The Game of Crusading Thrones, Self-Insert Edition (GoT CK2)

Makes me think we need to use an Issue Command on the Barrow Lords next turn telling them to construct Shipyards at Barrowtown. I wonder if granting the Dustins the right to open a concrete factory in Barrowtown will aid in that?
I think we would need to at least send half the gold those projects would require so the Dustins can fund them and maybe spend a point of influence to order some of the experts in Wintertown to move without causing loss of opinion.
@notbirdofprey Is the petition of house Dustin for us to build them a concrete factory or to help them build one? If we spend a 1000 gold and ask House Dustin to build both a Shipyard and Concrete factory in Barrowton would that be workable or would we need also some influence (for example to relocate some of our own concrete factory workers without loosing opinion among the commoners)? Since they are allied to House Manderly there should not have as much trouble recruiting shipwrights for their shipyard so I don't think we will need to spend points there.
[] Concrete Construction: Concrete will be an extremely useful material, but unlike stone, it cannot be simply carved out of the ground. You must set up a building for it to be mixed, train some people in how to make it and use it, and then you will be able to use it. Time: 3 seasons. Cost: 800 gold. DC: 35. Reward: New options unlocked, increase to trade.
[] Establish Shipyards (Location): Before building a fleet, you need to establish the groundwork. Barrowton has docks, but they are not particularly large. All Bear Island has are a few piers for fishing boats, and the same is true for Torrhen's Lake. White Harbor is really the only place in the North with the facilities to construct large ships. It's time to change that. Begin constructing docks, gathering timber and rope and tar, and establishing all the things you will need to build and service a powerful fleet. Time: 2 seasons. Cost: 750 gold. DC: 50. Reward: Cost reduction for shipbuilding, improved results and the chance of success for shipbuilding actions, possible increase to trade.
I'm also curious if our Matters of Trade action qualifies for the Manderly quest since we missed the DC80 requirement for a favourable trade deal here. Even if only by 3 points. If not then we should spend our extra action next turn to invite artisans. Since we need to have a new guild by Summer 109 for the Merchants quest and that is turn 21 if I'm counting correctly.
 
While the roll for antifouling sheathing could have gone better, I am nonetheless pleased with our results. It's something that can be retrofitted to ships later own.

I am cautiously optimistic about the Targaryen prophecy rolls. I think if they decide to go conquering the best choice is the bend the knee without fighting, but if we butterfly them to Essos, we can have more flexibility in our actions. We have friendly contact with the Stormlands, Riverlands, and Vale. An allied federation of our kingdoms could be a potent force and be better able to negotiate with a Targaryen Freehold, Yi Ti, or expanded Braavosi Commune on Essos as a diplomatic peer.
 
I am cautiously optimistic about the Targaryen prophecy rolls. I think if they decide to go conquering the best choice is the bend the knee without fighting, but if we butterfly them to Essos, we can have more flexibility in our actions. We have friendly contact with the Stormlands, Riverlands, and Vale. An allied federation of our kingdoms could be a potent force and be better able to negotiate with a Targaryen Freehold, Yi Ti, or expanded Braavosi Commune on Essos as a diplomatic peer.
With magic being more active I'm honestly a little worried about Essos. Remember that parts of it have lovercraftian vibes even in the low magic setting of canon. For all we know they are fighting battles against tentacled horrors coming from the Thousand Isles, something woke up in the ruins of Chroyane, the Undying Ones from Qarth having more power and of course there are potential mystical problems further east. I'm honestly worried that our mystical problems (beastmen and whatever Harren is using) are relatively minor.
 
With magic being more active I'm honestly a little worried about Essos. Remember that parts of it have lovercraftian vibes even in the low magic setting of canon. For all we know they are fighting battles against tentacled horrors coming from the Thousand Isles, something woke up in the ruins of Chroyane, the Undying Ones from Qarth having more power and of course there are potential mystical problems further east. I'm honestly worried that our mystical problems (beastmen and whatever Harren is using) are relatively minor.
Also lets not forgot the cult (church) of the starry wisdom or the goat thing of Qohor
 
I think we would need to at least send half the gold those projects would require so the Dustins can fund them and maybe spend a point of influence to order some of the experts in Wintertown to move without causing loss of opinion.
@notbirdofprey Is the petition of house Dustin for us to build them a concrete factory or to help them build one? If we spend a 1000 gold and ask House Dustin to build both a Shipyard and Concrete factory in Barrowton would that be workable or would we need also some influence (for example to relocate some of our own concrete factory workers without loosing opinion among the commoners)? Since they are allied to House Manderly there should not have as much trouble recruiting shipwrights for their shipyard so I don't think we will need to spend points there.

