Alright, so I've been thinking about our little operation against the Wolves next turn to open up the way for the Cassini Fleet, and here are a few things I've realized.
We don't really need resources gained from raiding their outposts
Their Fleet is going to be consolidated around Ceres due to fear of an impending attack, given the nature of the asteroid belt, this means they're pulling tons of ships away from their mines and various resource collection sites
We need population
If we steal lots of resources, the Wolves are obligated to chase after us to get them back
The Awoken will jump at the chance to hit the Wolves if they expose themselves
The Wolves use slave/serf labor in their mines
My idea: we target all their vulnerable mining operations, liberate their workforces, and outright destroy them and any stockpiles we find. Two fleets- 1 DD, 2 FFs, 1 TT each slash and burn their way across the belt freeing and offering refuge to any workforce they find. After filling up the transports, the two fleets form up with the non-stealth CL and the Golden-Age warship we repaired and bait out some Wolveships while running a delaying action for the transports filled with the liberated Fallen. The Stealth Cruiser launches some lightning shipyard raids while this is all happening. Depending on the force that's sent after the distraction, the S-CL can lead it's captured warships to hit them in the rear or head off to Capricorn station without giving battle. Given the small size of all our warships along with all the firepower Photon Cannons give us, we can either outgun anything that catches us, or outrun anything capable of outgunning us.
We cripple the Wolves production, forcing them to go on the offensive to raid for new supplies, and they with only one neighbor with the kind of resources they need to sustain themselves- The Awoken. They can't afford to send a battlegroup capable of destroying us without risking an attack from the Awoken, and they should still have enough of a fleet to feel attacking the Awoken is a viable military option, putting up a good fight for the Awoken and depleting the two powers we're worried about in the region. All while stealing tech, population, and hulls from our enemies. It's definitely a high risk- high reward plan, but if it works, and by all rights it should, we'll have ensure the Wolves nor the Awoken have nowhere near the force projection needed to smash us at Uranus.
Edit: Hell, if we sell it as a preemptive defensive strike on the Wolves with the goal of liberating slaves and oppressed Fallen, we could maybe even get the Cassini to commit their two heavy cruisers to the operation.
We cripple the Wolves production, forcing them to go on the offensive to raid for new supplies, and they with only one neighbor with the kind of resources they need to sustain themselves- The Awoken. They can't afford to send a battlegroup capable of destroying us without risking an attack from the Awoken, and they should still have enough of a fleet to feel attacking the Awoken is a viable military option, putting up a good fight for the Awoken and depleting the two powers we're worried about in the region. All while stealing tech, population, and hulls from our enemies. It's definitely a high risk- high reward plan, but if it works, and by all rights it should, we'll have ensure the Wolves nor the Awoken have nowhere near the force projection needed to smash us at Uranus.
I think you are underestimating the sheer power of both the Wolves and the Awoken. I am fairly certain that just before the canonical War of the Reef the Wolves could deploy an army numbered in the high hundreds of thousands or low millions (presumably not counting slaves or working Dregs), and the Awoken were able to half that force with a superweapon that was absurdly easy to deploy. And then they beat the still hundreds of thousands of Wolves in a conventional war.
I don't think we can hurt them enough in a single raid to make it impossible for them to destroy us in return with a trivial Investment of effort.
applies here. We don't know anything about the Awoken, their leadership or their policies in this age. In any case, the current queen is probably not Mara Sov, and given the fact that the Awoken held some sort of peaceful agreement with the Wolves for centuries in the OTL its entirely possible that they are currently very defensively minded and not interested in picking a fight.
I think you are underestimating the sheer power of both the Wolves and the Awoken. I am fairly certain that just before the canonical War of the Reef the Wolves could deploy an army numbered in the high hundreds of thousands or low millions (presumably not counting slaves or working Dregs), and the Awoken were able to half that force with a superweapon that was absurdly easy to deploy. And then they beat the still hundreds of thousands of Wolves in a conventional war.
