- Pronouns
- She/Her
Yessir., I think I still need an initiative roll for Nori; she has declared a jump down with a roll of 7.
Initiative: 20
Yessir., I think I still need an initiative roll for Nori; she has declared a jump down with a roll of 7.
Yes.
Ok! The ayes have it.
Challenge: get yourself over to the other side. Since the rope is there on the far side, let's make it Athletics / Reflexes to drop safely (if you already dropped, don't worry about this roll.)
Focus: get your bag to the other side. Athletics / Agility will work, so will Rope / Agility, I'm prepared to accommodate other rolls as well if you can give good reasons for them.
Strike: answer the question asked. Lore / Intelligence. Shadowlands or Law apply.
This look all right to everyone?
Sounds cool to me. Rumina already rolled a 14 to drop (here OOC - The Importance Of Rice | Page 81 ) so I need an Ath/Agl (4k3) roll and...wait. Team MVP Woobie Scorpion hit her with a "Think more better buff", don't need to forget that when I do my Lore: Law/Int roll.
Edit: 5 + 26 +8 = 39 for getting her bag over, I think she succeeded.
Edit the second: That's a 3k0 to Int rolls for the next hour, so 6k2. Thanks MVP Woobie Scorpion!
Keeping the 7 and 9 for a 16 on the Lore check.
That's definitely a success on the getting the bag over, and you'll get an extra 1k1 on Lore for doing it so quickly (and thus having extra time.)
In that case (throws extra die for 7k3) I'll keep the 5 too, 21 on Lore. Can I write the getting over part IC as Rumina jumping off with her bag in her arms and sticking the landing?
I don't really want to give up on the really good athletics rolls I had...
But that aside, I'll throw my terrible dice to see if Takara gets it across safely--unless I get a bonus because of our plan.
K, rolling to get the bags over.
Edit: 11. Not sure if that's enough.
Spending VKid for skill rank. Leaves me with two.Pretty much every roll will be 'enough'. Realistically this is a task that you can do with enough time, success just dictates how fast you do it - with an 11, you are correct that it isn't very. Go ahead and roll Lore.
Spending VKid for skill rank. Leaves me with two.
Edit: how good is 17?
Ok. 4k2, 4k2, 5k2.
Man, this change killed my dice pools.
Jump down!
Ok. 4k2, 4k2, 5k2.
Man, this change killed my dice pools.
Jump down!
If you want, I'll allow Strength for some of the rolls, you'd just have to give it a good writeup.