Well, I took the Dustin petition as them asking us for permission to build a concrete factory, not us actually spending money to do so. But then I was assuming that concrete manufacturing is being treated as a trade secret (pretty much normal for the setting) which we as the... for lack of a better word the patent holder need to give permission for it's us. At least if someone wants to not upset us (so a Reach house probably wouldn't petition for permission, but a Northern one will). Although I guess you might be right in your interpretation too.

If your interpretation is right we can delay the concrete factory for now, it's not needed for the shipyard.

I'm also curious if our Matters of Trade action qualifies for the Manderly quest since we missed the DC80 requirement for a favourable trade deal here. Even if only by 3 points. If not then we should spend our extra action next turn to invite artisans. Since we need to have a new guild by Summer 109 for the Merchants quest and that is turn 21 if I'm counting correctly.

Doh, I missed that. Yeah, if that's the case might as well get the Other Artisans first, and then try again with Matters of Trade.
 
After rereading our State of the Realm page I started to wonder. Our character has the following specialization:
Knowledge: Agricultural: You are familiar with farming and fishing with animal husbandry. You have actually run your own farm for some time. You can design a seed drill or a mechanical reaper, make fertilizer, or construct a greenhouse. (+1 Stewardship, +1 Learning, bonus to some Uplift actions)
So why with how food problems are a thing and preaperation for winter we focused on tools instead of fertilizers or working towards greenhouse construction? Glass could also be a decent export product for us.
What I think we should get in our Uplift queue should be:
Glass making
Greenhouse construction
Fertilizer production and usage
 
Actually, wouldn't Barrowtown be the next most reasonable location for a shipyard on the west coast? It's an actual existing city. Plus the Dustin's are planning to petition us for a cement factory in Barrowtown, so maybe we could link granting that to a request by us that they also construct a shipyard.
My problem is that they've got the sameproblem of Torrhen's Square in that they are stuck up the Barrow River and easy to blockade and the fact that the Barrowlands are described as more like plains and grassland, with a poor supply of wood. Deepwood Motte, again, essentially commands the Wolfswood. The Glovers are considered a principle house of the North despite only being of Masterly rank likely because of the lumber supply of the Wolfswood lending itself to wealth creation.
 
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I guess it would be something like this option? What I'd like to do is get the Vale in the loop on the Stormland offer to join our anti-Ironborn alliance, and see if we can formalize it so that the Stormlands can start preparing for the war as well. @notbirdofprey Is this the option we should use for that? Or does that need to be a special action?


@notbirdofprey Will contacting the Sealord of Bravoos with Speak to Kings meet the Green Men's Quest? Or do we need Essos Rumor Mill?


Bureaucrat Quest: Reassure them by launching a building project in or around Wintertown. Reward: +15 to Review the Levies, + 15 to the next three Stewardship actions in or around Wintertown. Failure: No penalty. Autumn 109.
- It appears that the Water and Steel action isn't doing this. Makes me thing we have to pick either The Wolf's Walls, or Improved Roads.

1. The Vale is aware and they are speaking to each other.

2. Contacting Braavos would work

3.It will trigger when the project completes.

@notbirdofprey Is the petition of house Dustin for us to build them a concrete factory or to help them build one? If we spend a 1000 gold and ask House Dustin to build both a Shipyard and Concrete
It's a bit of both. They are hoping for you building them, but they would be open to just help or even just permission. And I think whenever you were typing got cut off.
 
Barrowtown is surrounded by plains so...unless we go on a mass tree planting process and then super grow them, we are probably not going to see that place be a naval powerhouse...although we have a spell for fast tree growth right?
 
My problem is that they've got the sameproblem of Torrhen's Square in that they are stuxk up the Barrow River and easy to blockade and the fact that the Barrowlands are described as more like plains and grassland, with a poor supply of wood. Deepwood Motte, again, essentially commands the Wolfswood. The Glovers are considered a principle house of the North despite only being of Masterly rank likely because of the lumber supply of the Wolfswood lending itself to wealth creation.

Although there are other considerations too. Barrowtown is an actual town, and so is the natural primary hub of trade for the western coast, this is the big one. They already have some rudimentary docks, making it easier to build on. Being up river it is also more protected from Ironborn raids. And finally, the issue that the Dustins and the Rydwells are in a different power bloc and they want a fleet built at Barrowtown. We get 1d4 influence if we succeed in doing that, and -2 Opinion if we don't do it, so it's actually a rather significant political concern.