I don't think we can hurt them enough in a single raid to make it impossible for them to destroy us in return with a trivial Investment of effort.
I am also not sure whether this:
applies here. We don't know anything about the Awoken, their leadership or their policies in this age. In any case, the current queen is probably not Mara Sov, and given the fact that the Awoken held some sort of peaceful agreement with the Wolves for centuries in the OTL its entirely possible that they are currently very defensively minded and not interested in picking a fight.
The Wolves haven't built up all those forces yet, keep in mind a lot of the preparation and militarization of Wolves is going on now. They're building up their forces and stockpiles, gearing up for an eventual war to claim the Reef. They aren't ready to make their play yet- but even if we do miniscule damage to their overall military, we're going to fuckup their resources and economy pretty nicely. That's going to slow down the militarization and force them to make some hard choices. If we destroy their stockpiles, then things get harder for them.
The Wolves are content to build up their forces and stockpiles. If they were to be caught in a moment of weakness, the Awoken would discreetly twist the knife.
The Awoken and the Wolves are eyeing each other up- waiting for the moment they feel they have the advantage. Forcing the Wolves to go off half-cocked, or to spend effort securing new supply lines and resources is going to give the Awoken the opportunity they've been looking for to make the Wolves' lives harder, even if it doesn't escalate to war.
We can't destroy the Wolves' navy, but we can put it in a position where it has much bigger fish to fry than us.
Edit: The Wolves are already convinced the Awoken are making a power play. They blamed our first scouting op on them, and after our second successful one, they think an attack on Ceres is imminent. Aside from the Nine, the only people out here capable of launching an attack on Ceres with any degree of success are the Awoken. Rather than assume a third party is the cause of all this, they're going to instinctively try and peg this on the Awoken. The best part about this plan, is if we do it right, no one will know the primary objective was to open the way for the Cassini. It's either Houseless Fallen operating together on the fringes, maybe with an assumption of something like the House of Exiles, or the Awoken running a false flag operation.
I think you are underestimating the sheer power of both the Wolves and the Awoken. I am fairly certain that just before the canonical War of the Reef the Wolves could deploy an army numbered in the high hundreds of thousands or low millions (presumably not counting slaves or working Dregs), and the Awoken were able to half that force with a superweapon that was absurdly easy to deploy. And then they beat the still hundreds of thousands of Wolves in a conventional war.
I don't think we can hurt them enough in a single raid to make it impossible for them to destroy us in return with a trivial Investment of effort.
I am also not sure whether this:
applies here. We don't know anything about the Awoken, their leadership or their policies in this age. In any case, the current queen is probably not Mara Sov, and given the fact that the Awoken held some sort of peaceful agreement with the Wolves for centuries in the OTL its entirely possible that they are currently very defensively minded and not interested in picking a fight.
Of course, that could all change if the woken come out on top over the wolves. They have super weapons, and the possible friendship of The City. We on the other hand are by ourselves, although the friendship of the cassini fleet with its two brand new heavy cruisers is probably nothing to sneeze at.
Of course, that could all change if the woken come out on top over the wolves. They have super weapons, and the possible friendship of The City. We on the other hand are by ourselves, although the friendship of the cassini fleet with its two brand new heavy cruisers is probably nothing to sneeze at.
The Wolves haven't built up all those forces yet, keep in mind a lot of the preparation and militarization of Wolves is going on now. They're building up their forces and stockpiles, gearing up for an eventual war to claim the Reef. They aren't ready to make their play yet- but even if we do miniscule damage to their overall military, we're going to fuckup their resources and economy pretty nicely. That's going to slow down the militarization and force them to make some hard choices. If we destroy their stockpiles, then things get harder for them.
The Awoken and the Wolves are eyeing each other up- waiting for the moment they feel they have the advantage. Forcing the Wolves to go off half-cocked, or to spend effort securing new supply lines and resources is going to give the Awoken the opportunity they've been looking for to make the Wolves' lives harder, even if it doesn't escalate to war.
