The Red Sands of Angazar Ankor
Voikirium
SV's Estalia Guy
- Location
- Ruritania Illinois
- Pronouns
- He/Him
The Red Sands of Angazar Ankor
The red sun beats on the iron-tinged sands of the Badlands-- though it is late fall, still the heat is so great that you have tied strips of cloth around your armor to keep the sun from its iron; even so, it is still damnably hot. Augusta suffers in silence; the ride is quiet except for the clopping of horse hooves on the sands, lightly thudding and kicking up little bits of sand in clods. This is not the sallow whiteness of the beach, either-- this sand is baked as red as the clay.
"Prince, you didn't need to come."
"No, but I wanted to."
"The orcs are going to attempt some treachery-- and you have a family."
"Ouais. And that's why I came here-- when this all goes to hell, you're going to need some backup. If nothing else, two pairs of eyes should be better at seeing when the treachery comes."
Then, silence reigns again, as you can finally see the pit-- or rather, the cheap wooden dome, inverted bowel really, the orcs have placed over the ruined outer structure. "The Dwarfs, in their golden age, called it the Angazar Ankor-- 'The Realm of the Eternal Ironworks.' A place at the edge of their empire, where raw materials were pulled from the ground in vast quantities, worked to form beautiful pieces of art-- well crafted jewelry, fine bracers, strong arms and armor, by dwarfs working in unison, together, unselfishly. It was a small place; but its loss burns even my eyes.
Now?
It is a breeding pit of orcs and goblins. They live, subsist, in the ravaged ruins of the Dwarf Realm, eking out a bare existence in what was once a splendor unmatched, like the pests that have killed the peasant."
In any case you enter through the tattered leather doors and see a truly frightening number of Orcs and goblins. This is only the very highest level; there are, no doubt, more within, in deeper levels of the realm, in carved caverns.
The pit's inside is simple-- cheap stands on the floor for watching, as well as balconies crudely bolted to the stone. You can tell where the orcs did their work-- theirs is all covered in shit. There is a floor of dawi stone, with some lines resembling an axes harsh shape carved into the center.
You count at least three dozen greenskins of one kind or another--orcs, goblins, and gnoblars-- as well as innumerable snotlings. Racing under foot, one tries to peel off some of the fluting from your armor even as you watch, though a soft kick sends it away easily enough.
Augusta steps to the center of the ring, already pulling her hammer from her back.
"Do you plan to kill me of boredom, Grozgretar!" Her voice echoes through the caves-- and they come to life.
"I wuz plannin' on poppin' yer 'ead like a grape."
He comes from the crowd. He is massive, shod in roughly worked scraps of drawf steel. His face is a grated mass of scars and burn marks and raw bone; one ear has been torn straight from his head. His fangs are daggers, and in his hand is clenched a giant cleaver, made of scrap and and worked carelessly. One eye is pitted and milky, the other deeply set and piggish. He walks, calmly to the center of the ring, deeply menacing.
Why, if you hadn't seen Grimgor, he might scare you.
"You've not got the stones, orc."
"You sure about that, umie?"
"Might I introduce," A goblin wearing moth tattered silks interjects, "Grozgretar the Man-Eater!"
The crowd cheers, except for you.
"And might I introduce," You cut in, "Augusta the Unyeilding!"
And just like that, the two are off. Augusta moves first, roaring like a woman possessed, clearly the much quicker-- her hammer whistles as it moves, before slamming-- with a mighty thud-- into his cleaver, positioned barely in time to stop it. He whips the thing around in one hand and slams it down where she was seconds ago. It bites into the stone floor-- but before he can remove it, Augusta brings her hammer down in a two handed strike, leaves it bit too deep into stone to be removed.
Viciously kicking, the orc catches her in the ribs and sends her spinning away, slamming into the wall. He pulls out a dagger from a cheap scabbard strapped to his thigh and kicks away her hammer into the deeper pits, where no doubt some orc takes it for himself. Leaving it, she grabs her dagger from her belt.
The orc and woman circle each other.
"Hah! Mine's bigger, umie."
Then he leaps, massive bulk quick for his size-- but not quick enough. She darts under the assault, moving faster than you've ever seen her spar. Twice her silverine dagger plunges home, opens cuts that run deep, show bone, his arm and fingers. She moves, ducking and leaping over cuts and stabs that should have killed any lesser warrior-- that should have killed the girl that stood with you against Bandits.
"Maybe! But you don't know what to do with it."
What the hell?
