Everyone have a reason, it's not really an excuse to break treaties - not if you want to keep good relationship.
Everyone have a reason, it's not really an excuse to break treaties - not if you want to keep good relationship.
Having a reason doesn't make any difference, they brokje the treaty.Using embassy for covert ops is pretty much what literally everybody does though - like, I think people would be baffled at embassy not being used as a base of covert ops.
Using trade to build warships...is entirely within their rights? It is up to them to decide what to do with the trade.
Stealing schematics is literally what we just did, only on a bigger scale, to Quarians, so, again - it's just a normal part of diplomacy; can be used as a justification for public, but unless you want to have such justification it's not a big deal.
The only problematic parts are a research station in violation of treaty and lack of war contribution- and it probably was prompted by those relics in which they are now conducting fission experiments. So, again, they had a reason to it seems.
Which leaves us with a lack of their war contribution - to which it's reasonable to respond with poking them about it first.
Everyone have a reason, it's not really an excuse to break treaties - not if you want to keep good relationship.
Having a reason doesn't make any difference, they brokje the treaty.
and yes on their own their activities aren';t that bad, but together they are really pushing things.
The Station is just the last straw.
Well, again, "I really wanted it" is not really an excuse. They could ask, but they didn't, and so they reap what they sow.Well, nnno, and they could ask for a specific permission and exemption I guess...but I get the feeling the facility and looted planet were the reason they are even in here.
If this was Lystheni Quest and we had a military power near us and we had what we wanted so close to us and yet technically under their thumb...well, we would definitely do it.
Well, again, "I really wanted it" is not really an excuse. They could ask, but they didn't, and so they reap what they sow.
What do Lystheni know about us which would tell them that no, they would be better off with diplomacy and less paranoia? They cannot read the thread.
My main objection to this plan is that it locks down both our military options for years. Our military will be, in effect, too busy to sustain major operations, including war against the Lystheni should we desire to do that, and also including any emergency changes of plan against the rachni.[ ] Integrating Reforms: You haveresearched your new naval reforms, you have purchased the equipment it will take to build the fleet you want, you have improved your logistics network to support all of this (barely), and you will probably be fixing your marines at some point. All that now remains is to comb through your entire navy to apply this comprehensive re-working of your entire void military. Time: 3 years. Cost: -50,000 yearly income (permanently, and applied from start of option). Chance of Success: 60% Effect: Beyond restructuring your fleets, actually go through and ensure that your navy is up to date on the new tactics and that your naval academy is teaching it as required. Gain the benefits of Beshkarian doctrine.
[ ] Logistics II: There is never enough. Time: 3 years. Cost: 57,000 credits. Chance of Success: 80%. Effect: Integrating the various lessons you've learned at varying points of your logistics development, improve your logistics network once more so that you can reliably sustain and supply a multi-cluster offensive.
[ ] Lystheni (Trade Sanctions): You no longer trust the Lystheni to host your people, and you no longer care to provide them the materials they've used to keep their projects going. For the safety of your merchants and to choke off the flow of supplies, you are closing down all trade with the Lystheni, and making an organized withdrawal of your people effectiveimmediately. Time: 1 year. Chance of Success: 70%. Cost 20,000 credits, trade income (-40,000 yearly income). Effect: Halt all trade with the Lystheni, get your people out of there, and close the borders to free travel. The Lystheni, being possessed of non-zero intelligence quotients, will know that something is up. That said, re-opening trade would in and of itself be a potent bargaining chip in any eventual negotiations.
[ ] Lystheni (Making Demands): The Lystheni have transgressed against you time and again, and fresh offenses keep piling up. You could easily turn the courts of public opinion against the Lystheni. Do so, and open negotiations with them in a position of calamitous weakness. Time: 1 year. Chance of Success: 60%. Cost: 20,000 credits. Effect: Force negotiations with the Lystheni under the implied threat of war, and bargain against that threat to force demands on them.
