The College of Jewels (Magical Academy Quest)

[] Planar Control 1 (3): You can exert influence on places you have opened a portal to, decreasing or increasing temperature slightly, adding light, air, and featureless floors and walls, requires Planar Creation.

[] Elemental Planar Portal 1 (5) You may create a tiny portal to an elemental plane, unleashing effects equal to the adept rank of Elemental Control. When Speed Cast, becomes incredibly unstable and dangerous to yourself.

These stack. We can use the walls and floors to create even smaller holes, allowing for much better control when speed casting. Goodness knows that the elemental plane of water is going to have some frankly absurd pressures, for example.

Presumably.
 
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Dimensional Science:
[ ] Planar Control 1 (3)
[ ] Planar Teleport 1 (5)

Elemental:
[ ] Novice Elemental Control (1)
[ ] Elemental Protection (2)

Countermagic:
[ ] Minor Disruption (1)
[ ] Dismissal (1)
I like this plan. A bit generic, but we do make some good strides in covering our weaknesses.
Good.
[X] Explore the College (Random Encounter)
Meh.
[X] Dimensional Science TA's Class
Nigh mandatory.
[X] Class on the elements
We do need to get some extra points, yes.
-[X] Practice Counterspelling Students
I'm unsure if this is a good idea. Ruby can get away with it, but she can get away with a whole fucking lot of shit, considering her position. Commoner girl giving burns to noble boy doesn't end well for the girl.
[X] You and Ruby look for the archmage's 'volunteer'
I'd rather not.
[X] The Burning Earth's Arena
Well, we do have to enventually get to it. But if tournaments are on the weekends, I'd rather grind some Elemental points and go tomorrow to the arena.
We might want to diversify here.
So, we had zero Elemental points? We got to spend three, the three we gained today?




[X] Plan TNE
-[X] Tutoring with the TA
--[X] Dimensional Science
-[X] Talk to Henry
-[X] Dimensional Science TA's Class
-[X] Tutoring with the TA
--[X] Dimensional Science
-[X] Class on the elements
-[X] Dimensional Science Practical Class (Mandatory)
-[X] The Library
--[X] Ask Sammy about something (Her coolest past battles)

[X] Plan TNE MAGIC
-[X] Get Planar Control 1, Planar Teleport 1 and Novice Elemental Control.


REASONING: We got a single point from 3 DS study sessions (2 tutoring 1 Class) (is that correct @Wander ?), and we should make use of the TA's free schedule as much as possible, the DM confirmed we won't be free to pick Tutoring whenever we feel like when classes start picking up.

Talking to Henry sounds like a great idea, if we manage to really become friends with him. He is influential and brings along a big social circle.

Class and more tutoring, for the reasons already stated. Need to really milk this chance.

Finding a club: Actual socialization instead of using an action to wander around and getting a random encounter. Also, will probably help for tomorrow's Burning Arena.

Library: Getting someone who almost conquered the city, someone blessed by the Goddess of Conquest herself, to give us some tutoring in the finer arts of killing people sounds like a great idea. But first, we need to get friendlier.

But seriously, becoming the TA's shadow sounds like a fantastic way of not getting ourselves killed.
 
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These stack. We can use the walls and floors to create even smaller holes, allowing for much better control when speed casting. Goodness knows that the elemental plane of water is going to have some frankly absurd pressures, for example.

Presumably.
Eh. *Hand wiggle*

Elemental Planar Portal is already capable of bringing down small buildings. The water laser from the elemental plane of water isn't going to get much better without upgrading the spell so you can make the portal somewhere 'deeper' in the plane.

So, we had zero Elemental points? We got to spend three, the three we gained today?


REASONING: We got a single point from 3 DS study sessions (2 tutoring 1 Class) (is that correct @Wander ?),
Huh? *Checks* Oh. I switched the numbers for elemental and dimensional accidentally. You got one point for elemental and 3 points for dimensional. That's fixed now, and the total point values were correct to start with.
 
Available Points:
8 Dimensional Science
3 Elemental
2 Countermagic
Right, that's what we have to work with, but we don't need to spend every single point now.
Generic:
[] Multicasting (2X): Can maintain X extra spells at the same time.
[] Response 1 (3) You may wait for your opponent to make the first move and match their pace so that your spells complete at the same time. Requires Speed Casting 1.
These are both very good, we are tight on points and haven't yet covered the basics. Maybe next time.
Dimensional Science:
[] Planar Control 1 (3): You can exert influence on places you have opened a portal to, decreasing or increasing temperature slightly, adding light, air, and featureless floors and walls, requires Planar Creation.

[] Planar Portal Size 2 (6): Opens a portal to nowhere about the size of a double doorway, requires Planar Portal Size 1.
[] Planar Creation 2 (3): You can now open portals to as many Somewheres as you can remember, and reopen those portals at a later date. The inside of these portals is still airless and lightless, requires Planar Creation 1.

