Voting is open
[x] Plan Get Shit Done v2

I'm not really understanding why everyone is Expanding rather than Repurposing. It saves us 20k in the short term, won't result in a net loss for forty years, and can/will eventually be returned to the civvies ending the loss in yearly income. We're trying hard not to die in the next decade or two, this is the sort of procrastination that is very well justified.

Because fixing the problem outright is better then delaying it down the line where it'll get worse.

While we see a shorter economic impact now, if we discover someone worth talking to and trading with, we'll miss that repurposed construction equipment when its time to start making trades and deals.
 
[x] Plan Get Shit Done v2
-[x] Expanding Production
-[x] Ministry Reorganization
-[x] Off-World Mining
-[x] The Sentry Network
-[X] Medical Information
-[X] Personal Attention
--[X] Ministry Reorganization
 
[X] Plan Breathing Space
-[x] Martial: Expanding Production
-[x] Diplomacy: Ministry Reorganization
-[x] Stewardship: Off-World Mining
-[x] Intrigue: The Sentry Network
-[x] Learning: Up To Code
-[x] Personal Attention: Up To Code

I am well aware this is borderline impossible to win. That said, I refuse to not advocate positioning for military gains. We have an opportunity to gain the advantage in an area, doing so would free up our attention drastically.
 

As a general mechanics question for this quest, do we have to take an action in each category every turn? This is partially asking what happens if we can't afford actions in all categories and partially asking if we can forgo an action in one category so we can afford to take the desired options in the other categories (and a small part asking if we can ever forgo the action to save money, either because we just want to save or because we don't want to risk burning credits on actions with low chances of success).
 
As a general mechanics question for this quest, do we have to take an action in each category every turn? This is partially asking what happens if we can't afford actions in all categories and partially asking if we can forgo an action in one category so we can afford to take the desired options in the other categories (and a small part asking if we can ever forgo the action to save money, either because we just want to save or because we don't want to risk burning credits on actions with low chances of success).
If you can't afford things, you start going into the negatives. This is bad in the long term. You cannot have a Ministry shut down for a year even to save money, and if you could, doing so would not give a separate Ministry more time to do things. Good questions, though.
 
That will do.

Vote Closed.

Vote Tally : Sci-Fi - Terminus Quest: A CKII Mass Effect Quest | Page 12 | Sufficient Velocity [Posts: 312-417]
##### NetTally 1.9.8

[x] Plan Get Shit Done v2
-[x] Expanding Production
-[x] Ministry Reorganization
-[x] Off-World Mining
-[x] The Sentry Network
-[X] Medical Information
-[X] Personal Attention
--[X] Ministry Reorganization
No. of Votes: 18

[X] Plan Military + Fast Money.
-[X] Expanding Production
-[X] Draft First Contact Protocols
-[X] Off-World Mining
-[X] The Sentry Network
-[X] Medical Information
-[X] Personal Attention
--[X] Off-World Mining
No. of Votes: 10

[x] Plan Get Shit Done
No. of Votes: 4

[X] Plan Routing the Corruption
-[X] Repurposing Production
-[X] Ministry Reorganization
-[X] Taking Stock
-[X] Domestic Affairs
-[X] Medical Information
-[X] Personal Attention
--[X] Ministry Reorganization
No. of Votes: 2

[X] Plan: Plugging holes
-[X] Emergency Refits: Time: 1 year. Chance of Success: 70%. Cost: 5,000 credits. Effect: Flood the front with garbage-tier, "warships," to buy time for you to secure the resources needed to really get your navy running. Navy takes significantly heavier losses for the duration.
-[X] Ministry Reorganization: Time: 1 year. Chance of Success: 55%. Cost: 15,000 credits. Effect: Restructure your Ministry of Relations, replace inexperienced and unprofessional staff with merely inexperienced staff, lose debuffs to Chances of Success from everybody being slightly shit.
-[X] Taking Stock: Time: 1 year. Chance of Success: 60%. Cost: 10,000 credits. Effect: Get an understanding of the staggering monument to excess and greed that is your government at the moment.
-[X] Domestic Affairs: Time: 1 year, Chance of Success: 70%. Cost: 10,000 credits. Effect: Must be taken in conjunction with, "Taking Stock." Significantly lowers the difficulty and cost of follow-up actions to, "Taking Stock," and increases its Chance of Success by 10%. Failure by more than ten may result in exposure and a scandal.
-[X] Medical Information: Time: 1 year. Chance of Success: 70%. Cost: 10,000 credits. Effect: Sponsor inspection and field trials into the likely causes of the shortfalls in medical care in search of a set of solutions upon which you can act.
-[X] Personal Attention: Time: 1 year. Chance of Success: 100%. Cost: none. Effect: Oversee one of your chosen actions personally, adding your full stat in the relevant category (i.e., Martial for Martial actions) to the success roll.
--[X] Ministry Reorganization
No. of Votes: 1

[X] Plan Military + Fast Money V2.0
-[X] Expanding Production
-[X] Draft First Contact Protocols
-[X] Off-World Mining
-[X] The Sentry Network
-[X] Medical Information
-[X] Personal Attention
--[X] Medical Information
No. of Votes: 1

