Task Force Doppelgänger [X-COM/Battletech]

-2nd Platoon takes 5ATV's and 1SPARK for scouting the North mountain to get a better view of the surrounding area, and assess the viability of a comms tower.
For scouting, send 2nd infantry platoon (Lt Valleas), 6 ATV's and 4 SPARKs. We have more than enough on defense.

One thing to remember about Lily is that "support one build action in base" is kind of wasted on her, as her special ability is to assist all building projects in a particular outpost. "[]manage an outpost (supports all build actions in an outpost)" specifies build actions, and research sadly isn't (usually) included in that. So definitely use "manage gate outpost" instead of "support well building".

Hell yeah! Tanks 🤩
Military:
-Burke's Platoon Trains Green 3rd Platoon.
-2nd Platoon takes 5ATV's and 1SPARK for scouting the North mountain to get a better view of the surrounding area, and assess the viability of a comms tower.
@Murks74 can Burke's injured soldiers drive remaining ATV and operate three remaining SPARKS from within the ATV as a guard for the research team while they research?
-Tanks remain and guard base
-Pioneer platoon build Field Command Bunker

Engineers Build:
- field lab
- water well
- basic hospital
- field workshop
- field foundry

Scientists Research:
- Search for beneficial flora

Personal Actions:
- Support build well
- Recruit Military advisor

I'd say we leave most of the DC research and dissections until we have our chief xenobiologist.

Others thoughts generally?
Everything else looks good to me. Local radio tower & more fortifications will sadly have to wait until next turn.

@Murks74 : Can we set up reception towers that are not screamingly obvious at long range? Physically very possible, but not sure what the designs we have are like.
 
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Is it possible to send just a couple soldiers from burks platoon (given that he will be training the green platoon there's probably no issue splitting a few off?) with the scientists to pilot the atv/SPARKS? And how many operators are required for 3 SPARKS?
First off scientists are also armed and as long as there are enough soldiers at the base they are oprating from you can assume they have an escort.
Can you confirm @Murks74 and does 'manage an outpost' cover ALL DC actions including research etc? Or just the build actions?
All build actions i have also added a dc to basic and improved build actions.
@Murks74 : Can we set up reception towers that are not screamingly obvious at long range? Physically very possible, but not sure what the designs we have are like.
They will try to do basic camouflage for everything. Which means they would try and use a tree or something similar.
 
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All build actions i have also added a dc to basic and improved build actions.
Ouch. Will be a bit longer until Lily can work on the Drone project then. But on the other hand, quite reasonable.
I'd say we leave most of the DC research and dissections until we have our chief xenobiologist.
Letting Dr Vahlens protégés first action in base be a dissection of a bioengineered monstrosity just feels right, somehow.
 
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[X] Plan The First!
Military:
-Burke's Platoon Trains Green 3rd Platoon.
-2nd Platoon takes 6 ATVS and 4 SPARKS for scouting the North mountain to get a better view of the surrounding area, and assess the viability of a comms tower.
-Tanks remain and guard base
-Pioneer platoon build Field Command Bunker

Engineers Build:
- field lab
- water well
- basic hospital
- field workshop
- field foundry

Scientists Research:
- Search for beneficial flora

Personal Actions:
- Manage an outpost
- Recruit Military advisor
 
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[X] Plan The First!
[X] Plan The First!
Military:
-Burke's Platoon Trains Green 3rd Platoon.
-2nd Platoon takes 6 ATVS and 3 SPARKS for scouting the North mountain to get a better view of the surrounding area, and assess the viability of a comms tower.
-Tanks remain and guard base
-Pioneer platoon build Field Command Bunker

Engineers Build:
- field lab
- water well
- basic hospital
- field workshop
- field foundry

Scientists Research:
- Search for beneficial flora

Personal Actions:
- Manage an outpost
- Recruit Military advisor
Looks good. Any particular reason not to use the fourth SPARK for anything? 6 ATVs = 36 spots = 28 soldiers + (4 sparks x2 spots each)
 
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@Murks74 : Question about mobility. The Abrams MBT's - how are they in the valley and mountains around us? Good for use in the valley, or okay-ish in the mountains too? I mean, obviously best for use on wide endless steppes and similar, but a 120mm gun, a heavy machine gun and two machine guns per 70ish ton tank just begs to be used.

