Clan Status as up the year 1138 in the Shattered Empire after the five year break since events of Mirror, Mirror.
General Events: During the last days of the winter court it is announced that Champion Hida Kisada has died. His daughter Hida O-Ushi officially becomes Champion of the Crab. Her first official act is to arrange a marriage between herself and a very surprised Shinjo Yasamura, the son of Unicorn Champion Shinjo Yokatsu. Following the funeral of her father and her wedding, the court is thrown into further disorder from several announcements: First, that the Clans officially and publicly recognize the implications of the possessed Emperor, and that as the dark one his edicts held no force of authority. The exile of the Akodo Family of the Lion and the Destruction of the Scorpion family are ended and they are restored to their previous positions. A large number of Crab-Scorpion marriages are announced and the Scorpion are bound into a defensive pact with the Crab for a period of one generation. Many hostages are exchanged. A similar arrangement happens between the Unicorn-Scorpion, although the Unicorn gain control of Ryoko Owari, an issue that will cause problems in the future.
The Second announcement is even more of a concern. O-Ushi bluntly informs the surviving Crane Delegates, led by Daidoji Iruko, her intention to seize all of Earthquake Fish Bay and the fertile land south of Asahina. She also informs him that if she has to take it by force her armies may not stop there. The Crane leave immediately. The Crab winter court is declared over. The Crab invade almost before the crane delegate reaches his territories, this action having been apparently prepared for some time. Caught between the Matsu and the full might of the crab, the southern crane holdings fold quickly, losing almost half of their land. A desperate defense outside the Daidoji Castle succeeds in stopping the crab advance, and a shadowlands attack forces the crab to withdraw to the lands around Asahina. Several heroes were made in the war, most notably the Bearer of Chukendomo, Daidoji Iruko. She led a party of warriors and ashiguru in a successful ambush of the crab general the invasion, Killing Hida Tsuru in single combat while the town burned around them. She is now the Heir apparent to the Childless Daidoji Uji. Unfortunately, pressed to the south as they are, they are unable to prevent the Mastu army, commanded by the "Butcher" Matsu Gohei, from taken Kyuden Kakita by storm and razing it and the surrounding town to the ground. Compounding matters, a few days before the Lion assault the Emerald Champion Kakita Toshimoko was slain in a duel with the Ronin Dairya, although the Ronin was slain as well.
The Lion declare their honor has been satisfied for the Kakita fermenting rebellion in their provinces and return home (Thanks JOE!), leaving the northern Crane lands devastated. The Crane are unable to retake the land south of Asahina, but the crab are also unable to push further north. Famine spreads as so much of the most productive farmland in the empire is laid to waste. After five years of constant fighting, an armistice is signed. With the cranes enraged over the loss of territory and the functional destruction of the Asahina, it is unknown how long this lull in the fighting will last.
Imperial Authority wanes throughout this period. With the death of the Emerald Champion, any semblance of Imperial Order dies with him. Increasingly, tales reach you of Emerald Magistrates being killed by bandits, leaving the service and returning to their clans, or even in a few cases, executed by daimyo for interference. The Imperial legions were largely shattered on the 2
nd day of thunder, and never truly rebuilt themselves. Clan samurai leave the legions as their terms expire, and few new replacements are found. What remains is made mainly up from Suppun forces, and honorable Ronin. Clans stop paying taxes to the imperial court, and imperial authority only reaches Otosan Uchi and the Hub villages. The Miya are forced to cease the imperial gift, as funds run out. The Otomo have ended their long civil war, as following the unexpected death of the prior Daimyo, Otomo Banu has risen to lead the family. He claims relation to the fallen Hantei line, and demands the clans recognize him has the legitimate emperor. Only the Crane respond, but offer alliance, not fealty. Time will tell weather Banu has the ability to bring the clans under his influence.
THE CRAB: The great bear of the Crab, Hida Kisada, has finally succumbed to his injuries from the day of thunder. Having spent the last years of his life dictating to his scribes the plan of action he believes the crab must take to survive in a fractured Rokugan. Following his design, O-Ushi invades the crane and absorbs the Sparrow and Falcon clans, who become families inside the crab. Their attempt to subjugate the fox were briefly successful, but the Fox Daimyo Kitsune Ryosai led a successful revolt by using the clan's spirit allies and joining the growing Mantis Clan. This action strained relations between the crab and the mantis, but a costly naval battle between the two and this action drawing the Mantis unto the side of the crane in the war kept the crab from pursuing the matter. At the start of the year 1138, the crab have the weakened scorpion as allies, and enemies in the Crane and mantis, and poor relations with all other clans. Their navy is rebuilding from losses sustained in the last year, and a twenty goblin winter has been declared (more to replenish manpower than due to the shadowlands being active).They are self-sufficient for the first time in its history, and while weak politically, are one of the strongest clans at the moment.
