[X] Speak to one of the Great Valley's residents. Must write in what to ask or talk about. Cannot be done with space suit equipped. (1 hour)
-[X] The Hoofhand Twins, who are savants in all things technological.
--[X] If Ruby agrees, ask the Twins to help translate Amber's Codices with Ruby, using their technical expertise and Ruby's knowledge of the Ancient Saurian language to
accomplish the task while Littlefoot is exploring outside The City and Wild Nest.


While I doubt Ruby will disagree, I don't want to do this behind her back (also it doesn't work if she's not a part of the effort). After this I think we should touch base with Pterrie, and see if we can get her assistance in exploring outside The City in Wild Nest. It would be much easier if we didn't have to steal an airship and learn how to pilot it all on our own.
 
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[X] Speak to one of the Great Valley's residents. Must write in what to ask or talk about. Cannot be done with space suit equipped. (1 hour)
-[X] The Hoofhand Twins, who are savants in all things technological.
--[X] If Ruby agrees, ask the Twins to help translate Amber's Codices with Ruby, using their technical expertise and Ruby's knowledge of the Ancient Saurian language to
accomplish the task while Littlefoot is exploring outside The City and Wild Nest.
 
I thought I wanted to give a heads up:

The following month will be incredibly busy for me, as I am completing my undergraduate research, writing two scientific papers, presenting my results at a conference, and then completing my NSF Graduate Research Fellowship application. Because of this, I will be taking a break from TLB until mid-October.
 
Loop 3 - Part 4
[X] Speak to one of the Great Valley's residents. Must write in what to ask or talk about. Cannot be done with space suit equipped. (1 hour)
-[X] The Hoofhand Twins, who are savants in all things technological.
--[X] If Ruby agrees, ask the Twins to help translate Amber's Codices with Ruby, using their technical expertise and Ruby's knowledge of the Ancient Saurian language to
accomplish the task while Littlefoot is exploring outside The City and Wild Nest.


You ponder over the contents of the Codices. It's abundantly clear that both you and Ruby are very much out of your depth on this subject, but you know two individuals who wouldn't be. However, getting the Twins away from their workshop might be a bit difficult. Ruby is a bit wary of the idea, but she eventually concedes. Next, you remove your space suit and head back into town.

The Workshop is located near the river on the City's west end. As you approach the chimeric house seemingly made half of tubes, pipes, and other machinery, you spot the Twins conversing with the wizened rainbow face that you know to be their employer: Tinker. You try to creep into the shadows, but Tinker spots you regardless.

"Well, hello there, hatchling! Is there anything you need?"

Defeated, you crawl out into the open and wince as you see discomfort written all over the Twins' faces. Their... arrangement with you is supposed to remain secret, meaning that you'll have to be very careful with what you say.

"Oh hi, Mr..." you begin.

"Tinker. I am the purveyor of this humble establishment," Tinker says, his voice carrying a hint of sarcasm, as he waves towards the Workshop. Something about the way he speaks seems familiar. As you examine his facial markings, it all snaps into place. While he is far calmer and less overbearing, the vocal and physical resemblance to none other than Commander Nic are now obvious. Are the two related?

"Now, I'll ask you again: do you need anything?" Nic asks.

"Uh... I just wanted to talk to the Twins for a bit." you respond hesitantly. Tinker's brow furrows.

"You're going to have to give me more details. My apprentices are quite busy, you know! Especially in times like these..."

Tinker shakes his head.

"Well, you know, they've been showing us cool demonstrations at the Circle of Learning and I, uh, just... wanted to ask them about how it all works," you respond. Tinker does not seem enthused.

"I've known more than a few hatchlings just like you. Usually their curiosity only leads to a stinking heap of disappointment. Sorry to be the grumpy old fart in the room, but it is what it is."

Tinker pauses.

"I'll give you a few minutes to talk with the Twins, but you'd better not take too long. Like I said, they're very busy. Sometimes I don't even know how they manage to fill as many orders as they do, but that just shows I was smart to hire them."

"Now, I probably see you around..." he begins.

"Littlefoot. My name is Littlefoot," you respond.

"Right. Just don't let your daydreams get the better of you," he concludes before setting off to leave. You think he meant better than his awful relative, but his comments made you bristle nonetheless.

"Alright, what's it this time?" asks Bendy sardonically once Tinker is out of earshot. You tense up again, almost too afraid to tell them.

"...Well, I just met with someone who works at the Museum, and she showed me her... book collection," you begin, cringing at your attempts in lying.

"A book collection? Now just what do we have to do with that?" asks Bendy.

"Well, two of them were filled with a bunch of tech stuff that we couldn't make heads or tails of. I-I was wondering if you could give us a claw?" you ask nervously. Bendy gives you a strong stare.

"Now, I'm sure I'd just love to spend my time nosing through a library, but just what in the Traveler's name would make you think we'd do it with Tinker breathing down our necks? You heard him! We barely got any time to ourselves as it is!" she responds angrily. Somehow, you manage to produce a response.

"Look, I know it sounds like a waste of time, but we really just need a few minutes of your time. Just help us figure out what we're looking at!"

Bendy exchanges a few heated whispers with Mendy before turning back to you.

"Alright, because you've been helping us so much, we'll do this one thing. But if Tinker catches us, don't ever expect anything from us again!"

You breathe a sigh of relief. Mission accomplished. Now all that remains is to lead them back without anyone noticing. A few minutes later, you and the Twins step into Ruby's cliffside house.

"Hello, hello!" the circle runner calls out. Her greeting, however, falls on deaf ears, for the Twins are utterly consumed by the sight of the Circle Statue in the center of the room.

"Oh, is anything wr-" begins Ruby.

"That's the statue in the Museum, right?" asks Mendy.

"Well, of cours-"

"Then why is it ACTIVE?!" Mendy shouts all of a sudden.

"Well, that's a mystery Littlefoot has been very hard at work solving," responds Ruby. The Twins stare at you with gaping mouths. Then, they slowly turn their heads back to Ruby.

"I'm guessing there's a lot going on that we'd like to know about, but we REALLY don't have time for that. So, let's just get down to business," tersely replies Bendy. Ruby nonchalantly leads the still disquited Twins towards the desk, where the two Codices are lying just as you left them. The two don't even notice the crumbled form of your space suit on the ground, completely engrossed by the task ahead of them. Bendy stops before the Codices and sniffs the air.

"That's weird. These books smell... ancient. Like no other book I've ever sniffed."

She turns to Ruby.

"Just WHERE did you get these?" she shouts.

"Well, that's another very long story to tell. Perhaps I'll tell you later!" is Ruby's reply. Irritated by the circle runner's vague answers, Bendy and Mendy quickly turn their attention back towards the Codices. Bendy begins carefully paging through the first one while Mendy takes the second. The former quickly comes to a stop.

"The writing's all gibberish. But the graphs look familiar."

She takes another moment to look.

"Yeah, this looks like trigonometry. I can't make out the labels, but these are clearly referring to trig functions like sine and cosine."

"Did you really bring us all this way for a math lesson?" says Bendy after scoffing. However, when she begins progressing through the book, her humorous spirits soon fade.

