Super Hollow Knight: Hornet Sequel 'Silksong' Announced

What do you think about his theory that Silksong is going to be a Prequel rather than a Sequel?




I 100% doubt that's the case and I think it would be lesser if it didn't incorporate the default ending.

Which ending? I don't know but I'd take any of them.
 
This is one of the best damn games I've ever played. Everything is so well-crafted. The atmosphere, the music, the gameplay, the artwork, the enemies and bosses and characters...

God. Silksong can't come fast enough. This certainly isn't the game I've played the longest but it's one of the ones I've enjoyed the most. I've just fallen in love with it completely, I mainlined mossbag into my eyeballs and I endured White Palace. On my way to the 'true' ending, as people like to call it.

I've just never seen anything quite like Hollow Knight. Well, okay, it takes a lot of core mechanics from the Metroid games, but the way it combines them with the wonderful progression and the backgrounds and atmosphere just keeps you driving forward and forward in a way I've never been drawn forward in a game. Just when you feel like you're getting tired of a zone, you open up a new one; no place overstays its welcome (well, maybe White Palace if you have a hard time platforming, and in general it's a frustrating part as Hollow Knight isn't usually platform hell).

I am very curious to see what they do with Pharloom. The thing with Pharloom that we appear to see is that it's fully alive, a breathing world where the protagonist has their own voice. That could be a very significant shift in tone away from HK and I'm both excited and worried. On the one hand, I think they have the potential to make the story even cooler and greater, but on the other, a lot of the pathos contained in Hollow Knight is about the sheer depth of the tragedy. Every single area is marred by it, every character scarred by it, every little corpse and body part of the elegy of Hollownest.

Can we get anything like the abyss' plumbings of the depth of the soul (or lack thereof) in such a world, or will it be much more a fantasy adventure with some tragic undertones? It will be fascinating to see how they handle it and how they take the story. I suspect for the more tragic elements they could draw on both the nature of whatever is enslaving Pharloom, the weavers (they're involved somehow) and Hornet's own past.
 
This is one of the best damn games I've ever played. Everything is so well-crafted. The atmosphere, the music, the gameplay, the artwork, the enemies and bosses and characters...

God. Silksong can't come fast enough. This certainly isn't the game I've played the longest but it's one of the ones I've enjoyed the most. I've just fallen in love with it completely, I mainlined mossbag into my eyeballs and I endured White Palace. On my way to the 'true' ending, as people like to call it.

I've just never seen anything quite like Hollow Knight. Well, okay, it takes a lot of core mechanics from the Metroid games, but the way it combines them with the wonderful progression and the backgrounds and atmosphere just keeps you driving forward and forward in a way I've never been drawn forward in a game. Just when you feel like you're getting tired of a zone, you open up a new one; no place overstays its welcome (well, maybe White Palace if you have a hard time platforming, and in general it's a frustrating part as Hollow Knight isn't usually platform hell).

I am very curious to see what they do with Pharloom. The thing with Pharloom that we appear to see is that it's fully alive, a breathing world where the protagonist has their own voice. That could be a very significant shift in tone away from HK and I'm both excited and worried. On the one hand, I think they have the potential to make the story even cooler and greater, but on the other, a lot of the pathos contained in Hollow Knight is about the sheer depth of the tragedy. Every single area is marred by it, every character scarred by it, every little corpse and body part of the elegy of Hollownest.

Can we get anything like the abyss' plumbings of the depth of the soul (or lack thereof) in such a world, or will it be much more a fantasy adventure with some tragic undertones? It will be fascinating to see how they handle it and how they take the story. I suspect for the more tragic elements they could draw on both the nature of whatever is enslaving Pharloom, the weavers (they're involved somehow) and Hornet's own past.

Personally, I hope they don't even attempt to recreate Hallownest's tragic and ruined nature. They've already done that. They've done it really, really well. Instead of just repeating (and probably failing to live up to) this, I'd like to see them go for something different.
 
Personally, I hope they don't even attempt to recreate Hallownest's tragic and ruined nature. They've already done that. They've done it really, really well. Instead of just repeating (and probably failing to live up to) this, I'd like to see them go for something different.

