SV Saves the Multiverse (Closed)

-Locked Dwemer Lexicon, containing all knowledge, from basic to eldritch, needed to construct Numidium.

Okay but this will only apply to knowledge from your world - not others.

-A Sierra Madre Vending Machine, stashed in his lab, alongside with some Siearra Madre chips.

You won't be spending a lot of time in your lab to honest, you'll be travelling and hopefully teaming up with other players to achieve your objectives.
 
I figure the ones you have are quite powerful.
However, I'll add this caveat that over time you'll be able to do stuff outside of your spheres and glyphs listed - if the user wishes to work magic using either a Sphere or a Glyph not specialized in studying, the effort is much greater and the cost in magic far dearer.

However here is a Deep Magic idea though-

See the Past-Sphere: Spirit. Glyphs: Transformation and Direction. This spell allows the caster's spirit to travel backwards in time and to observe what has happened in the recent past in the particular location occupied by the caster.
What I meant is that do we get to study more glyph? Like I want to pick up the transmutation glyph later, can I study for it?
Okay but this will only apply to knowledge from your world - not others.
No problem.

You won't be spending a lot of time in your lab to honest, you'll be travelling and hopefully teaming up with other players to achieve your objectives.
Hmm, I may change that to blueprint then.
 
Here's the quotes from the sources. I tried to avoid stuff that would be too 'Direct Combat' in use.

Ring of Sustenance is fine.
Ring of Movement is fine.
Nature Ring. I think it may need amending slightly otherwise it is a bit like have comic book Iron Man armour and way above starting power levels, which is building level. There is no reason this kind of level cannot be acquired later on though.
 
If you edit in quotes or replies they don't get notified, I was mostly done with a sheet since I saw no innital response, is there any particular reason a necron, without magic would be out.

Great tech, but no magic and it seems to work to me.

Because their tech level is waay above building level which breaks the OP.
 
What I meant is that do we get to study more glyph? Like I want to pick up the transmutation glyph later, can I study for it?

Oh abso-friggin'lutely :)
Also other powers that make Deep Magic seem rather weak and feeble to - like harnessing powers of Chaos or Order, or Channelling, and Runes (These are the fundamental building blocks of all creation and tap the substrate of the multiverse by virtue of their shapes. They are shadow topologies, projections of infinitely- dimensioned properties - templates which shape all of time and space. From their essence springs all.) which will allow your characters to grow in leaps and bounds.

EDIT: BTW love the artwork for your character - going to save that to my desktop :)

Hmm, I may change that to blueprint then.

That's fine dude.
 
Nature Ring. I think it may need amending slightly otherwise it is a bit like have comic book Iron Man armour and way above starting power levels, which is building level. There is no reason this kind of level cannot be acquired later on though.
Well, it has literally no protection against anything metal or magical, or that you would judge as 'non-natural'. That said, if that's your ruling I'll find something else to fill that slot.
 
Well, it has literally no protection against anything metal or magical, or that you would judge as 'non-natural'. That said, if that's your ruling I'll find something else to fill that slot.

There is no reason you cannot find something like that later - just remind me when we get a later on and I'm sure I will allow it :)
 
Added some more blurb in my first post as to where inspiration for this came from - it may help in character choices and general theme of the game.
 
Oh abso-friggin'lutely :)
Also other powers that make Deep Magic seem rather weak and feeble to - like harnessing powers of Chaos or Order, or Channelling, and Runes (These are the fundamental building blocks of all creation and tap the substrate of the multiverse by virtue of their shapes. They are shadow topologies, projections of infinitely- dimensioned properties - templates which shape all of time and space. From their essence springs all.) which will allow your characters to grow in leaps and bounds.

EDIT: BTW love the artwork for your character - going to save that to my desktop :)



That's fine dude.

Cool.

How would I go about learning new glyph and sphere?

@Bevillia
I noticed your character is an Earth bender, but Earth Sphere include metals as well. As far as I know, Earth Bending don't work on metal
 
I noticed your character is an Earth bender, but Earth Sphere include metals as well. As far as I know, Earth Bending don't work on metal
Yeah, he was trained as one. It wasn't until he properly 'Awakened' that he gained the ability to use his expanded powers. After all, why would he try to learn anything else when everyone 'knows' that it won't work?

There is no reason you cannot find something like that later - just remind me when we get a later on and I'm sure I will allow it
Alright. How about a Necklace of Adaptation?

