SV Original Magical Girl Crossover

I'm currently a little busy IRL and am not familiar with most of the other projects (though I'm passingly familiar with ALV and working on finishing AMA), so I'll probably take a while to catch up properly and have writing time. I am available to discuss things and brainstorm, however.
 
I'm like totally free but I do need to catch up on everybody's writing, but otherwise unless a job interview gets in the way this calendar is empty af.
 
A fair warning for people who may be reading Practice War that I had no idea what I was doing and the early turns are a mess.

Please do forgive this.

Re writing, I'm happy to help edit/proof or collab on a start for this though I don't feel confident enough in the world as yet to just start writing it myself. There's a question work asking here, though, about how we want to start. I'd be drawn towards starting in the fantasy world with no clues of the truth for the characters who have been drawn there and build towards realisation - perhaps the Break In team are already active and seen as rebels/foreign agents (both are technically true) against the Realm since it's been weakened by the Queen's death.

Teach people about the world by referencing things that are obvious to the characters and build up to the point where one or more of them breaks - or is broken - out of the fantasy.

There are definitely other options, though, and I think a discussion on which we want to use could be wise.

Also, what tense and person are we going to use for writing? That should be a unified thing.

One thing here: I've seen a few references that imply the scale of mindwipe/illusion here might need some shared clarity. In my head, the story should start with the entire team of MGs in the Break Out team completely under the sway of the illusion of Gloriana's fantasy. No awareness of this being an out of control game, the world is real to them and their actions will be driven by a mix of their own motivations and those of the character enforced on them by the fantasy.

Are we on the same page in this, or have I missed something?
 
Last edited:
A fair warning for people who may be reading Practice War that I had no idea what I was doing and the early turns are a mess.

Please do forgive this.

Re writing, I'm happy to help edit/proof or collab on a start for this though I don't feel confident enough in the world as yet to just start writing it myself. There's a question work asking here, though, about how we want to start. I'd be drawn towards starting in the fantasy world with no clues of the truth for the characters who have been drawn there and build towards realisation - perhaps the Break In team are already active and seen as rebels/foreign agents (both are technically true) against the Realm since it's been weakened by the Queen's death.

Teach people about the world by referencing things that are obvious to the characters and build up to the point where one or more of them breaks - or is broken - out of the fantasy.

There are definitely other options, though, and I think a discussion on which we want to use could be wise.

Also, what tense and person are we going to use for writing? That should be a unified thing.

One thing here: I've seen a few references that imply the scale of mindwipe/illusion here might need some shared clarity. In my head, the story should start with the entire team of MGs in the Break Out team completely under the sway of the illusion of Gloriana's fantasy. No awareness of this being an out of control game, the world is real to them and their actions will be driven by a mix of their own motivations and those of the character enforced on them by the fantasy.

Are we on the same page in this, or have I missed something?

I will say that most of my experience with tense is in 2nd person (You rather then I or She)

And that Fillia works best in 2nd person for stuff like the Voices and her own inner monologues and whatnot. But I can probably have her work in third...

Don't know about first. But always up for experimenting and trying new things!
 
I will say that most of my experience with tense is in 2nd person (You rather then I or She)

And that Fillia works best in 2nd person for stuff like the Voices and her own inner monologues and whatnot. But I can probably have her work in third...

Don't know about first. But always up for experimenting and trying new things!
Third is what I would generally prefer. I've written most of Amanda's story in second person, but I'd be comfortable transferring to third for this. I also feel it might just be better to do so to avoid rampant PoV shifts.

That's harder to stick gracefully in 2nd person, at least in my experience.
 
Also, what tense and person are we going to use for writing? That should be a unified thing.

About tense, I was definitely leaning third, works best by far with PoV transitions. I have seen first person stories with PoV switches (think Dracula did this actually), usually they list 'PoV [character]' with each switch, but it's not as seamless as in third. And second person and PoV switches are like oil and water.
It is actually possible to use second person in non-interactive stories to good effect, Italo Calvino's A King Listens comes to mind (though even that was a short story), but yeah it's incredibly tricky to pull off.