That's fair. I'm just curious to see how they'll switch it up while still keeping it recognizable :V
 
I am very curious to see what they do with Pharloom. The thing with Pharloom that we appear to see is that it's fully alive, a breathing world where the protagonist has their own voice. That could be a very significant shift in tone away from HK and I'm both excited and worried. On the one hand, I think they have the potential to make the story even cooler and greater, but on the other, a lot of the pathos contained in Hollow Knight is about the sheer depth of the tragedy. Every single area is marred by it, every character scarred by it, every little corpse and body part of the elegy of Hollownest.
Well, you do have to remember: Hallownest was marred by a tragedy that had long past, but was still overshadowing the present. But meanwhile, Pharloom is haunted. The tragedy and crisis that threatens its citizens? It's present, it's ongoing... and has been for awhile.

They might sound similar, but I trust you can see how distinct they may be.
 
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Yeah, I see Hallownest as a melancholic place, ruins of a better past are everywhere and people always talk about how great things were before in a nostalgic tone.

But I think Pharloom will be more about despair, about the lengths people will go to not lost their happiness. And denial, lots of denial about how bad things actually are.
 
So, picked this up like a week ago and been playing it since. 'Finished' it with 103% completion today and holy shit this thing was good.

The soundtrack was fantastic. I was going to list out all the really good ones but it's basically just 'all of them', though I'll say the Mantis Lords, the City of Tears, and most especially Grimm were the stand outs for me. Along with the track that plays when you're escaping the Abyss. And the White Palace. And-

Yeah, it's all good.

Gameplay was generally excellent even if it beat the shit out of me on multiple occasions. I haven't played a 2D platformer in a while, and a metroidvania ever. Hornet killed me like a dozen times, most of the rest of the bosses got at least a few in. They generally felt fair about it, but the Traitor Lord was awful. He only killed me like 8 times but it somehow felt way more frustrating than the 20+ times Grimm killed me.

(The Radiance was getting really frustrating too, until I just spammed Abyss Shriek in their face until they died.)

The progression of movement from 'can run and jump' to 'can jump twice, dash, wall jump, and attach a fucking rocket to your feet' was great and also the primary reason there's no way I'm starting a new game ever. I found the obstacle course segments fun- even the White Palace, in retrospect, though I probably would have smashed something if I wasn't using the Hiveblood charm. I'd also probably still be there if I hadn't found a way to bypass that damn spike hallway.

I really liked all the major story moments and kinda wish there were more of them. I had no clue what the plot was supposed to be until I fell down a hole and landed in a graveyard, but I feel like that was the intent.

Stuff I haven't done- Still need to collect more flame so (presumably) I can fight an even harder version of Grimm, I head about a Path of Pain, and I haven't done anything with the Godseeker stuff. I also need like 500-ish more Dream Essence for a trophy, so I guess there's some dream bosses I haven't done. I haven't done Trial of the Fool, and I haven't finished the hunter's journal.

Out of these, I'm probably only going to finish the Grimm Troupe storyline. And then look forward to Silksong.
 
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The progression of movement from 'can run and jump' to 'can jump twice, dash, wall jump, and attach a fucking rocket to your feet' was great and also the primary reason there's no way I'm starting a new game ever. I found the obstacle course segments fun- even the White Palace, in retrospect, though I probably would have smashed something if I wasn't using the Hiveblood charm. I'd also probably still be there if I hadn't found a way to bypass that damn spike hallway.

I actually seriously recommend doing a new game. Doing it three times would probably be tedious (unless you steel soul or speedrun), but on a second run after having gained basic mastery of the mechanics can not only let you play around with alternate playstyles and charmsets but discover easter eggs and lore you might have missed the first time around and really firm up your skill in the game's systems. You'd be surprised just how fast the game can be when you know where to go, what to get, and can run through bosses.

It was shocking, and very exciting, to fight bosses which had given me so much trouble as a noob and wipe them out in a single go. I cleared White Palace in fifteen minutes the second time.

