Super 8 Bit Dystopia RPG (8-bit Dystopia CK2 Style Quest)

Smithy
[x] Smithy

You take a step forward, the first one since the completion of your new body, for the first time in a long time you can move about on your own power.

Blood still flows through your veins, but aside from that your brain itself may be the only part of you left that is still human.

Some would question you over the loss of humanity, but if in your eyes you'd just skipped to the endpoint, your body was failing piece by piece anyway.

All around you is a pile of prototypes, heads and bodies meant to help you perfect the process to turn you into what you are now.

It takes a while for you to crawl out of the pit you'd accidentally dug for yourself in the metal lining of this area of the pipeworks while you'd begun work on your body.

No one else is present, you are alone down here.

Even dying as you were, your magical skill and the augments you'd infused yourself with at the time were more than enough to make an example of those foolish enough to test your wrath… and the rest learned to keep well out of your way from those examples.

A horrible screeching followed by a large metallic klang heralds your arrival at the top of the pit and you move to the nearest wall before activating your magic.

You are powerful, but you know that there is far more powerful yet, you won't survive the events to come alone.

If you want good help however you'll have to build it yourself.

A chunk of the wall turns molten as you begin pounding away at it with your hammer.

But before you can build the tools of your victory.

The tools needed to build the tools had to be created.

This chunk of molten wall will become a smelter, the magic you are enchanting it with making sure that it will never run out of the raw materials you need to ply your craft.
But as you work, you find your mind wondering, back to earlier times.

To the few memories you have from before you became this.

Most of them are of the invader war and your usage of your 'exotic' abilities in it… but something else is there.

What is this memory?
[ ] Betrayal: You were actually an old acquaintance of Willy and Light before things became as you were. The grim truth of your injuries is that you'd actually made it through the Invader Wars with your body entirely intact…. No it was the bomb that destroyed Lights lab that did this to you, that reduced you to the suffering abomination you were until the day you built your new body. You might not remember everything, you might not remember why you fought, you might not even remember much about your old friends and family… but you remember who did this to you, and you remember the only way to balance the books.
[ ] Competition: After the war you had originally settled near the South Island. You remember the rise of EggDynes and the sinister man that you had so foolishly underestimated at first. His ruthlessness nearly put an end to you but you managed to survive. You actually don't hold your fate against the man despite everything you've gone through because of him. He might have more animosity with you though so who knows how things will end up. Either way you'll have to keep an eye on him if you ever make it to the surface again… perhaps even share a cup of coffee as the two of you try to kill each other if it comes down to it.
[ ] Horror: You discovered something about Metapharm, you can't remember exactly what it was, only that they very nearly killed you for it. Even without the memory of it the sheer terror of the event still strikes at the mechanical pump you've used to replace your heart… you will need to lay low for as long as possible, and if need be make sure you have plenty of allies in your corner if Metapharm tries something.
[ ] Pain: Invader War veteran or not ZEED is merciless and pitless to those that do anything to earn their ire. You may not have any one person to blame for the state you've been put in but you've found that anger multiplies instead of dividing. If nothing else you have the drive needed to build an army, possibly acquire a zone or two… and then make those pests bleed like they made you bleed. At this point the sheer act of making life harder for them would be victory enough for you.
[ ] Hope: In your sleep you were often visited by dreams of even greater threats… and heroes that would one day awaken to match them. You know things are currently going for the worst but some part of you feels that one day people will rise up to take back the world… perhaps even the universe. Evil has ascended and deep down you fear you may have wound up just one more monster to be destroyed… but one day the people who can strike it down will make their move. Whether you perish before then, stand alongside those heroes, and die a villain will be up to fate.
[ ] Curiosity: You remember going into the deepest parts of the Pipeworks and seeing the various horrors of the cults and the sheer might of the Koopa Kingdom. This world fascinates you on so many levels. It has many terrors yes, but it holds so much opportunity if you are able to survive it.
[ ] Even more War: There was no peace, you only remember the countless attacks from aliens as the fleet made its way to the planet. Most of your body had actually been mechanical by the time you'd made planetfall. One day you are sure that they will try to finish the job on this last bastion, but you will not let that happen. No if those that took your first home from you ever find a way into your new one you will make sure that the planet they find is one not of desperate wishes, unheard prayers, and pitiful idealism instead they will find a world…. Of WEAPONS!
[ ] Rage: So… much anger…. Even now your blood boils with the urge to unleash your rage… at least you can channel it into your work for a small boost in productivity.
[ ] Nothing: The lack of memory is telling in its own right, you have no drive other than mere survival.
 