Remembering Dracula did get me thinking that maybe first person PoV switches could work if we presented the story in diary format, or given the setting game log format (though that could give away the world being VR early on), especially for Fillia since she wasn't designed with third person in mind. Or we could have regular first-person till the reveal, then switch to game log format?

I've seen a few references that imply the scale of mindwipe/illusion here might need some shared clarity. In my head, the story should start with the entire team of MGs in the Break Out team completely under the sway of the illusion of Gloriana's fantasy. No awareness of this being an out of control game, the world is real to them and their actions will be driven by a mix of their own motivations and those of the character enforced on them by the fantasy.

I get the appeal of wanting to start with presenting the VR world as real before revealing otherwise. But if we go that route (doubly so if Break-in are alreqady active), then after the reveal we probably ought to flashback to when Ayaka originally recruited the Break-in team, with flashbacks to Nanase's pre-VR life later on. I'll admit I originally pictured the story starting with Ayaka (I'll also admit I still prefer the name Ageha, but everyone might be too used to Ayaka by now).

I recall Thy-Robocop talking about running a prologue in Quest form first. No idea if that's still gonna be a thing, especially as more story details have been worked out since, but if it was the initial 'Breakout team thinks VR world is real' setup could fit well there
 
Last edited:
Hayate personally is also a very 1st-person POV kinda deal and there's some specific stuff I've been doing with that. 3rd-person would provide a decent amount of comedy, but right now I can only come up with some kinda clunky choices to keep Hayate working in that paradigm.

I think it'd be fun to do a game log in places though.
 
I get the appeal of wanting to start with presenting the VR world as real before revealing otherwise. But if we go that route (doubly so if Break-in are alreqady active), then after the reveal we probably ought to flashback to when Ayaka originally recruited the Break-in team, with flashbacks to Nanase's pre-VR life later on. I'll admit I originally pictured the story starting with Ayaka (I'll also admit I still prefer the name Ageha, but everyone might be too used to Ayaka by now).
Speaking personally, I feel like building up towards the fantasy reveal would have more narrative impact than it being something exposed early on.

Starting with Ayaka/Ageha has its own merits, I won't deny, but it would also likely expose the premise of the story very early on. I'm a hundred percent onboard with the idea of doing flashbacks covering events leading up to or even within the fantasy before the Break In team go recruited, though. I'd call that highly important, honestly.
 
If we start in the VR world during mindwipe, then who should be the first characters to realise what's really going on? I suppose it might depend on who's writing the early chapters, but in general Fillia seems like an obvious choice since she was said to be the most mindwipe-resistant.

Also, got done last night rereading Chapter 2 of Phantom Ascension. I remember being neutral to Pallavi the first time, but I've really warmed to her this time around. Which reminds me that I don't think SpoopyGhost has talked about what Role she has in mind for her, beyond being on Break-in.

I remember initially wondering what the purpose of Nel was, given the Quest already had Death giving missions. But I see the point behind him more this time around, as Death wouldn't really work as an advisor to the other MGs since they're not ghosts, plus the Shades' backstory is certainly memorable. For the crossover I could see Nel in more of a Mission Control position, where they're outside the VR world yet still able to contact MGs within it.

(Edit: There being a character named Miyako, in the Hallowe'en chapter, sure caught my notice.)

but it seems he has no song of his own.

Probably the closest thing is this, the overworld theme playing the first couple of times you meet him
 
Last edited:
If we start in the VR world during mindwipe, then who should be the first characters to realise what's really going on? I suppose it might depend on who's writing the early chapters, but in general Fillia seems like an obvious choice since she was said to be the most mindwipe-resistant.

I think we established that Zaiyu and Sasori were simply not affected by the mindwipe due to sneaking into the virtual world after Rose and Kyoko were taken... but it would be interesting to leave that ambiguous for a while until later sections from their POVs confirm they have their memories. In which case, starting with Fillia would still work, because Zaiyu and Sasori being aware of the situation (kind of, anyway. Tragicomic misunderstanding of human stuff is kinda their thing) would be a twist.
 
