Come on guys, Diplomacy is the way of assimilation! We BEFRIEND the cannibalism out of them and then we combine with them and get all the blonde people~!
Come on guys, Diplomacy is the way of assimilation! We BEFRIEND the cannibalism out of them and then we combine with them and get all the blonde people~!
How is this not shouting "incredible weakness and fear" to literally everyone?
Unfortunately it's too early to make for peace because they would be stupid to take it, they would be letting a slight go, potentialy a religious one the way the other's were acting, when we are clearly not in a position to fight them.
We are the smaller, weaker, less established force in this negotiation, and we will be the ones to push for peace first, losing most of our negotiation power, more likely we will be assimilated, we're more likely to be influenced into cannibalism than to influence them away from it.
Adhoc vote count started by Azel on Jun 21, 2018 at 4:50 PM, finished with 852 posts and 20 votes.
[X] Plan Guerilla -[X] [Rations] Do not lower the rations. -[X] [Action] Go hunting. --[X] In the valley. -[X] Let the hunter place traps in the forest around the village. For game and attackers both. --[X] [Great Person] Snow-Fox
[X] Plan Get the Bear -[X] [Rations] Do not lower the rations. -[X] [Action] Go hunting. --[X] In the valley. --[X] Kill the great beast. ---[X] [Great Person] Snow-Fox -[X] Let the hunter place traps in the forest around the village. For game and attackers both.
[X] Plan Diplomacy (For the Blonde Chicks!) -[X] [Rations] Do not lower the rations. -[X] [Action] Attempt to establish peaceful contact with the White Clans. -[X] [Action] Go hunting. --[X] In the valley. -[X] Let the hunter place traps in the forest around the village. For game and attackers both. --[X] [Great Person] Snow-Fox
[X] Plan Get the Bear -[X] [Rations] Do not lower the rations. -[X] [Action] Go hunting. --[X] In the valley. --[X] Kill the great beast. ---[X] [Great Person] Snow-Fox -[X] Let the hunter place traps in the forest around the village. For game and attackers both.
How is this not shouting "incredible weakness and fear" to literally everyone?
Unfortunately it's too early to make for peace because they would be stupid to take it, they would be letting a slight go, potentialy a religious one the way the other's were acting, when we are clearly not in a position to fight them.
We are the smaller, weaker, less established force in this negotiation, and we will be the ones to push for peace first, losing most of our negotiation power, more likely we will be assimilated, we're more likely to be influenced into cannibalism than to influence them away from it.
[X] Plan Guerilla -[X] [Rations] Do not lower the rations.
-[X] [Action] Go hunting.
--[X] In the valley.
--[X] In the valley. 2x
-[X] Let the hunter place traps in the forest around the village. For game and attackers both.
--[X] [Great Person] Snow-Fox
It is with great trepidation that the council announced their plans. Many had advocated a plethora of things to do against the White Clans, from scouting their camps over attacking them outright, and a few even suggesting to just talk with them, though one thing all these things had in common. They needed time and people to carry them out, neither of which the tribe could spare. More food needed to be brought in and the only course of action that could achieve that was to send out the hunters and most of the gatherers again. Only a small group was spared to set up traps around the village, hoping for both a few small critters and to discourage the intruders from attacking. However, all knew that it would not be weather and beasts that would be the hunters greatest foes now. If the tribe had easily spotted the White Clans' camps, then so would they spot the village very soon and nobody expected anything but blood to follow.
Hunt 2 Event
84 - 20 (Winter) - 20 (Snow Covering) + 10 (Winter Gear) - 30 (Enemies in the area) = 24 -> Minor losses.
Trapping
97 - 20 (Winter) - 20 (Snow Covering) + 10 (Winter Gear) + 20 (Great Hunter) + 10 (Winter Focus) = 97
Critical success. -> Gain 0.5 months of food. Inflicted major losses on enemy.
Stability Check: 88 - 50 (Massive Losses) + 10 (Perseverance) = 48 -> Minor instability. Factions beginning to formulate own war-goals, but not acting on them yet.
Faction tension increased. Enemies can exploit disunity.
War Exhaustion: 72 - 50 (Massive Losses) + 10 (Perseverance) = 32 -> Population exhausted. Backing out of peace negotiations forces Stability Check.
However, no one would have ever dreamed of what followed. At first, the tribes hunters stayed on their side of the river, seeing it as a natural border between the camps, even if it was frozen solid and thus easy to traverse, but any semblance of order broke down after mere days. The White Clans began to hunt in the forests on their side, unintentionally driving many beasts towards the hunting parties. At first, they could easily exploit this, and for the first time the villages storehouses filled up with deer, boar, and other meats, but then the fighting started. Parties of the White Clans would range across the river to chase the game, running into the tribes hunters and giving battle. The toll was tremendous on both sides and with every patch of snow that turned red, the fighting got more ferocious.
Soon enough, it was no longer animals, but men that were hunted. Both sides hunters crossing the valley, seeking nothing else then to murder their counterparts. The people begun to gather any dead they found and burn them on the spot, an act that enraged the White Clans even further. In return, they begun to impale the tribes dead on wooden stakes, the limbs hacked off and the guts spilled as a feast for the ravens, only the faces of the dead still intact to mock their kin. So the tribe's hunters began to gather the skulls and bones of those they burned, draping them with shreds of the coats the clans seemed to value so much and erecting grisly totems all over the valley. Soon the forests were littered with such displays from both sides.
