Voting is open
I really want the Rannoch diplomacy option to be done soonish, though it doesn't have to be this turn. I'm just not sure what we want from the Volus to be prioritizing that option. I guess it just seems more time-sensitive by the wording?
 
I really want the Rannoch diplomacy option to be done soonish, though it doesn't have to be this turn. I'm just not sure what we want from the Volus to be prioritizing that option. I guess it just seems more time-sensitive by the wording?
Time sensitive and guaranteed to succeed. Regrettably a lot of the current Diplomacy plans have middling or low success rates. Democratic reforms is important enough that we really want a significant boost on it for a shot at the higher success rewards.
]Plan Professionals Study Logistics
[] Plan Terminus Collaboration
Both of these plans include Consulate Exchange, tho only Terminus Collaboration boosts it currently.
 
I'm most inclined to Democratic Reform being doubled down and given personal attention. Even the smallest error in the basic structures of our new government will have long-term consequences to the populace of Virmire, which our whole character basis is supposed to be us serving, for the rest of Mira's extensive life, and even beyond.

Cough, cough, Electoral College, cough cough.
 
Hmm… maybe the more recently born Dalatress's have been breaking ranks with the older generation? It was the older generations of Dalatress's that sided with the Racial council and the Security party and such.

Maybe some of the young blood have decided to side with Mira against their mothers in regards to political beliefs? They would have been born a bit before and during the timeskip. Firmly in the time of Mira being a miracle worker.

Could be the older Dalatress's are simply trying to keep a lid on that, turn it around, and maintain control.
I'm most inclined to Democratic Reform being doubled down and given personal attention. Even the smallest error in the basic structures of our new government will have long-term consequences to the populace of Virmire, which our whole character basis is supposed to be us serving, for the rest of Mira's extensive life, and even beyond.

Cough, cough, Electoral College, cough cough.
I'd disagree with that sentiment to an extent. Especially here. You have to give small worlds some ability to have an actual say in the policies that effect them or the few highly populated worlds can just run total roughshod over them.

Like right now, if we didn't give our colonies some measure of political power then in all practicality they would just have policy dictated to them from the politicians on Virmire and the only thing they'll care about are the things their constituents on Virmire care about.

And if those policies benefit those on Virmire but negatively impact those on the colonies then there's nothing the colonists can do about it. Needless to say, if life is shit in the colonies then no one will want to be a colonist. And that's not exactly great for getting new colonies up and running.

I can see it devolving into something like the situation in Star Wars just before the Clone Wars kick off. The Core Worlds monopolizing power for their own benefit while the worlds of the outer rim and some of the mid-rim get shafted and exploited for the benefit of the Core while their problems and concerns are ignored.
 
The Electoral College was not formed to give small states more power. It was created to give slave states more power. You see, at the time of the constitutional convention only adult males could vote -- but the South's adult males were 30 percent or more enslaved. This would have meant the slaveholders would have been outvoted in the choice for President, so they insisted on the Electoral College. Madison, IIRC, later said it was the worst decision he ever made.

Granted, you raise good points, but those points can be addressed via other means if we/Mira do it well.
 
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Hmm… maybe the more recently born Dalatress's have been breaking ranks with the older generation? It was the older generations of Dalatress's that sided with the Racial council and the Security party and such.

Maybe some of the young blood have decided to side with Mira against their mothers in regards to political beliefs? They would have been born a bit before and during the timeskip. Firmly in the time of Mira being a miracle worker.

Could be the older Dalatress's are simply trying to keep a lid on that, turn it around, and maintain control.

I'd disagree with that sentiment to an extent. Especially here. You have to give small worlds some ability to have an actual say in the policies that effect them or the few highly populated worlds can just run total roughshod over them.

Like right now, if we didn't give our colonies some measure of political power then in all practicality they would just have policy dictated to them from the politicians on Virmire and the only thing they'll care about are the things their constituents on Virmire care about.

And if those policies benefit those on Virmire but negatively impact those on the colonies then there's nothing the colonists can do about it. Needless to say, if life is shit in the colonies then no one will want to be a colonist. And that's not exactly great for getting new colonies up and running.