"Now this looks like calculus. Differentiation and integration. Area under a curve. Stuff we engineers are supposed to know like the back of our hooves."

She continues, and you spot her squinting at the Codex in suspicion.

"Are those... differential equations?"

She shakes her heard.

"This really getting weird. There's no WAY such an old book like this would have this kind of content? I'm pretty sure a lot of the math here wasn't invented until Amber was pushing up daisies!"

Bendy is about to continue when Mendy suddenly speaks up.

"What in the-" she exclaims. You all crowd around her. She on the page with one of those strange diagrams covering a big chunk of the second Codex, tracing the regular lines on it with a hooflet.

"This is a circuit diagram," she says after a moment, in a tone of surpressed shock. "They even use the same symbols."

She points at a square with a lightning bolt inscribed. Bendy peers at it in utter befuddlement, before backing away from the table with a start.

"Okay, this is WAY too freaky! It's literally impossible for these old tomes to be outlining stuff that wasn't invented all that long ago! This... it's just..."

"Begging for an explanation," Ruby chimes in. "The truth is out there... if you are willing to seek it out."

"Now that just doesn't mean ANYTHING! We deserve some straight answers!" shouts Bendy.

"Would it help if I told you I can read the writing?" responds Ruby.

"Wait, you knew the whole time and you didn't tell us? What is WRONG with you?!" shouts Bendy.

"I thought it wasn't the right time, because the right time is now," responds Ruby.

"Oh, there you go, talking in circles like the rest of your clade..."

Bendy sighs.

"Tell you what, I think you've piqued both of our curiosities enough that we'll help you get to the bottom of this, no matter what Tinker thinks. I'm sure that he'll want to know what we've uncovered anyway. But from now on, no more surprises!"

You can't help but giggle.

"Oh gee, Bendy, I just can't wait for you and Mendy to also get cursed with knowledge!" you say.

"Now just what is that supposed to mean? Are you hiding something?" asks Bendy.

"Oh, Ruby'll tell you soon enough. But..." you begin as you walk towards your space suit.

"I... should go!"

You let out another giggle. It's probably the second time you've ever cracked a smile since you got connected to the Great Circle Contingency. Very well. The clock is ticking, and the loop is still young. You have an entire Near Beyond to explore.

Time: 2 hours/65 hours
Health: 10/10
Food: 100%
Sleep: 13 hours of wakefulness remaining
Inventory: Bridge Drone

[] Assist Ruby in searching for evidence on the origin of the Ancient Saurian artifacts. (Echoes of the Traveler)
[] Wait a while before proceeding. Kill time however you can.
-[] Write in how many hours to wait.
[] No more beating around the bush. Equip your space suit and prepare for an adventure.
[] Head to the Far Beyonder ruins buried in the Great Valley (1 hour)
-[] Attempt to climb in using the cave entrance
-[] Attempt to enter from the Mines
[] Head to the Quantum Grove and attempt to find what you've missed.
[] Enter the lift codes and head to the Astrodrome. Requires the space suit to be equipped.
[] Speak to one of the Great Valley's residents. Must write in what to ask or talk about. Cannot be done with space suit equipped. (1 hour)
-[] Your grandparents, who are ever so concerned for your well-being and full of wisdom.
-[] Pterrie, your rescuer and closest thing you have to a friend despite the age difference.
-[] The Hoofhand Twins, who are savants in all things technological.
-[] Maia and Rolph Hoofhand, who you don't know very well but are always willing to lend a hoof to those who ask.
-[] Cobalt, the Museum Curator who is always eager to answer your questions.
-[] Opal and Quartz, the Mayor and her subordinate researcher who spend their days unraveling the mysteries of the cosmos at the Observatory.
-[] Assin, the Mayor's beleaguered assistant who does most of the day-to-day work of running the City. He's protected Malin and MBV from citizen "uprisings" before. Is it something worth investigating?
[] Write-in actions or location to visit
 
[X] Assist Ruby in searching for evidence on the origin of the Ancient Saurian artifacts. (Echoes of the Traveler)

Might as well, while we're here
 
Wait, will that pull Ruby away from helping translate the codices, or are we following up on more Ancient Saurian leads while she's busy?

Because I think our best lead right now until the Codices are translated is the ruins Pterrie and the other Rangers have seen on their expeditions. Which means talking to Pterrie to either teach us how to use the airships, or to tell us about some ancient ruin locations she's seen outside the city.

[X] Speak to one of the Great Valley's residents. Must write in what to ask or talk about. Cannot be done with space suit equipped. (1 hour)
-[X] Pterrie, your rescuer and closest thing you have to a friend despite the age difference.
--[X] Ask her if she can teach you to fly an airship like she does, and if not, what she's been doing out on the Expeditions outside the City. Follow up if there's any mention of ancient ruins outside the city, try to find out where they could be.
 
[X] Speak to one of the Great Valley's residents. Must write in what to ask or talk about. Cannot be done with space suit equipped. (1 hour)
-[X] Pterrie, your rescuer and closest thing you have to a friend despite the age difference.
--[X] Ask her if she can teach you to fly an airship like she does, and if not, what she's been doing out on the Expeditions outside the City. Follow up if there's any mention of ancient ruins outside the city, try to find out where they could be.
 
Loop 3 - Part 5
[X] Speak to one of the Great Valley's residents. Must write in what to ask or talk about. Cannot be done with space suit equipped. (1 hour)
-[X] Pterrie, your rescuer and closest thing you have to a friend despite the age difference.
--[X] Ask her if she can teach you to fly an airship like she does, and if not, what she's been doing out on the Expeditions outside the City. Follow up if there's any mention of ancient ruins outside the city, try to find out where they could be.


You figure that the best way to assist Ruby and the Twins would be to gather as much additional information as you can. Of course, there aren't many potential leads you can think of - who else but Ruby, her father, and perhaps the Mayor could know about any ancient Saurians?

A memory suddenly flashes before you. When you talked to Pterrie during the first time loop, you swear she mentioned that some of her crew had seen... ruins. She assumed they were figments of the imagination, but what if the Rangers have already spotted something the Ancient Saurians left behind? No choice but to investigate.

The trip to the Airstrip is uneventful. You find yourself gazing at a field with the two airships parked. Saurians scurry around, trying to unload the hefty Creep tank strapped to the carryall's bottom. Pterrie stands guard, just as you saw her last. You can't help yourself - you bound right towards her.

"PTERRIE!" you shout, with a part of your mind unnerved by how familiar this all feels. Your actions, her initial frightened reaction, then her embrace.

"Littlefoot!" Pterrie exclaims. "Oh, it's been weeks! What a wonderful surprise to see you!"

You try to keep up pretenses, acting like nothing is wrong and the world isn't about to end and she'll be stuck doing this forever and ever and ever-

"So, uh, what have you been up to? Did you see anything interesting in the Wilds?" you ask. Pterrie sighs.