THE CRANE: The crane clan now scarcely resembles itself from as little as a decade ago. Spending the majority of the last five year in war with both the Lion and the Crab, they have lost close to a third of their southern territory. The ancestral home of the Kakita was captured by the Matsu, who razed the castle and the dojo before withdrawing. The ancestral home of the Asahina was similarly captured by the Crab and was left in ruins, its town abandoned and largely destroyed. The Asahina were largely wiped out, with less than thirty surviving the war. Most of those that did survive have abandoned the traditional pacifism of their family. Many of them have, in fact, requested tutelage under the phoenix in the hopes of learning the war magic's that may enable them to retake their lands. The crane have always been one of the most populous of clans, although they have traditionally trained a far higher percentage of their samurai for the courts or as artisans, this tradition is beginning to change. Modern cranes are far more warlike than in the past with many abandoning peaceful pursuits and joining the Daidoji or Kakita schools, and the Champion Doji Kuwanan and Daidoji Daimyo Daidoji Uji are undoubtedly planning some way to retake its southern holdings. The young Kakita Kaiten now leads that family and is invested in rebuilding Kyuden Kakita. The Crane are strongly allied to the Phoenix and Mantis, Friendly with the Dragon and Unicorn, Neutral to the Scorpion, and Hostile to Crab and Lion. They still have many favors they may call on, but the lack of power in the courts is beginning to wear on them.
DRAGON: To the surrounding clans, nothing of import has happened to the Clan of Togashi, but the Dragon struggle internally as its ancient duties unravel. Togashi Hoshi, son of the Kami himself, shows little interest in ruling his clan directly…or at all. In his absence the Mirumoto lead the clan abroad, and more and more wonder why they stay in the mountains as the rest of Rokugan burns. The Family has extended its protection to the City of the Rich Frog after a Bandit army nearly sacked the city, but the move has drawn both the Lion and the Unicorn into the area to contest the action. The Mirumoto did not originally intend to annex the city, but with the other two clans looking on with greedy eyes, they may not have a choice should the Kaeru plead for protection. Rumors in the last year claim that Hoshi was nearly killed by an assassin or assassins, and Togashi's Daisho stolen in the confusion. The Tattooed monks refuse to comment, although they are seen in the empire more and more commonly, always searching for something, or more commonly, a lost brother. They report to the Legendary Togashi MItsu, and his subordinate Togashi Wayen. The clan is mostly recovered from the 2
nd day of thunder, and several of its commanders are agitating for the Dragon to leave the Mountain in force. The dragon are Neutral to everyone, although relations with the Lion and Unicorn are beginning to unravel over the City of the Rich Frog.
LION: The Lion have done well these last five years, with the Matsu family successfully waging a blood feud with the hated Kakita and setting their famed dueling academy to the torch. Notable heroes from that conflict are Matsu Seijuro (Himself Trained by the Kakita), and general Matsu Gohei. This, of course, does not end the bad blood between those two families. That hatred was begun at the dawn of the empire and only the complete destruction of one or the other can resolve it. Despite the victory over the Crane internal divisions, once unthinkable, are starting to break the traditional lion solidarity. Not all were happy to see the Akodo return to power, and the first major act of the new Akodo Daimyo to raise a heimen to the head of a vassal family and fold a small army of Ronin into it incensed no few Matsu. While swords have not been drawn over this, it seems to herald a new era of strife between the two leading families of the Lion. Champion Ikoma Tsunari is an open supporter of the new Akodo Daimyo Kentaro, noting that Toku was long a companion of Tutori and perhaps feeling a kinship with the new lion over their shared teacher. The Matsu and the Hero Kitsu Motso chafe under Tsunerai's leadership, and many whisper that perhaps another should lead. At the start of the year, the Lion's military is stronger than all the other clans, although the Crab and Unicorn closely follow them. They have no allies, and are hostile to the Scorpion, Unicorn, Dragon, and Crane, and are unfriendly to all the others.