Meanwhile Snow-Fox worked ferociously to make every step a clansman took into a gamble with their lives. At first it was just around the village, then he and his companions begun to lay traps in random patches of forest and on any paths their opponents favored. Sharpened sticks and shards of night-stone were placed in dug out pits in the snow, then the opening covered with branches to support a smattering of snow. Sometimes they did not even bother with that, instead driving the spikes directly into the snow and barely covering them in any place where clansmen might try to take cover by throwing themselves onto the drifts. Soon enough, their enemies learned to deal with the traps, resulting in many of them claiming blood, yet the victim escaping. Thus Snow-Fox began to smear feces onto the spikes, aiming to make the wounds of the clansmen fester and rot to kill them long after they escaped.
But it was not just the hunters who fought. There were simply not enough left to carry all these duties. Many gatherers got taken along for the initial hunting trips and they too began to join the war bands that roamed the valley. Of the young who had learned the basics of wielding spears by fishing, most were quickly drafted into the ranks of the hunters to keep up the pressure, sometimes being handed the very weapons and clothes their fathers and mothers died with. It got even worse when the White Clans began to target the woodcutters who supplied Snow-Fox with the materials for his traps. They too suffered many losses to these attacks, the survivors quickly learning how to use their axes to part not only wood, but also flesh and bone.
It was madness, pure and simple, and only the stubbornness of the people that kept the tribe from breaking apart.
Alas, as the moon drew close to full, something happened. Two parties met on the ice of the river. On one side were the villagers, on the other the clansmen, but they both were not on the right side. Both parties came back from their own raids. Both were exhausted and wished to return home. It was not two groups of great hunters, those had disappeared nigh entirely, but of wounded, elderly and children. No spear was raised as they walked towards each other, a silent agreement had been reached that either side was too weary to keep killing for now. Though as they stood nearly side by side on the river, they stopped and took stock of each other. Were they not alike? Had they not all lost kin to this senseless killing? What were they even fighting over anymore, when each side looked equally broken? And so they spoke, not threats and insults as in the days before, but honest words and stories. There was no one among these groups that could have spoken for their leaders, yet as the awkward conversation drew to a close, an agreement was proposed. The killing needed to end.
It was neither great cheer nor a rejection that followed the retelling of that tale on this night as the council sat with a smattering of people in their hut. On the day after at noon, both sides would send their leaders to the river and then have them talk about how to stop the senseless dying. At least that was what the groups had agreed to, it was not an offer by the clansmen's leaders. Yet could the council truly refuse? Crocus, the Great Matron, had become a widow and mourned two children. Of the wise and calm demeanor that the Great Elder Winter-Sun once bore, not much was left as he saw the defiled body of his grandson on a stake near the village. Meanwhile Snow-Fox had become the new Great Hunter as Wind had fallen at some point, with no one truly sure when and were it happened in all the confusion.
What would the tribe do?
[] Accept the proposal. The council will go to the peace talks.
[] Reject the proposal. The atrocities committed by the White Clans can't stand and there can be no peace as long as they live. (Forces Stability Check)
[] Send a few hunters to monitor the site. If the White Clans leaders show themselves, the council will come. (Might result in peace talks not starting, even if the other side is willing to negotiate.)
[] (Ruthlessness) Plan an ambush to take the White Clans leaders as prisoners or slay them then and there.
Current modifiers due to losses
Hunting: -40
Gathering: -60
Fishing: -80
AN: Well, that took a while to resolve. The White Clans tried an organised raid on the village, but everything broke down into a complete clusterfuck before that even came to pass, so that battle kind of went under in the general mayhem. I've rolled it none the less and you won handily, despite having bled out most of your hunters while getting food.
On the positive side, you've got enough food to sit out the next month. On the negative side, everything else.
He pretty much saved you there. Without the traps further decimating the White Clans larger manpower pool, the attack on the village would have likely succeeded and forced you to abandon it.
As it stands, the clans are just as battered as you are.
Meanwhile Snow-Fox had become the new Great Hunter as Wind had fallen at some point, with no one truly sure when and were it happened in all the confusion.
Was this a Great Person we weren't assigning actions to?
[X] Send a few hunters to monitor the site. If the White Clans leaders show themselves, the council will come. (Might result in peace talks not starting, even if the other side is willing to negotiate.)
We cannot afford to lose our leadership to an ambush and we likely can't afford the instability resulting from only sending one of the council to the talks either.
The losses are tough but theirs were tougher and they brought an army.
We Won and we progressed in a lot of areas, traps, the beginning of germ warfare, axes as weapons etc.
No, Wind was just the named hunter from previous chapters, though he didn't manage to break through to become a Great Person. I've rolled if he would survive the fighting, given that he was in the thick of it, but he failed and thus Snow-Fox became his successor.
As long as you are under a state of war, they will concentrate on getting said war over with, though prepare for internal stability issues once it's over.
[X] Send a few hunters to monitor the site. If the White Clans leaders show themselves, the council will come. (Might result in peace talks not starting, even if the other side is willing to negotiate.)
[X] Accept the proposal. The council will go to the peace talks.
[X] Send a few hunters to monitor the site. If the White Clans leaders show themselves, the council will come. (Might result in peace talks not starting, even if the other side is willing to negotiate.)
We now have the food stores we need to last this out while the White Clans are likely struggling in this unfamiliar and trapped landscape.
Wrong, ruthless action is the only option for decisive victory. We will crush enemies morale and dizorganize clans if we kills they rulers.
Asking for peace - is a sign of weakness, they on they last breath, and am sure we have perseverance to outlast them.