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[X] Virmire, the Garden World. Title: Prime Minister.

No justification for it, I just think this would lead to the most interesting story.
 
[X] Virmire, the Garden World. Title: Prime Minister.

Galaxy Map with Relay Connections

Not an official map, but one of the best and most detailed I could find. According to all sources I could find (short of running ME1 and reading the codex, Sentry Omega's main relay link is Attican Beta. I can understand if Hades Nexus is a minor relay, since it is the nearest cluster not associated with the Quarians/Geth (Perseus Veil, Phoenix Massing, Far Rim). I'm assuming every Rachni probe would come through the Hades Nexus relay into Sentry Omega/Hoc. We'll need to fortify the region around the relay (difficult, since defenses have to account for inevitable transit drift (1500K was "good" by Turian standards in ME1), though formations of ships seem to transit as a group and keep their positions relative to one another).

One flaw in this reasoning is that the Rachni are both a Hive Mind and working for the Reapers.

The Hivemind part means they can likely run the calculations to get the ship in the right place better. More brains working on it.

The second is that since the Conduit didn't drop the Mako off with a massive drift, it shows that the drift is actually due to a setting on the relay, which the Reapers could adjust to make their pawns better.

Doesn't mean they definitely have less drift, but the Rachni clearly must have something that makes them so dangerous beyond numbers and difficult to reach Queens, otherwise the war wouldn't have dragged on so long.
 
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[X] Virmire, the Garden World. Title: Prime Minister.

Galaxy Map with Relay Connections

Not an official map, but one of the best and most detailed I could find. According to all sources I could find (short of running ME1 and reading the codex, Sentry Omega's main relay link is Attican Beta. I can understand if Hades Nexus is a minor relay, since it is the nearest cluster not associated with the Quarians/Geth (Perseus Veil, Phoenix Massing, Far Rim). I'm assuming every Rachni probe would come through the Hades Nexus relay into Sentry Omega/Hoc. We'll need to fortify the region around the relay (difficult, since defenses have to account for inevitable transit drift (1500K was "good" by Turian standards in ME1), though formations of ships seem to transit as a group and keep their positions relative to one another).

Rather than building (all) full ships, perhaps we can go with a tank destroyer/assault gun (I guess gunboat is the naval term) build; minimize complexity and production time and build a spinal cannon with basic engines and life support for a skeleton crew. While we could use those to support our main battle line, we could also position them around the axis of the relay assault. The effect is an inverse "Crossing the T" from the Age of Sail: since the primary armament is an axial weapon, targeting an enemy ship's flank means you can fire while the enemy cannot (or is beyond their effective broadside range). If one or both of these prove effective, it will help us buy time for exploration.

The former would allow us to inflate our ship count (or better deal with attrition), while the latter would allow for a more effective Alpha Strike on enemy raiding groups. Relay assaults favor the defender without massive numerical or technological disparity for the attacker. If time an resources allow, we could slowly transition back to standard shipbuilding practices, since the proposed gunboats are more of a stopgap measure or defense monitor.
Hm, you're actually right there. I have a bad map. Yoinking that one! Just watched a let's play of the Virmire mission; it's pretty clearly from Attican Beta. Not sure how the mapmaker I've been using messed that up. Regardless, Virmire is still cut off; the Rachni essentially own the Attican Traverse by now.
 
One flaw in this reasoning is that the Rachni are both a Hive Mind and working for the Reapers.

The Hivemind part means they can likely run the calculations to get the ship in the right place better. More brains working on it.

The second is that since the Conduit didn't drop the Mako off with a massive drift, it shows that the drift is actually due to a setting on the relay, which the Reapers could adjust to make their pawns better.

Doesn't mean they definitely have less drift, but the Rachni clearly must have something that makes them so dangerous beyond numbers and difficult to reach Queens, otherwise the war wouldn't have dragged on so long.
I'm not sure what you're trying to counter here, since what I'm saying is that any drift at all means any pre-sighted guns will be "vaguely pointed at the relay" and trying to predict exactly where a ship will appear is an exercise of futility (or statistics).

If you're talking about the first volley, having envelopment will help us do some damage. Then everyone's firepower concentration will be dissipated. Canon does not go much into Rachni fleet tactics, because it's irrelevant for the time the games are set in.

As for Reaper IFF, why exactly would the Rachni have them? The queens were indoctrinated, but they aren't in the same league as the Collectors.
 
Meanwhile, Vote Closed.

Vote Tally : Sci-Fi - Terminus Quest: A CKII Mass Effect Quest | Page 4 | Sufficient Velocity [Posts: 87-131]
##### NetTally 1.9.8

[X] Virmire, the Garden World. Title: Prime Minister.
No. of Votes: 19
Pyran
Astaroh-M
AvidFicReader
BlessedYetDamned
buli-buli
Camellia
Chronic
Darrenb209
Deathbybunnies
ElleonXan
Gamefreak1ed
Keeper Of Storms
kitsune9
KnightDisciple
Raptor580
souvikkundu
StarkDemise
VoiceoftheAbyss
Zuduke

[x] Korlus, the Junkyard World. Title: Planetary Governor.
No. of Votes: 8
permeakra
atrophy
edboy49
Karnax626
NuclearConsensus
Planetary Tennis
Sucal
WCSII

[X] Omega, the Eezo Boom Town. Title: Overseer.
No. of Votes: 2
Raichu1972
Navarque

Total No. of Voters: 29

Another solid win, this time for Virmire.