MANTIS: Ten years ago the Mantis were a prominent minor clan known mainly for its mercenary tendencies and master of naval warfare. Now, it is a Great clan swiftly rising in power. The Yoritomo family has exponentially increased its strength by both freely offering Ronin the chance to join, and by absorbing several Minor clans; The Wasp, The Centipede, and the Tortoise. Refugees from the Sparrow who could not continence fealty to the crab, and the Fox, who lead a revolt against the same, further strengthened the Mantis. Yoritomo's political situation is still precarious, however. Many of the new members bring unsavory pasts or have caused incidents between the other clans. Offering the Fox protection compelled the Mantis into direct conflict with the Crab, and the scattered holdings of the mantis made truly unifying the disparate plans impossible in so short a time. The Mantis still function as an alliance of Families, and each family has brought its own politics with them. Yoritomo can only count on the absolute loyalty of the Tsuruchi family and their distant holdings from the Mantis Isles complicate matters. Being drawn into the war with the Crab cemented what was a cold alliance with the Crane, who made full use of Mantis involvement. Doji Chomei, the former Crane ambassador to Yoritomo's Alliance, now holds the Distinction of serving two masters, as Doji Kuwanan has ordered him to swear fealty to Yoritomo to facilitate the Cooperation between the two clans. His twin oaths have not yet affected his duties, and with the current close relationship the Mantis and the Crane enjoy, it may not ever. The mantis fleet is swiftly recovering from the damage of the last years, but the cease-fire with the crab has allowed the Mantis to look into another, perhaps more troubling issue. Strange Ships of unknown design have been sighted in the open seas and along the Crab-Crane coasts. Swifter then the Mantis vessels, Yoritomo has not yet been able to force a battle with the strangers. At the start of the year, the Mantis are roughly equal in strength to the Phoenix and Crane, and are strongly allied to the Scorpion and Crane, hostile to the Crab and Phoenix (Who still look down on the upjumped "minor clan") and neutral to all others.
PHEONIX: The Phoenix position is tenuous, easily the weakest clan in terms of military might, and the policy of freely inducting Ronin Shugenja has diluted the once overwhelming superiority of the Phoenix magical capability. The Lion openly argued that in its weakened state, perhaps the Phoenix should be reduced to Minor status, and more capable clans granted stewardship of their empty provinces. Only two positions have been filled on the Elemental Council, the post of Master of Earth, held by the shockingly young Isawa Teuruko, and post of Master of Fire, held by Isawa Hoichui. The Shiba Firmly guide the clan for the first time since the time of the Kami, and they have chosen to rebuild. They only emerged in force in the last years of the Crab-Crane war, to provide Humanitarian Aid to the lands of the Crane. The clan is also changing due to the influx of its newest members, becoming far less conservative then in the past. Many of these newcomers do not share the traditional pacifism of the Phoenix, but to date Champion Shiba Tsukune has kept them firmly under control. As they progress in their education, they may become a problem. Already several incidents have occurred between the Dragon, Lion, and Mantis. The Inquisitors report an explosion in cult activity in recent years as well, and it seems that several bloodspeakers have used the opportunity to infiltrate the Clan of Shiba. At the start the Phoenix are the weakest clan, behind even the Mantis. They have no enemies, yet, but only are strongly allied to the Crane.
SCORPION: The reestablishment of the Scorpion Clan was bittersweet. The Recognition of the other clans that they had acted in the interst of the empire did little to mitigate the crippling loss of manpower and damage to scorpion territory. The greatest city of the scorpion, Ryoko Owari, is now a Unicorn holding, the Crab have taken the Shrine of Osano-Wo, and the mountainous Yogo Provence's are infested by a large Undead army lead by Tsukuro and including the Undead Berserker Hida Amoro, and a large network of bandits lead by the Former Akodo Kano hinders the rebuilding of the clan of secrets. Many scorpion had spent the last decade cursing Bayushi Yojiro for disloyalty or even attempting to kill him, the revelation that he had been protecting the sword Itsuwari raised the opinion many held of him. The Clan is led by Bayushi Aramoro, brother to the revered Bayushi Shoju. His son Aramasu serves the lord of the Mantis as a ward and hostage, and the mantis look to be a major allies of the scorpion for many years. Many more scorpion survived than anybody realized, and the clan is stronger than the Crane, Mantis, and Phoenix, and many were revealed to have been governing their lands through proxies anyway, disruption from them reasserting themselves is kept to a minimum. The Alliance with the crab was instrumental in securing the resources and talent necessary to rebuilt its ruined fortresses. Aramoro has kept his clan out of the recent wars while attempting to rebuild, but the lack of a central government is retarding the re-establishment of scorpion political power, and the Lion flatly refuse to receive scorpion emissaries. Were it not for the recent wars the Lion have been in, it is likely that Matsu would have invaded already. Even more concerning is growing unrest throughout the peasant population, agitated by a cabal of monks called the "Pure Land" sect. At the start of the year, the scorpion are stronger than the Phoenix, crane, and Mantis. They are hostile to the lion, and friendly to all others, although the relationship with the unicorn are strained over Ryoko Owari. They have defensive agreements with the Unicorn, Crane, Crab, and Mantis, but those alliances to not obligate those allies to intervene in internal matters, such as bandits, peasant revolt, and undead. The majority of Scorpion attention is internal for the moment.
