0-11: Bend to the Storm
- Pronouns
- She/Her
[x] Plan: Friends in High Places
-[x] Introduce yourself and pay your respects, though perhaps don't be too earnest about your overall mission. The tax collector is trying to bleed the people drier than the desert sand. Rather classic hubris right there. Ask if Suteshet might appreciate showing this madman who's the highest law of the land, and granting the jackals and common folk a full enough belly to offer more attention (and maybe some beer) to the gods. If it's not too impertinent, ask how she's been faring in a changing world.
-[x] Boon: Any assistance would be welcome, but a companion to help us with this task and on our journey ahead would be most appreciated. Especially if it's up front, so that we don't end up dead(er) first.
-[x] Offering: The Tax Collector, dead or otherwise neutralized. A tithe of his stored goods (gods like beer right?).
Suteshet has few priests among the Peoples of the River, but she is widely propitiated, and you know the correct forms. When asking her forbearance, it is customary to emphasise her fearsomeness, but when seeking aid, the petitioner must offer reverence; she is not just a god of the outcast and outlands, but a mighty and ancient god, older than most of her peers, and a true part of the order of things. She is proud, and not to be crossed.
Once, long ago, before the River came, all these lands were hers, and one day they may be again. She regards the Lands of the River as her kingdom, usurped by Satat-Mehet, and thus their ancient enmity arose. Now Satat-Mehet's power wanes, and Suteshet is ascendant.
The tribes of the Unwatered Lands revere her as the God of the Winds, and they hold that though she is vengeful, it is with good reason. Though you were raised to see her as a god of destruction and chaos, it might be wise now to appeal to her in the name of justice.
You kneel, almost eye to eye with the stoic hound, and bow your head. "Mighty Lady of the Winds, Mistress of the Sands, I beg your aid. The local Tax Collector seizes by force the bounty of the land, to excess, starving men and gods alike. I pray your aid in restoring the rightful order of the land, and will render up a tithe of all this man has seized, as your rightful tribute. This I, -" you hesitate a moment, "- the Nameless Seeker, emissary of Rekhet, vow to you, Suteshet."
You raise your eyes slowly, and are met by those of the black hound. Wind swirls around the hilltop, and there is a metallic taste in the air. The hound remains perfectly still for a moment in the dying light, and in its dark eyes you detect a flash of stormlight. Then in a swift movement, it leans forward and licks your brow, then stands and leaps over your head. You roll aside and turn to look where it has gone, but it is nowhere to be seen. The wind turns southwest, though; in the direction of the brewery.
You have gained Windhunter's Call, an Invocation of Suteshet!
- Call the Hounds of Suteshet, who herd the sandstorms across the desert; lightning strikes either side of you and becomes a pair of black desert hounds, their eyes, mouths and claws crackling with energy.
- Cost: 14/12/10
- Range: Close
- Effect: Summons 2 Stormhounds to your sides to run down your enemies. The hounds will remain at your service until death or dismissal, unless you fight the servants of Suteshet, or enter or cross the River (refilling your Flask counts!).
- Stormhound (Elemental Beast)
- Hounds of Suteshet: The summoner may roll twice and take the lowest on rolls to track or pursue prey, or locate things in the Unwatered Lands. The Hounds are immune to Lightning and Desiccation damage, and roll twice and take the lowest when attacking the servants of Satat-Mehet, but may not enter water. Their presence is an obvious sign of Suteshet's favour, which will likely inspire fear in the Peoples of the River, and respect in Outlanders.
- Resolve 6
- Bite Attack 60/35, 0/2/4 Lightning damage, ignoring Armour Reduction.
- Endurance 40/20
- Athletics 60/35
- Wards 60/40
Well, that was as clear an answer as you might hope for. The gods seldom speak directly, even to their own priests, but the omens usually require more interpretation than this.
What should you do now?
[ ] Walk to the Brewery now, as night draws in.
[ ] Walk to the Brewery now, invoking a Silver Aten to light your way as the sun sets.
[ ] Return to the village and seek out Rekhet, you have questions for her.
[ ] Write in.
Don't worry about splitting the vote over travelling with or without a Silver Aten; I'll compensate when taking the count.
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