- Location
- NJ
Hmm, maybe send two heroes to one base and the other two to the second base.We could either focus on efforts on one at time, or divide our forces...
Yeah we really need something to make soldiers automatically.
Hmm, maybe send two heroes to one base and the other two to the second base.We could either focus on efforts on one at time, or divide our forces...
Yeah we really need something to make soldiers automatically.
Smithy and Mack to the red one and Bowyer and Yaridovich to the gray one?Hmm, maybe send two heroes to one base and the other two to the second base.
Next turn we should focus on building our armies, Build Shysters and maybe that Aero Mass Production thing
I say send Bowyer and Smithy to one, Mack and Yaridovich to the other. If the last base is any indication, it'll probably be overkill. Remember, we don't necessarily need to hold the bases, just destroy them.Smithy and Mack to the red one and Bowyer and Yaridovich to the gray one?
They're probably going to be a bit. We might need better facilities, or at least more skilled hands.
Luckily we took over part of a dump, so we can probably find a vehicle we can fix up.
Oh, I hope there's a train we can pimp out into some kind of magical battle wagon! I'll settle for a truck or something, but a train is what I want.Luckily we took over part of a dump, so we can probably find a vehicle we can fix up.
So Aero Mass Production next turn then?
I meant to type now, but sure! mass production is our friend!
I knew that, but I was amused at the improbably-apropos typo considering our only available mass-production project at the moment is, essentially, living arrows.
They can be used as ammo so yeah we should mass produced them as well.
Alright, so four of our five actions should beThey can be used as ammo so yeah we should mass produced them as well.
Whichever benefits we get from the Ameboids, its likely going to be on the long term, so doubt it would be useful for the inmediate action in plans...Resurrection Engine's pretty hard to pull off right now, not sure how we'd benefit from researching the Ameboids (and we don't even have a ballpark for the difficulty there)... hm. Suppose we should just wait to see what's available before making plans for our last action.
Ammo and sometimes holding things are the primary usage of Aero's since they don't have any offensive means on their own... but it does make them simple to the point of being the only Made Machines Smithy can fully automate the production of this early into the quest.They can be used as ammo so yeah we should mass produced them as well.
I mean free security and another potential Vassal is nothing to sneaz at since Vassals are the pain way the current Smithy Gang compensates for its lower numbers.Whichever benefits we get from the Ameboids, its likely going to be on the long term, so doubt it would be useful for the inmediate action in plans
And I suspect that automating Aeros will give us progress towards automating an actual combat unit. I'm kinda assuming the Jabit's gonna be the next unlock in that particular chain; they aren't as complicated as Shysters, or as versatile as the Mallets- they're practically Aeros with a self-destruct ability.Ammo and sometimes holding things are the primary usage of Aero's since they don't have any offensive means on their own... but it does make them simple to the point of being the only Made Machines Smithy can fully automate the production of this early into the quest.
And would the pike in question be "his own head?"Bowyer can yes but Yaridovich would have the little nub that passes for Bowyers head put on pike for trying.
Ya know what... yes.
I doubt the Axems would work; they can't even get along with each other. Boomer might, though; I remember him being reasonably polite for a boss fight.Yeah checking on our hero units we really need to get someone or something that can handle diplomacy.