Old World News Turn 7
Voikirium
SV's Estalia Guy
- Location
- Ruritania Illinois
- Pronouns
- He/Him
Old World News Turn 7
Bretonnia
Fallen Forests: The colonization of the Forest of Châlons marches apace, manifold knights heading to the banner of Duke Alberic-- less, perhaps, than those that head to the Prince's march, but still many.
Carcassonne Called: Maullobaude's raiders have ridden south over the Irrana Mountains and through the passes, seeking to claim booty and loot from the locals-- as well as the Arbalests. Though they are a proudly warrior people, the Carcassanonnians have been sore pressed by orcs evading both Grimgor and your raids-- manifold border fiefs are unmanned.
Duke Huebald, the greatest warrior of that Dukedom, does lead the offense against these intruders.
A Duke's Death: Duke Huebald's forces were marching to meet with local mountain men to gain intelligence about the invaders when, from nowhere, they appeared-- an army of black knights and mercenaries, shooting from the slope and from the hill, slaughtering all.
Seeking to preserve his force, Duke Huebald had them retreat and challenged the dark knights of Mousillon to battle him. Mallobaude himself, your own brother, did heed the call.
The two fought for hours-- Huebald, mighty duelist, did fight the darkness well, and several times did his Silverine blade smite whatever it was Mallobaude has become.
In the end, though, he died-- slain as he lived, fighting for the defenseless.
His sons together-- Badwin, Bertrand, and Lambard-- do travel from their fiefs to the city Carcassonne to see who shall be his heir; meanwhile, your father has raised his own vassals.
It seems once again that Bretonnia is to save Estalia.
[Bretonnia Enters Estalian War, Aid to Errantry War Reduced]
The Empire
Plague: A virulence wracks its way through the Imperial city, Altdorf-- though it pales in comparison to some of the greater diseases which have ravaged the Empire, this one has...potential.
The Emperor-- Ill: His Imperial Magnifence Karl Franz the First, Protector of the Empire, Defier of the Dark, Emperor Himself and the Son of Emperors, has fallen ill with this plague. For twenty some years has the Empire revolved around him in many ways, his force of will making it so; with his hammer in one hand and friendship in the other he has rebirthed Sigmar's Empire in many ways.
Yet the work is not done, and to have him dead may cripple it when the Empire can least take that.
Goblins Die: So enraged was he to hear of his father's condition that the Imperial Prince ordered his men to storm Grashnak's lair in a tide of cannons and magic which burst open the whole thing-- simply so he might see to his father. Though it was costly in both lives and wealth, victory was taken-- and the peak pass to the Empire, as well; the whole Desolation of Drakenmoore, as well as the Blasted Wastes, now lie open to the Empire.
Sylvania Freed: Sylvania is a dark place, yes-- but it is the home of people-- people quite willing to fight for it. The new Domnitor of Sylvania, Constantin Lucas-- formerly just a soldier's son-- met the forces of Stirland on the River Eisig. Twice outnumbered, the Sylvanians were crudely armed and armored-- only a handful of cannons, a few hundred guns, against the professional, veteran forces of Stirland.
And yet Constantin's army swept his opponent's away. You don't know how-- reports have been...muddled, at best-- but the force Constantin assembled cast down his opponents, and even now marches to Wurtbad, in the name of a free Sylvania.
Albion Battle: The Bretons and the Imperials made an uneasy peace for the moment to deal with the Dark Elves, and deal they are. Though they are much outnumbered, the Dark Elves on Albion are the most vicious, murderous sort of their society, which is itself fairly murderous.
Still, they are winning-- just, with a lot of corpses.
Estalia
Momentum Stalled: After the Arabyan invasion, the Knights of Estalia swore never again to allow their homes to be invaded and conquered by foreign foes.
So they fight like lions, mightily meeting the foe in war-- and finally, months after he landed, Mallobaude's momentum has halted, stopped at the Rivers Guadariz and Tarmos. Things lie on a needle's edge-- enough force, one way or the other, could decide the fate of the peninsula.
Seperatists Stir: Claimants to the long unified titles of Magritta and Cantonia, now held by the king of Novareno, have arisen, along with small armies, to push their claims-- no doubt incited by your brother. While neither on their own poses much of a threat, together they are an unwelcome distraction from fighting off the Invaders.
King of Estalia: Your friend, Amilcar, had made it very clear that he will no longer accept the division of Estalia into so many arguing war lords and not a united kingdom. As everyone who might protest too loudly is dead-- except for Mallobaude-- you believe he may do it-- might, in fact, unite Estalia long centuries after it was broken apart by Myrmidia's death.