I think we established that Zaiyu and Sasori were simply not affected by the mindwipe due to sneaking into the virtual world after Rose and Kyoko were taken... but it would be interesting to leave that ambiguous for a while until later sections from their POVs confirm they have their memories. In which case, starting with Fillia would still work, because Zaiyu and Sasori being aware of the situation (kind of, anyway. Tragicomic misunderstanding of human stuff is kinda their thing) would be a twist.

Out of curiosity. Are we keeping everyone transformed for this? Or are planning on having off time?

Can't say Fia staying in Purple persona for the entire time is particularly safe. For her. Or her allies.

Aren't multiple pseudo personalities used to dissociate from what you're doing to people over many timeliness fun all!?
 
Last edited:
I have seen first person stories with PoV switches
Hayate personally is also a very 1st-person POV kinda deal and there's some specific stuff I've been doing with that. 3rd-person would provide a decent amount of comedy, but right now I can only come up with some kinda clunky choices to keep Hayate working in that paradigm.
The Bartimaeus series switches between first and third person for the two POV characters, and it works well. Mostly because of the way it shows how differently their minds work, but it can be done if some of the characters need to be written in first person and some in third to really get them right.
 
Fillia seems like an obvious choice since she was said to be the most mindwipe-resistant.

Considering the only one whose actually managed to do anything mind related to her has when her older incarnations.

Well...

Really adds new meaning to you are your own worst enemy... even if past you isn't possibly an enemy.

Speaking personally, I feel like building up towards the fantasy reveal would have more narrative impact than it being something exposed early on.

When your character probably wouldn't care about the VR elements of the world.

Fia doesn't need any of that dang gum techno-whatsit.

Just give her a manhole cover, and watch her go to town on every magical girl she sees!

They'll get stronger. And face that final boss.

Even if she has to DRAG them through her chamber doors herself and yeet them at her face.
 
Last edited:
Okay, maybe I missed some things here, but doesn't the entire setup just get totally devalued by having people who just...don't care about it?

Like, Amanda logically should have no issue just bouncing the entire premise of the mindwipe. I've gone with letting it pass because I felt it would make for a better story. Having this end up split between people who are just going "Oh this is a game" regardless of the mindwipe and...people earnestly affected by it seems like it could get really jarring to write.
 
Okay, maybe I missed some things here, but doesn't the entire setup just get totally devalued by having people who just...don't care about it?

Like, Amanda logically should have no issue just bouncing the entire premise of the mindwipe. I've gone with letting it pass because I felt it would make for a better story. Having this end up split between people who are just going "Oh this is a game" regardless of the mindwipe and...people earnestly affected by it seems like it could get really jarring to write.

I think Fillia is the only character who's thinking 'this is just a game' despite having been mindwiped, and she's not someone other MGs are likely to believe (she might not even tell them anyway as she'd want to them to figure it out on their own). All the other characters on Team Breakout are either fully sunk into in the false reality (e.g. Rose, Kyoko, Kikuko, Hotaru, Emi, and Hibiki) or haven't had their thoughts detailed yet.

On another topic, about the 'Court Mage' Role being proposed for Koyomi. One of her (loose) inspirations was Polgara from The Belgariad, who was sort of a Court Mage (she's the protectress of a lineage), so the role could fit better than I first thought
 
I think Fillia is the only character who's thinking 'this is just a game' despite having been mindwiped, and she's not someone other MGs are likely to believe (she might not even tell them anyway as she'd want to them to figure it out on their own). All the other characters on Team Breakout are either fully sunk into in the false reality (e.g. Rose, Kyoko, Kikuko, Hotaru, Emi, and Hibiki) or haven't had their thoughts detailed yet.
Then...colour me rather confused. Also I thought the point of the artefact rigged up to the 'game' was that it...stopped it acting like one within the fabric of Gloriana's will?
I think we established that Zaiyu and Sasori were simply not affected by the mindwipe due to sneaking into the virtual world after Rose and Kyoko were taken...
Unless this implies that we're getting people into this bypassing the Breakout Team summoning folks? Which just...seems to complicate it all again.
 