I can see it devolving into something like the situation in Star Wars just before the Clone Wars kick off. The Core Worlds monopolizing power for their own benefit while the worlds of the outer rim and some of the mid-rim get shafted and exploited for the benefit of the Core while their problems and concerns are ignored.
The entire point of putting the largest bonus we can manage on it is to avoid bad ideas, such as leaving our under populated colonies at the whims of Virmire born politicians.
 
The Electoral College was not formed to give small states more power. It was created to give slave states more power. You see, at the time of the constitutional convention only adult males could vote -- but the South's adult males were 30 percent or more enslaved. This would have meant the slaveholders would have been outvoted in the choice for President, so they insisted on the Electoral College. Madison, IIRC, later said it was the worst decision he ever made.
So… basically what I just said? The southern states had a lower population, at least as far as voting was concerned and thus political power, and so they had distinctly less say in policy when they had different problems, concerns, and priorities than the northern states. Which translated to their needs, problems, concerns etc. being side lined in favor of the Norths more often than not.

Just because the idea was initially to the benefit of slave states doesn't automatically invalidate the base concept or the potential need of giving low population worlds a bit of extra political oomph so they actually have some practical level of say in things.
 
Agreed. Any discussions on the shape our government takes can wait until a results update in which a plan bearing Democratic Reforms won is posted.
 
Try to avoid getting bogged down in real world politics, guys.
I was trying to, thus my use of Star Wars as an example. It's actually a pretty common concept in sci-fi in my experience. High pop "core worlds" running roughshod over low pop border worlds. It always seems to pop up as an issue. And it's something that I've seen enough of to want to preempt it as a problem in the Commonwealth.
 
Everybody, tag me with plans you would like me to feature in the post opening the vote tomorrow. I'll leave it roughly 24 hours.
Tagging @PoptartProdigy




VOTE
[]Plan Professionals Study Logistics
-[][Martial 1] Occupation Patrols. LOCKED. 3/4 years
-[][Martial 2] Military Integration. Time: 1 year. Cost: 61,000 credits. Chance of Success: 60% + Minister 11 = 71%
-[][Diplomacy 1]Intrusive Questioning. Time: 1 year. Cost: 30,000*2 credits = 60,000 credits. Chance of Success: 50% + Minister 42 + Personal Action 16 = 108%. SPECIAL Double Down + Personal Action.
-[][Diplomacy 2]Consulate Exchange. Time: 1 year. Cost: 38,000 credits. Chance of Success: 60% + Minister 11 = 71%
-[][Stewardship 1]Establishing Force. LOCKED. 1/3 years
-[][Stewardship 2] Power Is Power.LOCKED. 2/3 years
-[][Intrigue 1] Establish A Spy Academy. LOCKED. 1/3 years.
-[][Intrigue 2] Support And Analysis. Time: 2 years. Cost: -30,000 yearly income. Chance of Success: 75% + Minister 12 = 87%.
-[][Learning 1] Military Schools. Time 4*0.5 years = 2 years. Cost: -40,000*2 Income = 80,000 Income. Chance of Success: 80% + Minister 10 = 90%. SPECIAL Expedite
-[][Learning 2] Loading and Unloading Facilities. Time: Until Done(0/100). Cost: 28,000 credits. Minister 10 +
-[][Personal 1] Establish Ardat-Yakshi Policies. Time: 1 year. Cost: 50,000 credits. Chance of Success: No roll
-[][Personal 2]Take A Break. Chance of Success: 50%
-[][Personal 3]Personal Action: Intrusive Questioning


Beginning Income(x): 373,000 credits
Beginning Reserves(a): 754,500 credits
==================================================================

BUDGET(b): Martial(61,000) + Diplomacy(60,000 + 38,000) + Stewardship(LOCKED) + Intrigue(0) + Learning(28,000) + Personal(50,000) = -237,000 credits
INCOME DEDUCTIONS(y): Intrigue 2 (-30,000) + Learning 2(-80,000) = -110,000 Income

==================================================================

Ending Income(z)= x+y = 373,000 + -110,000 = 263,000 credits
Ending Reserves(n)= (a+b)+(x+y)= (754,500 - 237,000) + (373,000 + -110,000) = 780,500 credits

RATIONALE
Military
Occupation Patrols
is LOCKED

Military Integration is war-critical. Being able to coordinate our military activities and command structures with allied militaries has outsize synergies, and allows us to rope a dope the Rachni using existing forces. It also potentially reduces our casualties, which allows us to maintain a higher operational tempo.

