Taylor Hebert and Her Rather Sad Life [Worm/The Gamer/D&D3.5]

A helm of opposite alignment isn't such a dramatic personality change. It makes selfish people charitable, and vice versa. Their motivations, goals and relationships remain unchanged.

Secondly...you realize Pretender, the guy with no other ability but to possess people is the head of Vegas Protectorate?
 
A helm of opposite alignment isn't such a dramatic personality change. It makes selfish people charitable, and vice versa. Their motivations, goals and relationships remain unchanged.

Secondly...you realize Pretender, the guy with no other ability but to possess people is the head of Vegas Protectorate?
Temporary puppeting of someone's body =! permanent modification of someone's personality
 
Temporary puppeting of someone's body =! permanent modification of someone's personality
You realize many, many things can 'permanently' modify personality right? It's one of the things the PRT thought Tattletale could do by talking. Or Coil with drugs on Dinah. Or pretty much any Trigger event.

An alignment reversal is not as dramatic a change as you might think.
 
No, that is more the realm of high-power Thinkers, of which there are quite a few in good standing.
Knowing the perfect argument to make to convince someone of something has quite a few limitations and is quite different from making a mindrape device. The former is socially acceptable, the latter isn't.
To equivocate making ideal arguments to a mind rewriting device is as absurd as saying "she was gonna give put out in 2 dates anyways so it wasn't rape"

Or Coil with drugs on Dinah
You are honestly claiming coil used mind control drugs on someone and that it was deemed perfectly legal?
Or pretty much any Trigger event.
You can't exactly arrest a trigger event and charge it with a crime
 
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It's one of the things the PRT thought Tattletale could do by talking.
Which is why she was enslaved by coil and never used a single sentence to completely mind control him. Oh wait.
No, but such a case of brainwashing is not a capital crime, which is where kill orders cannot come in.
Mind control is not brainwashing. Scope, scale, and methods. Also shoddy inconsistent writing.
 
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The point is that she did not get a kill order
Because she does not posses the power to rewrite a person's mind with a sentence. She can make a very convincing argument, which can't even convince coil to not enslave her
That is not a magic device you put on someone's head and it rewrites their mind
(which she sort of was even according to WOG)
Author is hack. If she was simurgh like then she would have mindraped coil into freeing her
 
Because she does not posses the power to rewrite a person's mind with a sentence. She can make a very convincing argument, which can't even convince coil to not enslave her
That is not a magic device you put on someone's head and it rewrites their mind
The PRT believed that she did.

You'd have the same amount of evidence for Tattletale turning Panacea evil with a few words as for a funny hat turning someone evil.
 
Because she does not posses the power to rewrite a person's mind with a sentence. She can make a very convincing argument, which can't even convince coil to not enslave her
That is not a magic device you put on someone's head and it rewrites their mind

I think TT could manage to duplicate the effects of a Helm of Opposite Alignment but it would take time and the target actually listening to her, none of which she had with Coil.
 
Guys, just found something funny in a Forgotten Realms game book, Serpent Kingdoms. Remember that OP ability to rip Shards off hosts and transfer them to others?

Ability Rip

Transmutation
Level: Sorcerer/wizard 7
Components: V, S, M
Range: Touch
Target: Two living creatures
Duration: 1 hour/level
Saving throw: Fort. negates
Spell resistance: Yes

You rip a supernatural ability of your choice away from a creature and transfer it to another. The two creatures must be within 30 feet of one another and remain conscious throughout the casting of the spell. In exchange the recipient loses a supernatural ability. If it has no class level it instead loses two class levels (or two Hit Dice if it has no class levels)
Class features can't be transferred by means of this spell. The spell fails if it is used to transfer an ability to a creature that lacks the size or other criterion for for its use or if the recipient has no supernatural ability to trade and fewer than 2 Hit Dice. Either subject may negate the spell witha fortitude check.

Material component: a caterpillar in a cocoon.

