had left an illusion in her place, and slipped away. She almost thinks Ambraea notices when she does it, but if so, Ambraea doesn't say a word.

"She's not in the school."

Maia reminds herself not to go for a knife with some effort — it's been a while since anyone has really gotten the drop on her, Maia turns around to face the voice, recognising it before she sees the owner. "I'm not sure who you mean, my lord," she says.

Simendor Deizil smiles, unfolding himself from where he leans against the wall of the passageway. "You're here skulking alone, coming from the hallway where our Peleps friend's dorm is. Find anything useful, rifling through her things?"

Not particularly — banal correspondences, papers of a not-very-sensitive nature. Minor trinkets and keepsakes. Maia had minimally disturbed the place, as her training demands. She doesn't say this, though. Instead, eyes cast down, posture meek, she says: "I'm sorry, my lord, you must be mistaken."

Deizil's smile takes on a wry cast, and he takes a few steps toward her, looming over Maia. "Oh, you're good at that -- just a boyish little patrician mouse. Is that what Ambraea likes? Do you call her 'my lady' in bed, too?"

"... When it's fun," Maia says, so quietly that it's almost inaudible.

Deizil barks a startled laugh. "I didn't know you had a sense of humour."

"What is it that you want?" Maia asks.

Deizil leans in closer, the sorcerous lights of the hallways casting an irridescent gleam on his hair. "Nalri sent me over that cliff too, you know. Not all of us are as good at overlooking that as your girl is. You notice how frantic that smug bitch has gotten, how all her experiments go just a little bit wrong, or her results turn out unusable?"

Maia tilts her head, curious. "You?"

"Who is to say?" Deizil asks, smile gaining a self satisified twist. But, if it were me... I think I'd just let her graduate like that, a mediocre student from a family that demands excellence. You just know that eats at her. That it infuriates her like nothing else. I'd let her stew on that. Then, years down the line, when I'm a fully fledged sorcerer-prince of Chalan and she's a second-rate navy officer, I'd tell her: 'It was me.'" He pauses, then shrugs. "Just, hypothetically speaking."

Maia can respect it, in a sense. She might even have been satisfied with the knowledge that someone was taking such action already, before what Nalri had done to Amiti. "You know where she is," Maia says.

"Maybe," Deizil says, giving her a searching look. "Ambraea didn't put you up to this. Does she even know you're doing this?"

"She knows where I am," Maia says. Technically, this is always true, if Ambraea cares to check.

"Did you even tell her you were planning anything?" Deizil persists, more and more curious.

Maia hasn't, of course; she'd expressly told Ambraea she wouldn't, in point of fact. Things had simply changed since then. Ambraea would have to find a way to understand.

"My lord, please just tell me where she is," Maia says. As needlessly antagonistic as this boy had been toward Ambraea, Simendor is not necessarily part of the Vendetta, unlike nearly everyone else in the school, student or instructor.

"The entire school knows about Amiti," Deizil says. "What are you going to do if you find her?" There's odd reticence there, the hint of a frown coming through his amusement.

"Does it matter?" Maia asks. This time, she's the one who takes a sharp step forward, looking Deizil straight in the eye. "Is it your concern?"

Despite himself, Deizil takes a half step back. He looks down at her for a moment of further hesitation, then glances away, not meeting the intensity of her gaze. "If she were using Amiti's research to try and get something out of her project, there's a place she'd logically start..."

As he tells her, Maia smiles.



When Maia slips away, you notice quickly enough, although you don't draw attention to it. When it means, for hours afterward, you're accompanied to a lecture by a silent, trailing illusion. You're a little surprised that no one else notices, but you suppose that, day to day, not that many people pay close attention to Maia.

You spend that time distractedly checking her precise location through your Hearth sense, so when you put your hand on the latch of your dormitory late in the day, you sense her approach immediately.

"Where have you been?" you ask, frowning as you turn around to look at her.