UNICORN: The Unicorn may be in the best position of all the clans at the start of 1138. They survived the clan war more or less intact, and suffered comparatively few casualties on the 2
nd day of thunder. Yokatsu has also kept his clan out of the recent wars and gained new territory in former scorpion land. Their lands are secure, their people happy, and their armies strong. This does not mean all is well with the clan of Shinjo. The Dragon have seemingly claimed the valuable City of the Rich Frog, an area arguably within the dominion of the Unicorn, the Lion have also claimed the area, and skirmishes have broken out in the area. During the feud between the Iuchi and the Ikoma it was revealed the Shuten Doji of Fear had been unleashed. Only the heroic actions of a band of peacemakers and magistrates, led by Miya Yumi, and the sacrifice of two Emerald Legions kept disaster at bay. The consequences were only known later, warped from surviving the event, Iuchi Shaihai, the daughter of the family daimyo, murdered her father and fled justice. She has since become a Maho-Tsukai of fearful ability, and a large part of the clan's magistrates are committed to hunting her down. Given the chaos in the rest of Rokugan, Yokatsu has been heard to wonder whether it would be better for a strong man to take the empty throne, as this future inter-clan warfare angers the compassionate clan. At the start the Unicorn nearly match the Lion in military might, and lack the many enemies of the lion. They are unfriendly to the lion and dragon, and friendly to all others.
PARTY
Joe: Ide Sezeru (Ise Zumi/Ide Diplomat)
Jace: Tonbo Zencho (Tonbo Shugenjo 4) 203 (Disadvantage: Spirits hate him, Can't Lie, Dark secret and forbidding knowledge Polvara) Dependant child and both haunted by dead wife.
Dave: Yoritomo Dabu (Yoritomo Bushi 3) 186 (Disadvantage: Ikoma Tsunari, Matsu Shindoku, Kaui Takakano. Greedy, Gambler, Insensitive)
Daves Wife: Kakita Emiko 175 (Doji Courtier/Daidoji Spymaster Rank 3) (Disadvantage: Obligation: Daidoji Uji), Read Lips, Hates Crab. Jealously (Chris's wife, Bayushi Susumi) Contrary
Chris; Bayushi Takahiko (Crab Bushi 3) 185 (Disadvantage: Brash, Lost love (brother), Alcoholic) True love (wife, and karmic tie) Tactician
Nate: Togashi Daigotsu (Kaze-Do Tattooed Monk 4) 200 (Disadvantages: Evil Eye, Gets bored, Dark Fate, Lechery, Compulsive duelist, infamous (Right bastard in duels and causing them) Can see and talk to Kami.
2nd arc start: Call of Storms
Points to keep in mind:
- Yoritomo invites Ide Sezeru, Bayushi Takahiko, and Tonbo Zencho due to his prior dealings with them. In his letter he requests their presence at Kyuden Gusai to discuss the "Imminent threats to Rokugan".
- Yoritomo Dabu and his new wife Kakita Emiko are already present at Yoritomo's Court. Dabu has some information but Yoritomo is allowing him to assume the purpose of the meeting.
- Togashi Daigotsu is part of the Dragon hunt for Kokujin. Togashi Mitsu and Togashi Wayen have information that while he is somewhere in the scorpion provinces, he went to the Mantis Isles first. Another monk was sent to check that lead, and her letters indicated she had had a breakthrough. Days later a letter from Yoritomo Annek'ago (Yoritomo's Karo) regretfully informs them her body had been found, skinned, on the beach near Kyuden Gusai. Togashi Daigotsu has been sent to recover her belongings and question how she died. This also includes an invitation to attend a Summit held by Yoritomo with members of several other clans.
- Attendance: Daidoji Iruko attends for the Crane, the Crab and Lion declined to send a representative, Takahiko's wife attends for the Scorpion, Shinjo Hanari attends for the Unicorn, Isawa Goro (apprentice to the master of fire) attends for the Phoenix, Mirumoto Kojiro attends for the Dragon, all the Mantis Daimyo have been compelled to attend. Retinues are kept to a max of 4 total. Finally, the "Emperor of Rokugan", Hantei the 40th(Otomo Banu), has sent Seppun Toshiken, Miya Yumi, and Otomo Youme (Daimyo's of their families, each posseses 3 yojimbo) in response to Yoritomo's request and to demand (again) the fealty of the attending clans. The relative secrecy is something that all but the Mantis in attendance comment on, and they refuse to elaborate.