[ ] Colony Equipment: Assilia is as primed as it's going to be, which about means that you won't have to install orbital infrastructure yourself. Unfortunately, that's only one part of building a colony. You need to purchase the first wave of colonists' equipment -- everything needed to start constructing several small cities across the entire planet, and supply the fledgling colony in the years following its founding. Now that you're all ready to go otherwise, you'll want to take this soon. Time: 2 years. Chance of Success: 75%. Cost: 75,000 credits, -30,000 yearly income (income hit imposed at conclusion of option, persisting until Assilia Prime achieves self-sufficiency, a span of time you have no way of reliably estimating).
[ ] Impending Crisis: The civilian populace has labored for decades under the lash of total war. Willingly, eagerly...but decades, nonetheless. No salarian now lives who remembers the galaxy before the Rachni. Entire generations have been born to the war. And each generation has had a little less, seen a bit more of the economy sustaining them cut away for the sake of the military. In recent years, you've attempted to expand the economy in order to support your burgeoning military spending and projects elsewhere, but you have a lot more people now than you did a decade ago. The economy has not expanded fast enough to support those people, and you keep on having other things to do than to clear the projects that you have to finish before you can even consider expanding the Army and sucking up some of that excess population. It seems...farcical...that a nation at total war could possibly be facing down an unemployment crisis, but that seems to be the reality. Time: 2 years. Chance of Success: 55%. Cost: 36,000 credits. Effect: Set a team to analyzing the problem of your looming unemployment crisis anddetermining what your options are.
[ ] The Best Way To Deal With Pickpockets...: ...is to cut off their fucking fingers. Whether you're taking this conflict with them loud or not, you want to deal with their network now. You know exactly where it all is. If a part of that network extends past the Lystheni Embassy, rip it out. Anybody outside the embassy walls is fair game. Any equipment out in the open now belongs to you. Time: 1 year. Chance of Success: 85%. Cost: 25,000 credits. Effect: Inform the Lystheni that you see their intercept devices -- and that their presence does not well please you -- by way of removing it and any of its operators by force. Afterwards, pump them for everything they know or contain.
[ ] Board of Shareholders: Kirai has reported an undercurrent of unrest in the high-society meetings (once parties, before wartime spending choked the luxuries industry to death) to which she is still frequently invited. The corporate types that tend to attend have been in a state of near-existential restrained terror since your purge of the Ministry of Finance, but with your recent moves, they've slowly begun to relax. Now, suddenly they're back to grimness. Paranoia and tension are the renewed orders of the day. Something has happened to rattle them, and it wasn't you. Find out what. Time: 1 year. Chance of Success: 65%. Cost: 35,000 credits. Effect: Dispatch CI-Division agents to find out who think they can scare the piss out of your favorite victimscitizens without notifying you
[ ] Barrier Miniaturization: One of the Tessavar Outpost's research team had a...breakthrough, let's say...investigating eezo principles. Upshot is, she thinks she can make personal kinetic barriers. Throw funding at this mad scientist. Time: (Repeats until the combined results of all rolls taken towards this option equal or exceed 100.) Chance of Success: (As before; nat-1's cost the amount rolled instead of gaining it as something Goes Horribly WrongTM.) Cost: -35,000 yearly income until option completes. Effect: Develop practical infantry-scale kinetic barriers.
[ ] Quarian Tech Adoption: You have sliced a huge amount of data from the 3rd's databanks. Now it's time to go through it and see what's there. Figuring out how to use it without making it blatantly obvious that you stole from the Republic is another matter, but let's...just...leave that for when you actually have all of these lessons learned, shall we? Time: 3 years. Chance of Success: 90%. Cost: 35,000 credits. Effect: Run through the mass of data you acquired and sort out what you already know, what you can use, and what's out of your reach, and how you'd go about applying all three.
[ ] The Prime Minister Is ComingHere?: Something is up with the Amalinya prothean dig site. Whether or not you're letting Durrahe head over, you want to make sure that failures of communication like this never recur. Head on over there, put the fear of you into them, and get this project back on schedule. Time: 1 year. Chance of Success: ? Cost: 10,000 credits. Effect: Attend to this personally. Visit the Amalinya siteand figure out what's going on there.
I don't agree.Well, specifically your vote yes.
Although on this note, I am not sure combination of sanctions and demands is a good idea.
We are demanding recompense for them being dicks, implicitly pulling Admiral Perri....while also putting sanctions on them.
Some mixed signals.