This is much more time critical than Maroon Sea, in my opinion.

And Army Mechanization has to wait for a Stewardship slot to open.
Why? So we can do Military Production Expansion first, which will save us at least two years on completion time and 100,000 credits on cost.

Diplomacy
Intrusive Questioning
is critical to internal stability. The salarian population is about 50% of Virmire's population. They form the backbone of our economy and the bulk of our spacers. Stability there is war-critical. If a cordial inquiry gets an outsize rebuff from the presumptive powerbrokers, something potentially serious is going on and needs to be checked.

This is a prerequisite to Democratic Reforms, else we run the risk of being surprised unpleasantly.
Thematically, this should probably get a PA, to represent how seriously Mira takes them and their issues, and to ensure a crit; its a coin toss between this and Loading and Unloading.

Consulate Exchange is relatively lowrisk by comparison. If it fails we can repeat.

Specifically, no to Commonwealth Calls for Aid until we have the military schools up and running; no point getting help to fund new ships and fleets when we dont have the trained spacers to crew them.

Stewardship
LOCKED

Intrigue
Spy Academy
is LOCKED

Support and Analysis is the obvious choice here in Intrigue.
Its repeating a failed project from last turn.

Learning
Military Schools is a unanimous ask by both Learning and Military.
Expedite completes it in 2x years instead of 4x years, for the same net cost of -160,000 Income.
No brainer.

Loading and Unloading is a logistics project.
In an interstellar war, these things are beyond price.

Personal
2x Personal Actions are split between Ardat-Yakshi Policies and a PA on Intrusive Questioning.
Taking a Break is mandatory because when the war heats up again, we probably will have to miss a year or two. Meantime, its the only way to potentially get Mira or her kid bonus stat points.
 
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[]Plan Professionals Study Logistics
-[Martial 1] Occupation Patrols. LOCKED. 3/4 years
-[Martial 2] Military Integration. Time: 1 year. Cost: 61,000 credits. Chance of Success: 60% + Minister 11 = 71%
-[Diplomacy 1]Intrusive Questioning. Time: 1 year. Cost: 30,000*2 credits = 60,000 credits. Chance of Success: 50% + Minister 42 + Personal Action 16 = 108%. SPECIAL Double Down + Personal Action.
-[Diplomacy 2]Consulate Exchange. Time: 1 year. Cost: 38,000 credits. Chance of Success: 60% + Minister 11 = 71%
-[Stewardship 1]Establishing Force. LOCKED. 1/3 years
-[Stewardship 2] Power Is Power.LOCKED. 2/3 years
-[Intrigue 1] Establish A Spy Academy. LOCKED. 1/3 years.
-[Intrigue 2] Support And Analysis. Time: 2 years. Cost: -30,000 yearly income. Chance of Success: 75% + Minister 12 = 87%.
-[Learning 1] Military Schools. Time 4*0.5 years = 2 years. Cost: -40,000*2 Income = 80,000 Income. Chance of Success: 80% + Minister 10 = 90%. SPECIAL Expedite
-[Learning 2] Loading and Unloading Facilities. Time: Until Done(0/100). Cost: 28,000 credits. Minister 10 +
-[Personal 1] Establish Ardat-Yakshi Policies. Time: 1 year. Cost: 50,000 credits. Chance of Success: No roll
-[Personal 2]Take A Break. Chance of Success: 50%
-[Personal 3]Personal Action: Intrusive Questioning
Two things:

1) I think you will want [] in front of the lower lines, after the -. Otherwise, they will not show up in the tally, which means it will be harder for voters to look at the tally and see what's up. Yeah, they can look at the post Poptart puts it in, but why give an opportunity for someone to not know what your plan is about, when avoiding it is costless?
2) Your Loading and Unloading Facilities line cuts off for some reason.
 
And thats the difference maker for me. We give them an open chance to interfere or miss represent the situation with this, something they have a decent chance of with anything short of greater success. I value accurate intelligence on whats going on more than than I'm afraid of the implications of using the Lystheni this way, and As I'm planning to succeed, and putting a hero unit to increase those odds appropriately, Intrusive Questioning is worse in my mind, because even a basic success, it still has a good chance of us needing to investigate further to get actual answers later. If I'm going to try for answers, I want accurate ones, without putting all my focus and bonuses in a single basket just to make it a feasible course of action.
Not an issue.
With Double Down and a Mira Personal Action, it autosucceeds unless we roll a natural 1.
If it needs followup, it will need followup regardless of how we learn about it.