- Lastly, the reason for the Mantis Champion is twofold. There is a great threat to Rokugan, and divided it may not stand against it. The Mantis fleets have encountered a fleet of gaijen design. Yoritomo believes this only the opening stages, scouting landing sights, and gathering information. He wonders if there are traitors helping the gaijin, as one could not walk in the empire unnoticed. Confrontation has revealed the Gaijen ships are superior to anything in the Empire at present. The Empire must be reborn, reformed, or conquered. Otomo Youme interrupts "But Rokugan has an emperor, simply give your fealty to Hantei the 40th and help bring the other wayward champions back in line and Rokugan can be reborn and truly begin the long recovery it so badly needs." Yoritomo replies, "That is not why I invited you imperials here. I invited you here because Otosan Uchi is probably the first place they will attempt to capture. Even a Capital with NO real influence is symbolicly important. We cannot allow an invader to land there". "Then it is vital the clans return to their intended duties, is it not? Otosan Uchi is the Capital of Rokugan still, regardless of if the clans wish it to be so. And I can easily predict that your emperor would be doubly thankful to those clans who joined earliest and reward them appropriately. Perhaps even grant new purpose to those that have before now been…unrecognized." This statement is accompanied by a meaningful look at the Son of Storms. The other delegates begin murmuring to each other, clearly considering the feasibility of what the Otomo Implies.
- If necessary to seal her bid at dominance, Youme mentions, "One last thing, Because of the death of Kakita Toshimoko, the Emperor is has decided to hold a New Test of the Emerald Champion, and due to the troubles still plaguing the empire since the 2nd day of thunder, the Test of the Jade champion. Of course, only representatives from…loyal…subjects would be allowed to attend or compete. The wayward lion and crab are, of course, also being notified on this development." This bring another round of unpleasant murmurs, while the Otomo looks on triumphantly.
Murder information: Togashi Teuroku was here for months. She spent much of her time among the Heimen in the area. She claimed she was here to gain perspective on the Mantis.
(*Peasants and eta know of her, she ignored social lines and commonly helped in lower work and blessings*). After a few months she disappeared. It was assumed she had moved on, until one of the eta who work at the Furnaces recognized a token of hers on the body of a murder victim. She had been skinned alive, while restrained and possibly drugged. Her belongs were missing, and her residence emptied. This all happened two and a half months ago, just before the armistice was signed. The skinning madman had been active for the last half year, but she was the last victim.
(*Monks in the area remember the little togashi monk, fondly and are unaware she was even dead. They assumed she moved on with her hunt. She was often see in the company of her budoka Din. The monks are less happy about Din. After she disappeared he felt abandoned, and became violent. He was arrested several times for violence. He may be in confinement now actually.*) Din is indeed in jail, awaiting his sentencing (Conscription upon a mantis warship). He believes his master left him. That's what her monk friend Mutsuma told him. When Din told Mutsuma she wouldn't do that he gave him his tonfa and kicked him through a wall. Mutsuma was a darkly tanned man with Ise Zumi tattoos, although he told Din he was No Ise Zumi. (Description of Mutsuma is very close to Kokujin, lore roll will recall Togashi Mutsuma IS the man who became Kokujin). Din remembers some of the Other Monks with Mutsuma had scorpion accents and seemed higher rank then regular monks. All took direction from Mutsuma. One of them mentioned how he couldn't wait to return to Shutai, to "properly educate the masses now that their masters have returned.
Otomo Youme, Otomo Daimyo
Air 3 Awarness 4 Earth 2 Willpower 4, Water 2, Fire 3 intellegence 4 Void 5
Rank: Otomo Courtier 4
Skills: Calligraphy 3, Courtier (Gossip, Manipulation) 5, Defense 2, Etiquette (Courtesy) 3, Horsemanship 3, Intimidation (Control) 4, Investigation 3, Lore: Heraldry 3, Lore: History 4, Sincerity (Deceit) 3, Temptation 3
Advantages: Social position, Benten's Blessing, Wealth, Allies
Disadvantages: Overconfident, Cruel, Dark Fate
Notable NPC's at this time, Chosen due to possibility of coming into (or remaining in) contact with the Party.
HIDA O-USHI, CRAB CLAN CHAMPION
AIR: 4 EARTH: 5 FIRE: 5 WATER: 4 STRENGTH: 6 VOID: 5
Honor: 4.3 Status: 8.0 Glory: 8.0
School/Rank: Hida Bushi 5
Skills: Lore (Shadowlands) 6, Lore (Crab Clan) 5, Athletics 5, Battle (Mass Combat, Skirmish) 4, Defense 5, Hunting 3, Iaijutsu 4, Jiujutsu 4, Heavy Weapons (Dai-Tsuchi) 6, Kenjutsu 4, Intimidation 6.