It looks like power transfer did not require that bloodline after all.:D
 
The PRT believed that she did.
see
Kill Orders must be signed off by the legal system in a full open trial. That means you need a solid case that would have them commit capital crimes with unquestionable evidence.
They have zero evidence to indicate as such. Also, again, author is a hack who thinks its ok to say she is literally simurgh like in power but at the same time lol she is slave of coil because reasons.
You'd have the same amount of evidence for Tattletale turning Panacea evil with a few words as for a funny hat turning someone evil.
"I, a member of the PRT, believe that she has the innate power to mindrape, becuase she convinced someone to do something" is a conjecture (just their opinion), hearsay (there is no proof TT said anything to panacea), and circumstantial evidence (convincing someone of something does not prove mind control).
"exhibit A, a tinkertech device that rewrites the mind of a victim who wears it" is actual court admissible evidence (its actual evidence period)

Incidentally (not TT related argument), there is also a world of difference in having an innate power to do a thing, and building a device to do a thing.
I posses the innate ability to murder someone. that is not a crime. building a bomb is.
 
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It looks like power transfer did not require that bloodline after all.:D

Actually I think that wont work due to the fact the parahuman powers might be tied to a parahuman's class and the thing says class features can't be transferred by the means of the spell.


Btw, why are people arguing about master effects or whatever? Nothing like that has shown up in the story as of yet so it might not be very relevant right now.
 
Actually I think that wont work due to the fact the parahuman powers might be tied to a parahuman's class and the thing says class features can't be transferred by the means of the spell.

I think parahuman is more a template than a class. So for instance Lisa's class would be Rogue where Accord's would be Expert. Even if the GM rules that we can't grab Shard powers like that just think of all the Supernatural Abilities we can rip off summoner Outriders and give to PRT troopers.
 
Guys, just found something funny in a Forgotten Realms game book, Serpent Kingdoms. Remember that OP ability to rip Shards off hosts and transfer them to others?

Ability Rip

Transmutation
Level: Sorcerer/wizard 7
Components: V, S, M
Range: Touch
Target: Two living creatures
Duration: 1 hour/level
Saving throw: Fort. negates
Spell resistance: Yes

You rip a supernatural ability of your choice away from a creature and transfer it to another. The two creatures must be within 30 feet of one another and remain conscious throughout the casting of the spell. In exchange the recipient loses a supernatural ability. If it has no class level it instead loses two class levels (or two Hit Dice if it has no class levels)
Class features can't be transferred by means of this spell. The spell fails if it is used to transfer an ability to a creature that lacks the size or other criterion for for its use or if the recipient has no supernatural ability to trade and fewer than 2 Hit Dice. Either subject may negate the spell witha fortitude check.

Material component: a caterpillar in a cocoon.

It looks like power transfer did not require that bloodline after all.:D

Check the duration. You permanently lose an ability in exchange for getting another one for a few hours. I even referenced Ability Rip when making a bloodline in this thread.
 
Check the duration. You permanently lose an ability in exchange for getting another one for a few hours. I even referenced Ability Rip when making a bloodline in this thread.

We'll be getting Incantrix for permanency (cast the spell with Instant Metamagic). True that limits us to one spell per day but that is more than enough.

Edit: never mind I forgot we are not a sorcerer so we just get to pull out a spell we did not study instead of casting a persistent spell with the same level of magic.
 
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Instant Metamagic doesn't make things permanent, just Persistent (duration becomes 24 hours). Or am I forgetting about a Permanent metamagic feat somewhere?

There is the Permanency spell makes something permant but has a limited list and costs exp. The Alter Reality - Salient Divine Ability can make an effect permant, but that requires being a god. There might be some third party metamagic for making a spell permant as well.
 
There is the Permanency spell makes something permant but has a limited list and costs exp. The Alter Reality - Salient Divine Ability can make an effect permant, but that requires being a god. There might be some third party metamagic for making a spell permant as well.
While true, none of these are a metamagic that causes permanency. so TheEyes' point stands
 
Speaking of divine ranks, that reminds me of some thing. are there any bits of Scion or the endbringers laying around, because if so then we could use those in conjunction with the Ice Assassin spell.
 
Speaking of divine ranks, that reminds me of some thing. are there any bits of Scion or the endbringers laying around, because if so then we could use those in conjunction with the Ice Assassin spell.
Dunno about pieces of Scion (other than, you know, the whole shard thing), but there are pieces of endbringers. Blasto was able to get them
 
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