I believe there are mentions as part of the recontact string of updates, but the paragraphs from their section in relations and attention parts of the terminus alliance information trackers paint a clear enough picture.
Thank you for the citation.
Can't argue with this, tho I still feel between the Commonwealth's multiple Rachni border relays to defend and general prominence it wouldn't be much of the stretch to get put ahead of some of the member with clusters much farther from the front lines.
Doubt that.
We have actual capital ship shipyards and multiple fleets. Places like the Remnant are close to the frontlines and had most of their stuff trashed, along with most of their population. We cant claim we are in more danger than they are.

And I dont see the rest of the Terminus voting to send us aid and then allowing us to cut the queue to their own detriment.

There is no mention in the actions describtion that specifies where and what the Lystheni will do within the Mol. Governments watch their citizens, for evidence of conspiring with foreign powers, for signs of corruption or conspiracy, or simply to determine whether foreign agents have infiltrated their number with nefarious purposes in mind. It is not an Ideal solution, we missed our chance on that. Now we have to pick which extreme action we take. It's between putting everything on Intrusive questioning just to make it feasible, and possibly still needing to send the lystheni in if we don't have a clear picture of whats going on in the end, or sending in the Lystheni with double down and having greater odds of success and better odds of a clear answer to whats going on, while overall improvement to our chances of doing well on the whole turn do to a more balanced focus on the various options. I prefer to optimize the whole plan rather than just one action, and I feel I've succeeded in that when it comes to Commonwealth Outreach Policies.
Explicitly stated in Year 33, when we were using them to train new agents and to implement procedures to expand the MoI
And in Year 34, when agents they trained were responsible for sanitizing the embassies of enemy intel agents.
They have been in foreign intel for a reason.

I suspect something more sinister, as they can easily claim that they are preparing for the possibility of high casualties world reclamation ground wars and preparing a wave of young strong Salarians to replace our fighters. It's to benign a threat to be worth so bluntly refusing our request.

1)Instead, I think there raising the number of females born precisely so their numbers are harder to track, so an outsider female from the salarian union can be snuck in and begin producing and introducing wholesale generations of infiltrator's directly into our population in the longterm, complete with actual fact backed backgrounds of being born here. Thats the their cooperating with a foreign power possibility.

2)The alternative, in which they are not collaborators, is that they are instead under pressure, possibly through the kidnapping of their older heirs, and being forced to engage in some scheme by outside forces, and have made the calculated decisions to simply produce a bunch of backup daughters and then handle this in house once their lines are secure, by attempt to make a grab for said hostage daughters.

Edit: it could also be a mix of the two. Either way, the stakes feel a little too high for this to be a purely in house problem. Involvement from outside the commonwealth seems likely.

I'd be interesting on hearing your thoughts.
1)Salarians do not work that way. An adult salarian is a sophont who makes their own decisions, not a robot or a rachni drone. Loyaltoes are not transmitted at birth. A salarian mother from the Union who has children raised in Virmire cannot magically raise them to be infiltrators, and she will be dead in roughly three decades anyway.

2)Noone has the juice to stage mass kidnappings on Virmirean soil without our knowing about it. And missing children are noticeable when they dont show up for school or at playgrounds or whatever.
Besides, if they had missing children, they literally have Mira's number.

I'm not super confident that we know exactly what's going on here, but I'm much more certain that the intrusive questioning option, which explicitly and intentionally pisses them off, is the wrong response.
Let me try to break this scenario down.
====
You are a resident and mayor of a small town, and maybe half of the town are one great extended clan.

You have known them for three generations, some of them have been close friends, others have been business associates, colleagues and employees. You have sometimes disagreed strongly with members, but on the whole, your relations with most have been cordial, and they trust you to be honest. You even manage their money for them.

One morning, you drop by to say hi and touch base, like you've done many, many times before.
And out of the blue, the senior member(s) you met lash out at you, tell you to mind your own business, and demands that you back off for no apparent reason you can tell.