Advantages: Blood of Osano-Wo, Crab Hands, Great Destiny, Inheritance (Chikara and the Sword of the Hantei), Social Position (Clan Champion), Strength of the Earth.
Disadvantages: Brash, Failure of Bushido (Courtesy), Bad Reputation (Bully) Overconfident
HIDA ROHITEKI, ADVISER TO THE CRAB CHAMPION
AIR: 3 EARTH: 5 FIRE: 4 WATER; 3 VOID: 3
Honor: 3.5 Status: 6.2 Glory: 6
School/Rank: Kuni 4
Skills: Calligraphy (Crab cipher) 2, Defense 4, Lore: Shadowlands 5 Lore: theology 3, Spell craft 5, kenjutsu 2, Athletics (running) 3, Stealth (ambush) 4, Investigation (notice) 2, Etiquette 3, Heavy weapons 4, Lore: Maho 4
Advantages: Great Destiny, Forbidden Knowledge: Maho, Allies (most party members)
Disadvantages: Sworn Enemy (Daidoji Iruko)
DOJI KUWANAN
Earth: 5 Water: 6 Fire: 4 Agility: 5 Air: 3 Reflexes: 5 Void: 4
School/Rank: Daidoji Bodyguard 5, Hida Bushi 1, Lion Bushi 1
Glory: 8.7 Status: 8.4 Honor: 7.6
Advantages: Clear Thinker, Different School: Lion Bushi, Multiple Schools: Crane & Crab, Kakita Blade (Omeka)
Disadvantages: Driven, Lost Love (Isawa Nosuriko), Sworn Enemy (Matsu Hiroru)
Skills: Armorer 4, Athletics 4, Battle 8 (Mass Combat), Courtier 5, Defense 7, Etiquette 5, Horsemanship 4, Iaijutsu 5, Jiujutsu 4, Kenjutsu 7, Kyujutsu 4, Lore (Crab Clan) 3, Lore (Lion Clan) 5, Lore (Shadowlands) 2, Oratory 2, Shintao 3, Sincerity 3, Subojutsu 4, Weaponsmith 3, Yarijutsu 4
Kata: One Leg Stance, Striking as Water, Striking as Fire
DAIDOJI UJI
Earth: 5 Water: 4 Strength: 5 Fire: 3 Agility: 5 Air: 6 Void: 4
School/Rank: Daidoji Bodyguard 5, Daidoji Harrier 1
Dojo: Mountain's Shadow Dojo
Glory: 7.6 Status: 7.9 Honor: 4.2
Advantages: Ancestor (Daidoji Yurei), Multiple Schools, Quick Healer, Way of the Land
Disadvantages: Fascination (Gaijin)
Skills: Archery 4, Appraisal 3, Battle 8, Commerce 4, Defense 6, Etiquette 2, Explosives 2, Hunting 2, Iaijutsu 4, Kenjutsu 6, Lore (Gaijin Culture) 2, Lore (Gaijin Warfare) 4, "Sai-bore" Technique (gaijin weapon) 2, Shintao 3
DAIDOJI IRUKO, BEARER OF CHUKANDOMO
AIR: 3 REFLEXES 4 EARTH: 4 FIRE: 4 WATER: 4 VOID: 4
Honor: 6.5 Status: 5.0 Glory: 7.2
School/Rank: Daidoji Iron Warrior 3
Skills: Animal Handling (Falcons) 3, Athletics 2, Battle 5, Commerce 1, Defense 5, Etiquette 2, Hunting (Falconry) 3, Iaijutsu 5, Investigation (Notice) 5, Kenjutsu (Katana) 6, Kyujutsu 5, Sincerity 3, Spears 4, Lore: Shadowlands 2, Lore: Maho: 1, Sailing 2
Advantages: Great Destiny, Social Position (Heir to Daidoji Family Daimyo), Strength of the Earth, Crafty, Daredevil, Heart of Vengeance (Matsu, Crab), Way of the Land (Daidoji provinces), Allies (Most party members)
Disadvantages: Benten's Curse, Disturbing Countenance
AKODO KENTARO, AKODO FAMILY DAIMYO (Formerly Nate's Char)
AIR: 3 EARTH: 3 FIRE: 4 WATER: 3 VOID: 3
Honor: 9.7 Status: 7.0 Glory: 8.6
School/Rank: Akodo 3/ Emerald Magistrate 1 (replaces Akodo Rank 4)
Skills: Battle 5 (Mass Combat) , Defense 3, Kenjutsu 5 (Katana), Kyujutsu 2, Lore: history 2, Sincerity: 2, Etiquette 3, Investigation 3, Athletics 2, Horsemanship 1, Hunting 3, Iaijutsu 3, Jujutsu 3, Intimidation 1, Stealth 2, Courtier 3, Lore: Law 3, Lore: Bushido 2, Calligraphy 1, Craft: Woodworking 1, Perform: Oratory 1, Lore: Shadowlands 1, Lore: Maho 1
