[X] Virmire, the Garden World. Title: Prime Minister
A little bit late for that dude, but don't worry that was the winner.
[X] Virmire, the Garden World. Title: Prime Minister.
Galaxy Map with Relay Connections
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Not an official map, but one of the best and most detailed I could find. According to all sources I could find (short of running ME1 and reading the codex, Sentry Omega's main relay link is Attican Beta. I can understand if Hades Nexus is a minor relay, since it is the nearest cluster not associated with the Quarians/Geth (Perseus Veil, Phoenix Massing, Far Rim). I'm assuming every Rachni probe would come through the Hades Nexus relay into Sentry Omega/Hoc. We'll need to fortify the region around the relay (difficult, since defenses have to account for inevitable transit drift (1500K was "good" by Turian standards in ME1), though formations of ships seem to transit as a group and keep their positions relative to one another).
Hm, you're actually right there. I have a bad map. Yoinking that one! Just watched a let's play of the Virmire mission; it's pretty clearly from Attican Beta. Not sure how the mapmaker I've been using messed that up. Regardless, Virmire is still cut off; the Rachni essentially own the Attican Traverse by now.[X] Virmire, the Garden World. Title: Prime Minister.
Galaxy Map with Relay Connections
![]()
Not an official map, but one of the best and most detailed I could find. According to all sources I could find (short of running ME1 and reading the codex, Sentry Omega's main relay link is Attican Beta. I can understand if Hades Nexus is a minor relay, since it is the nearest cluster not associated with the Quarians/Geth (Perseus Veil, Phoenix Massing, Far Rim). I'm assuming every Rachni probe would come through the Hades Nexus relay into Sentry Omega/Hoc. We'll need to fortify the region around the relay (difficult, since defenses have to account for inevitable transit drift (1500K was "good" by Turian standards in ME1), though formations of ships seem to transit as a group and keep their positions relative to one another).
Rather than building (all) full ships, perhaps we can go with a tank destroyer/assault gun (I guess gunboat is the naval term) build; minimize complexity and production time and build a spinal cannon with basic engines and life support for a skeleton crew. While we could use those to support our main battle line, we could also position them around the axis of the relay assault. The effect is an inverse "Crossing the T" from the Age of Sail: since the primary armament is an axial weapon, targeting an enemy ship's flank means you can fire while the enemy cannot (or is beyond their effective broadside range). If one or both of these prove effective, it will help us buy time for exploration.
The former would allow us to inflate our ship count (or better deal with attrition), while the latter would allow for a more effective Alpha Strike on enemy raiding groups. Relay assaults favor the defender without massive numerical or technological disparity for the attacker. If time an resources allow, we could slowly transition back to standard shipbuilding practices, since the proposed gunboats are more of a stopgap measure or defense monitor.
I'm not sure what you're trying to counter here, since what I'm saying is that any drift at all means any pre-sighted guns will be "vaguely pointed at the relay" and trying to predict exactly where a ship will appear is an exercise of futility (or statistics).One flaw in this reasoning is that the Rachni are both a Hive Mind and working for the Reapers.
The Hivemind part means they can likely run the calculations to get the ship in the right place better. More brains working on it.
The second is that since the Conduit didn't drop the Mako off with a massive drift, it shows that the drift is actually due to a setting on the relay, which the Reapers could adjust to make their pawns better.
Doesn't mean they definitely have less drift, but the Rachni clearly must have something that makes them so dangerous beyond numbers and difficult to reach Queens, otherwise the war wouldn't have dragged on so long.
It's not going to be a tangible force, no. That said, there's quite the spectrum between that and, "empty facade." Ask the Hanar; they'll tell you how important faith is. Namely, it is a means of influencing your people; making it a part of the game is to take a direct interest in it to the point that you set aside an entire action category for it.@PoptartProdigy , is Faith going to have a tangible effect on the Universe? (A la 40k) Or is it going to be more of a empty facade? (a la, well, Canon ME)