I think that this is only a small part of the problem.I, for one, fully understand the Lystheni and sympathize with them.
When you face a polity that stronger than you in every possible way you can either roll over and let them take anything they want or go full "This is madness!" - "This is SPARTA!" on them.
I also tend to think that main reasons for our animosity are our insistent demands for information and dice will:
Sure. I think it would be stupid of them, since it goes against every possible cost/benefit analysis, but they have a right to demand recompenasation and even declare war.Well by the same token we should just nod if Rannoch declares war on us because "we really wanted your shipbuilding data" is not really an excuse. We could ask, but we didn't, so we'd just be reaping what we've sown.
The Dalatrass was not an idiot. She refused our suggestion and made her own, which was not as profitable for us, but still decent. We accepted.they are a market ripe for exploitation by canny Virmirean (pronounced, "vur-MY-ree-an") merchants. Instant monopoly, just add a thriving industrial economy. Of course, their Dalatrass is (probably) not an idiot, so convincing her to open commerce will be a challenge
Truth be told, it was profitable for us too, and we are building warships too.We opened trade with them, which they used to build warships and not contribute to the common defense.
Like, the fact that they opened fire on our first contact team out of paranoia and yet we let this slide and still entered good faith diplomacy with them?
I think that this is only a small part of the problem.
If the Lystheni were a colony of, say, salarian Space Amish who were very open about who and what they are, I think we'd be much more tolerant. They'd still be unhelpful and not contributing to the war effort (because no tech and pacifism), they'd still not be doing what we say (Amish are fairly good at nonviolent resistance)... But we'd be able to convince ourselves they are innocent, in both the "innocent motivations" sense and the "committing no crimes" sense.
The Lystheni as they actually exist, by contrast, are behaving exactly as we would expect if they were concealing secret hostile motives or secret criminal intentions. Their paranoia and secrecy (traits we know of and that persist even when we don't fail our dice rolls) turn them into an unstable and potentially hostile, very unpredictable element in our rear area in the war against the rachni, where they would otherwise be much less so. And while they may be too inflexible to realize this, they really, really don't have any compelling right to be that oblivious to the result.
Sure. I think it would be stupid of them, since it goes against every possible cost/benefit analysis, but they have a right to demand recompenasation and even declare war.
Isn't that what the current plan does?Shadowey problems tend to be solved either in shadows or via diplomacy - sanctions, pressuring them to back off their agents, stuff like this.
There are usually a couple of constants, but smaller parties come and go. Her promise to watch them die when their task is done is nothing new.
Huh...well the infantry scale barriers are a must in the near future...
Would they give a bonus to figuring out the other scales of barrier too? I mean if we work from both the massive dreadnought
ones and the hyper small infantry scale ones, we should be able to meet somewhere in the middle?
Isn't that what the current plan does?
I'm at least fairly sure at least one of the current plans doesn't call for attack, just sanctions and demands.
Stop taking advantage of our good faith and violating the agreement you lot pushed for in the first place.
I mean personally I'm in favour of just quickly ending the problem so we can spend more time focused on the Racchnai, who knows we may actually end up saving lives if the info on their work ethic is accurate.
[ ] Integrating Reforms
[ ] Backstab
[ ] Lystheni (Casus Belli)
[ ] Start My Own
Nnnooo?
I am fairly certain I've seen calls for war - like this:
Under Rule 2, calls for genocide are grounds for the mods to come into the thread. Therefore, they shall be excised from Mira's thought processes and given no consideration in offered votes. Write-ins to that effect will be deleted.How about just straight out killing them all? We can pretend they had a freak accident or something. Wouldn't be far outside the realm of possibility tbh.
You do not have term limits. It is a potential problem. Remember, Mira doesn't see her current political system as the final evolution of the state she wants to see; it's something she came up with in three years, from an ideological standing start, explicitly as a way to spite subversive elements trying to create a dark mirror pf it under their control. She always knew it was going to be imperfect; she's not done.Hmm. Even if Mira manages to ensure transitory political parties- whether through legislation, tradition, personal smiting or whatever- that won't preclude individual politicians from seeking extended careers. And even if we have term limits (@PoptartProdigy do we have term limits?), then political power brokers.
