[x] Hope
It is an odd thing to look back on… but some long neglected part of you still feels some sense of hope for a better future. Perhaps it is an irrational part of you but that hope has seen you through harsh times in the past and so it persists in the face of everything.
….But regardless of that near forgotten shred of hope you still have more immediate priorities.
Like getting yourself a proper set up and expanding your operations.
Thankfully, you've managed to finish your first creation.
Smelter.
Not a very grandiose name to be sure but one that fits its job well.
Its very key job of producing copious amounts of molten metal for you to hammer into shape.
At least.
You can begin your work.
Stat of the Smithy Gang
Leader:
Smithy
Smelter: Smelter
Wealth: N/A
Forces: N/A
You have 4 actions to distribute as you wish.
As you have not met anyone and lack the manpower for larger scale infrastructure you will only have Martial and Learning actions at first.
Martial
[ ] Scout (North, South, East, West): You know nothing about the areas around you base, you should take some time to scout out one of those areas.
DC: ???
Learning/Occult
[ ] Project Shyster: You've observed the local 'Shy Guys' for quite a while now. They are an interesting species… Your first soldiers shall use the masks and uniforms they drape themselves in as a basis, this will hopefully allow them to better integrate with the locals.
DC: 40
[ ] Project Aero: A…. smile design of your the Aero pattern while not capable of magic in its own right is a good conductor of it that can used to transfer a great many magical effects onto a target… but thats the only solidly good thing about them. The upside is they can at least hold objects to make for a basic work force and are so cheap to make that using them as actual ammo is a legitimate strategy.
DC: 20
[ ] Project Mad Mallet: With a hammer like head and arms to move around the Mad Mallet is a worker model primarily built to assist with construction and adding the finishing touches to your Made Machines after you've finished smelting the basic shape.
DC: 40
[ ] Project Jabit: You… you…. You honestly can't remember why you made these things or what they are for…. Still they have a powerful self destruct that can take down many enemies….. Even if they are harder to make than the Aeros.
DC: 40
[ ] Ameboid Reaserch: The Ameboids that lurk near your home are curious mutants, they haven't bothered you all that much but you have seen them get into skirmishes with the many other mutants in this place, perhaps you should learn more about these creatures.
DC: ???