The Lands of the River - A Bronze Souls Quest

[x] Introspection: The priests of Imunhekau are expected to present as gynandromorphs, and you had an inclination towards the feminine side. That would presumably mean your name was either gender neutral or feminine, right? Maybe thinking on this will trigger your memory...
[x] Give the man a drink from ye flask. It won't solve the root issue, but it would alleviate the pain. Small steps.
[x] We need to gather more information. From this man and others in the community. Already we've heard about bandits, capricious gods, the tax collector and war. We need to complete the picture in our head and locate clear leads we can follow, from small to big. Then probably murder a lot of people when they inevitably refuse to give up power brought with misery.
 
[x] Introspection: The priests of Imunhekau are expected to present as gynandromorphs, and you had an inclination towards the feminine side. That would presumably mean your name was either gender neutral or feminine, right? Maybe thinking on this will trigger your memory...
[x] Give the man a drink from ye flask. It won't solve the root issue, but it would alleviate the pain. Small steps.
[x] We need to gather more information. From this man and others in the community. Already we've heard about bandits, capricious gods, the tax collector and war. We need to complete the picture in our head and locate clear leads we can follow, from small to big. Then probably murder a lot of people when they inevitably refuse to give up power brought with misery.
 
0-9: Tales of Woe
[x] Give the man a drink from thy flask. It won't solve the root issue, but it would alleviate the pain. Small steps.
[x] We need to gather more information. From this man and others in the community. Already we've heard about bandits, capricious gods, the tax collector and war. We need to complete the picture in our head and locate clear leads we can follow, from small to big. Then probably murder a lot of people when they inevitably refuse to give up power brought with misery.

You take the flask from the folds of your robe and hold it out to the wizened farmer. "Drink. It will give you strength."

He eyes the flask uncertainly, as the characters on its sides glimmer a deep green. He hesitantly swallows a mouthful, and the effect is immediate; he rises from his stoop, and his limbs flesh out in an instant. He still looks half-starved, but his skin doesn't look so desiccated anymore. "Ah. Thank you, Wise One. That is a blessing indeed." He hands the flask back with reluctance. "Take care with that; there are many who would take it from you if they could."

{Discovery: Partial! +1 XP}
As he finishes the cut with his renewed strength, you ask him for more details about the locals' plight. You walk with him into the village as evening draws in, and as he introduces you to his neighbours, you continue your inquiries. Sifting the grain of truth from the husks of gossip is difficult, everyone has their own theories and private grievances, but you piece together a picture of the situation:

More than half the people you talk to are Dead, bodies and wills worn thin by the day's labours. The flask in your robes feels very meagre as you look at them; even refilling the flask as fast as it allows, to try and sustain even this small community with it would be like watering a field with a beaker. All of the Dead you speak to still have living family, you notice. Your friend from the fields has three children, but his wife passed across the sea before the drought came.

The Tax Collector has gone mad, they say; by the sound of it he's one of the Dead, and is still levying the taxes of the days of plenty on these days of ruin. He and his guards might be found upriver, at the brewery and the granaries. No-one here has seen him personally, but he is rumoured to have become monstrous in form as well as in character, since he died.

Taxation seems to be slowly separating the population into the Dead and the outlaws, as those who cannot sustain themselves in the face of the taxes turn to banditry. Feelings on the bandits seem to be mixed, as they make it even harder for the law-abiding to pay taxes and feed those who still live in their communities, but many of the Living feel the same choice bearing down on them; Death and Taxes stalk the land in one body, and the bandits are the only ones who have escaped, for now. No-one will admit to knowing where the bandits might be found.

There is war in the south; some say the Middle Kingdom incurred the wrath of Satat-Mehet by damming the River of Life, and the armies of the Lower Kingdom march to tear it down. But others say the drought began before the dam was built, and the war is only over what water is left. No-one seems to know much about how the war is going.

Everyone has different theories about the doings of the Gods; there is no priest in the village, and many of them are now looking to you to make sense of this for them. The villagers mostly make offerings at the nearby hilltop shrine of Suteshet in propitiation, to keep the desert from their fields. The local temple to Satat-Mehet, on an island upriver and further into the delta, is too dangerous to visit anymore; apparently a sacred hippopotamus rampaged through the temple, driving out the priests, and now attacks anyone who comes near. This is obviously a dire omen, but no-one agrees on exactly what it portends.

