We took the junkyard last turn.[ ] Take the Junkyard: You should make an effort to occupy the Junkyard so you can both use it for infrastructure and give it a more thorough examination.
Cost: 4 Shyster Swarms.
We took the junkyard last turn.[ ] Take the Junkyard: You should make an effort to occupy the Junkyard so you can both use it for infrastructure and give it a more thorough examination.
Cost: 4 Shyster Swarms.
I think the DC is missing here.Chuckya: A variant of a bob-bomb that oddly enough doesn't exploed but instead throws enemies or sometimes throws other bob-bombs at enemies. You are pretty sure Puchinello wants to make them because he likes purple as opposed to any practical reasons however.
Results: Chuckya added to Puchinello's Workshop unit list.
It took lots of tries and misteps from Bowyer but we finally did it XDThe Jabits, so we can have Yaridovich and get the Achievement: Three of a Kind [obtainable once you byild the first 3 Lieutenants]
Oh good! Time for violence!
Well Bowyer will be happy to shoot at someone, hopefully he doesn't do friendly fire.
It's fine, he's got great aim. Also we'll kill him if he pulls anything.Well Bowyer will be happy to shoot at someone, hopefully he doesn't do friendly fire.
He's a petty jerk not a traitor.Well Bowyer will be happy to shoot at someone, hopefully he doesn't do friendly fire.
Yep I do plan on making profiles for all bosse level made machines.
And Bowyer can have his fun with the other one, besides we do need a field test for the two after Mack dealt with the first Nod base.
Technically Mack captured the ruins of the Nod Base.And Bowyer can have his fun with the other one, besides we do need a field test for the two after Mack dealt with the first Nod base.
I thought he took part in the fight, unless it was for our bombing vassel.
Okay so we'll need to field test all three commanders and see how they do either working together or by themselves.Smithy 'dealt' with it personally its why the Cyborg commando go curbstomped instead of putting up something of a fight.
You forgot to threadmark.
So next turn we sent the three of them against the red nod base?I thought he took part in the fight, unless it was for our bombing vassel.
Okay so we'll need to field test all three commanders and see how they do either working together or by themselves.
As much as I want to, I'm worried of the other Nod base, even though it hasn't caused trouble I'm not sure if it's wise to leave that one alone.So next turn we sent the three of them against the red nod base?
In CK a 30 in stats is usually what qualifies you as a one man army.
We could either focus on efforts on one at time, or divide our forces...As much as I want to, I'm worried of the other Nod base, even though it hasn't caused trouble I'm not sure if it's wise to leave that one alone.