Necklace of Adaptation said:
The magic of the necklace wraps the wearer in a shell of fresh air, making him immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and allowing him to breathe, even underwater or in a vacuum.
 
Because their tech level is waay above building level which breaks the OP.
But if i don't have and can't build anything that large it should be fine right?
Like lightsaber are okay but star wars has tons of planet busters, humans might be stronger than necrons given the whole solar system destruction weapons.
 
As far as I remembered, Necron grunts have been known to survive being liquidated only to pull themselve back toghether
 
So tell me how strong, durable etc you think a Necron is?
To quote from the 40kLore Subreddit;
Necrons are some of the most formidable opponents of the Space Marines on the battlefield. While standard Necron warriors are weaker than Astartes in close combat, their weapons outgun bolters and can penetrate Space Marine armor. Necrodermis is a very tough metal that self-repairs, so Necrons have superior battlefield durability (at least in the lore). There are recorded instances of Space Marines with superior combat skill being beaten by Necrons because of the Necron's ability to take hits and recover fully. The marines were just worn down until they made a fatal mistake, even if they were dominating the fight up until then.

Now, the recovery might be covered by the general healing factor everyone else has, but I don't think we want Astartes-level PCs from the get-go.

That said, apparently the Hulk is a playable race from the example races, so...
 
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Name: Xin Sivian
Gender: Male
Age: 32
Appearance

Narrative Hook: Trained from Childhood to fight in a seemingly-endless war. That war just got a lot bigger with his Awakening. (Sense of Duty, Moral Obligation)
Personality: Quite easygoing, and slow to anger. Keeps a cool head in most situations. He has a general dislike for Fire users from his background, but keeps it under control.
Physical Talents: Great Physical Condition, Great Stamina.
Mental Talents: Highly Focused, Used to Battlefield Conditions.
Social Talents: Some Training in 'Acting Noble'. Somewhat charismatic.
Physical Training: Martial Arts Training (Through Earthbending).
Knowledges: Good knowledge of Geology,
Occupation: Soldier, Earthbender, Minor Nobility. Multiversal Traveller.
Possessions: Hat of Disguise (Pathfinder), Ring of Freedom of Movement (Pathfinder), Ring of Sustenance (Pathfinder), Necklace of Adaptation (Pathfinder).
World: Xin hails from the Earth Kingdom of a variant of the World of Avatar: The Last Airbender that had a much less one-sided war against the Fire Nation. Great battles were fought across the continent, and masters of Bending made great use of their craft against armies.
Biographical Facts: Born into the ranks of lower nobility, he was trained as an Earthbender almost from when he could walk. Making his way into the army and onto the battlefield at 18, he honed his skills through a decade of combat before Awakening in the aftermath of the Disaster at Omashu. Cast adrift into the Multiverse, he began the slow road towards mastery of his now-expanded skills.
Relationships: Parents and younger siblings in his home universe.
Magic User: Deep
- Sphere: Earth
- Glyphs: Direction, Transmutation

Name: Ferrous Magnus
Gender: Undefined
Age: 420
Appearance:
Narrative Hook: Collect all technological wonders in the universe. Unlock the Lexion, through that, become a Numidium
Personality:
Physical Talents:
Extremely strong and tough. Fast. Nigh-unlimited Stamina
Mental Talents: Inventive. High learning speed and capacity. Insane mental speed and precision. Hyper attentive and anilytical. Automaton mind.
Social Talents: None
Physical Training: Advance Markmanship
Knowledges: Engineering. Architecture. Automaton constructions and programing. Advanced magical theories and application, deep magic.
Occupation: Inventor, builder, scholar, interdimensional traveller.
Possessions:
-Dingbot Prime
-444 Bear Killer
-Locked Dwemer Lexicon, containing all knowledge, from basic to eldritch, needed to construct Numidium.
-Blueprint for building a Sierra Madre Vending Machine, otherwise known as a matter transmutator.​
World: Ferrous Magnus could not tell for certain where was his origin world. His name suggested a world where Latin, and thus Roman, or an analogue thereoff, has developed, but his inner working shown many similarities to the Dwemers' creations in The Elder Scroll verse. Unfortunately, the only man who could answer for certain was dissappeared long ago. He first achieved consciousness on an oddly barren and lifeless world, which he seemed to be the sole occupant.
Biographical Facts: The masterpiece of a mysterious, dimensional hoping tinker. The first second he achieved consciousness, Ferrous was gripped with an urge to build and improve, both himself and everything around him. He acted on this craving, and built. For hundred of years, he built and built, yet soon he realized that his world could no longer support his ambition, so he drained it dry into order to craft a gate that would let him find other worlds, worlds that would support his ambition.

