When it comes to provincial councils, I am unsure what kind of power you where thinking they should have, but I seriously doubt that Lakerest is going to secede, simply because of the Fishes making the Artisans mad, since that would involve the Artisans leaving Greenvalley, which I doubt they would do voluntarily.
When it comes to the idea of a Hunters' council, what should it be able to decided, since I presume that the High Council would continue to decide things like whom to go to war with?
I decided that it was time for someone to try making a plan. My plan is to simply to try to restore the High Council, aiming to give the third seat to someone representing the Serfs and to try to give the Bone Tenders some sort of
moderator role. I decided to exclude the Hunters, since I do not want to give them a seat at the High Council, so I think inviting them would be unnecessary.
[X] Bringing the Band back together
-[X] Organize a meeting to try and establish a new High Council.
--[X] Invite the Fishes, the Artisans and the Serfs
-[X] Change the focus of the Pilgrim Village.
--[X] Encourage own culture. (+1 Valley People Culture in Greenvalley) - Current focus
@Azel Just to be sure, how farfetched would it be to grant someone from the Serfs a seat at the High Council?
I presume that the Artisans and Fishes ses them followers rather than leaders, but that they might like someone who they believe that they could convince to follow their ideas.