Super Hollow Knight: Hornet Sequel 'Silksong' Announced

I generally default to a nail build. I rarely remember to use spells or the nail arts. It's more of a crutch than anything else, because it lets me simplify my decision loops. I don't have to consider whether a spell or something is what I want, I can focus more on maneuvering and stabbing.

My usual charm set for tough fights is Unbreakable Strength, Quick Slash, Mark of Pride, and Dashmaster.
 
Path of Pain is not necessary for 112%, and neither is the Pantheon of Hallownest (though an achievement is locked behind it). You do need to beat the Pantheon of the Knight, however, which I found extremely challenging. Just getting to the final boss of it is difficult enough (though thankfully it's not ascended Markoth lol).

With the Pantheons it is simply practice makes perfect. I managed to "just" beat all the bosses in hollow knight, more or less, with the feeling that I was able to scrape by the difficult ones only just. There was no mastery there but 'good enough' victories. However, the Pantheons demand from you nothing less than mastery over every single boss in the sequence; you cannot just beat a boss, but have to be able to do it consistently. For this you should practice in the Hall of Gods, which allows you to test your skills against any boss you've previously encountered in a pantheon (including ones you have fought but not killed). Don't endlessly throw yourself up against the Pantheons if you're struggling; it'll just demoralize you. Instead identify with who you're having a hard time against and practice in the Hall of Gods until you feel comfortable.

I recommend that if you're having trouble beating a boss, try to beat them on their attuned (normal) form. Then beat them at least 2-3 more times in a sequence. Then, if you're feeling confident, try to beat them on ascended form (double mask damage and some bosses have new platforms and forms). If you find ascended form too difficult, that's okay; beat them a few more times on attuned form. Personally, once I have beaten a boss on ascended form I have comfortably mastered or at least begun to intuitively understand their movement. You will develop a muscle memory along with certain tricks that make particular bosses much easier.

Personally, when I hit a roadblock in the Hall of Gods, with the Pantheon of the Sage, I replayed the whole game. I was shocked by how much better I already was and how bosses which gave me such a headache were cleaved through without a thought. Then, I had a torturous time with the Pantheon of the Knight, and committed to defeating Pure Vessel consistently in the Hall of Gods. It was very tough, but after a whole lot of tries, I figured out a particular cycle of healing (you can heal two masks without quick focus if you time it right every stagger) and settled on a particular build which worked for me (sharp shadow+unbreakable strength+quickslash+mark of pride).

Then, after a hellish series of failures, I was finally able to defeat Pure Vessel and claim the 112%. I vowed I was done with the game but actually came back to try the Pantheon of Hallownest. That took me many more tries, practice with some specific toughies (including some of the surprises the fifth pantheon throws at you), and doing the entire game again 100% on Steel Soul. But I was finally able to defeat the whole pantheon, despite only a few weeks earlier complaining that soul warrior was too hard and I was incapable of progressing past soul sanctum.

All it took was a lot of practice and knowing when to stop. If I was really unable to do something (like the path of pain, which I failed several times and only successfully finished after my steel soul run) I acknowledged my skill level was not there and either practiced, replayed the game, or did something else. But if you do manage to break through all the way to the end, you'll hopefully have the same joy of technical mastery that I've rarely gotten with most games because I've never been able to master the mechanics of a game quite like I did Hollow Knight.
 
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Booyah Mother Fucker! I fucking did it! I have finished Traversing the Path of Pain!

I never have to do it again, thank christ.
 
Anyone have tips for dealing with the Primal Aspids in the Colosseum?

I believe Primal Aspids will track your position until the animation frame where they rear their head back and fire, so resist the urge to jump until then. I also generally always prioritize them over any other mob on screen and try to kill them asap.

Try practicing on some Kingdom's Edge aspids as well.
 
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Anyone have tips for dealing with the Primal Aspids in the Colosseum?
They will always retaliate immediately after you hit them, and dodging their spread shot is tricky up close. The best strat against them, therefore, is to kill them in one hit. A charge slash with a fully upgraded sword oneshots them, as does abyss shriek, as does shade soul with the shaman stone equipped (and possibly even without the stone? Probably not, but I can't remember for sure). Nailmaster's glory makes charge slashes much more practicable and only costs one charm slot to use.

If you're not in a position to oneshot them, you gotta anticipate the counterattack. Try getting some distance after attacking so you have more room to thread the needle between their shots. In some arena configurations it may make sense to go for other enemies first and leave the aspids for later, but I'd prioritise them if there's no cover and especially if you're at one of the floorless sections.
 
I need to git gud at nail arts. They're great but I basically never use them so I'm bad at them.
I personally completed the entire game without using nail arts. I just never found the wind-up time to be worth it.

Generally I switched between two styles: life-stealing nail attacks that allowed me to face-tank the enemies to a degree, and soul-refilling nail attacks that allowed me to kill bosses and enemies with spells. Occasionally a hybrid of the two.
 
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I never used nail arts at any point. I got them too late to include them into my playstyle and found it clunky.
 