We can't destroy the Wolves' navy, but we can put it in a position where it has much bigger fish to fry than us.
Edit: The Wolves are already convinced the Awoken are making a power play. They blamed our first scouting op on them, and after our second successful one, they think an attack on Ceres is imminent. Aside from the Nine, the only people out here capable of launching an attack on Ceres with any degree of success are the Awoken. Rather than assume a third party is the cause of all this, they're going to instinctively try and peg this on the Awoken. The best part about this plan, is if we do it right, no one will know the primary objective was to open the way for the Cassini. It's either Houseless Fallen operating together on the fringes, maybe with an assumption of something like the House of Exiles, or the Awoken running a false flag operation.
If the wiki is corect there territory was in the jovians, they were gathering in ceres to go to earth and attack the city with the other fallen houses in order to claim the traveler
If the wiki is corect there territory was in the jovians, they were gathering in ceres to go to earth and attack the city with the other fallen houses in order to claim the traveler
Then, in that case, they're either basing out of Ceres for their operations further in system and are really at Saturn cooling their heels, or they have yet to fully expand or settle a Jovian system this early in the timeline. Jupiter belongs to the Nine, and Neptune is really, really far out. Not the place you want to be considering the Traveller's light.
Their original concept, as envisioned by Bungie, was space vampires. So it's probably save to assume that if they do die of old age, they've got a rather long lifespan.
Their original concept, as envisioned by Bungie, was space vampires. So it's probably save to assume that if they do die of old age, they've got a rather long lifespan.
Then, in that case, they're either basing out of Ceres for their operations further in system and are really at Saturn cooling their heels, or they have yet to fully expand or settle a Jovian system this early in the timeline. Jupiter belongs to the Nine, and Neptune is really, really far out. Not the place you want to be considering the Traveller's light.
im also not entirely sure they knew of the Awoken in the reef before the ceres attack
Seemingly oblivious to our existence, the bulk of the Wolf fleet stopped to regroup at Ceres. The Queen's decision was this: attack the House of Wolves, thereby saving Earth but revealing the Reef's presence to any and all enemies in the quadrant; or remain silent, preserving the Reef's invisibility but allowing the City to perish.
Her Harbingers ripped into Ceres, destroying the asteroid and killing Virixas, Kell of Wolves and more than half his House. The remaining Wolves scattered, burrowing deep into the Belt for cover. There, new claimants to the Kellship quickly arose: Irxis, Wolf Baroness; Parixas, the Howling; and Skolas, the Rabid.
Except that's not the case here. The Awoken are explicitly known. Both by our High Archon, and the House of Wolves. Not to mention the Awoken are known and tensions are high enough that our raid was attributed to the Awoken as a false flag operation. Canon is not in effect in that regard.
Vast sections of otherwise unusable levels of the station are filled scrap metal and broken machinery. Now those mountains of scrap have a new purpose as feed for the spinmetal growths. The delicate metal filigree forest fills those rooms now, each growing quickly before slowing down to a slow crawl. Dregs armed with delicate tools pluck the spinmetal from the thick pillars they've extended from, to be melted down in bulk.
+20 Spinmetal Farms (+100,000 Spinmetal per Turn)
A fresh attempt on the station's still corrupt data drives proves to be a fruitless effort. The grinding noise from the frustrated Servitor shows it shares your sentiment.
Failure, +10 to Roll Next Time
The Glimmer Mining Platform is actually quite large. Mind you, much of it's bulk is primarily storage, but the habitation unit appears to have a functioning computer system.
A Servitor manages to find a serviceable platform that is still active near the south pole of Uranus. A former mining colony during Humanity's Golden Age, it had expanded considerably into a full blown industrial center. Some time after the Collapse, however, it had sustained damage and was on a gradual descent into the lower atmosphere of the gas giant. Being a center for Helium-3 extraction and a major manufacturing site for Helium Filaments, restoring it's systems would be a major asset to the House of Twilight.
There is an unknown presence detected near the platform, however, though identification through the limited sensor net there proves difficult at best.
