Volume 1: Chapter 7 - Sumeri
Accept Ophelia's Help: 12 votes
Go loud and fast: 12 votes
Not sure if I need a disclaimer, but things get a little violent here.
Go loud and fast: 12 votes
Not sure if I need a disclaimer, but things get a little violent here.
You stand watch on a nearby building, observing the police cordon around the place where the cultists with the hacker have their base of operations in. The moment you agreed to grant a favor for Ophelia's help, the temple wasted no time in getting the operation started. Your companion gave a surprisingly… enigmatic smile before reentering the space where she can disrupt the cultist's technician further.
Gone is the beanie, casual jacket, and pants. You've donned the outfit you only take out for occasions like these which has been modified and changed over the years. A dark green hood and mask adorns your face, the cloth mask covering a specialized mask made to filter out dangerous substances from being breathed in. Black and brownish leathery material covers your upper and lower body as a cross between old leather armor and more modern protective clothing. Specialized gloves for your archery and quality boots finish your ensemble. Most of your equipment has been specially made for durability and can take much more force than one might assume.
Turning your attention away from your appearance, you run through everything about the operation in your head again. While you don't have the greatest understanding of modern law enforcement, you know enough that Sumeri doesn't have what one might consider to be traditional police force or tactical units. Avista has the most developed system of course, with a standardization unmatched by most anywhere else along with more funding. However, that mostly lies in the fact that Avista primarily relies on this force for their enforcement of the law and investigation of crimes.
Tarshish, Zhonghua, and other nations in central and eastern Kiengir have their own regular police force of course, but they also usually have unique specialized units that they rely upon for more dangerous or complex operations. They aren't exactly separate or apart from the overall law enforcement organization, but they certainly are given more initiative and independence from the various governments in how to conduct themselves.
In Sumeri, things are… different. The lack of standardization and sufficient support from the central government means that each region handles their enforcement of the law differently but usually less effectively no matter their methods. To make up for this, local groups in each area that traditionally have handled various threats are called on or even simply given the responsibility of various duties that the police are supposed to handle. You suspect that the temples in other nations definitely would have had more limited authority in handling a raid like this, and that other police forces have more people capable of dealing with magic and cultists.
With the prevalence of demonic cultists in Sumeri and the strong historical presence of the Light and other religions in the nation, it's no surprise then that the temples in various cities are heavily involved in cracking down on them. Only in Tarshish and Sumeri could this happen, and the Light's role in Tarshish has largely shifted to be more ceremonial and diplomatic. You believe this is why you were even granted an audience, as the Light's prominence here both makes your name more recognizable and your experiences during the Crusades and with Ismael valued.
This is why instead of a heavily kitted up police tactical unit efficiently organizing a raid on a potentially dangerous location, Amin along with a sizable group of martially-inclined clerics are the ones standing not too far away from the building. The paladin's mixture of traditional and modern armor is a strange but nonetheless imposing sight. The clerics too had a mixture of helmets with face shields, body armor, and the temple's various vestments draped over it in certain places.
Fatoumata is nowhere to be seen, but she's no doubt with the command organizing everything before finding an opportune moment to enter the fray herself. The police, while taking minimal participation in the raid itself, lends an official air to the whole thing and has a perimeter keeping bystanders out. Bystanders that seem to be growing more and more in number as the people gathered to watch the unusual sight.
The temple investigation members in charge of monitoring and sensing demonic taint and influence have confirmed that despite the subtle nature of its concealment, they did manage to find evidence of cultists here. The police have given a warning for the cultists to come out peacefully and had one of their officers almost shot dead if it weren't for the barrier protecting him. Amin and his squad have finished gearing up and are currently moving to breach the door.
It's time.
DC 12:
Operation Roll: 3d6: 2+1+5=8. (8+4(Amin's Great Martial)+2(Organized Unit)+1(Cultists in slight disarray)-2(Prior Preparations and Knowledge) = 15
Operation Roll: 3d6: 2+1+5=8. (8+4(Amin's Great Martial)+2(Organized Unit)+1(Cultists in slight disarray)-2(Prior Preparations and Knowledge) = 15
Unlike past paladins you've known, Amin simply walks up to the door unarmed and after some hand motions to his squad, leans forward before slamming into the door shoulder first with his full weight behind it and rushes straight in without stopping. Almost immediately you hear an explosion rock the entrance way, but the protections of a paladin ensure that it mostly serves as a distraction as rapid lancer fire soon followed the attack. You hear cries of pain as Amin no doubt supplies sufficient force with his authorized fists to those inside, and as the clerics storm in after him and fan out, you sense that the cultists in the front will be swiftly overwhelmed.