"Oh, the City's just sent us on scouting missions to a few of those Creeplands that have sprung up. I didn't figure out much about what they were looking for, but I get the feeling that there's something worrying them. I've been over those lands many times over the years, both by scout and by my own wings. A few times I even get the feeling that they're growing, but the closest one is more than a hundred klicks away! You shouldn't worry your little head about them!"

Well, that sounds like exactly the same thing you heard the first time around-

"But as for what I've seen, you can't believe the kind of things my crewmates keep talking about! Monsters worse than sharpteeth, even ruins among the Creep! Ruins! Can you believe it?"

Deduction Roll (Challenging): 6 + 3 + 4 (Deduction) - 1 (At Paw's Length) = 12
12 vs. 12 = Sucess


Initially, all her words bring you is disappointment. But there is something you notice in the way she speaks, a strange nervousness and intentional vagueness to what she says. Then, the question strikes you like a tail slap:

Is Pterrie lying to you?! Or, at the very least, intentionally withholding information? You can't even stomach the thought. Pterrie? The one who saved you from certain death, and has done nothing but look over you in the years since? How could she possibly lie to you?

Well, you know the answer. Of course she, the grown-up, could lie to a hatchling like you about grown-up worries. However, something else crosses your mind. You remember the utter terror Melly and the rest of MBV felt about the Creep. Yet, they never once have informed the City of the danger, or even explained what is so dangerous about the Creep. If the grown-ups in charge of the City have been hiding the truth about the Creep or the Ancient Saurians, is it possible that Pterrie wasn't given the choice to tell the truth? Whatever it is, you know that you'll have to find your answers somewhere else.

Your mind narrows down the possibilities. Is it possible the Rangers keep logbooks on their ships, or perhaps records in the City's archives? Surely, there must be a place where they keep all of their secrets. But that is a problem for later. You trudge back to Ruby's apartment, your mind flush with disappointment and even twinges of pain. The thought of Pterrie being part of... whatever the City is up to tears you up. You try to push these feelings down as you re-enter the apartment.

You are greeted with the sight of Bendy and Mendy, sitting silently. When they turn to look at you, their eyes are utterly dead.

"Uh, hi Bendy... Mendy..." you begin, awkwardly. "Is something wrong?"

All Bendy can manage is a croak, her typical energy completely vanished.

"Littlefoot, you realize what the stuff you showed us means, right?" she says. "The City's discoveries... we didn't invent any of them. We just borrowed them from these books."

She glances aside, sullenly.

"All this time, we thought we were creating new things. Guess they lied to us."

She shakes her head.

"Not just about this, Littlefoot. They lied about everything. Amber wasn't a visionary who showed the Saurians a new path, she just found the Codices from whatever ruin they were hiding in."

She grows silent, just like her sister. Ruby ventures a response.

"I understand that you-"

"Oh, will you shut up?" begs Bendy. "You can't understand any of this. To find out that everything we dedicated ourselves to... the idea of discovering something new, or inventing something... didn't exist in the first place."

Ruby dares not respond. Instead, she leaves the Twins to stew is silence and moves over to you. Not wanting to disturb the Twins further, you whisper the results of your conversation with Pterrie, as well as your hypothesis. Ruby nods attentively, then whispers back.

"Littlefoot, even if Pterrie and the City are hiding things from us, I think we can still figure out how to find any Ancient Saurian ruins."

She pauses.

"Let's say that this secret is so important to them they've kept it off the maps. Well, that isn't the whole story. I can still look in the City archives and try to look for any clues in the Ranger logbooks. Things like suspicious gaps suggesting erased entries, or even details that have snuck past the cover-up. If I find these, I can get Bendy and Mendy to... how do they say it? Triangulate the location of the ruins?"

You think this over.

"But how would you even get into the Archives?" you ask.

"I've gotten to read them before. Being the daughter of the City's chief historian has some benefits," she replies. You nod.

"Do... you think you can find the ruins before the loop ends?" you ask. Ruby chuckles.

"Oh, of course not! The Archives are huge! It would probably take at least a loop, if not more, to track down all the clues!"

"And then you'll probably have to... bring Bendy and Mendy here and tell them the truth all over again," you say.

"Oh, that won't be a problem. It may be hard to witness their reactions, but I'm sure this has happened in the past and was going to happen again anyway," she responds nonchalantly.

"Oh, okaaay..." you say, cringing.

"Well, you'll have plenty of time to explore the Near Beyond while I'm busy," says Ruby. "I can't wait to hear about all the things you uncover!"

"Sure, I'll... tell you..." is all you can manage. Something about Ruby's attitude makes you deeply uncomfortable, and you'd rather get it out of your face. With a loop or more to kill before Ruby's research comes to fruition, what will you do next?

Time: 2 hours/65 hours
Health: 10/10
Food: 100%
Sleep: 13 hours of wakefulness remaining
Inventory: Bridge Drone

[] Assist Ruby in searching for evidence on the origin of the Ancient Saurian artifacts. (Echoes of the Traveler)
[] Wait a while before proceeding. Kill time however you can.
-[] Write in how many hours to wait.
[] No more beating around the bush. Equip your space suit and prepare for an adventure.
[] Head to the Far Beyonder ruins buried in the Great Valley (1 hour)
-[] Attempt to climb in using the cave entrance
-[] Attempt to enter from the Mines
[] Head to the Quantum Grove and attempt to find what you've missed.
[] Enter the lift codes and head to the Astrodrome. Requires the space suit to be equipped.
[] Speak to one of the Great Valley's residents. Must write in what to ask or talk about. Cannot be done with space suit equipped. (1 hour)
-[] Your grandparents, who are ever so concerned for your well-being and full of wisdom.
-[] Pterrie, your rescuer and closest thing you have to a friend despite the age difference.
-[] The Hoofhand Twins, who are savants in all things technological.
-[] Maia and Rolph Hoofhand, who you don't know very well but are always willing to lend a hoof to those who ask.
-[] Cobalt, the Museum Curator who is always eager to answer your questions.
-[] Opal and Quartz, the Mayor and her subordinate researcher who spend their days unraveling the mysteries of the cosmos at the Observatory.
-[] Assin, the Mayor's beleaguered assistant who does most of the day-to-day work of running the City. He's protected Malin and MBV from citizen "uprisings" before. Is it something worth investigating?
[] Write-in actions or location to visit
 
Unless anyone has a better idea on how to find the Ancient Saurian ruins on Wild Nest, I think we need to suit up and get in our ship. Both Shrouded Ember and Lofted Ether are really close to us right now, so it's a good time to travel off world. Given that we need to get a Far Beyonder signal frequency in order to explore further on Shrouded/Frozen Ember, I think Lofted Ether is our best bet for progressing things at the moment.

[X] No more beating around the bush. Equip your space suit and prepare for an adventure.
-[X] Enter the lift codes and head to the Astrodrome. Requires the space suit to be equipped.
--[X] Go pick up the grappling hook and Signalscope, then launch the LCAV and fly to Lofted Ether.


(I thought of just voting "grab your gear and fly to Lofted Ether", but didn't know if that would skip the signalscope/grappling hook or have us try and get the stuff from the zoological lab.)
 
