Yeah, I did think that was unclear. It's the number of points spent on it.
[] Planar Control 1 (3): You can exert influence on places you have opened a portal to, decreasing or increasing temperature slightly, adding light, air, and featureless floors and walls, requires Planar Creation.
[] Elemental Planar Portal 1 (5) You may create a tiny portal to an elemental plane, unleashing effects equal to the adept rank of Elemental Control. When Speed Cast, becomes incredibly unstable and dangerous to yourself.
I like this plan. A bit generic, but we do make some good strides in covering our weaknesses.Dimensional Science:
[ ] Planar Control 1 (3)
[ ] Planar Teleport 1 (5)
Elemental:
[ ] Novice Elemental Control (1)
[ ] Elemental Protection (2)
Countermagic:
[ ] Minor Disruption (1)
[ ] Dismissal (1)
Good.
Meh.
Nigh mandatory.
We do need to get some extra points, yes.
I'm unsure if this is a good idea. Ruby can get away with it, but she can get away with a whole fucking lot of shit, considering her position. Commoner girl giving burns to noble boy doesn't end well for the girl.
I'd rather not.
Well, we do have to enventually get to it. But if tournaments are on the weekends, I'd rather grind some Elemental points and go tomorrow to the arena.
We might want to diversify here.
So, we had zero Elemental points? We got to spend three, the three we gained today?
Eh. *Hand wiggle*These stack. We can use the walls and floors to create even smaller holes, allowing for much better control when speed casting. Goodness knows that the elemental plane of water is going to have some frankly absurd pressures, for example.
Presumably.
Huh? *Checks* Oh. I switched the numbers for elemental and dimensional accidentally. You got one point for elemental and 3 points for dimensional. That's fixed now, and the total point values were correct to start with.So, we had zero Elemental points? We got to spend three, the three we gained today?
REASONING: We got a single point from 3 DS study sessions (2 tutoring 1 Class) (is that correct @Wander ?),
Right, that's what we have to work with, but we don't need to spend every single point now.Available Points:
8 Dimensional Science
3 Elemental
2 Countermagic
These are both very good, we are tight on points and haven't yet covered the basics. Maybe next time.Generic:
[] Multicasting (2X): Can maintain X extra spells at the same time.
[] Response 1 (3) You may wait for your opponent to make the first move and match their pace so that your spells complete at the same time. Requires Speed Casting 1.
Chomping at the bit to get Elemental Portal, but we need to get useable basic ones first. I say we get Control and Teleport, both sound extremely good. Next we can get Creation and Planar.Dimensional Science:
[] Planar Control 1 (3): You can exert influence on places you have opened a portal to, decreasing or increasing temperature slightly, adding light, air, and featureless floors and walls, requires Planar Creation.
[] Planar Portal Size 2 (6): Opens a portal to nowhere about the size of a double doorway, requires Planar Portal Size 1.
[] Planar Creation 2 (3): You can now open portals to as many Somewheres as you can remember, and reopen those portals at a later date. The inside of these portals is still airless and lightless, requires Planar Creation 1.
[] Planar Teleport 1 (5): Inanimate objects not created or controlled by magic no larger than yourself can be moved directly into and out of Somewhere without a portal within a ten foot radius.
[] Elemental Planar Portal 1 (5) You may create a tiny portal to an elemental plane, unleashing effects equal to the adept rank of Elemental Control. When Speed Cast, becomes incredibly unstable and dangerous to yourself.
I think it's way too premature to make a Pledge, we may even stumble upon mixed elements if we wait. Now, we still don't have real offensive options, and as much as I'd like to pump Elemental Protection, something I think we should do later, we ought to get to Apprentice level before. It's cheap-ish and useful. Then we pump Protection.Elemental:
[] Novice Elemental Control (1): Can create painful but chaotic and small elemental effects.
-[] Apprentice Elemental Control (5): Can create potentially deadly manifestations of elements, and exert minor and slow control over the elements around you, requires Novice Elemental Control.
-[] Adept Elemental Control (10): Small Buildings could be endangered by your attacks, and you could, with a great deal of effort, use you control over the elements to create something on the level of a small building.
[] Elemental Protection (X): Can defend yourself against Elemental Spells of Equal or Lesser rank to the number of points spent on Elemental Protection.
[] Elemental Pledge (N/A): Pledge yourself to an element (Earth, Air, Water, Fire). You cannot cast spells of other elements or directly protect yourself from other elements. Up to Apprentice Elemental Control is free. Treat Elemental Protection from your Element and Elemental Control as though they were 3 times the rank they actually are.