I think the only times I used Nail Arts intentionally were against Sly, and the pre-nerf Collector in the Pantheon of Hallownest.
 
Interesting. I didn't know nail arts were so disliked. I use Nailmaster's Glory pretty much constantly. I'd pick it over Unbreakable Strength half the time, even if it wasn't two charm slots cheaper.
 
Nail Arts (particularly the single big slash one) are useful against enemies who are invulnerable/not spawned in/out of range for a period in which you can charge it, especially if you can either kill them in one hit or if they'll only be vulnerable/in range for one hit. I found it most useful during the Trials, where you can murder otherwise annoying flying enemies as they spawn.

They aren't great for racking up damage on a target that's exposed for longer, though.
 
Nail Arts (particularly the single big slash one) are useful against enemies who are invulnerable/not spawned in/out of range for a period in which you can charge it, especially if you can either kill them in one hit or if they'll only be vulnerable/in range for one hit. I found it most useful during the Trials, where you can murder otherwise annoying flying enemies as they spawn.

They aren't great for racking up damage on a target that's exposed for longer, though.
Yeah, mostly I use Great Slash to one-shot Primal Aspids and on bosses like the Nosk where you sorta just sit in single spot waiting for the boss to come to you.
 
The spin slash in particular can actually deal significantly more damage than just whacking a guy with standard attacks for the same duration. The trick, and I promise I'm not making this up, is that you gotta input a secret secondary command while the move is active. You can amplify the damage massively by spamming the attack button mid-spin.
 
I think I'd rather fight the Radiance and beat the game than keep banging my head against the Trial of the Fool.

Hmm, Quick Slash is pretty useless against the radiance, so I'll probably switch it for something else.
 
I think I'd rather fight the Radiance and beat the game than keep banging my head against the Trial of the Fool.

Hmm, Quick Slash is pretty useless against the radiance, so I'll probably switch it for something else.
Quick slash is actually very useful against the Radiance. It'll let you get in more attacks before falling out of range of her, and it'll let you get in more attacks when she's hovering right above a platform. The latter case is also one where Abyssal Shriek is optimal, but it's entirely possible to lack the soul to cast that.
 
Well, I've beaten the Radiance.

Yet somehow... I don't feel like I'm done with the game. I know that beating my head against the Colosseum of Fools or Grey Prince Zote will be more frustrating than fun. And I found most of the boss fights in the game a slog, with Mantis Lords being the only one that seems like it'd be fun to do again. I know I'm not good enough to do steel soul, since even after doing the path of pain the hollow knight killed me every fifth try against the Radiance.

I dunno.
 
Well, I've beaten the Radiance.

Yet somehow... I don't feel like I'm done with the game. I know that beating my head against the Colosseum of Fools or Grey Prince Zote will be more frustrating than fun. And I found most of the boss fights in the game a slog, with Mantis Lords being the only one that seems like it'd be fun to do again. I know I'm not good enough to do steel soul, since even after doing the path of pain the hollow knight killed me every fifth try against the Radiance.

I dunno.
Colosseum of Fools is mostly about getting good at the airborne bits by learning to kill Primal Aspids and pogoing on enemies. At least it was for me.

Grey Prince Zote was extremely hard the first time I beat him, but when I went back to beat him a few more times later on he wasn't nearly as hard despite getting tougher each time. ¯\_(ツ)_/¯
 
Well, I've beaten the Radiance.

Yet somehow... I don't feel like I'm done with the game. I know that beating my head against the Colosseum of Fools or Grey Prince Zote will be more frustrating than fun. And I found most of the boss fights in the game a slog, with Mantis Lords being the only one that seems like it'd be fun to do again. I know I'm not good enough to do steel soul, since even after doing the path of pain the hollow knight killed me every fifth try against the Radiance.

I dunno.
If you don't think you'll have fun, there's no need to beat your head against the wall. Brownie points from the internet aren't worth you not having a good time.

If you end up doing them, do it because you want to.
 
If you don't think you'll have fun, there's no need to beat your head against the wall. Brownie points from the internet aren't worth you not having a good time.

If you end up doing them, do it because you want to.

Yeah. I think I'll just look at the screenshot of the completion screen I took, and contemplate Hallownest, and the achievement I have made in beating the Radiance.
 
Yeah. I think I'll just look at the screenshot of the completion screen I took, and contemplate Hallownest, and the achievement I have made in beating the Radiance.
Hey, I haven't even done that. I'm fully aware I'm not good enough to actually get that far in this game, but I enjoy the atmosphere.

Now, you join the rest of us in waiting for Silksong...
 
Oh man, Silksong...

Another world to explore and immerse myself in. Getting lost in Hallownest was the most fun I've had since I got lost in Zebes. Maybe even more fun than that. The promise of another world to get just as lost in... I want it so bad.

I guess I'll have to comfort myself with my copy of Bloodstained Ritual of the Night. Although I should probably play a different genre first as a palette cleanser.
 
I really hope they give us boss health bars in Silksong.

I really want some kind of indicator as to how well I'm doing against any particular boss.
 
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