[X] Even more War:

Honestly this fits Smithy as what he'd remember most of his life, plus gives a goal to work towards that at least is morally simple
 
[X] Curiosity: You remember going into the deepest parts of the Pipeworks and seeing the various horrors of the cults and the sheer might of the Koopa Kingdom. This world fascinates you on so many levels. It has many terrors yes, but it holds so much opportunity if you are able to survive it.
 
[X] Curiosity: You remember going into the deepest parts of the Pipeworks and seeing the various horrors of the cults and the sheer might of the Koopa Kingdom. This world fascinates you on so many levels. It has many terrors yes, but it holds so much opportunity if you are able to survive it.


[X] Hope
 
[X] Betrayal: You were actually an old acquaintance of Willy and Light before things became as you were. The grim truth of your injuries is that you'd actually made it through the Invader Wars with your body entirely intact…. No it was the bomb that destroyed Lights lab that did this to you, that reduced you to the suffering abomination you were until the day you built your new body. You might not remember everything, you might not remember why you fought, you might not even remember much about your old friends and family… but you remember who did this to you, and you remember the only way to balance the books.
 
[X] Hope

What can I say, it interests me...and in no way promises that he will be a good guy.
 
Smithy
SMITHY

Stats
Martial 55: even in a world of potent combatants you stand above and beyond. Their are more powerful individuals than you to be certain but those are few and far between. It would take entire squads of robot masters to bring you down if you ever took to the battlefield personally... and that's just assuming your mechanical body was on auto pilot, you become even more threatening when your years of experience in the invader wars is taken into account.
Diplomacy 15: You are not bad at it but you also aren't good at it either.
Stewardship 20: You can run a tight shift... when you focus on running it instead of personally building everything on hand.
Intrigue 20 (5 for personal actions): Its not your preferred way of going about things but you are not utterly incompetent at reading you enemies intentions. That said if you have to try and sneak around personally its bound to end in tears.
Learning 30: You know your way around machines.
Occult: 30 You also know your way around magic.

Traits
Bad Temper: Your temper has been known to get the better of you on occasion, and when it does you tend to be much less pleasent to be around -5 Diplo when angry.
Scary: You can add you martial to intimidation roles, its not going to work on the many, many, many formidable inhabitants of the city that can't be intimidated but no one with a weak constitution is going to want to push it with you in the room.
Magitech: Your learning and occult scores raise together whenever one or the other is improved.
Invader War Veteren: You have fought in and survived the Invader Wars, you are a master in combat but it does make it harder for you to connect with those of alien origin. +5 Martial, -5 diplo with aliens.
Hope: Deep down a part of you hopes for better world and for those would inherit it to live better lives you and your generation had. +5 Diplomacy with younger characters. Bad temper doesn't trigger when around kids.

Magic Abilities (Base Form):
Sledge: Your favorite spell conjurs a massive hammer head that crushes the enemy undernearth it.
Meteor Swarm: You call down swarms of meteors down the enemy, somehow this even works indoors.
Fire Saber: You project a beam of energy from the tip of your hammer and swing it at the enemy.

Other
Master Craftsman: Smithy can create power and complex magical machiens from nothing but raw material, these 'Made Machines' can be of any intelligence but are most likley to be roughly even with a human in terms of mental capacity.
 
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Question: How can we recruit Hero Units from outside our Zone? I can understand Bowser and his forces, Booster and even Tobot Masters - but what about more "organic" characters, like the Mario Bros or Cloud Strife?
 
Question: How can we recruit Hero Units from outside our Zone? I can understand Bowser and his forces, Booster and even Tobot Masters - but what about more "organic" characters, like the Mario Bros or Cloud Strife?
It varies for instance if you run to o day a certain bomb obsessed purple weirdo from Smithy's game of origin they would be easy enough to recruit while other character might now want to work for the angry giant weapon obsessed robot dwarf of their own free will.

Sometimes the solution might very well be to make a lot of money or ally with something and get them as part of a deal… ans while this is t 'out of your zone, Smothy always has the option or designing and building something new himself.
 
[X] Competition

[X] Hope

[X] Curiosity: You remember going into the deepest parts of the Pipeworks and seeing the various horrors of the cults and the sheer might of the Koopa Kingdom. This world fascinates you on so many levels. It has many terrors yes, but it holds so much opportunity if you are able to survive it.

I like these three.
 
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