[Strike Legion Quest] Legionnaire Bravo Headlong into Danger

Aw, I liked our doughty Qutaren pilot.

[X] Male
[X] Draken
[X] Combat

LETS GET SWOLE
 
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>Is a high frequency chainaxe available?

Sure. Wanna swap that for the thrust hammer?

Also, Spike Cannons do run out of ammo, you may want a backup.
 
Yes.

So then, what kind of ranged energy weapons do we have available? I'm not too familiar with the Strike Legion armory.
 
To cover the pistols and rifles since you're already fairly heavily loaded and heavy weapons get bulky-

Multilaser- rapid fire laser pistol with a blade attached. Often legion sidearm of choice.

Nova laser-highly accurate two meter long sniper rifle with slow rate ioffire and high damage.

Disintegrator- extremely high damage short range slow rate of fire unstable shoulder-mounted bulky heavy beam weapon, usually reserved for when there's not a lot of other options.

Gunsword- Plasma pistol-slash-sword, stronger than your normal laser sidearms, though not as rapid firing as a multilaser

Spectral laser- Standard weapon of the Fleet, not as powerful as any of the above but as a stun setting

Laser rifle and assault rifle- Standard weapon used by elite units across the galaxy, quite respectable damage with either a slow rof, or a better one but a somewhat shorter range and a tendency to overhead, respectively

Plasma rifle- Bulky, quite powerful rifles. Can overheat

Render Rifle- Uses a quickly alternating repulsor/attractor beam to literally shred targets. Medium power, but also compromises enemy armor

Ion rifle- Low power, but knocks out circuitry

Shield disruptor- A very powerful but short-range charge, it does very impressive damage, but only to shields.

Pulse pistol/rifle- Sonic weapons that have short range damage and knock down most targets.


Also, as per last time, you can have a custom weapon- if it's in SF, it's probably fine.
 
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Second Life: Draken Combat Specialist
To get into your other capabilities while you decide on that:

You are Legionnaire Bravo, a Draken personal combat specialist. You are much stronger now (Qutaren are on average more muscular than Draken, but your training and enhancements are much more combat focused than a Frame Pilot) and more agile (you have more actions and are much better at dodging).

You are equipped with a Nanotech Wetsuit, merged with you to enhanced your ability and provide strong protection, and also wear a Ring Shield (small personal shield generator- does not regenerate, provides moderate protection) and a Body Field (powerful protection, but as it responds to high speed movements, it cannot quite keep up with your max and slows you down a little. Does not regenerate- only one field can be up at a time). On default, the Ring Shield will be up, but you may switch to Body Field at any time.

You are armed with a Spike Cannon, which fires large bursts of strong armor-damaging poisoned spikes good for taking out squads of armored foes or individual vehicles, and a High frequency chain axe for ripping into tough targets in close. Also some sort of energy weapon.

You wear a holo-field, allowing you to disguise yourself as another species and fool scanners if desired, and a flight ring that allows gravity controlled flight. You carry a Force Manipulator, which allows you to life and move large objects as if they were weightless, and a Phase Matrix, which when activated, allows you to slowly push through solid matter to walk through walls or extract things from solid containers (but is not effective against attacks). You have a multi-tool (sonic screwdriver), which can handle the functions of most any other tool as need be, and includes a Mastermind that allows you to interface and hack with computers and robots (reliant on your computer skill). You also naturally have claws and wings, that allow you to fly even without use of a flight ring.
 
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You spread your wings as you land claws-to-floor with a 'thump'.

Looking up, you see five tech priests and a 'bodyguard' of... ten Imperial Troopers?? Well, someone is clearly an observation team expecting to see the Kilrath win and not bringing a proper foe for you up to the hanger.

There's two doors leading from the hanger to deeper in the base, and one to the control room that lowers and raises the massive floor elevator.

You have nine actions

These can include movement, hand-to-hand attacks, evasion/dodging, weapons fire (a Spike Cannon barrage would be excessive), accessing control panels and locks, and similar.
 
Objective: Get to vital spots of the Foundation Prime facility and shut it down- if possible, destroy the whole thing
 
>You find yourself with a plasma rifle! It's currently slung, however, as you crouch to all fours, then spring off and leap forward.

High frequences axe in one hand, you cleave through two troopers and a tech priest with your first attack- while with your off-hand, your claws caught the helmet of another and trashed it.

The Troopers try and aim their weapons at you at the close range you're at, but you spin in place and several more fall bisected.


A few moments later and everyone present is as dead as you want them to be.
 
[X] Follow any large pipes you find. You'll either find something important, or a drainage exit you can collapse.
 
Oh, I forgot one important tool: You have a Phase Matrix, which when activated, allows you to slowly push through solid matter to walk through walls or extract things from solid containers (but is not effective against attacks).

Of course, you can also 'kool-aid' your way through many less impressively armored doors and walls with brute force. You are very strong.

>Question, are we underground?

Not yet. You are at the ground level of a large elevator-platform/hanger inside a giant fortress.

>Large pipes

You spy a large vent-pipe with an armored grate over it.

Legionnaire Bravo hops over to it and passes through it.

Entering in, you drop down, five stories straight, with a splash, as some water has collected at the bottom.


Looking up, you see a maintenance/cleaning bot. It's red eye-light points at you, flashes once, then panels open and it deploys buzzsaw arms.
 
>True Love Story: Robot Meets Axe

Well you certainly turned that robot into a pile of scrap metal in a hurry!

Currently, you're in a twisting maze of pipes, with no clear indication of where things are, save the fact that the water flows in one direction. What's your method for choosing a path/what do you do?
 
It seems at first glance, but closer examination is there's a color tint, a mix of chemicals in it.
 
Then it's been treated somehow. Ergo, something is treating it, probably something in the base. The water could be flowing to anywhere, but that gives us at least some idea of where it's flowing from.

[X] Follow the water to its source.
 
>Source

As you go up the water flow, you see a size pipe with a smaller incoming flow of water with a much higher concentration of just a few of the chemicals in the mix. Further up, the water's a bit clearer (this pattern will repeat- the further up one goes, the cleaner it gets).

You do remember there was a river on the way here.

Each side-path, of course, leads to a different source of chemical runoff. Green, red, purple, black....
 
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You here a series of loud *clunks*, like gates moving, and you begin to hear a sound like rushing water!
 
Looking up-sewer, you see a wave of water coming- and on that wave, one of the Imperial Authority's custom Devotion armors, riding the wave on a surfboard!

"Legionnaire!" she yells, "I've been expecting you!"

And opens up with her executor rocket pistol, firing rocket-bullets at Legionnaire Bravo!


Actions!
 
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