I know Dismissal looks tempting, but read carefully, we need to pump a lot of points into those in order to get it anywhere near useful.Countermagic:
[] Minor Disruption (1): Your opponent's spells become slightly unpredictable, or very much so if they would be already. Precise aim becomes impossible and catastrophic failure a real possibility.
[] Dismissal (X): Spells up to your rank in Dismissal not hardened against countermagic may be counterspelled completely.
[] Redundancy (3): Double the difficulty of Dismissal on your spells.
Man, are you ok with me changing the Look For a Club to Elemental Classes? We should spread those out if we want a more balanced schedule and Apprentice rank till saturday.
Point. Moved the action to the TA class where it's less obvious and we have a greater understandingof it.I'm unsure if this is a good idea. Ruby can get away with it, but she can get away with a whole fucking lot of shit, considering her position. Commoner girl giving burns to noble boy doesn't end well for the girl.
I'd rather do. I mean, it's all fun and games for now, but I don't want to spend the rest of the term hiding under TA's dress. If you are afraid of trouble, Ruby can handle it - as long as we do react to it at all. As you say, she can get away with a lot of stuff.
How to spend Training Points is not a part of my plan, unless you mean somethig else. I only made a vote for the schedule.
Dimensional science is our (hilariously broken and awesome) specialty, and we're here because we love learning. If that turns us into the T.A.A, then that's just because we have yet to surpass our senpai.I'd rather do. I mean, it's all fun and games for now, but I don't want to spend the rest of the term hiding under TA's dress. If you are afraid of trouble, Ruby can handle it - as long as we do react to it at all. As you say, she can get away with a lot of stuff.
I am not particulatly sold on grinding TA for the rest of our lives. 4 actions a day? That's excessive. By the way, how often do you want us to practice? Sounds like you want it to do it on Friday as well.
We cant avoid conflict at the end of Every week there are fights which if we lose at we get kicked out.I wouldn't mind avoiding conflict the entire semester by spending all of that time studying
How long would it take the cast this without speed casting?
Are we able to transfer any momentum to these objects or telefrag people? (Even if we can't, teleporting heavy objects above people sounds viable)
] Dismissal (X): Spells up to your rank in Dismissal not hardened against countermagic may be counterspelled completely.
Actually what rank does this refer to? Is it a point to point comparison? Or would 3 pts allow us to resist adept level spells?[] Elemental Protection (X): Can defend yourself against Elemental Spells of Equal or Lesser rank to the number of points spent on Elemental Protection
How to spend Training Points is not a part of my plan, unless you mean somethig else. I only made a vote for the schedule.
I am all up for investing more in Dismissal when we have learned more, though.
Guys, thanks for the votes, I forgot to do it sooner, but would you terribly mind if I switched Club for Element Class?
Without speed casting all of your spells would take a minute or so. Elemental Planar Portal, which this is most relevant for, could theoretically be cast in that same 'about a minute' time frame too, but the reason you can't speed cast that without further upgrades is because the spell is inherently unstable. You would really want 5-10 minutes for it just to make sure you're doing it right.How long would it take the cast this without speed casting?
Actually, how long would our average spells take w/o speed casting?
This level of teleporting does not transfer momentum, though your portals do. Telefragging is also not a thing at this level, but would probably be a high level upgrade. And yes, teleporting or opening portals to heavy objects above people is very much a thing you can do.Are we able to transfer any momentum to these objects or telefrag people? (Even if we can't, teleporting heavy objects above people sounds viable)
And is it instantaneous or will it take 5 seconds with speed casting?
No problem, rank is unclear because I didn't explain it well. Basically, rank is the number of points a spell costs, plus the cost of the requirements. So Adept Elemental is Rank 16.Actually what rank does this refer to? Is it a point to point comparison? Or would 3 pts allow us to resist adept level spells?
Sorry for the spam of questions, trying to get a feel of what our combat potential is right now.
But the Archmage thinks people who take elemental pledge are scrubs. You don't want to be a scrub, now do you?Another point for grinding DS: Unlike elemental Magic (so far), DS requires us to upgrade a many great aspects, while the Elements guy would already be at Adept +, we can barely make common portals.
Oh, I was just saying if we focused on elements, we could be at Adept by now or by the end of the week without the pledge.But the Archmage thinks people who take elemental pledge are scrubs. You don't want to be a scrub, now do you?
He's got a point. They really are. Unless they're planning to go scuba-diving in the giant squid dimension those things are worthless, because they basically take you out of the elemental rock-paper-scissors game for good.But the Archmage thinks people who take elemental pledge are scrubs. You don't want to be a scrub, now do you?
Or you can be even more clever and retain access to every element. Boom.The Archmage is a scrub. You have to be much cleverer to get by with just the one element.