Ultra-hard-mode activated.

Writing. :evil:
 
The Piety Question
The Piety Question
You grimace as you start typing in some notes about Virmire. Your home is beautiful, yes -- but while you by default haven't suffered like those who have fallen to Rachni, you're not far off. More children of Virmire die every day in the Navy. It's just fortunate that the Rachni can't starve you out.

A thought strikes you, and you open up the governmental database again.

Something's been troubling you. One of your predecessor's most controversial decisions.

During a time when the whole of Virmire must be devoted towards the task of resisting the Rachni, your predecessor elected to spend time and resources establishing a Ministry of Faith.

You honestly can't figure why he chose to do it. Ignoring your personal feelings on the matter, he can't have thought that it would have gone over well. You understand the rationale -- faith can be a powerful motivator, and establishing government control of that must have been tempting indeed. But the people just saw valuable credits going into something that wasn't the military. Millions of credits building churches instead of ships.

Well. He didn't prune the naval budget for this. He wasn't that stupid.

No, he was more stupid still. He pruned the military's bereavement fund, already slashed to the bones by simple necessity. "The Pillars of Strength will bring them more comfort than any amount of base money!"

Idiot.

That said, it's a lot easier to keep something than it is to pass it. As a few of your advisors have pointed out, it would be simple enough to keep it in place, and take a hand in your people's worship while your predecessor gets the blame. Their implication is obvious.



[-] As it happens, you agree. If history has shown anything, it is that faith is powerful -- even in this more secular day and age. Whether or not you wish to evangelize for anything in particular, it is only responsible to ensure that a Ministry exists to regulate these matters. (This quest will include a Piety stat and a Ministry of Faith. Opens up Piety-focused PC's and Piety victories -- check the Rules Screen, which is now up. The public's religious leanings are the concern of your government as a matter of policy.)

[X] You shot them down, however. In this day and age it is not the responsibility of the government to regulate matters of faith. This Ministry is a waste of time and funds, and an unacceptable intrusion into the people's private lives. Matters of faith may arise, but there is no sense in devoting an entire Ministry to such a situational issue; unless you had an interest in imposing your own views, you wouldn't have enough work to make it useful. (This quest will not include a Piety stat or a Ministry of Faith. Piety victories disabled. The official policy of your government is that faith is a private matter. If it makes itself a public matter, it will be dealt with by the appropriate department of your administration.)

THIS VOTE IS NOW CLOSED.

Quick vote here. If I see consensus emerge rapidly, I'll close soon.

This vote is not determining whether or not you want to be blindsided by religion. This is determining whether or not your government is active in matters of faith, as opposed to reactive. If you keep the MoF, you are actively pushing your version of how faith is meant to be to your people. You have to; there's legitimately not enough to justify its existence otherwise, as the "Shoot it down," vote mentions. If you vote to axe it, matters of faith to which you must react are simply issues like anything else, and are handled by your other ministries as normal, without penalty.
 
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@PoptartProdigy , is Faith going to have a tangible effect on the Universe? (A la 40k) Or is it going to be more of a empty facade? (a la, well, Canon ME)
It's not going to be a tangible force, no. That said, there's quite the spectrum between that and, "empty facade." Ask the Hanar; they'll tell you how important faith is. Namely, it is a means of influencing your people; making it a part of the game is to take a direct interest in it to the point that you set aside an entire action category for it.

OOC, it also determines whether or not the player base is interested in playing with the stat. It's multipurpose! :D
 
[X] You shot them down, however. In this day and age it is not the responsibility of the government to regulate matters of faith. This Ministry is a waste of time and funds, and an unacceptable intrusion into the people's private lives. Matters of faith may arise, but there is no sense in devoting an entire Ministry to such a situational issue; unless you had an interest in imposing your own views, you wouldn't have enough work to make it useful. (This quest will not include a Piety stat or a Ministry of Faith. Piety victories disabled. The official policy of your government is that faith is a private matter. If it makes itself a public matter, it will be dealt with by the appropriate department of your administration.)
 
[X] You shot them down, however. In this day and age it is not the responsibility of the government to regulate matters of faith. This Ministry is a waste of time and funds, and an unacceptable intrusion into the people's private lives. Matters of faith may arise, but there is no sense in devoting an entire Ministry to such a situational issue; unless you had an interest in imposing your own views, you wouldn't have enough work to make it useful. (This quest will not include a Piety stat or a Ministry of Faith. Piety victories disabled. The official policy of your government is that faith is a private matter. If it makes itself a public matter, it will be dealt with by the appropriate department of your administration.)
 
