"We'll rest for the night. I'd rather face Sigvald under the sun than a daemon in the darkness."
And so the three of you leave for the main fort. Spatters of blood, dimmed with age, stain the snow; a plot of bare dirt has been cut, perhaps ten feet wide and long. A heap of weapons, spears and axes mostly, lay atop it, along with a runestone.
The fortress itself is a jutting thing of stone and wood-- a gate crafted of oak, and a circular wall, around a huge wood manor that rises at least thirty feet into the air, and is at least twice that in length, though only half in width. Painted a dark red with a roof of thick thatch and a chimney stack shaped like a raven cawing, there is a shield over the front door.
It grinds open-- and you see thralls in thick coats moving to and fro, preparing bows and spears and axes and shields. Some of them speak Bretonnian, some Albien, some Tilean, some Norscan.
The one thing they all do is look at you and start murmuring. Thick and quick, little bursts of fog after every syllable, a little more speed in their moves. Axes thud with more quiet intensity, taking apart logs to be made into stakes. Arrows thud into cheap strawmen a little more accurately, finding purchase in gaps of chain and leather. Spears bristle as they move together, practicing formations-- shield-walls, that sort of thing.
Walking through the door, you enter the entrance chamber where red walls climb. The manor itself seems to be divided into three floors, if you had to guess-- you see one up top, through bannisters, and would guess there's a basement as well.
Finally entering properly, you see Runold the Proud. No longer in the cheap rags he wore as he fled to your lands-- rather, instead, in Norscan plate, with a mighty, glimmering axe that burns blue at the edges and eye-searing white at the center, bright and as steady as the North Star. His visor is up and he drinks, deeply and surely, from a drinking horn laced with gold and ivory. There is a cape of black thread, dyed in ink, draped around his shoulders, on a chain of steel.
And so finally the three of you meet your erstwhile allies. After...what, twelve weeks of travel (You lost track after that little kidnapping), you've finally made it back together.
"Hello, Prince! I got my axe back!" He cheers and raises it, and the two of you laugh a little! "And I see you found a friend as well! Asger, I know you're lonely but now really ain't the time for that!" He giggles a bit in his drink, all red cheeks and sly looks."Have fun?"
"Aye-- but I'll have more fun returning to Micklegarth!" Another cheer for that, before he raises his hand. "Oi, prince! We got this for you too!" A surcoat-- but not one with your father's heraldry, as you now wear, but instead your own (if not chosen by you):
[] A red wyvern under a blue sword on a shield of white, a celebration of your defeat of the orcs.
[] The white dove, representing your nearness to that cult.
[] The Coq Gallique, to represent bringing the Kadarcae of Aldium to the Breton fold.
Also there is a cape of pure white and blue with your wife's new coat of arms:
The crowned dove.
Shrugging off your brigandine and exposing the haubergine underneath, you slip the tabard on and throw the cape overhead. It feels...right.
Things quiet down a little, enough for you to go speak with the Jarl. "Kind of shocked me, you know. When I saw those men readying to fight. Might have figured they'd want to run before things came to a head-- Lady only knows what's about to crawl down from the mountains."
"Oh aye, they were scared. Terrified, even. But then I told them the Wyvern slayer was coming; and they weren't so ready to run, then. Especially not when I told them he'd take them in."
"Yes. He can do that."
There is much feasting and celebration, and in the end you sleep well. Dreamless, but well.
Your good mood takes a quick dive, though, when you wake up to see a little boy outside the walls, crying. He is in plain view of gods and man alike-- the instant someone went out to speak with him, they would be exposed for the whole world to see.
"This stinks of a trap."
"I mean, we were all thinking it, but it's nice of you to say it."
"Quiet. My lord, what are we to do?"
This is absolutely a trap. The area you're in is, essentially, a bowl-- a valley with the fort and the temple, and all around it slopes with only rocks for cover. The only real question is what will happen when you spring it. Will the boy turn out to be a daemon? Will portals crack the sky and pour out monsters? Will marauders attack from behind the rocks?
All of the above?
"Five coins it's daemons."
"Shut it and take this seriously."
"Edwige, rally the men. Make it distracting and keep them focused on you. Asger, Sir Grail Knight, go to the forge, get to work making the sword. Jarl, get ready for battle.
I am going to go spring the trap."
"Okay but before you do, a question:
Which kind of sword do you want Asger to make you?
[] Longsword: A two-handed blade, smaller and more agile than the Imperial Greatsword but still fairly impressive by any reasonable measure
[] Arming Sword: A one handed blade for use with shield
[] Bastard Sword: Can be used with either one or two hands