[X] No more beating around the bush. Equip your space suit and prepare for an adventure.
-[X] Enter the lift codes and head to the Astrodrome. Requires the space suit to be equipped.
--[X] Go pick up the grappling hook and Signalscope, then launch the LCAV and fly to Lofted Ether.


Glad to have you back!
 
[X] No more beating around the bush. Equip your space suit and prepare for an adventure.
-[X] Enter the lift codes and head to the Astrodrome. Requires the space suit to be equipped.
--[X] Go pick up the grappling hook and Signalscope, then launch the LCAV and fly to Lofted Ether.
 
Through The Breach
[X] No more beating around the bush. Equip your space suit and prepare for an adventure.
-[X] Enter the lift codes and head to the Astrodrome. Requires the space suit to be equipped.
--[X] Go pick up the grappling hook and Signalscope, then launch the LCAV and fly to Lofted Ether.


Your trip to your suit's hiding place passes in silence, yet you cannot still your thoughts. Every time you run your mind over the unknown civilization you've discovered, the ground seems to crumble just a little further. What you were taught by the grown-ups, by your grandparents, by your mother, on Sauriankind's past was completely wrong from the start. Ages ago, your kind had also looked up, not just wondering about their place in the stars, but reaching for them. Yet, scant little remains of the ancient Saurians, and modern Saurians have completely forgotten about them. What could possibly have transpired to erase your ancestor's accomplishments from the records? Or more accurately, erase the records themselves?

You feel the familiar sensation of your mind's churning, and you just know it will drive you crazy if you keep obsessing over it. As agonizing as it sounds, there's nothing you can do to answer the constantly-growing number of questions you have about the ancient Saurians until Ruby tracks down their ruins. Best get on with your travels.

Proceeding down the familiar path of retrieving your suit before traveling to the Astrodrome and gathering your equipment gives you plenty of time to ponder your destination. In all honestly, any excuse to not return to Shrouded Ember is one you'll happily embrace. As for your other options, you could conceivably find a Far Beyonder beacon signal at the Biohazard Laboratory or the Wandering City. Yet, there is one destination that your mind is drawn towards: Lofted Ether. You'll admit your bias right away: the unearthly moon has stolen your heart ever since you first gazed upon the photos of it in the Museum. Yet, this conviction feels more than a mere whim, despite the fact that you wouldn't know where to look for a Far Beyonder beacon on that moon. You can't quite put your claws on it, but there's something buried deep within you that is being called to Lofted Ether.

Even if it turns out to be nothing, you'll at least make another childhood dream come true.

Mercifully, there are no wandering MBV personnel at the Astrodrome, allowing you to retrieve the grappling Hook and signalscope without incident. As you approach the Starflyer, you feel a slight, yet familiar shift in gravity. The Wandering Moon is once again close to Wild Nest. Out of curiosity, you aim your signalscope at the cloudy orb, and out comes the faint yet unmistakable signal of the quantum shards. Does this mean the Wandering Moon is a shard itself, or do all quantum objects sound this way?

Discovery Log updated.

You put aside this line of reasoning for now and enter the Starflyer. You get to work, securing all your items before activating the ascent autopilot. Once again, you feel the rumble of the Starflyer's landing thrusters as you ascend off the ground, followed by main engine ignition. This time, the ride into orbit is nothing but exhilerating, and when the main engine finally cuts out, you almost regret it's over so quickly.

Not wanting to waste any time, you immediately begin plotting a course to Lofted Ether. Unfortunately, it seems the current launch window isn't quite ideal, thanks to the two hours you spent helping Ruby. With aerobraking, you'll have enough delta-v to make it to Lofted Ether and descend into its interior, but you won't have much ability to manuever using your main engine. Fortunately, you remember that the interior has powerful air currents that were used by the original MBV expeditions to explore the moon, with which you have no choice but to try your luck.

It seems that with the "efficient" trajectory CORS has plotted for you, reaching Lofted Ether will take... 20 hours?! You'll definitely need to go to bed early to wake up in time for the aerobraking! Good thing the Starflyer has a built-in alarm clock.

After selecting this course, you spend the next thirty minutes waiting to reach the right place in your orbit around Wild Nest for the escape burn. Your home moon offers its usual views of splendid ocean and verdant forests, alongside an oppressive volcanic smog. However, your eye notices a feature you did not catch in the previous loop: patches of sickly yellow terrain coating the surface. You recall the maps of Creep growth in Mission Control, laid out with dark crimson hazard shading, and a pit begins to form in your throat. Imagining the surface of Wild Nest with these patches brings to mind a Saurian wasting away from an awful disease.

Your homeworld is sick, isn't it? Even worse, all of Sauriankind's brightest minds have no idea what to do about it. Perhaps you'll be able to live out the rest of your days in the Valley without ever encountering the Creep, but someday, the Saurians will find themselves on a world overrun with it. Then what will happen? You honestly don't know. The grown-ups told you that the Creep was a beneficial plant that provided much of the Valley's energy, but even the snippets you have uncovered from MBV conjures a pit in your stomach when you think about them. Just what is it about the Creep that terrifies them so much?

You put these thoughts aside, preparing for the escape burn. Sure enough, CORS fires up the main engine and sends you zooming away from Wild Nest. You watch the diseased moon receede in the distance, then try to occupy the unexpectedly long journey to Lofted Ether in whatever way you can. The first order of business is finishing up that manual. It takes you four hours, but you finally get the job done. Once you skim past the last appendix and reach the back cover, you feel a wave of... relief? Gratitude? Pride? Wash over you as you process all you've learned. You can't say you can operate the Starflyer from memory, but its myriad systems now start to make some sense in your mind. You look over the many labels on the instrumentation and can actually guess what they mean.

It's... exhilerating, honestly. For the years spent in the City, you've lived among its countless technological marvels, yet to you they've always been indistinguishable from magic. The craft practiced by Tinker and the Twins seemed to come from an entirely different planet, but now, after studying the intricacies of operating such a complicated machine as the Starflyer, you are starting to understand how it all fits together. At the very least, you have a much better grasp on dealing with any problems that may arise in working with such technology.

Due to your successful studies of the Starflyer's manual, you have reached the Fledgling rank on your Interface skill!

The rest of your slightly shortened day is spent with far less direction. Fortunately, the sight of Firmament's drifting cloud banks and the eternal cosmic dance of the moons is mesmerizing enough to lose hours without you noticing. It is only when your sleep timer goes off that you drag yourself from the cockpit visor and tuck yourself into a sleeping harness. It takes more than a few minutes of tossing and turning before you descend unevenly into sleep.



Your body is out of order and your limbs are not your own. Once again, you are surrounded by walls on all sides, your surroundings undistinguishable. However, you feel as if you are floating, and you see a strange crimson light shining on your right side. A familiar warped voice pierces through the fog:

"Shouldn't be long before we slip through the atmosphere. Better check our trajectory, 'cause I'm pretty sure Mission Control screwed up the burn."

You feel panic start to well up in you, but the voice speaks again:

"Now don't you worry, hatchling, we'll make it down there just fine. You're flying with the best pilot there is."