In this scenario, doesn't power pass to those who can reliably and efficiently bring together effective interest blocks to organise-present-achieve-disband? People like... influential Asari matriarchs with networks of favours and supporters built up over decades?
I admit, I had to laugh at the Bull Moose Party being compared to any of those other options. Good one. :lolIn other nations, political parties live and die on the regular if/when their ideologies fall out of favor; even in the US, the dominance of the Republican and Democratic parties is a 20Cen thing, with such luminaries as the Whig Party, the Progressive Bull Moose Party and the Federalist Party having lived and died in previous centuries.
Some others remain adaptable enough to survive, but that's because they adapt their ideologies to the changing times and the needs of the populace they serve.
Again, she doesn't see the current system as her final ideal. She fully expects it to be flawed. However, she lacks the centuries of poly-sci history you and I have, and thus cannot comfortably predict out of a textbook the likely failure modes of her decisions. She just knows that she's working from a standing start, in a stopgap measure motivated to block others more than any other immediate concerns. She always knew it was going to be imperfect. She isn't finished with it. She's just waiting to see how the failure modes crop up.Honestly, if Mira didn't want large consensus parties, she shouldn't have gone with the form of governement she's chosen.
This version (I wrote it, IIRC), is mostly immune to gerrymandering, but it imposes strong pressure on parties to unite. After all, all candidates are elected (presumably by majority vote) in their own zone. That means that splitting the vote (by having 10 different Independence parties) will cause your platform to lose.
In fact, I will not be suprised if it turns into a 2-party system.
Mira's stance on the matter is that she could have -- and has, for over a decade of wartime -- tolerated any one or indeed many of those things. Unfortunately, taken together, they form an altogether too troubling picture. The central objection is that the Lystheni's actions as a collective build a narrative of consistent and unrepentant dealing in poor faith, and moves that look uncomfortably like a prelude to doing something unwise -- something unwise not exactly being a course of action unsupported by the Lystheni's established precedent on the matter.Using embassy for covert ops is pretty much what literally everybody does though - like, I think people would be baffled at embassy not being used as a base of covert ops.
Using trade to build warships...is entirely within their rights? It is up to them to decide what to do with the trade.
Stealing schematics is literally what we just did, only on a bigger scale, to Quarians, so, again - it's just a normal part of diplomacy; can be used as a justification for public, but unless you want to have such justification it's not a big deal.
The only problematic parts are a research station in violation of treaty and lack of war contribution- and it probably was prompted by those relics in which they are now conducting fission experiments. So, again, they had a reason to it seems.
Which leaves us with a lack of their war contribution - to which it's reasonable to respond with poking them about it first.
Yes. After all, it was their plan.That was a cool gesture of goodwill yes. Then again, what was the other option, keep killing them until they cannot shoot us?
That was a cool gesture of goodwill yes. Then again, what was the other option, keep killing them until they cannot shoot us?
And that's not the one I was talking about
[]Plan Nutcracker
-[]Martial 1: Integrating Reforms: -50,000 Income permanently: 3 years: DC41 - Minister 11 = DC30
-[]Martial 2: Marine Expansion: 30,000: 2 years: DC31 - Minister 11 = DC20
-[]Diplomacy 1: Lystheni(Making Demands): 20,000 : DC41 - Minister 11 = DC30
-[]Diplomacy 2: Lystheni(Trade Sanctions): 20,000 + -40,000 Income: DC31 - Minister 11 = DC2
ExactlyHe said "at least one of the current plans doesn't call for attack, just sanctions and demands." not that none of the plans call for war. And there are plans that just call for sanctions.
Mira is not under the delusion that parties are invincible and immortal, but rather that they are self-interested and incentivized to hold onto power rather than serve the people.
Urge to declare war rising...
Well not everyone wants war...
I'll admit I'm certainly much more inclined towards going in...With new revelations about the irrationality of the Lystheni i am kind of worried that they would resort to attacking us in return for us ripping out their agent network and economic sanctions. @uju32 's plan doesn't deploy the Quarians to our borders, so i feel it puts us at risk of the Lystheni trying to hit our colonies or even Virmir itself with weapons of mass-destruction.