Tilea
The Great Transmission: Wealth, knowledge, and ideas of the Far East are beginning to flood back in great amount to Tilea from those mercenaries presently employed by the Empire of Cathay. Construction techniques, rare porcelains, raw gold itself-- all is making the journey west.
A Single Currency: The states of Estalia, after long negotiation, have finally agreed to the use of a single currency-- the Myrmidian Coin-- for external trade, much simplifying matters.
The Kingdom of Aquilas Falls: Consisting mostly of the many islands near Estalia, the last king of Aquilas is dead-- killed by an orcish ambush-- and his has fallen to civil war; too, there are whispers that the Empire may seek to intercede-- or at least, those nobles descended of him might.
Kislev
Peace: Things are not currently on fire.
The Elder Races
Eight-Peaks Saved: A coalition of Dwarfs and their allies made their last stand against the foul Skaven Queek, managing just in the knick of time to remove the obstacles from their road and so make it to that field of battle. On the one hand, their positioning was good, pinching the Skaven forces in between the arriving force and the solid dwarf line.
On the other hand they were mightily outnumbered, 15:1; and too, the Skaven had their Queek-- who was death on the field.
The battle raged for nine days and nine nights, an inauspicious number indeed. But in the end, a charge of dwarfs and of elves managed to open the lines enough for might Tyrion and Teclis, as well as Belegar, to fight Queek and to kill him; as well as to break the Skaven forces present-- well enough broken, in fact, that the allied forces marched into their burrows in Eight-Peak, filling them with fire and death-- the goblins, too, already dead.
On the one hand, Karak Eight-Peaks is reclaimed; huzzah, for many ancient grudges are fulfilled! But, only a tenth of those Dwarfs who marched out with King Belegar do still live; it will be many moons until the Dwarfs are ready for another such effort.
Lizardmen
Death: None knows exactly what transpired in Naggaroth these weeks.
What you do know is that there were reports of Nehekarans as well as Lizardmen making their way north, and the three terrible empires clashing on the western shore-- but the magics have proven so terrible, so mighty, that no-one is quite sure what exactly happened, though they are reasonably comfortable saying the Lizardmen won; for they feel as though something long lost has reawoken.
Bretonnia
Fallen Forests: The colonization of the Forest of Châlons marches apace, manifold knights heading to the banner of Duke Alberic-- less, perhaps, than those that head to the Prince's march, but still many.
Carcassonne Called: Maullobaude's raiders have ridden south over the Irrana Mountains and through the passes, seeking to claim booty and loot from the locals-- as well as the Arbalests. Though they are a proudly warrior people, the Carcassanonnians have been sore pressed by orcs evading both Grimgor and your raids-- manifold border fiefs are unmanned.
Duke Huebald, the greatest warrior of that Dukedom, does lead the offense against these intruders.
A Duke's Death: Duke Huebald's forces were marching to meet with local mountain men to gain intelligence about the invaders when, from nowhere, they appeared-- an army of black knights and mercenaries, shooting from the slope and from the hill, slaughtering all.
Seeking to preserve his force, Duke Huebald had them retreat and challenged the dark knights of Mousillon to battle him. Mallobaude himself, your own brother, did heed the call.
The two fought for hours-- Huebald, mighty duelist, did fight the darkness well, and several times did his Silverine blade smite whatever it was Mallobaude has become.
In the end, though, he died-- slain as he lived, fighting for the defenseless.
His sons together-- Badwin, Bertrand, and Lambard-- do travel from their fiefs to the city Carcassonne to see who shall be his heir; meanwhile, your father has raised his own vassals.
It seems once again that Bretonnia is to save Estalia.
[Bretonnia Enters Estalian War, Aid to Errantry War Reduced]
The Empire
Plague: A virulence wracks its way through the Imperial city, Altdorf-- though it pales in comparison to some of the greater diseases which have ravaged the Empire, this one has...potential.
The Emperor-- Ill: His Imperial Magnifence Karl Franz the First, Protector of the Empire, Defier of the Dark, Emperor Himself and the Son of Emperors, has fallen ill with this plague. For twenty some years has the Empire revolved around him in many ways, his force of will making it so; with his hammer in one hand and friendship in the other he has rebirthed Sigmar's Empire in many ways.
Yet the work is not done, and to have him dead may cripple it when the Empire can least take that.