Suddenly, a screeching noise blares throughout your surroundings. You scramble to find the source of the noise, but to no avail. It grows louder and deeper, until-

You are catapulted out of sleep, now aware of the alarm clock's noise. You groan, struggling to retain the fleeting images of your dream, as much as you can call it one. There were points where it felt more real than most other dreams you've experienced, but you can't understand why. You wrack your brain, trying to understand. Then, a memory comes to light:

One day, you and your mother had been passing through a vast redwood forest. The light was dimming, and the shadows grew long: another crimson-tinted afternoon on Wild Nest. You had been gazing at the bark of a nearby tree, when suddenly, you felt like you were falling out of your own body. The surroundings grew hazy, yet the bark in front of you was as clear as ever, and the sky turned an even more crimson shade. Not a moment later, you heard a twig snap. From the corner of your vision, you saw a vast shape racing towards you, and felt a jolt of fear like you had never felt before. Out of instinct, you leaped forward, only to painfully slam snout-first into the ground. When you came to, your vision was back to normal, and you saw your mother crane her long neck towards you.

"Littlefoot?! Are you hurt?"

"No, uh, I just..."

You shook your head.

"I thought something big was pouncing at me! Like a sharptooth!"

"Well, there's no sharptooth here. Perhaps the shadows were playing tricks on you?" replied your mother.

"Yeah, but... I don't know, it felt different. My sight went all blurry, and the sky turned redder," you said. After a moment of thought, you tried to provide more details.

"It's like... like I felt out of my body. Like I wasn't really there."

"How curious," your mother said as she looked at you curiously. After some time thinking, she ventured an explanation.

"I've heard a few stories about something like this, though I'm not quite certain. Very rarely, a Saurian will, for a moment, feel as if they are experiencing things that aren't actually happening... but I do not think these experiences aren't real. Some elders say that, in these moments, a Saurian is living out the memories of someone else... like them, but not the same Saurian."

"So, the sharptooth attack was something that happened to someone else, but I felt it like it happened to me?" you asked. Your mother nodded.

"Yes. You definitely are becoming quite a clever longneck, aren't you?"

Your mother gave you a loving lick on the snout, then pulled back to think further.

"Perhaps it was another hatchling longneck? One of your ancestors, even?"

"What's an ancestor?" you asked. Your mother chuckled.

You don't think the rest of the memory is relevant, but what you do recall gets you wondering. You don't remember your mother telling you about reliving another Saurian's memories in your dreams, but if it can happen while you are awake, why can't it happen when you are asleep? You narrow your eyes, thinking of the fragment's original owner.

...Didn't Parker say something about a "Project Starchild?" Then, perhaps you were remembering the hatchling who got sent up all those years ago.

A longneck such as yourself. Your suit's previous owner. Now, you find yourself relieving their journey to the hollow moon.

The sudden rumbling of the Starflyer takes you out of your thoughts. Panicking, you scramble out of your sleeping harness and bound towards the cockpit. Outside the visor, you see a sliver of rust-colored atmosphere peeking out from below. Another volley from the vessel's manuevering thrusters sends the cockpit tilting towards you, and you unceremonouisly push yourself off of the control panels before securing yourself in a safety harness.

It is not long before you see pale blue flames on the visor's rim, and feel the floor of the vessel push up towards you. You strain against the sudden return of gravity, though the aerobraking manuever is mercifully shorter than the ones you experienced in the previous loop. Once it is over, you see the Starflyer's display show a quite enlongated orbit which still enters Lofted Ether's thin atmosphere. You suppose it's good enough for landing.

You switch over to the landing autopilot. Surprisingly, the Starflyer is only picking up a single landing beacon signal eminating from the large crack in Hollow Ether's crust leading to its interior. You don't see any of the early Farsoarer landing sites at all. Perhaps MBV just didn't bother to go back and plant beacons on them, as they are more interested in what's beneath.

Shame. Part of you wanted to visit them.

(AN: There are no important locations or other discoverables on the surface on Hollow Ether)

You select the lone landing beacon and activate CORS. However, you receive a concerning message:

"WARNING: AUTOMATIC LANDING IMPOSSIBLE FOR TERMINAL SEQUENCE OF LANDING. MANUAL GUIDANCE REQUIRED."
You start feeling nervous. Parker may have taught you a few tricks, but you don't know if you'd be able to pilot the Starflyer through the breach if CORS can't. You may very well end up disintegrated into a million bits. Grimly, you note that you technically can try again forever. Plus, you can't just give up and fly home; the Starflyer is almost out of propellant!

You feel that strange compulsion reemerge in the back of your mind. For some reason, it tells you not to be afraid. Somehow, you will find your way through the crack and witness the wonders that lay within. You can't find any way to justify it, but you decide to push ahead nonetheless.

It takes two hours for the Starflyer to swing around its orbit and return to the bottom of Lofted Ether's meagre gravity well. Along the way, you angle the vehicle to get an up-close look at the moon. You are shocked how rough the surface looks - its rust-red form covered with mountain-sized dimples, cracks, and other distortions. It's strange because you'd expect the iron and nickel alloy that makes up the moon's shell to be far more rigid than even the rock that makes up the other moons, yet powerful forces have shattered the surface nonetheless. You suppose that, on a planetary scales, even metal will flow and warp.

Lofted Ether is surrounding by a very thin orange atmosphere, hard to spot unless you look for it. You know that it's primarily made of carbon dioxide - the moon isn't massive enough to hold on to much else for long. Aerobraking required you to get uncomfortably close to the moon's uneven surface, as attested not only by the Starflyer's altimeter but also by warping of your worldsight. It appears the surface has been magnetized by the interior's dynamo, and you can only hope it won't be a problem for you during your descent.

The Starflyer burns near the highest point of your orbit to put you on a near vertical trajectory towards the breach. You eye the propellant display nervously - only ten seconds of full thrust left. Once you're inside the shell, you'll have to use the landing thrusters for manuevering and find a pool of water near the base camp to refill your tank.

An hour after the burn, you find yourself approaching the now-visible crack in Lofted Ether's surface with increasing speed. All the while, you have tried your hardest not to think about the fate that may await you. It's strange, to know that Firmament is going to explode in fourty hours, yet still fearing an immediate demise.

Some moments before entry, CORS orients the Starflyer so its belly is pointed into the breach - a neccessity to survive the mother of all aerobraking manuevers. You start to feel the force of atmospheric entry before the fringes of the canyon appear on the bottom edge of the Starflyer's visor. It quickly increases to a crushing intensity that pins you to the floor, all while the edges of the visor are licked with blue flames. More concerningly, you find that, whenever you turn your head, your worldsight begins to bend in strange ways and you feel an unfortunately familiar tingling sensation in your nostrils. Somehow, you barely manage to keep an iron grip on the controls with your tentacles.

It is then that CORS disengages. You look up at the visor and see vast, unearthly walls stretch out on both sides, with your craft plunging downwards at unfathomable speeds. To your horror, you feel the craft start to slowly wobble around its center, slightly at first but then faster and faster. An image flashes through your mind: a tumble too strong, and then being torn into a thousand pieces.