...maybe it would help to map the areas beforehand or something? Hmm. Something to ask Lt Gallego about. And the kind of thing we want a military advisor for.

Also, wondering what the XR stands for. Basically just the next version, or something in particular?
en.wikipedia.org

M1 Abrams - Wikipedia

 
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@Murks74 : Question about mobility. The Abrams MBT's - how are they in the valley and mountains around us? Good for use in the valley, or okay-ish in the mountains too? I mean, obviously best for use on wide endless steppes and similar, but a 120mm gun, a heavy machine gun and two machine guns per 70ish ton tank just begs to be used.
Okayish if you have noting else. Its hard to argue with a 120mm. XR is the updated alien war variant.
 
Kind of obvious thing to do is stuff like "let the SPARKs film the night sky in all spectrums for the astronomers" and "let them all film everything they see during all scouting missions", then hand over datachips with copies of those movies on them next gate activation. But it might have been handled, already?

First data chips being for the astronomers & astrophysicists, and the second set for analysts, geologists, biologists and mapmakers.
 
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I'm also wondering if we can have our pioneers or engineers set up a wide network of wired or wireless cameras/mics to observe the valley we're in out to a couple clicks, as both a data harvesting system, and an early warning system in case of attack.
 
If stuff is easy and simple to set up in a few hours you can assume its done already.
Adhoc vote count started by Murks74 on Apr 26, 2022 at 7:32 PM, finished with 13 posts and 2 votes.
Murks74 threw 12 100-faced dice. Total: 479
6 6 83 83 44 44 92 92 13 13 3 3 59 59 18 18 14 14 82 82 32 32 33 33
Murks74 threw 1 100-faced dice. Total: 46
46 46
 
Soo... if I read that right that right, the 3rd infantry platoon is aggressively green, scouting goes well, the new command bunker has in-built coffee makers and fantastic seating - but sadly, we're either about to find out how aggressive the plantlife can be, or stepped into trouble trying to get the useful samples?
 
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If stuff is easy and simple to set up in a few hours you can assume its done already.

I mean I guess im happy for the freebies, but I feel like the list of easy/simple tasks that would be very useful is very long. And it's kinda hard to rely on an unknown list of freebies for the purposes of planning. I guess we just ask whenever we think of something that would be simple?
 
Week 3 results

Week 3 results

Vote:
6-Burke's Platoon Trains Green 3rd Platoon.
83-2nd Platoon takes 6 ATVS and 4 SPARKS for scouting the North mountain to get a better view of the surrounding area, and assess the viability of a comms tower.
44-Tanks remain and guard base
92-Pioneer platoon build Field Command Bunker
Engineers Build:
13- field lab
3+24- water well 50
59+24- basic hospital 30
18- field workshop
14- field foundry
Scientists Research:
82- Search for beneficial flora
Personal Actions:
32- Manage an outpost
33+13- Recruit Military advisor

This week you send Burke's guys off with 3rd Platoon to train them up a bit and get them ready for deployment. Unfortunately this only results in a rather pissed looking Captain showing up at the end of the week telling you that 3rd Platoon is going to need a lot more work. He leaves muttering something about falling standards and morons with guns. You get better news from the 2nd Platoon who you sent off over the mountains to the north to go and finally explore the area. They make their way painstakingly up the mountain and keep going. At the end of the week they have identified where a path could be made to easier cross the mountains and more importantly were able to pick up some garbled radio transmissions with their vehicles radios. Other than that you now have a new section on your map with some mountains, a prospective road and some possible locations for a radar or radio station.