[X] You shot them down, however. In this day and age it is not the responsibility of the government to regulate matters of faith. This Ministry is a waste of time and funds, and an unacceptable intrusion into the people's private lives. Matters of faith may arise, but there is no sense in devoting an entire Ministry to such a situational issue; unless you had an interest in imposing your own views, you wouldn't have enough work to make it useful. (This quest will not include a Piety stat or a Ministry of Faith. Piety victories disabled. The official policy of your government is that faith is a private matter. If it makes itself a public matter, it will be dealt with by the appropriate department of your administration.)

A secular government in such a varied galaxy seems like a good idea. Also, getting involved with spiritual matters is something that would be eating up time and resources that could be put to better use elsewhere.
 
[X] You shot them down, however. In this day and age it is not the responsibility of the government to regulate matters of faith. This Ministry is a waste of time and funds, and an unacceptable intrusion into the people's private lives. Matters of faith may arise, but there is no sense in devoting an entire Ministry to such a situational issue; unless you had an interest in imposing your own views, you wouldn't have enough work to make it useful. (This quest will not include a Piety stat or a Ministry of Faith. Piety victories disabled. The official policy of your government is that faith is a private matter. If it makes itself a public matter, it will be dealt with by the appropriate department of your administration.)
 
[X] As it happens, you agree. If history has shown anything, it is that faith is powerful -- even in this more secular day and age. Whether or not you wish to evangelize for anything in particular, it is only responsible to ensure that a Ministry exists to regulate these matters. (This quest will include a Piety stat and a Ministry of Faith. Opens up Piety-focused PC's and Piety victories -- check the Rules Screen, which is now up. The public's religious leanings are the concern of your government as a matter of policy.)
 
[x] As it happens, you agree. If history has shown anything, it is that faith is powerful -- even in this more secular day and age. Whether or not you wish to evangelize for anything in particular, it is only responsible to ensure that a Ministry exists to regulate these matters. (This quest will include a Piety stat and a Ministry of Faith. Opens up Piety-focused PC's and Piety victories -- check the Rules Screen, which is now up. The public's religious leanings are the concern of your government as a matter of policy.)

It sounds like it'd be fun to try, but I won't get too hung up if we don't have it.
 
[X] As it happens, you agree. If history has shown anything, it is that faith is powerful -- even in this more secular day and age. Whether or not you wish to evangelize for anything in particular, it is only responsible to ensure that a Ministry exists to regulate these matters. (This quest will include a Piety stat and a Ministry of Faith. Opens up Piety-focused PC's and Piety victories -- check the Rules Screen, which is now up. The public's religious leanings are the concern of your government as a matter of policy.)
 
[X] You shot them down, however. In this day and age it is not the responsibility of the government to regulate matters of faith. This Ministry is a waste of time and funds, and an unacceptable intrusion into the people's private lives. Matters of faith may arise, but there is no sense in devoting an entire Ministry to such a situational issue; unless you had an interest in imposing your own views, you wouldn't have enough work to make it useful. (This quest will not include a Piety stat or a Ministry of Faith. Piety victories disabled. The official policy of your government is that faith is a private matter. If it makes itself a public matter, it will be dealt with by the appropriate department of your administration.)
 
[X] You shot them down, however. In this day and age it is not the responsibility of the government to regulate matters of faith. This Ministry is a waste of time and funds, and an unacceptable intrusion into the people's private lives. Matters of faith may arise, but there is no sense in devoting an entire Ministry to such a situational issue; unless you had an interest in imposing your own views, you wouldn't have enough work to make it useful. (This quest will not include a Piety stat or a Ministry of Faith. Piety victories disabled. The official policy of your government is that faith is a private matter. If it makes itself a public matter, it will be dealt with by the appropriate department of your administration.)
 
For the simple fact that it exists, basically means it'll be a background roll if we ignore it, and that means "surprise mother--" events in the future... *le sigh* so... control is, unfortunately, preferred to getting humped over when it rears it's ugly mob faced head later.

[ ] As it happens, you agree. If history has shown anything, it is that faith is powerful -- even in this more secular day and age. Whether or not you wish to evangelize for anything in particular, it is only responsible to ensure that a Ministry exists to regulate these matters. (This quest will include a Piety stat and a Ministry of Faith. Opens up Piety-focused PC's and Piety victories -- check the Rules Screen, which is now up. The public's religious leanings are the concern of your government as a matter of policy.)
 
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[X] You shot them down, however. In this day and age it is not the responsibility of the government to regulate matters of faith. This Ministry is a waste of time and funds, and an unacceptable intrusion into the people's private lives. Matters of faith may arise, but there is no sense in devoting an entire Ministry to such a situational issue; unless you had an interest in imposing your own views, you wouldn't have enough work to make it useful. (This quest will not include a Piety stat or a Ministry of Faith. Piety victories disabled. The official policy of your government is that faith is a private matter. If it makes itself a public matter, it will be dealt with by the appropriatedepartment of your administration.)
 
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