254 Summer
On the 3rd Hematite, a cry goes out, "Goblins at the Gates!"
I fear we are woefully unprepared. I have sketched here the large stone wall I had ordered built to replace the wood pallisade, but it is no where near complete. We will have to rely on the old wooden gate to keep us safe. At least there should be no children outside, I've had them all confined to the deeper levels.
Peeking up from behind the walls, I count the goblins. They number only a dozen, carry only bows and crossbows, and wear only patchy leathers. They have no discipline, quickly scattering through the forest chasing bagers with shrieks of pleasure. I take stock of our own militia, clad in iron and steel thanks to the foresight of my predecessors (or at least the one of them responsible for our metalworks), and I make the decision to open the gates. We shall drive these invaders from our home with hammers in hand!
I lead the militia forth, catching the nearest goblins by surprise.
i am not afraid
their arrows cannot harm me
my hammer and i are one
...
I come back to my senses when there are no more foes before me. A count of the corpses turned up 12 goblins; none of them managed to run.
We would find poor Meng after the battle. Aparently he was missing a helmet and took an arrow to the head. He might have lived had he not fallen into a pool and drowned. None of the rest of us were even scratched.
21st Hematite, after the siege is lifted some more migrants arrive. The pencil pushers tell me our population is 127.
By midsummer construction of the larger curtain wall has resumed. While digging the ditch in front of it, the miners ran into a subsurface access room for the water cistern. Right. Uh, I forgot that was there. As did everyone else I had running this project for me. Additional walls are built below to seal everything up.
No rest for the wicked. I call the militia once more into battle.
We clash with the beast before the gates. Brave Alath is first into battle and has his boldness rewarded with a swift death as his head is crushed. The rest of us set upon the beast with our hammers and smash its stony body into dust. He was not the only casualty, several among us are injured. I hope all the doctors around here are good for something.
What's worse, when we return to the fort we get a report of another death. It seems one of the newest migrants isn't who they claim to be. A monster walks among us.
I harangue one of the priests into take up the position of guard captain. The culprit is unknown, but I need to put my trust in someone, and Ezum has been here over a year. What's more, she might have the skills to track down the culprit.
To cap off the bad news, opening up the Cistern seems to have had an unintended consequence. Sorry friend, it's yet another dead to weigh upon my conscience. At least it wasn't a child. I'm keeping Kadol's disappearance hush hush, just in case anyone feels like having a drink.
I get a report of another victim before summer's end. We have a serial killer among us. Ezum assures me she has a suspect, and will arrest him soon.
"So this is the vampire?"
"He broke easily under interrogation: confessed to the murders, and a dozen other conspiracies besides."
"Huh, what made you suspect him in the first place?"
"I just started with the palest looking dwarves in the fort, and worked my way up. He's only the second most suspicious looking fellow in the fort. What really convinced me is when he started confessing to crimes that happened 50 years before he was supposed to have been born."
Ezum tells me Dwarf Law will have him out of his chains in a year and a half, but I can't let such a creature loose in the fort again. I order his cell sealed shut. May the gods forgive me for this choice.