However, you soon begin to focus on your own role in this. While Amin and the clerics will likely be fine by the end, it's up to you to hit the upper floors and make sure they don't pull off or organize anything major up there. If the hacker is present upstairs, you'll be responsible for apprehending them and preserving the data in their room. Taking a deep breath, you draw an arrow and begin to take aim.
Archery hasn't completely disappeared from practical usage, and you vaguely know that there are some marksmen with modified bows and crossbows that carry specialized trick arrows. While you wouldn't trade your enchanted bow and quiver for anything, the quiver's infinite supply of arrows only applies to the arrows already inside. You believe it might be possible for a skilled enchanter to find some way to change that somehow, but what little time you've been able to dedicate to find someone both trustworthy and capable of such a thing has turned up nothing.
Thankfully, the selection from the quiver is still quite diverse, and you have your ways of making up for it.
DC 12:
Personal Operation Roll: 3d6: 4+3+2=9. (9+5(Phenomenal Martial)+2(Master Marksman)+1(Cultists in slight disarray)-3(Cult is aware and prepared for you) = 14)
Personal Operation Roll: 3d6: 4+3+2=9. (9+5(Phenomenal Martial)+2(Master Marksman)+1(Cultists in slight disarray)-3(Cult is aware and prepared for you) = 14)
You clear your mind of other thoughts as you focus on enhancing the arrow and running through the familiar calculations with the trajectory and other mechanics involved with the spell. Instead of narrowing your vision to a point as you release an arrow meant to pierce, you concentrate heavily on the connection between yourself and the arrow.
The moment everything clicks together, the arrow soars through the air and slams high up on the wall of the building. It remains connected to the long trail of energy that followed the projectile currently sticking to the structure. Moments later, you're flying through the air tethered to the line from the arrow and shatter the glass window you crash into. Disconnecting yourself from the arrow and rolling forward, you immediately draw another arrow and scan your surroundings.
You are greeted by five surprised cultists making their way downstairs. A heartbeat passes, and then you move. With you already prepared for most contingencies, you instinctively prepare and loose an arrow that ricochets between four of them. Following that, you leap towards the last person before she can even process the four thudding impacts loudly echoing in the hallway. The cultist's strangled cry is cut off as your knee slams into her helmet and cracks its face protection apart.
In barely more than a second you're already running past them, leaving a body almost flipped over and the lingering misty haze of the enhanced ricochet arrow above four unconscious bodies. You were given permission to kill if you needed to, but doing it like this is both faster and leaves people alive to interrogate later. Busting open doors as you navigate the hallways of the upper floor, you speed up your pace as you start coming to the conclusion that nothing is up here.
Sending an arrow that explodes out of your bow to bowl over what looks like a cultist attempting to organize everything and the people around him in a wave of force, you step over his body and make your way to the staircase leading down to link up with Amin. As you reach the center of the room with the staircase however, you're suddenly showered by a mixture of kinetic bullets and energy blasts from all sides. You immediately pivot and slide to one side as you examine the situation, but a few projectiles impact against your armor and shielding with a few uncomfortable thuds resonating across your body.
Multiple assailants all decked out in tactical gear are spaced apart so that you can't target more than two at the same time. They're positioned to both cover as much area as possible, hit you from multiple directions with overlapping lines of fire, and to not shoot each other as well. This is a squad designed to suppress combatants such as yourself.
You've found that such squads are never foolproof.
Rolling across the floor and behind some furniture, you aim upwards at the ceiling and after some quick estimations of their location shoot another ricochet arrow. It bounces from the ceiling and you manage to hear two thudding impacts amidst the chaos. Just before they rain hell on the flimsy cover you have, you suddenly burst out and begin running forward almost before they could react.
You quickly take in the locations of the rest of the squad, loosing another two arrows in the process. One impacts a cultist and immediately knocks them out, but the other cult soldier manages to duck with a shout just in time to avoid it slamming into him. Making it in close range to one member, you dash in and circle behind him before kicking him forward into the others. They show their discipline by holding fire, but it gives you another opportunity to shoot an arrow that bounces between three of them.
Seeing only two more, you nock an arrow to finish them off. Perhaps it's the cacophony of the lancer fire rattling your senses or you forgetting that suppression units are usually there to keep you in place for something else that leaves you unable to sense the incoming collision, but your rare lapse in attention causes you to get sent flying in the air by a hulking figure from behind. You crash into a wall before you can properly process what just occurred.