Advantages: Strength of the Earth, Virtuous, Sacred Weapon, Allies (Ikoma Ushima, Kitsu Motso, Dragon clan, Crab Clan)
Disadvantages: Lechery, Driven (Restore the Akodo to prior power), Bad Reputation (Heiman Lover)
TOKU, AKODO VASSAL FAMILY DAIMYO
AIR: 3 REFLEXES 4 EARTH: 3 FIRE: 4 WATER: 3 STREGTH 4 VOID: 4 WILLPOWER: 4
Honor: 5.2 Status: 6.0 Glory: 6.1
School/Rank: Toku Bushi 4
Skills: Athletics 3, Animal Handling 3, Artisan: Poetry 1, Battle 4 (Mass Combat), Craft: Farming 2, Defense 4, Etiquette 2, Horsemanship 2, Hunting 4, Investigation (Search) 3, Iaijutsu 3, Kenjutsu (Katana) 5, Kyujutsu 2, Lore: History 2, Lore: Bushido 5, Lore: Theology 2, Spears (Yari) 3
Advantages: Great Destiny, Social Position (Vassal Family Daimyo, Luck (9), Allies (Akodo Kentaro, Ikoma Tsunarai)
Disadvantages: Bad Reputation (Former Heimin), Idealistic
YORITOMO, SON OF STORMS, MANTIS CLAN CHAMPION
AIR: 3 EARTH: 5 FIRE: 4 WATER: 4 VOID: 4 REFLEXES: 4 AGILITY: 5 STRENGTH: 6
Honor: 5.0 Status: 8.3 Glory: 9.5
School/Rank: Yoritomo Bushi 5,
Skills: Athletics 5, Battle (Mass Battle) 6, Commerce 4, Defense 6, Etiquette 1, Jiujutsu 5, Intimidation (Bullying) 7, Investigation 3, Kenjutsu 5, Knives (Kama) 9, Lore: History 2, Lore: Theology 4, Sailing 7 Kata: Son of Storms
Advantages: Great Destiny, Quick, Strength of the Earth
Disadvantages: Bad Reputation (Mercenary), Brash, Insensitive
KITSUNE RYOSEI, LADY OF THE FOX
AIR: 3 EARTH: 4 FIRE: 3 WATER: 3 VOID: 3 AWARENESS: 5 INTELLIGENCE: 4 PERCEPTION: 4
Honor: 6.4 Status: 6.6 Glory: 4.2
School/Rank: Kitsune Shugenja 3
Skills: Animal Handling 2, Athletics 3, Calligraphy 2, Courtier 2, Defense 3, Hunting (Survival, Tracking) 4, Lore: Theology 4, Medicine (Herbalism) 4, Meditation 2, Polearms 4, Spears 2, Spell craft 3
Advantages: Friend of the Brotherhood, Inari's Blessing, Paragon of Courage, Crafty
Disadvantages: Dark Fate, Driven (destroy the Walking Horror of Fu Leng), Bitter Betrothal (Yoritomo Hogasha)
BAYUSHI ARAMORO, CHAMPION OF THE SCORPION
AIR: 4 EARTH: 4 FIRE: 4 WATER: 3 VOID: 5 REFLEXES: 6 STAMINA: 5 AGILITY: 5 STRENGHT: 4
Honor: 3.8 Status: 8.0 Glory: 5.3 Shadowtaint: 1.3
School/Rank: Shosuro Infiltrator 4/Bayushi Saboteur 3
Skills: Acting 3, Athletics 6, Chain Weapons 5, Courtier 3, Defense 6, Iaijutsu (Assessment, Focus) 5, Investigation 4, Intimidation 5, Jiujutsu 6, Kenjutsu (Ninja-to) 6, Knives 5, Lore: Heraldry 4, Lore: Scorpion Clan 3, Lore: Underworld 4, Medicine 3, Meditation 3, Ninjutsu 7, Poison 6, Sincerity 3, Sleight of Hand 5, Stealth (Sneaking) 9, Temptation 2
Advantages: Shadowbrand (1), Crafty, Social Position (Clan Champion), Quick
Disadvantages: Lost Love (Kachiko)
BAYUSHI TANGEN
Earth: 3 Water: 5 Fire: 4 Air: 4 Void: 3
School/Rank: Bayushi Bushi 3, Bitter Lies Swordsman
Glory: 3.6 Status: 4.2 Honor: 2.1
Advantages: Luck (9 Points), Daredevil
Disadvantages: Brash, Gullible