I really liked all the major story moments and kinda wish there were more of them. I had no clue what the plot was supposed to be until I fell down a hole and landed in a graveyard, but I feel like that was the intent.

There will be more dialogue and actual conversation in silksong which is exciting and will probably make the story more involved.
 
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I wonder...

Will Hornet be able to speak in this game? As in, might we get some dialogue trees and stuff?

The Knight of the original game never spoke because [SPOILERS], but Hornet is different, so a game centered around her ought to be different too.
 
Stuff I haven't done- Still need to collect more flame so (presumably) I can fight an even harder version of Grimm, I head about a Path of Pain, and I haven't done anything with the Godseeker stuff. I also need like 500-ish more Dream Essence for a trophy, so I guess there's some dream bosses I haven't done. I haven't done Trial of the Fool, and I haven't finished the hunter's journal.
Collect the missing flames and do Trial of the Fool at least.
"Stronger Grimm" is a really really fun fight. Once you get used to "oh, shit, oh, shit, oh, shit, gotta go fast" nature of the fight. It really is like a dance, where Grimm leads and you follow. Don't get discouraged your first 20 tries or so. =)
Trial of the Fool takes some learning, but it's a fun fight sequence as well. Pro tip: Great Slash is your friend.
Oh, ya, there's a hidden bonus boss in the Dirtmouth in one of the houses. If you haven't done it yet, i recommend doing it as well. It also gives 300 essence on completion.
 
Although forgive me for prying into your personal beliefs I could have sworn you would be oppossed to excercises of eroto-euphoric-masochism on principle. :V

Well on the second run White Palace was super easy. One of the things it teaches you is how to pogo really well, though sadly this doesn't have as much use outside of second playthroughs or the Path of Pain (and to a lesser extent Godmaster).

Right now I'm going through the pantheons. I've finished the first three and defeated Pure Vessel in Godseeker Mode (ie the mode which makes all the bosses except absolute Radiance available even if you haven't defeated the pantheons) but the fourth pantheon is such a slog. I tend to lose too much health on Markoth and then get impatient which gets me killed by Watcher Knights- it wouldn't be as bad if I had a spell build, but I tend to run nail build for Pantheon 4 and it serves me well until that point.

It's really annoying because I beat Soul Tyrant on ascended and have his moves burnt into my memory but I just can't get past Watcher Knights. I'll probably practice them on ascended, but by god are they difficult. I think it's just a matter of me not being very good with dealing with multiple targets on screen. I had similar trouble with ascended Vengefly King overloading my attention, but beat Pure Vessel after only 8 tries.
 
Descending Dark their ass into oblivion. Invincibility frames for the win!

True enough, but it's harder if you don't have Shaman Stone. That said I think I might rework my build to replace sharp shadow potentially with grubsong+dreamwielder to get as much soul out of them as possible. My insistence on basically only using a nail is a real killer up against them and Markoth.
 
Figured I'd stir this thread from its slumber because Christopher Larkin uploaded a pair of samples from Silksong's OST and they're the good shit.





I'm really liking Bonebottom, because it's got that same sort of vibe as Resting Ground from the first game.
 
I'm really liking Bonebottom, because it's got that same sort of vibe as Resting Ground from the first game.
Aye, but with darker connotations. Remember, we're climbing to the peak of Pharloom. Who knows what sort of secrets and inconvenient truths might have fallen from on high. Hallownest's depths alone were tragic enough, imagine the horrors that await from somewhere that so prides itself at reigning over their lessers from on high.
 
I'm thinking another Abyss, with maybe a hair fewer Shades or their ilk. Then again, maybe Pharloom might have it's own way to the Abyss. Who knows?
 
I have been losing 6+ hours to hollow knight every other day and twice that on weekends for the last few weeks.

It is amazing and I love it.

I am at the moth fight.

FUCK HER.
 
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Yes. I can get past the Hollow Knight consistently. But the moth is super hard.
Yeah, it took me several tries to beat her. The main advice I have is to just fight her more and try to get used to her attacks. Also, don't bother trying to attack while she's doing the glowy-orb attack, just focus on dodging.
 
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