We need to build up some shyster's to act as garrisons.
It's starting to look like each hero unit (gonna count the Axems as one hero) will give us an additional action. Specialized, admittedly, but still. If the trend continues, then the more heroes we build the more we can do each turn. That's a good enough reason to build more heroes in my book.We're good on hero units for now. Time to consolidate our gains and make inroads with Mutant Town. And start churning out mob units.
By the way, is Nod likely to care that three of their bases went dark so quickly and so close together? I don't know their lore.
With the mention of Local Nod Sun sect, I don't think Nod is unified for now.
Also I'm sure the fist is supposed to be first.Yaridovich has exceeded all possible expectations you'd have of him when you fist built him.
Should I change Amoeba research with Project Axem or let it there since we already have a good amount of heroes?[X] Plan: Further Relationships
By the way, is Nod likely to care that three of their bases went dark so quickly and so close together? I don't know their lore.
Should I change Amoeba research with Project Axem or let it there since we already have a good amount of heroes?
As I said above, though (repeating just in case you missed the edit): There is a definite trend toward each hero unit giving us another action per turn. That's worth consideration, at least.Just leave it. Our hero units are good for the foreseeable future. It's our grunts that need diversification right now.
I guess I will leave it for now, after all even if each hero gets an action for turn, we already have three of them, plus the rolls to get the Axems are low and we will get them in no timeJust leave it. Our hero units are good for the foreseeable future. It's our grunts that need diversification right now.
Besides, new minions might open up new avenues of research!I guess I will leave it for now, after all even if each hero gets an action for turn, we already have three of them, plus the rolls to get the Axems are low and we will get them in no time
No the jobs you need the Shysters for are more varied than just being able to beat a lot of guys in a fight.@undead frog Considering we lack of Shysters to do so, can we send some of our boss units to Occupy the Nod Bases temporaly? If so how many Shysters would they equate to?
"Cost" . "Not worth the cost"
So basically the sort of thing we need numbers (and, possibly, a humanoid body) for, I take it?No the jobs you need the Shysters for are more varied than just being able to beat a lot of guys in a fight.
Good thing all of our plans involve Shysters as prioritySo basically the sort of thing we need numbers (and, possibly, a humanoid body) for, I take it?
For example, having enough eyes to keep a significant guarding force active. One hero, no matter how powerful, is not enough to guard every approach. That sorta thing?
Yes.... Yes you can....Actually, something we should probably consider: Can we dedicate two actions to building Shysters in the same turn?