Norscan Misery 10
Voikirium
SV's Estalia Guy
- Location
- Ruritania Illinois
- Pronouns
- He/Him
With your next path decided, the three of you set out-- mostly the better for wear.
As you do, you discuss-- well, what happened to them in the camp.
Mostly Tim. He suffered manifold visions and unwelcome visitations as he meditated; the sanctity of his mind assailed by portents of doom. They were mostly not altogether useful-- visions of the snake feasting on the rooster, draining all its blood dry. Not very helpful really. But disturbing. Doing as snakes do. There are several problems with attempting to interpret it, the biggest being the part where there are at least a dozen snakes you can name off the top of your head-- though being fair, you're pretty sure those snake ladies from Khuresh will not be trying to attack you any time soon.
Pretty sure.
In other news, Asger bought a cheap copy of the map so you can actually mark where you're going! Which is neat. He has done so, and has good news-- The elf temple and his father's castle, conveniently within 100 or so yards of each other, is near-- you're half way there, and unless something distracts you then you should make it slightly early.
The next few weeks are mostly just walking and talking. Tim is a bit out of date on what has happened in Bretonnia for the last two decades-- your father's coronation is the last thing he heard about.
Asger, meanwhile, mostly just asks for your sizes-- apparently he wants to have you wear the first finished example of the harness he's working on (so much for being sorry)-- and writes, a lot, in his journal. Like, a frightening amount.
You've chewed up at least a dozen more leagues when you arrive at what seems to be a natural hotspring. Dirty, grimy, filthy, tired, and just generally feeling less than human, in no more than a moment the three of you have stripped and leaped in. The warmth is nice, compared to the freakish cold.
So very, very nice...
---
The next time you wake up, you are in your armor, hanging from your wrists by a pair of iron manacles. On the one hand, it's cold enough that you're real clad to be wearing steel and cloth. On the other hand, ew.
The room you're in is very plainly nothing more than a jail cell. Just gray stone and a ring with some chain looped through. A prison...
But not a very good one, if they think cheap bars will keep the son of Bretonnia from breaking them in half.
Which does leave you in a slight bind:
[] Snap the chains now. Two free hands is worth the risk of discovery.
[] Wait! Patience is a virtue.
As you do, you discuss-- well, what happened to them in the camp.
Mostly Tim. He suffered manifold visions and unwelcome visitations as he meditated; the sanctity of his mind assailed by portents of doom. They were mostly not altogether useful-- visions of the snake feasting on the rooster, draining all its blood dry. Not very helpful really. But disturbing. Doing as snakes do. There are several problems with attempting to interpret it, the biggest being the part where there are at least a dozen snakes you can name off the top of your head-- though being fair, you're pretty sure those snake ladies from Khuresh will not be trying to attack you any time soon.
Pretty sure.
In other news, Asger bought a cheap copy of the map so you can actually mark where you're going! Which is neat. He has done so, and has good news-- The elf temple and his father's castle, conveniently within 100 or so yards of each other, is near-- you're half way there, and unless something distracts you then you should make it slightly early.
The next few weeks are mostly just walking and talking. Tim is a bit out of date on what has happened in Bretonnia for the last two decades-- your father's coronation is the last thing he heard about.
Asger, meanwhile, mostly just asks for your sizes-- apparently he wants to have you wear the first finished example of the harness he's working on (so much for being sorry)-- and writes, a lot, in his journal. Like, a frightening amount.
You've chewed up at least a dozen more leagues when you arrive at what seems to be a natural hotspring. Dirty, grimy, filthy, tired, and just generally feeling less than human, in no more than a moment the three of you have stripped and leaped in. The warmth is nice, compared to the freakish cold.
So very, very nice...
---
The next time you wake up, you are in your armor, hanging from your wrists by a pair of iron manacles. On the one hand, it's cold enough that you're real clad to be wearing steel and cloth. On the other hand, ew.
The room you're in is very plainly nothing more than a jail cell. Just gray stone and a ring with some chain looped through. A prison...
But not a very good one, if they think cheap bars will keep the son of Bretonnia from breaking them in half.
Which does leave you in a slight bind:
[] Snap the chains now. Two free hands is worth the risk of discovery.
[] Wait! Patience is a virtue.