Vote:
6-Burke's Platoon Trains Green 3rd Platoon.
83-2nd Platoon takes 6 ATVS and 4 SPARKS for scouting the North mountain to get a better view of the surrounding area, and assess the viability of a comms tower.
44-Tanks remain and guard base
92-Pioneer platoon build Field Command Bunker
Engineers Build:
13- field lab
3+24- water well 50
59+24- basic hospital 30
18- field workshop
14- field foundry
Scientists Research:
82- Search for beneficial flora
Personal Actions:
32- Manage an outpost
33+13- Recruit Military advisor
This week you send Burke's guys off with 3rd Platoon to train them up a bit and get them ready for deployment. Unfortunately this only results in a rather pissed looking Captain showing up at the end of the week telling you that 3rd Platoon is going to need a lot more work. He leaves muttering something about falling standards and morons with guns. You get better news from the 2nd Platoon who you sent off over the mountains to the north to go and finally explore the area. They make their way painstakingly up the mountain and keep going. At the end of the week they have identified where a path could be made to easier cross the mountains and more importantly were able to pick up some garbled radio transmissions with their vehicles radios. Other than that you now have a new section on your map with some mountains, a prospective road and some possible locations for a radar or radio station.
During all of this you oversee the improvement of your field hospital adding a basic operating theater and the building of a field workshop as well as a field foundry. Now you finally have a place to store all your tools and where you can get some engineering projects done. You haven't touched a soldering iron in weeks, your fingers are itching to use one again. The rest of the week you spend in your freshly dug command bunker enjoying a fresh cup of coffee while looking for a military advisor. You have no idea where Isabela got a coffee machine from and you rather not ask.
You don't seem to have much luck with trying to dig wells. Even with using explosives to crack some rocks the engineering teams have been unable to find a drop of water in the valley. It all seems to be draining away somewhere.
"So,"you ask and take a bite out of a purple fruit," options for a water supply?" Scott, on the other side of the table, points to the unexplored area further up the valley. "We look for a source further up the valley and lay a bunch of pipes or we start digging into the mountain and create a reservoir which would be the safer option." "Underground bases do have a tradition",you muse. "But, we would need heavy equipment."
At the end of the week you once again wait for the opening of the gate. The scientists have been industrious and crates upon crates of edible or otherwise possibly useful plants are stacked besides it. In your hands you hold the file for your future military advisor.
[]Cpt.John Burke
If you don't want to look too far you could just make Cpt. Burke, your military advisor. He has a few decades of experience especially in commando operations. But he has not much experience besides infantry operations.
[]Konstantin Volikov
A ruthless former mercenary who has been fighting the alien threat with any and all dirty tricks available. He is an expert in asymmetrical warfare.
[]Col.Christopher Salcido
Former Officer in the Spanish Infantería de Marina has a lot of experience commanding amphibious operations as well as handling firesupport.. Should make him able to adapt to most situations.
You have 1d100+dip+resprojects (46+13+82)=141 Influence to spend.
current forces:
-1st Infantry Platoon Cpt. John Burke (25 soldiers)(X-COM)(nanomedikit)
-2nd Infantry Platoon Lt. Panikos Valleas (28 soldiers)(X-COM)(nanomedikit)
-3rd Infantry Platoon Lt. Jurrian Buren (28 soldiers)(X-COM)(green)
-1st Tank Platoon Lt. Ismael Gallego (4 M1A2 SEP XR)(16 crew)(US ARMY)(green)
-1st Pioneer Platoon Lt. Isabela Sato (28 soldiers)(X-COM)
-4 SPARK
-6 engineering teams
-1 research team
-6 ATV
-2 APC
For the next gate opening in one week you manage to organize:
Units have a regular rating and are equipped with standard rifles, kevlar armor and all kinds of grenades, unless otherwise specified.
[] 20 engineering team
[] 60 research team
[] 30 X-Com Infantry Platoon (28 soldiers)
[] 40 X-Com Pioneer Platoon (28 soldiers)
[] 120 X-Com Strike Team Infiltration (elite)(6 soldiers)(can't be upgraded)
[] 120 X-Com Strike Team Assault (elite)(6 soldiers)(can't be upgraded)
[] 30 105mm Artillery gun (6 soldiers)
[] 15 mortar team(6 soldiers)
[] 5 SPARK (1 unit)(take 2 transport space)
[] 10 outpost materials(from field beds and tents to razor wire)
[] 20 radar station equipment
[] 5 all terrain vehicle (holds 6)
[] 5 speed boat on trailer (holds 6)
[] 15 APC (2 soldiers)(holds 12)
[] 20 IFV (2 soldiers)(holds 6)
[] 120 Skyranger II (2 crew)(needs 1 engineering team for maintenance)(needs to be reassembled dc 50)
[] 160 Raven Flight (2 crew)(needs 1 engineering team for maintenance)
Upgrades have to be applied to whole platoons or units.
[] 1p.sol acquire laser weaponry
[] 1p.sol acquire predator armor
[] 2p.sol acquire spider suit
[] 5p.pl acquire nanomedikit
[] 5p.pl acquire platoon level UAV
[] 20 replaces one soldier with a Psi Operative
If you want something that's not on the list, ask me.