Last edited:
(she might not even tell them anyway as she'd want to them to figure it out on their own).

Illusions are your own demon to overcome~

If you can't beat such a pidly little thing, how do you think you'll even stand a chance against the true evil before you~

*Cue Villianess Ohohohoho*

Though, if anything, the fantasy setting means Fia gets to really delve into that vilianess persona~ And If not now, when's she gonna get to bully and strengthen up the girls out of MG form hm~? Gotta build up those NEP and PEP!

So aye, Fia may ignore the vr/game shennanigans, but she'll definitely be having fun with the fantasy and Wise Mentor stuff she's been given.

We'll make it work~ We've got a bunch of super talented writers here afterall~

I'm still an incredibly amateur one for sure~ So definitely excited to see how the more experienced writers do with Fia... super excited. Super, Incredibly, unbearably excited to see how Fia gets portrayed by them~
 
Last edited:
Illusions are your own demon to overcome~

If you can't beat such a pidly little thing, how do you think you'll even stand a chance against the true evil before you~

*Cue Villianess Ohohohoho*

Though, if anything, the fantasy setting means Fia gets to really delve into that vilianess persona~ And If not now, when's she gonna get to bully and strengthen up the girls out of MG form hm~? Gotta build up those NEP and PEP!
See....this just makes me wonder how she'd react to Amanda. Because I kiiiinda doubt that Mandy's going to flag as an MG to her at all.
 
See....this just makes me wonder how she'd react to Amanda. Because I kiiiinda doubt that Mandy's going to flag as an MG to her at all.
But is she Mum material?

Because Fia is in need of a reassuring voice to overcome the sheer DOUBT and growing Suffering she's enduring~

Her Memories have been partially unlocked as of chapter 71 in AMA, and that means they're starting to Bleed over~

And there's a lot of failure there hehe~
 
But is she Mum material?

Because Fia is in need of a reassuring voice to overcome the sheer DOUBT and growing Suffering she's enduring~

Her Memories have been partially unlocked as of chapter 71 in AMA, and that means they're starting to Bleed over~

And there's a lot of failure there hehe~
Mandy was Mum material at the age of fourteen. That was sixty-five years ago.
 
Then...colour me rather confused.

Basically, it's not that characters don't care about the game, it's just that one's quicker to realise it, though still plays along.

Also I thought the point of the artefact rigged up to the 'game' was that it...stopped it acting like one within the fabric of Gloriana's will?

I don't think the artefact made it stop being a game, just made the game dimension way more superpowered and immersive than normal.

Unless this implies that we're getting people into this bypassing the Breakout Team summoning folks? Which just...seems to complicate it all again.

The idea is that Zaiyu and Sasori were on Team Break-in, but got so caught up in the VR world that they took to their assigned roles a little too well. Zaiyu's also part of an advanced invasion fleet, who could probably sneak him and Sasori into the VR world on their own
 
The idea is that Zaiyu and Sasori were on Team Break-in, but got so caught up in the VR world that they took to their assigned roles a little too well. Zaiyu's also part of an advanced invasion fleet, who could probably sneak him and Sasori into the VR world on their own
Okay. That now makes more sense. Thank you!
 
I talked before about how Miyako's the closest thing I've written to a standard MG protagonist despite her lack of powers, but the interesting thing is, most of the series we're crossing over don't have the typical 'Pink' MG as a viewpoint character. A Little Vice, Something Wicked, and A Magical Anomaly all have Villain Protagonists, Kikuko from Phantom Ascension's a wallflower, Hayate from 如願以償 is grumpy and tomboyish, and co-lead Koyomi from Fool Bloom is very grumpy and forty. Amanda from Practice War might be the closest personality-wise, yet she's in her seventies and is the most rooted in sci-fi of anyone here. And with OCs, Ayaka starts off as the mean girl type before growing.

Not that we don't have characters who more closely resemble the standard MG main character, e.g. Inessa from ALV. Still, it's interesting the fics so far mostly avoid this archetype as the lead.



