The Game of Crusading Thrones, Self-Insert Edition (GoT CK2)

I'm back again to shill for antifouling sheathing for our ships! The Ancient Greeks managed it, clearly it isn't that complex, just need a little push!

If copper is too expensive, we can use zinc or lead.

Well unless what happened with the RN happens here which made coppering ships insanely cheap.

We hit a Copper lode and we end up rolling in the stuff.
 
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-In the West, Part 2: 1d100+19 = 119. 1d100+19 = 103. 1d100+3 = 45. Snow seems to channel some of Pyrite this season, visiting the Westerlands with a couple of agents of the Hunters to make sure they are placed properly. While there, he steals into one of the septs where the great beasts are kept, finding an intricate maze of tiles carved with verses from the Seven-Pointed Star and the names of legendary heroes of the Andal conquest. He also sees the beasts in question thrashing in their sleep, seemingly struggling to break away from something. Like spells being used to command its will. With his personal touch, the network is quickly established. Spy network established, additional information gained.
Just out of curiosity @notbirdofprey how high is the DC for assassinating the priests in charge of the ritual? Cause this seems like something that not only requires a highly in clerical spells, but it also seems like something that Loren, or the Golden Sept, would not want getting out to the peasants.
 
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Hey, good haul! Having giants and mammoths on our side is gonna make our ground forces very, very hard to match, especially if we can improve their weapons and protections a bit. They're big targets after all. Pity our main enemies are naval and aerial threats, but if Loren Lannister comes to burn weirwoods, he's gonna get some nasty surprises.

In addition, we've also gotten western defenses against the ironborn, improved our spy network in hostile territory, solved our family tensions, and House Mormont will heavily contribute to our fleet. All very good.

Since the Mormonts are already building 'normal' ships, could we take a turn to make some uplift technology for the ones we're gonna build in Torrhen's Square before we take the action? I have no knowledge on the subject. Is there something that can make them faster or some weapon that can be adapted? Or we could do this:

I'm back again to shill for antifouling sheathing for our ships! The Ancient Greeks managed it, clearly it isn't that complex, just need a little push!
 
Just out of curiosity @notbirdofprey how high is the DC for assassinating the priests in charge of the ritual? Cause this seems like something that not only requires a highly in clerical spells, but it also seems like something that Loren, or the Golden Sept, would not want getting out to the peasants.
The DC for assassinating one of the septons responsible would be 30 or 40.

More would be spoilers.

Whats timeline to Aegons invasion ?

You had about ten years from the moment you SIed. You have about five years and a season from this turn's end.
 
I'd like to avoid killing the priests only to then see a bunch of pumped-up super-beasts rampaging across the land slaughtering helpless people. I get that we have a hateboner for these folks but one problem at a time....
 
@notbirdofprey I asked about the griffin ritual earlier but would that be a intrigue + a learning action? Or just a single action?

I ask because I think it would be worth pursuing in the long run as both to get an air force, offering to the vale to keep relations high and something that would make the Targs sweat a little though not a lot. Dragons are very powerful but I imagine the thought of facing many flying combatants would be a daunting one.
 
Id like to see that little shit Aegon try to conquer the north when we have Giants who can shoot down there dragons with bows.
Give the giants weirwood bows with hardened steel arrow-heads, and back them up with ballistae!

Of course, chances are that they have some freaky fire and blood magic. In canon, the Valyrians were the apex magical civilisation of Planetos. With the extra magic added to the setting now, they're probably ludicrously powerful.

That sounds like a terrible idea there would then be wild dragons flying about doing crazy shit.
Well, canonically there were actually wild dragons on Dragonstone, many of which weren't tamed until the Dance of Dragons civil war, like "Sheepstealer", who was named for hunting the sheep of farmers on Dragonstone and Driftmark.

Wild dragons are certainly voracious predators, but would definitely be less of a threat than dragons with actual riders. They would be a nuisance, but not an organised existential threat.
 
Give the giants weirwood bows with hardened steel arrow-heads, and back them up with ballistae!
I feel like those 2 things are almost redundant...I guess ballistae don't get tired, and can be manned with fresh crews in rotation. While bow-wielding Giants can re-aim more quickly etc.

Kind of reminds me of a Pathfinder character from a few years ago. Half-Orc Archer Fighter whose bow had like +6 strength bonus. I often said it made the same sound as Lurtz's bow in Fellowship of the Ring, and we joked he was basically a humanoied ballistae.
 
Hey, good haul! Having giants and mammoths on our side is gonna make our ground forces very, very hard to match, especially if we can improve their weapons and protections a bit. They're big targets after all. Pity our main enemies are naval and aerial threats, but if Loren Lannister comes to burn weirwoods, he's gonna get some nasty surprises.