Unfortunately, the gate malfunctioned, burning centuries of progress to cinder as it consumed the world and shunted Ferrous Magnus into the Darkness. He was lost, and soon was found.
Relationships: None
Magic User:
Deep:
Sphere: Earth
Glyph: Enhancement, Transmutation​

Both approved
 
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To quote from the 40kLore Subreddit;

Now, the recovery might be covered by the general healing factor everyone else has, but I don't think we want Astartes-level PCs from the get-go.

Couldn't agree more.

That said, apparently the Hulk is a playable race from the example races, so...

Couldn't find any decent Warcraft Orc art on Pinterest, so came across that. Mayhap I should change that to be make it clearer, so fair dues for pointing out any possible areas of confusion.
 
To quote from the 40kLore Subreddit;


Necrons are some of the most formidable opponents of the Space Marines on the battlefield. While standard Necron warriors are weaker than Astartes in close combat, their weapons outgun bolters and can penetrate Space Marine armor. Necrodermis is a very tough metal that self-repairs, so Necrons have superior battlefield durability (at least in the lore). There are recorded instances of Space Marines with superior combat skill being beaten by Necrons because of the Necron's ability to take hits and recover fully. The marines were just worn down until they made a fatal mistake, even if they were dominating the fight up until then.

That said, apparently the Hulk is a playable race from the example races, so...
This is represented by the "We'll be back" rule. You knock them down to 0 health (or wound or whatever) they don't die, just downed. Next turn, they have a 1 in 3 chance to get back up.

This sometime lead to situations when a necron get blasted by a baneblade and still get up.

Speaking of tanks, their weapon is the cherry on top. They'll called Gauss Weapon, but have nothing to do with magnetic accelerators. They're more like, hardcore tractor beam. They form a channel that pull everything in their path toward the gun, molecular by molecular. Conventional defenses, like material density and all that, doesn't do jack shit. You need to reinforce covalent bonds or something.
 
This is represented by the "We'll be back" rule. You knock them down to 0 health (or wound or whatever) they don't die, just downed. Next turn, they have a 1 in 3 chance to get back up.

This sometime lead to situations when a necron get blasted by a baneblade and still get up.

Speaking of tanks, their weapon is the cherry on top. They'll called Gauss Weapon, but have nothing to do with magnetic accelerators. They're more like, hardcore tractor beam. They form a channel that pull everything in their path toward the gun, molecular by molecular. Conventional defenses, like material density and all that, doesn't do jack shit. You need to reinforce covalent bonds or something.

Holy shit, the more I hear the more I'm banning them as a first off playable race.
People will get to that kind of level, probably higher - see tiers in first post, later in the game. but off the bat, no way in hell.

EDIT: Forgot to link in some of the threats in my first post - that is now done. I will add some others later, but it'll do for now.
 
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Holy shit, the more I hear the more I'm banning them as a first off playable race.
People will get to that kind of level, probably higher - see tiers in first post, later in the game. but off the bat, no way in hell.
Well, they are something from Warhammer 40K. That setting is universally agreed upon to be bullshit unless you start taking in accounts of things like Supreme Commander or certain anime.

Funny thing is, the Necron isn't that bullshit. Did I tell you about the spaceborne intergalactic steroided Alex Mercer with the total biomass of 12 galaxies?
 
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Well, they are something from Warhammer 40K. That setting is universally agreed upon to be bullshit unless you start taking in accounts of things like Supreme Commander or certain anime.

Don't forget Palladium's Phase World, which is pretty much the same thing - just, IMHO, much better and with more variety.


Oh, dear lord.......:jackiechan::)
That's just bonkers.
To be fair though, LoGaS has some novel stuff, such as a Gossamer World where everything is, well, dragons, a sentient reality that takes over others.
Might get the IC up tonight, we can start with two players after all
 
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Might get the IC up tonight, we can start with two players after all
Yeah, the fun adventures of the Earthbender and the Robot Earthbender!

(Yes I know Ferrous isn't an earthbender, but he's a Deep Earth user too)


On a different note, how are we keeping track of our magical power reserves and similar?
 
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