Maia only flinches a little. "... Solving a problem," she says.

Your grip on the handle intensifies. "Inside," you say, slipping into the dorm. Maia obeys, silently follows you, closing the door behind her. "What did you do?" you ask her, face stern.

Maia doesn't quite meet your eyes. "Amiti is going to find one of her notebooks in her dorm. What's left of it. Water damage."

You narrow your eyes. "Nalri?"

Maia looks up into your face then, her gaze hard. "You won't have to worry about Nalri after this."

Your stomach lurches with alarm. Maia doesn't even flinch as you snatch up her hand, examining it — the cut she'd used to call up her direlash before has been opened again, and hastily bandaged. This close, the scent of salt hangs off of her; she's been in the sea.

"We agreed not to do this!" you hiss, mind racing at the implications.

Maia pulls her hand away from your grasp. "You told me not to," she says, "circumstances changed."

"And you decided this unilaterally?" you ask.

Her expression wavers for a moment, as if she almost loses her nerve. In the end, though, she plucks up her courage and asks: "Am I your Hearthmate, or am I your vassal?"

That stops you short. "What does that have to do with anything?" you ask.

"I love you," Maia says, "I know what's proper in public. I am happy to follow your lead, most of the time. But if you can't make this kind of choice, I'm happy to do that for you too. I swore to."

You just stare for long moments, gripped by a strange combination of indignation and wounded shock. You don't treat Maia like a vassal — you're the Dynast, and it's of course your responsibility to take the lead where required but surely that's not what this is about. "I'm not angry that you disobeyed me, Maia." You stop yourself — it tastes horribly like a lie. "... Well, not only that. I am upset that you'd do something like this behind my back! But, more than that, I am worried for you."

"I... wasn't seen," Maia says.

"You can't know that, Maia!" you say. "And people know that I had trouble with her. I can prove where I was, but how hard is it to think that you could have slipped away exactly like you did? You're fostered by her house! This was reckless!"

This seems to get through to her. She visibly deflates. "No one wants a weapon that chooses its own targets." They're so quiet, you barely make the words out.

"You're not a weapon to me!" You hiss. You feel Verdigris slither out of your sleeve. She lands on your bed, curling up miserably. You're so frustrated, you very nearly kick the wall. "Are we Hearthmates, Maia, or—"

You stop as a familiar knock on the door sounds through the room, polite but firm. A moment later, L'nessa steps through, her eyes widening as she takes in the two of you staring each other down, the abrupt, ragged silence hanging in the air. The three of you just stand like that as seconds crawl by.

Then, in a truly heroic display of polite avoidance, L'nessa changes the subject: "Well, I'm not entirely certain I understood everything about that scrying lecture. Would one of you be willing to lend me your notes?"

"... Of course," you say, trying and failing to relax as Maia does her best to simply fade into the background. You'll think of something.

Article:
Peleps Nalri is dead. Only parts of her body are ever found, washed up on the rocky shore of the Isle of Voices. Perhaps she grew careless, going out into the waters around the Isle alone without proper preparation, and was taken unawares by a spirit or a beast.

But Nalri was no raw Sacrifice taking stupid risks. She was an experienced Seventh Year student, with skills that should ward her against such dangers. That makes this being a tragic accident significantly less likely. Suspicion will fall where it will.

However, you have it in your power to give Maia a false alibi that no one will be able to contest without publicly calling you a liar: As Maia's Hearthmate, your word about where she was when Nalri went missing would carry great weight, should it come into question. This would, of course, require you to publicly announce it, as well as making you secretly complicit in the crime.

What will you do?

[ ] Announce your status as Maia's sworn kin, lie to protect her

[ ] Attempt to keep the secret for at least another year, stay out of it
 
Last edited:
Vote closed, Year 5 04
Scheduled vote count started by Gazetteer on Oct 4, 2023 at 9:12 PM, finished with 77 posts and 43 votes.
 
Back
Top