Sloppy, you berate yourself as you quickly scramble out of the hole in the wall you just formed. You manage to hold on to your bow and nothing is broken fortunately with your body, but the impact has left you reeling slightly as you take in your new opponents. A large hulking gnoll slightly taller than you snarls in your direction as he walks forward, strange glowing purple veins running through his oversized body. Behind him, someone in dark robes mutters something as runic circles and glyphs begin to form in her hands.
"I'll kill you and sacrifice the last elf to the true lords of the realms," the gnoll promises. "My name will resound across all domains!"
You hum and take on an disinterested air while regaining your bearings, "I believe I've heard a variant of that a thousand times over. It usually never ends well for the speakers."
He lets out an unearthly howl that almost makes you take a step back before leaping towards you with frightening speed for one so large. Muttering a quick prayer, you aim an arrow at him as you dash to the side, the piercing light striking his shoulder. Grunting at the impact, he pivots and swings his arm in a wide arc. You duck under and nock three arrows on the bowstring before sending them straight into his head. He roars this time as one strikes his right eye out and another gets stuck in his left cheek, but manages to slam both his arms on the floor at you.
You crouch lower and then leap out just before his arms hit the ground and tear it apart. Quickly turning, you spot the caster preparing a spell that you then interrupt by sending another light arrow that goes through her entire arm. She screams but manages to send a stream of roiling energy which you have to meet with another arrow instead of finishing her off. The arrow and spell collide with a painful screech that drowns out all other sounds in the room, the two energies fighting against each other before quickly dissipating.
As you land back on the floor without missing a step, you immediately move into a back flip to avoid the grab attempt by the gnoll before sending a shock arrow at his neck. Landing once more, you feel the build-up of malignant demonic energy irritating your senses and decide enough is enough. Nocking three shock arrows, you aim one at her side, leg, and near her neck and send her convulsing on the ground.
Prepping another arrow without sparing her a second glance, you catch the gnoll glance at the fallen caster with a furious expression before directing his anger towards you. He's already leaping to you without a word as you prepare your final shot of the fight. Right as he's about to reach his hands toward you and tear you apart, you finish sharpening the arrow into a razor's edge and send the piercing projectile with a loud shink from your bow at his torso.
His face doesn't seem to react as his body is bisected into two halves, his lower half falling forward on the ground while his upper half slams into yours through inertia. He screams in agony and shock a heartbeat after, his arms holding you tightly to him and forcing you to endure his screech. Just as you're about to tear him off from you, you jolt as you feel teeth digging into your shoulder and drawing blood.
Scowling, you drop your bow momentarily and immediately pry the cultist scum from your body with both your hands. Hissing in pain from ripping his mouth away from you, you take a step forward and send him crashing into the opposite wall almost as fast as he did you. From the few glimpses you got of him, you know that the gnoll is not as finished as he seems as the fell enhancements running through his body aid in his recovery. Running past the blood and lower body, you jump forward and send your knee crashing into his head, further driving him into the wall.
Gripping him by the shoulders, you spin around and without remorse send him head first into the floor hard enough to form cracks on the surface. With the blood loss, repeated head trauma, and sheer agony and loss of functions from losing half his body, he finally stops moving. From the rise and fall of his chest however, you know he's still alive. Taking in deep breaths, you hear footsteps coming from the stairs as you start moving towards your bow.
Amin bursts into the room, but lowers his hands when he spots you standing alone. Around him, a few clerics enter after him and spread out, but stop short at seeing the devastation in the room. One cleric tilts and bends over a bit at the sight of the severed gnoll as if they're about to heave. The paladin spares a glance at everything before dismissing it and focusing his attention on you.
"We heard a lot of noise up here," he begins casually, but there's an authoritative tone beneath it. "Let's discuss what happened, shall we?"
The both of you touch base on what occurred on each other's respective floor, both still tense after the raid but managing to stay professional. He's pensive as you describe the two enhanced cultists that caught you off guard before thanking you for taking care of them. They might've killed many more before they could be dealt with. You frown as he describes the lack of any hacker or their setup and prepare to go investigate yourself.
"Are you certain you don't need any medical attention for that bite?" He asks a little skeptically.
You glance at it, the bloodied clothing and stains covering the fact that it has completely healed already before responding with, "I should be fine, thank you. It's best that you all focus on restraining the cultists here. I think at least two have already managed to get away."