Also, if we're gonna start from the perspective of the Breakout team before they get their memories back, I figured we may want a third main OC MC who's another girl taken by the VR world, since Nanase already knows what's going on. The idea of OCs in this crossover, other than avoiding favouritism, is to provide equal footing for anyone not familiar with all the series.

But then I thought that having characters mindwiped already takes care of that hurdle to newcomers, by having us learn about the Breakout Team along with them as they get their memories back. So having a new prologue main character wouldn't really be necessary there
 
Fool Bloom thoughts up to Arc 3
It seems I need to catch up with this thread soon, but for now, I have (finally) finished the third arc in Fool Bloom. The first two, partially as an artifact of their respective brevity, function together quite well as a single introductory episode to establish the setting, characters, and style, along with a bit of more direct conflict at the end, whereas despite being the third, this feels very much like a "second episode" to me. What with it having a more relaxed sort of focus, building off of and delving a bit deeper into the ideas introduced in the first, along with addressing the aftermath of that fight at the end, whilst maintaining the status quo that has been established. Basically, a lot more character work and exposition, with less in the way of big revelations or massive shifts in dynamic. (Fool Bloom's slice-of-life focus does mean that what constitutes "massive shifts" is still going to be relatively understated compared to other stories, but the principle is similar.)

On the subject of "big revelations," there was one such thing brought up at the very end of the second arc (or what I am informally considering to still be part of an Episode 1) that I was very critical of for feeling like it was brought up too abruptly and lacking in setup for something as serious as it was. While to some extent I do maintain that criticism, after Arc 3/Episode 2 has ended with a similar sort of reveal, I am starting to wonder if this is going to be a recurring aspect of the storytelling style that I will simply need to adjust to. (After all, the framing of the story and amount of distance from the significant events that inform it means that a lot of details of those events will be reliant on being told about rather than witnessing directly. That distance does help soften the edges a bit and makes it feel significantly less gratiuitous than it could have, but also means relying on somewhat more awkward conveyance that risks lacking as much impact, something of a narrative double-edged sword.)

I have also lightened up on that first reveal a little bit, as I think part of what put me off about it was running up against my more personal hang-ups about portrayals of Magical Girls; divorcing myself from those hang-ups (and getting some context from @ArlequineLunaire about the thematic reasoning behind that particular worldbuilding decision) it is not as egregious as I initially felt, though I still maintain that it was too disconnected from everything else that arc was focusing on. It may have been better saved for when those bigger elements do come in, though ironically it does actually serve as good setup for their introduction I know is coming thanks to discussion here - perhaps it simply should not have been framed the way it was, as payoff to some pre-existing setup I felt was missing, but rather brought up in a different manner to establish important contextual framing for what will be coming later. Either way, I feel this second reveal was handled much better, as it was something both smaller and much more connected to the arc's focus, and serves to reflect some interesting facets of both of the lead characters and somewhat recontextualizes Miyako's behavior relative to the world she exists in.

I must admit that perhaps part of why the ending of the second arc was so jarring to me in relation to the aforementioned hang-ups, was that despite several elements of the worldbuilding being stated quite plainly early on, I was still very naturally on Miyako's side in how she perceived them. Now, between the two mentioned reveals, and this third arc somewhat serving to consistently bring attention to Miyako's shortcomings, (though as I observed in the thread, it was nice that Koyomi was not completely exempt from this either) I think I have a much clearer idea of the narrative's stance in comparison to either of the protagonists. It is not a bad direction, and in fact it is a very interesting one to take, but it is somewhat at odds with my personal preferences and my initial expectations; now that I have adjusted those expectations accordingly, I think I will have a much easier time with the remaining arcs. It very much helps that both of the leads are so likeable despite (and somewhat because of) their respective foibles, helping keep my interest in the kind of Magical Girl story this actually is, even now realizing it is not quite the kind of Magical Girl story I wanted. Given how picky I can be where that is concerned, I think that in of itself is worth praising.