[X] Plan Breathing Space
-[x] Martial: Expanding Production
-[x] Diplomacy: Ministry Reorganization
-[x] Stewardship: Off-World Mining
-[x] Intrigue: The Sentry Network
-[x] Learning: Up To Code
-[x] Personal Attention: Up To Code
No. of Votes: 1

[X] Repurposing Production
[X] Draft First Contact Protocols:
[X] Off-World Mining:
[X] The Sentry Network
[X] Up To Code:
[X] Personal Attention: Off-World Mining.
No. of Votes: 1

Total No. of Voters: 38

Plan, "Get Shit Done, v2," takes the win. I need a roll of a d100 each for all of your actions; that's five, for Martial, Diplomacy, Stewardship, Intrigue, and Learning. Who shall volunteer as tribute? ;)
 
I shall praise or curse RNGesus!

EDIT: Meh, it works.
Decim threw 1 100-faced dice. Reason: Martial Total: 46
46 46
 
Last edited:
That will do.

Vote Closed.

Vote Tally : Sci-Fi - Terminus Quest: A CKII Mass Effect Quest | Page 12 | Sufficient Velocity [Posts: 312-417]
##### NetTally 1.9.8

[x] Plan Get Shit Done v2
-[x] Expanding Production
-[x] Ministry Reorganization
-[x] Off-World Mining
-[x] The Sentry Network
-[X] Medical Information
-[X] Personal Attention
--[X] Ministry Reorganization
No. of Votes: 18

[X] Plan Military + Fast Money.
-[X] Expanding Production
-[X] Draft First Contact Protocols
-[X] Off-World Mining
-[X] The Sentry Network
-[X] Medical Information
-[X] Personal Attention
--[X] Off-World Mining
No. of Votes: 10

[x] Plan Get Shit Done
No. of Votes: 4

[X] Plan Routing the Corruption
-[X] Repurposing Production
-[X] Ministry Reorganization
-[X] Taking Stock
-[X] Domestic Affairs
-[X] Medical Information
-[X] Personal Attention
--[X] Ministry Reorganization
No. of Votes: 2

[X] Plan: Plugging holes
-[X] Emergency Refits: Time: 1 year. Chance of Success: 70%. Cost: 5,000 credits. Effect: Flood the front with garbage-tier, "warships," to buy time for you to secure the resources needed to really get your navy running. Navy takes significantly heavier losses for the duration.
-[X] Ministry Reorganization: Time: 1 year. Chance of Success: 55%. Cost: 15,000 credits. Effect: Restructure your Ministry of Relations, replace inexperienced and unprofessional staff with merely inexperienced staff, lose debuffs to Chances of Success from everybody being slightly shit.
-[X] Taking Stock: Time: 1 year. Chance of Success: 60%. Cost: 10,000 credits. Effect: Get an understanding of the staggering monument to excess and greed that is your government at the moment.
-[X] Domestic Affairs: Time: 1 year, Chance of Success: 70%. Cost: 10,000 credits. Effect: Must be taken in conjunction with, "Taking Stock." Significantly lowers the difficulty and cost of follow-up actions to, "Taking Stock," and increases its Chance of Success by 10%. Failure by more than ten may result in exposure and a scandal.
-[X] Medical Information: Time: 1 year. Chance of Success: 70%. Cost: 10,000 credits. Effect: Sponsor inspection and field trials into the likely causes of the shortfalls in medical care in search of a set of solutions upon which you can act.
-[X] Personal Attention: Time: 1 year. Chance of Success: 100%. Cost: none. Effect: Oversee one of your chosen actions personally, adding your full stat in the relevant category (i.e., Martial for Martial actions) to the success roll.
--[X] Ministry Reorganization
No. of Votes: 1

[X] Plan Military + Fast Money V2.0
-[X] Expanding Production
-[X] Draft First Contact Protocols
-[X] Off-World Mining
-[X] The Sentry Network
-[X] Medical Information
-[X] Personal Attention
--[X] Medical Information
No. of Votes: 1

[X] Plan Breathing Space
-[x] Martial: Expanding Production
-[x] Diplomacy: Ministry Reorganization
-[x] Stewardship: Off-World Mining
-[x] Intrigue: The Sentry Network
-[x] Learning: Up To Code
-[x] Personal Attention: Up To Code
No. of Votes: 1

[X] Repurposing Production
[X] Draft First Contact Protocols:
[X] Off-World Mining:
[X] The Sentry Network
[X] Up To Code:
[X] Personal Attention: Off-World Mining.
No. of Votes: 1

Total No. of Voters: 38

Plan, "Get Shit Done, v2," takes the win. I need a roll of a d100 each for all of your actions; that's five, for Martial, Diplomacy, Stewardship, Intrigue, and Learning. Who shall volunteer as tribute? ;)
Yeah please Potart. Have us use Rolz or something. The SV Roller is SHIT.
Thus my point is proven.
Nix's Warden threw 1 100-faced dice. Reason: Diplomacy Total: 20
20 20
 
Last edited:
Well, Diplomacy seems to be the hard one, so let's do that one...

edit: or not.
 
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