[X] No more beating around the bush. Equip your space suit and prepare for an adventure.
[X] Head to the Far Beyonder ruins buried in the Great Valley (1 hour)
-[X] Attempt to climb in using the cave entrance
You run to the Circle of Learning as fast as your legs can take you, sometimes finding yourself ducking to avoid the glances of any passers-by even though you technically haven't done anything wrong yet. As you climb the hill, you take more than a few glances to make sure your grandparents are nowhere near your suit's hiding spot. Fortunately, the coast is clear, and you make it to the tree next to the hiding spot with no incident.
It is when you attempt to unearth the suit that you hear the same faint whirring noise as earlier. You almost leap out of your skin when the robot from the Museum suddenly materializes in front of you. Its fake eye scans you with the same coldness it did during your first encounter, yet, to your relief, it does not attempt to tear your mind apart. Still, you feel it reach out to your mind. A moment later, and you sense a connection between it and you established. You cannot possibly predict what will happen next, but the last thing you expect is a bunch of faintly glowing purple displays appear in the robot's vicinity. They almost look like the components of your suit's HUD, but projected directly into your vision instead of on a helmet's faceplate.
As you look closer at the robot's displays, words in the City's written language manifest on them, one for each separate display: Records, Probe, and Programs.
You open up the Records display, and immediately, the vision overlaid on you switches to what feels like an invisible field. You reach out to it with your mind, and suddenly, a vertical rectangle appears on it. You play around with it further, and you find that you can add text to the rectangle. This must be some sort of note-taking system. Curious but confused, you resolve to play around with it later and move on to the next option.
After switching to Probe, you find the robot suddenly spring to attention, and a path emanating from it to the tree is displayed. You reach out and realize that you can alter the length and direction of the path. After some experimentation, you accept a path heading around the tree, and immediately the robot flies along the course you set. Once it is further away than a meter, you feel the connection you had with it break. However, it returns to your vicinity seconds later and your connection with it is reestablished. Once that happens, you see multiple pictures of the surroundings along the path displayed in your vision. This definitely feels like a useful way to probe areas without you stepping foot there in person.
Unfortunately, when you switch to "Programs," the only thing that pops up is a list with a single entry: "Basic." You wonder if this is incomplete and there are other Far Beyonder "Programs" somewhere out there. For now, the current lineup of features will do.
An idea flashes through your head. Already, there are many mysteries you have stumbled upon. What if you could use the Records feature to keep track of all of them? As the concept crystalizes in your mind, you open the Records display and create a note for the City, and a subnote for the Museum. After jotting down your observations about the rainbow face and the robot, you create another note for Far Beyonder ruins in the Valley. Finally, you create a note for the Astrodrome, jotting down the fact that all of the MBV personnel you've seen today have been on edge about something.
You have acquired a Far Beyonder robotic drone to accompany you on your journey! The Discovery Log in the Informational tab is now active! You also have acquired the ability to send the drone on scouting missions in a manner similar to Outer Wild's probe launcher! Finally you now have the ability to ???!
Once again checking to make sure your grandparents aren't around, you finally unearth and equip your space suit with trembling motions. This is the most dangerous idea you've had in weeks! The voice of sanity in your brain tells you that shouldn't even
consider going on a wild chase to alien ruins with unknown dangers just because you had an accident! Yet, another part of you feels that the rules went out the window when you became the first Saurian you know of to use a Far Beyonder artifact. That happened for a reason, and you would not forgive yourself if you could not figure out why.
You're convinced that strange rainbow face also had something to do with it. His "distraction" was far too convenient. Is he also connected to whatever is to you?
You put that thought aside. Your grandparents could be back any second now, and there is no more time to be lost. Once your space helmet is secure and its familiar HUD is broadcasted across your faceplate, you set off for the other side of the Great Wall. This time, you follow an indirect route, giving a wide birth to the homes on the outskirts of the City and hewing close to vegetation you use as cover. It is only once you are past the Airstrip that you are comfortable resuming your normal pace.