The reverse harem aspect is... a thing. I recognize how unusual it is compared to the norms on this site, but I will admit that I do not have much to say on it myself. It is simply refreshing that the male love interests manage to be actual gentlemen and decent people, (which itself is tragically a rarity in such romances) without falling into the trap of being inoffensively bland instead, either. Despite my lack of investment in them as romantic options, (which to be clear, is most definitely an element of my personal biases, and not actually any kind of problem with the writing) I do enjoy them as friendly peers, and they are genuinely engaging on that level. One is a fun mix of being reasonable in comparison to Miyako while still being rather comedic in any other context, while another has a very interesting arc set up for him. The third has seen the least development thus far, and so does feel the most at risk of slipping into that "inoffensively bland" sandpit, but he still does have some interesting potential and fun to his character, and I hope that getting more screentime will grant him the chance to stand out more.

Koyomi really is the star of the show, though, and I paradoxically do not feel I have much to say on her simply because much of it is fairly self-evident in the narrative. She is a bitter, lonely old woman who has nothing but several good reasons to be, and yet. And so I cannot wait to see just where her interactions with Miyako will take her. (As I observed in the thread, the fact that she has put up with Miyako so much despite how fundamentally at-odds their experiences and attitudes are is a testament to her underlying kindness and patience, for all that she grumbles and complains.)
 
Last edited:
Okay, maybe I missed some things here, but doesn't the entire setup just get totally devalued by having people who just...don't care about it?

Like, Amanda logically should have no issue just bouncing the entire premise of the mindwipe. I've gone with letting it pass because I felt it would make for a better story. Having this end up split between people who are just going "Oh this is a game" regardless of the mindwipe and...people earnestly affected by it seems like it could get really jarring to write.
Then...colour me rather confused. Also I thought the point of the artefact rigged up to the 'game' was that it...stopped it acting like one within the fabric of Gloriana's will?

Unless this implies that we're getting people into this bypassing the Breakout Team summoning folks? Which just...seems to complicate it all again.
Basically, it's not that characters don't care about the game, it's just that one's quicker to realise it, though still plays along.



I don't think the artefact made it stop being a game, just made the game dimension way more superpowered and immersive than normal.



The idea is that Zaiyu and Sasori were on Team Break-in, but got so caught up in the VR world that they took to their assigned roles a little too well. Zaiyu's also part of an advanced invasion fleet, who could probably sneak him and Sasori into the VR world on their own

Nice summary!

Zaiyu has many character flaws and getting too deep into his masquerades is a big one and one that's already coming into play in Something Wicked, so I figured it would be fun to double down on that here. So he's technically on Team Break-In, but in practice he and Sasori dove in alone, told no one, have zero plans to liaise with anyone else trying to break out, and are literally only here to investigate the weird magitech simulation. Also Zaiyu immediately starts method acting even if he doesn't get why he's a Damsel. So for most narrative purposes, he's essentially Team Break-out, which is why he's been listed there. And Sasori is a very uninformed cute monster boy who's been awake for about a week or two at this point and is mostly along for moral support.

Giving Sasori false memories would mean giving him a solid identity and knowledge about the world, which I don't really want to do. Half the fun of writing Sasori is getting him to construct his own identity and beliefs as he goes along. A soft monster who was made to be horrific but doesn't want to be is fun. A soft monster who was made to be horrific but doesn't want to be, and isn't entirely clear on what 'being horrific' or 'not being horrific' would even look like, is even more fun.

And yes, Zaiyu is from a science fantasy alien civilization that already has a lot of magitech, so he's experienced in the area. Not to Amanda's level, but they're pretty different character archetypes. Beyond that, he specifically is absurdly skilled with illusions, perceptions in general, and infiltration. And he's a fairly selfish character (at least so far) who doesn't play Earth video games, so I fell back on the usual go-to for getting him involved in situations: give him a new disguise and fake identity to go with it. He already has two fake identities in Something Wicked. Both have gotten involved with different magical girls. I strongly suspect this number will continue to grow.

In theory, I could have Sasori accidentally trip into Gloriana's hands and have her use that as leverage to trap Zaiyu, but in practice the unnecessary fake identities and facades and pretending to be someone you're not--except, oops, you might have been a little more honest with this false face than you thought--is more true to Something Wicked's tone.
 
Back
Top