While the lack of tress will make building a fleet there a little more difficult, it's not insurmountable at all.

So why with how food problems are a thing and preaperation for winter we focused on tools instead of fertilizers or working towards greenhouse construction? Glass could also be a decent export product for us.
What I think we should get in our Uplift queue should be:
Glass making
Greenhouse construction
Fertilizer production and usage

Probably because tools are much easier to develop and distribute? Developing fertilizer will require a chemical industry, which will take some time to build up. That is probably the next thing to do after the textile mill though. I guess I can look into that in a little more detail.

Glass making is possible, but requires a source of sand, which we actually are not abundant with in the North. Though I'm sure we could find some places with sandy beaches. Additionally, we don't have much knowledge of glass making, though there is practitioner current in the Seven Kingdoms. Lord Sunglass, a bannerman of the Targs, has a small glass production business. So that is something we can do, but will probably cost us money.
 
It's a bit of both. They are hoping for you building them, but they would be open to just help or even just permission. And I think whenever you were typing got cut off.
I don't think anything got cut off. I probably should have added some interpunction after Barrowton and before would. Sometimes SV causes strange effects while loading posts. I don't know why. Rest of my question was about using influence to send some experts in concrete making from Wintertown.
Basically I was curious what would be the reasonable amount to get those projects started without loosing opinion. Trying to figure things like that for write in options is hard.
@notbirdofprey Is the petition of house Dustin for us to build them a concrete factory or to help them build one? If we spend a 1000 gold and ask House Dustin to build both a Shipyard and Concrete factory in Barrowton would that be workable or would we need also some influence (for example to relocate some of our own concrete factory workers without loosing opinion among the commoners)? Since they are allied to House Manderly there should not have as much trouble recruiting shipwrights for their shipyard so I don't think we will need to spend points there.
 
I dunno much about greenhouses, or how well they'd hold up to the profoundly awful winters here, but I think a really smart idea (I know I saw this suggested for Westeros somewhere before) is to try and introduce ondol, an ancient (?) Korean method of heating floors. Not only would that help with keeping people alive (and comfortably so) during winter, it would also help with keeping greenhouses warm so that growth wouldn't be as limited for greenhouse plants.
 
@notbirdofprey I have been wandering how the north will maintain and expand on all the infrastructure and innovations the SI has developed so I had an idea to found a collage of engineers .
these are what I believe are the actions we need to do to set up the collage (actions grouped together can be done at the same time )
1)expand and improve the school system(in order to have a wide enough pool of possible students) , establish trading relations with Essos ( they probably have better and more experienced engineers and we wont had to deal with the Citadel monopoly)
2) expand the gold mines (from this point onward thing are going to pricey), make contact with the various book suppliers and engineering groups / guilds in Essos ( scoping out the market for the teachers we are going to hire and expanding the knowledge we have to teach from)
3)start buying books on mathematics , physics , chemistry , alchemy , engineering ,construction , architecture ,building ,machining ,metalworking ,woodworking and masonry . , start hiring experts from Essos to teach those subjects .
4)build the collage itself , have the newly hired teachers establish a curriculum to teach from
5) grand opening
 
I saw someone mention greenhouses and i just wanna mention that im almost sure they already exist in the north, they just happen to be exceedingly rare for some reason (delicate glass work and expensive maybe?) And be called glass gardens.
 
Well, I didn't think I'd miss a whole turn... :oops2:

Next turn is gonna be a sparse one. Stewardship, Learning, and Intrigue are all fully booked. On the other hand, it'll let the treasury recover.

Why was the Reach chosen for unlocking the next rumor mill? Don't we need it more urgently in the Iron Islands, since we're going to war soon?
 
looking at the wiki (not sure if accurate) says that the glass gardens in winterfell are heated by the hot springs
Winterfell
I assume that if the hot springs are involved its for both water and to prevent the ground from freezing. And if not then we can rework them. On that note, a primitive water pressure system to make a sprinkler for the gardens would be nice, just gotta work out how to prevent using the hot water since I domt believe thats good for plants and I also dont think we can run the water pipes outside for a minute to cool them down.
 
March of the Faith
Omake - March of The Faith Part 1


Ser Jory Hill of the Warrior's Sons blew into his hand and slipped his gloves back on a hard frost had come last night and had frozen the ground rock hard. He watched from the back of his horse as the column walked up the road they were mostly Poor Fellows, Hedge Knights and some small folks who had rallied to him after him and the Warrior's Sons had parted ways after his speech to his other brothers to rally them against the Ironborns for their foul acts. His Brothers had cared more about the North and it's supposed blasphemies and playing games in the halls of power than actually confronting the true evil that now sat on the shores of the Gods Eye. His hand tightened on his hilt in remembered rage at them as they had both scorn him and railed at him for not seeing the true threat. He was not the one blind they were they had allowed their roles as the champions of the Seven and the positions to blind them to the Truth!