[x] Introspection: Where is your home? Who are your people? Do you know? Do you care?
{Recollection: Partial!}
During your time among the villagers, you can't help but try to recall your own home and people; you remember a city, somewhere upriver. Busy streets, thronged markets, peoples of all Kingdoms and of the desert tribes coming to trade.
{+1 Culture}

You try to remember your family, and it takes an effort to recall that you had one; your father was a Priest of Banut, God of the Sun. Your mother was a scribe. The memories are fractured; you remember places, generalities, but no faces, no names. As you draw more things up from the well of memories, this becomes a more and more obvious pattern.

Something is wrong.
[ ] Introspection: The priests of Imunhekau are expected to present as gynandromorphs, and you had an inclination towards the feminine side. That would presumably mean your name was either gender neutral or feminine, right? Maybe thinking on this will trigger your memory… Your name remains beyond reach.
[ ] Introspection: Why can't you remember anyone? Why is your memory a theatre of scenes only, of roles with no actors?
[ ] Introspection: Write In.​

As dusk draws in, a small informal procession begins to form, as villagers climb the hill in ones and twos to make offerings to the God of the Desert Winds. As if in recognition, the wind picks up from the East, bringing dry air from the Unwatered Lands.

What do you do?
[ ] Climb the hill to visit the shrine of Suteshet; it might be wise to pay your respects, and maybe even seek answers. It's also the only high ground you're likely to reach before the sun sets, if you want to get the lie of the land.
[ ] Make for the Brewery; this is a lesser blight than the drought you are here to end, but one that you cannot leave unaddressed.
[ ] Seek out the bandits; one way or another, the banditry is another strain on the land that cannot be sustained.
[ ] Make for the Delta Temple; the drought is surely tied up with the River God somehow, and this bears investigating, however dangerous.
[ ] Write In.

Sorry this update took so long!
 
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[x] Climb the hill to visit the shrine of Suteshet; it might be wise to pay your respects, and maybe even seek answers. It's also the only high ground you're likely to reach before the sun sets, if you want to get the lie of the land.
[x] Introspection: Why can't you remember anyone? Why is your memory a theatre of scenes only, of roles with no actors?

anakin i have the high ground etc etc
 
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[X] Introspection: Why can't you remember anyone? Why is your memory a theatre of scenes only, of roles with no actors?

[X] Make for the Brewery; this is a lesser blight than the drought you are here to end, but one that you cannot leave unaddressed.
 
Oh hey, was just thinking about this quest. Glad to see it continue.

[X] Introspection: Why can't you remember anyone? Why is your memory a theatre of scenes only, of roles with no actors?

[X] Make for the Brewery; this is a lesser blight than the drought you are here to end, but one that you cannot leave unaddressed.

Bandits should be addressed after the Tax Collector. Perhaps with him gone they can be persuaded rather than fought. I fear the hippo more than taxes, and in general while seeking communion with the gods is temptingly interesting, I think the Tax Collector is a more pressing concern at the moment.
 
[X] Climb the hill to visit the shrine of Suteshet; it might be wise to pay your respects, and maybe even seek answers. It's also the only high ground you're likely to reach before the sun sets, if you want to get the lie of the land.

[X] Introspection: Why can't you remember anyone? Why is your memory a theatre of scenes only, of roles with no actors?

Seems wise to check out the local temple before moving on.
 
[x] Climb the hill to visit the shrine of Suteshet; it might be wise to pay your respects, and maybe even seek answers. It's also the only high ground you're likely to reach before the sun sets, if you want to get the lie of the land.
We're a priest, it makes sense to have inclination towards god-seeking. I'd be cool with making straight for the brewery though.

[x] Introspection: What are the Lower and Middle Kingdoms, and is there an Upper? For what purpose might they make war with each other before this calamity even began?
 
[X] Climb the hill to visit the shrine of Suteshet; it might be wise to pay your respects, and maybe even seek answers. It's also the only high ground you're likely to reach before the sun sets, if you want to get the lie of the land.