During all of this you oversee the improvement of your field hospital adding a basic operating theater and the building of a field workshop as well as a field foundry. Now you finally have a place to store all your tools and where you can get some engineering projects done. You haven't touched a soldering iron in weeks, your fingers are itching to use one again. The rest of the week you spend in your freshly dug command bunker enjoying a fresh cup of coffee while looking for a military advisor. You have no idea where Isabela got a coffee machine from and you rather not ask.

You don't seem to have much luck with trying to dig wells. Even with using explosives to crack some rocks the engineering teams have been unable to find a drop of water in the valley. It all seems to be draining away somewhere.

"So,"you ask and take a bite out of a purple fruit," options for a water supply?" Scott, on the other side of the table, points to the unexplored area further up the valley. "We look for a source further up the valley and lay a bunch of pipes or we start digging into the mountain and create a reservoir which would be the safer option." "Underground bases do have a tradition",you muse. "But, we would need heavy equipment."

At the end of the week you once again wait for the opening of the gate. The scientists have been industrious and crates upon crates of edible or otherwise possibly useful plants are stacked besides it. In your hands you hold the file for your future military advisor.

[]Cpt.John Burke

If you don't want to look too far you could just make Cpt. Burke, your military advisor. He has a few decades of experience especially in commando operations. But he has not much experience besides infantry operations.

[]Konstantin Volikov

A ruthless former mercenary who has been fighting the alien threat with any and all dirty tricks available. He is an expert in asymmetrical warfare.

[]Col.Christopher Salcido

Former Officer in the Spanish Infantería de Marina has a lot of experience commanding amphibious operations as well as handling firesupport.. Should make him able to adapt to most situations.

You have 1d100+dip+resprojects (46+13+82)=141 Influence to spend.
current forces:
-1st Infantry Platoon Cpt. John Burke (25 soldiers)(X-COM)(nanomedikit)
-2nd Infantry Platoon Lt. Panikos Valleas (28 soldiers)(X-COM)(nanomedikit)
-3rd Infantry Platoon Lt. Jurrian Buren (28 soldiers)(X-COM)(green)
-1st Tank Platoon Lt. Ismael Gallego (4 M1A2 SEP XR)(16 crew)(US ARMY)(green)
-1st Pioneer Platoon Lt. Isabela Sato (28 soldiers)(X-COM)
-4 SPARK
-6 engineering teams
-1 research team
-6 ATV
-2 APC


For the next gate opening in one week you manage to organize:

Units have a regular rating and are equipped with standard rifles, kevlar armor and all kinds of grenades, unless otherwise specified.
[] 20 engineering team
[] 60 research team
[] 30 X-Com Infantry Platoon (28 soldiers)
[] 40 X-Com Pioneer Platoon (28 soldiers)
[] 120 X-Com Strike Team Infiltration (elite)(6 soldiers)(can't be upgraded)
[] 120 X-Com Strike Team Assault (elite)(6 soldiers)(can't be upgraded)
[] 30 105mm Artillery gun (6 soldiers)
[] 15 mortar team(6 soldiers)
[] 5 SPARK (1 unit)(take 2 transport space)
[] 10 outpost materials(from field beds and tents to razor wire)
[] 20 radar station equipment
[] 5 all terrain vehicle (holds 6)
[] 5 speed boat on trailer (holds 6)
[] 15 APC (2 soldiers)(holds 12)
[] 20 IFV (2 soldiers)(holds 6)
[] 120 Skyranger II (2 crew)(needs 1 engineering team for maintenance)(needs to be reassembled dc 50)
[] 160 Raven Flight (2 crew)(needs 1 engineering team for maintenance)

Upgrades have to be applied to whole platoons or units.
[] 1p.sol acquire laser weaponry
[] 1p.sol acquire predator armor
[] 2p.sol acquire spider suit
[] 5p.pl acquire nanomedikit
[] 5p.pl acquire platoon level UAV
[] 20 replaces one soldier with a Psi Operative

If you want something that's not on the list, ask me.
 
Let's see... What I think we need if we want to be fully operational is as follows:
3xUAV
1xNanomedikit
1xAPC
4xSPARK
That would be... 55 influence.

