Military
-Wardens of the Road: 1d100+22 = 100. 1d100 = 61. The Wolfswood Wardens have cleared the forest that is their domain of beastmen, and bandits, and they might have done a fair job of clearing out wolves if not for the polite insistence of some Green Men who showed up one day, tending to a new weirwood grove. They are bored, and so when you propose they send some of their extra men to help keep the roads safe, nearly half leave to begin hunting bandits. They take jobs guarding caravans without asking for payment, they borrow horses from the Royal Stables and patrol stretches of road, they find lookouts and ambush criminals in their camps. Many die before they even realize they are being attacked, and more trade than normal comes into Wintertown, helping to swell your coffers. What's more, much of the bandit's equipment was given over to the leaders of the Wardens, and from there it was turned into your men and sold, earning you an extra windfall. The success of this venture has given Brandon an idea…Many bandits hunted and killed, +250 gold from trade this turn, +50 from sold equipment. New option unlocked.
-More Watchtowers: Very little of excitement happened on the western coast. The watchtowers were completed, a few finishing touches were added to the holdfasts, and your men said their goodbyes and left the scattered villages of Stoney Shore and Sea Dragon Point behind. Soon after, you received reports on a series of raids driven back into the sea and villagers defending the walls of their holdfasts with farm tools and fending off hardened reavers. After reading that, you decide you really do like watchtowers. Watchtower chain stretching from The Flint Cliff to the Bay of Ice and on Bear Island complete, small holdfasts built at several locations, primarily on Stoney Shore and Sea Dragon Point.
Diplomacy
-Speak to Kings (Rock): 1d100+19-15(Northern Heathen) +5(Light of the Seven) = 28. King Lorren Lannister is a holy man. So holy he urges your wife to burn the godswood in Winterfell, and accept whatever happens to her with "grace worthy of the Mother." His letter drips with sympathy for her, and with contempt for you and your gods. He speaks with pride of burning heart trees with those who pray at them tied to them and forcibly converting children. You don't bother to reply. King Lorren is hostile to you.
-Karstark Investigation: You want to deal with Karstark carefully, and for that you need information. Between Snow and Jeyne, you manage to gather every scrap of knowledge about the goings-on in Karhold which led to Arnulf Karstark being in such a rage. Now that you know what you need to, you can make your decision. See interlude.
Stewardship
-Concrete Construction: The two buildings slowly take shape, although really they are just a shell made of stone. Idly, you wonder if it would have been smarter to build the concrete mixers first. It will look a little odd to have the world's first concrete factory made of stone, but you decide it doesn't matter. Locked 1 season.
-Stinking Sewers: At last the sewers are complete, and the wells also. Wintertown starts smelling much better, although you make sure the street cleaners get paid a bit to clean up the mess that's resulted from not having proper facilities for the past few seasons. You make sure to let the Lord Mayor and his council know that you will be displeased if they start falling apart, and they assure you they will pay for all necessary upkeep. Sewers complete.
Learning
-Papermaking: 1d100+20 = 61. Hemp rags and tree bark are easy to come by, as are hands to make them into a pulpy sheet. The press and screens take a bit of trial and error to set up properly, but soon Maester Brynden is churning out all the paper he needs, although he occasionally wonders if it cannot be made faster – while it takes time to dry, what really slows things down is turning the raw material into pulp. Paper is being produced, options unlocked.
-Northern Library: The acolytes come back with a printing press and the last cartload of books. Maester Brynden shelves them in the library tower, looking proudly at the stacks and stacks of books, so many that the shelves are filled and some have to be left lying on tables. If it was written down in the North, you have a copy of it, or multiple copies in several cases. If nothing else, it's an impressive achievement. Northern Library complete, +25 prestige, new options unlocked.
Piety
-Less Magical Matters: The conclave is organized with remarkable efficiency. Several Green Men come into Wintertown, a pair of septons travel from White Harbor, and one of the "Custodians of the Sacred Grove" is invited as well. You manage to find a sufficiently neutral location in the form of a wealthy merchant's manse who died recently and lacked a clear heir. All parties involved are happy to allow you to use it for a few weeks, especially when adequately compensated. Once more Snow provides you with all the relevant information, Frost adding in his perspective, and you feel prepared for the conclave. See interlude.
-Rites of the Field: The hardest part about this magic is that it's slow. It can take months to determine if a spell has failed or succeeded, barring a very few. Still, progress continues to be made, and prayers made are answered almost reliably. Locked 1 season.
Intrigue
-Further Assistance: 1d100+21+20 = 117. 1d100+17 = 20. It's a grim fact of life in the North that the old die when winter comes. In some places, they go hunting alone, in others in pairs, with only one returning successfully. While the harvests have been bountiful enough that you do not fear it will be necessary this season, some among the wildlings and the mountain clans disagree. Men on your behalf make an offer to those who plan to go hunting: go south instead, and your family will receive a wergild. Go south and slay Ironborn. Few refuse. The old among the mountain clans and the wildlings will go south.
-Further Afield (Westerlands/ Kingdom of the Rock): It's harder than Snow thought it would be to get men into the Westerlands. Most don't want to stay, especially those who keep to the Old Gods. King Lorren is spending gold by the to build septs and shrines, paying wandering septons to check in on every little village, ruthlessly stamping down on any who show pride in sharing blood of the First Men…and he seems to have founded a second Faith Militant with approval of several of the Most Devout, claiming demons from the Reach murdered the High Septon, and effectively enslaving those who show insufficient purity or dedication to his gods. You don't like hearing about this, but you need to know. Rumor Mill: The Westerlands finished.
-Beyond the Wall Part 2: It's actually easier to place agents Beyond the Wall than it is placing them in the Westerlands. One of Snow's men even managed to recruit a couple giants by bribing them with rope and stories. It remains to see if they will be reliable, but they have agreed to at least share if anything like the mysterious fires happens and there is someone nearby to take the news. Simple Spy Network established Beyond the Wall.
Personal
-Uplift (Agricultural tools: Seed Drill, Plough): 1d100+25 = 66. A while back, you tried to see about improving the tools your people used for agriculture. You couldn't think of anything at the time, but it nagged at you a little, and so you sat back down to try and figure out why. Eventually, you remembered what it was you had forgotten about: the seed drill! A few sketches later, you had a rough design, although it would need some improvements. Seed drill learning action unlocked.
-Family Time: 1d100 = 83. You manage to take a break from your work and find yourself sitting on the wall overlooking the training yard, Jeyne leaning against you, a bottle of good wine in your hand, the two of you sharing, enjoying the warmth and taste of both the drink and each other as you watch Eddard slip around Lyanna's guard once more and Edwyle and Cregan pretend to be beastmen chasing Serena and your other wards around, to shrieks of mock terror and real delight. Harrion Flint (of the mountains) is sitting off to the side, singing cheerfully, although when he starts singing "The Dornishman's Wife" you give him a stern look. The words give you an idea though, and you murmur a few lines of your own into Jeyne's ear. The two of you decide your children can go without supervision for some time. Besides, the guards are right there.
Do you guys want the conclave or the Karstark interludes first?