You did fully learn how to plant and maintain orchards, so there's nothing left there to do except maybe expanding them.
Yeah, we're going to want to do that.

Currently our sources of food are:

1. Hunting
2. Gathering
3. Fishing
4. Orchards
5. Goat herds

And hunting is currently flagging in effectiveness thanks to the game not doing all that great. I'm assuming gathering and fishing might be similarly affected.
 
I think we should support the clans in creating their first village, if only to drag that village within our sphere of influence. Frankly a warming climate and more settled clans means more ability to exploit metal deposits. Because of the Mandate, we can then rapidly add these villages to our civ, creating a mountainous proto-kingdom.
 
I think we should support the clans in creating their first village, if only to drag that village within our sphere of influence. Frankly a warming climate and more settled clans means more ability to exploit metal deposits. Because of the Mandate, we can then rapidly add these villages to our civ, creating a proto-kingdom.
Oh, we should absolutely support them.

1. This gives us a new trading partner
2. It gives us a more stable military ally
3. We will have quite a bit of influence over them for helping them set up
4. Helping them with a sister temple to our own Grand Temple is obviously to our benefit
 
Oh, we should absolutely support them.

1. This gives us a new trading partner
2. It gives us a more stable military ally
3. We will have quite a bit of influence over them for helping them set up
4. Helping them with a sister temple to our own Grand Temple is obviously to our benefit

I'm debating whether we should do a full court-press on the issue and directly reach out to the clansmen who want to found a village instead of just relying on influence and goodwill from whatever help we decide to give them. We don't have to push being a part of our polity at this juncture, but at least if we can get them in a similar setup as our main villages (i.e.., sending councilors to Greenvalley and receiving councilors from Greenvalley) it's clear that a few generations from now annexation will just be a formality. At the very least I'm interested in seeing what kinds of agreements we can negotiate that might more tightly bind any new clansmen settlements to our overarching political framework. As a side bonus, an effort like that would do wonders for improving the skill of our diplomats, which is currently abysmal.
 
I'm debating whether we should do a full court-press on the issue and directly reach out to the clansmen who want to found a village instead of just relying on influence and goodwill. We don't have to push being a part of our polity at this juncture, but at least if we can get them in a similar setup as our main villages (i.e.., sending councilors to Greenvalley and receiving councilors from Greenvalley) it's clear that a few generations from now annexation will just be a formality. At the very least I'm interested in seeing what kinds of agreements we can negotiate that might more tightly bind any new clansmen settlements to our overarching political framework. As a side bonus, an effort like that would do wonders for improving the skill of our diplomats, which is currently abysmal.
I think we will definitely want to be involved in helping them set up.

Some very big bargaining chips would be us giving them saplings and goats to set up their agriculture. Though that said those sorts of gifts are important enough that we should be asking for rather deep ties (though not fealty, not for a while at least).

But yeah, our immediate concern is getting food and production up. Ideally we expand our orchards for a slightly more reliable source of food. I remember @Azel mentioning that the hills here are a bit more resistant to climate fluctuation, but they won't be totally immune.
 
Okay from what I can tell looking over the mechanics every pop produces one unit of a good (if it's a producer) multiplied by the bonuses we have. Currently the food bonuses are as such:

Orchards: 1.6 multiplier, can have one more pop assigned before we need to expand.
Hunters: 1.6 multiplier, can be expanded until diminishing returns comes into play
Fishing: 1.5 multiplier, needs to be expanded before we can assign another pop
Goats: 1.5 multiplier, can have one more pop assigned before we need to expand
Gathering: 1.5 multiplier, can be expanded until diminishing returns comes into play

That in mind my vote is that we spend this turn's production on expanding orchard capacity preemptively just because I do not believe we are allowed to save production over turns, or we somehow send extra to assist the White clan's projects for better cultural ties.

Edit- That said if we can save production, then I support saving it to expand either our obsidian production or eventually build a sliver mine, cause that way lies metal working, silver being relatively easier to melt accidentally than copper (124 degrees C lower in melting point, it isnt tin or lead, but it's still easier than with copper).
 
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Now there was talk among some of the younger clansmen to try and brave the winters in the mountains on purpose. There was even talk about building a whole village and a great temple for the ancestors
I love this idea, the valley people and the white clans are so bloody stubborn, why settle soft weak lowlands when you can live all year long on top of honest hardy near uninhabitable mountains.
 
I love this idea, the valley people and the white clans are so bloody stubborn, why settle soft weak lowlands when you can live all year long on top of honest hardy near uninhabitable mountains.
It actually makes quite alot of sense. We have ancestor worship and all of our big important ancestors have exalted perseverance or some form of overcoming struggle. Climbing a mountain is probably seen as a way of both self improvement and purifying yourself, becoming closer to your ancestors in heaven and honoring them by bringing dignity to yourself.
 
I hope we can start digging into the earth itself and form a great Underground city that is supported by the food of the surface. For the Ancestors of course.
 
I'm all for fortifying a mountain then looking down disdainfully on people who make the foolish decision to not live on fortified mountains.
 
I'm somewhat skeptical of the long-term value of settling the mountains. It's clear that the climate is warming now, and that is making areas that would be inhabitable, habitable, but one or two winters with pre-warming snows and a society could end up at the brink of starvation.

I can't name a single nation whose people mostly live in mountainous clines other than maybe Switzerland or Iran.
 
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I'm thinking that maybe we convert one of our gatherers to farmers + use one Production to clear out new farms. Do farmers still consume some amount of Production per turn @Azel?
 
[X] Plan expanding
-[X] Reassign some of the workers to different tasks.
-[X] assign one group of gatherers to tending orchards.
-[X] Create a new village to claim more land for the Valley People. (Cost: 1 Production per Pop settled in the new village.)
--[X] a group of hunters
--[X] between green valley and lakeford
This will claim the region for us and gives the hunters new room to hunt in.
We need to send more there later to turn it into a proper village but we can only afford to send one group per turn atm
-[X] Support the White Clans in establishing their first village. (Gives +1 Production to the White Clans)
--[X] spend 1 culture to get more support from the while clans for the village
 
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-[X] Create a new village to claim more land for the Valley People. (Cost: 1 Production per Pop settled in the new village.)
--[X] a group of hunters
--[X] between green valley and lakeford

Not before pottery lad, we can't transport food upriver. Also, a settlement without a palisade ain't a great idea.
 
Not before pottery lad, we can't transport food upriver. Also, a settlement without a palisade is not a great idea.
Even if we cant move the food back home(and the need for that might cause someone to work on solving that) a village there will provide more information about the lowlands and serve as a stopping place for our traders(i plan to start trading in the future with the lowlanders(they might want silver).
A single group of hunters should be able to run back home in case of a attack.
 
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