We probably should get a second scientist as well, for 60 influence. That leaves... 26 influence.

Waffling between mortar team, more SPARKs, UAV and Medikit for the Pioneers, a Psi Operative, and combinations thereof. Kind of want the original troops to have good chances at gaining veterancy without too much losses, but "all SPARKs" is probably the option that gives the most firepower, by far.

Very unsure about military advisor, except that it feels wrong to pull Burke from the frontlines. We kind of need someone to lead expeditions, and he's perfectly positioned to do that already.
 
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[X] Plan Naval exploration
-[X] 15 3xUAV, Infantry Platoon
-[X] 5 1xNanomedikit, Infantry Platoon
-[X] 60 research team
-[X] 30 105mm Artillery gun (6 soldiers)
-[X] 30 6x speed boat on trailer (holds 6)

where near a beach time to explore the water with a platoon.
 
[X] Plan Naval exploration
-[X] 15 3xUAV, Infantry Platoon
-[X] 5 1xNanomedikit, Infantry Platoon
-[X] 60 research team
-[X] 30 105mm Artillery gun (6 soldiers)
-[X] 30 6x speed boat on trailer (holds 6)

where near a beach time to explore the water with a platoon.
You stand in a small clearing surrounded by trees, mountains visible to each side.

Military Actions (assign vehicles and SPARKs to units if you want to use them and assign units to tasks)
[] Scout towards the valley entrance to the West)
[] Scout towards the valley head to the East
[] Scout towards the South (mountain)
[] Scout towards the North (mountain)
...
What beach? We have forrested valley east-west and mountains north-south. All the rest of the equpment makes sense, but the speedboats would probably be a good way to make the soldiers in the camp question Lilly's sanity.
 
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@Murks74 did we not get Lily's bonus from 'manage an outpost' to many of the buildings for some reason? Or is it a typo?

[X] Konstantin Volikov
There's nothing amphibious going on around us as far as we know, and we have not much fire support. Also Volikov sounds like a badass.

I agree re: kitting our infantry out + research team + SPARKS.

The last 20p should get the radar station equipment. Can get 5 SPARKS.
 
@Murks74 how much will it cost to get the heavy equipment needed for a reservoir? it sounds like it would be useful in the long run too. a handful of construction vehicles would be real useful
 
Not a fan of someone described as a ruthless former mercenary he might start fights that do not need to be started.
[X]Col.Christopher Salcido

[X] Plan Construction
-[X] 15 3xUAV, Infantry Platoon
-[X] 5 1xNanomedikit, Infantry Platoon
-[X] 60 research team
-[X] 30 105mm Artillery gun (6 soldiers)
-[X] 10 outpost materials(from field beds and tents to razor wire)
-[X] 20 radar station equipment

A 105mm Artillery gun will provide heavy firepower to protect the gate and can support troops miles away from camp
Building a radar will tell us if there are others flying around and outpost materials will improve our camp or be used for an outpost somewhere high in the mountains where the radar can see further.
 
@Murks74 Questions:
  • Radar stations: Is there any way to operate one of theese without making it blindingly obvious there is a radar station there? The X-Com secret base radars kind of hint that's very doable for X-com, just want to doublecheck that's the case here too.
  • If we want to put a well & radio tower on that mountain to the north, would we need to put an outpost there too?
  • Would it be needed for a radar station?
 
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[X] Konstantin Volikov
[X] Plan Construction
 
Against an enemy like the Ethereals, the ex-merc is perfect. We may not be in that situation here, and military contacts can be quite useful if we manage to make something decent with the support drone project or improvements to SPARKs. Not to mention that we really want to use combined arms, not just guerilla warfare. And of course, proper organization can be useful. So even if Volikov does sound like a badass...

[X] Col.Christopher Salcido
[X] Plan Construction

More transport (preferably an APC), a heapload of SPARKs and possibly another platoon would be useful, but it's something that can (hopefully) wait until next turn. Radio listening post and hidden radar site would be fantastic for figuring out whats going on on this planet.
 
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