He sighed releasing the death grip on his hilt and looked over to the only brother who had followed him a fellow bastard Walder Flowers who rode beside him on the left and to his right rode a hedge Knight Rolland a big knight from the Reach. Both had joined with him after they had heard his speech and followed him out of the Sept and sworn their swords to his cause both were reliable men though Walder had a better head fo the Bigger picture as well as management of supplies. While Rolland was a better fighter and trainer than anyone could have asked for they were invaluable to his cause and he thanked the Warrior and the Farther every night he had them.

From there, his speech had spread like wildfire and he had a few more hedge knights and around fifty Poor Fellows following him when he had left Old Town. They had marched from there toward the Riverlands and had picked up more people as they pressed forward now he had around fifty hedge knights and around seven hundred Poor Fellows with small folk mixed in all armed with a various assortment of weapons and armour.

Looking over to Rolland he asked, "How are they coming along Rolland? When we talked yesterday you were called off to sort out that dispute and I didn't have a chance to ask."

"Well Jory," Rolland said stroking his rough beard, "these smallfolk want to fight hell they were inspired by your efforts so they are in good spirits and most are taking to training well and the other hedge knights are helping there glad we got rid of that troublesome drunk in the last town he was proving to be a problem."

"Aye," said Walder, "man was an ass and a discredit to the band."

"Wish we could arm them better though," said Rolland, "Most of the small folk have a spear and shield as well as odds and sods for hand weapons as well as a few woodmen axes."

He coughed and spat and then went on, "some a bow of some sort though no armour to speak of outside the odd Gamberson the hedge knights are our best equipped troops out of all the people we have under us."

His eyes drifted to the head of the column to the fourth unseen member of their leadership, "that lass Aly is proving to be a gift from the Seven her and her hunters have been taking the rest through archery and can move like ghost."

"Aye," Jory replied, "remember when she and her lot first appeared scared the Seven Hells of the sentry."

"That it did," Walder chuckled, "I guess you want to hear about supply?"

"You guessed correctly old friend," Jory replied, "how well found are we?"

"Doing better than expected," Walder said with a shrug, "Rolland was right about Aly being a gift sent by the Seven her hunters have brought in a share and we have been able to Forage without being to disruptive."

He grimaced his eyes taking a far away look and said, "when we get into the the Riverlands though it's been fought over for so long I'm afraid we may struggle to find supplies and what ever the Ironborn did to parts of it worries me seven damn their black souls."

"Aye," Jory and Rolland replied the news coming out of the Riverlands had been even more dire as of late.

Jory shook himself and said, "what ever the case our plans remain the same we harass the Ironborn in the south and draw more people to our banner if we can we keep the off balance and have them split themselves trying to root us out."

"Aye," both Rolland and Walder replied.

Then all three heard a whistle and looked to see Aly with her black bow and usual going to green cloak approaching with two of her woods men.

"Speak of the stranger," mumbled Rolland.

Jory looked to his two friends, "let's see what she has to report."


Note: sorry this is a bit rough and ready wrote this on my phone.
 
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Why was the Reach chosen for unlocking the next rumor mill? Don't we need it more urgently in the Iron Islands, since we're going to war soon?
1) wasn't certain that the Iron Islands are considered a separate entity from Harren's Riverlands, and
2) if we know what's going on with the Reach, we'll know if we can get them in on the fledgling Westerosi League against Harren. That's the reasoning
 
@notbirdofprey Is the petition of house Dustin for us to build them a concrete factory or to help them build one? If we spend a 1000 gold and ask House Dustin to build both a Shipyard and Concrete factory in Barrowton would that be workable or would we need also some influence (for example to relocate some of our own concrete factory workers without loosing opinion among the commoners)? Since they are allied to House Manderly there should not have as much trouble recruiting shipwrights for their shipyard so I don't think we will need to spend points there.
Spending 1 Point of Influence would make things go smoother. Spending 2 would dramatically increase the odds of success.