In addition, we've also gotten western defenses against the ironborn, improved our spy network in hostile territory, solved our family tensions, and House Mormont will heavily contribute to our fleet. All very good.

Since the Mormonts are already building 'normal' ships, could we take a turn to make some uplift technology for the ones we're gonna build in Torrhen's Square before we take the action? I have no knowledge on the subject. Is there something that can make them faster or some weapon that can be adapted? Or we could do this:
No, we need a few turns to account for training our crews and expanding the fleets. Most of what we can uplift and apply are things that are very readily retrofitted. The Royal Navy sheathing projects from the 18th century used retrofitted vessels and most others will be the same. Technology can be fitted after the fact. We however need to build a naval tradition in like two or three turns, which means we can't ignore our fleets any longer.

We've got ballista, trebuchets, and catapults for naval weaponry. We're probably at the level of byzantine dromonds at this point in what we can build, just like in canon ASOIAF. The next level of quest "tech progression" we can get weaponry that would be roughly equivalent to a Chinese war junk, but that would mean uplifting gunpowder which is A not something I'm sure we can do and B probably not something that is done quickly.

We are at the point that any potential gains from delaying construction are more than offset in the fact that it takes a long time to build a naval tradition. The Starks haven't had a seafaring culture on the west coast since Brandon the Burner several thousand years ago, we best bootstrap one as soon as possible with what little expertise we can bring over from the east coast.
 
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I feel like those 2 things are almost redundant...I guess ballistae don't get tired, and can be manned with fresh crews in rotation. While bow-wielding Giants can re-aim more quickly etc.

Kind of reminds me of a Pathfinder character from a few years ago. Half-Orc Archer Fighter whose bow had like +6 strength bonus. I often said it made the same sound as Lurtz's bow in Fellowship of the Ring, and we joked he was basically a humanoied ballistae.
Well, the reason I suggested it is because the number of giants is probably fairly small, and we also have to contend with the fact that they won't be able to be garrisoned in all our castles and towns simultaneously. Ballistae, on the other hand, could act as a supplementary force in our army for more volume of fire, and would also naturally be well suited for being incorporated in defensive fortifications and on ships.
 
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Well, the reason I suggested it is because the number of giants is probably fairly small, and we also have to contend with the fact that they won't be able to be garrisoned in all our castles and towns simultaneously. Ballistae, on the other hand, could act as a supplementary force in our army for more volume of fire, and would also naturally be well suited for being incorporated in defensive fortifications.
Yeah, put Ballistae on castles and ships, and as a core of army formations. Then have an elite unit of Giant Archers.
 
Yeah, put Ballistae on castles and ships, and as a core of army formations. Then have an elite unit of Giant Archers.

Things like ballistae and trebuchets were inherently more suited as siege artillery than field artillery for a reason. Not that there was no use, but widespread use of battlefield artillery is more characteristic of the gunpowder age. The range you can get with torsion artillery is poor. Anything bigger than a light scorpion is too big to transport assembled, and they are time consuming to assemble on a battlefield. The fact that they can't be transported while assembled means that they are very vulnerable to cavalry, and they don't fire or aim rapidly enough to reliably be used against infantry. You cannot understate how big a game changer gunpowder was to warfare. It makes field artillery viable, it makes naval warfare more than just boarding actions, etc. Cannons can be horsedrawn assembled. Gunpowder artillery is much smaller than torsion or counterweight artillery for similar amounts of firepower.

The artillery we use are viable for defending fortifications or laying siege to locations or even on warships where they don't have to move, but for an army on the march we can't really make battlefield use of field artillery. Giants will likely be a game changer for us in that they make a sort of pseudo field artillery viable in the first place.
 
No, we need a few turns to account for training our crews and expanding the fleets. Most of what we can uplift and apply are things that are very readily retrofitted. The Royal Navy sheathing projects from the 18th century used retrofitted vessels and most others will be the same. Technology can be fitted after the fact. We however need to build a naval tradition in like two or three turns, which means we can't ignore our fleets any longer.

Ah, so there aren't any structural technologies for the hull or similar that we can use, only complements that can be added after the ships are already built, which erases any reason for waiting. Gotcha. I wasn't really sure how developed the ASOIAF ships are or how accurate the TV show was. Things like double masts and pivoting sails are already common, then?

We've got ballista, trebuchets, and catapults for naval weaponry. We're probably at the level of byzantine dromonds at this point in what we can build, just like in canon ASOIAF.

@notbirdofprey Is it already possible to use incendiary projectiles with these weapons, or do we need to research them with an uplift action or something.
 
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