torrmercury
Necromancer
- Location
- Chicago
- Pronouns
- He/Him
DC of 13. You both noticed.
the jokes are funny, but I would like to clarify: the scene where Batman enters the compound and the scene where he encounters Batwoman and Penguin are two separate scenes, right?
...and either way, do I have to make another stealth check to follow him in unseen?
Apologies, I'd missed that. I'd say you don't need to.
Scenes are separate.
Random civie wants to be a usual upstanding citizen of Gotham and if he's not breaking the law, the Batman doesn't see the point in acting on suspicions of why someone would decide to hide when a gang has a fight. So instead he's on the roof waiting to have the talk in private.
We can try to cook something up for you if you like, I'm just mostly playing reactive right now while @torrmercury is laying some groundwork for early plots. This is supposed to be the "prologue", I'm trying to let you guys play in the sandbox until you figure out how to get all 5 of you working on the same team at the same time.Anything I can do in the meanwhile? I can wait until we're out of the prologue and into the real team meat of the game if you want.
Hey, I totally get where you're coming from. Sorry for not explaining more thoroughly earlier, so here's basically what I'm trying to do:@torrmercury i get you are trying to give us plot hooks and set up future events and i appreciate the effort, but we're kind of dependent on you to give us the relevant information before we've made our decisions, especially when some of the other players are waiting for us to wrap this up so they can continue playing the roleplay. Otherwise we're flipflopping and in this case metagaming seeing as how i'm no longer even in a position to see this new infomation.
Would you rather we sort out these characters introductions or chase down your NPC?
Cool, thanks for not taking what i said the wrong way. As i mentioned i do appreciate the world building, but i guess in this moment its up to @Teron and @Crow to decide what happens.Hey, I totally get where you're coming from. Sorry for not explaining more thoroughly earlier, so here's basically what I'm trying to do:
I guess TL;DR - You as a player have the freedom to interact or not interact with the scenarios that I as a GM put out. If you decide to follow them, then I and the other GMs will make sure that other things that are currently happening can still continue OR are interrupted properly.
- Give you plot hooks to grab on to should you so choose.
- Give any players present the chance to start going down that plotline, even if others don't want to. We can have multiple storylines happening simultaneously with some characters in one and the other characters in the other.
- Give the players who are not currently in a scene a way to jump in. (And regarding how quickly you can meet with Catwoman and get the team ball rolling, I had plans in place to make sure that this encounter is short and that can still happen.)
Shorter story even shorter: Do whatever you want. Things will continue to move and the GMs will problem solve a way to make everything happen.
I hope that helps/answers your question! If you disagree or have different expectations with anything I laid out, please let me know. I'm more than happy to modify anything in my MO to make this RP as fun as possible for all parties involved.
Absolutely. If the two of them want to follow up, then great! If not, that can happen too. There are plans in place.
My batty senses are tingling.Well
I hope Natural 1s aren't automatic failures, because otherwise, I still got a pretty good roll, but
I rolled a 19 in the post above it.uh
did we receive direct confirmation that a nat 1 is, in fact, an automatic failure, because
I'm okay with that
but I missed that
and I'd rather we didn't just assume; I've got a 17 to beat if not
I rolled a 19 in the post above it.
Well technically a 10 with modifiers, but you get the idea.
Yes, good.
Correct.An assumption here but the thugs we just beat to a pulp are not members of that Crows gang right?