Success
[] Send Expedition to Gas Mining Platform (250 Troops of Choice, +1 High Servitor minimum)(1 Action)
When the exploration team return with nothing to show for their efforts, there was much raging and gnashing of teeth when they realized there was in fact something for them to discovery. Of course, it wasn't their fault for not checking for helium-3 extraction stations in the most dangerous parts of the atmosphere.
Failure
Fifty new Servitors join the ranks today. Twenty two of them were delirious with fevered predictions and nonsensical proclamations. They would become stable within a few days, though they were rather prone to making odd prophecies.
Free: 50 Minor Servitors
Two new Destroyers entered service today, to take up positions alongside Twilightship Recneps-Fel. The Golden Age Cruiser is still being repaired, under the supervision of the humans staying with House Twilight.
(Golden Age Cruiser will be finished in 2 Turns)
Human scientists have managed to create Biofoam from both natural Spirit Bloom and the altered Shadow Bloom. There appears to be little difference between the two plants, save that the foam from the Shadow Bloom is darker in color.
Success, All organic troops get +2 to 1d10 combat saves
With the alarm blaring on all levels, every door and hatch was being sealed to prevent the strange armored human from entering inhabited areas.
A quick headcount shows that all humans are safe and accounted for on the station, which beggars the question of how this particular human managed to get in...
The human was spotted via surveilliance on one of the lower levels, however remote control of that section of the station was impossible, forcing multiple teams of Engineers and Servitors to do so locally. They split off from the Archon's party in small groups, closing blast doors and activating force fields.
The human in question was tracked down within the station's southermost ancient hangar bays, apparently content to scrounge about the decayed space frames and rusted shuttlecraft.
The hangar there was quickly isolated from the rest of the station and the Archon made it there with all due haste.
He roared out a challenge as soon as the entrance to the hangar opened. Frozen in mid-movement was that strange armored human. It had gotten new armor and a new gun it seemed. The white probe with the blue eye was speaking to it, but the Archon would have none of it and gestured for his Nobles and Barons to stay behind him.
"-Guardian! Take him out and the rest of them will retreat!" The little probe was saying.
This was not the same probe as the one he had in his quarters as an odd paperweight. It was alive and very much more intelligent. The Archon leaped towards the human, the Guardian that dared to attack his people, to slay his young, and to threaten the fragile alliance between his House and the sole link to the fabled City and it's protector.
While it was good to put a name to this little armored human, the Archon did not expect his opponent to simply draw his pistol and stand there. He growled and stepped forwards as the weapon burst into bright golden light. He paused, peering towards the Guardian in interest.
"It won't last for much longer, Guardian, hurry!"
There it goes, dispensing advise like some sort of nanny. The Guardian fired his gun, great bolts of golden concentrated Solar Energy striking the Archon in the face.
Pretty Bad
Was That A Lovetap?
The Archon stared balefully at the Guardian, distinctly unimpressed. He squeezed the trigger of his Shrapnel Launcher and promptly blew the Guardian off his feet.
There. Done. The Guardian was dead and-
The little drone flies over to the still burning corpse of the Guardian and ran a bright blue-white beam over it. With a glow and a soft flash of Light, the Guardian was back up on his feet-
"Holy-!" With a single Blink the Archon was looming over the Guardian. Without further ado, he stepped on him.
With a lightning quick pinch, he held the little drone between his fingers and glared at it. Was this thing the source of all this trouble today? He ignored it's tinny words and deposited before a High Servitor, whose job now was to isolate and imprison the little machine until he deemed it ready to be interrogated.
"Inform Captain Wesley that the human in question has been... neutralized, with complications," rumbles the Archon.
[] Give the Ghost and the Guardian to Captain Wesley to punish... and to test their resolve in this alliance. (2 Actions)
[] Secure the Ghost and probe it for it's secrets. (1 Actions)
[] Secure the Guardian and probe it for it's secrets (1 Action)
[] Destroy the Ghost. (2 Actions)
While all ships recieve modifications to their armaments a Wolfship entered local space and began searching patterns with it's complement of skiffs. Though it does not appear to be on a direct course to the station, it does appear to be searching for something specific near Uranus' atmosphere.