@notbirdofprey I have been wandering how the north will maintain and expand on all the infrastructure and innovations the SI has developed so I had an idea to found a collage of engineers .
these are what I believe are the actions we need to do to set up the collage (actions grouped together can be done at the same time )
1)expand and improve the school system(in order to have a wide enough pool of possible students) , establish trading relations with Essos ( they probably have better and more experienced engineers and we wont had to deal with the Citadel monopoly)
2) expand the gold mines (from this point onward thing are going to pricey), make contact with the various book suppliers and engineering groups / guilds in Essos ( scoping out the market for the teachers we are going to hire and expanding the knowledge we have to teach from)
3)start buying books on mathematics , physics , chemistry , alchemy , engineering ,construction , architecture ,building ,machining ,metalworking ,woodworking and masonry . , start hiring experts from Essos to teach those subjects .
4)build the collage itself , have the newly hired teachers establish a curriculum to teach from
5) grand opening

Those are all actions you can do.


@kelgar04, you get +5 to the next Intrigue action in the Reach.
 
1. The Vale is aware and they are speaking to each other.

So just to be clear, does that mean we do not need to take any action to bring the Stormlands into the anti-Ironborn alliance? Or that the time is not yet ripe?

I dunno much about greenhouses, or how well they'd hold up to the profoundly awful winters here, but I think a really smart idea (I know I saw this suggested for Westeros somewhere before) is to try and introduce ondol, an ancient (?) Korean method of heating floors. Not only would that help with keeping people alive (and comfortably so) during winter, it would also help with keeping greenhouses warm so that growth wouldn't be as limited for greenhouse plants.
looking at the wiki (not sure if accurate) says that the glass gardens in winterfell are heated by the hot springs
Winterfell
I assume that if the hot springs are involved its for both water and to prevent the ground from freezing. And if not then we can rework them. On that note, a primitive water pressure system to make a sprinkler for the gardens would be nice, just gotta work out how to prevent using the hot water since I domt believe thats good for plants and I also dont think we can run the water pipes outside for a minute to cool them down.

In the original Timeline glass gardens (ie green houses) were built in Winterfell, probably sometime after conquest when trade was more prevalent. Glass is very expensive, and so while I believe some of the Lords implemented them in mimicry of Winterfell, I believe they are almost exclusively used for fresh vegetables to add to the noble diet. They are simply not scalable. Doesn't mean we shouldn't do it, but the effect will be small.

I doubt the hot springs are used to water the plants, they are used basically as geothermal heating.

That said, introducing water towers to create water pressure, allowing for indoor plumbing is a rather significant life improvement that can be done at relatively low tech. One of the common historical uses of wind power was to pump water up to a holding tank. The main thing off of that would be installing copper lines to bring the water to the user.

Maybe also introduce the use of silver banded water holding tanks, as silver has mild anti-bacterial properties.

@notbirdofprey I have been wandering how the north will maintain and expand on all the infrastructure and innovations the SI has developed so I had an idea to found a collage of engineers .
these are what I believe are the actions we need to do to set up the collage (actions grouped together can be done at the same time )
1)expand and improve the school system(in order to have a wide enough pool of possible students) , establish trading relations with Essos ( they probably have better and more experienced engineers and we wont had to deal with the Citadel monopoly)
2) expand the gold mines (from this point onward thing are going to pricey), make contact with the various book suppliers and engineering groups / guilds in Essos ( scoping out the market for the teachers we are going to hire and expanding the knowledge we have to teach from)
3)start buying books on mathematics , physics , chemistry , alchemy , engineering ,construction , architecture ,building ,machining ,metalworking ,woodworking and masonry . , start hiring experts from Essos to teach those subjects .
4)build the collage itself , have the newly hired teachers establish a curriculum to teach from
5) grand opening

I think the main thing there is that we need to build a more extensive library. Something to think of, is that perhaps we ought to trade our printing press technology to the Citadel in order to get acess to their books. For example, we could build three printing presses, and send them south to the Citadel, along with instruction on use and how to build more, with the price being that they send at least one copy of every scroll/book they use the Printing Press on to Winterfell. Of course, we would have to come to an agreement with the Citadel before doing this, but that should be possible. I'm certain they are interested in our printing technology.

That way we would get a constant influx of books on valuable topics, without having to spend constant actions. True we would would lose the monopoly on the printing press, but is that really a such bad thing? I think getting copies of the Citadel books is of much more value to us. And of course we can continue printing books ourselves, including about our experiments with concrete, roman roads, agricultural advances, etc.

This a circumstance where I think the benefits of sharing technology out weigh the benefits of tech hoarding.

In fact, we can then make copies of all the books we have and send them out as gifts tot he various kings, nobles, etc. I'm sure many of them would appreciate it. The Targs for example would probably like to have copies of the books that the Citadel has on Valyria and dragons.
 
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