You can't think, can't act. This is it. You are going to meet an early end to your loop, a greasy smear on the walls of Lofted Ether's grandest canyon. Did you really think you could be an astrosaur.

It is then when you find yourself in a body that is not your own. All around you, the walls of the place you are confined in are shaking, and you can see an incandescent glow out the window.

"We're falling fast!" you hear yourself scream.

"I said we gotta go down fast!" shouts the familiar male voice.

"I'd rather get down in one piece!" you shout back.

"Same thing, hatchling! If we don't pitch forwards, we'll lose control! We'll ride the aeroshell all the way through!" the voice shouts back. Suddenly, you are back in your body, feeling the floor sway beneath you. Before any conscious thought crosses your mind, you grip the joystick in front of you, now filled with determination.


View: https://youtu.be/c1pPGdFncO4?si=sWWnkhukZyQSFmSj&t=60

Manuever Roll (Legendary): 3 + 6 + 2 (Manuever) + 6 (A Premonition) = 17
17 vs. 14 = Success


Guided by inexplicable instinct, you tilt the joystick forward almost completely. The Starflyer pitches downwards rapidly, the force throwing back. Yet, your grip remains steady. You can now see pale flames licking the rims of the cockpit visor. Alarms start blaring in the cockpit, with the engineering display showing significant overheating at the nose of the craft. Yet, you do not falter. The craft attempts to tumble once more, but you answer that with a twist of the joystick. The Starflyer banks to the right, and soon flies steady. You can now see the empty bottom of the crevasse in front of you, glowing with a pale light.

The flames surrounding your vision are beginning to subside, and your speed is steadily decreasing. Yet, the bend of your worldsight is glowing brightly, and whenever you turn your head, it twists in an unnatural manner, disorienting you. You continue to guide the Starflyer down.

Suddenly, the entire vehicle jumps, and a creaking noise echoes through it. Even after the turbulence subsides, you are now pushed back harder than before, as the Starflyer's speed drops precipitously. There's some force pushing you to a halt, and you don't know if you can make it through-

Once again, your body is not your own. A thunderous rumble echoes throughout the space, and you hear the male voice call out:

"Pushing through the dead zone! Hold on!"

When you return, you know exactly what must be done. To overcome the pocket of trapped air, you slam the button igniting the main engine. The turbine spins up, and then you are once again pushed back as the engine roars to life. You are now falling once again at tremendous speed, and the walls of the previously vast crevasse are now closing in around you. Your sinuses start to tingle as your worldsight is now impossible to ignore. You feel yourself getting woozy and the world around you fading away. In one final, desparate act, you shut your eyes, and keep the joystick steady. The Starflyer is now rattling as hard as it ever has, and alarms are sounding across the cockpit. You ignore them, while your worldsight's twisting reaches a crescendo-

Just as quickly as it began, the turbulence disappears. You open your eyes and-

Hallelujah.

You spend a moment in mental silence, taking it all in. What lies in front of you is a sight few Saurians could fathom. An entire hollow moon stretches out across your vision, tiny clouds hovering above a rust-colored shell. At the center lies an incandescent ball of haze, casting an eerie, blue, diffuse glow across the surroundings. Occasionally, you spot miniscule bolts of lightning on its surface. Finally, between the shell and the glowing sphere are countless rust-colored islands, held aloft in chaotic orbits around the latter by an unearthly force.

It's all you could have dreamed of, to be able to witness this sight in person. You only wish you had been able to come here under more pleasant circumstances.

The spell is broken when a skyberg suddenly wanders in front of you. Panicking, you slam the joystick to your left, and feel the Starflyer bank away from the interloper. It takes a good minute for your nerves to settle. You realize that perhaps is not the time to be admiring the scenery, especially when there are so many roaming hazards.

It crosses your mind that you have absolutely no idea where you are supposed to be going. The only destination you know of is the MBV Base Camp, but such a thing would be impossible to pick out among all the skybergs in the-

Of course! The beacon! Quickly, you pull out your signalscope and set it to the MBV frequency. After some time waving it around, you pick up the unmistakable signal eminating from in front of you, slighlty to your right:


View: https://www.youtube.com/watch?v=9Kfv1WeoAvk

A banjo is quite a fitting choice of instrument for a journey into uncharted wilderness. You examine the path to your destination. It seems to lie on top of a powerful air current, made visible by what you assume to be trace ice crystals following the current's path. This must be one of the convection cells you learned about in class, transporting air between the freezing cell and the superheated core.

The Starflyer is now out of propellant, but you think you can use these currents to your benefit. You tilt the stick forward, pitching the Starflyer towards the convection cell. Eventually, you reach the updraft, which pulls the Starflyer steadily upwards. All the while, you are monitoring the beacon, gently guiding the Starflyer towards it. At times, you risk ascending above the target skyberg, but a sharp pitch downwards soon corrects this imbalance. Perhaps you are getting the hang of piloting the Starflyer after all.

After many minutes of careful gliding, you find yourself on top of the Base Camp skyberg. With the object now blocking the air current, the Starflyer begins to fall, but at a surprisingly slow rate due to the minute inverse gravity of the interior. You switch to the landing camera for the final approach. Below you is a gigantic ironbark, its crimson leaves resplendent in Hollow Ether's glow. Next to it is a reddish-tinted lake of water and a protrusion resembling a mountain in miniature, with more ironbark saplings lining the shores of the lake. There are two clearings on this skyberg: one of which is occupied by the Base Camp, and the other totally empty.

You aim for the empty clearing, extending the landing gear and firing the landing thrusters just before you are about to impact the skyberg. The burn still slows you down far faster than you anticipated, and you end up hopping upwards a bit. After this, you just allow the Starflyer to fall the rest of the way, with a short thrust at the last second. The Starflyer lands with a thud, and you are shoved downwards. Fortunately, you do not see any concerning indicator lights, meaning that nothing broke on the way down.

Sighing in relief at your first successful touchdown, you unbuckle yourself from the safety harness. In this gravity, you feel as light as a feather.

You may have accomplished the impossible, but your journey here is just beginning. What will you do now?

[] Write-in actions

Time: 25 hours/65 hours
Health: 10/10
Food: 100%
Sleep: 15 hours of wakefulness remaining
Inventory: Bridge Drone, Grappling Hook, Signalscope

 
[X] Head for the Base Camp. See what you find there
-[X] Look/Ask for information about Far Beyonder signs on Lofted Ether and otherwise places of interest.
-[X] Conveniently enough they can't send you back, even if they wanted to. No fuel :V
 
[X] Head for the Base Camp. See what you find there
-[X] Look/Ask for information about Far Beyonder signs on Lofted Ether and otherwise places of interest.
-[X] Conveniently enough they can't send you back, even if they wanted to. No fuel :V
 
[X] Head for the Base Camp. See what you find there
-[X] Look/Ask for information about Far Beyonder signs on Lofted Ether and otherwise places of interest.
-[X] Conveniently enough they can't send you back, even if they wanted to. No fuel :V
 
An update:

For the past few months, I have spent most of my spare time working on the last mechanical milestone for my personal video game project, The Final Front (also space-related), which you can check out here:

forums.sufficientvelocity.com

Announcing The Final Front - a narrative-driven alt-history Space Race management simulator Megathread

The Final Front just completed the 0.5.0 internal milestone for its demo. The main additions in this version is the implementation of the Mission tab, which is the final component of the game loop. Here, the player plans missions from available templates, selecting payloads and associated...