The terrain near the edge of the Great Wall is rough and craggy. To others, it would appear an insurmountable rise of rock that no sane Saurian would ever attempt to scale - especially one lacking grasping paws such as yourself. However, you've spent more than one uneventful afternoon exploring here, and you've managed to find pathways among the rock that lead upwards. It shouldn't be too hard to travel the path to your destination, though the bulkiness of your suit makes you somewhat worried.
Pioneering Roll (Easy): 2 + 2 + 2 (Pioneering) - 2 (Unfamiliar with Suit) = 4
4 vs. 8 = Failure
You move towards the margins of a thinner portion of the path when you are faced with a series of natural steps in front of you. You move to try and scale them, but after lifting your forelimbs, you find that they don't flex quite as well as they would without the suit. You try to scrabble atop the steps, only to feel your balance slip! Out of desperation, you try to reach out with your tentacles to stabilize yourself!
Pioneering Roll (Easy): 1 + 5 + 2 (Pioneering) = 8
8 vs. 8 = Success
Fortunately, you have plenty of handholds in the rock ahead of you, and your tentacles quickly find something to latch on. You grip the rock tightly as you try to stabilize your body, then use both your tentacles and your forelimbs to pull yourself onto the step's top. The experience leaves you gasping for air as you try to calm your jilted nerves.
The rest of the way to the cave entrance is much less eventful. You find yourself on a small cliff overlooking the entire Valley. The entrance is a long crack in the side of the Great Wall, thick enough to let you squeeze through. The inside is a very dimly-lit cavern of rock, with the occasional metal glint shining from the left end. At the time, you thought it was too dark to safely explore, but fortunately your suit comes equipped with a helmet-mounted flashlight. You flick it on before slowly wriggling through the entrance.
It takes a minute to get your body through the gap, but once you are done, you find yourself standing on top of a ledge of rock. After shining your flashlight beam around the space, you spot a clear path down a series of rock ledges into the cavern. With trepidation, you head down, watching the mass of metal grow closer. Eventually, you find yourself right in front of it, and your image of it grows clearer.
You seem to be standing before the partially caved-in roof of a room in a Far Beyonder complex of some kind. The clearance on the gap in the roof is enough for you to barely squeeze through. With no other options, you plunge into it, wriggling through the roof before unceremoniously falling down into the room below.
After picking yourself up, you see that you are surrounded on four sides by dark gray metal, interspersed with line-shaped carvings inset with electric blue tints. They vaguely remind you of an electric circuit's pattern, though you suspect they are primarily for decoration. Placed by the walls are large holders containing topsoil.
Deduction Roll (Hard): 5 + 3 + 4 (Deduction) = 12
12 vs. 12 = Success
You aren't sure, but you think these must have once contained living plants of significant size, similar to the kind making up the Valley's undergrowth. But for what reason did Far Beyonders need plants for? Decoration?
In front of you is a multi-segmented plate of metal inset into the wall. The moment you approach it, the Far Beyonder robot projects a new display into your vision, this one resting at the center of the plate itself:
"OPEN/CLOSE"
A door, then? But without any visible handle. Did Far Beyonders even have door handles, or did they use their robots to interact with their technology? Is that why the mysterious stranger bound the robot to you?
Whatever the answers to these questions are, you won't be helped by staying here. You reach out to the "OPEN/CLOSE" display with your mind and it flashes bright purple. Suddenly, the door comes alive, its segments
dilating apart in front of you. Quickly, you rush through the now-open passageway before the door changes its mind.
You have discovered the final unknown feature of the Far Beyonder Robot: allowing Saurians such as yourself to operate the otherwise invisible digital interfaces of Far Beyonder technology.
This next room is significantly larger than the first. Like the previous one, its walls are made of metal, but the entire floor is covered in topsoil. Whatever the Far Beyonders were doing here, they clearly needed a lot of plants.
You can see two doorways in the room: one to the right side and about the same size as the one you came through, and the other significantly larger and heavily reinforced. Which one do you go through?
[] Door to the side
[] Large door in front
Time: 4 hours/?? hours
Health: 10/10
Food: 100%
Sleep: 11 hours of wakefulness remaining
Inventory: Space Suit, Far Beyonder Robot