Shaking his head, he doesn't press the point and moves to order his squad around. Amin is a little hard to read, but you don't think he bears any ill intentions. The casual air he tries to affect and the intensity with which he actually regards everything makes you curious though. You wonder what his oaths are.
Police and clerics both are swarming the area on the first floor when you reach it. Some of them pause at the sight of you with blood staining your clothes, but you've taken off your hood to make it easier for them to identify you. Letting the gazes slide off you with practiced ease, you start moving around the floor and looking for anything off.
DC: 12
Insight Roll: 3d6: 2+4+5 = 11 (11+6(Extraordinary Insight) = 17)
Insight Roll: 3d6: 2+4+5 = 11 (11+6(Extraordinary Insight) = 17)
You pause as you stop at the middle of a carpeted floor, eying the out of place furnishing before realizing where the hacker probably is. After struggling to move everything out of the way, you're rewarded when you spot a well-concealed but still visible hatch door. A few minutes later a squad is assembled near it that includes yourself, Amin, and Fatoumata.
"Well done in spotting this, as well as handling the forces upstairs," the miu says. "We began to suspect they were hiding underground, but it might've taken a little too long to find them."
You nod, "Let's get started then."
Amin steps forward and easily pries open the door. A ladder stretches down into the space, and you follow after the paladin as he swiftly begins to climb down it. Walking down the small hallway and past the entrance to the room attached to it, you resist the urge to cover your nose at the musty stench of somewhere that hasn't been cleaned up in ages.
You spot a scruffy looking miu frantically trying to overcome what's attacking his system. Clothes and old boxes of food litter the small room, and the only furniture besides his computer setup is a couch, mini-fridge, and small table. Another door slightly ajar leads to what you assume is a bathroom.
"Damn it damn it damn it what the fuck is going on?" You hear him muttering.
As you and the others step closer, he spins around and looks at the crowd assembled with a frantic expression, "Shit! Not one fucking step more!"
He pulls out some device with a button and holds it up in the air, "I don't know who the fuck you all hired, but I don't give a shit. If you don't let me go, I'll blow us all straight into Hell."
Despite the brave face he's pulling, you can tell that he's scared out of his mind with how his whole body is trembling. Before Fatoumata can shoot his hand off, Amin can talk him down, or you can figure out some way to resolve this situation without risking everything, you spot something silently rippling behind him.
An explosion of cubes, lines, and colors erupts from the central monitor behind him and sends him flying towards you all. Amin quickly moves to apprehend him, but you only have eyes for your companion cheering with her arms raised high up in the air.
"Only I can blow people up!" Ophelia crows as she flies over and looms over the hacker. "You put up a good fight, but you're no match for the queen of explosions!"
You sigh as the tension leaves your body almost as fast it came, "Hello again, Ophy. Did you have fun?"
She looks toward you and flits over, "Ehh, it was alright, but things got a little weird after a while in there. If this guy was at all capable of doing stuff within the actual space himself, I think it might've been a little hard. Not too hard though! I can handle anything. What about you? You look like you got chewed on by a gnoll!"
"Ophy, you can't say things like that," you scold.
"Ahem," Fatoumata interrupts, looking less than amused. "While I thank you and your companion for your handling of the situation, we shouldn't linger here too long. If you wouldn't mind returning so that we can start debriefing everyone on what occurred soon…?"
You nod, "Of course. Ophy, will you be going back up or returning to the Currents?"
Ophelia looks at you with a scrunched up expression, "I'll be heading back, it stinks and tastes so bad here! All stale and moldy… anyways, remember to pay me back!"
You nod as she phases away, her material form shifting back into the indistinct shape of energy before disappearing. Heading back up, you take the time to collect yourself and plan your next move.
You'll be going to a commission Amina shared with you tomorrow. Do you...
Pick one:
[] Go with someone: Having either Amin, Fatoumata, or another combatant with you can help you out if things get out of hand. However, the cults must have been spooked by tonight's operation. They might be suspicious of new additions that look oddly familiar and could start something before you figure out anything important.
[] Go alone: This is largely a scouting mission to see if this is part of something bigger or shadier. Going alone will reduce the risk of any suspicions being raised, especially with you and Amina having already registered before tonight's raid occurred. If things get dangerous however, you're unsure how capable Amina is exactly and if you can protect her and any other innocents caught up in this.
AN:
This one took me longer than I thought it would. I had some difficulty conceptualizing it and sort of made things a bit more vague than I wanted. I hope you guys liked the action though. It's fun coming up with different ways Deirdre just outright cheats against regular opponents with her various abilities and how she fights. Let's see how long she can keep it up.
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