When you get over your shock, do you
A) Talk to other adult members of the extended clan to find out whats up OR
B) Wiretap all their houses and phones, intercept their mail, hire private investigators to follow them around and go through their trash for clues, payoff their housekeepers to listen at the bedroom doors, and payoff the teenagers to repeat gossip?
 
Two things:

1) I think you will want [] in front of the lower lines, after the -. Otherwise, they will not show up in the tally, which means it will be harder for voters to look at the tally and see what's up. Yeah, they can look at the post Poptart puts it in, but why give an opportunity for someone to not know what your plan is about, when avoiding it is costless?
2) Your Loading and Unloading Facilities line cuts off for some reason.
1)Fixed
2)Like Randy said, no success rate or time, so the entry ends after the Minister bonus
 
Oh great one of those arguments.

I just wrote out and deleted a very snarky, insulting and downright condescending response. Instead I'm just letting you know I don't really like your attempt at breaking things down.

While funny, let's keep it chill yeah? Regardless the vote is soon.
 
Not an issue.
With Double Down and a Mira Personal Action, it autosucceeds unless we roll a natural 1.
If it needs followup, it will need followup regardless of how we learn about it.
The Dalatrasses were incredibly hostile to what were, fundamentally, some very basic requests for information. Well, if your inquiries are unwelcome...too bad. You want to know, and if it means going around the Dalatrasses, then they shouldn't have made themselves unavailable. Even though they'll certainly be going out of their way to foul anything you try to learn.
Thats the thing. they can foul up the information. Normal success probably means inaccurate information, and then we would have to wait until turn 38 to look into it with stealth, not that I'm in favor of either of these extreme, paranoid reactions anymore.
A) Talk to other adult members of the extended clan to find out whats up OR
B) Wiretap all their houses and phones, intercept their mail, hire private investigators to follow them around and go through their trash for clues, payoff their housekeepers to listen at the bedroom doors, and payoff the teenagers to repeat gossip?
You forgot C) Respect your citizens Autonomy, Focus on either Democratic Reform or Collaborating with the Terminus Alliance through Military Integration and Consulate Exchange instead.
 
-[][Diplomacy 2]Consulate Exchange. Time: 1 year. Cost: 38,000 credits. Chance of Success: 60% + Minister 11 = 71%
[...]
Consulate Exchange is relatively lowrisk by comparison. If it fails we can repeat.
I see you're still going with this line despite evidence to the contrary. In diplomacy actions where we're reliant on others to agree, bargain and negotiate a settlement, there will be consequences when we fail. We can't just necessarily repear the action unlike options where we're just relying on ourselves to build it like new shipyards, a new intelligence analysis division or researching some ancient ruins.

If you want to go with this action for other reasons by all means do that but this line of argument irks me, especially when you've been proven wrong on your assumption that we can "just repeat it if it fails" in the past.
 
If you want to go with this action for other reasons by all means do that but this line of argument irks me, especially when you've been proven wrong on your assumption that we can "just repeat it if it fails" in the past.
Indeed. The whole Intrusive questioning is because checking in was taken as an easy throw away option we could retake if it failed. More worrying for me tho than taking Consulate without a boost is taking military integration without one. I can justify it for Democratic Reforms which redefines our whole government, but as it will be critical to our role in future Rachni offensive and defensive moves as part of the Terminus alliance, it's critical that it go well and we not suffer any difficulties or disastrous setbacks in rolling out Joint fleet basing so they can reinforce us in the event of an attack or an invasion of rachni territory being staged from one of our clusters. It's important that we avoid failure or slim success.
 
The Electoral College was not formed to give small states more power. It was created to give slave states more power. You see, at the time of the constitutional convention only adult males could vote -- but the South's adult males were 30 percent or more enslaved. This would have meant the slaveholders would have been outvoted in the choice for President, so they insisted on the Electoral College. Madison, IIRC, later said it was the worst decision he ever made.
You're conflating the Electoral College with the 'Three Fifths' Compromise.

The 'Three Fifths' Compromise counted 60% of a state's population of slaves and "Indians not taxed" towards its House[/i] representation (and, consequently, its number of electoral votes). This had the effect of dramatically inflating the House delegations from states with a lot of slaves.

The Electoral College if anything diluted the power of the plantation-dominated slave states.