I'm currently the lone active coder on the project, so for the past year it was taking up a lot of the time I would normally use to write TLB. Fortunately, with the completion of this milestone, I will now be much more available for this quest. I truly apologize for how long this has taken.
 
Loop 3 - Part 7
[X] Head for the Base Camp. See what you find there
-[X] Look/Ask for information about Far Beyonder signs on Lofted Ether and otherwise places of interest.
-[X] Conveniently enough they can't send you back, even if they wanted to. No fuel :V


You shake off the buzzing in your mind, preparing to venture forth. Fortunately, the barely-there gravity is something you adjust to quickly. You open the hatch and find yourself facing a few scattered ironbark saplings growing in front of the rusty hill in front of you. After near-bounding down the ladder, you can't help but take a closer look at a sapling. It appears as a violet-colored fleshy tendril splitting at the ground, its roots leaving the surrounding mineral "topsoil" discolored by a damp... something. You guess its characteristic metal-enriched skin only appears at a later stage of development. It, quite honestly, doesn't resemble any plant you've ever seen. Then again, your teachers tell you it isn't technically a "plant" at all.

You make your way to the other clearing, taking a few moments to admire the view above. You can see countless skybergs slowly drift across the sky and around Lofted Ether's fuzzy, radiant core. It's like an entire Near Beyond in miniature; something you could watch for hours on end. Its beauty fills you, and you feel tears welling up in your eyes.

From the moment you first heard of it, visiting Lofted Ether was your deepest desire. This realm called to you from across the void, but you were unable to answer it, imprisoned by the tyranny of quadrupedalism. Now, fate has brought you here, yet you do not have the time to enjoy what it has given you. This world will perish, like the others. But not if you can help it.

Expedition 37's Base Camp appears far more unassuming than its Shrouded Ember counterpart. With ironbarks providing oxygen and a lack of toxic gases in the atmosphere, there's no need for sealed habitats. Instead, the Expedition members are housed in conventional tents. You see a few of them around the site - Saurians of different species, all wearing their space suits for warmth. Scattered around are various equipment – scientific apparatuses, climbing gear, rations, and so on. Off to the side near the hill is the Lofted Ether Access Vehicle you saw from above, shielded from the elements by a tarp.

Your attention is drawn to the center of the camp, where there is a lit campfire. A domeheaded Saurian sits by its side, his helmet lying on the ground next to him. The distinctive red stripe on his suit's left arm marks him as Expedition Commader Draco. With your target in sight, you carefully unlatch your space helmet and lift it up. A blast of freezing air hits your face, causing you to almost drop your helmet from the shock. You pant, struggling to take in enough oxygen from the thin, acrid-smelling air.

As you're trying to get acclimatized, you hear someone call out to the Commander. A few moments later, you look up to see a female digger astrosaur approach you, a look of complete shock on her face. You and her stare at each other in total silence for a painfully long period of time before you are interrupted by the sound of approaching footsteps. Commander Draco approaches, a look you can't quite determine plastered on his face.

Deduction Roll (Challenging): 2 + 6 + 4 (Deduction) – 1 (At Paw's Length) = 11
11 vs. 12 = Failure


He looks more irritated than anything. Your heart sinks as you prepare yourself for yet another lecture from a dismissive grown-up. When Draco arrives, he speaks with barely-restrained fury.

"Of all the things MBV is throwing at me…" he begins, shaking his head. He gives you a long, harsh look.

"Your name, hatchling?" he asks. When you answer, he continues on without acknowledging it.

"Name the reason MBV decided to send you without notifying me beforehand."

"MBV didn't send me, I… uh… flew up here by myself-" you begin.

"NONSENSE!" bellows Draco, giving you a jolt. A moment later, you decide to cut the argument here and order your Bridge Drone to decloak. When it appears, the expression on Draco's face twists into open terror. He stands there, frozen in place, for a painfully long period of time, not uttering a word. You decide to help him further.

"This is the Bridge Drone from the Museum. One day, it woke up and connected to my brain, letting me use Far Beyonder technology! I had to steal the LCAV and fly here because we're stuck in an endless time loop and the world's going to end in about a day and a half! I'm the only one who remembers them! I need to be here so I can save the world!" you blurt out. Draco remains utterly silent for a few moments more.

"Hatchling… I want you to listen very carefully," he begins, his voice dripping with tension. "I don't know what this device has done to you or what you think you're doing. I want you to refill the LCAV and then fly back to Wild Nest-"

"But-" you try to begin.

"-no buts! I don't even think you realize just how far you've crossed the line of basic sanity, let alone respecting your elders! You'll be lucky if they don't exile you!" shouts Draco. You remain silent, panic and shame welling up through you. You can't even bring yourself to go against him, knowing everything that came out of his mouth is true. Seeing your hesitation, Draco continues.

"If you knew what this place is really like, you'd leave without a second thought. It's a miracle that you made it here without crashing into a skyberg or the Breach's walls."

That last part lingers, as he ponders just how you could have known how to push through the inversion layer. However, he puts the question aside. Another thought comes to him.

"You're even wearing the old hatchling's suit. The one that almost died here, and…"

He shakes his head.

"-well, there's no point lingering on it. My job's to prevent an accident like that from happening again, whether or not you like it!"

The mention of Project Starchild makes you break out of the mental vice grip Draco's words had on you.

"Wait, you know who the Project Starchild hatchling was?" you ask.

"Of course I don't. That's been sealed away and buried in a dark corner of MBV's Archives until the end of time. Mission Control won't talk about it no matter how much we try, but it's honestly not my problem," responds Draco.

You pause, trying to think of any way you could convince Draco to let you stay. This may prove difficult.

[] Write-in actions

Time: 25 hours/65 hours
Health: 10/10
Food: 100%
Sleep: 15 hours of wakefulness remaining
Inventory: Bridge Drone, Grappling Hook, Signalscope

 
FYI I discovered I have a folate deficiency as well as some other genes that adversely effect my focus. I'll be taking supplements to improve my focus and give me more ability to juggle all of my projects. Thank you for the patience.
 