[] Planar Teleport 1 (5): Inanimate objects not created or controlled by magic no larger than yourself can be moved directly into and out of Somewhere without a portal within a ten foot radius.

[] Elemental Planar Portal 1 (5) You may create a tiny portal to an elemental plane, unleashing effects equal to the adept rank of Elemental Control. When Speed Cast, becomes incredibly unstable and dangerous to yourself.
Chomping at the bit to get Elemental Portal, but we need to get useable basic ones first. I say we get Control and Teleport, both sound extremely good. Next we can get Creation and Planar.
Elemental:
[] Novice Elemental Control (1): Can create painful but chaotic and small elemental effects.
-[] Apprentice Elemental Control (5): Can create potentially deadly manifestations of elements, and exert minor and slow control over the elements around you, requires Novice Elemental Control.
-[] Adept Elemental Control (10): Small Buildings could be endangered by your attacks, and you could, with a great deal of effort, use you control over the elements to create something on the level of a small building.

[] Elemental Protection (X): Can defend yourself against Elemental Spells of Equal or Lesser rank to the number of points spent on Elemental Protection.

[] Elemental Pledge (N/A): Pledge yourself to an element (Earth, Air, Water, Fire). You cannot cast spells of other elements or directly protect yourself from other elements. Up to Apprentice Elemental Control is free. Treat Elemental Protection from your Element and Elemental Control as though they were 3 times the rank they actually are.
I think it's way too premature to make a Pledge, we may even stumble upon mixed elements if we wait. Now, we still don't have real offensive options, and as much as I'd like to pump Elemental Protection, something I think we should do later, we ought to get to Apprentice level before. It's cheap-ish and useful. Then we pump Protection.

So we got a mere 3 points. I don't think 2 points will be all that useful in protection, so I suggest we buy Novice and save up another 3 points, possibly grinding hard on friday for the upcoming tournament (in the off chance we are selected) in order to buy Apprentice.
Countermagic:
[] Minor Disruption (1): Your opponent's spells become slightly unpredictable, or very much so if they would be already. Precise aim becomes impossible and catastrophic failure a real possibility.

[] Dismissal (X): Spells up to your rank in Dismissal not hardened against countermagic may be counterspelled completely.

[] Redundancy (3): Double the difficulty of Dismissal on your spells.
I know Dismissal looks tempting, but read carefully, we need to pump a lot of points into those in order to get it anywhere near useful.

Reduncancy, on the other hand? I say we save up another Countermagic point and by it next Practice session. A flat 2x on dificulty to dismiss ought to cockblock anyone close to our level that focuses on that.
 
I'm unsure if this is a good idea. Ruby can get away with it, but she can get away with a whole fucking lot of shit, considering her position. Commoner girl giving burns to noble boy doesn't end well for the girl.
Point. Moved the action to the TA class where it's less obvious and we have a greater understandingof it.

I'd rather do. I mean, it's all fun and games for now, but I don't want to spend the rest of the term hiding under TA's dress. If you are afraid of trouble, Ruby can handle it - as long as we do react to it at all. As you say, she can get away with a lot of stuff.

I am not particulatly sold on grinding TA for the rest of our lives. 4 actions a day? That's excessive. By the way, how often do you want us to practice? Sounds like you want it to do it on Friday as well.
 
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Generally happy with the way you've set up your vote @Nevill (particularly with the change you've just made), though TNE has a point with Dismissal. I can see that easily becoming a drain as we're forced to sink more points into it to keep it relevant.

I reckon after this week's fight we can afford to Practice less regularly (maybe every three days), as we've got a pretty good grasp of the options available to aim for.
 
I'd rather do. I mean, it's all fun and games for now, but I don't want to spend the rest of the term hiding under TA's dress. If you are afraid of trouble, Ruby can handle it - as long as we do react to it at all. As you say, she can get away with a lot of stuff.

I am not particulatly sold on grinding TA for the rest of our lives. 4 actions a day? That's excessive. By the way, how often do you want us to practice? Sounds like you want it to do it on Friday as well.
Dimensional science is our (hilariously broken and awesome) specialty, and we're here because we love learning. If that turns us into the T.A.A, then that's just because we have yet to surpass our senpai.

I wouldn't mind avoiding conflict the entire semester by spending all of that time studying with her: indeed, the only way in which I agree with you is that if trouble comes for us, she shouldn't have to deal with it. It's one thing to stick close to the responsible adult, but it's another to hide behind them.

Hence my love of the water laser haxs we can pull off with every element by grabbing elemental portals.
 
[] Elemental Planar Portal 1 (5)
How long would it take the cast this without speed casting?
Actually, how long would our average spells take w/o speed casting?
[] Planar Teleport 1 (5)
Are we able to transfer any momentum to these objects or telefrag people? (Even if we can't, teleporting heavy objects above people sounds viable)
And is it instantaneous or will it take 5 seconds with speed casting?
] Dismissal (X): Spells up to your rank in Dismissal not hardened against countermagic may be counterspelled completely.
[] Elemental Protection (X): Can defend yourself against Elemental Spells of Equal or Lesser rank to the number of points spent on Elemental Protection
Actually what rank does this refer to? Is it a point to point comparison? Or would 3 pts allow us to resist adept level spells?