At the time, there were five of them: Georgia, the Carolinas, Virginia, and Maryland. There were other states with considerable numbers of slaves, but none where the slaves made up such a large percentage of the overall population that adding three fifths of them would be likely to grant them an extra seat in the House, and certainly not more than one such seat.

So the way the Electoral College combines Senate and House votes to get the number of electors was effectively a +10 bonus to the number of electoral votes a president could receive from plantation states, and a +16 bonus to the number they could receive from staes not dominated by plantation slavery.

A nationwide popular vote of free citizens only would have been worse for the slave states than the Electoral College, but the real issue was the Three Fifths Compromise; the Electoral College did little or nothing to make it worse.

Because their used to amazing popularity? Between the long years of unusually high election percentages, the post recontact tour, the victory rush after the year 32 success, their current vast majority approval in the assembly, the gratitude and loyalty of the Lystheni following the deal with the Salarian union, Mira and her advisors are particularly used to me playing triumphant hero, and engaging in mistrust towards political parties and their backers.
I think this is too quick to dismiss the in-character expertise of Marae and to a lesser extent Tamara. "Oh, they're so used to being amazingly popular and deeply suspicious of all rival power groups that they don't even notice when someone has reason to view them as a rival." I don't buy it.

Though that may be influenced by what Poptart says a few posts after this, noting that historically this has been an issue where the dalatrasses have cooperated with Mira before, such that the sudden cessation of cooperation is at least unusual. Valid reasons for political enmity may of course play a role, but I think there's at least one major element to this situation that Mira doesn't know about, as opposed to something she knows about and is simply ignoring because she's "used to amazing popularity."

The one issue is, with the exception of our volus colony, we have several, growing colonies approach self sufficiency they could easily be trying to secure positions leading instead, especially with the expectation of democratic reforms in the near future.
Getting a colony strong enough to be a serious, relevant rival to Mira's power on Virmire would be a century-long or longer project. As in, something like 8-12 salarian generations. That's not an alternative to domestic political maneuver for salarian leaders who are alive now.

I'd disagree with that sentiment to an extent. Especially here. You have to give small worlds some ability to have an actual say in the policies that effect them or the few highly populated worlds can just run total roughshod over them.
1) I respect the principle, but in this setting planetary populations can easily differ by a factor of a thousand or more. You have to be careful to avoid the opposite situation, where two tiny colony planets can outvote a single enormous population that has the misfortune to exist on only one planet.

2) Remember that "populous" and "low-population" aren't permanent conditions built into the nature of all planets. Virmire is a garden world that's been colonized for at least a few hundred years at this point. It has a population of something like seven billion. But there are other garden worlds in the Sentry Omega cluster alone, and probably at least ten or more garden worlds in all the clusters we now control or plan to soon reconquer from the rachni. Many of those worlds could easily support populations of a billion or more, maybe even larger than Virmire's population, at some future time. A system that gives tiny, easily marginalized colony worlds representation now could become unmanageable at some future date when the Commonwealth has a population converging on 100 billion scattered across dozens of planets.

I can see it devolving into something like the situation in Star Wars just before the Clone Wars kick off. The Core Worlds monopolizing power for their own benefit while the worlds of the outer rim and some of the mid-rim get shafted and exploited for the benefit of the Core while their problems and concerns are ignored.
This would be a more realistic concern if we didn't have the means to rapidly "stand up" large colonial populations and give them representation. Colony worlds already have representation in the Assembly- the situation isn't as lopsided as, say, the total lack of representation in the House of Commons experienced by colonies of the British Empire. Since the colonial population is already growing as a percentage of the Commonwealth's total, in time, Virmire will no longer be an overwhelming majority and will lose this superpower status naturally.

Large, heavily populated garden worlds will always hold the great majority of political power, but one can reasonably argue that this is a good thing.

1)Salarians do not work that way. An adult salarian is a sophont who makes their own decisions, not a robot or a rachni drone. Loyaltoes are not transmitted at birth. A salarian mother from the Union who has children raised in Virmire cannot magically raise them to be infiltrators, and she will be dead in roughly three decades anyway.
Nitpick: Salarians actually do tend to imprint on parental figures to some extent... But they're not robots or drones, that is true. However, there are reasons why salarian government structures tend to be kind of feudal- because the underlying mechanism is that if you cloister a baby salarian with a specific salarian adult, they tend to come away with a lifelong psychological loyalty towards that adult.