[X] Introspection: Why can't you remember anyone? Why is your memory a theatre of scenes only, of roles with no actors?

Make friends, then kill enemies, I say
 
[x] Climb the hill to visit the shrine of Suteshet; it might be wise to pay your respects, and maybe even seek answers. It's also the only high ground you're likely to reach before the sun sets, if you want to get the lie of the land.
[x] Introspection: Why can't you remember anyone? Why is your memory a theatre of scenes only, of roles with no actors?
 
[x] Climb the hill to visit the shrine of Suteshet; it might be wise to pay your respects, and maybe even seek answers. It's also the only high ground you're likely to reach before the sun sets, if you want to get the lie of the land.
[x] Introspection: Why can't you remember anyone? Why is your memory a theatre of scenes only, of roles with no actors?
 
[x] Climb the hill to visit the shrine of Suteshet; it might be wise to pay your respects, and maybe even seek answers. It's also the only high ground you're likely to reach before the sun sets, if you want to get the lie of the land.
[x] Introspection: Why can't you remember anyone? Why is your memory a theatre of scenes only, of roles with no actors?
 
0-10: The State of your Soul
[x] Climb the hill to visit the shrine of Suteshet; it might be wise to pay your respects, and maybe even seek answers. It's also the only high ground you're likely to reach before the sun sets, if you want to get the lie of the land.

Sand stirs in the eastern wind as you approach the hill, through the dying fields. Reaching the top, you halt to give the villagers space for their own prayers, and look back toward the village. From here, you can make out the places they described; the distant roof of the temple in the delta, the remote granaries upriver… and everywhere, the shrinking fields and encroaching desert.

You remember the soft voice of the Ferrymaiden, and draw the roll of papyrus from your pocket. "If you stand in a high place and call my name, I will give you what guidance I can."

You wet your lips, and call softly into the evening air. "Rekhet. I am here. Can you guide me?"

There is no answer, but after a moment you realise dark lines are appearing on the papyrus. The coastline extends into a sketch of the river mouth, and the river extends inland, hieroglyphs inscribing themselves to mark several villages, the temple, the granaries and brewery… on the river near the village appears a symbol of a boat, with a lapwing perched upon it. Looking up from the map, you realise there is indeed a barque there, and a distant hooded figure in the stern. The hill where you stand is marked with an eye, and with the icon of a desert hound at rest; the symbol of Suteshet.

[x] Introspection: Why can't you remember anyone? Why is your memory a theatre of scenes only, of roles with no actors?
Waiting for the villagers to finish, you fall into reflection on your missing memories. You learned in life to treat afflictions of the mind and soul, and you're increasingly sure this is one of the latter. The part of your soul that contains your name, and connects to the names and identities of others, the Ren, is either damaged or absent. You realise you can't recall the name of any of the villagers, though you must have been told them.

You start to make a mental - or spiritual? - inventory of the parts of your soul:
  • Khet, the physical body: You're pretty sure that would have been left in your tomb.
  • Sah, the spiritual body: The self-image, which gets used to make your new body in the afterlife. That's presumably what you're walking around with now.
  • Ren, the name: You're pretty sure this is missing, and until you get it back the gaps in your memory will remain. If you are truly Nameless, others may find it hard to recognise you too, so looking for people you knew in life is unlikely to help. Maybe if you can find some record of your name, you might be able to recover it. Your tomb, if nothing else, should have that. Alternatively, you could try to make a new one; it wouldn't help recover your memories, but if you try hard enough, reinventing yourself might create a new Ren.
  • Ba, the personality: You're still you, you have familiar inclinations, feelings, and creativity, but you feel like you used to be... more so.
  • Ka, the vital force: Nope. Not having Ka is what being Dead is all about.
  • Ib, the heart: Yes, definitely still there. You can feel the weight of it in your soul, the burden of your deeds and the need to do the right thing.
  • Akh, the intellect: What do you think is doing all this work? Yes, of course you have this. Maybe it used to be a little keener though.