It's Kinda Bad.
It might be pretty bad...
[] Write-in. (1 Action)
There is a message from the Third of the Nine:
"Wolves scent blood and follow it far from home. Beware. Beware. Hide, flee, or fight. Any choice, the Wolves will hunt..."
Can It Get Worse?
It Did.
The Cassini Fleet will remain for this Turn.
[] Search the databanks for any other Platforms. (1 Action + 1 Servitor)(1d100 Salvage Roll, +20 Bonus)
[] Explore the Platform for any surprises (1 Action)(1d100 Exploration Roll)
[] Research Mod: Heavy Interdiction Turrets are a fancy way of designating a weapons system that only picks out enemies trying to flee. The turrets are largely useless in a prolonged battle, maintaining their charge. When a ship is about to jump with a fully spooled FTL Drive, there is window of around 0.5-1 second where the shields are weakened by the forming jump field and window generator. With a pinpoint and very high power strike this system can punch through the shields of any system under 8 Shields, disabling the hyperdrive and preventing escape. The main advantage is in preventing hit and run attacks which an attacker can use almost with impunity, but it can provide some limited support in battle. (+1 Firepower) (1 Roll per Battle, +70 to Succeed) (Cannot Mount on Corvettes or Frigates)(4 Actions + 5000 Glimmer)
[] Research Mod: Exotic Matter Warheads cause an interesting gravitational effect. Depending on the mass of the exotic matter excited by the detonation of the warhead, they cause a powerful gravitational field which for a fraction of a second draws all matter within a certain radius towards the detonation point. The sudden gravitational shear causes unconsciousness, serious internal injury, metal fatigue, and other unpleasant side effects. Against larger vessels they are largely ineffective, since shields block the majority of the effect, but fighters are especially hard hit. While they do not fulfill the originally desired role of anti-ship duty, they can serve as an impressive replacement to point defenses. (3d10 Rolls vs Fighters - 4+ Kill)(Cannot Mount Corvettes)(4 Actions + 5000 Glimmer)
[] Research Mod: Subspace Shielding utilizes additions to the shield generator in order to shunt some incoming energy into subspace where it is harmless to the ship. The shields themselves do not grow stronger, but there are significant increases to system durability. (+3 Shields)(1d10 Roll for Damage Reduction)(4 Actions + 2500 Glimmer)
[] Biofoam is a self-sealing, space-filling coagulant made from Essence of Spirit Bloom. It is also an antibacterial, tissue-regenerative foam polymer used by many Golden Age military forces. This foam keeps damaged organs in place and helps stop bleeding and hemorrhaging from wounds such as; lacerations, abrasions, contusions, punctures, thermal and/or electric burn wounds. While prohibitively expensive, it is an effective (if temporary) way to put otherwise seriously injured personnel back on their feet for the next day or so. The effects of biofoam are temporary, and after a time, usually twenty four hours, it simply breaks down. Therefore, it is normally a form of first aid, used only as a temporary sealant until proper medical attention can be sought. (+2 to 1d10 combat saves)(1 Action + 500 Spirit Bloom)
[] Neural Shock Rifles were originally attempts at producing a strictly non-lethal crowd control weapon. Designed with an area of effect and short to medium range in mind, the Arc-based energy weapon fires a 'web' of specialized arc energy that attacks the brain and nervous system of the enemy, rendering them ineffective for a few precious moments or outright knocking them out. Even a few seconds is enough for someone else to put a bullet to enter each and every one of their skulls. Although designed for prisoners and belligerents in mind, it is highly effective in a holding action. Even mechanical units are not unaffected, though larger units likely will be the least affected by the weapon. (+3 to 1d10 combat rolls against organics, +1 to combat rolls against mechanical, 1d10 to Stun)(2 Actions + 2500 Glimmer)