You've seen her fight before, and she's always been good-- but that was not like this. This is beyond good. This could...well, not win, but survive for a time against Grail Knights. What, is she some kind of anti-orc weapon, sharpening herself specifically against them, allowing her emotions to build until it's time to fight green filth? It's terrifying.
Almost as terrifying as the glint of steel you see in the dark.
Reacting like lightning you move-- and cut-- and the thing falls to pieces at your feet, an arrow lying on the ground.
"Treachery! I call forfeit, on account of dishonorable conduct!"
"I call we kill 'em all, boyz!"
Augusta shifts her feet as she stares down the orc again. "Deal with the trash. This is mine."
And then the war is upon you. A goblin leaps at you from the balconies, only to end up broken bodied on the sands, blood pooling around him. A gnoblar spear scrapes your helm and so you split him in half vertically. Flowing from that like water, you grab an orc by the throat and slam him as hard as you on the ground-- collapsing his throat, and killing most of the snotlings too. Another gnoblar tries to attack, and this time you punch him in the nose, hard enough it shatters and he lies, bleeding.
It soon enough becomes a blur of green skin and gray steel, even as you hear, from the center the battle continue. Bodies pile, the sands are stained irrevocably green-- though some blood falls into the axe marks, fills it deep.
In the end, there is nearly silence-- as the foemen lie dead. Though the whooping of greenskins is beginning to fill the air from the lower levels, and there's...grinding, too.
Turning around, you see Augusta end it-- punch her knife through his good eye, and out his brain. She's been hurt too, of course-- but given she's alive, and he isn't, she clearly got the better of that engagement.
She falls to her knees, and lets a few tears fall. "My hammer..."
"We don't have the time-"
"It was a birthday present from-"
Thoomp!
The axe at the center of the floor-- is beginning to pull apart? You leap off, and so does she, as it grinds open. It is not an exit, you can tell that much already-- but, what is it?
Then the slow grinding kicks up about ten paces and opens all at once. Laid, in immaculate repose, is a hammer. But not just any hammer.
The head is made of bright shining gromril, the same as the Beast Mace. Its threaded shaft is carved of immaculate bronze, still gleaming centuries after its creation. A manticore tooth is set as the thing's spike at the back. Mighty runes are carved into it, still lightly glowing; a faint light is cast by it.
Augusta grabs it reverently and the two of you flee, chased by greenskins all the way to the river.
--
Got this squared away too, just have to get the missing options from last turn and Old World News once the vote is called.
The red sun beats on the iron-tinged sands of the Badlands-- though it is late fall, still the heat is so great that you have tied strips of cloth around your armor to keep the sun from its iron; even so, it is still damnably hot. Augusta suffers in silence; the ride is quiet except for the clopping of horse hooves on the sands, lightly thudding and kicking up little bits of sand in clods. This is not the sallow whiteness of the beach, either-- this sand is baked as red as the clay.
"Prince, you didn't need to come."
"No, but I wanted to."
"The orcs are going to attempt some treachery-- and you have a family."
"Ouais. And that's why I came here-- when this all goes to hell, you're going to need some backup. If nothing else, two pairs of eyes should be better at seeing when the treachery comes."
Then, silence reigns again, as you can finally see the pit-- or rather, the cheap wooden dome, inverted bowel really, the orcs have placed over the ruined outer structure. "The Dwarfs, in their golden age, called it the Angazar Ankor-- 'The Realm of the Eternal Ironworks.' A place at the edge of their empire, where raw materials were pulled from the ground in vast quantities, worked to form beautiful pieces of art-- well crafted jewelry, fine bracers, strong arms and armor, by dwarfs working in unison, together, unselfishly. It was a small place; but its loss burns even my eyes.
Now?
It is a breeding pit of orcs and goblins. They live, subsist, in the ravaged ruins of the Dwarf Realm, eking out a bare existence in what was once a splendor unmatched, like the pests that have killed the peasant."
In any case you enter through the tattered leather doors and see a truly frightening number of Orcs and goblins. This is only the very highest level; there are, no doubt, more within, in deeper levels of the realm, in carved caverns.
The pit's inside is simple-- cheap stands on the floor for watching, as well as balconies crudely bolted to the stone. You can tell where the orcs did their work-- theirs is all covered in shit. There is a floor of dawi stone, with some lines resembling an axes harsh shape carved into the center.
You count at least three dozen greenskins of one kind or another--orcs, goblins, and gnoblars-- as well as innumerable snotlings. Racing under foot, one tries to peel off some of the fluting from your armor even as you watch, though a soft kick sends it away easily enough.
Augusta steps to the center of the ring, already pulling her hammer from her back.