Goblins Die: So enraged was he to hear of his father's condition that the Imperial Prince ordered his men to storm Grashnak's lair in a tide of cannons and magic which burst open the whole thing-- simply so he might see to his father. Though it was costly in both lives and wealth, victory was taken-- and the peak pass to the Empire, as well; the whole Desolation of Drakenmoore, as well as the Blasted Wastes, now lie open to the Empire.
Sylvania Freed: Sylvania is a dark place, yes-- but it is the home of people-- people quite willing to fight for it. The new Domnitor of Sylvania, Constantin Lucas-- formerly just a soldier's son-- met the forces of Stirland on the River Eisig. Twice outnumbered, the Sylvanians were crudely armed and armored-- only a handful of cannons, a few hundred guns, against the professional, veteran forces of Stirland.
And yet Constantin's army swept his opponent's away. You don't know how-- reports have been...muddled, at best-- but the force Constantin assembled cast down his opponents, and even now marches to Wurtbad, in the name of a free Sylvania.
Albion Battle: The Bretons and the Imperials made an uneasy peace for the moment to deal with the Dark Elves, and deal they are. Though they are much outnumbered, the Dark Elves on Albion are the most vicious, murderous sort of their society, which is itself fairly murderous.
Still, they are winning-- just, with a lot of corpses.
Estalia
Momentum Stalled: After the Arabyan invasion, the Knights of Estalia swore never again to allow their homes to be invaded and conquered by foreign foes.
So they fight like lions, mightily meeting the foe in war-- and finally, months after he landed, Mallobaude's momentum has halted, stopped at the Rivers Guadariz and Tarmos. Things lie on a needle's edge-- enough force, one way or the other, could decide the fate of the peninsula.
Seperatists Stir: Claimants to the long unified titles of Magritta and Cantonia, now held by the king of Novareno, have arisen, along with small armies, to push their claims-- no doubt incited by your brother. While neither on their own poses much of a threat, together they are an unwelcome distraction from fighting off the Invaders.
King of Estalia: Your friend, Amilcar, had made it very clear that he will no longer accept the division of Estalia into so many arguing war lords and not a united kingdom. As everyone who might protest too loudly is dead-- except for Mallobaude-- you believe he may do it-- might, in fact, unite Estalia long centuries after it was broken apart by Myrmidia's death.
Tilea
The Great Transmission: Wealth, knowledge, and ideas of the Far East are beginning to flood back in great amount to Tilea from those mercenaries presently employed by the Empire of Cathay. Construction techniques, rare porcelains, raw gold itself-- all is making the journey west.
A Single Currency: The states of Estalia, after long negotiation, have finally agreed to the use of a single currency-- the Myrmidian Coin-- for external trade, much simplifying matters.
The Kingdom of Aquilas Falls: Consisting mostly of the many islands near Estalia, the last king of Aquilas is dead-- killed by an orcish ambush-- and his has fallen to civil war; too, there are whispers that the Empire may seek to intercede-- or at least, those nobles descended of him might.
Kislev
Peace: Things are not currently on fire.
The Elder Races
Eight-Peaks Saved: A coalition of Dwarfs and their allies made their last stand against the foul Skaven Queek, managing just in the knick of time to remove the obstacles from their road and so make it to that field of battle. On the one hand, their positioning was good, pinching the Skaven forces in between the arriving force and the solid dwarf line.
On the other hand they were mightily outnumbered, 15:1; and too, the Skaven had their Queek-- who was death on the field.
The battle raged for nine days and nine nights, an inauspicious number indeed. But in the end, a charge of dwarfs and of elves managed to open the lines enough for might Tyrion and Teclis, as well as Belegar, to fight Queek and to kill him; as well as to break the Skaven forces present-- well enough broken, in fact, that the allied forces marched into their burrows in Eight-Peak, filling them with fire and death-- the goblins, too, already dead.
On the one hand, Karak Eight-Peaks is reclaimed; huzzah, for many ancient grudges are fulfilled! But, only a tenth of those Dwarfs who marched out with King Belegar do still live; it will be many moons until the Dwarfs are ready for another such effort.
Lizardmen
Death: None knows exactly what transpired in Naggaroth these weeks.
What you do know is that there were reports of Nehekarans as well as Lizardmen making their way north, and the three terrible empires clashing on the western shore-- but the magics have proven so terrible, so mighty, that no-one is quite sure what exactly happened, though they are reasonably comfortable saying the Lizardmen won; for they feel as though something long lost has reawoken.