Great. Not only do you have to fix the world, you might need to fix your soul as well.
Introspection Complete! You have unlocked the Soul Stats. Opportunities to improve these will be hard-earned, but will give additional insights, memories and options.
[ ] Introspection: Write in.​

You turn to look at the shrine, and realise the villagers have left while you were lost in thought. The setting sun gleams on the small limestone obelisks and the altar, and before the altar is something that certainly wasn't there before; a large black desert hound, laying down with head raised and ears alert, eyes fixed on you.

What do you do? This is surely a servant or sending of Suteshet, God of the desert winds, mistress of the Unwatered Lands, ancient enemy of Satat-Mehet. You know the proper forms for propitiation, to pay respects, make offerings or vows; if you wish to ask a boon, now is the time.
[ ] Write in.

If you ask a boon, there will likely be a price; make a plan vote with the boon(s) you ask for, and an offering in exchange. Traditionally this may be material goods, or a vow; a promise of service or tribute, either now or in the future, in return for the boon. I may comment on offerings if I think you're over/under-promising, or veto them if they are unlikely to be acceptable to Suteshet.

There's no obligation to ask for anything, but you may not get her attention so easily again.


Introducing new mechanics, I hope this works out! It might take a while before you can advance the soul stats, but strengthening your soul will be one of the ways to improve skills (depending on what aspect you strengthen) and also give you more insights, thematic premade votes, and self awareness.

This is also the first opportunity to petition a God. This is a polytheistic setting, so you can do this with any God, and it's classically a transaction; you make an offering in return for something. Invocations are a related process, specialised and reliable ways to call upon the Gods; you can learn Invocations from any God too, but gaining access to an Invocation is itself a Boon that has to be asked.

The Gods are not normally chatty, usually communicating in portents, but these are strange times, so if they really want to get a message across, you might get something more direct.

I would have liked to give you an actual map, but sadly I am not an artist and can't produce anything I'm happy with, so for now the map will just be a list of known landmarks. Note that these lists are not always comprehensive, and there may be more to discover; for example, you have inferred the existence of a bandit camp that is not on the map yet.

Character Sheet Updated
 
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Hm, not entirely sure what to do here. Just because we can ask for something doesn't mean we should. Still, if we do ask for something, it should probably be more information about what exactly is going on here. Aside from that, I suppose we can introduce ourselves (...as best as we can, without a name) and explain we have been given the task of fixing the whole "wandering dead" thing.

....Maybe we shouldn't say we want to specifically bring back the floods though? This is, if I'm understanding it right, the enemy of the River diety.
 
Well, this tax collector guy seems like a substantial problem for the locals, a hefty contributor to the banditry (though I imagine general chaos is also a factor) a potential lead on higher authorities or at least more info, and a competitor for offerings that Suteshet probably wouldn't mind having instead? Damn nobles picking at the church tithe, if the offerings that farmer could make were anything to go by. Wonder if they even leave any beer for the gods. Also it'd be good to feel her out just to make sure she isn't the cause of this mess. Most likely isn't, given how stories go.

Might even be able to convince some of the bandits to get in on things, since they don't seem keen on the current state of affairs. What could possibly go wrong with marching up to bandits with a bunch of cool loot. But that's another matter entirely.


[X] Plan: Friends in High Places
-[X] Introduce yourself and pay your respects, though perhaps don't be too earnest about your overall mission. The tax collector is trying to bleed the people drier than the desert sand. Rather classic hubris right there. Ask if Suteshet might appreciate showing this madman who's the highest law of the land, and granting the jackals and common folk a full enough belly to offer more attention (and maybe some beer) to the gods. If it's not too impertinent, ask how she's been faring in a changing world.
-[X] Boon: Any assistance would be welcome, but a companion to help us with this task and on our journey ahead would be most appreciated. Especially if it's up front, so that we don't end up dead(er) first.
-[X] Offering: The Tax Collector, dead or otherwise neutralized. A tithe of his stored goods (gods like beer right?).

We're not exactly a tank, so guile or teamwork seem like the order of the day. Spirit pals, summon circles, fun presumably-kinda-hostile-to-life personalities to bounce off of, can hopefully get something fun out of this.


[X] Introspection: So far, names don't seem to come easy, even if they were just said to you. Except those of the gods, perhaps written deeper than most, and Rekhet, who you'd never even heard of before. Why? Who might she be? Is she a servant of a god across the sea, a god herself, or something else entirely?