I see you're still going with this line despite evidence to the contrary. In diplomacy actions where we're reliant on others to agree, bargain and negotiate a settlement, there will be consequences when we fail. We can't just necessarily repear the action unlike options where we're just relying on ourselves to build it like new shipyards, a new intelligence analysis division or researching some ancient ruins.

If you want to go with this action for other reasons by all means do that but this line of argument irks me, especially when you've been proven wrong on your assumption that we can "just repeat it if it fails" in the past.
To be fair, the consulate exchange could fail for a variety of reasons other than "other side refuses."

It's not certain that we can just retake the action if it fails, but it's at least plausible. And unfortunately, the problem of "we may not always be able to redo this action" arises in almost every Diplomacy action possible, so at some point we do need to accept at least some risk, or we're never going to be able to spend our Double Downs anywhere else.
 
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@PoptartProdigy

Here is my plan draft. I may be posting something insufficiently detailed or something that someone else has already posted, so I may edit more information into this post... but the list of actions is solidly what I want.

[] Plan Address The Necessities
-[] Occupation Patrols (85k, -43k income), locked
-[] Military Integration (61k),
-[] Intrusive Questioning (60k), DD (50%+42% = 92% chance)
-[] Volus Expertise (0k)
-[] Establishing Force (120k), locked
-[] Power is Power (75k), locked
-[] Establish a Spy Academy (-70k income), locked
-[] Support And Analysis (-30k income)
-[] Military Academy (-80k income), Expedite
-[] Loading and Unloading Facilities (28k)
-[] Personal Actions:
--[] Take a Break
--[] Establish Ardat-Yakshi Policies
--[] Personal Attention: Military Integration

EDIT: Personal actions in.
Since Mira is more of a soldier herself than an expert trainer of soldiers, I suspect she'd be better at handling the military integration project (where her role as the Commonwealth's premier military commander and head of state can be leveraged with a visit to Omega or whatever) than the military academies.
 
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@PoptartProdigy

Here is my plan draft. I may be posting something insufficiently detailed or something that someone else has already posted, so I may edit more information into this post... but the list of actions is solidly what I want.


[] Plan Address The Necessities
-[] Occupation Patrols (85k, -43k income), locked
-[] Military Integration (61k),
-[] Intrusive Questioning (60k), DD (50%+42% = 92% chance)
-[] Volus Expertise (0k)
-[] Establishing Force (120k), locked
-[] Power is Power (75k), locked
-[] Establish a Spy Academy (-70k income), locked
-[] Support And Analysis (-30k income)
-[] Military Academy (-80k income), Expedite
-[] Loading and Unloading Facilities (28k)
You forgot personal actions. I'd suggest...
-[] Take a Break
-[] Establish Ardat-Yakshi Policies
-[] Personal Attention: Military Integration or Military Schools
 
To be fair, the consulate exchange could fail for a variety of reasons other than "other side refuses."

It's not certain that we can just retake the action if it fails, but it's at least plausible. And unfortunately, the problem of "we may not always be able to redo this action" arises in almost every Diplomacy action possible, so at some point we do need to accept at least some risk, or we're never going to be able to spend our Double Downs anywhere else.
I don't see how your first line changes anything about what I said. I wasn't writing an exhaustive list of possible things that can go wrong, merely pointing out that when things go wrong in bilateral negotiations, they're often harder to fix than when you're just building infrastructure, expanding your intelligence services or the myriad of other things where you can usually just throw money at the issue.

So yeah maybe we shouldn't take that risk on our first step towards establishing real ties with a notoriously isolationist polity. Sure, it's plausible that we can retake the action if it fails but based on my prior reading of this quest and the dynamics at play, I'd much rather wait with this particular action until we can throw a Personal Attention at it since that'd increase the chance of success from 70% to 86% and also practically eliminate the risk of a really bad failure. I don't actually think we need to spend a DD on it.

Also, Randy is correct that you're missing our Personal actions in your plan. I'd recommend the AY action, taking a break and putting a PA on Military Integration.
 
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Regarding the Volus Expertise action, do we have any idea on what we'd like to use it for? Or plans include it for the sake of including it, on the reasoning "it'd do something, probably good"?
 
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