Sorry for the spam of questions, trying to get a feel of what our combat potential is right now.
 
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I think the TA is pretty awesome, generally, and that Saphira should build a good relationship with her - but I want to see what else there is, you know? It seems a waste to commit so heavily to a course of action without having a look around.

I'm up for having tutoring sessions every morning with her though from next week. Steady accumulation of points and social linking. Plus if we really want the additional points we can go find a relevant club.

How to spend Training Points is not a part of my plan, unless you mean somethig else. I only made a vote for the schedule.

Ah right. I was looking at your original post (no X marks).

I am all up for investing more in Dismissal when we have learned more, though.

Again, it seems kind of like we're going to have invest heavily in this to be able to use it properly, which I'm not so sure about. It's mostly effective against people with lots of weaker tricks, rather than people who've invested heavily into one course of study. That's something we need to think about.

[X] Plan Social Combat
[X] Plan TNE Magic
 
One has to remember we are at great disadvantages in direct combat for now.

Stacking to the TA means that not only we make a friend, but we are shielded from conflicts above our weight class. Which is anything from a teacher getting pissed to a bunch of nobles deciding we don't deserves to breath the same air they do.

Until we can hold our own with Magic, we are extremely vulnerable.

And again, insane DS grind won't be possible for all that long, soon enough the TA will have more stuff on her hands than now, at that time we will be able to branch out easily enough.

But until then, we have a teacher to privately tutor us. That is the only advantage we have from out background. Noble kids and people with sponsors sure as hell had private tutors too, so we need to make up the difference.

Another point for grinding DS: Unlike elemental Magic (so far), DS requires us to upgrade a many great aspects, while the Elements guy would already be at Adept +, we can barely make common portals.

And the kid the Archmage picked is clearly not pleased with out presence, dealing with him draws heat both from others and from the boy himself. I see no reason to do it now.
 

[X] Plan TNE

[X] Plan TNE MAGIC

[X] Plan TNE

[X] Plan TNE MAGIC
Guys, thanks for the votes, I forgot to do it sooner, but would you terribly mind if I switched Club for Element Class?

I aim to do one tomorrow (thursday) and two Element actions and a Practice one friday, so we can get Apprentice Elemental Control before the weekend battle trials. I don't want to try those without at least one reliable offensive method.

The way it works out, we do the my proposed plan tomorrow, friday we do Elements x2, Talk to Ruby (Counter Magic), DS Class and Practice, which allows us to buy Apprentice Elemental Control, Redundancy and Elemental Portals I.

We would have 2 open actions, probably 1 Socialize and Burning Arena to get the hand of combat.
 
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How long would it take the cast this without speed casting?
Actually, how long would our average spells take w/o speed casting?
Without speed casting all of your spells would take a minute or so. Elemental Planar Portal, which this is most relevant for, could theoretically be cast in that same 'about a minute' time frame too, but the reason you can't speed cast that without further upgrades is because the spell is inherently unstable. You would really want 5-10 minutes for it just to make sure you're doing it right.
Are we able to transfer any momentum to these objects or telefrag people? (Even if we can't, teleporting heavy objects above people sounds viable)
And is it instantaneous or will it take 5 seconds with speed casting?
This level of teleporting does not transfer momentum, though your portals do. Telefragging is also not a thing at this level, but would probably be a high level upgrade. And yes, teleporting or opening portals to heavy objects above people is very much a thing you can do.

The spell does take 5 seconds with speed casting.
Actually what rank does this refer to? Is it a point to point comparison? Or would 3 pts allow us to resist adept level spells?

Sorry for the spam of questions, trying to get a feel of what our combat potential is right now.
No problem, rank is unclear because I didn't explain it well. Basically, rank is the number of points a spell costs, plus the cost of the requirements. So Adept Elemental is Rank 16.
Another point for grinding DS: Unlike elemental Magic (so far), DS requires us to upgrade a many great aspects, while the Elements guy would already be at Adept +, we can barely make common portals.
But the Archmage thinks people who take elemental pledge are scrubs. You don't want to be a scrub, now do you?
 
But the Archmage thinks people who take elemental pledge are scrubs. You don't want to be a scrub, now do you?
He's got a point. They really are. Unless they're planning to go scuba-diving in the giant squid dimension those things are worthless, because they basically take you out of the elemental rock-paper-scissors game for good.
 
The Archmage is a scrub. :p You have to be much cleverer to get by with just the one element.
 
Nah, unless you've been training solely to, say, kill a firebreathing dragon or something what would require an atrociously high Elemental Resistance, it's a fairly dumb move.
 
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