Skills: Acting 2, Archery 4, Athletics 4, Battle 3, Defense 3, Iaijutsu 4, Kenjutsu 6, Poison 3, Sincerity 4, Shintao 3, Sincerity 2, Stealth 3
BAYUSHI YOJIRO, "THE HONEST SCORPION"
AIR: 5 EARTH: 3 FIRE: 3 WATER: 3 VOID: 4 AGILITY: 4
Honor: 6.5 Status: 5.5 Glory: 7.0
School/Rank: Bayushi Courtier 5
Skills: Calligraphy (Cipher) 3, Courtier (Rhetoric) 4, Defense 4, Etiquette (Conversation, Courtesy) 7, Games: Go 3, Games: Shogi 5, Iaijutsu (Focus) 4, Investigation 6, Kenjutsu (Katana, Wakizashi) 5, Lore: Heraldry 5, Lore: Law 6, Sincerity (Honesty) 7, Tea Ceremony 3
Advantages: Allies (many, especially Lion), Blackmail (many), Voice, Clear Mind
Disadvantages: Bad Reputation: Junshin, Soft-Hearted, Unlucky (1 Rank)
OTOMO BANU, IMPERIAL CLAIMATE
AIR: 2 EARTH: 2 FIRE: 2 WATER: 2 VOID: 3 AWARNESS: 4 WILLPOWER 5 INTELLEGENCE: 4 PERCEPTION: 4
Honor: 3.6 Status: 6.0 Glory: 4.2
School/Rank: Otomo Courtier 4
Skills: Calligraphy 3, Courtier (Gossip, Manipulation) 7, Defense 2, Etiquette (Courtesy) 5, Horsemanship 3, Intimidation (Control) 6, Investigation 3, Lore: Heraldry 3, Lore: History 4, Lore: Theater 4, Sincerity (Deceit) 5, Temptation 3
Advantages: Allies (many), Social Position (claimant to the Throne), Wary, Precise Memory, Higher Purpose (Become Emperor)
Disadvantages: Cruel, Driven (to become Emperor)
KOKUJIN
Earth: 4 Water: 4 Fire: 4 Air: 2 Reflexes: 6 Void: 6
School/Rank: Togashi Ise Zumi 3
Glory: -6.3 Status: 0 Honor: 0.4
Advantages: Combat Reflexes, Daredevil, Great Destiny, Hands of Stone, Kaze-do
Disadvantages: Ascetic, Bad Reputation, Dark Fate, Enlightened Madness (6), Fascination (Fu Leng's Name), Insensitive
Skills: Astrology 3, Kaze-do 8, Lore (Shadowlands) 5, Meditation 6, Nazodo 3, Shintao 3, Stealth 5, Tattooing 6, Theology 2, Torture 5, Sincerity 6
Shadowlands Powers: Child of Darkness, Blood Domination, Book of Souls
Taint Symptoms: Darkened skin and tattoos. Kokujin is also prone to outbursts of maniacal laughter and shouting, but it is unknown if this is the fault of his taint or his natural madness.
Tattoos: Chameleon, Cloud, Crescent Moon, Spider, WhiteMask
Kiho: Ai Uchi, Cleansing Spirit, Self/No Selfzd4
TATTOOED MINIONS
Earth 3, Water 3, Fire 3, Air 2 Reflexes 4, Void 4
School/Rank: As before, Plus Ise zumi 1 (Variety of Tattoos)
Advantages: Hands of Stone, Combat Reflexes, Daredevil
Disadvantae: Enlightened Madness, Brash, Overconfident,
CONTROLLED
SkillsL Jiujutsu 4, stealth 3, Shintao 3, Theology 3, Torture 3, Sincerity 2
Kiho: Variety of Kiho
New Techniques:
Seijuro's Way (renamed Kenburo's Way) bushi]
Technique Rank: 4 Replaces: Any bushi at Rank 4 Requirements: Intimidation 5, Iaijutsu 5. Must be a student of Matsu Seijuro (the golden Crane).
Technique: The Butchers Gaze
During an iaijutsu duel, before Assessment rolls are made, you may spend a Void Point to take a Free Action and make a Contested Intimidation/Willpower roll against your opponent. (This is considered a Fear effect for the purpose of abilities and mechanics that resist Fear.) If you win the Contested Roll, your opponent's dice do not explode on his Assessment and Focus rolls for this duel.