Speaking of agents of divinity, whenever we decide to return to the river, we ought to ask Rekhet more about herself, which would certainly make resolving this pretty simple. Always good to know more about people bestowing you with holy missions and such. Like whether they might want to have a casual dinner with you under the moonlight.
 
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This looks acceptable. If you pledge a tithe of what you seize from the Tax Collector, you may learn an Invocation to summon the Hounds of Suteshet on your journey. If all you're offering is to take down the Tax Collector, any assistance she may give you will be short-term.
Adjusted! Acquiring puppies forever would be great, so Suteshet gets beer and snacks (frankly she could slap her branding on our ass and I'd be okay with that. Puppies! Vicious desert hounds, but also puppies!)
 
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[X] Plan: Friends in High Places
[X] Introspection: So far, names don't seem to come easy, even if they were just said to you. Except those of the gods, perhaps written deeper than most, and Rekhet, who you'd never even heard of before. Why? Who might she be? Is she a servant of a god across the sea, a god herself, or something else entirely?

Sure, why not. It can be hard to figure out an answer to such an open-ended prompt, especially since, as a god, Suteshet possesses essentially unlimited capacity for both granting boons and expressing malice.
 
[X] Plan: Friends in High Places
[X] Introspection: So far, names don't seem to come easy, even if they were just said to you. Except those of the gods, perhaps written deeper than most, and Rekhet, who you'd never even heard of before. Why? Who might she be? Is she a servant of a god across the sea, a god herself, or something else entirely?
 
Sure, why not. It can be hard to figure out an answer to such an open-ended prompt, especially since, as a god, Suteshet possesses essentially unlimited capacity for both granting boons and expressing malice.
Not quite unlimited, and every God has their particular provinces and interests, but yeah, sorry. :oops: I didn't want to bound this in too much but maybe I needed to give more info to gesture at the possibility space?

I can answer questions about what you know about Suteshet if it'll help, but I didn't want to make a big infodump up front.
 
[X] Plan: Friends in High Places
[X] Introspection: So far, names don't seem to come easy, even if they were just said to you. Except those of the gods, perhaps written deeper than most, and Rekhet, who you'd never even heard of before. Why? Who might she be? Is she a servant of a god across the sea, a god herself, or something else entirely?
 
[X] Plan: Friends in High Places
[X] Introspection: So far, names don't seem to come easy, even if they were just said to you. Except those of the gods, perhaps written deeper than most, and Rekhet, who you'd never even heard of before. Why? Who might she be? Is she a servant of a god across the sea, a god herself, or something else entirely?

I like this plan!
 
Not quite unlimited, and every God has their particular provinces and interests, but yeah, sorry. :oops: I didn't want to bound this in too much but maybe I needed to give more info to gesture at the possibility space?

I can answer questions about what you know about Suteshet if it'll help, but I didn't want to make a big infodump up front.

I think we've settled on a plan for this situation, but in the future I'd like to see some boon and offerings examples. I understand the worry over binding the narrative space, so maybe instead of formatting those examples as vote options you could simply describe their broad kind and scale? Something like, "Minor boons are typically temporary and small in nature and may include an additional charge to the flask that could not be replenished, a key that would open any simple mundane lock once or a charm that would allow you to flip tens and ones on a single roll. Minor offerings include a drop of blood (temp -1 max health, goes away at sunrise), abundant alcohol or simply enough money to buy the evidence of your devotion".

As for info on Suteshet, you could probably weave it into the next update since we're going to commune with her and perform proper rites and all, if you're up for it and it won't mess the pacing.
 
[X] Plan: Friends in High Places
[X] Introspection: So far, names don't seem to come easy, even if they were just said to you. Except those of the gods, perhaps written deeper than most, and Rekhet, who you'd never even heard of before. Why? Who might she be? Is she a servant of a god across the sea, a god herself, or something else entirely?
 
[X] Plan: Friends in High Places
[X] Introspection: So far, names don't seem to come easy, even if they were just said to you. Except those of the gods, perhaps written deeper than most, and Rekhet, who you'd never even heard of before. Why? Who might she be? Is she a servant of a god across the sea, a god herself, or something else entirely?
 
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