[X] This clearly wasn't going to be an effective expedition with a start like this. Oh well. You should talk with Draco and the others in the camp as much as they'll let you. Hopefully learn more to make convincing them easier next time. Hopefully
-[X] Unless he miraculously changes his mind about your presence here, leave once the LCAV is refueled. Not to Wild Nest of course. Just stay around Lofted Ether for the rest of the cycle. Maybe see if there's anything interesting you can make out from up there, but mostly just take in finally getting close to it. Even if your trip to the surface was shorter than you'd have liked
 
[X] This clearly wasn't going to be an effective expedition with a start like this. Oh well. You should talk with Draco and the others in the camp as much as they'll let you. Hopefully learn more to make convincing them easier next time. Hopefully
-[X] Unless he miraculously changes his mind about your presence here, leave once the LCAV is refueled. Not to Wild Nest of course. Just stay around Lofted Ether for the rest of the cycle. Maybe see if there's anything interesting you can make out from up there, but mostly just take in finally getting close to it. Even if your trip to the surface was shorter than you'd have liked
 
[X] This clearly wasn't going to be an effective expedition with a start like this. Oh well. You should talk with Draco and the others in the camp as much as they'll let you. Hopefully learn more to make convincing them easier next time. Hopefully
-[X] Unless he miraculously changes his mind about your presence here, leave once the LCAV is refueled. Not to Wild Nest of course. Just stay around Lofted Ether for the rest of the cycle. Maybe see if there's anything interesting you can make out from up there, but mostly just take in finally getting close to it. Even if your trip to the surface was shorter than you'd have liked


We're learning a good bit about what resources and people are available in certain locations.
 
[X] This clearly wasn't going to be an effective expedition with a start like this. Oh well. You should talk with Draco and the others in the camp as much as they'll let you. Hopefully learn more to make convincing them easier next time. Hopefully
-[X] Unless he miraculously changes his mind about your presence here, leave once the LCAV is refueled. Not to Wild Nest of course. Just stay around Lofted Ether for the rest of the cycle. Maybe see if there's anything interesting you can make out from up there, but mostly just take in finally getting close to it. Even if your trip to the surface was shorter than you'd have liked
 
Loop 3 - Part 8
[X] This clearly wasn't going to be an effective expedition with a start like this. Oh well. You should talk with Draco and the others in the camp as much as they'll let you. Hopefully learn more to make convincing them easier next time. Hopefully
-[X] Unless he miraculously changes his mind about your presence here, leave once the LCAV is refueled. Not to Wild Nest of course. Just stay around Lofted Ether for the rest of the cycle. Maybe see if there's anything interesting you can make out from up there, but mostly just take in finally getting close to it. Even if your trip to the surface was shorter than you'd have liked


The seconds drag on into minutes as you desparately try to scrounge your brain for anything, anything you could say to change Draco's mind. Yet... there is nothing. Draco's points are irrefutable, and you must concede defeat. With heavy heart, you respond to Draco.

"I'll... try to leave as soon as I can."

Draco's face barely budges.

"Good. Now start refueling!"

You were hoping you would get a bit of time to explore the camp. Looks like that's getting thrown down the drain. You return to the Starflyer with your tail drooping. Fetching the refilling hose and moving it to the nearby lake doesn't take too long. As you're about to drop it in the rust-tinged water, a distant tremor snaps you out of your funk. You dart your head around but see no other skybergs in close proximity or any other possible source of the noise. You slowly return your attention to the hose when-

"It's just the-"

You gasp and twist your head around. A female digger astrosaur is standing behind you, "Osa" embroidered on her suit's name tag. Your first instinct is to crawl away from her, but something about her feels... reassuring? Even so, it takes you a few moments to cool down. Osa stands there, a faint smile on her beak.

"Uh, h-hi?" you answer.

"Hello to you too, Littlefoot." she responds.

"H-how do you know my name? Did Draco send you?" you ask.

"Oh, if Draco caught me out here, he'd give me a good lecturing! I just overhead him talking about the 'unthinkable nightmare' he has to deal with."

"Unthinkable nightmare?" you scoff. "He doesn't know the half of it!"

Osa nods grimly.

"I can't imagine what would drive a hatchling to risk their life in their Mysterious Beyond."

"I could tell you all about it, if you're interested," you reply.

"Maybe later. I just wanted to see you for myself."

You frown, but press on.

"So, uh, what was that noise a minute ago. It sounded like two skybergs crashing into each other!"

"A bit like that."

Osa points towards the hazy mass obscuring the White Hole.

"That's what MBV calls the 'Photosphere.' It's made of countless grains of dust orbiting the White Hole, hiding it from sight. 'course, all those particles rubbing together creates a bunch of static charge, just waiting to discharge. That's what happens if a rogue piece of debris hits it," she says, sounding out "BOOM".

"So, I guess there's no way you're getting a craft through it," you reply.

"Yeah. Though it's not all bad, it also gives us the magnetic field we use to navigate. I'm sure you've noticed," she says. You nod.

Discovery Log updated.

"So, what do you do here? As an astrosaur, I mean?" you venture awkwardly.

"Oh, I'm just a mechanic. I maintain all the Expedition equipment, like our gliders. I've never done it myself, but I heard it's magical, flying on air currents."

You've always dreamed of soaring through Lofted Ether on a glider. Perhaps you might just get your wish in a future loop. It's hard turning your attention back to the task at hand.

"Hey, it's been nice talking to you, but I'm pretty sure that Draco will blow a gasket if I don't finish filling up the Starflyer..." you say. Osa nods.

"Well, I'll leave you to it. Who knows, if that 'time loop' thing Draco mentioned exists, we just might meet again," she says before departing. At the very least, you know there's an astrosaur here on your side.

By the time you're done filling up the tank, the waterline of the lake has receeded slightly. You wonder if the engine will even work with all the junk in the water you just pumped into the Starflyer. Then again, you might not need the main engine to work after all. With a few last painful glances at the Ironbark, you enter the Starflyer and prepare for takeoff. Soon afterwards, you manually set the landing thrusters to 10% power and take off.

Fortunately, you leave the Base Camp at a time when there are few skybergs "beneath" you. To reach Lofted Ether's inner "surface," you only have to cut the power and fall to the surface. Normally, it would take a few hours given the weak gravity and the distance, but you try to practice catching air currents to speed your fall. Fortunately, the ice crystals suspended in the atmosphere mark out such currents pretty easily. As you drift down, the wrinkled inner surface of Lofted Ether grows larger. You can make out vast mountain ranges near the Breach, uplifted by titantic stresses in the moon's shell and often covered by glaciers.

The mountains eventually grow larger, and you aim for a large ice flat to touch down. Near the inner surface, the gravity is weak enough that you don't even need to fire your thrusters to land safely. With a thump, the Starflyer's landing legs contact the ice. With no more piloting left, you take a moment to observe the scenery. You are in a vast field of ice, surrounded by rusty mountains hewn from iron and nickel - skybergs without flight. Here's a good a place as any to observe the workings of Lofted Ether in peace.

You set out onto the ice flow, your suit providing much-needed insulation from the subzero temperatures. Above you, countless skybergs twirl around the Photosphere in their mesmering dance. As you sit there, you feel the hours bleed away, your quiet contemplation only interrupted by the occasional meal or by a distant flash of lighting on the Photosphere. Eventually, you return to the Starflyer with eyes drooping from sleepiness and shutter the viewport. That night gives you peaceful dreams, and you spend another day in silence. When the end comes, you are given a few extra seconds of protection. The shell warps, then quickly buckles, gouts of incandescent plasma bursting forth from the cracks to cleanse everything inside in the blink of an eye-
 
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