Oh man,
this is the Kara Kesh?
Fancy. Stylish too.
The item in the your link is indeed what you have in your bag.
And we've already gotten the Mother Box.....very nice.
The Motherbox was not on your person when you examined yourself earlier. You have no idea where it could be.
Okay, question time to try and cheat our way into maximum results, as given in the title:
@expo1001
If we choose to thoroughly search our cabin and to examine our stuff in the cabin, both of which take place in the same location, and still take a third (thereby hurrying), will any associated penalties be mitigated?
Next, could the Mother Box potentially be used to scan our room and speed up any searches for unusual items?
Now you're using your head! Maximizing your results
is the name of the game here! The course you proposed would be the biggest time-saver; it would take much less time and effort to do two tasks in your cabin than anywhere else, and wouldn't use much extra time at all.
If and when you locate your Motherbox, you may use her scanning functions in any situation you wish. Performing cursory scans on people/places/things is simple and nearly instantaneous.
If we search our cabin, will this spend the rest of our points? Because so far having them cover our random appearance has been pretty nice...having one help us tilt the odds in random situations (such as the first appearance of Scion) would also be helpful.
Your remaining (6) points will be used as you encounter situations where loot is a possibility, until the points are completely used up. Using points allows you to gain loot orders of magnitude better than you would otherwise find/receive. Points cannot help you unless the problem can be solved by randomly finding some type of item or other.
Can we use our hidden, Adaptation trait to help merge our new kara kesh and Mother Box together, or merge them with us? Or find a way to make this happen? If nothing else, I figure our Breaker state and future sight could let us accomplish this so long as it is theoretically possible to happen. It'll just take time.
If you wanted to you could certainly use <Adaptation> to begin modifying one of your powers to include the ability to absorb items and integrate their abilities into the power.
Unless you have a compelling reason to use a different power, you would probably want to <Adapt> your Shaker power to do this, as it is the power that is the closest match to what you are proposing. It already lets you pull items out of the time stream and store them, which is at least a starting point of some kind.
When you use <Adaptation> the name of the game is to use several logical steps that make sense to get from point A to point B. Basically, your power is the raw material and <Adaptation> acts as your tools and workbench. <Adapting> a power toward a different purpose isn't magic; you need to assemble your project piece by piece. You will need
all of the pieces to finish any project.
If you don't direct it, <Adaptation> will slowly make your powers better over time and/or fill in weaknesses. If you direct it, then you need to come up with a step-by-step plan for getting from "Ability to store objects out of time/phase" to "Ability to break down physical objects and turn their capabilities into superpowers".
And speaking of which...using this power, and our tech, to integrate other tinkertech into our arsenal would be pretty badass. Hell, that Breaker state should let us quasi-PTV our way to fixing or producing tinkertech, in time.
Indeed, you could use your Thinker power for something like that... after a certain amount of practice, of course. "Probability that this pile of junk can be made into a laser gun? 11.2%? Now we know it's possible, at least. Let's break down the numbers so that we can figure out where to get started..."
If you ever figure out a way to make super-science inventions they are liable to be far more reliable than true "Tinker Tech", as you don't have a shard to blackbox your tech or sabotage other peoples' ability to learn from you.
It's almost a shame that you didn't pick a Tinker power, as your abilities are fundamentally different than those the Entities hand out. You would have received a head full of super advanced scientific and engineering knowledge, virtual training , and several blueprints to get you started. The best thing about it would have been the ability to teach
everything to other people.