"Do you plan to kill me of boredom, Grozgretar!" Her voice echoes through the caves-- and they come to life.
"I wuz plannin' on poppin' yer 'ead like a grape."
He comes from the crowd. He is massive, shod in roughly worked scraps of drawf steel. His face is a grated mass of scars and burn marks and raw bone; one ear has been torn straight from his head. His fangs are daggers, and in his hand is clenched a giant cleaver, made of scrap and and worked carelessly. One eye is pitted and milky, the other deeply set and piggish. He walks, calmly to the center of the ring, deeply menacing.
Why, if you hadn't seen Grimgor, he might scare you.
"You've not got the stones, orc."
"You sure about that, umie?"
"Might I introduce," A goblin wearing moth tattered silks interjects, "Grozgretar the Man-Eater!"
The crowd cheers, except for you.
"And might I introduce," You cut in, "Augusta the Unyeilding!"
And just like that, the two are off. Augusta moves first, roaring like a woman possessed, clearly the much quicker-- her hammer whistles as it moves, before slamming-- with a mighty thud-- into his cleaver, positioned barely in time to stop it. He whips the thing around in one hand and slams it down where she was seconds ago. It bites into the stone floor-- but before he can remove it, Augusta brings her hammer down in a two handed strike, leaves it bit too deep into stone to be removed.
Viciously kicking, the orc catches her in the ribs and sends her spinning away, slamming into the wall. He pulls out a dagger from a cheap scabbard strapped to his thigh and kicks away her hammer into the deeper pits, where no doubt some orc takes it for himself. Leaving it, she grabs her dagger from her belt.
The orc and woman circle each other.
"Hah! Mine's bigger, umie."
Then he leaps, massive bulk quick for his size-- but not quick enough. She darts under the assault, moving faster than you've ever seen her spar. Twice her silverine dagger plunges home, opens cuts that run deep, show bone, his arm and fingers. She moves, ducking and leaping over cuts and stabs that should have killed any lesser warrior-- that should have killed the girl that stood with you against Bandits.
"Maybe! But you don't know what to do with it."
What the hell?
You've seen her fight before, and she's always been good-- but that was not like this. This is beyond good. This could...well, not win, but survive for a time against Grail Knights. What, is she some kind of anti-orc weapon, sharpening herself specifically against them, allowing her emotions to build until it's time to fight green filth? It's terrifying.
Almost as terrifying as the glint of steel you see in the dark.
Reacting like lightning you move-- and cut-- and the thing falls to pieces at your feet, an arrow lying on the ground.
"Treachery! I call forfeit, on account of dishonorable conduct!"
"I call we kill 'em all, boyz!"
Augusta shifts her feet as she stares down the orc again. "Deal with the trash. This is mine."
And then the war is upon you. A goblin leaps at you from the balconies, only to end up broken bodied on the sands, blood pooling around him. A gnoblar spear scrapes your helm and so you split him in half vertically. Flowing from that like water, you grab an orc by the throat and slam him as hard as you on the ground-- collapsing his throat, and killing most of the snotlings too. Another gnoblar tries to attack, and this time you punch him in the nose, hard enough it shatters and he lies, bleeding.
It soon enough becomes a blur of green skin and gray steel, even as you hear, from the center the battle continue. Bodies pile, the sands are stained irrevocably green-- though some blood falls into the axe marks, fills it deep.
In the end, there is nearly silence-- as the foemen lie dead. Though the whooping of greenskins is beginning to fill the air from the lower levels, and there's...grinding, too.
Turning around, you see Augusta end it-- punch her knife through his good eye, and out his brain. She's been hurt too, of course-- but given she's alive, and he isn't, she clearly got the better of that engagement.
She falls to her knees, and lets a few tears fall. "My hammer..."
"We don't have the time-"
"It was a birthday present from-"
Thoomp!
The axe at the center of the floor-- is beginning to pull apart? You leap off, and so does she, as it grinds open. It is not an exit, you can tell that much already-- but, what is it?
Then the slow grinding kicks up about ten paces and opens all at once. Laid, in immaculate repose, is a hammer. But not just any hammer.
The head is made of bright shining gromril, the same as the Beast Mace. Its threaded shaft is carved of immaculate bronze, still gleaming centuries after its creation. A manticore tooth is set as the thing's spike at the back. Mighty runes are carved into it, still lightly glowing; a faint light is cast by it.
Augusta grabs it reverently and the two of you flee, chased by greenskins all the way to the river.
--
Got this squared away too, just have to get the missing options from last turn and Old World News once the vote is called.